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Aoba Ringo - Asgardh (Short Ver.) [Taiko|Osu]

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Topic Starter
merchat7
For the rest of the song, the slider-slide fits, just the beginning that it doesn't fit, that's why.
Miya
But it doesn't make all slider bad if it's all silenced imo
It's all good even it's all silenced. >.<
Topic Starter
merchat7
Hm, well for me, slider slide is quite audible and I feel like hitsound is empty without it for the other parts.

Also a reason why in some of my mod, I hate seeing hit circles pattern in Easy, because you have no hitsound at all in the space between the two hit circles, it sound better to me when there is atleast a sliderslide sound (assuming there is something in the music in between the two hit circles, if there isn't then it's fine to me). I rarely mention things like this anymore through in an effort to respect mapper's mapping styles.

Well ,if you don't really want to timing point spam, then it's fine, the slider slide sound doesn't bother me too much, but would sound better to me if you do this.
jossieP
hello
http://puu.sh/u7B0
thanks for the bg image <3
wmfchris
Taiko mod as requested.

[Taiko]
The beginning is a bit loud for me comparing with the music.
00:09:093 - k?
00:31:796 - k or K
00:45:985 - imo patterns on the violin solo can sound better than a dkdkdkd spinner sound here.

You may consider to stick closer to the accents of the music which is pretty clear there, but the current one is nice too.
jossieP
BAT↑

wmfchris wrote:

Taiko mod as requested.

[Taiko]
The beginning is a bit loud for me comparing with the music. yes, a bit, but you should know that I dont like volume changes on taiko D;
00:09:093 - k? Ill preffer to add k on previous don but since there is no high or low sound here Ill leave it
00:31:796 - k or K k is enough ovo
00:45:985 - imo patterns on the violin solo can sound better than a dkdkdkd spinner sound here. hmm ok I added some notes o:

You may consider to stick closer to the accents of the music which is pretty clear there, but the current one is nice too. ok Ill considerate this on my incoming maps >v<
http://puu.sh/vohy < to merchat
spboxer3
from Spinboxer's mod queue (Taiko slot)

:idea: general


  • Settings
    (For the setting/general issue.)
  1. duplicated timeline [Normal] :
    00:01:593 -

i_k's Taiko



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:08:891 (3,4) - try to use k d?
  2. 00:15:377 (2,3) - feel like k d is better~
  3. 00:21:458 (1,2,3,1) - d d k d? because (3) It's have apparent change scale with background.
  4. 00:22:269 (1,2,3,1) - same as 00:21:458 (1,2,3,1) -
  5. 00:26:728 (2,3) - feel like d k is better~
  6. 00:42:945 (2,3,4,5) - try to use K D D K?
  7. 00:45:782 (1,2,3,1) - the music sounds like d k d k
  8. 01:26:323 (6) - move to 01:26:120 - is better [IMO]

red is unrankable issue. bule is recommended to fix. Black is just suggestion.

good luck~
jossieP

spboxer3 wrote:

from Spinboxer's mod queue (Taiko slot)

:idea: general


  • Settings
    (For the setting/general issue.)
  1. duplicated timeline:
    00:01:593 -
    where?

i_k's Taiko



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:08:891 (3,4) - try to use k d? since there is no higher or lower sound on this part I just used d d for being easy to read with previous d d, also is just an extention of vocals here
  2. 00:15:377 (2,3) - feel like k[ d is better~ same from up
  3. 00:21:458 (1,2,3,1) - d d k d? because (3) It's have apparent change scale with background.
  4. 00:22:269 (1,2,3,1) - same as 00:21:458 (1,2,3,1) - I was trying to follow that vocal change on 00:21:053 (1,1) - and made this 2 patterns just to leave a soft pattern incoming
  5. 00:26:728 (2,3) - feel like d k is better~ now the vocals are on the same scale
  6. 00:42:945 (2,3,4,5) - try to use K D D K? same from first
  7. 00:45:782 (1,2,3,1) - the music sounds like d k d k hmmmmmm oh yes but I like d k k k instead
  8. 01:26:323 (6) - move to 01:26:120 - is better [IMO] I wasnt following the violin

red is unrankable issue. bule is recommended to fix. Black is just suggestion.

