For the rest of the song, the slider-slide fits, just the beginning that it doesn't fit, that's why.
http://puu.sh/vohy < to merchatwmfchris wrote:
Taiko mod as requested.
[Taiko]
The beginning is a bit loud for me comparing with the music. yes, a bit, but you should know that I dont like volume changes on taiko D;
00:09:093 - k? Ill preffer to add k on previous don but since there is no high or low sound here Ill leave it
00:31:796 - k or K k is enough ovo
00:45:985 - imo patterns on the violin solo can sound better than a dkdkdkd spinner sound here. hmm ok I added some notes o:
You may consider to stick closer to the accents of the music which is pretty clear there, but the current one is nice too. ok Ill considerate this on my incoming maps >v<
to merchatspboxer3 wrote:
from Spinboxer's mod queue (Taiko slot):idea: general
Settings
(For the setting/general issue.)
- duplicated timeline:
00:01:593 - where?i_k's Taiko
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:08:891 (3,4) - try to use k d? since there is no higher or lower sound on this part I just used d d for being easy to read with previous d d, also is just an extention of vocals here
- 00:15:377 (2,3) - feel like k[ d is better~ same from up
- 00:21:458 (1,2,3,1) - d d k d? because (3) It's have apparent change scale with background.
- 00:22:269 (1,2,3,1) - same as 00:21:458 (1,2,3,1) - I was trying to follow that vocal change on 00:21:053 (1,1) - and made this 2 patterns just to leave a soft pattern incoming
- 00:26:728 (2,3) - feel like d k is better~ now the vocals are on the same scale
- 00:42:945 (2,3,4,5) - try to use K D D K? same from first
- 00:45:782 (1,2,3,1) - the music sounds like d k d k hmmmmmm oh yes but I like d k k k instead
- 01:26:323 (6) - move to 01:26:120 - is better [IMO] I wasnt following the violin
red is unrankable issue. bule is recommended to fix. Black is just suggestion.
good luck~
ikari_kyon wrote:
spboxer3 wrote:
from Spinboxer's mod queue (Taiko slot)red is unrankable issue. bule is recommended to fix. Black is just suggestion.:idea: general
Settings
(For the setting/general issue.)
- duplicated timeline:
00:01:593 - where? oops~I'm so sorry~It's Normal diff. not yours. forget to tag it > <
fixed
suzutsukikanade wrote:
Found in #modreqs Wow, I'm really surprise how many mods I'm getting from #modreqs atm
modding this because of Aoba Ringo <3
[General]
Nothing
[Normal]
00:39:701 (1): Make this slider more curvy to follow next slider? Yeah, done
00:50:039 (4): Hmm, think it is a little hard for a normal diff...rearrange pattern here? I'll keep this for now, but if you have a nice suggestion how to change this, be sure to tell me! Don't really see a nice way to change right now
01:16:593 (1): Same as Easy Look at Insane, I want the two spinners to have the same length.
seems fine for me.
[Insane]
00:59:769 (6,7): Maybe...ctrl+r here? Don't need to follow this is just a suggestion, your choice do this or not. I prefer anti clockwise pattern here, and look at where (5) is pointing, I think it's nicer like this because of this
01:01:593 (6,7): Maybe do this? Hmm, the song intensity goes down here a bit for me so this is why I'm making smaller jump and stacking here so keeping this for now.
01:14:972 (1,2): Make these slider more symmetrical? Alright, done
01:18:215 (1): End spinner in 01:19:887? Same reason as in Normal
Sorry for poor mod >< Np, my map feel a bit more polish because of your mod
Good Luck.
thanks mod, to merchat <3BrokenArrow wrote:
~Taiko Mod~
Use HP-Drain 6 my common diff seting is 5 on everything /o/
00:18:215 (1) - don instead of big don hmm for me sounds pretty nice with next big don
00:18:620 (1) - ^
00:42:945 (2) - k for make it moar soft Ill make it a big katsu here and 00:43:755 (1), nice
00:44:363 (7) - k hm no, vocal change is here 00:44:566 (1)
01:13:147 (3) - d oh yes, this improve the vocal change ovo!
