Its good to hear some positive responseswiicademan wrote:
But I think Osu! really is the best freeware game I've ever played. There's a lot of effort put in to it, and it's definitely worth the effort.

Its good to hear some positive responseswiicademan wrote:
But I think Osu! really is the best freeware game I've ever played. There's a lot of effort put in to it, and it's definitely worth the effort.
I guess that could work, depending on how many peopel choose to go away during it. And how many other countries actually get holidayschan wrote:
Maybe it's a little last minute but how about a meeting during this easter break?
Oh no, how late were you up?? (in your timezone, i mean)peppy wrote:
lol @ time
Posted: Mon Mar 31, 2008 4:54 amRemmyX25 wrote:
Oh no, how late were you up?? (in your timezone, i mean)
If the game crashes or the user's machine BSOD's or something, will the local records thusly fail to update?peppy wrote:
(*) Local score database is saved on closing osu!, rather than at each song completion.
Yep. I'm swapping to this for now and we'll see how things go. It offers a sizeable performance improvement.awp wrote:
If the game crashes or the user's machine BSOD's or something, will the local records thusly fail to update?
<3peppy wrote:
2008-04-13
(*) Fixed display order of spinners. Now should appear underneath all hitcircles.
Great to know!chan wrote:
Hey, thanks for the 'FastEditor = 1'. Haven't experienced any debilitating lag unlike before. No undo is just a minor concession
Thanks to all the testers for giving spectator a thorough ass-whooping. Seems to be stablepeppy wrote:
Could any testers available please give this build a thorough testing so we can get it up as a public? Thankies
\(^.^)/peppy wrote:
(*) Fixed avatar not updating when changing active user.
(*) Fixed chat not closing correctly if it was open when logging off.
Great!peppy wrote:
2008-05-07
(+) Added new mod icons by LuigiHann (thanks yet again).
(*) Fixed replay control buttons not being clickable during spinner/slider.
(*) Better handling of circles and sliders in taiko mod.
(*) Player code changes.
(*) More work on multiplayer backend code.
(*) Outro can be skipped.
(*) Fixed broken spectator mode.
Tra la la
*Moans*Updater wrote:
Now Starting...
No updates.....yet.
Implementing multiplayer to OSU! is a very daunting task.peppy wrote:
Anyways, this does mean that multiplayer will definitely not be ready for this public release. It doesn't mean there won't be a public release tomorrow, but it does mean multiplayer will be disabled for the time being. I'm guessing one more week should mean we have a very stable system in place.
aww <3peppy wrote:
(*) Fixed crash when selecting a song selection tab that contains 0 items.
peppy did in one night what took me 3peppy wrote:
(*) Fixed osu! chat support with new multichannel changes (no multichannel support yet).
Hi I'm peppy, and I'm pro at coding.Echo49 wrote:
peppy is pro
peppy wrote:
I pwn code, you know...it's just like, what I do. You know, maybe you think like, one day, maybe I won't pwn code...
...but that's wrong. I'm always gonna pwn, because I'm the codepwnerer, it's what I do.
*puts on black trench coat, white tuxedo gloves, and red headband*peppy wrote:
Getting there