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Kozato - 45nen no Yukizakura

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Topic Starter
Rewrite
This beatmap was submitted using in-game submission on 2012年5月30日 at 13:48:11

Artist: Kozato
Title: 45nen no Yukizakura
Source: BMS
Tags: kanon mjw5150 twice yukinohara
BPM: 170
Filesize: 13434kb
Play Time: 02:15
Difficulties Available:
  1. Another (5 stars, 472 notes)
  2. Beginner (2.14 stars, 146 notes)
  3. Hyper (4.98 stars, 396 notes)
  4. Standard (3.6 stars, 189 notes)
Download: Kozato - 45nen no Yukizakura
Information: Scores/Beatmap Listing
---------------
Mapset
Easy done by Twice
Standard done by mjw5150
Hyper done by Kanon
Another done by myself ( Sorry for my terrible mapping skill QAQ )
StoryBoard and Skin are made by yukinohara
cmn_891127
……又开坑……
Mystica
Kozato!!!
Topic Starter
Rewrite
>cmn_891127
我万年做一张图啊~你都还抱怨
>Mystica
Thx for your star!!!!!! XD~
Regou
From #modreq

[Insane]
00:09:186 (6) - 這個可以放下去一點
00:46:598 (6,7) - 老實說不太喜歡這種擺法, 很難看的見,這兩個最少放出去一點吧...
00:48:363 (3,4) - ^
00:51:362 - 在這裡可以加個1/8 slider
01:01:068 (5) - NC
01:01:774 (9) - NC
01:42:186 - 加1/8 slider
02:01:951 (8) - NC

[Hyper]
00:21:539 (2) - Ctrl+R
00:47:657 (1,2) - 這種antijump可能有點confusing,改掉吧
00:48:715 (1,2) - ^
02:12:362 (1) - NC
02:13:421 (1) - Remove NC

[Normal]
Clear~

[Beginner]
00:22:245 (1) - 不用silence這個slider開端那裡吧
01:04:245 (8,1) - 2 grid right

SB做的很好呢>< star

咦你不就是剛剛在我的queue晚了post result的那個人嘛!!!???算了,反正都mod了...
Twice_old
SPOILER

Regou wrote:

From #modreq

[Insane]
00:09:186 (6) - 這個可以放下去一點
00:46:598 (6,7) - 老實說不太喜歡這種擺法, 很難看的見,這兩個最少放出去一點吧...
00:48:363 (3,4) - ^
00:51:362 - 在這裡可以加個1/8 slider
01:01:068 (5) - NC
01:01:774 (9) - NC
01:42:186 - 加1/8 slider
02:01:951 (8) - NC

[Hyper]
00:21:539 (2) - Ctrl+R
00:47:657 (1,2) - 這種antijump可能有點confusing,改掉吧
00:48:715 (1,2) - ^
02:12:362 (1) - NC
02:13:421 (1) - Remove NC

[Normal]
Clear~

[Beginner]
00:22:245 (1) - 不用silence這個slider開端那裡吧 我还是觉得消音比较好OAO 毕竟那里没音乐
01:04:245 (8,1) - 2 grid right fix
SB做的很好呢>< star

咦你不就是剛剛在我的queue晚了post result的那個人嘛!!!???算了,反正都mod了...

Download: Kozato - 45nen no Yukizakura (LoliSora) [Beginner].osu
Topic Starter
Rewrite
>Regou
Thx for your star and mod~ fixed!
Mystica
部份音效建議 其實感覺配上風鈴和s-w可以做出更多變化啊
(未完成 如果有需求可以ingame找我 我做完傳你

Download: Kozato - 45nen no Yukizakura (LoliSora) [Testsu].osu
pieguyn
hi there :)

General:

-in Beginner, Normal, and Another, move the timing section at 02:17:568 1/4 later o.o

Beginner: fine

Normal:

02:13:421 (2) - add clap?

Hyper:

-AR7 for hard diff?

00:23:480 (1) - too close to (5)
00:32:480 (3) - move it a bit farther away from (2), so that (1,2,3) are spaced evenly? flows better IMO :?
00:56:833 (1,2,3) - space these closer? spacing it this far out might be a bit hard for a hard o.o
01:05:216 (1) - seems a bit far away from (3)... seems like a 1/2 imo, perhaps move it closer?
01:38:480 (2) - add NC?
01:53:304 (1) - maybe move it left a bit? seems a bit much for a hard imo...
02:03:892 (4) - add NC
02:12:362 (6) - add NC
02:13:421 (1) - remove NC

Another:

00:37:068 (6) - NC? or maybe add NC on (7)?
00:51:362 - add a repeat slider here? http://puu.sh/vx0f
01:27:892 (5) - add NC
01:31:068 (7) - add NC here, or on (8)?
01:34:245 (7) - add NC
01:34:421 (1) - remove NC
01:37:421 (6) - add NC?
01:42:186 - same as 00:51:362
02:01:951 (8) - add NC
02:04:951 (7) - ^

nice map :)
Topic Starter
Rewrite
>pieguy1372
Thanks for your mod! fix :)
Leorda
NI HAO

[Beginner]
* AR +1?

00:28:598 (3,4) - Can you add an object between this object? It feels empty for me...
01:20:833 - Add note here to make timing pattern like 01:24:715 (4)


[Normal]
* Remove the LetterboxInBreaks for consistency on each diff


[Hyper]
* Remove the LetterboxInBreaks for consistency on each diff

01:41:657 (1) - Make a slider like this? http://osu.ppy.sh/ss/321433


[Insane]
00:29:303 (4) - Why finish on head slider?
00:51:362 - Add slow slider or 1/4 repeating slider for follow banjo?


Good luck~
Topic Starter
Rewrite
>Leorda
Fix. Thanks for your mod!
[CSGA]Ar3sgice
Topic Starter
Rewrite
>[CSGA]Ar3sgice
原来是takos的,这梗偏难了点
Niva
Hi LoliSora~
IRC modded a long time ago lol, time to mod the other three diffs~

