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Demetori - Satori Maiden ~ Innumerable Eyes

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jossieP
Timing Check
BPM: 190
Offset: 29
silklash
drain - 1
otherwise, i like it
also change source to touhou
remove touhou, satori, maiden from tags
searching will pick those up from title
threenash
very well done
Topic Starter
rickyboi
I will update this after I'm done with my Thesis.
Regou
Demetori <3
Pizzicato
[Nyan's Taiko]
Set the HP drain rate to 6 :o
ryza
Geez. This map is sooooo fun to play...
Topic Starter
rickyboi

Silynn wrote:

Geez. This map is sooooo fun to play...
Kudosu for IRC mod.

@Pizzicato
Updated.
Tshemmp
Hi.

[General]
the old Extra diff is still in the songfolder, delete it and do a full submit

[Extra Stage]
00:10:454 - unused inheriting section
00:37:618 - ^
02:06:190 - ^
03:18:842 - ^
00:39:190 (6) - NC
00:39:664 (1) - RNC
00:44:559 (5) - NC
00:44:875 (1) - RNC
01:50:085 (1,2) - increase spacing
02:37:138 (3) - ctrl+r
02:41:559 (4,1) - this jump is really huge
03:18:822 (1) - very close to the spinner, maybe end the spinner 03:18:664? Don't forget to move the inheriting section too then.
04:11:954 (2) - move to 04:12:111 and put (2,3) on (4)
04:14:480 (4) - delete and adjust spacing between (3) and (1)
Topic Starter
rickyboi

Tshemmp wrote:

Hi.

[General]
the old Extra diff is still in the songfolder, delete it and do a full submit - I'll keep it there for a while. I need to use it for something.

[Extra Stage]
00:10:454 - unused inheriting section Fixed
00:37:618 - ^ Fixed
02:06:190 - ^ Fixed
03:18:842 - ^ Fixed
00:39:190 (6) - NC Fixed
00:39:664 (1) - RNC Fixed
00:44:559 (5) - NC Fixed
00:44:875 (1) - RNC Fixed
01:50:085 (1,2) - increase spacing Fixed
02:37:138 (3) - ctrl+r - hmmm okay then looks good.
02:41:559 (4,1) - this jump is really huge - Not gonna change this. I like the huge jumps in this part.
03:18:822 (1) - very close to the spinner, maybe end the spinner 03:18:664? Don't forget to move the inheriting section too then. - Hmm no doesn't really fit. It's very close to the spinner because that's how the music went.
04:11:954 (2) - move to 04:12:111 and put (2,3) on (4) - Nah, I like mine the way it is.
04:14:480 (4) - delete and adjust spacing between (3) and (1) - Okay sure.
Thank you very much for the mod! ;)
wmfchris
~

[General]
Tag: 3rd Eye, and probably the album name (I've forgotten that one)
^ the tag is not unique in the two diffs, rickyboi don't need to be tagged
- inconsistancy in preview time
- Set 2000 or 2500 audio lead-in for BOTH diffs
- Soft custom hitsound is in the file but it's unused.

[Extra]
00:07:138 (2) - you may want to move this left several grids to stack with (4) in the next combo. Move this combo (4) left a bit as well so that (1,2,3,4) forms a parallelogram
00:47:401 (4) - curve around (3) properly: http://osu.ppy.sh/ss/323618
01:10:927 (2) - looks very misleading with the spacing (1,2,3)
01:13:769 (2) - rotate clockwisely a bit so that it looks like curving around (3).
02:13:296 (1) - whistle here followed by previous logic, though in overall they don't work well...
02:56:559 (3,4) - clap
03:27:663 (2,3,4) - spacing. Place (2,4) at (392,128) and (3) at (468,48)

I can see some sense of mapping, but notes can be placed more catiously with correct spacing like the insymmetrical pattern at 00:24:664 - , many more of these can be done in a much better way.

[Taiko]
-remove letter box during breaks
-HP6 is too high for songs with quite a lot of notes

- I think you dont really need to stream so much in the beginning, and that makes a big contrast for the coming part...
- In the main song part (00:35:401 - ~) you used quite a lot of ddddk / ddk but the song varies beyond that and different kinds of 5-plets like kkddk / kkkkd etc are expected.
01:21:743 - the 4-plet sounds really odd here and you didn't use ay 2/4-plet in similar positions so better remove it
01:26:717 - noticing this section is filled up with 1/3 so the entire mapping may not work well.
01:43:611 - for 1/3 pattern they should sound 3-in a group as the music indicated. You may try kdkkdkkdk....
02:18:822 - k here as it starts with higher tone
02:26:559 - again the dddkkkdddkkk stuffs don't fit the song here
03:14:875 - K
03:49:927 - place one more K here before spinner
04:06:980 - there's no 1/3 in the music and it does not work well here.
04:10:138 - the accents are misplaced, including 04:10:769 - and 04:11:401 -