good luck~
to merchat
spboxer3

ikari_kyon wrote:

spboxer3 wrote:

from Spinboxer's mod queue (Taiko slot)

:idea: general


  • Settings
    (For the setting/general issue.)
  1. duplicated timeline:
    00:01:593 -
    where? oops~I'm so sorry~It's Normal diff. not yours. forget to tag it > <
    fixed
red is unrankable issue. bule is recommended to fix. Black is just suggestion.
Topic Starter
merchat7
Normal isn't done yet, timing point will be fixed. I'll update taiko after finishing Normal.

Ty for checking taiko spboxer3!
suzutsukikanade
Found in #modreqs

modding this because of Aoba Ringo <3

[General]

Nothing

[Sekai's Easy]

00:12:945 (4): A jump in a Easy diff? :?
Make something like this, or rearrange the pattern here seems weird in my point of view.
OBS:. Don't forget to rearrange spacing after this.
00:57:134 (2): Add finish here accompanied by clap, fits well here for me. Oh one more thing, remove clap in slider end and add clap in 00:58:350.
01:16:593 (1): Maybe end this spinner in 01:18:215?

[Normal]
00:39:701 (1): Make this slider more curvy to follow next slider?
00:50:039 (4): Hmm, think it is a little hard for a normal diff...rearrange pattern here?
01:16:593 (1): Same as Easy

[Miya's Hard]
Really nothing to point, diff seems fine for me.

[Insane]
00:59:769 (6,7): Maybe...ctrl+r here? Don't need to follow this is just a suggestion, your choice do this or not.
01:01:593 (6,7): Maybe do this?
01:14:972 (1,2): Make these slider more symmetrical?
01:18:215 (1): End spinner in 01:19:887?

Sorry for poor mod ><

Good Luck.
Topic Starter
merchat7
suzutsukikanade
SPOILER

suzutsukikanade wrote:

Found in #modreqs Wow, I'm really surprise how many mods I'm getting from #modreqs atm :P

modding this because of Aoba Ringo <3 :D

[General]

Nothing

[Normal]
00:39:701 (1): Make this slider more curvy to follow next slider? Yeah, done
00:50:039 (4): Hmm, think it is a little hard for a normal diff...rearrange pattern here? I'll keep this for now, but if you have a nice suggestion how to change this, be sure to tell me! Don't really see a nice way to change right now
01:16:593 (1): Same as Easy Look at Insane, I want the two spinners to have the same length.
seems fine for me.

[Insane]
00:59:769 (6,7): Maybe...ctrl+r here? Don't need to follow this is just a suggestion, your choice do this or not. I prefer anti clockwise pattern here, and look at where (5) is pointing, I think it's nicer like this because of this
01:01:593 (6,7): Maybe do this? Hmm, the song intensity goes down here a bit for me so this is why I'm making smaller jump and stacking here so keeping this for now.
01:14:972 (1,2): Make these slider more symmetrical? Alright, done
01:18:215 (1): End spinner in 01:19:887? Same reason as in Normal

Sorry for poor mod >< Np, my map feel a bit more polish because of your mod :)

Good Luck.

Ty for mod!
Kryptogram
Hi merchat7

General


  1. Inconsistency in AudioLeadIn

    - [Insane] : 0
    - [i_k's Taiko] : 1000
    - [Miya's Hard] : 0
    - [Normal] : 0
    - [Sekai's Easy] : 0
Sekai's Easy

  1. 00:12:945 (4) - Inconsitent spacing http://puu.sh/wYg0 fix space after that
  2. 00:44:566 (4) - Make it like this http://puu.sh/wYhI
  3. 00:47:201 (x) - Unused inherited section
  4. 00:53:891 (1) - Add NC
  5. 00:56:728 (1) - Remove NC add it on the next note 00:57:134 (1)
Normal

  1. 00:13:350 (1) - Add whistle at the begin
  2. 00:14:972 (3) - ^
  3. 00:16:593 (1) - ^
Miya's Hard

