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Sonitus Vir - Leave It

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MoodyRPG
Sounds like ParaDoX

General
  1. Disable the letterbox during breaks?
Relaxing
  • - 01:52:024 (4) - Much better if you move this slider in the center please
Niva's Normal
  • -- Looks nice
Difficult
  • - 01:34:882 (6) - For being consistent with your pattern, add a new combo here
    - 01:39:453 (6) - ^
    - 01:42:310 (1) - Because i don't like this new combo, remove them
    - 01:46:882 (1) - ^
Good song BD. So good luck :)
Carlos
oh wow, i have nothing to say, amm... let me see...

oops, look:

Niva's Normal

00:35:453 (4) - 00:36:024 (5) - look, i dont like the fact that thats sliders touch each other, juts move 00:36:024 (5) - out more in the center

01:13:167 (1) - 01:14:024 (2) - same thing

01:26:882 (1) - 01:27:739 (2) - again

02:14:882 (4) - 02:15:739 (5) - the same

Difficult

02:12:596 (1) - 02:13:167 (2) - exactly! the same thing

is just to make it look nicer, everything else is super. seriously. why you asked for my help? hope i'd help you.
Loneight
Request from L18's & Crystal's Modding Queue.


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[relaxing]

  1. 01:11:453 (3) - re whistel and add finish at start?

[Niva's Normal]

  1. 02:07:453 (5) - get it on x:136 y:112 and 2nd point on x:164 y:164? (i think look much pretty)

[Difficult]

  1. 01:11:739 (3) - get 3rd point on x:280 y:20 ?

so beautiful map!!! good song & good luck & star~~
and sorry to my poor English
Niva

TicClick wrote:

Niva's Normal
  1. 00:35:453 (4) - make it straight? Ah, this is intentional :3
  2. 00:39:453 (4) - place it farther from previous slider Yep~

l1106188 wrote:

[Niva's Normal]

  1. 02:07:453 (5) - get it on x:136 y:112 and 2nd point on x:164 y:164? (i think look much pretty) It will make this slider too close to (3)... Fixed something on this slider, though~
@Rock Forever : I don't see any problem with pattern like that, it's not unrankable and flows good imo~ Thanks for the check, though (:

Download: Sonitus Vir - Leave It (Blue Dragon) [Niva's Normal].osu
Tenshi-nyan
Modding this. Why don't you mod something, too?

General
How about you lower the volume by 10% starting at 02:08:024 - ?

Difficult
00:35:310 (5) - would be better imo if you move this back to 00:35:167 - and add a repeat to it.

I notice a bunch of missing claps, but I believe you did this on purpose, right?

Normal
Nothing that deserves any special attention.

Relaxing
Yeah, nothing to say.

Hmm kinda useless mod. I'm no nazi modder so everything seems fine to me.
Stefan
Sounds sexy.
spboxer3

:idea: general


  • Settings
    (For the setting/general issue.)
  1. none

Taiko



  • mapping (suggest)
    (These are about your pattern. Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:20:310 (10) - d? just a suggest for my feel. no reason.
  2. 00:25:453 (35,36,37) - ddk? because (36) is low pitch in the background.
  3. 00:30:024 (59,60,61) - ddk? ^ same as pitch issue.
  4. 00:30:596 (62,63,64,65,66,67,68,69,70,71,72) - dkkkdkkddkd?
  5. 00:35:167 (85,86,87,88) - dkd k? follow background rhythm and pitch. so I suggest you to change it. and 00:39:739 (107,108,109,110) - etc.
  6. 00:44:025 (127) - k? is fit the background about high pitch.
  7. 00:51:739 (163,164,165,166,167) - dkkdk/ddkdk since (165) and (167) is the high pitch. I suggest to change this pattern IMO.
  8. 01:09:453 (248,249,250,251,252) - kkdkd? same as pitch issue.
  9. 01:25:739 (319,320,321,322,323,324,325,326,327) - kddkkdkkd? just a suggest for my feel. no reason.
  10. 01:38:025 (375) - k? same as pitch issue.
  11. 01:41:167 (389) - k ^
  12. 02:03:739 (484,485) - d k?
  13. 02:10:882 (512) - d?

gratz mapset and good song :P
star and good luck~^^
Shohei Ohtani
I always feel bad modding maps from experienced mappers because I can generally never say anything about it