Good luck >w<
and looks that you have none suggest about patterns, although you said that is overmaped, why you didnt pointed where and what to do?MMzz wrote:
[General]
Inconsistency in AudioLeadIn: The Taiko has a lead in of 1000. I've tested it without the leading and it's not needed. You have plenty of time to get read for the spinner from the start. So remove the leadin from taiko. this is a personal prefference, since my first test-play I see that the spinner comes pretty suddenly and I just want to leave a bit more of time to the player can put his hands on the keyboard, that is all, just a personal prefference, also I play like this, select the song with the mouse then I take my time to put my hands on the keyboard and press my keys randomnly for being sure that no one has changed my keys (a friend play on my pc sometimes)
________________________
[i_k's Taiko]
Ok first off the beginning is terrible and overmapped. There is no beat at all (except for those slight synth beats in that back that you seem to be ignoreing.) yet you add a very high amount of notes. I suggest you redo this whole section ( 00:06:864 until 00:19:836 ). You should focus on a VERY CALM pattern with a minimal amount of notes. This intro is one of the rare cases where vocal mapping is the right direction to head in because there is nothing else to map to. ahm, yes is overmaped I know but not on an unhandable way, I mean just some triplets and one 5 notes stream at begin, also my patterns are pretty easy to read and play (Im a noob taiko player that is the why I always use simple patterns for my streams) I know that tatsujin based stuff is not mapping vocals, but hey look at the diff name is just an especific taiko diff, I dont name it as "Taiko Oni" because of my style is very different from tatsujin standard/criteria/music following, also I like how it sounds currently
________________________
00:32:809 (1) - add finisher, there is a finish sound here. hmm ok for here I didnt wanted to use a finish (I tried after send it to merchat) cuz the next part is lets say silenced, and the big dont here will leave an ~~ effect and I didnt liket a lot, for 00:33:215 (2), is here because of I founded it moar soft than just a note on 00:33:418 (3), also it will leave the same empty section from 00:32:809 (1) to 00:33:215 (2) and from 00:33:418 (3) to 00:33:823 (4), and if you are about to say, "hey you added a finish here 00:31:188 (1), this part is also silenced asdfasdfasdf", listen the instrument on background, dont know how it names but it has an extention on next part, also the vocals has a simmilar extention
00:35:445 (1) - ^ hmm that guitar accord or something dont sounds too good, also removed the finish from 00:36:053 (1)
00:42:945 (2,3,4,5) - remove finishers from there, there is no finish sounds here. ok, but keep the finish on 00:42:539 (1) previously I had a finish on every downbeat
00:50:647 (3,4,5,6,1,1) - ^ ok, removed
01:08:485 (1) - ^ Im supporting this finish on that clear vocal change, also it prepares you a bit to incoming finishes
01:14:972 (2) - add finish
01:16:593 (1) - ^ oh this 2 sounds pretty nice
01:24:701 (2,3,4,5,6) - These notes don't fit, map to the flute sound instead. I didnt knowed how to finish this map, so I just make the most simple patter that I can think, a don every 1/1 snaping, also can you listen that "like piano" sound here 01:24:701 (2)? its repeating here 01:26:323 (6), and marks the end of my map, and please if something dont fits to you please give me a suggest with a screen and a code to use it
The Diff is very messy, you should stick to the drums more instead of throwing random beats around.
5/10
although you say that are random I can FC it very easily, I say it again, Im a noob taiko player and make simple taiko maps, the overmap has very simple patterns that make it play it very well and easy to FC
now comes the authentic me:this is a jokeOMG OMG MMzz gave me a 5 on my taiko OMG!! IM THE WORST TAIKO MAPPER EVER I should die
MMzz wrote:
[General]
Inconsistency in AudioLeadIn: The Taiko has a lead in of 1000. I've tested it without the leading and it's not needed. You have plenty of time to get read for the spinner from the start. So remove the leadin from taiko. I don't understand why lot of people mention this, there is nothing wrong at all with inconsistency in lead-in when diff starts at different time, but I'll leave this to the mapper to decide as there is 2 seconds before the spinner and in osu standard in general, when the first note is a spinner, short audio lead-in doesn't feel as bad.
