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yanaginagi - Owari no Sekai kara

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bossandy
  • Hi hi~ request from my queue~ ( M4M )
     
    General :
     
  1. Source裡的"Owari no Hoshi no Love song"是專集名稱嘛 是的話把他換到tags裡
     
    Snowy :
     
    ( Nice mapest here ! Keep your map as now )
     
  2. 00:40:104 (5,6,7,8) - Spacing一致打起來比較有好感 不然會以為是亂擺的
  3. 02:00:779 (7) - 加個whistle在開頭
  4. 03:10:104 (1,1) - 這裡應該市第一個spinner結束在03:11:725 第二個spinner開始在03:11:827才對
  5. 03:24:698 (1,2,3,4,5,6,7,8) - ...
  6. 03:40:914 (1) - 音效改成finish感覺比較好
  7. 03:52:874 (5,6,7,8,9) - 這裡都沒對稱 幫你對好了~ 給你code~

    348,140,232874,1,0
    348,252,233077,1,2
    256,316,233279,1,0
    164,252,233482,1,2
    164,140,233685,1,0

    務必要閱讀~!
    紅色 : 是我覺得一並要改的藍色 : 建議 但個人認為要改的 黑色 : 就單純建議
--------------------------------------------------------
有個不錯的音效推薦你使用~
Nice map and song!!!~
Good Luck :3


Download: soft-hitclap.rar
kanpakyin

Snowy Dream wrote:

karenying wrote:

是Yanagi Nagi不是Yanaginagi吧
名字中应该没空格啊。。
而且也有很多人用Yanaginagi
我在youtube看都是一堆Yanagi Nagi...麻
No_Gu
我觉得Yanagi Nagi和Yanaginagi都是错的了。。。

Topic Starter
Snowy Dream

No_Gu wrote:

我觉得Yanagi Nagi和Yanaginagi都是错的了。。。

太糟糕了 你的意思是说麻枝准×yanaginagi么
No_Gu

Snowy Dream wrote:

No_Gu wrote:

我觉得Yanagi Nagi和Yanaginagi都是错的了。。。

太糟糕了 你的意思是说麻枝准×yanaginagi么
糟糕的是你的思想
[CSGA]Ar3sgice
from my queue

yanage nagi加tags吧

Sunny

  1. 话说怎么那么多圈这图fine...
Cloudy

  1. 00:05:475 (3) - 不用那么弯 这种slider = =
  2. 01:01:185 (3) - 第三个点往下一格...
  3. 01:01:996 (5) - ^
  4. 01:23:482 (2) - 往下点?
  5. 02:32:604 (4) - 适合reverse...
  6. 03:10:104 (1) - 滑条尾白线?
Snowy

  1. 00:40:712 (8) - 这个跳。。。。。话说(8)间距拉大点吧
  2. 01:09:901 (1,2,3) - 好
  3. 01:23:685 (3,4,5,6) - 这么容易断的pattern不应该出现在一张这么好的刷分图里吧= =
  4. 01:30:982 (5) - 往左点
  5. 02:47:604 (1,2,3,4,5,6,7,8) - T T这是什么
  6. 03:00:374 (1) - 这边加两个note吧 这样一个很奇怪
  7. 03:10:104 (1) - 滑条尾白线?
  8. 03:52:874 (5,6,7,8,9,1,2,3,4) - 0.0这个嘛
  9. 04:34:631 (6) - new combo
that's all

Good luck~
Jayel
Hello, sorry for being late... from my queue.
All suggestion.

[General]
00:01:222 ~ 00:14:990 Lower the volume of hitsound a li~~ttle bit... :/

[Sunny]
Since it's the lowest diff among the whole mapset,
The Beat Snap would be better if it's 1/2 instead of 1/4.

00:34:225(2) - How about making this slider like this.
00:37:063(1) - Put this slider a little lower
so that the shape of the slider might be colinear with the next one. Like this.
01:03:617(1,2,3) - How about this?
01:06:860 - Instead of putting two spinners continuously, why don't you put just one slider
and leave the next one as a break time?
02:18:212 - ^
01:27:941(1,2) - Putting two more circles inbetween those two circle or...
make 01:29:563(2) NC.
03:00:374(1) - This looks really odd. Either remove this circle or add some more patterns here.
If you remove the circle, then it would be necessary to shorten the break time.
03:25:509(2) - It would be better if you make this slider not overlapped by the previous one.
03:54:496(1) - Putting this circle in this place might cause the player confused
because it's the lowest diff.

