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Lon - Yuru Fuwa Jukai Girl

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Total Posts
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Topic Starter
Garven
This beatmap was submitted using in-game submission on Sunday, April 29, 2012 at 2:48:27 PM

Artist: Lon
Title: Yuru Fuwa Jukai Girl
Tags: Dangaard Hatsune Miku
BPM: 216
Filesize: 9080kb
Play Time: 03:04
Difficulties Available:
  1. Easy (2.13 stars,192 notes)
  2. Thite's Normal (3.75 stars, 262 notes)
  3. Tasha's Taiko Muzukashii (4.83 stars, 861 notes)
  4. Star's Hard (4.93 stars, 373 notes)
  5. Insane (5 stars, 662 notes)
  6. Mystica's Insane (5 stars, 571 notes)
  7. Tasha's Taiko Oni (5.00 stars, 1431 notes)
Download: Lon - Yuru Fuwa Jukai Girl
Download: Lon - Yuru Fuwa Jukai Girl (no video)
Information: Scores/Beatmap Listing
---------------
萌え

Easy - Garven
Normal: Thite
Hard: Star Stream
Harder: Mystica
Insane - Garven
-Guitar Solo: Dangaard

Rockin' Jukai Girl drawn by Lanttu. ♥

Don't forget to check out phonic's version of this (complete with sexy Beren storyboard)
http://osu.ppy.sh/s/50462

Please redownload since 07-10-2012 for taiko BG
Mystica
So cute.
You can change diff's name to what you wanna
Edit:updated

Download: Lon - Yuru Fuwa Jukai Girl (Garven) [Mystica's Insane].osu
Kawayi Rika
Moe Song Moe Garven :3
KayeSara
Come on lol A consolation prize has been sumbitted :3
Thite
Cyril Scarlet
you broke my tablet and my fingers ! :s
BeatofIke
Good map. Wish I could map like that. Didn't really find anything wrong, expect that the overall Difficulty for Insane is high.

That's pretty much it.
Cygnus
  • Thite's
  1. 00:08:797 (3) - I don't know if you're trying to make a blanket here, but I suggest you fix it.

  2. 00:26:714 (5) - Making this slider more wavy would make it look better to play during gameplay.

  3. 00:31:159 (4) - Fix this blanket too.

  4. 00:34:492 (2,4) - Their slider ends overlap on each other. Please try to avoid them.

  5. 01:04:631 (3) - Fix this slider blanket please.

  6. 01:06:853 (3) - And this too please. :O

  7. 01:09:075 (3) - And this too again..

  8. Too many sliders need fixing for better gameplay, I already pointed out some, try to look for more yourself and I hope you can try to fix them all.

  9. 02:34:492 (1,2,3,4) - Is this square intentionally rotated a little? :O Looks better when rotated a bit more.

  10. 02:50:047 (1,3) - They are overlapping from each other. Please fix this one. :O

  • Star's
  1. 00:43:381 (1,2,3) - Try to make the spacing consistent here? Looks better for me. (:

  2. Not much of a problem really. But if you could avoid those little overlaps you got like in 00:21:714 (2,3,4) -.

  • Mystica's
  1. 00:11:020 (3,4) - Weird notes. I suggest you switch these notes and make the slider start first, make sure you stack the slider from the previous one.

  2. 00:12:686 - I believe you're missing a note here. If not, try to give some more space for the next note because this would be too easy for an Insane diff, but that's just me. But I really suggest you add a note here.

  3. 00:27:131 - I highly suggest a note should be added here, so it follows the rhythm of the vocals.

  4. 01:35:742 (3,5) - The overlap of these notes is ugly, but that's just me. I suggest you stack the slider end of (5) on (3) instead.
Mystica

Philippines wrote:

  • Mystica's
  1. 00:11:020 (3,4) - Weird notes. I suggest you switch these notes and make the slider start first, make sure you stack the slider from the previous one. cause the next parts are the same design...Let me see more other's suggestions
  2. 00:12:686 - I believe you're missing a note here. If not, try to give some more space for the next note because this would be too easy for an Insane diff, but that's just me. But I really suggest you add a note here. um...actually I do this just to get a little difference...if other points it out then I will change it
  3. 00:27:131 - I highly suggest a note should be added here, so it follows the rhythm of the vocals. yeh.changed

  4. 01:35:742 (3,5) - The overlap of these notes is ugly, but that's just me. I suggest you stack the slider end of (5) on (3) instead. actually I don't really wanna to hide the end of slider...But it looks more beauty so changed
Thanks for your mod.

Download: Lon - Yuru Fuwa Jukai Girl (Garven) [Mystica's Insane].osu
Snowy Dream
:3 Moe square face
YTYuyu
I dl'ed this map a few days ago. i was gonna mod it, but i had to go somewhere for the weekend. i'm not feeling well atm so my mod might not be perfect.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
check the kiai times on easy and insane. as of now they're inconsistent. make sure their the same but not the GDs since they're kiai time can be inconsistent.
840x600? isn't it supposed to be 800x600?
tbh i feel uncomfortable when a map' lead in time starts at an odd number like 1996, 2004, etc... when i saw the lead in time, it just doesn't feel right for me, so i suggest starting it at 500, or at this case, start it at 550. either will work and i'd feel comfortable if it starts at that time.
maybe add "utaite" in the tags since Lon is part of that group, and "Gakuen Reversi". i think that's the name of the album this song is in.
disable the countdown because it doesn't fit with the song, and disable the letterbox during breaks since you have a video. the letterbox will get in the way when a video is played.