SPOILER
18:00 <LoliSora> : I'm coming
18:02 <Niva> : aaaah sorry for my lateness orz >_< my mother called me
18:02 *Niva is listening to Kozato - 45nen no Yukizakura
18:02 <Niva> : it's downloaded now :D
18:03 <LoliSora> : lol
18:03 <LoliSora> : That's fine
18:03 <LoliSora> : oh, you're only 17
18:03 <Niva> : o.o?
18:03 <Niva> : do you think how old I am >_<
18:04 <LoliSora> : You're a college student in my mind ( I don't know that before, just a guess
18:04 <Niva> : ah... many people said that, idk why >_<
18:04 <LoliSora> : Orz....
18:05 <LoliSora> : Just feel about you're ripe enough
18:06 <Niva> : err... o.o
18:06 <Niva> : first
18:06 <LoliSora> : Oh!
18:06 <Niva> : there's this file : Kozato - 45nen no Yukizakura (LoliABC).osb
18:06 <LoliSora> : ....hmmmm
18:06 <LoliSora> : hahahah~
18:06 <Niva> : LoliABC o.o
18:07 <LoliSora> : Hmmm......don't tell the truth for ppy
18:07 <LoliSora> : XD
18:07 <Niva> : :D
18:08 <Niva> : idk... i'm still thinking about enddoor-l and enddoor-r.jpg
18:08 <Niva> : I know it's ending on 138997 already, but...
18:09 <Niva> : idk how to explain... it crashes with the bg in the end o.o
18:09 <LoliSora> : lol
18:09 <Niva> : uh... don't mind that :D
18:09 <LoliSora> : Anyway....I'm not the creator of this SB lol
18:10 <LoliSora> : I'll tell him about that
18:10 <Niva> : oh... okay
18:10 <Niva> : ~
18:10 <Niva> : anyway... you don't need lead-in 2000 lol, 1000 is enough
18:10 <LoliSora> : OK!
18:10 <Niva> : also I'm thinking about using this preview time : PreviewTime: 102098 :D
18:11 <Niva> : hmm, now...
18:11 <LoliSora> : en! let me fix the code
18:11 <Niva> : oh ok~
18:11 <LoliSora> : now?
18:12 <Niva> : 00:01:068 (1) - why whistle+clap here, not finish instead :3
18:12 <Niva> : oh, finish + clap fits more imo xD
18:12 <LoliSora> : Ok!
18:13 <LoliSora> : I'm sick at hitsound and NC
18:14 <Niva> : you can use the music to aid hitsounding, actually...
18:14 <Niva> : for example, if you listen to the music on 00:03:186 (1,2,3,4) - here
18:15 <Niva> : the instrument hits high note on (1)'s start, (2), and (4)'s start
18:15 <Niva> : there's where your custom clap fits~ xD
18:15 <LoliSora> : let me do that
18:16 <LoliSora> : Hmmm, but not strong enough
18:16 <Niva> : yep...
18:17 <Niva> : 00:07:068 (8) - copy-paste (5) here and CTRL+R? xD
18:18 <LoliSora> : XD
18:18 <LoliSora> : of course a lazy way
18:18 <LoliSora> : I always overlap the preview position
18:18 <Niva> : :D
18:19 <LoliSora> : previous =.=
18:19 <LoliSora> : OMG...
18:19 <Niva> : 00:10:598 (6) - stack the start with 00:09:186 (6)'s start? xD
18:20 <Niva> : (the jump here is basically easy to catch)
18:20 <LoliSora> : OK!
18:20 <LoliSora> : yes!
18:20 <Niva> : 00:11:657 (1,2,3,4,5,6,7) - this is quite random o.o
18:21 <LoliSora> : Hmmm, yes....I don't know, just feel it can be easy to pass
18:21 <LoliSora> : or a smooth playing?
18:21 <Niva> : yep, let me try to do something with this though
18:22 <LoliSora> : OK!
18:22 <Niva> : http://osu.ppy.sh/ss/310339 ?
18:22 <Niva> : can't think of any better ideas lol :D
18:23 <LoliSora> : OK!
18:23 <LoliSora> : let's move it
18:24 <Niva> : well, if you want to keep the "randomness" it's fine as well though, it's still rankable and not hard to read :D
18:25 <LoliSora> : XD
18:25 <LoliSora> : I just try to play itXD
18:25 <Niva> : 00:14:833 (1) - remove the hitsounds on slider start?
18:25 <Niva> : to let it same with 00:13:773 (2) -
18:26 <LoliSora> : 00:13:773 (2) -
18:26 <LoliSora> : no hitsound here
18:27 <Niva> : yep~ so that's why it's better to remove on 00:14:833's start xD
18:27 <Niva> : ...imo xD
18:27 <LoliSora> : lol
18:27 <LoliSora> : OK
18:29 <Niva> : 00:21:009 (4) - whistle here should be on 5's start imo xD
18:31 <LoliSora> : OK!
18:31 <Niva> : 00:27:185 (5) - I'd add a slight curve here to let it flow together with (6)...
18:31 <Niva> : it'll flow better with (9) as well~
18:32 <LoliSora> : then up a little
18:32 <Niva> : yep~
18:33 <Niva> : 00:29:833 (5,6,7) - this is just my idea... because (7) almost touches (4), I think you can arrange like this:
18:33 <Niva> : http://osu.ppy.sh/ss/310347
18:33 <Niva> : it's good with AR9 anyway~
18:35 <LoliSora> : http://osu.ppy.sh/ss/310351
18:35 <LoliSora> : ....just a bad internet
18:35 <Niva> : oh...
18:35 <Niva> : 00:34:598 (6) -
18:35 <Niva> : is this... 1/8? not really sure...
18:35 <Niva> : it's just not 1/4 I guess
18:36 <LoliSora> : yes
18:36 <Niva> : anyway.... here's what I said when you got disconnected : http://osu.ppy.sh/ss/310357
18:37 <LoliSora> : it's 1/8 patten
18:37 <Niva> : ^^
18:37 <LoliSora> : let those player get more score!
18:40 <Niva> : 00:40:068 (1) - i think it's better to put this in the center of 1,2,3,4,5 lol
18:41 <LoliSora> : nice
18:41 <Niva> : 00:40:951 (6) - put this below 00:39:892 (5) - so the star pattern is completed
18:41 <Niva> : and put 00:41:127 (7) - in the center of 2,3,4,5,6 (:
18:43 <Niva> : ------------------------
18:43 <Niva> : 00:42:362 (1,2,3) - as this is another 1/8 part, I think this will be better:
18:43 <Niva> : http://osu.ppy.sh/ss/310363
18:47 <LoliSora> : OK
18:47 <LoliSora> : all done
18:47 <LoliSora> : have test
18:48 <Niva> : oh, ok~
18:48 <Niva> : anyway 00:47:657 (1,2,3) - not sure if this is rankable orz >_<
18:49 <Niva> : 00:51:186 (9) - i personally don't like the silence here... imo using a slow slider here (maybe 0.75x) plays better~
18:50 <LoliSora> : then
18:50 <LoliSora> : until00:51:186 (9) - ?
18:51 <LoliSora> : because here is 1/8
18:51 <LoliSora> : so I just try to ignore it
18:51 <Niva> : no, I mean... use slow slider from 00:51:186 to 00:51:892
18:51 <Niva> : with 0.75 inherit section~
18:52 <Niva> : 01:00:362 (11) - add nc here, remove nc on 01:01:421 (1) lol xD
18:53 <Niva> : 01:08:833 - drag the break here? xD
18:54 <LoliSora> : pretty long slider
18:54 <LoliSora> : 0.75
18:54 <LoliSora> : let me find a way to set it
18:54 <Niva> : yeah~ it's optional though, I just personally it's better instead of silence >_<
18:56 <Niva> : ---------------------------------
18:56 <Niva> : 01:21:539 (1) - hitsound should be like this:
18:56 <Niva> : clap on slider's end
18:56 <Niva> : 01:22:421 (2) - clap here
18:56 <Niva> : 01:22:598 (3) - finish on start, clap on end
18:57 <Niva> : 01:23:480 (x) - Add note with clap here if you want, and add finish on 01:23:657 (1)'s start~
19:00 <LoliSora> : OK
19:00 <Niva> : 01:31:598 (9,10) - should be like this imo : http://osu.ppy.sh/ss/310381
19:01 <Niva> : 01:37:421 (6) - you don't need clap on the sldier's end here, the music goes silent here
19:01 <Niva> : 01:41:657 (4) - hmm, imo it's better to add a new combo here to let players know this is a slowdown slider...
19:05 <Niva> : 01:47:304 (4,5) - again it's quite random here.. try this? http://osu.ppy.sh/ss/310387
19:07 <Niva> : 01:50:304 (1,6) - try this maybe? will be fancier imo : http://osu.ppy.sh/ss/310390
19:08 <Niva> : 01:59:083 (1) - i think you can still map this 1/8 here, end the 1/8 slider on 01:59:568
19:09 <Niva> : with that, you can try to add a gradual volume increase on the 1/8 slider~
19:09 <Niva> : 02:07:598 (7) - stack below (4) instead to make this part tidier?
19:10 <Niva> : also, on this sequence the claps should be on 02:07:069 (4,7)
19:11 <Niva> : 02:14:480 (3) - why whistle here? Finish is better imo because of the finish you used on 02:12:362 (3) -
19:11 <Niva> : and finally, 02:15:539 (1) -
19:11 <Niva> : start the spinner 1/4 later and add a note with custom clap here ^^
19:12 <Niva> : ...that's it >_<
19:12 <LoliSora> : Thx!!!!!
19:12 <LoliSora> : a lot
19:12 <Niva> : :D
19:12 <LoliSora> : I just fix here01:50:304 (1,6) -
19:12 <LoliSora> : too much mod at same time
19:12 <Niva> : ah... >_<

