This map has been deleted on the request of its creator. It is no longer available.
I agree with Rolled. There are already ports that have been made, refined and already do their job. FFR does have quality control - they have a panel of judges that determine what gets into the game (even if the files still suck, but I'm not a judge so I don't care).Rolled wrote:
I'm not entirely sure. One of the best things about osu! (and all of it's game modes) is that there is no other internet game of it's kind. At least not that I know of.
As long as it isn't modelled after an actual Bemani game, this sounds feasible. There's already SM for DDR/PIU/PPPP, Lunatic Rave for IIDX/DJMax, O2Mania for O2Jam (even though it's not a Bemani game, that's not the point).LuigiHann wrote:
We should have one bemani-style "button mode" with possibly a variable number of buttons.
Yes.LuigiHann wrote:
This has been suggested before, I say the same thing every time: We should have one bemani-style "button mode" with possibly a variable number of buttons. I don't want to have a whole bunch of different game modes that are all basically the same, so it'd be best to get it right in one shot, and not base it so strictly on any one game
osu is ouedan/taiko/catch the beat.qlum wrote:
I'd prefer osu to stay a Ouendan based game and not a compilation of different rhythm games. so what next a rhythm heaven mode i know rhythm heaven has differed game modes
that would be great :>strager wrote:
I agree with vytail.
What's next, Frets on osu! Foo!
Skyripper wrote:
I don't know how this thread became about implementing other games?
LuigiHann wrote:
We should have one bemani-style "button mode" with possibly a variable number of buttons ... and not base it so strictly on any one game
Rolled wrote:
When it comes to DDR, there's numerous PC-ports to the game which are done pretty well and I don't see much reason to compete with them.
And ultimately to answer your question,Xiaounlimited wrote:
An osu! unique button smashing mode would be fine with me, but specifically something like DDR or IIDX would be completely pointless because there are already programs that do that, and do it better.
Replace "DDR" with "Guitar Hero", "Rock Band", "Guitar Freaks", whatever other rhythm game you want to throw down on the table.vytalibus wrote:
It's more of a "this game has DDR, so it's cool" thing. It's almost stereotypical to think that adding a DDR-like mode will be good.
While the FoF client may be fine and dandy, there's absolutely no sense of quality control to the charts whatsoever. It'd basically be "Frets on Fire but with a different appearance and a clear list of well-made charts"Skyripper wrote:
why would you simulate a simulator?
Then why not just play whatever DDR clone there is?Skyripper wrote:
I want it because it's damn fun.
Osu is coolerEcho wrote:
Then why not just play whatever DDR clone there is?Skyripper wrote:
I want it because it's damn fun.
wtf?Agkaemon wrote:
Would you use hitsounds (like in taiko) for knowing what's the arrow's position?
I meant import the songs you already have from SM. Gah,I gotta specify.Xiaounlimited wrote:
Nazo wrote:
Also,If you could import your own StepMania simfiles like the original download,that'd be awesome. :>lolCheeseWarlock wrote:
And osu! is already avoiding SM/FFR's biggest downfall (from what I know of them): quality control.
Taiko is also one-time? If you mean there is no random element? As there should not be anyway.Skyripper wrote:
To address the step generation issue. I think we should be able to make ddr specific difficulties, like taiko, but should have a system to do a one time generation of steps for each and every beatmap.
How many keys would be used? Would the amount be adjustable? Making a "Bemani standard" is a bit vague when their games vary between 4-9 keys. 12 if you include JuBeat.peppy wrote:
I highly agree with luigi's approach to this - making a bemani standard which can be skinned to act like any game with flying notes.
Yeah, that's what I meant.peppy wrote:
Taiko is also one-time? If you mean there is no random element? As there should not be anyway.
Would this be in a sister program or a special mode including bemani standards?peppy wrote:
I highly agree with luigi's approach to this - making a bemani standard which can be skinned to act like any game with flying notes.
Good.peppy wrote:
I'm not making any game apart from osu!. Get that clear in your mind.
peppy wrote:
Also to the person who said SM's code is open: no I will not use someone else's code. The osu! special mode system is already mature enough to add it without much effort, and definitely without using someone else's codebase.
This is a point that I want to reiterate. Even though personally I would find it cool to have everything in one game, I see that this move might actually harm the osu community. As a dance gamer myself I know very well that all international dance game communities (all international DDR communities, all international ITG communities, etc; not talking about local communities since those don't matter here) are utter crap currently. If you make a game mode that pulls that crowd here then you'll be the host to their bullshit for the future. I don't know what the situation is with Guitar Hero/Frets on Fire/etc etc communities though, so it might not be 100% bad.vytalibus wrote:
If ever we implement this mode, what benefits will it bring? I'm already seeing "we'll get more people to sign up!", but the problem is osu! has been quite unique in its gameplay. We will get a lot of people by doing this, but it'll be because they signed up for the DDR feature, which I honestly think hinders osu!'s gameplay.