I didn't mod the 1/4 streams in detail because honestly most of them are unecessarily overmapped. In contrast, there're some section with some odd breaks and 1/2 notes which makes a poor flow and difficulty spreading throughout the song.
Topic Starter
rickyboi

wmfchris wrote:

~

[General]
Tag: 3rd Eye, and probably the album name (I've forgotten that one)
^ the tag is not unique in the two diffs, rickyboi don't need to be tagged
- inconsistancy in preview time
- Set 2000 or 2500 audio lead-in for BOTH diffs
- Soft custom hitsound is in the file but it's unused.
- Fixed everything.

[Extra]
00:07:138 (2) - you may want to move this left several grids to stack with (4) in the next combo. Move this combo (4) left a bit as well so that (1,2,3,4) forms a parallelogram - Fixed
00:47:401 (4) - curve around (3) properly: http://osu.ppy.sh/ss/323618 - Fixed
01:10:927 (2) - looks very misleading with the spacing (1,2,3) - Fixed
01:13:769 (2) - rotate clockwisely a bit so that it looks like curving around (3). - Fixed
02:13:296 (1) - whistle here followed by previous logic, though in overall they don't work well... - I deleted all the whistle, does that sound good?
02:56:559 (3,4) - clap - Okay
03:27:663 (2,3,4) - spacing. Place (2,4) at (392,128) and (3) at (468,48) - Fixed

I can see some sense of mapping, but notes can be placed more catiously with correct spacing like the insymmetrical pattern at 00:24:664 - , many more of these can be done in a much better way. - Could you list down those parts that could be done better? I may be asking for too much though ;-;
Thank you for the very helpful mod wmfchris!
Tenshi-nyan
Hey, I saw your map and since it's Demetori, I thought I'd give you some hitsounds - http://puu.sh/wwpz <--- in here
Try to put them in your map. Increase the overall volume to 100% and let it work it's magic on you.

The hitsounds sound 100% exactly like the actual sounds of the drumset of the song - and you will like them - 100% guaranteed :3
Topic Starter
rickyboi

Tenshi-nyan wrote:

Hey, I saw your map and since it's Demetori, I thought I'd give you some hitsounds - http://puu.sh/wwpz <--- in here
Try to put them in your map. Increase the overall volume to 100% and let it work it's magic on you.

The hitsounds sound 100% exactly like the actual sounds of the drumset of the song - and you will like them - 100% guaranteed :3
Thanks for the hitsounds Tenshi-nyan! :D

Actually I've been trying to find good hitsounds for a long time now, this one might actually work ><
Ch1ka

Tenshi-nyan wrote:

Hey, I saw your map and since it's Demetori, I thought I'd give you some hitsounds - http://puu.sh/wwpz <--- in here
Try to put them in your map. Increase the overall volume to 100% and let it work it's magic on you.

The hitsounds sound 100% exactly like the actual sounds of the drumset of the song - and you will like them - 100% guaranteed :3
Oh, thank God and you, awesome. Could I use it?

Anyway, why without BG? Great map and song, though not my favourite.
Topic Starter
rickyboi

Ch1ka wrote:

Tenshi-nyan wrote:

Hey, I saw your map and since it's Demetori, I thought I'd give you some hitsounds -
Anyway, why without BG? Great map and song, though not my favourite.
Wrong update, anyway fixed already :)

Thanks for the star :D

@Hitsounds
These aren't final yet. It's missing a hi-hat sound on the normal-hitnormal.
Jenny
Offset 37-39 sounds better to me.
Please use 70-80% volume for non-kiai parts and 90-100% for kiai-parts, right now it's too loud.



  • 00:01:296 (2,3) - I think this jump is quite huge for just the very beginning of the map, scale it down
    00:03:349 (4) - add clap
    00:03:664 (2) - ^
    00:03:980 (4) - ^ (beginning)
    00:06:980 (1,2,3,4) - use a lower volume for this combo color (like 15% less than in general)
    00:07:138 (2,4) - add claps
    00:10:296 (2) - this slider feels uncomfortable since it starts on a red tick, rearrange please
    00:11:875 (5) - ^ (also, why is the end a red point)
    00:12:822 (4) - ^ (especcially since the next slider starts on a white tick)
    00:15:348 (6) - ^
    00:16:296 (2) - ^
- Not pointing these out for every single from now on, please fix [b]all that are like these (short sliders that start on red ticks if not after a stream or tripplet) -[/b]