Hurd:
00:29:739 (1) - Add clap on end of slider
01:11:453 (2) - Add clap
01:09:167 (2) - Add clap on beginning and end of slider
01:12:596 (4) - Add clap
01:13:167 (1) - Add clap on end of slider
01:14:882 (3) - Add clap on beginning of slider
01:17:739 (1) - Add clap on end of slider
01:19:453 (3) - Add clap on beginning of slider
01:22:310 (1) - Add clap on end of slider
01:24:025 (3) - Add clap
01:26:882 (1) - Add clap on end of slider
01:28:596 (3) - Add clap
01:31:453 (1) - Add clap on end of slider
01:33:167 (3) - Add clap on beginning of slider
01:36:025 (1) - Add clap on end of slider
01:37:739 (3) - Add clap on beginning of slider
01:41:167 (3) - Add clap
01:42:310 (1) - ^
01:45:739 (3) - ^
01:46:882 (1) - ^
01:52:596 (1) - ^
01:53:739 (5) - ^

Nurmul:
k

EZ:
01:52:025 (4) - The slightest of not moes~

kawaii general
wmfchris
Taiko diff is pretty fine as your diff almost completely refer to the background drum and it has enough variation so the overall effect is good.
[Luanny]

spboxer3 wrote:

:idea: general


  • Settings
    (For the setting/general issue.)
  1. none

Taiko



  • mapping (suggest)
    (These are about your pattern. Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:20:310 (10) - d? just a suggest for my feel. no reason. hm, I really prefer k here.
  2. 00:25:453 (35,36,37) - ddk? because (36) is low pitch in the background. Done.
  3. 00:30:024 (59,60,61) - ddk? ^ same as pitch issue. Done.
  4. 00:30:596 (62,63,64,65,66,67,68,69,70,71,72) - dkkkdkkddkd? Hm. Changed to dkkkkdkddkd. I really don't like how (66,67) sounds with dk.
  5. 00:35:167 (85,86,87,88) - dkd k? follow background rhythm and pitch. so I suggest you to change it. and 00:39:739 (107,108,109,110) - etc. Interesting variation. Didn't noticed that. Both done.
  6. 00:44:025 (127) - k? is fit the background about high pitch. I prefer d here, hm.
  7. 00:51:739 (163,164,165,166,167) - dkkdk/ddkdk since (165) and (167) is the high pitch. I suggest to change this pattern IMO. Changed to dkkdk.
  8. 01:09:453 (248,249,250,251,252) - kkdkd? same as pitch issue. Done.
  9. 01:25:739 (319,320,321,322,323,324,325,326,327) - kddkkdkkd? just a suggest for my feel. no reason. I prefer (326) with d
  10. 01:38:025 (375) - k? same as pitch issue. Done.
  11. 01:41:167 (389) - k ^ Still d here.
  12. 02:03:739 (484,485) - d k? Done.
  13. 02:10:882 (512) - d? Still k here.

gratz mapset and good song :P
star and good luck~^^
Thanks for your mod. c: and anyways thanks for checking, wmfchris.

edit: Attachment failed so I puushed it. http://puu.sh/vYPt
Doodley
Hey BD. As per my modding queue.

General
Disable countdown.
I'm going to continue my tradition of being anal with combo colors and say that combo colors 1 and 2 are too bright in contrast to the background.

Relaxing
No problems. Pretty nice for an Easy difficulty.

Niva's Normal
01:01:739 (5, 6, 7) - Flip horizontally? For pattern. Make sure to move the next combo closer if you do so.
No problems.

Difficult
No problems.

Pretty solid mapset, really couldn't find much. Very nice job. Have a star.

No kudosu, please.
fabriciorby
[difficult]
na moral isso aqui me confunde as vez 00:35:310 (5) - tenta dar um ctrl-r

[general]
add banana to tag of all diffs
Topic Starter
Mismagius
thanks for mod!!!
Gaba
AHSUDUHASDHUAS MOD DO FAB CARA!
fabriciorby
cusao me da kudosu
Flanster
ohaider BD, newb mawd here

[General]

Pretty soothing song and map, looks good so I cant do much here :v
Suggestion : about the BG, maybe you should consider alligning the sun (if its a sun) to the center of the image?

[Relaxing]
Relaxing indeed, didnt find any problems
So these are suggestions
01:22:310 (1) - maybe curve it? its just my prefference really I dont think a non-curved slider fits there
something like this perhaps? and same for 01:26:882 (1) - just mirror
01:32:310 (2) - maybe this? and also 01:36:025 (1) - just mirror
its a box!