  1. 00:07:674 (3) - Add whistle
  2. 00:27:945 (5) - Add finish at the begin
  3. 00:29:161 (8) - Add finish at the end
  4. 00:45:681 (1) - Start this spinner here 00:45:782 (1) and end it here 00:47:404 (x)
  5. 00:47:404 (x) - 01:13:350 (1) - Use soft-hitclaps it really works on this map
Insane

  1. 00:27:945 (1) - Add finish at the begin
  2. 00:29:566 (1) - ^
Sorry for my hitsound mod :( , Hope it was helpful

Good Luck !
Topic Starter
merchat7
Add whistle to 00:13:350 (1,3) in Normal. Didn't add to the last one as this would cause inconsistency and I do not think adding whistle to this sound sounds good. Didn't add finish as those sound are not the sound I follow for finish. Audio lead-in inconsistency is fine as taiko start at different place from other diff.

Ty for mod
Suimya
fixed everything just the spinner i'll keep it as it is

but thanks for modding :3

Download: Aoba Ringo - Asgardh (Short Ver.) (merchat7) [Sekai's Easy].osu
Miya
Umm, just fixed the spinner. Other part is fine imo, no need to change >.<

Thank you for the mod :D

Download: Aoba Ringo - Asgardh (Short Ver.) (merchat7) [Miya's Hard].osu
BrokenArrow
~Taiko Mod~

Use HP-Drain 6
00:18:215 (1) - don instead of big don
00:18:620 (1) - ^
00:42:945 (2) - k
00:44:363 (7) - k
01:13:147 (3) - d

Good luck >w<
jossieP

BrokenArrow wrote:

~Taiko Mod~

Use HP-Drain 6 my common diff seting is 5 on everything /o/
00:18:215 (1) - don instead of big don hmm for me sounds pretty nice with next big don
00:18:620 (1) - ^
00:42:945 (2) - k for make it moar soft Ill make it a big katsu here and 00:43:755 (1), nice
00:44:363 (7) - k hm no, vocal change is here 00:44:566 (1)
01:13:147 (3) - d oh yes, this improve the vocal change ovo!

Good luck >w<
thanks mod, to merchat <3
MMzz
  • [General]
    ________________________

    Inconsistency in AudioLeadIn: The Taiko has a lead in of 1000. I've tested it without the leading and it's not needed. You have plenty of time to get read for the spinner from the start. So remove the leadin from taiko.

  • [Insane]
    ________________________

    00:14:972 (5) - Move this repeat more to the middle of 4 and 6. This will make the small jump even and look nicer.
    00:19:431 (4) - Instead of just making this not perfectly horizontal to 3, why not life it up some for a nice curve into the next notes? http://puu.sh/xmrE
    00:35:445 (5) - Move this note more in the middle of 4 and 1? For an even jump.

    00:48:620 (4) - reverse this. This has a smoother transistion then having to go back down that up.
    00:49:026 (5) - then reverse this too if you reversed the first one. Again it will be a smoother transistion.

  • [Miya's Hard]
    ________________________

    00:45:782 - add a note here? The pause into the slider felt a little off to me, and there is a guitar strum there so I note will fit fine. Or you coul dpossibly start the spinner there.
    01:11:728 (6) - New combo?

  • [i_k's Taiko]
    ________________________

    Ok first off the beginning is terrible and overmapped. There is no beat at all (except for those slight synth beats in that back that you seem to be ignoreing.) yet you add a very high amount of notes. I suggest you redo this whole section ( 00:06:864 until 00:19:836 ). You should focus on a VERY CALM pattern with a minimal amount of notes. This intro is one of the rare cases where vocal mapping is the right direction to head in because there is nothing else to map to.

    00:32:809 (1) - add finisher, there is a finish sound here.
    00:35:445 (1) - ^
    00:42:945 (2,3,4,5) - remove finishers from there, there is no finish sounds here.
    00:50:647 (3,4,5,6,1,1) - ^
    01:08:485 (1) - ^
    01:14:972 (2) - add finish
    01:16:593 (1) - ^
    01:24:701 (2,3,4,5,6) - These notes don't fit, map to the flute sound instead.