________________________
[Insane]
00:14:972 (5) - Move this repeat more to the middle of 4 and 6. This will make the small jump even and look nicer.
________________________Snap everything to 1.6x.Sorry, decide to keep this as it just doesn't feel right for (5) & (6) to have equal spacing to me, the music emphasize (5) more than (6) so it always feel weird to me when I play this.
00:19:431 (4) - Instead of just making this not perfectly horizontal to 3, why not life it up some for a nice curve into the next notes? http://puu.sh/xmrE If I do that, jump would be smaller which I don't really like, and 2.0x fits pretty well for the finish and the first note of a new section. Also looking at 00:19:836 (3,4,5,6,1,2,3,4), I went for a straight pattern here, seems inconsistent with this if I do some curving stuff.
00:35:445 (5) - Move this note more in the middle of 4 and 1? For an even jump. Well the finish is a lot more accented than the vocal so that's why spacing is like this , sort of similar to why spacing of 00:14:972 is like that. I change it because it's just a difference of 0.2x, but here, it's much higher so I definitely don't want to do this.
00:48:620 (4) - reverse this. This has a smoother transistion then having to go back down that up I've been thinking of changing this for a while so change in a different way the whole combo. I'll self mod it more later.
00:49:026 (5) - then reverse this too if you reversed the first one. Again it will be a smoother transistion. This is fine to me (I changed this as mention in above mod, but I kept to the same concept), (7) points to (8), jump, (1) points to (2), make sense to the music to me.
Easy and Normal are fine to me.
The fact that you can FC it doesn't matter. Just because I said the beats are random doesn't mean it's hard.ikari_kyon wrote:
although you say that are random I can FC it very easily, I say it again, Im a noob taiko player and make simple taiko maps, the overmap has very simple patterns that make it play it very well and easy to FC
now comes the authentic me
316,192,68485,6,0,B|268:252|172:220|172:144,1,200,0|8
252,144,69701,1,0
188,96,70107,2,0,B|236:36|332:68|332:144,1,200,0|8
then , just ignore it :3ikari_kyon wrote:
@Frostmourne =_= read my lastest reply at least
Frostmourne wrote:
Hi, from my queue
i_k's Taiko audio lead-in is 1000 but others are 0 , fix itI don't understand why lot of people mention this, there is nothing wrong at all with inconsistency in lead-in when diff starts at different timeNormal
00:14:363 (2) - whistle at the end ? it sounds nice with the vocal Doesn't sound too good to me because no instrument here, make the whistle lose a bit of emphasis when instrument does play on (1) & (3) as well.
00:15:985 (4) - ^ ^
00:17:809 (2) - I would add whistle here too , the reason same as above but I won't add here 00:19:431 (4) - cuz there is no sound like this I guess you mean vocal here too, but really sound weird to me because there is no instrument backing it up :/
Insane
01:07:472 (4,5) - you use larger spacing in this song but this nearly touches each other, move (5) down a bit ? , y:192 is fine Well adjust to 1.4x distant snapping.
Good Luck~
Muya wrote:
[General]
Combo Color's 2 and 4, these is very similar colors.
either can you change to others color? This is fine imo, they are not next to each other (there is combo 3 in between) and you can tell quite easily one is yellow and one is orange. I don't really see any other color that fits well so keeping this for now.
[Insane]
00:21:053 (6,1) - overlap here. fix is easy Yep fixed both
00:55:309 (1,3) - ^ same
Normal is fine.
difference last spinner's end.
can you fix to same? Since it's Miya diff, should be fine as it's guest diff and we may have different opinion on where to end spinner.