[General]

IRC Modded above~

[Beginner]

  1. 00:07:421 (3) - idk... I prefer a 2/1 long slider here (you can just simply encircle (4)'s start here) because imo you need a slider tick on 00:77:774 - not a must, though~
  2. 00:12:715 (4) - Add clap on slider's end here? (because previously you had clap on 00:08:480 (4)'s end)
  3. 00:15:892 (3) - Again here, it's strongly recommended to add a finish here because you have a finish on your previous (3)'s start~
  4. 00:18:009 (1,2) - (optional) Move both few grids down so (1,2,3) forms a perfect triangle?
  5. 00:22:245 (1) - I like your idea to use a 20% volume here, but really consider to add a finish on slider's start here - it will bring up some good accent (:
  6. 00:24:362 (4,5) - Hmm, I think it's better to use a consistent hitsound here, I suggest to use finish on slider's start, clap on repeat, and clap on end to both slider to give more power to this part xD
  7. 00:27:539 (2,3) - I personally dislike how this long straight slider will flow in play mode... Maybe use a tilted slider wave here to create a better flow?
  8. 00:36:009 (2) - Add whistle on slider's start here, as you already have a whistle on (4)
  9. 00:40:245 (3) - (optional) Curve it slightly to the left so (3,4) will face to an opposite direction? Would be cute and flow better imo :3
  10. 00:41:304 (4,1,2,3) - Add a gradual volume increase here? (simple one such as 55 -> 60 -> 65 -> 70 would do enough - just make sure it ends in 70%)
  11. 00:43:068 (2,3) - (optional) Perhaps combine these two into a single slider? It will flow better imo, because it reflects (4)'s shape~
  12. 00:47:657 (1) - It is strongly recommended to use finish on slider's start here, as you have a finish on your previous (2)
  13. 00:58:245 (2,3) - Is it intentional to put (3) slightly higher than (2) here? To make (3) perfectly placed beside (2), just hold SHIFT while placing (3)~
  14. 01:01:068 (2,3,4,5,6,7) - Hmm, I personally think it's better to put (4,5) away from (1) to avoid (1)'s comboburst overlaps (4,5) in play mode, you can just simply arrange like this though:
  15. 01:08:833 - Drag break here~
  16. 01:17:304 (1) - Reset the inherit volume to 70% here (around ~60% is fine, but 45% is just too low imo) - also, refer to my suggestion on 00:58:245 about (1,2) xD
  17. 01:31:068 (2,3,4,1) - (optional) imo this square can be tilted to make it flow better... All you have to do is select all, rotate ~25° selection centre, and revert to its original position using (2) as your reference~
  18. 01:44:833 (3) - Move this few grids lower? This will make (3) acts as a "bridge" from (2) to (4), thus increases flow xD
  19. 01:48:009 (3) - (optional) I think you can face the slider's end upward instead of right, this is to avoid clustering with (4)'s path~
  20. 01:51:186 (1) - Stack perfectly to (4)'s end, or move it further from (4)'s end - stacking this half below (4)'s end will obscure this note's start position because (4)'s comboburst covers this note's start... About the placement, I think you can just arrange like this:
  21. 01:54:362 (5) - Copy-paste from (4), CTRL+H, and CTRL+R here for perfect symmetry?
  22. 02:08:127 (1,2,3,4,1,3,4) - I strongly recommend to add finish instead of whistle to every slider's start - whistle isn't powerful enough for this part imo~
  23. 02:13:421 (3) - (optional) For flow, perhaps move this more to the bottom-left (x:318 y:359)? If you do this, don't forget to adjust (4)'s position xD
[Normal]

-> (optional) HP Drain -1? I personally feel the difficulty setting will be more balanced this way~
-> Also, feels weird that this diff has no Finish at all... Your hitsound is pretty much consistent already, yes, but some parts like the chorus' start (00:51:892 and 01:42:715) is good for a finish imo (they can emphasize that part's start :3)

  1. 00:04:245 (3) - Minor stuff, but perhaps try to make this symmetrical in the center? (x:158 y:317 for this note - adjusting (2) won't be that hard~)
  2. 00:08:480 (3) - Hmm, it's quite weird for me having this suddenly faced downward (especially remembering your previous sliders were faced leftward or rightward)... Rotate this 90° to make this face rightward would fix this~
  3. 00:19:068 (2) - If you listen to the song carefully, actually the song hits high note on the repeat instead of the end, so maybe move the clap on slider's end to the repeat?
  4. 00:21:186 (2,3) - Add a gradual volume increase here?
  5. 00:23:304 (2) - Same as 00:19:068
  6. 00:36:715 (1,2,3) - Try to curve these three more - currently it's quite unclear whether this is curved or not, I suggest to move (2) to x:99 y:232 and move (3) more to the lower-left to emphasize the curve here~
  7. 00:43:421 (1) - Hmm, I personally dislike how this slider's repeat almost touches 00:45:892 (4)... I know this isn't a big problem, but you still have a lot of playfield in the left >_<
  8. 00:50:833 (4,6) - Add clap on (4) to keep your clapping consistent - also, add clap on (6) also if you want, it fits~
  9. 01:05:657 (3) - (optional) Curve this to the left instead? I personally feel it will flow better to your next (1)...
  10. 01:06:715 (1,2,3,4) - Perhaps use a less narrow angle to increase flow here?
  11. 01:18:362 (3,4,1) - Move (4) upward or downward a bit, so there will be an arc formed here?
  12. 01:22:598 (2) - I think you can move this downward a bit to increase flow here - yes, it might not follow the proper distance snapping, but it's barely noticeable while it highly increases flow~
  13. 01:30:892 (2) - (optional) Move upward, so there will be an arc here?
  14. 01:33:186 (4) - Try to arrange like this to avoid (2)'s comboburst blocking this slider's path? With this arrangement, you can also stack (2)'s end to (4)'s end like this:
  15. 01:39:539 (3,4) - I personally feel the clap should be on (3)'s start and (4) instead on (3)'s end because of how the instrument sounded here, but it's not a must~
  16. 01:40:598 (5) - (optional) Because (3) is slightly curved, it's not a bad idea imo to slightly curve (5) as well to the right~ It gives a good flow with (4) as well (:
  17. 01:50:833 (6) - Maybe move this to x:273 y:324 to let (1) be encircled perfectly?
  18. 01:58:245 (3,4,5) - Alter to a repeating slider? In play mode, stack will ruin your symmetry in (1,2,3) you're aiming - while repeating slider won't (:
...I'll mod Hyper tomorrow lol, LoliSora asked me to post this although I'm not finished yet >_<
Topic Starter
Rewrite
>Niva
Thank you~ let me fix it in the daytime XD~
You know...too much think I need fix from your mod~and I'll get up early, so I don't have enough time to do that QAQ
Twice_old
._. oh my god, so many things I need to fix it
AIR315
Hello~ :)