    The Diff is very messy, you should stick to the drums more instead of throwing random beats around.
    5/10

Easy and Normal are fine to me.
Miya
Hmm, all right, fixed the spinner. But i don't see any reason you put the new combo there. So, no.
Thank you for the mod :)

Download: Aoba Ringo - Asgardh (Short Ver.) (merchat7) [Miya's Hard].osu
jossieP

MMzz wrote:

  • [General]
    ________________________

    Inconsistency in AudioLeadIn: The Taiko has a lead in of 1000. I've tested it without the leading and it's not needed. You have plenty of time to get read for the spinner from the start. So remove the leadin from taiko. this is a personal prefference, since my first test-play I see that the spinner comes pretty suddenly and I just want to leave a bit more of time to the player can put his hands on the keyboard, that is all, just a personal prefference, also I play like this, select the song with the mouse then I take my time to put my hands on the keyboard and press my keys randomnly for being sure that no one has changed my keys (a friend play on my pc sometimes)

  • [i_k's Taiko]
    ________________________

    Ok first off the beginning is terrible and overmapped. There is no beat at all (except for those slight synth beats in that back that you seem to be ignoreing.) yet you add a very high amount of notes. I suggest you redo this whole section ( 00:06:864 until 00:19:836 ). You should focus on a VERY CALM pattern with a minimal amount of notes. This intro is one of the rare cases where vocal mapping is the right direction to head in because there is nothing else to map to. ahm, yes is overmaped I know but not on an unhandable way, I mean just some triplets and one 5 notes stream at begin, also my patterns are pretty easy to read and play (Im a noob taiko player that is the why I always use simple patterns for my streams) I know that tatsujin based stuff is not mapping vocals, but hey look at the diff name is just an especific taiko diff, I dont name it as "Taiko Oni" because of my style is very different from tatsujin standard/criteria/music following, also I like how it sounds currently

    00:32:809 (1) - add finisher, there is a finish sound here. hmm ok for here I didnt wanted to use a finish (I tried after send it to merchat) cuz the next part is lets say silenced, and the big dont here will leave an ~~ effect and I didnt liket a lot, for 00:33:215 (2), is here because of I founded it moar soft than just a note on 00:33:418 (3), also it will leave the same empty section from 00:32:809 (1) to 00:33:215 (2) and from 00:33:418 (3) to 00:33:823 (4), and if you are about to say, "hey you added a finish here 00:31:188 (1), this part is also silenced asdfasdfasdf", listen the instrument on background, dont know how it names but it has an extention on next part, also the vocals has a simmilar extention
    00:35:445 (1) - ^ hmm that guitar accord or something dont sounds too good, also removed the finish from 00:36:053 (1)
    00:42:945 (2,3,4,5) - remove finishers from there, there is no finish sounds here. ok, but keep the finish on 00:42:539 (1) previously I had a finish on every downbeat
    00:50:647 (3,4,5,6,1,1) - ^ ok, removed
    01:08:485 (1) - ^ Im supporting this finish on that clear vocal change, also it prepares you a bit to incoming finishes
    01:14:972 (2) - add finish
    01:16:593 (1) - ^ oh this 2 sounds pretty nice
    01:24:701 (2,3,4,5,6) - These notes don't fit, map to the flute sound instead. I didnt knowed how to finish this map, so I just make the most simple patter that I can think, a don every 1/1 snaping, also can you listen that "like piano" sound here 01:24:701 (2)? its repeating here 01:26:323 (6), and marks the end of my map, and please if something dont fits to you please give me a suggest with a screen and a code to use it

    The Diff is very messy, you should stick to the drums more instead of throwing random beats around.
    5/10
    although you say that are random I can FC it very easily, I say it again, Im a noob taiko player and make simple taiko maps, the overmap has very simple patterns that make it play it very well and easy to FC
    now comes the authentic me:
    this is a joke
    OMG OMG MMzz gave me a 5 on my taiko OMG!! IM THE WORST TAIKO MAPPER EVER I should die
and looks that you have none suggest about patterns, although you said that is overmaped, why you didnt pointed where and what to do?