56,148,92310,2,0,B|40:98,1,50,2|0

[Niva's Normal]
so sexy :I
00:21:453 (5) - fix the red sliderpoint so its vertical to the end sliderpoint (x:120 y:264)

[Difficult]
01:44:025 (2) - why not turn around :v
01:48:596 (2) - ^

~
Dark Fang
Hi
from Fang Team's queue
Let's mod

Red : must fix(Unrankable)
Bold : should fix

[General]

Uncheck Letterbox during breaks? cuz you have not break times

[Relaxing]

SPOILER
'SliderMultiplier:0.999999999999999' what is it? check .osu file
01:55:453 (2) - This slider note touch HP / life bar. is not?
why don't use clap sound from 00:50:310 - here?
Fine~

[Niva's Normal]

SPOILER
00:18:882 (2) - Remove Whistle at head, and add Whistle at arrow?
00:26:882 (6) - Remove Whistle?
00:28:024 (2) - same as 00:18:882
00:37:167 (2) - ^
00:39:453 (4) - Remove Whistle at head, and add Whistle at tail?
00:42:310 (3) - add Whistle at head?
00:44:024 (6) - same as 00:18:882
00:46:310 (3) - same as 00:39:453
00:48:596 (6) - Remove Whistle?
00:55:167 (1) - Remove Whistle at tail?
00:56:024 (2) - add Whistle at head?
00:57:739 (5) - same as 00:39:453
01:00:024 (3) - ^
01:02:310 (7) - same as 00:18:882
01:04:024 (1) - Remove Whistle at tail?
01:05:167 (2) - add Whistle?
01:06:882 (5) - same as 00:39:453
01:40:596 (1) - Remove Whistle at tail?
01:41:453 (2) - add Whistle?
Fine~

[Difficult]

SPOILER
00:35:310 (5,6,7) - some players confusion this notes. can you fix it?
00:50:310 (1) - This slider note touch HP / life bar.is not?
I like this pattern

[PhNyx's Taiko]

SPOILER
00:20:310 (10) - d?
00:32:596 (74,75) - k d?
00:38:596 (102,103) - d k?
00:44:025 (127) - k?
very good map~ :3
I can't find problem ;_;

Have a good time :D
Niva
Dark Fang : Actually using both whistle and clap on the same time is not prohibited as long as it's following a good rhythm (in this case, the claps are placed in consistent 2/1 and the whistles are placed everytime the song hits high notes) - applied some, though :3

Thanks also for Doodley and Lolicore Flandre for mod (^_^)~

Download: Sonitus Vir - Leave It (Blue Dragon) [Niva's Normal].osu
[Luanny]
Only 00:20:310 (10) and 00:44:025 (127) changed
Thanks for the suggestions o3o
Muya
[Relaxing]
SliderMultiplier is 0.999999999999999 in .osu file. change to 1 and resnap all notes please

[Niva's Normal]
02:16:596 (6,7) - move to x:404 y:277

[Difficult]
00:34:310 (4,5,6) - hmm, I think hard to understand these spacing. add new combo to (5) or change to reverce (5) ?
00:54:882 (1,2) - this spacing only a bit small. (1) move to a bit left?
Kryptogram
Hi Blue Dragon

General

  1. Nothing :D
Relaxing

  1. 00:18:310 (1) - Add finish at the begin, it sounds better and consistent whit the next finish hitsounds
  2. 00:41:167 (1) - It sounds better if you remove the whistle at the begin
  3. 00:43:453 (1) - ^
  4. 01:22:310 (1) - Move it to x:112 y:152 to en end the place of 01:15:453 (2)
  5. 01:44:025 (5) - Maybe too distant from 01:42:882 (4)
  6. 02:08:025 (1) - It sound better if you remove the whistle at the begin
  7. 02:12:596 (1) - Add whistle in the reverse arrow, flows whit the instrumental of the song
Niva's Normal

  1. 01:14:024 (2) - Add finish at the begin, somehow it works
  2. 01:32:310 (2) - Add whistle at the begin
  3. 01:40:596 (1) - Delete whistle at the end, and add whistle at the begin here 01:41:453 (2)
Difficult

  1. 00:29:739 (1) - Add clap at the end to keep the consistency in claps
  2. 00:50:310 (1,2) - Touching the HP bar http://puu.sh/xyQn
  3. 01:11:453 (2) - Add finish, and remove it on the next slider at the begin 01:11:739 (3)
A really relaxing map and enjoyable to play ^^ , Hope my mod helps you

Good Luck ! and Star !
Kurosanyan
There's Kiai time only on Taiko!