[Easy]
how about AR3? i think it flows a lot smoother to the song IMO.
ooh with the BPM this high, are you sure that beginners can keep up? i suggest decreasing it to 0.8 because i think it's the perfect speed for beginners to keep up in.
00:11:714 (2) - add a clap here to keep the consistency at 00:13:936.
00:16:159 (2) - ^
00:25:603 (1,2) - if you can make these curved sliders, it'll flow a lot smoother to the next note.
00:27:270 - maybe add a circle here to follow vocals?
00:27:825 (1) - why don't you make this slider look like (2). i think stacking both ends together would make it fun for beginners IMO. not only that, but you'll make a blanket for (3).
00:36:714 (1) - add a finish at the beginning. you'll hear the sound of the cymbals if you listen carefully.
00:46:714 (2) - Try Ctrl+J? i think it'll flow a lot smoother to and from the sliders.
00:51:159 (2) - remember that there are players that use the default skin. in this case the repeat slider is touching the score and that might get in the way as they might let go, or mess up because the repeat arrow is touching the score. move this down so that it doesn't happen.
00:54:492 (1,2) - just for flow, 1 of the sliders should look the same as the other slider. when i reached this, i felt uncomfortable because of that.
00:58:103 (3,4) - the clap should be at (4) not at (3). adding it at (3) ruins the clap pattern, but if you ignore this, then add a clap at (4) to keep it consistent with 01:51:436.
00:58:936 (1,2) - same as 00:54:492.
01:16:714 (1) - i don't like where this note is at all. it's fully touching the HP bar and that will get in the way for beginners. find a way to move this down because when i played this, it looked bad during gameplay IMO.
01:18:936 (1) - ^
01:30:047 (1) - same as 00:36:714.
02:10:047 (1,2) - oh damn nice blanket you got here D:
02:38:381 (1) - hmm how about moving it here so that it'd border the previous slider. if you ignore this, then find a way to make the border nicer. IMO the border isn't perfect and if you fix it, it'd look really nice during gameplay.
02:45:047 (2) - how about replacing this for 2 circles? the beginning should be a NC. you know...to follow "se no" which means 1 2 if im right. correct me if i'm wrong.
02:47:270 (2) - same as 00:11:714.
02:51:714 (2) - ^
02:50:047 (1) - oh my ik that you can make a slider nicer than this. try to make it similar to 02:47:825. i think it'd look nicer during gameplay.
02:51:992 (3,1) - is this intentional? the DS is at 1.09 and the default DS is at 1.00, and same as above.
02:56:159 (2) - same as 00:11:714.
03:00:603 (2) - ^

[Thite's Normal]
00:04:353 (3) - try to stack this on (2) at 00:01:853. if you do, then you're gonna have to move (1,2) around to keep the spacing consistent. i think it'd look a lot neater during gameplay.
00:21:992 (4) - this movement might be hard for players because you move left and then move right quickly. i suggest stacking this on (5) to make it easier. if you do this, fix the DS for (4,5). the only way to fix it is that if you move these 2 notes here.
00:22:270 (5) - why does it end at the red tick? i find it unfitting to the song and it doesn't follow vocals at all. end it at 00:22:825 because it flows to the vocals a lot accurate.
00:44:214 (3) - idk about this overlap. i think it looks bad during gameplay as the hitburst is slightly covering the note. stack this on (4) so that it'd look neater during gameplay.
00:50:047 (1) - same as above but stack this at the beginning of (4).
00:57:825 (4) - add a clap at the end to keep the clap consistency.
01:05:603 (1) - idk about this look of the slider. for starters i don't like how it's overlapping (2), and the flow looks bad during gameplay, maybe you can face it like this so that it'd blanket (3)?
01:06:853 (3) - *nazi* if you make this symmetrical, it'd look a lot nicer during gameplay.
01:09:075 (3) - *nazi* go 1 grid up to stack this on the other (3) perfectly.
01:15:603 (5) - same as 00:57:825.
01:23:936 (2) - move the clap at the end. adding it at the beginning ruins the consistency in claps.
01:43:936 (2) - move this down to avoid the bad overlap during gameplay.
01:46:714 (3) - *nazi* if you're trying to make this a perfect blanket, go 1 grid up.
01:51:159 (4) - same as 00:57:925 but at the beginning.
there's notes that aren't stacked perfectly, and a few overlaps. if you want you can fix them.

[Star's Hard]
00:20:603 (5) - idk about you but this overlaps bothers the the most. move this somewhere else so that it doesn't happen.
00:26:714 (3) - either flip this slider or change the look because i don't like how the hitburst is covering part of the repeat arrow.
00:45:603 (1) - are you sure about this? i suggest spacing it out. same reason as 00:20:603.
01:23:381 (1,2) - add claps at the end to keep the consistency in claps.
nice diff overall.

[Insane]
oh my are you trying to make these players suffer? OD9 D:. oh my it'd be even harder to hit the notes for players. decrease it by 1 or 2 and increase the HP by 1 or 2. i think the settings look perfect for this diff.
00:26:714 (1) - is there a reason why a clap is here? if there's no reason, remove it because it doesn't fit with this part at all.
00:27:825 (1) - you forgot a finish at the beginning. add it because it matches the cymbals.
01:02:547 - add a circle here to follow the vocals. if you do this, add circles at 01:02:825 and 01:03:103. same reason.
01:03:103 - same as 00:51:159 on easy.
01:56:159 - maybe add a circle and a 1/1 slider to follow vocals?
02:29:214 - same as 01:02:547.
02:34:075 (5) - if you want to keep a steady flow, move it here as it blankets the end of (3) and it'd flow a lot smoother during gameplay.

[Mystica's Insane]
same as the HP suggestion.
00:11:020 (3) - to keep the flow smoother, stack this on (4) instead. players might not notice that circle with the BPM this high IMO.
00:13:242 (3) - ^
00:36:297 (2) - i find this too easy to be in an insane diff because it's straightforward. do Ctrl+R to make a nice jump. that way it'd look fun and challenging for players.
00:40:186 (1,2,3,4) - how about doing something like this? same reason as above.
01:11:297 - remove this break because at around 01:10:534, the warning arrows appear and that might get in the way for players during gameplay.
01:34:353 (9,1,2) - *nazi* go 1 grid down so that it'd align with (5,6).
02:01:159 (1,2,3,4) - do Ctrl+R for (2,4). it'd flow a lot smoother and fun for players during gameplay.
02:03:381 (1,2,3,4) - ^
02:11:992 (7,8) - move these notes here. i think it looks better than going around in circles and interesting for players.
02:35:881 (4) - same as 00:36:297.
02:55:603 (5,6,7,8) - similar to 02:01:159.