[Cloudly]
01:16:590(1,2,3,4) - Put these four circles more nicely and neatly.
I don't think it is necessary to apply the distance snap on this point. ;)
03:00:374(1) - This looks really odd. Either remove this circle or add some more patterns here.
If you remove the circle, then it would be necessary to shorten the break time.

Well, nothing much to be fixed from me...

[Snowy]
00:40:104(5,6,7,8) - Put those jumps consistent.
01:09:901(1,2,3) - Well... why don't you put either just single or two circles here? It's seems hard...
02:21:252(1,2,3) - ^
02:28:347(7,8,9,10) - Looks a little confused.
03:00:374(1) - This looks really odd. Either remove this circle or add some more patterns here.
If you remove the circle, then it would be necessary to shorten the break time.

That's all...
This map is good. Just think my mod as a little advice.
Alright, thank you and good luck.
Saya-Honmei
:) 好歌+好圖
:) 加油
Saya-Honmei
話說 還有難度能分一個來嗎 :o

說起來 やなぎなぎ應該不是本名吧@@?.. 嘛 日文寫法也沒有分開 寫成羅馬拼音應該也沒必要分開吧
Lundlerol
hi Snowy Dream
May I make this taiko map?
rickyboi
Good map

AR 8 please.
-Nanase-
玩了不下七八遍了,图好棒不解释啊
魔王×nagi也爱死了,一直等这歌的高质量图呢……
没啥经验所以帮不了
小小的有点问题,就是AR太低了,第一次打的时候实在很痛苦(snowy难度)
既然是第二个I难度(抱歉前俩难度木有玩)
我觉得AR9妥妥的,打着很舒服
我在edit里自己换了,然后出来打
因为这图排列是很不错的,歌长且notes多
所以AR9看着对于新手什么的也应该没什么压力吧……
AR7和8都不是很舒服……尤其是几个串,148的BPM走串子AR7.8实在……
希望snowy考虑一下
实在是大大的好图啊XDDDDDDDDD
hum……也许是一己之见,但是我觉得AR9对于这图是没有问题的
有时间还会骚扰乃的33
-Nanase-

karenying wrote:

是Yanagi Nagi不是Yanaginagi吧
><
瓦是nagi粉,这就写作yanaginagi
-Nanase-
03:47:640 mu…………貌似每次打这里感觉不对劲
貌似快了点
还是第一次研究unrank图,也木有做图修图经验……口胡了别介意XDDD
Topic Starter
Snowy Dream

-Nanase- wrote:

玩了不下七八遍了,图好棒不解释啊
魔王×nagi也爱死了,一直等这歌的高质量图呢……
没啥经验所以帮不了
小小的有点问题,就是AR太低了,第一次打的时候实在很痛苦(snowy难度)
既然是第二个I难度(抱歉前俩难度木有玩)
我觉得AR9妥妥的,打着很舒服
我在edit里自己换了,然后出来打
因为这图排列是很不错的,歌长且notes多
所以AR9看着对于新手什么的也应该没什么压力吧……
AR7和8都不是很舒服……尤其是几个串,148的BPM走串子AR7.8实在……
希望snowy考虑一下
实在是大大的好图啊XDDDDDDDDD
hum……也许是一己之见,但是我觉得AR9对于这图是没有问题的
有时间还会骚扰乃的33
好 送你第一个KDS
Lundlerol
Lundlerol
And Taiko BG

Lundlerol
Leorda
Hi there

[Sunny]
01:06:860 (1,1) - These 2 spinner are very tiring for beginners. Be should avoid that
01:27:941 (1) - A bit overlapped by hitbursts and spinner-osu. Sometimes beginners are slowly to read object, so this could possible a bit hidden for them
02:18:212 (1,1) - Same issue as 01:06:860 (1,1)
03:26:320 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - These pattern is too boring for beginners who play this diff. Make another pattern that makes beginners are interest


[Cloudy]
01:37:671 (1,2,3,4,5,6,7) - Make a pattern like this for better flow http://osu.ppy.sh/ss/322929
03:15:982 (3,4) - These stacks are overlapped by hitbursts. So players are didn't know which one should be click first


[Snowy]
01:09:901 (1,2,3) - Since this snap at red tick after spinner, this might be confusing for players because it's covered by hitbursts and no chance to read it (just suggestion, BTW)
01:13:347 (1) - New combo for preventing of new combo bug
02:21:252 (1,2,3,1) - Same issue as 01:09:901 (1,2,3)


Good luck~
Topic Starter
Snowy Dream

Leorda wrote:

Hi there

[Sunny]
01:06:860 (1,1) - These 2 spinner are very tiring for beginners. Be should avoid that F
01:27:941 (1) - A bit overlapped by hitbursts and spinner-osu. Sometimes beginners are slowly to read object, so this could possible a bit hidden for them F
02:18:212 (1,1) - Same issue as 01:06:860 (1,1) F
03:26:320 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - These pattern is too boring for beginners who play this diff. Make another pattern that makes beginners are interest F


[Cloudy]
01:37:671 (1,2,3,4,5,6,7) - Make a pattern like this for better flow http://osu.ppy.sh/ss/322929 F
03:15:982 (3,4) - These stacks are overlapped by hitbursts. So players are didn't know which one should be click first F


[Snowy]
01:09:901 (1,2,3) - Since this snap at red tick after spinner, this might be confusing for players because it's covered by hitbursts and no chance to read it (just suggestion, BTW) not bad
01:13:347 (1) - New combo for preventing of new combo bug F
02:21:252 (1,2,3,1) - Same issue as 01:09:901 (1,2,3) not bad


Good luck~
Thanks Leorda :3
Most fixed!
Hatsune Miku_old
怎么又这么送分 你鬼畜一点好吗
Topic Starter
Snowy Dream

Hatsune Miku wrote:

怎么又这么送分 你鬼畜一点好吗
噗...
这个...习惯问题 我的map已经鬼畜不起来了..
要鬼畜得找GD
之前想做点难的
但是发现怎么打都略2
倒是做的简单打起来舒服...
inaba-tan
taiko mod x3

サビとAメロの区別をしたいからサビ以外ではノーツ少な目の方がいいかな?(連打等)
これは自分がやってるだけなので気になったら聞いてください

mod~
00:15:779 (1) - D k k Dのフレーズがいいかな。歌入るとこまでね。
00:20:847 (1) - kkddkkd
00:24:090 (1) - ddkkkkd
00:40:712 (5) - d
01:03:617 (2) - ddkじゃなくDかな。自分は渇を重視しているので連打で渇を消したくないですね。連打入るところであっても渇入れたくなります。これはお任せします。
01:12:941 (1) - 01:13:144 (2) - ボーカルにそりたくないので自分なら入れないかな
01:13:144 (2) - d サビは極力隙間開けたくないですね。一番盛り上がるところだと思っています。
01:19:225 (3) - d
01:19:327 (4) - d
01:19:327 (4) - d
01:20:036 - d
01:22:468 (1) - ここはd d k dk kd k kdk d k d d kかしら
01:26:725 (1) - ボーカルそらないでパーカッションにそってみたら如何かしら
01:34:225 (1) - k d ddk dk kd k d k
01:39:698 (1) - ここはイントロと同じだから同じフレーズを使うのもありじゃないかな。ちょっと色変えてみたりするといいかもよ。
02:14:766 (3) - d
02:18:009 - d
02:24:901 (2) - d
02:24:901 (2) - d
02:24:901 (2) - d
02:24:901 (2) - 1番と同じくパーカスにそる勧め
02:44:158 (1) - 1番よりノーツ減ってるけどまだサビの中っぽいね。埋めようず。
02:44:158 (1) - 静かなところではバスドラをdにしてスネアをkにすると割といい感じになります。シンバル鳴ったらfinish使ったりね。(ただボーカルにそるのが嫌いなだけなんです)
03:20:239 (1) - ここからの隙間どうにかしようず。隙間はノーツ一個分が自分は限界。taikoはリズム大事じゃないかな。taikoもパーカスと捉えているので違和感大(私だけかしら・・・?)
03:37:671 (1) - ddkをd Dにしたい
03:42:536 (2) - ここのfinishだけ残して後ろ消したいです。ボーカルしかなくなるところは基本ブレイクにしたい性分
03:49:023 (1) - 1/2でdでもいいんじゃないかな
03:52:671 - ボーカル沿いたくない病。
03:55:509 (1) - ボーカル沿いたくない病。気合タイムに入ってないみたいだから少な目がいいっぽいけどもう少し増やそうかしら。
03:55:509 (1) - d
04:21:455 (1) - ここは気合タイムに入ってるので多めがいいかも。
04:34:225 (1) - イントロと同じなのでモロパクリでもいいかしら。嫌ならフレーズはパクって色だけ変えたり。
殆ど自分のやり方で書かせてもらいましたが・・・
気になったりわからないことあったらチャットください。相談乗りますYO

