Good map.
Thanks for the suggestion, Will try fixing those.superoven wrote:
My only complaint is the long-ish holds after the first break. I know its a really nitpicky thing, but I think they would be more appropriate following a curvy rather than the jagged shape that they do. I'll post more suggestions as I think of them. But keep it up, I love this.
sick dubz /b/rorickyboi wrote:
lol epic win guize! xDDDD
But seriously, this map needs to be checked because there might be parts that are annoying to see or play.
Thanks for this, I think this is the closest one we can get.das_helion wrote:
We discussed the offset on IRC and agreed on -10. (I'm still not very sure though ...)
Sure.Nyan wrote:
May I make a Taiko diff?
Thanks updated!PROGUY wrote:
00:10:621 - Move this note a pinch higher (upwards). If you click on it, you'll see "Prev" and "Next" at the top-right. Move the note until both values are = or > than 0.96, but also must be < than 1.05.
00:11:042 - Move it to the left by a pinch. Use same tactics as above.
00:12:200 - Move this one higher.
00:12:516 - About the three notes from this point, either fix the spacing here or stack them together.
00:14:937 - Same as above, but with five notes instead.
00:17:358 - Move this to the bottom-right a little.
00:18:069 - Move the sliders and the notes after this one closer somehow.
00:18:779 - Move this slider down.
I'll give you more corrections later. I'm busy at the moment.
Oops sorry forgot to turn down.kissfly wrote:
In general
Because of score 3000W+,it's a App map
your hitsound is very noise.turn down your volume to 60%,I can't listen to your mp3
I think it would be better to put it in 01:02:357 and remove new combo at 01:02:988kissfly wrote:
01:02:199 ~
Sorry have to disagree with this one too. Much better if in 03:11:830 then remove new combo at 03:12:146kissfly wrote:
03:11:041 new combol
I think this one doesn't need a new combo.kissfly wrote:
03:35:988 ~
Sorry, but I have to turn this down. I like my sliders to be consistent in velocityL_P wrote:
i think that at 1st part, i would like to use slow slider velocity, although it was troublesome, please consider my suggestion
Hmm, I'll think about it.L_P wrote:
01:54:935 (1,2,3,4,5) - here, why not using all sliders sliders? with jumping there
Looks fine with or without the 2, but I won't delete it.L_P wrote:
02:06:225 (2) - delete it?
Not a fan of this pattern sorryL_P wrote:
02:46:093 (9,10,11,12) - http://puu.sh/82jw
Updated! Thanks for the mod! some of it were really helpfulL_P wrote:
i hope my mod was helpful, im not good at modding extra.....
thats all
Will update in the near future, Thanks for reminding.mancusojuanmattos wrote:
General:
-You have to change the mp3 because te bitrate is unrankable (320 kbps). To be rankable must be between 128 and 192kbps
- I don't know when you are going to use Satori3.jpg y .png and Satori4.jpg, but you have to respect the Size, 1024 x 768 or 800 x 600
Unnecessary IMO.mancusojuanmattos wrote:
00:18:147 (4): ^^
Hmm this one followed the snare drum of the song perfectly, no need to remove.mancusojuanmattos wrote:
00:25:095 (1): Remove Clap
I think it should be on 00:28:095mancusojuanmattos wrote:
00:28:253 (2): ^^
Sorry, but how does one put a clap on a blank spacemancusojuanmattos wrote:
01:04:804 (3): Clap for consistency
Unnecessary IMO.mancusojuanmattos wrote:
01:45:935 (7): Clap
01:46:093 (1): Clap at the start
This part of the song is meant to be timed as 1/3, It'll become offsync if I put it in the 1/4 field.mancusojuanmattos wrote:
02:05:435 (8): Move this note to 02:05:514 (Red Tick)
03:19:330 (5): Move this note to 03:19:409 (Red Tick)
Ok.. changed something that wouldn't kill players that are in low health in this part.mancusojuanmattos wrote:
03:17:278: Remove this break is really short and unnecesary.
Yeah, you have reason, but I prepare the mod yesterday, so I couldn't changerickyboi wrote:
Ok.. changed something that wouldn't kill players that are in low health in this part.![]()
Updated! Thanks for the mod! please next time try updating the map to latest version before modding. kudos!![]()
~
Hindi na po kailangan.Byakugan249 wrote:
00:49:251(6) - ^
01:17:041(6) - Bagong Combo.
03:08:199(7) - ^
Mas maganda siguro kung sa (7) ang NCByakugan249 wrote:
01:52:883(6) - ^
Ayos ang tagalog mo. Feels awkward though because it's too courteousByakugan249 wrote:
ito ay ang pinakamahusay na maaari ko.GL: D
NOTE: im still learning tagalog
Of course you do, I told you last time to post it here :/Pizzicatto wrote:
I think i deserve a kudosu for IRC modding abt those finish notes on streams :v
Anyways good map
Thank youEspionage724 wrote:
Pretty fun beatmap
Only feedback I have is, HP drain might seem a bit much. However, I'm not exactly "pro" at osu! either so that's probably just me. I can get 70% accuracy on this song with No Fail on...