I guess that's it. GL :D
Mystica

Byakugan249 wrote:

[Mystica's Insane]
same as the HP suggestion. leave for garven to decide it.
00:11:020 (3) - to keep the flow smoother, stack this on (4) instead. players might not notice that circle with the BPM this high IMO. ok.cause somebody say it so I decide not to stack it.
00:13:242 (3) - ^
00:36:297 (2) - i find this too easy to be in an insane diff because it's straightforward. do Ctrl+R to make a nice jump. that way it'd look fun and challenging for players. k
00:40:186 (1,2,3,4) - how about doing something like this? same reason as above. now seems the same cause the different distance for these part.so no change
01:11:297 - remove this break because at around 01:10:534, the warning arrows appear and that might get in the way for players during gameplay. I've talked with garven before.We think it's better to add this break.So no change
01:34:353 (9,1,2) - *nazi* go 1 grid down so that it'd align with (5,6). I just make it not to align with that...So no change
02:01:159 (1,2,3,4) - do Ctrl+R for (2,4). it'd flow a lot smoother and fun for players during gameplay. no
02:03:381 (1,2,3,4) - ^
02:11:992 (7,8) - move these notes here. i think it looks better than going around in circles and interesting for players. actually If the note from 02:10:047 (1) - here begins in a part.so no change
02:35:881 (4) - same as 00:36:297. for this I feel original is better.so no change
02:55:603 (5,6,7,8) - similar to 02:01:159. some change
Thanks for your mod.

Download: Lon - Yuru Fuwa Jukai Girl (Garven) [Mystica's Insane].osu
Topic Starter
Garven

Byakugan249 wrote:

[General]
check the kiai times on easy and insane. as of now they're inconsistent. make sure their the same but not the GDs since they're kiai time can be inconsistent. If you looked a little closer, you would have noticed that they don't end at the same time either. That's the reason why the kiai time is different.
840x600? isn't it supposed to be 800x600? Ack. I'll address it later. Need to find the source again.
tbh i feel uncomfortable when a map' lead in time starts at an odd number like 1996, 2004, etc... when i saw the lead in time, it just doesn't feel right for me, so i suggest starting it at 500, or at this case, start it at 550. either will work and i'd feel comfortable if it starts at that time. You wouldn't be able to tell the difference if I changed it to 550 or 555.
maybe add "utaite" in the tags since Lon is part of that group, and "Gakuen Reversi". i think that's the name of the album this song is in. Added in a few tags then.
disable the countdown because it doesn't fit with the song, and disable the letterbox during breaks since you have a video. the letterbox will get in the way when a video is played.

[Easy]
how about AR3? i think it flows a lot smoother to the song IMO.
ooh with the BPM this high, are you sure that beginners can keep up? i suggest decreasing it to 0.8 because i think it's the perfect speed for beginners to keep up in.
00:11:714 (2) - add a clap here to keep the consistency at 00:13:936.
00:16:159 (2) - ^ Notice how consistent those were?
00:25:603 (1,2) - if you can make these curved sliders, it'll flow a lot smoother to the next note. I wanted linear sliders there
00:27:270 - maybe add a circle here to follow vocals?
00:27:825 (1) - why don't you make this slider look like (2). i think stacking both ends together would make it fun for beginners IMO. not only that, but you'll make a blanket for (3). I dislike stacking ends like that together since it tends to be a set up for covering a repeat arrow or something.
00:36:714 (1) - add a finish at the beginning. you'll hear the sound of the cymbals if you listen carefully. It's there, but I don't like the normal finish over that part.
00:46:714 (2) - Try Ctrl+J? i think it'll flow a lot smoother to and from the sliders.
00:51:159 (2) - remember that there are players that use the default skin. in this case the repeat slider is touching the score and that might get in the way as they might let go, or mess up because the repeat arrow is touching the score. move this down so that it doesn't happen. I don't really see issues with hpbar/score humping, sorry.
00:54:492 (1,2) - just for flow, 1 of the sliders should look the same as the other slider. when i reached this, i felt uncomfortable because of that.
00:58:103 (3,4) - the clap should be at (4) not at (3). adding it at (3) ruins the clap pattern, but if you ignore this, then add a clap at (4) to keep it consistent with 01:51:436.
00:58:936 (1,2) - same as 00:54:492.
01:16:714 (1) - i don't like where this note is at all. it's fully touching the HP bar and that will get in the way for beginners. find a way to move this down because when i played this, it looked bad during gameplay IMO.
01:18:936 (1) - ^
01:30:047 (1) - same as 00:36:714.
02:10:047 (1,2) - oh damn nice blanket you got here D:
02:38:381 (1) - hmm how about moving it here so that it'd border the previous slider. if you ignore this, then find a way to make the border nicer. IMO the border isn't perfect and if you fix it, it'd look really nice during gameplay.
02:45:047 (2) - how about replacing this for 2 circles? the beginning should be a NC. you know...to follow "se no" which means 1 2 if im right. correct me if i'm wrong. It's more of a "let go!" type thing, but related to counting off. That said, I'd rather not have a sudden quick rhythm after such silence.
02:47:270 (2) - same as 00:11:714.
02:51:714 (2) - ^
02:50:047 (1) - oh my ik that you can make a slider nicer than this. try to make it similar to 02:47:825. i think it'd look nicer during gameplay.
02:51:992 (3,1) - is this intentional? the DS is at 1.09 and the default DS is at 1.00, and same as above.
02:56:159 (2) - same as 00:11:714.
03:00:603 (2) - ^ I'm remapping the end anyway. I didn't like it much.