あとこの曲のCD買いましたありがとうございます

edit
kudosu arigatou x3
Lundlerol

inaba-tan wrote:

taiko mod x3

サビとAメロの区別をしたいからサビ以外ではノーツ少な目の方がいいかな?(連打等)
これは自分がやってるだけなので気になったら聞いてください

mod~
00:15:779 (1) - D k k Dのフレーズがいいかな。歌入るとこまでね。
00:20:847 (1) - kkddkkd
00:24:090 (1) - ddkkkkd
00:40:712 (5) - d
01:03:617 (2) - ddkじゃなくDかな。自分は渇を重視しているので連打で渇を消したくないですね。連打入るところであっても渇入れたくなります。これはお任せします。
01:12:941 (1) - 01:13:144 (2) - ボーカルにそりたくないので自分なら入れないかな
01:13:144 (2) - d サビは極力隙間開けたくないですね。一番盛り上がるところだと思っています。
01:19:225 (3) - d
01:19:327 (4) - d
01:19:327 (4) - d
01:20:036 - d
01:22:468 (1) - ここはd d k dk kd k kdk d k d d kかしら
01:26:725 (1) - ボーカルそらないでパーカッションにそってみたら如何かしら
01:34:225 (1) - k d ddk dk kd k d k
01:39:698 (1) - ここはイントロと同じだから同じフレーズを使うのもありじゃないかな。ちょっと色変えてみたりするといいかもよ。
02:14:766 (3) - d
02:18:009 - d
02:24:901 (2) - d
02:24:901 (2) - d
02:24:901 (2) - d
02:24:901 (2) - 1番と同じくパーカスにそる勧め
02:44:158 (1) - 1番よりノーツ減ってるけどまだサビの中っぽいね。埋めようず。
02:44:158 (1) - 静かなところではバスドラをdにしてスネアをkにすると割といい感じになります。シンバル鳴ったらfinish使ったりね。(ただボーカルにそるのが嫌いなだけなんです)
03:20:239 (1) - ここからの隙間どうにかしようず。隙間はノーツ一個分が自分は限界。taikoはリズム大事じゃないかな。taikoもパーカスと捉えているので違和感大(私だけかしら・・・?)
03:37:671 (1) - ddkをd Dにしたい
03:42:536 (2) - ここのfinishだけ残して後ろ消したいです。ボーカルしかなくなるところは基本ブレイクにしたい性分
03:49:023 (1) - 1/2でdでもいいんじゃないかな
03:52:671 - ボーカル沿いたくない病。
03:55:509 (1) - ボーカル沿いたくない病。気合タイムに入ってないみたいだから少な目がいいっぽいけどもう少し増やそうかしら。
03:55:509 (1) - d
04:21:455 (1) - ここは気合タイムに入ってるので多めがいいかも。
04:34:225 (1) - イントロと同じなのでモロパクリでもいいかしら。嫌ならフレーズはパクって色だけ変えたり。
殆ど自分のやり方で書かせてもらいましたが・・・
気になったりわからないことあったらチャットください。相談乗りますYO

あとこの曲のCD買いましたありがとうございます
いなばたんModありがとう~
Lundlerol
sry...
last change a Taiko BG

Lundlerol
Lundlerol
I'm sorry repeatedly ;w;
Taiko Update.

NewCombo and BigNotes were changed.

Download: yanaginagi - Owari no Sekai kara (Snowy Dream) [Lundle's Taiko].osu
-Nanase-
唯一俩都给了,不知道需要多少才能ranked呢:D
Topic Starter
Snowy Dream

-Nanase- wrote:

唯一俩都给了,不知道需要多少才能ranked呢:D
还早....
-Homura-_old
纯支持.... 有时间给你mod一下好了XDDDDD
Scorpiour
Hi there~~mod from Wmf's Modding/Taiko Queues

[General]
  1. Kiai time不一致……Sunny难道少了最后一段kiai,补上吧~
  2. 把Lundlerol的名字加到tags里。。。。
[Sunny]
  1. 01:13:449 (1) - 应该是没小心给弄歪了吧?拉回到白线上
  2. 01:40:914 - 考虑拉一个break延迟到这里?
  3. 03:21:455 (1) - 考虑把这个叠到后面(2)的头上?这样前后两句之间会更清晰一点的感觉~
[Cloudy]
  1. 00:52:671 (2,3) - 把这两个分别ctrl+r一下似乎会更舒服一点?
  2. 00:57:536 (2,3) - ^
  3. 02:13:347 (3,4,5,6,1) - 要不要考虑在这里排个五角星的梗呢……?
  4. 03:36:860 (3,4,5,6,1) - 这里的stack可能会导致一点读图障碍吧?
[Snowy]
  1. 00:56:320 (7,8) - 这里我觉得跳比stack会更舒服一点……,比如说让(8)和(9)的位置互换一下?anyway,完全随意了…………
  2. 01:59:968 (5) - 折返箭头出现的时候被遮挡了……
  3. 04:20:239 (2,4) - 试试把这两个分别ctrl+r?
差不多就这些啦~~~很赞的图~~加油的说~~star支持下~

wmf may mod this map later~~
Topic Starter
Snowy Dream

Scorpiour wrote:

Hi there~~mod from Wmf's Modding/Taiko Queues

[General]
  1. Kiai time不一致……Sunny难道少了最后一段kiai,补上吧~
  2. 把Lundlerol的名字加到tags里。。。。
[Sunny]
  1. 01:13:449 (1) - 应该是没小心给弄歪了吧?拉回到白线上
  2. 01:40:914 - 考虑拉一个break延迟到这里?
  3. 03:21:455 (1) - 考虑把这个叠到后面(2)的头上?这样前后两句之间会更清晰一点的感觉~
[Cloudy]
  1. 00:52:671 (2,3) - 把这两个分别ctrl+r一下似乎会更舒服一点?
  2. 00:57:536 (2,3) - ^
  3. 02:13:347 (3,4,5,6,1) - 要不要考虑在这里排个五角星的梗呢……?
  4. 03:36:860 (3,4,5,6,1) - 这里的stack可能会导致一点读图障碍吧?
[Snowy]
  1. 00:56:320 (7,8) - 这里我觉得跳比stack会更舒服一点……,比如说让(8)和(9)的位置互换一下?anyway,完全随意了…………
  2. 01:59:968 (5) - 折返箭头出现的时候被遮挡了……
  3. 04:20:239 (2,4) - 试试把这两个分别ctrl+r?
差不多就这些啦~~~很赞的图~~加油的说~~star支持下~

wmf may mod this map later~~
;)
Kawayi Rika
Only fix AR+1 for Cloudy diff ~

Very nice flow mapset and moe song :3


Topic Starter
Snowy Dream

Kawayi Rika wrote:

Only fix AR+1 for Cloudy diff ~

Very nice flow mapset and moe song :3


;) AR+1 is more fluent.
Thanks for your modding and love Bubble!
kanpakyin
變態雪夢要rank了 :<
Topic Starter
Snowy Dream

kanpakyin wrote:

變態雪夢要rank了 :<
好 看我给你kds
Lundlerol
Makar
Hi~

[General]

  1. How about using diff names that match the song lyrics?
  2. You sure this timing is right? the section at 03:42:536 seems really awkward and unnecessary.
  3. Why not use the video for this? The PV amazing ;_;
  4. Please map all the way to the end of your mp3 in each diff... There is no reason not to.
  5. Doesn't make much sense to have the taikobg have the mappers name twice on it.

[Sunny]

  1. 00:04:804 (3) - The hitburst on the previous slider covers the second repeat of this slider. This is unrankable... If you think that it is still visible, it's definitely not enough time for newer players to notice it (and this is the easiest diff so). Oh, and btw, that rule about "only the first repeat needs to be visible" only applies to the 1/4 or 1/8 sliders (since you cant really tell how many repeats are in those in the first place).
  2. 00:37:063 (1) - Definitely not enough time for newer players to see the second repeat and they will not expect this.
  3. 00:44:158 (1) - ^
  4. 01:59:563 (2) - ^
  5. 02:46:793 (6) - ^
  6. 03:00:374 (1) - What's with the random note? You should map in the part after this.

[Cloudy]

  1. 03:00:374 (1) - As said in the other diff, you really should map in the part after this.
  2. 03:24:698 (1,2) - This jump is pretty big considering the difficulty...
  3. 03:47:620 (1) - The timing on this is really awkward to start on.. consider something more simple?

[Lundle's Taiko]

  1. This difficulty is very inconsistent, follows the vocals too much (which is a big nono in taiko and should only be done on rare cases), and overall just needs a lot of work in my opinion before bubble. Even the vocal mapping parts are inconsistent. Your use of triples and such seem very random and again, inconsistent. I have some people who might be willing to mod this to help you out, if you'd like.
  2. @Snowy Dream: Please consider the Taiko difficulty as well for this map; It is definitely not ready for bubble, imo, and I think you should try to help out Lundle and get more taiko mods for this before getting this ranked.

[Snowy]

  1. 03:00:374 (1) - As said in the other difficulties, you really should map in the part after this. It just seems weird to have this note here and there is no reason not to map after this.

Overall the map plays fairly well though~
Lundlerol
plz update taiko

It changed sharply.
Xakyrie

Snowy Dream wrote:

[Lyirc] by Snowy Dream
o.o;

edit: I've been requested to mod the taiko, I'll contact Lundlerol to talk about it first.

edit2: this is becoming increasingly difficult due to time zones @________@
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