  • 00:24:664 (1,2,3,4) - that sounds pretty neat
    00:27:190 (1,2,3,4) - that's confusing, I'd play it more like 1-4-2-3
    00:29:717 (1,2,3,4,5,6,7,8,9) - overmap imo, don't see where in the music this is mapped onto
    00:30:348 - why this break now? please fill it~

    00:39:664 (4,5,6,7,8,9) - a longer slider would work better here (from where 4 is up to the start of 9, then a circle at where the end of 9 is now)
    00:43:453 (2) - this slider hurts my eyes tbh, please put more effort in a good curve than just putting 90°-sliderpoint angles... no offense, but this looks s-s-s-shaaait
    00:45:190 (7) - more effort plx
    00:45:980 (3) - this is how you should create sliders (1nd point 1 grid down, 2nd point 2 grids right, 2 down though - gridsize 3)
    00:48:506 (3) - effort~
    00:49:611 (2,3,4,5,6,7) - I declare this pattern an unintuitive and worth-a-fix one; it always gets hard to read when circles go away from one position and turn back to nearly the same after
    00:51:979 (2,5) - overlap between hitburst and slider looks ugly
    00:53:006 (2) - 1 grid up, size 4 (to get a more bowy feeling)
    00:58:769 (4) - do not see a reason for Ctrl-R here
    01:12:348 (3) - too close to 1, ugly overlap of hitbursts
    01:18:822 (4) - use 2 sliderpoints and balance it more out, right now it's an ugly compressed curve
    01:19:611 (1) - add a sliderpoint before the red one, it'd be better if the first part had a slight curve aswell
    01:20:164 (2,3,1,2) - please do not put these in a straight line
    01:20:558 (3) - use 2 sliderpoints, balance out
    01:21:506 (5) - don't see what this is meant to be
    01:21:979 (1) - too close to 5, feels weird
    01:21:979 (1,2,3,4,5,6) - this whole pattern feels weird, triangles turning into themselves are bad jumppatterns in general
    01:23:322 (2) - 1 grid (size 4) up

    01:47:875 (3) - balance more out
    01:50:401 (3) - ^ (2 points)
    01:51:664 (2) - ^ (move point up)
    01:52:927 (2) - ^
    01:56:717 (2,3,4) - ugly overlap of hitbursts, also in it-self turning triangle
    01:58:611 (6,1) - overlap
    01:59:243 (2) - balance

I will stop my "pointing each thing itself out" here, no offense, watch out for all cases that are like these I pointed out, the major issues here are:

  • - Unbalanced slidercurves
    - Straight-lined 1/4-rows (meaning tripplets and streams)
    - Downbeat (red tick)-sliders
    - Hitburst Overlaps

You have nice ideas in this map and already began to work on using them but... well, no offense but, it still needs work, experience and self-testing to really bring up what I think you got in mind - keep on going and if you can keep your individualism, I'm sure you can come up with a great map in near future!
Topic Starter
rickyboi

Jenny wrote:

]Offset 37-39 sounds better to me. Gonna use 37 thanks.
Please use 70-80% volume for non-kiai parts and 90-100% for kiai-parts, right now it's too loud.
Fixed


00:01:296 (2,3) - I think this jump is quite huge for just the very beginning of the map, scale it down - X
00:03:349 (4) - add clap - X
00:03:664 (2) - ^ - X
00:03:980 (4) - ^ (beginning) - Okay
00:06:980 (1,2,3,4) - use a lower volume for this combo color (like 15% less than in general) - X
00:07:138 (2,4) - add claps - X
00:10:296 (2) - this slider feels uncomfortable since it starts on a red tick, rearrange please
00:11:875 (5) - ^ (also, why is the end a red point)
00:12:822 (4) - ^ (especcially since the next slider starts on a white tick)
00:15:348 (6) - ^
00:16:296 (2) - ^[/list]

- Not pointing these out for every single from now on, please fix [b]all that are like these (short sliders that start on red ticks if not after a stream or tripplet) -[/b] - Fixed every short slider on red tick.

00:24:664 (1,2,3,4) - that sounds pretty neat
00:27:190 (1,2,3,4) - that's confusing, I'd play it more like 1-4-2-3 - Okay
00:29:717 (1,2,3,4,5,6,7,8,9) - overmap imo, don't see where in the music this is mapped onto - Not overmapped because drums.
00:30:348 - why this break now? please fill it~ - No no.