CDFA wrote:
ANOTHER HENTAI OPENING OH MAN
Insane:
So this is really lacking in hitsounds. I know the original song doesn't have that much going on, but right now it's really boring to listen to because all I hear are just soft hitsounds. Especially in the beginning. Try adding soft whistles to make a subtle difference to make the map moe >3<~. I really don't think high pitch whistle / bell sound fits well with this song, that's why I chose for closed hi hat as the custom whistle. The soft-hitnormal is also a closed hi hat sound so maybe they blend too much? But I think hearing soft-hitnormal with different loudness can be interesting as well (the custom whistle is a slightly louder sound with a different tone). As for the begin, I'm actually looking for a custom hitsound to follow for example the begin of this slider 00:06:864 (1). Looking for a hitsound like this. I remember hearing it somewhere before, but can't remember where. That's the only thing that I feel is missing from the hitsound.
01:18:215 (1) - Extend this to the next large white tick and add a finish? As mention, I want the spinner to be the same length as the last one to really emphasize that I'm following the vocal with the spinner here.
Normal:
00:08:485 (3) - A bit not moe. Make it look more like this :>~ http://puu.sh/y0BG Hmm, can't really agree because I use the scale tool and down size 00:06:864 (1).
01:16:593 (1) - Extend to next large white tick and add finish? Since I didn't do two spinners here, guess I'll do this
I felt this was probably one of my worser mods so if you want a re-mod feel free to do that and I'll re-mod it. Well, I did change the spinner and Easy is also changed, so your mod was still helpful, but if you want to remod, feel free!
Jacob wrote:
Picking up a random map to mod.
GeneralNormal
- Just to let you know - I can barely hear the whistle and the clap sounds even with headphones on very high volume. Because of this, I can't mod hitsounds and their consistency or else it would take me a long time of tediously clicking each and every note to see what hitsound they have. Then again, why would it matter? If I can't hear them, I'm sure that some/most other people can't either. :s Well, you're the first to complain about this, only one other modder mention about hitsound and it only that I should use more whistle. So I'll await more opinion. Maybe it's hard to hear because the custom hitsound I use follow the same sound in the music like the clap following the bass drum in music. I just want the clap to compliment the drums in the music and not make them overpowering to all other sounds. As for whistle, I use a closed hi hat sound as I don't think any sort of bell sound / high pitch hi hat fit for a little variety in the soft-hitnormal volume (both soft-hitnormal and the custom whistle is a closed hi hat sound). Regarding whether I can hear hitsound, yes I can hear it fine (by this, I can tell the difference when there is no clap on a note and where there is one) and I can hear the whistle pattern that I'm doing with the closed hi-hat.
Nicely constucted!
- AR 4 seems to fit much better.I really think ar 4 is more fitting for Normal below 4 stars. Nevertheless, the main reason is that Hard has ar 7, I do not think difficulty spread is nice if I do this.
- 00:35:445 (1,3) - Odd overlap between these two sliders. The whole pattern is just crumpled and messy in general. Only look messy in the editor imo, when I play this pattern, the feel, feel great. If you have a way to remove overlap, tell me through.
- 01:16:593 (1) - Silence the end of this spinner. Sound odd to have a hitsound. Change in an earlier mod
InsaneWell, nicely done. Good luck.
- All the 1/4 notes at the beginning of the song until about 00:19:836 are not in the song and are completely overmapped. They don't fit at all. I highly suggest remapping them out with 1/1 or 1/2 notes. (You should also make the majority of the 1/2 notes quiet in volume since they are also quiet in the song.) There are definitely note on 1/4, please re listen as almost all 1/4 are following prominent sound in the music (they are even louder than the 1/2 tick sound). Also keep in mind, I do not think following vocal is overmap or following a quiet tick sound so if this what you mean, then I cannot agree, but I really do not understand why you say all the 1/4 are overmapped because I can clearly hear notes on the blue ticks. As for 1/2, hitsound are use for feedback when you hit a note, it isn't nice for gameplay to silent them. They are low enough volume to not be too loud here imo.
- 00:12:336 (7,8) - Had no idea that this was a jump. Plus, there shouldn't even be 1/4 notes Can clearly hear sound here, I'll assume it's some sort of extreme cases and say, audio driver issue if you can't hear anything here or you do not think following this sound is correct - in this case, I disagree.