[Thite's Normal]
00:04:353 (3) - try to stack this on (2) at 00:01:853. if you do, then you're gonna have to move (1,2) around to keep the spacing consistent. i think it'd look a lot neater during gameplay. Nah
00:21:992 (4) - this movement might be hard for players because you move left and then move right quickly. i suggest stacking this on (5) to make it easier. if you do this, fix the DS for (4,5). the only way to fix it is that if you move these 2 notes here. Rearranged a little.
00:22:270 (5) - why does it end at the red tick? i find it unfitting to the song and it doesn't follow vocals at all. end it at 00:22:825 because it flows to the vocals a lot accurate. That was my mistake. Already fixed in this copy - just haven't uploaded it yet.
00:44:214 (3) - idk about this overlap. i think it looks bad during gameplay as the hitburst is slightly covering the note. stack this on (4) so that it'd look neater during gameplay. You missed the 2 overlap as well. Changed.
00:50:047 (1) - same as above but stack this at the beginning of (4). This one I don't care about as much. q:
00:57:825 (4) - add a clap at the end to keep the clap consistency. Doesn't sound on the descending phrase.
01:05:603 (1) - idk about this look of the slider. for starters i don't like how it's overlapping (2), and the flow looks bad during gameplay, maybe you can face it like this so that it'd blanket (3)? Adjusted things around a bit.
01:06:853 (3) - *nazi* if you make this symmetrical, it'd look a lot nicer during gameplay. Eh, it's good enough. q:
01:09:075 (3) - *nazi* go 1 grid up to stack this on the other (3) perfectly. k
01:15:603 (5) - same as 00:57:825.
01:23:936 (2) - move the clap at the end. adding it at the beginning ruins the consistency in claps.
01:43:936 (2) - move this down to avoid the bad overlap during gameplay. I don't mind the hitburst overlap as much as actual hitobject overlap in these cases.
01:46:714 (3) - *nazi* if you're trying to make this a perfect blanket, go 1 grid up. I think it'd need a lot more work to be a perfect blanket. q:
01:51:159 (4) - same as 00:57:925 but at the beginning.
there's notes that aren't stacked perfectly, and a few overlaps. if you want you can fix them. I'll go through later on. I'm always wary of adjusting for guest mappers even if they gave me permission. orz

[Star's Hard]
00:20:603 (5) - idk about you but this overlaps bothers the the most. move this somewhere else so that it doesn't happen. They all bugged me. Scooted them a bit.
00:26:714 (3) - either flip this slider or change the look because i don't like how the hitburst is covering part of the repeat arrow. I hated the overlap more. Changed.
00:45:603 (1) - are you sure about this? i suggest spacing it out. same reason as 00:20:603. I think I already fixed this on my own and just haven't uploaded it yet, haha.
01:23:381 (1,2) - add claps at the end to keep the consistency in claps.
nice diff overall.

[Insane]
oh my are you trying to make these players suffer? OD9 D:. oh my it'd be even harder to hit the notes for players. decrease it by 1 or 2 and increase the HP by 1 or 2. i think the settings look perfect for this diff. OD9 is perfect for this. I don't mind the forgiving HP drain since, as you said, it's pretty tough.
00:26:714 (1) - is there a reason why a clap is here? if there's no reason, remove it because it doesn't fit with this part at all. Changed to a normal-hitnormal
00:27:825 (1) - you forgot a finish at the beginning. add it because it matches the cymbals. whoops
01:02:547 - add a circle here to follow the vocals. if you do this, add circles at 01:02:825 and 01:03:103. same reason. You lose a lot of the impact of starting up again if you follow the lyrics the entire time.
01:03:103 - same as 00:51:159 on easy. Score/hpbar humping is fine.
01:56:159 - maybe add a circle and a 1/1 slider to follow vocals?
02:29:214 - same as 01:02:547.
02:34:075 (5) - if you want to keep a steady flow, move it here as it blankets the end of (3) and it'd flow a lot smoother during gameplay. I didn't like the flow that made. It also introduced a huge jump spike that I wasn't too keen on at that point.

I guess that's it. GL :D
Yeesh, that took forever. Thanks for the mod!
Shohei Ohtani
This is the third time I've had this page open ready to mod this.

and I'm finally modding this.

Overall:
Use the combo colors from SUPER INSANE.
There's a lot of kiai and people might get mad about that.
http://puu.sh/yYPw what

SUPER INSANE:
Claps on 2 and 4? :>
01:00:603 (9) - Have this endpoint stack with the endpoint of (5). Right now, it's just slightly off.
01:07:270 (5,6,7,8) - People might complain that these are too hidden.
01:07:686 (8) - Stack with (4)
01:33:103 (1,2,3,4,5,6,7,8,9) - Shape is unsymmetrical. It should be symmetrical when (6) can stack with the next (2)

REGULAR INSANE:
swag

Hard:
00:56:714 (1) - Add clap on end of slider
00:57:270 (2) - ^
01:56:297 (5) - What
03:01:436 (2) - Add clap

Normal:
Claps on 2 and 4 ;~;
00:08:797 (3) - Silent hitsounds and sliderticks together are unrankable ;~;
01:11:020 (3) - ^

Easy:
Tick Rate 1?~
dammit stop being so good at this

Moe >3<~
-s u i r e n-
Garven<3
Ranked matte masu=3=
Lanttu
Topic Starter
Garven
suirenn to minna: 星ありがとう! ♥

Lanttu: You are awesome. I laughed so hard- hell, I'm still laughing as I type this, ahahaha. Thanks so much! /flex

Edit:

@CDFA

I rehitsounded Thite's diff completely (with some external assistance) and applied most of the mods. Sorry I took so damned long to get to this, haha. Thanks again, man.
Aurele


You know what to do. c:
those

Gabe wrote:

http://puu.sh/CItu
That's what happens if you don't press Submit! Your map gets updated, but the forum thread doesn't P:
Aurele

those wrote:

Gabe wrote:

http://puu.sh/CItu
That's what happens if you don't press Submit! Your map gets updated, but the forum thread doesn't P:
But then, he have to press that Submit button. ;D
Topic Starter
Garven
MEH, I say. MEH
BeatofIke
STAR~
Yuukari-Banteki
[Easy]
00:10:047 (1) - the hitvolume in this section seems a little loud in comparison to the music
00:16:159 (2) - if I might ask why you broke your clap pattern here?
00:45:603 (1) - this section again has high hitvolume and the claps are especially raucous :x
01:17:825 (2) - ^_^ being really OCD here but it'd be nice if you could line this up so that its perpendicular to the middle of 1 like so
01:38:936 (1) - as expected, this is a bit on the loud side again :P
01:47:270 (3) - I wanted to click this half a beat early. Maybe unstacking or adding a note between this and 2 would help
02:08:797 (2) - I think this would be both more intuitive and sound better if you moved it 1/2 later from its current position
02:28:936 (3) - nice :D
02:38:381 (2) - fit this to 1 maybe? :D
02:51:714 (2) - D: clap?

[Thite]
02:04:492 (3,1) - Dx this overlap looks bad
02:06:714 (2) - make symmetrical to 1
02:09:214 - I expected a note here and there wasnt :(
02:47:825 (1) - throughout this section you have a lot of slight overlaps that you could clean up

[Star]
01:21:159 (1,2) - could you make the ends line up a little nicer like this?

[Insane]
02:00:603 (4) - I'm not quite sure why you have a jump here, it looks like it might have been intended to be a symmetry jump (since I can't find anything in the music to support it) but you didn't end up making it symmetrical?
02:05:047 (8) - ^

SFG's "unintuitive jump" explanation soundbyte
I don't think that this jump is really necessary or particularly fitting here. Jumps are like spices, they work best if you put them in places that work with the rest of the dish and can end up being rather distasteful if you put them in places they don't belong. This isn't a *terrible* place for a jump because it is during a rather exciting general area of the song, but there isn't anything in the song or the patterns of the map to induce a jump here and thus it feels a bit out-of-place. Generally, jumps work well when either 1. they make up an entire phrase of the song that stands out 2. they occur between musical phrases (a sort of phrase-breaker if you will) 3. they are required to form a symmetrical pattern in your map or 4. there is a discernible shift in the music midphrase (a random note much higher or lower than the rest, a key change, etc). Usually, placing jumps in a location that does not fit one of these will be suboptimal for your map.

[Mystica]
00:33:936 (9) - see the "unintuitive jump" explanation
00:56:159 (9) - ^ are you sure these sliders didn't get accidentally reversed at some point?
01:00:603 (9) - ^
01:20:603 (9) - ^
01:27:270 (9) - ^
02:04:492 (5) - ^ especially given the previous combo here, which sets the opposite precedent
02:31:992 (1,1) - this feels awkward, maybe because the hitcircle itself is so loud compared to the musical counterpart
Topic Starter
Garven

Saturos-fangirl wrote:

[Easy]
00:10:047 (1) - the hitvolume in this section seems a little loud in comparison to the music Sure, I can lower it a tad. I like my hitsounds loud, haha. *applied to all 100% sections*
00:16:159 (2) - if I might ask why you broke your clap pattern here? 00:11:714 (2,3) - It's actually the same phrase from here. The double clap on the resolution of the phrase fit better than doing both claps for both sets imo
00:45:603 (1) - this section again has high hitvolume and the claps are especially raucous :x
01:17:825 (2) - ^_^ being really OCD here but it'd be nice if you could line this up so that its perpendicular to the middle of 1 like so Oo nice, done.
01:38:936 (1) - as expected, this is a bit on the loud side again :P
01:47:270 (3) - I wanted to click this half a beat early. Maybe unstacking or adding a note between this and 2 would help Hrm, it's the same as 00:53:381 (2,3) - . I rarely use stacks since I always find that they break flow, but this point in the music felt like a good spot for one since the music pretty much stops and starts back up again. I'll do some rearranging if someone else has issue with it, but I think it's good for now.
02:08:797 (2) - I think this would be both more intuitive and sound better if you moved it 1/2 later from its current position Eew it sounds horrible there. Changed it a bit so it's easier to hit the offbeat and preserve the rhythm that I wanted to emphasize.
02:28:936 (3) - nice :D Ack, centered.
02:38:381 (2) - fit this to 1 maybe? :D I tried, but it always looks like ass. D:
02:51:714 (2) - D: clap? Removed all the extra finishes here too. Doh.

[Thite]
02:04:492 (3,1) - Dx this overlap looks bad Changed it so it flows better too. :3
02:06:714 (2) - make symmetrical to 1 Also reduced some ugly overlaps in this section
02:09:214 - I expected a note here and there wasnt :(
02:47:825 (1) - throughout this section you have a lot of slight overlaps that you could clean up More like the entire map, but I'll see what I can fix up, hehe.

[Star]
01:21:159 (1,2) - could you make the ends line up a little nicer like this? Blam

[Insane]
02:00:603 (4) - I'm not quite sure why you have a jump here, it looks like it might have been intended to be a symmetry jump (since I can't find anything in the music to support it) but you didn't end up making it symmetrical?
02:05:047 (8) - ^ I'll leave these to Dangaard.
Thanks a bunch, SFG!

Edit:

Updated Dan's fix.