to merchat <3 just changed some finishes, keep the lead-in <:

Edit: @merchat please kds the broken arrow post I maked some changes with his mod
Topic Starter
merchat7
MMzz
SPOILER

MMzz wrote:

  • [General]
    ________________________

    Inconsistency in AudioLeadIn: The Taiko has a lead in of 1000. I've tested it without the leading and it's not needed. You have plenty of time to get read for the spinner from the start. So remove the leadin from taiko. I don't understand why lot of people mention this, there is nothing wrong at all with inconsistency in lead-in when diff starts at different time, but I'll leave this to the mapper to decide as there is 2 seconds before the spinner and in osu standard in general, when the first note is a spinner, short audio lead-in doesn't feel as bad.

  • [Insane]
    ________________________

    00:14:972 (5) - Move this repeat more to the middle of 4 and 6. This will make the small jump even and look nicer.Snap everything to 1.6x. Sorry, decide to keep this as it just doesn't feel right for (5) & (6) to have equal spacing to me, the music emphasize (5) more than (6) so it always feel weird to me when I play this.
    00:19:431 (4) - Instead of just making this not perfectly horizontal to 3, why not life it up some for a nice curve into the next notes? http://puu.sh/xmrE If I do that, jump would be smaller which I don't really like, and 2.0x fits pretty well for the finish and the first note of a new section. Also looking at 00:19:836 (3,4,5,6,1,2,3,4), I went for a straight pattern here, seems inconsistent with this if I do some curving stuff.
    00:35:445 (5) - Move this note more in the middle of 4 and 1? For an even jump. Well the finish is a lot more accented than the vocal so that's why spacing is like this , sort of similar to why spacing of 00:14:972 is like that. I change it because it's just a difference of 0.2x, but here, it's much higher so I definitely don't want to do this.
    00:48:620 (4) - reverse this. This has a smoother transistion then having to go back down that up I've been thinking of changing this for a while so change in a different way the whole combo. I'll self mod it more later.
    00:49:026 (5) - then reverse this too if you reversed the first one. Again it will be a smoother transistion. This is fine to me (I changed this as mention in above mod, but I kept to the same concept), (7) points to (8), jump, (1) points to (2), make sense to the music to me.

Easy and Normal are fine to me.

Ty for mod!
MMzz

ikari_kyon wrote:

although you say that are random I can FC it very easily, I say it again, Im a noob taiko player and make simple taiko maps, the overmap has very simple patterns that make it play it very well and easy to FC
now comes the authentic me
The fact that you can FC it doesn't matter. Just because I said the beats are random doesn't mean it's hard.
It doesn't matter how the map is to YOU, it matters how it is the the WHOLE COMMUNITY.

Also, You don't need to go and mock me for trying to help you.
jossieP
chris, spboxer and BrokenArrow had moded it already
you are not the only on the community
so lets see what happen next
also if you think a map is wrong, you must help to the mapper to improve
just sayin "hey this is bad" dont help me a lot
sorry, that is the way I take this sort of "suggest"
thanks for your mod (Im not mocking here) really thanks

sorry for spam merchat ;_;
Frostmourne
Hi, from my queue

i_k's Taiko audio lead-in is 1000 but others are 0 , fix it

Sekai's Easy
about clap , just mention from my opinion
00:47:404 (1,2) - < this sounds good and is the best for this song
00:49:026 (3,4) - < but this is not
It should be same as this pic imo , just sometime that you can put cuz the music doesn't sound in this way

just in my opinion , you can choose it or not.
00:53:891 (1) - new combo here , easy diff should help player by frequently new combo
01:10:107 (3) - finish at the start sounds better
01:11:728 (1) - ^

Normal
00:14:363 (2) - whistle at the end ? it sounds nice with the vocal
00:15:985 (4) - ^
00:17:809 (2) - I would add whistle here too , the reason same as above but I won't add here 00:19:431 (4) - cuz there is no sound like this

Miya's Hard
fine

Insane
01:07:472 (4,5) - you use larger spacing in this song but this nearly touches each other, move (5) down a bit ? , y:192 is fine

Good Luck~ :P
Muya
[General]
Combo Color's 2 and 4, these is very similar colors.
either can you change to others color?

