Skyripper wrote:
MegaManEXE wrote:
-Scoring: One of the big parts of osu! is keeping a combo, that's how you get the most points, and if you miss one somewhere in the middle you get a significantly lower amount of points. In ITG a miss will break your combo but you can still score well, so will scoring in this special mode be closer to osu! or closer to ITG/DDR?
osu!.. the scoring is pretty damn similar though.
What, similiar? Don't you realize that combo based and non-combo based scoring are as different as it gets?
Skyripper wrote:
MegaManEXE wrote:
-Timing windows: ITG has...6 timing windows? osu! basically has 4. And other rhythm games have differing amounts too. If this mode were implemented I'd assume it'd be perfect (300)/great (100)/good (50)/miss but maybe not.
perfect, great, good, miss (this is the osu! version (if it's implemented)). But, we are considering a "Bemani Standard", so maybe more. Most bemani games have about 6. Also, as far as scoring is concerned in ITG/DDR good, bad, miss, and whatever SUBTRACT from your score, which doesn't really exist in osu! atm
The score thing above, the timing windows, and the life bar effects of judgements are major problems with this whole plan. These vary between each game, and the fans of a specific game are very picky with these. A DDR fan hates ITG scoring system/timing windows/life bar, and an ITG fan hates DDR scoring system/timing windows/life bar. Same goes with all other games. Guitar Hero players love their hit/miss system, etc.
If you want to please everyone then you need to have a million game modes or you need to make a setting for the map that decides which timing windows, scoring, etc it uses. This would allow you to have a "bemani" game mode where the mapper just selects which games timing windows, scoring, etc it uses. The down side here is that it gets very confusing as each map uses different settings from the next.
Or another option. You could have only the number of buttons decided by the map. The player then actually selects the settings he uses just like mods are selected. So there's one mod for ITG scoring+timing+life bar, one mod for DDR, one for GH, etc etc. This is less confusing and allows everyone to play all songs with their preferred system, but makes online scoring either impossible or so scattered that most of the lists are really empty and there's no real competition.
Skyripper wrote:
MegaManEXE wrote:
-Arrows: Will the notes for this be the circular beats that normal osu! uses or will they be arrows or the beat things like in O2Jam/IIDX/GF/DM? Also, in DDR/ITG the arrows are colored differently based on if they're 1/4 or 1/8 or 1/16 notes, etc., would this mode just have all monocolor notes or one color for each column (similar to Pump It Up) or what?
Again, Bemani Standard. I think we'd have an algorithm to tone them based on 1/4, 1/8, 1/16, etc.
I've been asking for the "bemani" coloring for osu too and this would be a perfect opportunity to make that an option for the osu game mode while it is implemented for the "bemani" game mode. The look of the actual note (arrow, line, circle, etc) should probably be decided by the map.
Skyripper wrote:
MegaManEXE wrote:
-Randomness of charts: One of the worst things about mods in DDR/ITG is how ridiculous they can get, especially if you play on Random/Blender (or whatever they're called, I don't use them so I might have the wrong terms). I hope there will be an algorithm or something in place to prevent stupid shit from being generated in the chart, because it sucks (and sometimes is practically impossible)
I've been looking into this stuff. There are also arrow generators that start from scratch (no stepchart just an mp3) that work fairly well. I guess randomness is important in a sense, but I think map makers also need the option to make their own.
No generators, thanks. Each and every rhythm generator sucks and without a rhythm generator pattern generating is useless. This is why there is a manual ranking process for osu. People make the maps, other people and BATs check that they are ok and then they get ranked.