[Beginner]

Resnap All Notes~

HP+1 & OD+1

[Normal]

Resnap All Notes~

AR+1 & OD+1

00:25:951 (3,4) - 用slider代替?

00:36:715 (1,2) - ^

01:50:657 (5,6) - ^

01:58:245 (3,4,5) - ^

[Hyper]

Resnap All Notes~

HP-1 & AR-1 & OD-1

01:41:127 (5,6,7) - 把這三個note排在跟01:40:598 (2,3,4)一樣的位置?(連續兩個相同位置的三角形......)

02:03:186 (3) - 有點不好看lol......

02:15:539 (1) - 到02:17:657結束?

[Another]

Resnap All Notes~

HP+1(這樣分數比較高:33......)

結束~

SB做的很棒~

音效做的也不錯~

祝早日Ranked~

Good Luck~


因為沒KD所以就不射星了......(反正你也+8了XD)

(Red=一定要改的,Blue=強烈建議你改的,Black=建議而已)
Topic Starter
Rewrite
[Niva's Mod]

[General]

IRC Modded above~

[Beginner]

  1. 00:07:421 (3) - idk... I prefer a 2/1 long slider here (you can just simply encircle (4)'s start here) because imo you need a slider tick on 00:77:774 - not a must, though~ keep~
  2. 00:12:715 (4) - Add clap on slider's end here? (because previously you had clap on 00:08:480 (4)'s end)Fix!
  3. 00:15:892 (3) - Again here, it's strongly recommended to add a finish here because you have a finish on your previous (3)'s start~Fix!
  4. 00:18:009 (1,2) - (optional) Move both few grids down so (1,2,3) forms a perfect triangle?Fix!
  5. 00:22:245 (1) - I like your idea to use a 20% volume here, but really consider to add a finish on slider's start here - it will bring up some good accent (:Fix!
  6. 00:24:362 (4,5) - Hmm, I think it's better to use a consistent hitsound here, I suggest to use finish on slider's start, clap on repeat, and clap on end to both slider to give more power to this part xDFix!
  7. 00:27:539 (2,3) - I personally dislike how this long straight slider will flow in play mode... Maybe use a tilted slider wave here to create a better flow?Fix!
  8. 00:36:009 (2) - Add whistle on slider's start here, as you already have a whistle on (4)Fix!
  9. 00:40:245 (3) - (optional) Curve it slightly to the left so (3,4) will face to an opposite direction? Would be cute and flow better imo :3Fix!
  10. 00:41:304 (4,1,2,3) - Add a gradual volume increase here? (simple one such as 55 -> 60 -> 65 -> 70 would do enough - just make sure it ends in 70%)Fix!
  11. 00:43:068 (2,3) - (optional) Perhaps combine these two into a single slider? It will flow better imo, because it reflects (4)'s shape~Fix!
  12. 00:47:657 (1) - It is strongly recommended to use finish on slider's start here, as you have a finish on your previous (2)Fix!
  13. 00:58:245 (2,3) - Is it intentional to put (3) slightly higher than (2) here? To make (3) perfectly placed beside (2), just hold SHIFT while placing (3)~Fix!
  14. 01:01:068 (2,3,4,5,6,7) - Hmm, I personally think it's better to put (4,5) away from (1) to avoid (1)'s comboburst overlaps (4,5) in play mode, you can just simply arrange like this though:Fix!
  15. 01:08:833 - Drag break here~Fix!
  16. 01:17:304 (1) - Reset the inherit volume to 70% here (around ~60% is fine, but 45% is just too low imo) - also, refer to my suggestion on 00:58:245 about (1,2) xDFix!
  17. 01:31:068 (2,3,4,1) - (optional) imo this square can be tilted to make it flow better... All you have to do is select all, rotate ~25° selection centre, and revert to its original position using (2) as your reference~Fix!
  18. 01:44:833 (3) - Move this few grids lower? This will make (3) acts as a "bridge" from (2) to (4), thus increases flow xDFix!
  19. 01:48:009 (3) - (optional) I think you can face the slider's end upward instead of right, this is to avoid clustering with (4)'s path~Fix!
  20. 01:51:186 (1) - Stack perfectly to (4)'s end, or move it further from (4)'s end - stacking this half below (4)'s end will obscure this note's start position because (4)'s comboburst covers this note's start... About the placement, I think you can just arrange like this:Fix!
  21. 01:54:362 (5) - Copy-paste from (4), CTRL+H, and CTRL+R here for perfect symmetry?Fix!
  22. 02:08:127 (1,2,3,4,1,3,4) - I strongly recommend to add finish instead of whistle to every slider's start - whistle isn't powerful enough for this part imo~Fix!
  23. 02:13:421 (3) - (optional) For flow, perhaps move this more to the bottom-left (x:318 y:359)? If you do this, don't forget to adjust (4)'s position xDFix!
Topic Starter
Rewrite

Niva wrote:

[Normal]

-> (optional) HP Drain -1? I personally feel the difficulty setting will be more balanced this way~
-> Also, feels weird that this diff has no Finish at all... Your hitsound is pretty much consistent already, yes, but some parts like the chorus' start (00:51:892 and 01:42:715) is good for a finish imo (they can emphasize that part's start :3)