[Sekai's Easy]
00:24:296 (2,2) - a bit hidden reverse arrow. but maybe fine
01:08:485 (1,2,3) - you can looks more clean XD
SPOILER
http://osu.ppy.sh/ss/329727
316,192,68485,6,0,B|268:252|172:220|172:144,1,200,0|8
252,144,69701,1,0
188,96,70107,2,0,B|236:36|332:68|332:144,1,200,0|8

[Miya's Hard]
00:14:566 (4) - this finish is don't match.
00:17:809 (4) - ^ same

[Insane]
00:21:053 (6,1) - overlap here. fix is ​​easy
00:55:309 (1,3) - ^ same

Normal is fine.
difference last spinner's end.
can you fix to same?

Miya
:|
Unagree with you Muya, i think it's nice to have finish there.

But thank you for modding :)

and merchat, i think you should add a warning to the OP, since like Muya show, the video has adult/echi scenery on it. >.<
jossieP
@Frostmourne =_= read my lastest reply at least
Frostmourne

ikari_kyon wrote:

@Frostmourne =_= read my lastest reply at least
then , just ignore it :3
Shohei Ohtani
ANOTHER HENTAI OPENING OH MAN

Insane:
So this is really lacking in hitsounds. I know the original song doesn't have that much going on, but right now it's really boring to listen to because all I hear are just soft hitsounds. Especially in the beginning. Try adding soft whistles to make a subtle difference to make the map moe >3<~.
01:18:215 (1) - Extend this to the next large white tick and add a finish?

Hard:
Use hitnormal as your softclap for the kiai section
00:59:161 (6) - NC?
01:11:728 (6) - NC?

Normal:
00:08:485 (3) - A bit not moe. Make it look more like this :>~ http://puu.sh/y0BG
01:16:593 (1) - Extend to next large white tick and add finish?

Easy:
01:16:593 (1) - Extent to next white large tick and add finish

I felt this was probably one of my worser mods so if you want a re-mod feel free to do that and I'll re-mod it.
Topic Starter
merchat7
Sorry really busy on Thursday, I'll reply to all the mods on Friday.
Low
Picking up a random map to mod.

General

  1. Just to let you know - I can barely hear the whistle and the clap sounds even with headphones on very high volume. Because of this, I can't mod hitsounds and their consistency or else it would take me a long time of tediously clicking each and every note to see what hitsound they have. Then again, why would it matter? If I can't hear them, I'm sure that some/most other people can't either. :s
Sekai's Easy

  1. +1 OD. IMO, 1 for any stat is too low, even for an easy difficulty.
  2. 00:11:728 (3,4) - Align (3) for symmetry and blanket it with (4) neater. Here's an example.
  3. 00:45:782 - Add a note here and remove the break that follows it. The break seems short and awkward.
  4. 00:52:269 (3,4) - You could make the blanket between these two neater. Turn off distance snap and grid snap and rearrange it slightly.
  5. 00:53:891 (5) - The current combo is too long. Add a NC here to shorten it up and be more forgiving with the drain.
  6. 01:00:377 (2) - Currently asymmetrical. Take the end anchor and move it to the middle of where the slider end is. (http://puu.sh/y0NY)
  7. 01:09:701 (2,3) - You need to rearrange this blanket.
Pretty nice difficulty. Some of the patterns that I listed need work on symmetry and such.

Normal

  1. AR 4 seems to fit much better.
  2. 00:35:445 (1,3) - Odd overlap between these two sliders. The whole pattern is just crumpled and messy in general.
  3. 01:16:593 (1) - Silence the end of this spinner. Sound odd to have a hitsound.
Nicely constucted!

i_k's Taiko

  1. The background seems to be of seemingly low quality. Could you possibly find a high res image?
Miya's Hard

  1. 01:16:796 (1) - I don't think that anything in the music justifies a finish at the end of this spinner. If anything, it should be silent or very quiet. Nice work other than this!
Insane