Kudosu for IRC mod.Silynn wrote:
Geez. This map is sooooo fun to play...
Thank you very much for the mod!Tshemmp wrote:
Hi.
[General]
the old Extra diff is still in the songfolder, delete it and do a full submit - I'll keep it there for a while. I need to use it for something.
[Extra Stage]
00:10:454 - unused inheriting section Fixed
00:37:618 - ^ Fixed
02:06:190 - ^ Fixed
03:18:842 - ^ Fixed
00:39:190 (6) - NC Fixed
00:39:664 (1) - RNC Fixed
00:44:559 (5) - NC Fixed
00:44:875 (1) - RNC Fixed
01:50:085 (1,2) - increase spacing Fixed
02:37:138 (3) - ctrl+r - hmmm okay then looks good.
02:41:559 (4,1) - this jump is really huge - Not gonna change this. I like the huge jumps in this part.
03:18:822 (1) - very close to the spinner, maybe end the spinner 03:18:664? Don't forget to move the inheriting section too then. - Hmm no doesn't really fit. It's very close to the spinner because that's how the music went.
04:11:954 (2) - move to 04:12:111 and put (2,3) on (4) - Nah, I like mine the way it is.
04:14:480 (4) - delete and adjust spacing between (3) and (1) - Okay sure.
Thank you for the very helpful mod wmfchris!wmfchris wrote:
~
[General]
Tag: 3rd Eye, and probably the album name (I've forgotten that one)
^ the tag is not unique in the two diffs, rickyboi don't need to be tagged
- inconsistancy in preview time
- Set 2000 or 2500 audio lead-in for BOTH diffs
- Soft custom hitsound is in the file but it's unused.
- Fixed everything.
[Extra]
00:07:138 (2) - you may want to move this left several grids to stack with (4) in the next combo. Move this combo (4) left a bit as well so that (1,2,3,4) forms a parallelogram - Fixed
00:47:401 (4) - curve around (3) properly: http://osu.ppy.sh/ss/323618 - Fixed
01:10:927 (2) - looks very misleading with the spacing (1,2,3) - Fixed
01:13:769 (2) - rotate clockwisely a bit so that it looks like curving around (3). - Fixed
02:13:296 (1) - whistle here followed by previous logic, though in overall they don't work well... - I deleted all the whistle, does that sound good?
02:56:559 (3,4) - clap - Okay
03:27:663 (2,3,4) - spacing. Place (2,4) at (392,128) and (3) at (468,48) - Fixed
I can see some sense of mapping, but notes can be placed more catiously with correct spacing like the insymmetrical pattern at 00:24:664 - , many more of these can be done in a much better way. - Could you list down those parts that could be done better? I may be asking for too much though ;-;
Thanks for the hitsounds Tenshi-nyan!Tenshi-nyan wrote:
Hey, I saw your map and since it's Demetori, I thought I'd give you some hitsounds - http://puu.sh/wwpz <--- in here
Try to put them in your map. Increase the overall volume to 100% and let it work it's magic on you.
The hitsounds sound 100% exactly like the actual sounds of the drumset of the song - and you will like them - 100% guaranteed :3
Oh, thank God and you, awesome. Could I use it?Tenshi-nyan wrote:
Hey, I saw your map and since it's Demetori, I thought I'd give you some hitsounds - http://puu.sh/wwpz <--- in here
Try to put them in your map. Increase the overall volume to 100% and let it work it's magic on you.
The hitsounds sound 100% exactly like the actual sounds of the drumset of the song - and you will like them - 100% guaranteed :3
Wrong update, anyway fixed alreadyCh1ka wrote:
Tenshi-nyan wrote:
Hey, I saw your map and since it's Demetori, I thought I'd give you some hitsounds -
Anyway, why without BG? Great map and song, though not my favourite.
Thank you for the huge mod. I really appreciate this. Hope I could give you 2 kds for this one.Jenny wrote:
]Offset 37-39 sounds better to me. Gonna use 37 thanks.