No, don't touch that code base. It's a mess and a crappy mess too.Agkaemon wrote:
stepmania's code is public, so if you want to integrate it with osu or whatever you can just grab the source, modify the hell out of it, and uh...
Your making a huge favor to yourself there.peppy wrote:
Also to the person who said SM's code is open: no I will not use someone else's code. The osu! special mode system is already mature enough to add it without much effort, and definitely without using someone else's codebase.
Just forget about all that StepMania stuff already. It's a mess, no one wants to touch it, and no one will be happy if they need to. Even the SM devs know this. Osu's online system beats StepMania Online with it's hands and legs tied up.Agkaemon wrote:
Also, Stepmania Online, you can have your very own modified server fron source as the stepmania client you'd design.
omg yes plzSkyripper wrote:
also, I need to map summer XD
That was what I thought the whole topic was about ?_?strager wrote:
Rather than make DDR into osu!, why not think about making a mode based off DDR and similar games? I thought that's what the original request was about, anyway.
What, similiar? Don't you realize that combo based and non-combo based scoring are as different as it gets?Skyripper wrote:
osu!.. the scoring is pretty damn similar though.MegaManEXE wrote:
-Scoring: One of the big parts of osu! is keeping a combo, that's how you get the most points, and if you miss one somewhere in the middle you get a significantly lower amount of points. In ITG a miss will break your combo but you can still score well, so will scoring in this special mode be closer to osu! or closer to ITG/DDR?
The score thing above, the timing windows, and the life bar effects of judgements are major problems with this whole plan. These vary between each game, and the fans of a specific game are very picky with these. A DDR fan hates ITG scoring system/timing windows/life bar, and an ITG fan hates DDR scoring system/timing windows/life bar. Same goes with all other games. Guitar Hero players love their hit/miss system, etc.Skyripper wrote:
perfect, great, good, miss (this is the osu! version (if it's implemented)). But, we are considering a "Bemani Standard", so maybe more. Most bemani games have about 6. Also, as far as scoring is concerned in ITG/DDR good, bad, miss, and whatever SUBTRACT from your score, which doesn't really exist in osu! atmMegaManEXE wrote:
-Timing windows: ITG has...6 timing windows? osu! basically has 4. And other rhythm games have differing amounts too. If this mode were implemented I'd assume it'd be perfect (300)/great (100)/good (50)/miss but maybe not.
I've been asking for the "bemani" coloring for osu too and this would be a perfect opportunity to make that an option for the osu game mode while it is implemented for the "bemani" game mode. The look of the actual note (arrow, line, circle, etc) should probably be decided by the map.Skyripper wrote:
Again, Bemani Standard. I think we'd have an algorithm to tone them based on 1/4, 1/8, 1/16, etc.MegaManEXE wrote:
-Arrows: Will the notes for this be the circular beats that normal osu! uses or will they be arrows or the beat things like in O2Jam/IIDX/GF/DM? Also, in DDR/ITG the arrows are colored differently based on if they're 1/4 or 1/8 or 1/16 notes, etc., would this mode just have all monocolor notes or one color for each column (similar to Pump It Up) or what?
No generators, thanks. Each and every rhythm generator sucks and without a rhythm generator pattern generating is useless. This is why there is a manual ranking process for osu. People make the maps, other people and BATs check that they are ok and then they get ranked.Skyripper wrote:
I've been looking into this stuff. There are also arrow generators that start from scratch (no stepchart just an mp3) that work fairly well. I guess randomness is important in a sense, but I think map makers also need the option to make their own.MegaManEXE wrote:
-Randomness of charts: One of the worst things about mods in DDR/ITG is how ridiculous they can get, especially if you play on Random/Blender (or whatever they're called, I don't use them so I might have the wrong terms). I hope there will be an algorithm or something in place to prevent stupid shit from being generated in the chart, because it sucks (and sometimes is practically impossible)
I assume that they would stay arrows, but it doesn't really matter. As long as they're readable. Also, I assume that this mode would be skinnable just like CtB can. I know Stepmania had 30493 different skins and one of my favorite arrow skins was one that had different colors for different timed notes just like you said.MegaManEXE wrote:
-Arrows: Will the notes for this be the circular beats that normal osu! uses or will they be arrows or the beat things like in O2Jam/IIDX/GF/DM? Also, in DDR/ITG the arrows are colored differently based on if they're 1/4 or 1/8 or 1/16 notes, etc., would this mode just have all monocolor notes or one color for each column (similar to Pump It Up) or what?
^strager wrote:
Rather than make DDR into osu!, why not think about making a mode based off DDR and similar games? I thought that's what the original request was about, anyway.