  1. All the 1/4 notes at the beginning of the song until about 00:19:836 are not in the song and are completely overmapped. They don't fit at all. I highly suggest remapping them out with 1/1 or 1/2 notes. (You should also make the majority of the 1/2 notes quiet in volume since they are also quiet in the song.)
  2. 00:12:336 (7,8) - Had no idea that this was a jump. Plus, there shouldn't even be 1/4 notes.
Well, nicely done. Good luck.
Miya
I don't think that bad if i put finish on that end of the spinner. Because i think the rythim is still going, and doesn't silent yet. Plus, it lands on downbeat too which very fit for the finish sound. >.<

Thank you for the mod :3
Suimya
jossieP
I asked to merchat for that image and I always use 800x600 size image for my taiko bg
and that is the resolution of my posu client
Topic Starter
merchat7
Frostmourne
SPOILER

Frostmourne wrote:

Hi, from my queue

i_k's Taiko audio lead-in is 1000 but others are 0 , fix it
I don't understand why lot of people mention this, there is nothing wrong at all with inconsistency in lead-in when diff starts at different time
Normal
00:14:363 (2) - whistle at the end ? it sounds nice with the vocal Doesn't sound too good to me because no instrument here, make the whistle lose a bit of emphasis when instrument does play on (1) & (3) as well.
00:15:985 (4) - ^ ^
00:17:809 (2) - I would add whistle here too , the reason same as above but I won't add here 00:19:431 (4) - cuz there is no sound like this I guess you mean vocal here too, but really sound weird to me because there is no instrument backing it up :/

Insane
01:07:472 (4,5) - you use larger spacing in this song but this nearly touches each other, move (5) down a bit ? , y:192 is fine Well adjust to 1.4x distant snapping.

Good Luck~ :P

Muya
SPOILER

Muya wrote:

[General]
Combo Color's 2 and 4, these is very similar colors.
either can you change to others color? This is fine imo, they are not next to each other (there is combo 3 in between) and you can tell quite easily one is yellow and one is orange. I don't really see any other color that fits well so keeping this for now.

[Insane]
00:21:053 (6,1) - overlap here. fix is ​​easy Yep fixed both
00:55:309 (1,3) - ^ same

Normal is fine.
difference last spinner's end.
can you fix to same? Since it's Miya diff, should be fine as it's guest diff and we may have different opinion on where to end spinner.

CDFA
SPOILER

CDFA wrote:

ANOTHER HENTAI OPENING OH MAN

Insane:
So this is really lacking in hitsounds. I know the original song doesn't have that much going on, but right now it's really boring to listen to because all I hear are just soft hitsounds. Especially in the beginning. Try adding soft whistles to make a subtle difference to make the map moe >3<~. I really don't think high pitch whistle / bell sound fits well with this song, that's why I chose for closed hi hat as the custom whistle. The soft-hitnormal is also a closed hi hat sound so maybe they blend too much? But I think hearing soft-hitnormal with different loudness can be interesting as well (the custom whistle is a slightly louder sound with a different tone). As for the begin, I'm actually looking for a custom hitsound to follow for example the begin of this slider 00:06:864 (1). Looking for a hitsound like this. I remember hearing it somewhere before, but can't remember where. That's the only thing that I feel is missing from the hitsound.
01:18:215 (1) - Extend this to the next large white tick and add a finish? As mention, I want the spinner to be the same length as the last one to really emphasize that I'm following the vocal with the spinner here.

Normal:
00:08:485 (3) - A bit not moe. Make it look more like this :>~ http://puu.sh/y0BG Hmm, can't really agree because I use the scale tool and down size 00:06:864 (1).
01:16:593 (1) - Extend to next large white tick and add finish? Since I didn't do two spinners here, guess I'll do this

I felt this was probably one of my worser mods so if you want a re-mod feel free to do that and I'll re-mod it. Well, I did change the spinner and Easy is also changed, so your mod was still helpful, but if you want to remod, feel free!

Jacob
SPOILER

Jacob wrote:

Picking up a random map to mod.

