Hello, sorry for being late... from my queue.
All suggestion.
[General]
00:01:222 ~ 00:14:990 Lower the volume of hitsound a li~~ttle bit... :/
[Sunny]
Since it's the lowest diff among the whole mapset,
The Beat Snap would be better if it's 1/2 instead of 1/4.
00:34:225(2) - How about making this slider like this.
00:37:063(1) - Put this slider a little lower
so that the shape of the slider might be colinear with the next one. Like this.
01:03:617(1,2,3) - How about this?
01:06:860 - Instead of putting two spinners continuously, why don't you put just one slider
and leave the next one as a break time?
02:18:212 - ^
01:27:941(1,2) - Putting two more circles inbetween those two circle or...
make 01:29:563(2) NC.
03:00:374(1) - This looks really odd. Either remove this circle or add some more patterns here.
If you remove the circle, then it would be necessary to shorten the break time.
03:25:509(2) - It would be better if you make this slider not overlapped by the previous one.
03:54:496(1) - Putting this circle in this place might cause the player confused
because it's the lowest diff.
[Cloudly]
01:16:590(1,2,3,4) - Put these four circles more nicely and neatly.
I don't think it is necessary to apply the distance snap on this point.
03:00:374(1) - This looks really odd. Either remove this circle or add some more patterns here.
If you remove the circle, then it would be necessary to shorten the break time.
Well, nothing much to be fixed from me...
[Snowy]
00:40:104(5,6,7,8) - Put those jumps consistent.
01:09:901(1,2,3) - Well... why don't you put either just single or two circles here? It's seems hard...
02:21:252(1,2,3) - ^
02:28:347(7,8,9,10) - Looks a little confused.
03:00:374(1) - This looks really odd. Either remove this circle or add some more patterns here.
If you remove the circle, then it would be necessary to shorten the break time.
That's all...
This map is good. Just think my mod as a little advice.
Alright, thank you and good luck.
All suggestion.
[General]
00:01:222 ~ 00:14:990 Lower the volume of hitsound a li~~ttle bit... :/
[Sunny]
Since it's the lowest diff among the whole mapset,
The Beat Snap would be better if it's 1/2 instead of 1/4.
00:34:225(2) - How about making this slider like this.
00:37:063(1) - Put this slider a little lower
so that the shape of the slider might be colinear with the next one. Like this.
01:03:617(1,2,3) - How about this?
01:06:860 - Instead of putting two spinners continuously, why don't you put just one slider
and leave the next one as a break time?
02:18:212 - ^
01:27:941(1,2) - Putting two more circles inbetween those two circle or...
make 01:29:563(2) NC.
03:00:374(1) - This looks really odd. Either remove this circle or add some more patterns here.
If you remove the circle, then it would be necessary to shorten the break time.
03:25:509(2) - It would be better if you make this slider not overlapped by the previous one.
03:54:496(1) - Putting this circle in this place might cause the player confused
because it's the lowest diff.
[Cloudly]
01:16:590(1,2,3,4) - Put these four circles more nicely and neatly.
I don't think it is necessary to apply the distance snap on this point.
03:00:374(1) - This looks really odd. Either remove this circle or add some more patterns here.
If you remove the circle, then it would be necessary to shorten the break time.
Well, nothing much to be fixed from me...
[Snowy]
00:40:104(5,6,7,8) - Put those jumps consistent.
01:09:901(1,2,3) - Well... why don't you put either just single or two circles here? It's seems hard...
02:21:252(1,2,3) - ^
02:28:347(7,8,9,10) - Looks a little confused.
03:00:374(1) - This looks really odd. Either remove this circle or add some more patterns here.
If you remove the circle, then it would be necessary to shorten the break time.
That's all...
This map is good. Just think my mod as a little advice.
Alright, thank you and good luck.