Edit:

And changed a few of Mystica's parts around then. Yar.
Mystica

Saturos-fangirl wrote:

[Mystica]
00:33:936 (9) - see the "unintuitive jump" explanation
00:56:159 (9) - ^ are you sure these sliders didn't get accidentally reversed at some point?
01:00:603 (9) - ^
01:20:603 (9) - ^
01:27:270 (9) - ^
02:04:492 (5) - ^ especially given the previous combo here, which sets the opposite precedent
02:31:992 (1,1) - this feels awkward, maybe because the hitcircle itself is so loud compared to the musical counterpart

actually the where you say get accidentally reversed is not true.You may just hear the rhyme and find where I did this is a last of lyric and feels well.
for other part Garven you choose to change or not,I will get to go abroad for several weeks perhaps will not replay the mod.You decide to change them or not
>w< Sorry for the inconvenience!
Topic Starter
Garven
Rotated 01:02:270 (1,2,3,4,5) - in star's Hard via Fuuko's IRC mod that he's too lazy to post.
Dark Fang
Hi
Let's go

[General]

why don't you change Lead-In time to 1000?

[Easy]

is DS concept?
Can you adjust DS?
01:11:992 - unused inherited point
01:16:714 (1) - this slider touch HP / Life bar
01:18:936 (1) - ^
01:30:047 (1) - add Finish at head?
02:11:159 - unused inherited point

[Thite's Normal]

SliderMultiplier:1.00000000596046 < what's this? in .osu file. can you fix it?
00:51:992 - add a note?
01:45:325 - ^
02:53:242 (2) - too far from 02:52:270 (1) IMO

[Star's Hard]

AR -1?
Fine :3

[Insane]

OD -1?
01:21:159 (1) - add Finish at head?
01:30:047 (1) - add Finish?
01:34:492 (1) - ^
wow madly jump

[Mystica's Insane]

00:05:742 (1) - remove this note. cuz that's confusion. and 00:05:881 (2) NC here
00:11:159 (4) - remove Clap at head and add Clap at tail?
00:13:381 (4) - remove Clap at head?
00:15:603 (4) - same as above
00:30:881 (5) - Ctrl + R? that's more playable
02:53:936 (7) - Don't stack. this is awkward from previous notes. and confusion
good map i like it

haha I love this song

Have a good time :D
Topic Starter
Garven

Dark Fang wrote:

Hi
Let's go

[General]

why don't you change Lead-In time to 1000? What's wrong with the current lead-in time? Feels fine to me.

[Easy]

is DS concept? I'm not sure what you mean - I think you used the wrong word. Do you mean it feels too large?
Can you adjust DS?
01:11:992 - unused inherited point Doesn't matter.
01:16:714 (1) - this slider touch HP / Life bar I don't mind these.
01:18:936 (1) - ^
01:30:047 (1) - add Finish at head?
02:11:159 - unused inherited point

[Thite's Normal]

SliderMultiplier:1.00000000596046 < what's this? in .osu file. can you fix it? This doesn't matter. It's a programming issue that won't have any significant effect on the map.
00:51:992 - add a note? Nah
01:45:325 - ^
02:53:242 (2) - too far from 02:52:270 (1) IMO

[Star's Hard]

AR -1? Sure. Also raised OD +1
Fine :3

[Insane]

OD -1? Nah
01:21:159 (1) - add Finish at head? Oops, added
01:30:047 (1) - add Finish? Nah
01:34:492 (1) - ^
wow madly jump

[Mystica's Insane]

00:05:742 (1) - remove this note. cuz that's confusion. and 00:05:881 (2) NC here I'm uncomfortable doing major changes like that to this map. I'll leave it for now.
00:11:159 (4) - remove Clap at head and add Clap at tail?
00:13:381 (4) - remove Clap at head?
00:15:603 (4) - same as above These kind of break his pattern, imo
00:30:881 (5) - Ctrl + R? that's more playable This one is fine - I ctrl+R'd a different slider later on
02:53:936 (7) - Don't stack. this is awkward from previous notes. and confusion k
good map i like it

haha I love this song

Have a good time :D
Thanks for the mod!
Ulysses
Taken from #modreqs


Black = They're only suggestions.
Blue = You have better to change them.
Red = They're unrankable issue.You should change them.

Feel free to PM me in game if you don't uderstand my mods/my bad English

[General]

This song is mixed by Soraru ,consider adding Soraru in tags?

Del Countdown in[Mystica's Insane]since it's useless.

Letterbox In Breaks in[Mystica's Insane]with video which is unrankable.

Missing tag:"IshiburoP" in [Mystica's Insane],you should consistant all tags between all diffs.


Inconsistency combo colours in [Mystica's Insane],is it intention?


[Mystica's Insane]

00:04:770 (5) - Make it like this :3? :

00:05:742 (9) - I feel it's not comfortable to hit.Del it?(After del it ,add NC on 00:05:881 (9) ._. )

00:21:575 (2,3) - I think del 00:21:853 (3) and add a reverse on 00:21:575 (2) is the way better (IMO only..)

01:11:159 - Del this break?Since you didn't add at 00:17:825 ~

02:01:992 (4,5) - I feel a bit odd with this kind of pattern...Please del 02:02:270 (5) and add a reverse on 02:01:992 (4) - ?:/

00:15:603 (4) - Try to put it somewhere?It's a bit hdden by the 00:14:492 (1) end combo scores.


[Insane]

00:03:381 (1) - A little nazi,this slider is supposed to be symmertry,but it's not.Try to move the third tick to x360,y40?

00:04:353 (3) - Same as above

00:08:797 (5) - I think you don't need to follow distance snap all the time.Try making a pattern like this one?:V

00:16:714 (1,2,3,4,5,6,7,8) - This cruve is a bit ugly IMO...Try doing something like this?:V

03:01:159 (1,2,3,4,5,6,7,8) - Ahhh~Why no claps here?Consider add clap on 03:01:436 (3,7,8) ?

Sorry can't find any errors :/


[Star's Hard]

00:25:325 (6) - Nazi,one grid down and the square will be better :D

00:30:047 (1) - Small nazi too,stack it better.(New coordinate:x322,y233)

00:39:770 (2) - Sorry,I really mod nazi.Stack it better,(New coordinate:x199,y243)

01:22:825 (5) - Nazi,stack it better?(New coordinate:x310,y93)

Sorry,all them nazi :V.