IRC Taiko mod
19:51 <Kurosanyan> : Porque so ha kiai na tua mappa? :(
19:52 <PhNyx> : só?
19:52 <PhNyx> : ele não colocou kiai nas outras diffs?
19:52 <Kurosanyan> : Não
19:52 <PhNyx> : oh god LOL
19:52 <PhNyx> : aponte isso no seu mod
19:53 <PhNyx> : ele tinha mas acho que tirou
19:53 <Kurosanyan> : ... SV 1,6 ;_;
19:53 <PhNyx> : yes
19:53 <PhNyx> : 1,4 é pouco
19:54 <PhNyx> : 1,6 é recomendado para baixos bpms pelo que me falaram :p
19:54 <Kurosanyan> : Sim, bpm 105 :v
19:54 <PhNyx> : c:
19:54 <Kurosanyan> : Mas eu nunca gostei do SV 1,6 :(
19:55 <Kurosanyan> : Jogo as mappas lentas com HR
19:55 <PhNyx> : eu tambem
19:55 <PhNyx> : só usei porque em 1,4 fica um pouco lento
19:55 <PhNyx> : e o bpm em sí já é lento
19:55 <Kurosanyan> : hahaha combo colours vermelho e azul mas 0 new combo
19:56 <Kurosanyan> : hueheuhue u lazy
19:56 <PhNyx> : sim sou
19:56 <PhNyx> : hehehehehe
19:56 <PhNyx> : eu fazia isso antigamente, agora não faço mais
19:59 <Kurosanyan> : 00:32:596 (74) - k here because it sounds better and then 00:32:596 (74,75) - fit with 00:33:739 (79,80)
19:59 <Kurosanyan> : -
19:59 <PhNyx> : lol wait I'll open it
20:00 <PhNyx> : so sad cannot have sections on IRC -.- but ok
20:00 <Kurosanyan> : D:
20:00 <PhNyx> : ok, done
20:00 <Kurosanyan> : 00:35:739 (88) - here a d?
20:01 <PhNyx> : hm, both k and d fits here
20:02 <PhNyx> : d sounds soft
20:02 <PhNyx> : k, changed to d
20:04 <Kurosanyan> : 01:20:596 (294) - k?
20:05 <PhNyx> : hm, I prefer d here so it sounds like a variation from 01:16:025 (274,275) -
20:06 <Kurosanyan> : k'
20:07 <Kurosanyan> : Nothing else to say. Patterns are a little weird and I think the map isn't consistent enough (you make too
20:07 <Kurosanyan> : much different patterns) but it should be okay I guess.
20:09 <PhNyx> : the song itself is too repetitive and I tried to find different patterns because it's already low bpm and I didn't
20:09 <PhNyx> : want something boring hm
Topic Starter
Mismagius
kiai doesn't have to be consistent in all difficulties when there's taiko included
Kurokami

Blue Dragon wrote:

kiai doesn't have to be consistent in all difficulties when there's taiko included
Good to know. o.o
Niva
Fixed everything, thank you Muya and [Te][Amo] :3

http://up.ppy.sh/files/leave.rar
Sync
[Difficult]
00:20:024 (1) - Remove this new combo; it doesn't make any sense. Add a new one at 00:20:596 (7) for ~*consistency*~.
00:29:739 (1) - Replace this whistle with a clap on the slider's end-point for ~*consistency*~.
00:35:310 (5,6) - Not even sure which part of the music you're trying to represent here. If you still want to do something different here, two triplets fit the music way better. Timeline Reference
00:59:310 (5) - Add a hit-circle here like you did in the pattern starting here: 01:01:453 (1). You know, for ~*consistency*~.
01:11:453 (2) - Either add a clap here like you did at 00:53:167 (2) or remove the clap at the spot I just mentioned.
01:58:596 (9) - Add a hit circle here to follow that synth and for ~*consistency*~. It'll ruin your pattern but that's no excuse.
02:06:310 (3) - I know the music/hitsounds are getting quieter, but add a finish here like you've been doing for the last 6,000 or so measures or else it sounds unexpected and shitty. ~*consistency*~, again.
02:06:882 (6) - ^

[Niva's Normal]
-- Gah, so many places where you're ending sliders on beats where there should be a hit-circle or a slider start-point. Because you're not stressing the beats appropriately, the player gets less of a feel for the music. Also, it messes up combo placement, especially if you're inconsistent with it. Oh well, it'd require way too much work for a difficulty that is pretty solid otherwise.