  1. 00:04:245 (3) - Minor stuff, but perhaps try to make this symmetrical in the center? (x:158 y:317 for this note - adjusting (2) won't be that hard~)
  2. 00:08:480 (3) - Hmm, it's quite weird for me having this suddenly faced downward (especially remembering your previous sliders were faced leftward or rightward)... Rotate this 90° to make this face rightward would fix this~
  3. 00:19:068 (2) - If you listen to the song carefully, actually the song hits high note on the repeat instead of the end, so maybe move the clap on slider's end to the repeat?
  4. 00:21:186 (2,3) - Add a gradual volume increase here?
  5. 00:23:304 (2) - Same as 00:19:068
  6. 00:36:715 (1,2,3) - Try to curve these three more - currently it's quite unclear whether this is curved or not, I suggest to move (2) to x:99 y:232 and move (3) more to the lower-left to emphasize the curve here~
  7. 00:43:421 (1) - Hmm, I personally dislike how this slider's repeat almost touches 00:45:892 (4)... I know this isn't a big problem, but you still have a lot of playfield in the left >_<
  8. 00:50:833 (4,6) - Add clap on (4) to keep your clapping consistent - also, add clap on (6) also if you want, it fits~
  9. 01:05:657 (3) - (optional) Curve this to the left instead? I personally feel it will flow better to your next (1)...
  10. 01:06:715 (1,2,3,4) - Perhaps use a less narrow angle to increase flow here?
  11. 01:18:362 (3,4,1) - Move (4) upward or downward a bit, so there will be an arc formed here?
  12. 01:22:598 (2) - I think you can move this downward a bit to increase flow here - yes, it might not follow the proper distance snapping, but it's barely noticeable while it highly increases flow~
  13. 01:30:892 (2) - (optional) Move upward, so there will be an arc here?
  14. 01:33:186 (4) - Try to arrange like this to avoid (2)'s comboburst blocking this slider's path? With this arrangement, you can also stack (2)'s end to (4)'s end like this:
  15. 01:39:539 (3,4) - I personally feel the clap should be on (3)'s start and (4) instead on (3)'s end because of how the instrument sounded here, but it's not a must~
  16. 01:40:598 (5) - (optional) Because (3) is slightly curved, it's not a bad idea imo to slightly curve (5) as well to the right~ It gives a good flow with (4) as well (:
  17. 01:50:833 (6) - Maybe move this to x:273 y:324 to let (1) be encircled perfectly?
  18. 01:58:245 (3,4,5) - Alter to a repeating slider? In play mode, stack will ruin your symmetry in (1,2,3) you're aiming - while repeating slider won't (:
Fix all of those things in N.
Thanks for your modding!
Topic Starter
Rewrite
>AIR315
谢谢mod了啊,不过看你都是setting的mod,暂时没改了,觉得还合适,尤其是那another HP8太坑了。。。
DJPop
m4m


~General~
- SB is epic :)
- Try looking for a custom sound for slider tick, default one doesn't much fit to the song
- It's better if spinners are silent, do the following :
→ Make 4 copies of soft-sliderslide.wav
→ Rename to spinnerspin.wav, spinnerbonus.wav, normal-hirnormal.wav, soft-sliderslide2.wav
→ Use N:C1 sample to silence spinner's hitsound
- Extend the length of 完 door for at least 3 seconds


~Beginner~
- Shouldn't use stacks in easiest diff, they're covered by hitbursts and newbie players could have problem reading them
00:01:068 (1,2,3,4) - stack is not a good idea, try making a pattern
00:22:245 (1) - why did you lower volume here?
02:15:539 (1) - silence its hitsound

~Normal~
02:15:539 (1) - silence its hitsound

~Hyper~
01:41:127 (1) - NC
02:15:539 (1) - silence its hitsound

~Another~
00:37:421 (1) - no NC
00:37:598 (2) - NC
02:15:539 (1) - silence its hitsound
Topic Starter
Rewrite
>DJPop
Thanks for your mod :3 fix!
DarknessAngel
yukinohara教我做SB
Topic Starter
Rewrite
咦,这不是E控君么 射星星不浪费么~
Niva
Hi again LoliSora~

Here's mod for Hyper, as promised :3

[Hyper]

  1. 00:01:068 (1) - Hmm, whistle on slider's start here isn't bad, but I prefer finish because your finish sound is stronger here...
  2. 00:03:892 (1) - (optional) Because your previous (4) is curved upward, maybe curve this downward as well (to create an antagonistic effect here)?
  3. 00:10:068 (2) - Split into a circle + 1/2 slider? The song doesn't continue its 1/1 here...
  4. 00:16:068 (2) - Add clap here? (previously you had a clap on 00:11:833 (2), I think it's better to add also here for consistency)
  5. 00:20:657 (2) - I think it's better to stack this slider's end to (3)'s start instead... Stacking to (3)'s end isn't a good option because forcing it to stack perfectly will cause this touching (1) while your current stacking makes this slider's end not covered perfectly with (3)'s comboburst >_<
  6. 00:21:186 (1,2,1,2) - (optional) I personally disliked how the first (1,2) flows here... Maybe arrange them into a slider fan like this?
  7. 00:24:362 (1,2,3,4,5,6) - This one also, you can just drag (2) and (4) further to create a fan formation here, it plays fancy :3
  8. 00:25:774 (3) - Add clap here? It will tell player where the triple ends~
  9. 00:29:657 (1) - (optional) CTRL+R this slider to create a small jump with (2)?
  10. 00:32:833 (1,2,3,4,5,6) - Another optional thing here, because your next (1,2,3) is patterned I think it would be better if you used a more recognizable pattern here... This is just my suggestion, though >_<
  11. 00:37:068 (3,1) - Add clap on both slider's start, because you added clap previously on 00:36:010 (4)'s start
  12. 00:43:774 (1,2) - Try to make (1,2,1) and (2,1,2) in a straight line here? For example, 00:43:774 (1) should be on x:209 y:339 - adjusting (2) won't be that hard~
  13. 00:49:774 (1,2) - Move few grids right (or upper-right) so (1,3,1)'s spacing becomes equal? Will be more intuitive this way imo (:
  14. 00:56:833 (1,2,3) - I highly recommend to move (1) further from your previous slider's start - when I playtest this map, I missed here because of the uneven spacing >_<
  15. 01:03:186 (3,1,2) - Again, for the slowdown part like this it will be more intuitive if these three is spaced equally - for this case, you just need to move 01:03:892 (1) to x:476 y:138 xD
  16. 01:07:774 (1) - I can still hear a note here. Perhaps add a circle here and start the spinner 1/4 after?
  17. 01:22:245 (2) - Place this more upward? This will avoid clustering with 01:20:480 (3)'s comboburst :3
  18. 01:28:951 (4) - (optional) I think it will be good if you can put this slider's half cutted by (3)'s end lol, but this is purely optional~
  19. 01:33:539 (2) - CTRL+R this to create a small jump with (3)?
  20. 01:36:010 (5) - Uh, remove the clap on slider's end maybe? It kinda sounded out of place...
  21. 01:45:892 (5,6,1) - In any way, this is really similar to 1/4 triples (although they're actually 1/2 triples) - well, actually no need to change this because it flows good already, but for intuitivity I'd rather stack (6) above (1)'s start >_<
  22. 01:51:186 (1,2) - This also, looking at your previous (2,3)'s shape, I highly recommend to CTRL+R one of this (I prefer (2) though)
  23. 01:58:598 (1) - Again, I can still hear the song here. Add a circle here and start the spinner 1/4 after?
  24. 02:00:010 (1) - (optional) I'm not a big fan of putting post-spinner circles directly on the center actually... Spinner's comboburst will cover this note in play mode, but no need to change anything lol (it's just my opinion >_<)
  25. 02:05:127 (2) - Hmm, I don't really get the rhythm here to be honest, although it plays good but it will definitely fit the song more to use a slider + circle 1/2 after~
  26. 02:15:539 (1) - Silence this spinner's end, as the other difficulties did? Also add a circle on slider's start here and start the spinner 1/4 later if you want (as I previously suggested) xD
[Another]