General

  1. Just to let you know - I can barely hear the whistle and the clap sounds even with headphones on very high volume. Because of this, I can't mod hitsounds and their consistency or else it would take me a long time of tediously clicking each and every note to see what hitsound they have. Then again, why would it matter? If I can't hear them, I'm sure that some/most other people can't either. :s Well, you're the first to complain about this, only one other modder mention about hitsound and it only that I should use more whistle. So I'll await more opinion. Maybe it's hard to hear because the custom hitsound I use follow the same sound in the music like the clap following the bass drum in music. I just want the clap to compliment the drums in the music and not make them overpowering to all other sounds. As for whistle, I use a closed hi hat sound as I don't think any sort of bell sound / high pitch hi hat fit for a little variety in the soft-hitnormal volume (both soft-hitnormal and the custom whistle is a closed hi hat sound). Regarding whether I can hear hitsound, yes I can hear it fine (by this, I can tell the difference when there is no clap on a note and where there is one) and I can hear the whistle pattern that I'm doing with the closed hi-hat.
Normal

  1. AR 4 seems to fit much better.I really think ar 4 is more fitting for Normal below 4 stars. Nevertheless, the main reason is that Hard has ar 7, I do not think difficulty spread is nice if I do this.
  2. 00:35:445 (1,3) - Odd overlap between these two sliders. The whole pattern is just crumpled and messy in general. Only look messy in the editor imo, when I play this pattern, the feel, feel great. If you have a way to remove overlap, tell me through.
  3. 01:16:593 (1) - Silence the end of this spinner. Sound odd to have a hitsound. Change in an earlier mod
Nicely constucted!

Insane

  1. All the 1/4 notes at the beginning of the song until about 00:19:836 are not in the song and are completely overmapped. They don't fit at all. I highly suggest remapping them out with 1/1 or 1/2 notes. (You should also make the majority of the 1/2 notes quiet in volume since they are also quiet in the song.) There are definitely note on 1/4, please re listen as almost all 1/4 are following prominent sound in the music (they are even louder than the 1/2 tick sound). Also keep in mind, I do not think following vocal is overmap or following a quiet tick sound so if this what you mean, then I cannot agree, but I really do not understand why you say all the 1/4 are overmapped because I can clearly hear notes on the blue ticks. As for 1/2, hitsound are use for feedback when you hit a note, it isn't nice for gameplay to silent them. They are low enough volume to not be too loud here imo.
  2. 00:12:336 (7,8) - Had no idea that this was a jump. Plus, there shouldn't even be 1/4 notes Can clearly hear sound here, I'll assume it's some sort of extreme cases and say, audio driver issue if you can't hear anything here or you do not think following this sound is correct - in this case, I disagree.
Well, nicely done. Good luck.

Ty for mods! and ty for star CDFA!

@Miya
About the image that Muya gave. I don't consider the first image to be suggestive, but the second one can be questionable. I do not put the warning as 15/18+ video are unrankable. It depends on the mat/bat that mod this through. I'll leave this out for now for this reason. If there is a really major issue with the images, I can censor it as it's just a few frames, I already censor a part of this video already.
Poggo
hi all from my mod Q ^.^

Sorry but it's map very good ^^

Good luck with rank :P :P :P
Athena Tennos
A-tan's mod.....

[General]
♪~


[Sekai's Easy]
00:13:350 (1,2,1) - distance not uniform~
00:23:080 (1,2,1) - ^
00:34:431 (4,1,2) - ^
00:43:350 (2,3,4) - ^
↑↑↑↑↑↑↑↑↑↑↑↑↑↑The comparison of several prominent~

[Normal]
♪~

[Miya's Hard]
00:53:891 - nc?
00:54:296 - remove nc~
00:57:134 - nc?
00:57:539 - remove nc~
01:06:864 - nc?
01:07:269 - remove nc~

[Insane]
01:15:985 (4) - this rhythm have a little worry~i think~
maybe u can make like this~
or change SV~just this slider~xD~~~~~~~~~~~~~~~~~~~~~just suggestion~

Nice~song!~and mapst~
Star~~
Good Luck~
Miya
Sorry, nothing changed >.<
But thank you for the mod~
Suimya
fixed one spacing, thanks for modding :3

http://puu.sh/yTyB
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