@RBRat3: I demand more! That looks epic. Can you make a high res version of the white one which isn't clipped at the bottom?
I can do anything you want to it as long as its in the confines of my ram usage XDpeppy wrote:
@RBRat3: I demand more! That looks epic. Can you make a high res version of the white one which isn't clipped at the bottom?
i love youpeppy wrote:
I made this for my current wallpaper: http://puu.sh/wb3B
Nice!!, I wanted to glow it but the filter interacted on the glass too much turning the scene into a giant light bulb. Figured it was better off being applied by an external program.peppy wrote:
I made this for my current wallpaper: http://puu.sh/wb3B
Yes it is o.Opeppy wrote:
That is great stuff
my new wallpaper <3RBRat3 wrote:
I love your and also wallpaper RBRat13. That is amazing...friendok53 wrote:
i love youpeppy wrote:
I made this for my current wallpaper: http://puu.sh/wb3B
The time it took is not always relevant to the outcome, nor quality of a piece, sir.RBRat3 wrote:
Huh didn't expect 45min to be well received... anyways Thank You!!!
RBRat3 wrote:
Time is always relevant to the outcome, Its what you do within time that determines the outcome.
Spending more time on a piece doesn't necessarily make it a better piece of art. That of course, within logical boundaries, in the matter of how much work you're actually able to pull off within said time. An unrendered painting isn't necessarily worse then a fully rendered and processed one, irregardless of that the latter took a load more time. Unless you judge "art" based off the artists abilities, which is quite stupid, at the very least in my book.boat wrote:
what came out of the time spent is what mattress.
Well in my case thats what it practically translates into on how my work aesthetically appeals to myself (always garbage). As for how its received its not a major concern to me since everything I do is never final until I take it into some sort of production phase such as heat transfers, decals, sublimation, large format printing... Basically anything physical is where I consider it permanent since its no longer in an actively editable medium.boat wrote:
Spending more time on a piece doesn't necessarily make it a better piece of art.
niceRBRat3 wrote:
I'm still waiting for osu 3d j/k
Weeee!!!!
Wow, that's really neat.RBRat3 wrote:
I'm still waiting for osu 3d j/k
Weeee!!!!
img
Holy crap this is epic.RBRat3 wrote:
I'm still waiting for osu 3d j/k
Weeee!!!!
Definitely had another thought the first time I looked at thisRBRat3 wrote:
Project companion.... Brings good luck XD
oh youthose wrote:
Definitely had another thought the first time I looked at thisRBRat3 wrote:
Project companion.... Brings good luck XD
I can round it off... Just thought it kept things separate and made more sense for a ball to roll on rounded tracks instead of square onespeppy wrote:
The only issue I have is that the slider endpoint's radius doesn't match the track, like a badly-made skin :p.