00:39:664 (4,5,6,7,8,9) - a longer slider would work better here (from where 4 is up to the start of 9, then a circle at where the end of 9 is now) - Tried it before, changed it due to mods.
00:43:453 (2) - this slider hurts my eyes tbh, please put more effort in a good curve than just putting 90°-sliderpoint angles... no offense, but this looks s-s-s-shaaait - I agree, for an Extra diff it looks like shit. Fixed it lol
00:45:190 (7) - more effort plx - Fixed
00:45:980 (3) - this is how you should create sliders (1nd point 1 grid down, 2nd point 2 grids right, 2 down though - gridsize 3)
00:48:506 (3) - effort~ - Fixed
00:49:611 (2,3,4,5,6,7) - I declare this pattern an unintuitive and worth-a-fix one; it always gets hard to read when circles go away from one position and turn back to nearly the same after - Fixed for something smoother.
00:51:979 (2,5) - overlap between hitburst and slider looks ugly - Fixed
00:53:006 (2) - 1 grid up, size 4 (to get a more bowy feeling) - Okay
00:58:769 (4) - do not see a reason for Ctrl-R here - Changed.
01:12:348 (3) - too close to 1, ugly overlap of hitbursts - Fixed
01:18:822 (4) - use 2 sliderpoints and balance it more out, right now it's an ugly compressed curve - Fixed
01:19:611 (1) - add a sliderpoint before the red one, it'd be better if the first part had a slight curve aswell - Okay
01:20:164 (2,3,1,2) - please do not put these in a straight line - Fixed
01:20:558 (3) - use 2 sliderpoints, balance out - Okay.
01:21:506 (5) - don't see what this is meant to be - Fixed
01:21:979 (1) - too close to 5, feels weird - Fixed
01:21:979 (1,2,3,4,5,6) - this whole pattern feels weird, triangles turning into themselves are bad jumppatterns in general - Changed to something better.
01:23:322 (2) - 1 grid (size 4) up - Okay

01:47:875 (3) - balance more out - Fixed
01:50:401 (3) - ^ (2 points) - Fixed
01:51:664 (2) - ^ (move point up) - Fixed
01:52:927 (2) - ^ - Fixed
01:56:717 (2,3,4) - ugly overlap of hitbursts, also in it-self turning triangle - Fixed
01:58:611 (6,1) - overlap - Fixed
01:59:243 (2) - balance - Fixed.
Thank you for the huge mod. I really appreciate this. Hope I could give you 2 kds for this one.

Also no offense taken since this was the very first map I made. All criticisms are welcome ;) .

I really hope all modders are like you :<
Frostmourne
ok, It's my first time to mod approval map \:D/

Extra Stage
about slidertick , some point the clap doesn't follow the music well , it distract my ears while playing a bit , maybe you can change it to default some point which you're sure that won't ruin the rhythm.
00:05:247 (1) - new combo here instead cuz it looks hard while playing
00:06:984 (1) - clap ? , it sounds better from this clap I think
00:07:142 (2,3) - I will ctrl+r here cuz it makes a good flow more than this one , according to spacing , your jump from 1 to 2 very short
00:35:089 (3) - feel weird from this slider, make a stream here is better imo
01:53:405 (3) - ctrl+r and move to x:224 y:264 and 01:53:879 (1,2) - ctrl+r , feel better flow for me
03:44:878 (1) - kinda huge jump from last note and almost off-screen , move in a bit plzz

personally, it's really good for now ,nothing big problem I have to point out, but only some part in first half have a bit weird rhythm from clap in slider (slidertick)

others are very well \:D/

take my star and good luck for approving !
Topic Starter
rickyboi

Frostmourne wrote:

ok, It's my first time to mod approval map \:D/

Extra Stage
about slidertick , some point the clap doesn't follow the music well , it distract my ears while playing a bit , maybe you can change it to default some point which you're sure that won't ruin the rhythm. - I removed the slider-tick with clap sound. please redownload.
00:05:247 (1) - new combo here instead cuz it looks hard while playing - Okay.
00:06:984 (1) - clap ? , it sounds better from this clap I think - Okay
00:07:142 (2,3) - I will ctrl+r here cuz it makes a good flow more than this one , according to spacing , your jump from 1 to 2 very short - Okay looks good.
00:35:089 (3) - feel weird from this slider, make a stream here is better imo - Sorry no.
01:53:405 (3) - ctrl+r and move to x:224 y:264 - No, this will ruin the flow of the last slider. and 01:53:879 (1,2) - ctrl+r , feel better flow for me - Okay
03:44:878 (1) - kinda huge jump from last note and almost off-screen , move in a bit plzz - Sorry, I like this jump. it gives me more of a challenge. It's not really that far anyway.

personally, it's really good for now ,nothing big problem I have to point out, but only some part in first half have a bit weird rhythm from clap in slider (slidertick)

others are very well \:D/

take my star and good luck for approving !
Thanks for the mod and star Frostmourne!
Nyan

wmfchris wrote:

[Taiko]
01:26:717 - noticing this section is filled up with 1/3 so the entire mapping may not work well.
well this part was moded before because using 1/3 is very confusing for play

fixed - http://puu.sh/z8Af

sorry for late!
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