[Thite's Normal]

Sorry...No any complaints.

Weeeeell done :D


[Easy]

01:13:381 (2,3,4) - Uneven spacing.(2)<-->(3) 1.30x but (3)<-->(4) 1.22x



That's all :3
Topic Starter
Garven

nold_1702 wrote:

Taken from #modreqs


Black = They're only suggestions.
Blue = You have better to change them.
Red = They're unrankable issue.You should change them.

Feel free to PM me in game if you don't uderstand my mods/my bad English

[General]

This song is mixed by Soraru ,consider adding Soraru in tags? Nah, people will think that he's singing if they're searching for him, hehe

Del Countdown in[Mystica's Insane]since it's useless. beep

Letterbox In Breaks in[Mystica's Insane]with video which is unrankable. Not unrankable, but boop anyway

Missing tag:"IshiburoP" in [Mystica's Insane],you should consistant all tags between all diffs. Poof


Inconsistency combo colours in [Mystica's Insane],is it intention? I guess so.


[Mystica's Insane]

00:04:770 (5) - Make it like this :3? : Did it a little differently

00:05:742 (9) - I feel it's not comfortable to hit.Del it?(After del it ,add NC on 00:05:881 (9) ._. ) Nah

00:21:575 (2,3) - I think del 00:21:853 (3) and add a reverse on 00:21:575 (2) is the way better (IMO only..) Done

01:11:159 - Del this break?Since you didn't add at 00:17:825 ~ Poof

02:01:992 (4,5) - I feel a bit odd with this kind of pattern...Please del 02:02:270 (5) and add a reverse on 02:01:992 (4) - ?:/ Ok

00:15:603 (4) - Try to put it somewhere?It's a bit hdden by the 00:14:492 (1) end combo scores. adjusted



[Insane]

00:03:381 (1) - A little nazi,this slider is supposed to be symmertry,but it's not.Try to move the third tick to x360,y40? I was more aiming for a blanket rather than just symmetry there.

00:04:353 (3) - Same as above And it's just a c/p anyway, so it should be alright.

00:08:797 (5) - I think you don't need to follow distance snap all the time.Try making a pattern like this one?:V I like distance snap. ;_;

00:16:714 (1,2,3,4,5,6,7,8) - This cruve is a bit ugly IMO...Try doing something like this?:V It would lose the symmetry then. q:

03:01:159 (1,2,3,4,5,6,7,8) - Ahhh~Why no claps here?Consider add clap on 03:01:436 (3,7,8) ? Nah - that's the big wind up to the end. Not a good place for the claps imo

Sorry can't find any errors :/ It'll do~


[Star's Hard]

00:25:325 (6) - Nazi,one grid down and the square will be better :D k

00:30:047 (1) - Small nazi too,stack it better.(New coordinate:x322,y233) k

00:39:770 (2) - Sorry,I really mod nazi.Stack it better,(New coordinate:x199,y243) k

01:22:825 (5) - Nazi,stack it better?(New coordinate:x310,y93) k

Sorry,all them nazi :V.


[Thite's Normal]

Sorry...No any complaints.

Weeeeell done :D


[Easy]

01:13:381 (2,3,4) - Uneven spacing.(2)<-->(3) 1.30x but (3)<-->(4) 1.22x k



That's all :3
Thanks!
tutuhaha
General
PreviewTime: 98936
two Osb is ok?
close Letterbox during breaks


Easy
00:28:936 (2,3) - FIX this spacing Problem
00:52:270 (1) - whistle?
01:02:270 (4) - finish?
01:16:714 (1,1) - :/...................

01:45:603 (1) - ...I really dont want you miss this whistle Orz...you can make litter bit low but...dont miss Orz..
01:56:714 (1,2,3) - It part is a litter bit hard in easy, can you use some slider and follow the vocals?
02:07:825 (1,2) - ^
02:21:159 (1) - whistle?
02:25:603 (1) - ^
02:30:047 (1) - ////_\\\\....add a arrow and delete 2..................
You need delete some green line i think :O

Normal
BUG: SliderMultiplier:1.00000000596046 -change-> 1.00
hitsound 5% maybe is unrank so safe chance is 10% >vOb!
02:12:270 (1) - add a soft-finish is better than normal i think
02:43:936 (2,3) - can you use one slider to change these two note? it is a litter bit hard in Normal
02:53:242 (2,3) - FIX this spacing Problem

Star's Hard
OD-1
00:23:381 (1,2) - space
neat, nice~

Insane
00:38:520 (6) - ....too loudly Orz...can you delete this hitsound?..........
00:39:631 (3) - ^
01:31:853 (6) - ^
01:32:964 (3) - ^
01:53:659 (6) - x:400 y:88
02:34:492 (1,2) - =口=...........3。40x is ok?!............

Mystica's Insane
00:16:714 (1,2) - fix this Overlapping Problem (0.02x -> 0.00x)
00:44:214 (1) - you dont need this NC i think
00:48:936 (3) - x:128 y:184
00:49:353 (4) - x:352 y:168
01:02:825 (6) - you dont need this clap
01:23:381 (1,2) - fix this Overlapping Problem (0.02x -> 0.00x)
01:30:881 (X) - add one note because i think this space is too close ._.
01:42:270 (3,4) - too close
02:11:020 (8,1) - can make a jump between these two note

=w=/sorry~late mod~~[slapx100]
|||tutuhaha dead end |||
wcx19911123
sorry for my huge delay ;_;

[General]
offset need to +4~10 imo, now 1159 is a bit too early to me, but I'm not sure what the best offset is..
lead-in need to be 1000 at least, now it's not enough imo
there are 2 .osb files, need to delete the useless one
cancel letterbox during breaks in Mystica's Insane? it looks odd with the video imo

[sb]
missed dosido.png?