IRC Modded from the log above~

I love this Hyper :3 :3
Good luck, LoliSora :3
Topic Starter
Rewrite
>Niva
Really thanks for your mod :3
Let me take some time to fix that !
Mystica
我音效大概加到00:51:892而且只是你自定的clap
你可以大概根據參照加後面同時還有太鼓音的使用也參照前面
大概加完可以PM或者ingame找我我繼續幫你看.
(主要偷懶了跪

Download: Kozato - 45nen no Yukizakura (LoliSora) [Sound Part].osu
Topic Starter
Rewrite
谢谢了~白天改好就上传
Katsuri
[general]
you need to full-submit your map due to problems in download link, i get the map not updated at all.
the size of your folder is greater than 10mb, the maximum allowed to maps without video, try reducing a bit the size of some files..
nice sb and map

[another]
01:45:539 (6) - this note is a bit hidden by note combo burst, try to move it a bit like this.
maybe you want to set tick rate to 2, this way you will have a constant 1/2 rhythm in this diff

[hyper]
your hitsounds are somewhat low, consider rasing them, the player needs some feedback from what he is playing.
why at another you silence the last spinner's hitsound and here you don't? consider silencing it in both diffs for better consistency.
same thing as another about tick rate here.

[standard]
tick rates, same thing as another.

[beginner]
nothing to poke at

hope to help ya
Topic Starter
Rewrite

Niva wrote:

Hi again LoliSora~

Here's mod for Hyper, as promised :3

[Hyper]

  1. 00:01:068 (1) - Hmm, whistle on slider's start here isn't bad, but I prefer finish because your finish sound is stronger here...
  2. 00:03:892 (1) - (optional) Because your previous (4) is curved upward, maybe curve this downward as well (to create an antagonistic effect here)?
  3. 00:10:068 (2) - Split into a circle + 1/2 slider? The song doesn't continue its 1/1 here...
  4. 00:16:068 (2) - Add clap here? (previously you had a clap on 00:11:833 (2), I think it's better to add also here for consistency)
  5. 00:20:657 (2) - I think it's better to stack this slider's end to (3)'s start instead... Stacking to (3)'s end isn't a good option because forcing it to stack perfectly will cause this touching (1) while your current stacking makes this slider's end not covered perfectly with (3)'s comboburst >_<
  6. 00:21:186 (1,2,1,2) - (optional) I personally disliked how the first (1,2) flows here... Maybe arrange them into a slider fan like this?
  7. 00:24:362 (1,2,3,4,5,6) - This one also, you can just drag (2) and (4) further to create a fan formation here, it plays fancy :3
  8. 00:25:774 (3) - Add clap here? It will tell player where the triple ends~
  9. 00:29:657 (1) - (optional) CTRL+R this slider to create a small jump with (2)?
  10. 00:32:833 (1,2,3,4,5,6) - Another optional thing here, because your next (1,2,3) is patterned I think it would be better if you used a more recognizable pattern here... This is just my suggestion, though >_<
  11. 00:37:068 (3,1) - Add clap on both slider's start, because you added clap previously on 00:36:010 (4)'s start
  12. 00:43:774 (1,2) - Try to make (1,2,1) and (2,1,2) in a straight line here? For example, 00:43:774 (1) should be on x:209 y:339 - adjusting (2) won't be that hard~
  13. 00:49:774 (1,2) - Move few grids right (or upper-right) so (1,3,1)'s spacing becomes equal? Will be more intuitive this way imo (:
  14. 00:56:833 (1,2,3) - I highly recommend to move (1) further from your previous slider's start - when I playtest this map, I missed here because of the uneven spacing >_<
  15. 01:03:186 (3,1,2) - Again, for the slowdown part like this it will be more intuitive if these three is spaced equally - for this case, you just need to move 01:03:892 (1) to x:476 y:138 xD
  16. 01:07:774 (1) - I can still hear a note here. Perhaps add a circle here and start the spinner 1/4 after?
  17. 01:22:245 (2) - Place this more upward? This will avoid clustering with 01:20:480 (3)'s comboburst :3
  18. 01:28:951 (4) - (optional) I think it will be good if you can put this slider's half cutted by (3)'s end lol, but this is purely optional~
  19. 01:33:539 (2) - CTRL+R this to create a small jump with (3)?
  20. 01:36:010 (5) - Uh, remove the clap on slider's end maybe? It kinda sounded out of place...
  21. 01:45:892 (5,6,1) - In any way, this is really similar to 1/4 triples (although they're actually 1/2 triples) - well, actually no need to change this because it flows good already, but for intuitivity I'd rather stack (6) above (1)'s start >_<
  22. 01:51:186 (1,2) - This also, looking at your previous (2,3)'s shape, I highly recommend to CTRL+R one of this (I prefer (2) though)
  23. 01:58:598 (1) - Again, I can still hear the song here. Add a circle here and start the spinner 1/4 after?
  24. 02:00:010 (1) - (optional) I'm not a big fan of putting post-spinner circles directly on the center actually... Spinner's comboburst will cover this note in play mode, but no need to change anything lol (it's just my opinion >_<)
  25. 02:05:127 (2) - Hmm, I don't really get the rhythm here to be honest, although it plays good but it will definitely fit the song more to use a slider + circle 1/2 after~
  26. 02:15:539 (1) - Silence this spinner's end, as the other difficulties did? Also add a circle on slider's start here and start the spinner 1/4 later if you want (as I previously suggested) xD
[Another]

IRC Modded from the log above~

I love this Hyper :3 :3
Good luck, LoliSora :3
Totally changed! Thanks for your mod ~O(∩_∩)O~
Topic Starter
Rewrite

Katsuri wrote:

[general]
you need to full-submit your map due to problems in download link, i get the map not updated at all. Sure~
the size of your folder is greater than 10mb, the maximum allowed to maps without video, try reducing a bit the size of some files..I don't know, maybe the SB folder is too big?(7MB)
nice sb and map

[another]
01:45:539 (6) - this note is a bit hidden by note combo burst, try to move it a bit like this.
maybe you want to set tick rate to 2, this way you will have a constant 1/2 rhythm in this diff

[hyper]
your hitsounds are somewhat low, consider rasing them, the player needs some feedback from what he is playing.
why at another you silence the last spinner's hitsound and here you don't? consider silencing it in both diffs for better consistency.
same thing as another about tick rate here.
Fix
[standard]
tick rates, same thing as another.

[beginner]
nothing to poke at

hope to help ya
Thanks for your mod~ but I'm fine with the tick 1, so no change about this.
BeatofIke
Niva pretty much covered most of the errors. I will still try to mod the map since you requested from my queue.
Topic Starter
Rewrite
>BeatofIke
Thank you!
yukinohara
None
Makar
Hello, from my queue

[General]

  1. Nice SB :3
  2. The offset definitely seems late (should be ~10ms). If you don't agree with this then at least look for some timing experts to check and make sure.