01:14:882 (3) - It'd sound a lot better if you replaced the clap with a finish. It'd tie right in with the sliders. Try it and decide yourself.
01:40:596 (1) - Add a finish at the start of this slider like you did at 01:31:453 (1). The music is pretty dramatic at this point.

[Relaxing]
00:41:167 (1) - Replace the whistle with a clap for *~consistency~* reasons.

lol, hitsounds

call me back

edit:

[Taiko]
USE 1.4 SV; 1.6 BAAAAAAAD
Taiko is a percussion-based rhythm game. If you can make the map around both the melody and percussion, then great. However, at the very least, you need to be consistent and arrange your dons and katsu in a way that compliment the music.


00:36:024 (89) - Add a katsu here to follow that snare-like thing in the background (and for consistency). Change the roll if you have to.
01:14:882 (270) - ^
01:19:453 (290) - ^
01:20:596 (294) - ^
01:22:882 (307) - ^
01:24:025 (312) - ^
01:27:453 (329) - ^
01:37:739 (374) - ^
01:38:882 (379) - ^
01:41:167 (389) - ^
01:43:453 (399) - ^
01:45:739 (410) - ^
01:46:882 (414) - ^
01:49:167 (424) - ^
01:51:453 (434) - ^
01:52:596 (438) - ^
01:54:882 (447) - ^
01:57:167 (458) - ^
02:01:739 (476) - ^
02:05:167 (490) - ^
Niva
I see no problem about that slider ends (as it's not an absolute rule and, as you said, will left too much work if the entire diff is fully revamped)... Fixed the hitsounds anyway~

http://up.ppy.sh/files/leave2.rar
[Luanny]

Sync wrote:

[Taiko]
USE 1.4 SV; 1.6 BAAAAAAAD nope, still 1.6 D:

1.6 is okay for low bpm and I prefer it this way

Taiko is a percussion-based rhythm game. If you can make the map around both the melody and percussion, then great. However, at the very least, you need to be consistent and arrange your dons and katsu in a way that compliment the music.


00:36:024 (89) - Add a katsu here to follow that snare-like thing in the background (and for consistency). Change the roll if you have to. k
01:14:882 (270) - ^ k
01:19:453 (290) - ^ k
01:20:596 (294) - ^ k (orz)
01:22:882 (307) - ^ meh, I REALLY prefer d here.
01:24:025 (312) - ^ k
01:27:453 (329) - ^ k
01:37:739 (374) - ^ k
01:38:882 (379) - ^ k
01:41:167 (389) - ^ nah
01:43:453 (399) - ^ k
01:45:739 (410) - ^ k
01:46:882 (414) - ^ hm, nope, I like it.
01:49:167 (424) - ^ k
01:51:453 (434) - ^ k, also changed (435) to d.
01:52:596 (438) - ^ k
01:54:882 (447) - ^ k
01:57:167 (458) - ^ k
02:01:739 (476) - ^ k
02:05:167 (490) - ^ nah..
almost 100% changed
ty o3o
Yuukari-Banteki
[Niva]
00:35:453 (4,5) - messy overlap
01:13:167 (1,2) - ^
01:26:882 (1,2) - ^
02:14:882 (4,5) - ^

[Taiko]
02:08:025 (502) - this note is overtaking the previous note because you change slider velocity. Please either remove it or don't change the slider velocity.
Niva
Uhm, I don't think that pattern overlaps badly... It's a variation of this and has been used in many other ranked maps (this or this, for example)...

Made them tidier (especially 00:35:453 (4,5)) though, thanks Saturos-fangirl (:

http://up.ppy.sh/files/leave3.rar
Yuukari-Banteki
[Relaxing]
Looks good

[Niva]
looks ok

[Difficult]
looks good

[Taiko]
Bubbled
SuperMIC
I was supposed to mod this...

But I got lazy...

So take a star instead! :D
[Luanny]
;)
grumd
Awesome job!
Kurai
Modded via IRC ~

  1. Added a new combo at the last pattern of [Relaxing] and [Difficult].
  2. Added some Finishes in [Relaxing] and [Difficult].
  3. Renamed Taiko into Taiko Oni.
And Ranked!

No kudo~!
mancuso_JM_
Nice!
Congratz BD!! :D
[CSGA]Ar3sgice
inside of you
[Luanny]
Gz BD <3
Aurele
Oh, it got ranked. Congratulation BD!
Birdy
One of Renard's better aliases~

Congrats btw :3
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