[Easy]
SV is high ;_; I suggest AR+1 for the high SV, easier to read the patterns
01:16:714 (1,1) - they touched HP bar.. plz move them down a bit..
03:04:770 - spinner end at here is better imo

[Thite's Normal]
AR+1 is better
00:51:159 (4) - I suggest to change a direction, it's now kinda hard to know how many time it repeat..
02:38:381 (1,2) - move them down a bit?

[Star's Hard]
01:33:936 (4,5,6,7,1) - I suggest reduce spacing a bit, it's now too hard as Hard diff imo

[Insane]
OD9 o.o really terrible ;_;
and need to increase HD a bit, now it's too low
00:38:520 (6) - better to move it up a bit
02:12:270 - drug break to here?

[Mystica's Insane]
AR+1 is better to read the patterns.. and HD+1?
02:12:270 - drug break to here?
02:20:464 (3,4) - make this into 1 slider, play and sound better imo
02:48:242 - add note here? like 02:50:464 (2) -

nice song
let me know when this is done :3
Topic Starter
Garven

tutuhaha wrote:

General
PreviewTime: 98936
two Osb is ok? Er, you didn't see that. *whistles innocently*
close Letterbox during breaks[/color] derp

Easy
00:28:936 (2,3) - FIX this spacing Problem Fiiine
00:52:270 (1) - whistle? k
01:02:270 (4) - finish? nah
01:16:714 (1,1) - :/................... Bah, fiiine.
01:45:603 (1) - ...I really dont want you miss this whistle Orz...you can make litter bit low but...dont miss Orz..
01:56:714 (1,2,3) - It part is a litter bit hard in easy, can you use some slider and follow the vocals? Following the vocal would end awkwardly since it ends on a red tick, and I want to emphasize the offbeats.
02:07:825 (1,2) - ^ This was worse before - this should be fine.
02:21:159 (1) - whistle?
02:25:603 (1) - ^
02:30:047 (1) - ////_\\\\....add a arrow and delete 2.................. Hm, okay
You need delete some green line i think :O They're not hurting anything

Normal
BUG: SliderMultiplier:1.00000000596046 -change-> 1.00 Not needed.
hitsound 5% maybe is unrank so safe chance is 10% >vOb! Meh, just poofed it.
02:12:270 (1) - add a soft-finish is better than normal i think I like the normal better. Goes with the bass drum.
02:43:936 (2,3) - can you use one slider to change these two note? it is a litter bit hard in Normal Gave more recovery time. Should make it easier.
02:53:242 (2,3) - FIX this spacing Problem k

Star's Hard
OD-1
00:23:381 (1,2) - space
neat, nice~

Insane
00:38:520 (6) - ....too loudly Orz...can you delete this hitsound?..........
00:39:631 (3) - ^ No way, they're for the guitar :<
01:31:853 (6) - ^
01:32:964 (3) - ^
01:53:659 (6) - x:400 y:88 k
02:34:492 (1,2) - =口=...........3。40x is ok?!............ It feels oh-so-good <3

Mystica's Insane
00:16:714 (1,2) - fix this Overlapping Problem (0.02x -> 0.00x) k
00:44:214 (1) - you dont need this NC i think k
00:48:936 (3) - x:128 y:184
00:49:353 (4) - x:352 y:168 Nah to these
01:02:825 (6) - you dont need this clap k
01:23:381 (1,2) - fix this Overlapping Problem (0.02x -> 0.00x) k
01:30:881 (X) - add one note because i think this space is too close ._. rearranged
01:42:270 (3,4) - too close k
02:11:020 (8,1) - can make a jump between these two note nah

=w=/sorry~late mod~~[slapx100]
|||tutuhaha dead end |||
Thanks a ton, 2ha. <3

wcx19911123 wrote:

sorry for my huge delay ;_;

[General]
offset need to +4~10 imo, now 1159 is a bit too early to me, but I'm not sure what the best offset is.. I haven't had anyone complain about the offset until here. I'm hitting +-1ms tbh. I think it's good, but if you get a few others that are worried over it I'm wiling to move it.
lead-in need to be 1000 at least, now it's not enough imo Hm, okay. Scooted up a bit.
there are 2 .osb files, need to delete the useless one
cancel letterbox during breaks in Mystica's Insane? it looks odd with the video imo Both done from previous mod

[sb]
missed dosido.png? Only using it as an animation - should only need 0 and 1

[Easy]
SV is high ;_; I suggest AR+1 for the high SV, easier to read the patterns Hm, k
01:16:714 (1,1) - they touched HP bar.. plz move them down a bit.. Done on previous mod
03:04:770 - spinner end at here is better imo Doesn't have the same feel ending on the second one. I'd rather it be a second hit if I did it, and it's way too fast for an Easy, hehe.

[Thite's Normal]
AR+1 is better After the easy bump, yeah
00:51:159 (4) - I suggest to change a direction, it's now kinda hard to know how many time it repeat.. k
02:38:381 (1,2) - move them down a bit? k

[Star's Hard]
01:33:936 (4,5,6,7,1) - I suggest reduce spacing a bit, it's now too hard as Hard diff imo Hrm, it's distance snapped at a lower SV already. I think it should be okay. There's a lot harder stuff in this diff than this small run imo.

[Insane]
OD9 o.o really terrible ;_; OD9 is sexy :D
and need to increase HD a bit, now it's too low Oops, was messing with star rating and forgot to put it back, hehe. +2
00:38:520 (6) - better to move it up a bit It's within the boundary.
02:12:270 - drug break to here? I can't - it's too soon, otherwise I would have. ;_;

[Mystica's Insane]
AR+1 is better to read the patterns.. and HD+1? I didn't like it at 9 tbh. Didn't feel right with the closer spacing. Did HD +1 and )D +1 though
02:12:270 - drug break to here? Same thing
02:20:464 (3,4) - make this into 1 slider, play and sound better imo Done
02:48:242 - add note here? like 02:50:464 (2) - Man, he was really inconsistent with these. I added that one.

nice song
let me know when this is done :3
Thanks a bunch, wcx!
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