Please use 70-80% volume for non-kiai parts and 90-100% for kiai-parts, right now it's too loud. Fixed
00:01:296 (2,3) - I think this jump is quite huge for just the very beginning of the map, scale it down - X
00:03:349 (4) - add clap - X
00:03:664 (2) - ^ - X
00:03:980 (4) - ^ (beginning) - Okay
00:06:980 (1,2,3,4) - use a lower volume for this combo color (like 15% less than in general) - X
00:07:138 (2,4) - add claps - X
00:10:296 (2) - this slider feels uncomfortable since it starts on a red tick, rearrange please
00:11:875 (5) - ^ (also, why is the end a red point)
00:12:822 (4) - ^ (especcially since the next slider starts on a white tick)
00:15:348 (6) - ^
00:16:296 (2) - ^[/list]
- Not pointing these out for every single from now on, please fix [b]all that are like these (short sliders that start on red ticks if not after a stream or tripplet) -[/b] - Fixed every short slider on red tick.
00:24:664 (1,2,3,4) - that sounds pretty neat
00:27:190 (1,2,3,4) - that's confusing, I'd play it more like 1-4-2-3 - Okay
00:29:717 (1,2,3,4,5,6,7,8,9) - overmap imo, don't see where in the music this is mapped onto - Not overmapped because drums.
00:30:348 - why this break now? please fill it~ - No no.
00:39:664 (4,5,6,7,8,9) - a longer slider would work better here (from where 4 is up to the start of 9, then a circle at where the end of 9 is now) - Tried it before, changed it due to mods.
00:43:453 (2) - this slider hurts my eyes tbh, please put more effort in a good curve than just putting 90°-sliderpoint angles... no offense, but this looks s-s-s-shaaait - I agree, for an Extra diff it looks like shit. Fixed it lol
00:45:190 (7) - more effort plx - Fixed
00:45:980 (3) - this is how you should create sliders (1nd point 1 grid down, 2nd point 2 grids right, 2 down though - gridsize 3)
00:48:506 (3) - effort~ - Fixed
00:49:611 (2,3,4,5,6,7) - I declare this pattern an unintuitive and worth-a-fix one; it always gets hard to read when circles go away from one position and turn back to nearly the same after - Fixed for something smoother.
00:51:979 (2,5) - overlap between hitburst and slider looks ugly - Fixed
00:53:006 (2) - 1 grid up, size 4 (to get a more bowy feeling) - Okay
00:58:769 (4) - do not see a reason for Ctrl-R here - Changed.
01:12:348 (3) - too close to 1, ugly overlap of hitbursts - Fixed
01:18:822 (4) - use 2 sliderpoints and balance it more out, right now it's an ugly compressed curve - Fixed
01:19:611 (1) - add a sliderpoint before the red one, it'd be better if the first part had a slight curve aswell - Okay
01:20:164 (2,3,1,2) - please do not put these in a straight line - Fixed
01:20:558 (3) - use 2 sliderpoints, balance out - Okay.
01:21:506 (5) - don't see what this is meant to be - Fixed
01:21:979 (1) - too close to 5, feels weird - Fixed
01:21:979 (1,2,3,4,5,6) - this whole pattern feels weird, triangles turning into themselves are bad jumppatterns in general - Changed to something better.
01:23:322 (2) - 1 grid (size 4) up - Okay
01:47:875 (3) - balance more out - Fixed
01:50:401 (3) - ^ (2 points) - Fixed
01:51:664 (2) - ^ (move point up) - Fixed
01:52:927 (2) - ^ - Fixed
01:56:717 (2,3,4) - ugly overlap of hitbursts, also in it-self turning triangle - Fixed
01:58:611 (6,1) - overlap - Fixed
01:59:243 (2) - balance - Fixed.
Thanks for the mod and star Frostmourne!Frostmourne wrote:
ok, It's my first time to mod approval map \:D/
Extra Stage
about slidertick , some point the clap doesn't follow the music well , it distract my ears while playing a bit , maybe you can change it to default some point which you're sure that won't ruin the rhythm. - I removed the slider-tick with clap sound. please redownload.
00:05:247 (1) - new combo here instead cuz it looks hard while playing - Okay.
00:06:984 (1) - clap ? , it sounds better from this clap I think - Okay
00:07:142 (2,3) - I will ctrl+r here cuz it makes a good flow more than this one , according to spacing , your jump from 1 to 2 very short - Okay looks good.
00:35:089 (3) - feel weird from this slider, make a stream here is better imo - Sorry no.
01:53:405 (3) - ctrl+r and move to x:224 y:264 - No, this will ruin the flow of the last slider. and 01:53:879 (1,2) - ctrl+r , feel better flow for me - Okay
03:44:878 (1) - kinda huge jump from last note and almost off-screen , move in a bit plzz - Sorry, I like this jump. it gives me more of a challenge. It's not really that far anyway.
personally, it's really good for now ,nothing big problem I have to point out, but only some part in first half have a bit weird rhythm from clap in slider (slidertick)
others are very well \:D/
take my star and good luck for approving !
well this part was moded before because using 1/3 is very confusing for playwmfchris wrote:
[Taiko]
01:26:717 - noticing this section is filled up with 1/3 so the entire mapping may not work well.