[Beginner]

  1. 00:41:324 (4) - Due to the previous slider and the length of this slider, the second repeat is hard to predict and newer players will not expect this. Please shorten this by one repeat and add a circle after. Add a NC on this new circle and remove the NC on the next.
  2. Seems nice here~

[Standard]

  1. 00:43:441 (1,2,3,4,5) - This whole combo here doesn't really have that 3/4 feel to it and it's not very consistent with the rest of the map. please consider this time in the timing pattern (I highlighted what I changed) http://puu.sh/wii5 it feels much better in my opinion.
  2. Please consider looking over the Beginner diff and using it's hitsound pattern with the finishes. They fit much better especially in Kiai.
  3. Again, pretty nice here~

[Hyper]

  1. 00:13:441 (3) - Why is this stacked? It's inconsistent and very hard to read. Usually things like this are done on 1/4
  2. 00:21:559 (2) - Reverse (CTRL+R) this slider for better flow
  3. 00:43:421 (1,2,1,2,1,2,1,2,1,2,1,2) - This isn't much of a Hyper level pattern (er well at least its not very consistent in difficulty with the rest of the map). Consider using a different pattern here or make this easier to read?
  4. 01:33:206 (1) - Same thing mentioned before about the stack.

[Another]

  1. 00:03:206 (1) - This is so anti-flow... Adjust it like this? http://osu.ppy.sh/ss/323606
  2. 00:46:618 (6,7) - These sliders are completely hidden... its too hard to tell if they are sliders or not. If you are going to keep it like this, at least put a new combo on (6) so the color might make the sliderbody stand out more.
  3. 00:48:382 (3,4) - ^
  4. Goodjob~
ertyukjh010


Yo~我竟然完全忘掉這張圖, 我是按F2抽中才發現(炸
我到底遲到了多久

[Beginner]

OD+1
[Layout]
02:07:088 (4) - 與02:03:912 (1)重疊
02:12:382 (1,3,4) - 我是不建議在Ez上做這種重疊

[Standard]

Fine

[Hyper]

[Layout]
00:43:794 (1,2) - Ctrl+R嗎? 因為00:43:441 (1,2)和00:44:147 (1,2)都是從左上到右下

[Another]

爛圖

既然都星星了我就隨便看一下好了,趕快Rank掉><
Topic Starter
Rewrite
>Makar8000
Thanks for your mod :3 fix those things.
>Ert
妹妹大笨!不过谢谢mod和星星了,都改了,除开hyper那个...感觉玩起来还算顺畅吧。
kosiga
Hi~ LoliSora :3

from m4m ~

here my mod ~

[General]
  1. Song folder - soft-clap.wav - maybe this is useless ? >:(

[Beginner]
  1. 00:29:677 (5,6) - Suggestion of the rhythm: http://puu.sh/wjA2 i think this one fits an SB, and the beginner is easy to play :3
  2. 00:42:382 (5) - add NC and 00:42:735 (1) - remove NC. It matches an SB, and the appearance becomes clean, too
  3. 00:50:853 (4) - Looks like the flow of the slider a little bad for me >< because 00:48:735 (2,3) - you are using the slider there is a roundness. my suggestion form: http://puu.sh/wjTX . http://puu.sh/wjU4 . http://puu.sh/wjUf ↓code
    SPOILER
    348,345,48735,2,0,B|444:345|460:253,1,160,4|8
    400,200,49794,2,0,B|384:108|288:108,1,160,4|8
    240,172,50853,2,0,B|144:172|128:264,1,160,4|8
    176,328,51912,5,4
    324,268,52618,1,8
    324,268,52971,2,0,B|396:223|396:134,1,160,4|8
  4. 00:57:206 (1) - remove NC. ( i think do not need NC )
  5. 01:02:500 (5) - add NC. ( i think too long NC in easy )
  6. 01:28:971 (5) - try use 01:27:912 (4) copy. and rotate -10° http://puu.sh/wjXj
    346,253,87912,2,0,B|346:173|422:117,1,160,4|8
[Standard]
  1. 00:30:559 (x) - 00:29:677 (2,3) - If you do not put anything between here, I prefer to put a note here :D
  2. 00:33:912 (4) - add clap to repeat and end of the slider ? ( same as 00:42:382 (2) ? ) but I think that clap of start is unnecessary.
  3. 01:27:206 (3) - maybe DS1.38x is Intentional? DS is not a problem. but 1.20x to put at the position has good appearance imo. http://puu.sh/wkfa
  4. 01:53:324 (1) - http://puu.sh/wkhn try use symmetrical form. You should clean an appearance than you make DS uniformity here. so 01:51:206 (1) - Ctrl + c,v,h
[Hyper]
  1. why HD7,OD7 ;x;? it is better to lower than another diff. so HD , OD -1 or -1 is better imo.
  2. 01:05:235 (1) - remove NC and 01:05:677 (6) - add NC and 01:06:030 (1) - remove NC ? ( I prefer to do the same as 01:56:059 (3) )
  3. 01:07:882 - Why do you put kiai here? I do not think the problem with 01:07:794 in the same way as other diff.
  4. 01:54:382 (4) - add NC ?
[Another]
  1. 00:43:088 (7) - change to 1/8 kick slider is better? ( same as 00:34:618 (6) )
  2. 00:46:618 (1,2,3) - I do not think that you put it in the place same as 00:45:912 (4,5) to be a good idea >< for ex: http://puu.sh/wkTX . http://puu.sh/wkJY
  3. 00:48:382 (1,2) - ^
  4. 00:51:382 (10) - add repeat. end to 00:51:735 ?
  5. 01:25:088 (5,1) - i think does not match the rhythm a little >:( try simple rhythm: http://puu.sh/wkN5
poor mod again :o

great map & SB ! Star~☆ :) Please do not throw kudosu if worthless x3

Good luck~ :)
Topic Starter
Rewrite
Give me some time to fix that XD Thanks for your mod and star~kosiga-chan~
BeatofIke
Your map and storyboard are flawlessly good. Didn't really find anything. Added to my favorites!

General
-> Nothing found

Easy
-> Nothing found

Normal
-> Nothing found

Hard
-> HP Drain (-1) for better difficulty spread.
-> Overall Difficulty (-1) for better difficulty spread.

Insane
-> Nothing found

Sorry dude, this map is just above my scope of modding it. I wish I could star, but I'm out of kudosu! I really love this map.
BeatofIke
STAR~
Topic Starter
Rewrite
>BeatofIke
Fix all of them!
I'm appreciate you can add it as your favorites :3
Thanks for your mod and your star XD
Topic Starter
Rewrite

kosiga wrote:

Hi~ LoliSora :3

from m4m ~

here my mod ~

[General]
  1. Song folder - soft-clap.wav - maybe this is useless ? >:( Fix!

[Beginner]
  1. 00:29:677 (5,6) - Suggestion of the rhythm: http://puu.sh/wjA2 i think this one fits an SB, and the beginner is easy to play :3
  2. 00:42:382 (5) - add NC and 00:42:735 (1) - remove NC. It matches an SB, and the appearance becomes clean, too
  3. 00:50:853 (4) - Looks like the flow of the slider a little bad for me >< because 00:48:735 (2,3) - you are using the slider there is a roundness. my suggestion form: http://puu.sh/wjTX . http://puu.sh/wjU4 . http://puu.sh/wjUf ↓code
    SPOILER
    348,345,48735,2,0,B|444:345|460:253,1,160,4|8
    400,200,49794,2,0,B|384:108|288:108,1,160,4|8
    240,172,50853,2,0,B|144:172|128:264,1,160,4|8
    176,328,51912,5,4
    324,268,52618,1,8
    324,268,52971,2,0,B|396:223|396:134,1,160,4|8
  4. 00:57:206 (1) - remove NC. ( i think do not need NC )
  5. 01:02:500 (5) - add NC. ( i think too long NC in easy )
  6. 01:28:971 (5) - try use 01:27:912 (4) copy. and rotate -10° http://puu.sh/wjXj
    346,253,87912,2,0,B|346:173|422:117,1,160,4|8
Fix All!

[Standard]
  1. 00:30:559 (x) - 00:29:677 (2,3) - If you do not put anything between here, I prefer to put a note here :D
  2. 00:33:912 (4) - add clap to repeat and end of the slider ? ( same as 00:42:382 (2) ? ) but I think that clap of start is unnecessary.
  3. 01:27:206 (3) - maybe DS1.38x is Intentional? DS is not a problem. but 1.20x to put at the position has good appearance imo. http://puu.sh/wkfa
  4. 01:53:324 (1) - http://puu.sh/wkhn try use symmetrical form. You should clean an appearance than you make DS uniformity here. so 01:51:206 (1) - Ctrl + c,v,h
Fix All!

[Hyper]
  1. why HD7,OD7 ;x;? it is better to lower than another diff. so HD , OD -1 or -1 is better imo.
  2. 01:05:235 (1) - remove NC and 01:05:677 (6) - add NC and 01:06:030 (1) - remove NC ? ( I prefer to do the same as 01:56:059 (3) )
  3. 01:07:882 - Why do you put kiai here? I do not think the problem with 01:07:794 in the same way as other diff.
  4. 01:54:382 (4) - add NC ?
Fix All!

[Another]
  1. 00:43:088 (7) - change to 1/8 kick slider is better? ( same as 00:34:618 (6) ) Fix!
  2. 00:46:618 (1,2,3) - I do not think that you put it in the place same as 00:45:912 (4,5) to be a good idea >< for ex: http://puu.sh/wkTX . http://puu.sh/wkJY Sorry, I like such pattern QAQ
  3. 00:48:382 (1,2) - ^ ^
  4. 00:51:382 (10) - add repeat. end to 00:51:735 ? Fix in the other way!
  5. 01:25:088 (5,1) - i think does not match the rhythm a little >:( try simple rhythm: http://puu.sh/wkN5 keep this one :3
poor mod again :o

great map & SB ! Star~☆ :) Please do not throw kudosu if worthless x3

Good luck~ :)
Nice mod! Thank you again :3 and your star~
Kawayi Rika
Hi ~ LoliSora ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Inconsistency Kiai Time for 'Hyper' diff.

[Another]


  1. 01:08:853 - Move break time line to here.

[Standard]


  1. 01:08:853 - Same as above.

[Beginner]


  1. 01:08:853 - Same as above.

That's all ~ Very cool sb and nice mapset ~

Call me back recheck ~ when you are ready ~
;)
Topic Starter
Rewrite
>Rika
Thanks for your mod :3
Fix all of them~
Kawayi Rika
OK ~ Good job ~

雪樱 ☆ it's soo cool ~


Topic Starter
Rewrite
>Rika
Thank you~ >w<
yukinohara
None
whymeman
Hmmm....... honestly, I don't get to see cleanly made artistic maps like these often. Didn't notice any issues to hinder the map so i'll go ahead and rank then.
Nymph
变态
JoJo
变态去屎
S o r d a
gratz 神SB and map!
No_Gu
变态再见
spboxer3
神mapper 我等弱比跪了
tameenuwen
I was compelled to post for the first time on the forums because this beatmap is beautiful ;_;!!
It was enjoyable to play it. Who did the animation for the background? It's very nice!!
yukinohara
None
NatsumeRin
咦,这个是妹子吗?你好,你住哪里?上几年级了?
sayamaster
为啥unrank了
JoJo
Let's get this rerank asap =A=
We need more awesome SB like this!
whymeman
Okay...... had to unrank the map since the SB wasn't update like it was supposed to be (and missing the skin it needed).

Next time, don't rush your maps and the people you're working with to get them done.
yukinohara
None
yukinohara
None
Pokie

NatsumeRin wrote:

咦,这个是妹子吗?你好,你住哪里?上几年级了?
光這麼看其實就一怪叔叔嗎 :roll:
No_Gu

NatsumeRin wrote:

咦,这个是妹子吗?你好,你住哪里?上几年级了?
收好节操出门左转。。
Scorpiour
瓜子花生清茶板凳默默围观
hoLysoup
這SB太神了
快rerank!
bakaSora! :D
spboxer3

NatsumeRin wrote:

咦,这个是妹子吗?你好,你住哪里?上几年级了?
圍觀NTR調戲~
Topic Starter
Rewrite
sorry,sorry,sorry,sorry,sorry,sorry,sorry,sorry,sorry,soooooooooo sorry QAQ
Full submit now.
yukinohara
None
DJPop
One last thing.

02:15:559 (1) - in every diffs
silence hitsound by adding muted normal-hitnormal.wav, delete timing at 02:17:588 - (02:17:500 in Beginner diff)
add new timing with N:C1 sample at 02:17:677 (the end of spinner) or 02:15:559 (the start of spinner)
Don't forget to use full submission.


PM me when done ;)
eikkaleyd
Xiwenlejian?
Topic Starter
Rewrite
>DJPop
Thanks for your mod! Fix and full submit.
DJPop
I've downloaded 3 times, still got the old version before last fix :o

Can you do full submission again?
Twice_old
I have download it, it's right now!
Topic Starter
Rewrite
>DJPop
Re-Full submit.
DJPop
Let's get re-rank, bubble :)
Topic Starter
Rewrite
>DJPop
Thank you!
Twice_old
fight! o.o!
LKs
SOOOOOO AWESOMEEE STORYBOARDDDDD
Topic Starter
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>Twice, LKs
Thanks for your star!
Mafiamaster
Reranked!
Topic Starter
Rewrite
>Mafiamaster
Thank you and the people who support me!
cRyo[iceeicee]
Re Grats!! \:D/

poor LoliSora (。♋‸♋。)
Topic Starter
Rewrite
>cRyo
Thank you! where's "我喜欢你“ :3
cRyo[iceeicee]

LoliSora wrote:

>cRyo
Thank you! where's "我喜欢你“ :3
QQ

2 more left xD
Ryafuka
yay congratz~!

awesome SB and map!
love this map \:D/
Minty Gum
Your maps have such great storyboards, so unique ^^ Congrats!
JoJo
变态去屎again~
Nardoxyribonucleic
Congrats on reranking ^^
Makar
Nice to see this got ranked, congrats :3
wcx19911123
哭了神mapper又rank图
No_Gu
变态再见again~
hoLysoup
hentai sora :>
Natsume
Uh... mapset is really cool.
But SB... It's... beautiful, really beautiful. Thank you for the map! :)
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