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Abe Mao - I wanna see you

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Total Posts
97
Topic Starter
jamxx
This beatmap was submitted using in-game submission on 2012年7月15日 at 23:58:15

Artist: Abe Mao
Title: I wanna see you
Tags: Calpis CM commercial song
BPM: 128
Filesize: 5877kb
Play Time: 03:27
Difficulties Available:
  1. Hard (4.73 stars, 395 notes)
  2. Normal (2.76 stars, 228 notes)
Download: Abe Mao - I wanna see you
Information: Scores/Beatmap Listing
---------------

New mp3 2012/07/05
hibarirailwayz
from modreqs
とても良い譜面だったので書くことが殆ど無いですw
-General-
特にありません
-Normal-
00:51:944-スピナー後の時間が短いかも(相当怪しいです。
全体的に易しめで良い感じでした!
-Hard-
実際にやっていて、少し休憩が多いという間隔を持ったぐらいで、
他に問題ありません。

全体にすばらしいので☆~
Topic Starter
jamxx

hibarirailwayz wrote:

from modreqs
とても良い譜面だったので書くことが殆ど無いですw
-General-
特にありません
-Normal-
00:51:944-スピナー後の時間が短いかも(相当怪しいです。
全体的に易しめで良い感じでした!
-Hard-
実際にやっていて、少し休憩が多いという間隔を持ったぐらいで、
他に問題ありません。

全体にすばらしいので☆~
mod & star ありがとうございます!
hard,Normal共に1回目の休憩ににノート追加して休憩を短くしました
Normalのスピナーについてはもう少し検討してみます
Franc[e]sco
I really like what you did with the background :)
The patterns are also very fun to play and nice-looking.

[Hard]
- Half the size of the slider at 03:08:923 and add a 4 note stream after it to follow the drum roll.
Example:




- 00:23:231 (3,4) - Set these to finish hitsound
- 02:08:436 - Add a beat between the beat and the slider
Topic Starter
jamxx

Franc[e]sco wrote:

I really like what you did with the background :)
The patterns are also very fun to play and nice-looking. thanks!

[Hard]
- Half the size of the slider at 03:08:923 and add a 4 note stream after it to follow the drum roll. no change.I don't want to put circle on blue line.
Example:
- 00:23:231 (3,4) - Set these to finish hitsound fixed
- 02:08:436 - Add a beat between the beat and the slider no change
thanks!
Nanakase Gizumo
from #modreqs~

[General]
  1. 02:24:676 (1) - ここからのパート、コンボカラーは灰色じゃなくてもいいかも?
[Hard]
  1. 00:54:062 (5) - 無理に(2)に重ねないほうがいいです
  2. 02:51:036 (1) - 個人的には終点の音量を5%にすると良いと思いました
  3. 03:28:693 (1) - whistleは合っていない気がします 無音かfinishに変更?
[Normal]
  1. 02:35:973 (1) - add finish
  2. 02:51:036 (1) - Hardと同じ
  3. 03:28:693 (1) - add finish? Hardと揃えた方がいいです
むむむ綺麗で言うことがない……
コンボカラーの演出いいですね :3
good luck~
Topic Starter
jamxx

Nanakase Gizumo wrote:

from #modreqs~

[General]
  1. 02:24:676 (1) - ここからのパート、コンボカラーは灰色じゃなくてもいいかも?
[Hard]
  1. 00:54:062 (5) - 無理に(2)に重ねないほうがいいです
  2. 02:51:036 (1) - 個人的には終点の音量を5%にすると良いと思いました
  3. 03:28:693 (1) - whistleは合っていない気がします 無音かfinishに変更?
[Normal]
  1. 02:35:973 (1) - add finish
  2. 02:51:036 (1) - Hardと同じ
  3. 03:28:693 (1) - add finish? Hardと揃えた方がいいです
むむむ綺麗で言うことがない……
コンボカラーの演出いいですね :3
good luck~
提案すべて使わせて頂きました(*´ω`*)!
ありがとうございました!助かります><
Miya
Hi there~

General
  1. Combo color in both diff (Normal and Hard) is not same. Please fix that.
  2. The bg.jpg size is quite big. Here, i have compress it to smaller size. Please use that and do full submition > http://puu.sh/tU86
Normal
  1. OD +1, for the nice challange to the player? I think the OD now is too low.
  2. 00:31:233 (5) - I think it's better to note make the slider curve like this > http://puu.sh/tUab. So the curve won't overlap the slider 00:30:291 (4) - and will keep the blanket for slider 00:32:174 (1) -
  3. 00:42:059 (5) - Stack with 00:40:176 (2) - ? Partly overlap is not good imo. If you do this don't forget to rearrange the pattern of the note next to it.
  4. 01:47:960 (2) - Stack with 01:46:077 (6) - start? Same reason as above. Don't forget to stack this note too if you do this > 01:49:843 (5) -
  5. 01:53:138 (2) - An awkward finish sound in the middle of calm part. It's not good imo. Better to remove it.
  6. 02:53:860 (2) - It's better to just copy 02:52:919 (1) - paste here then ctrl+h. Don't forget to remove the finish from the start if you do this.
Hard
  1. HP Drain and OD +1? It's too easy for a hard diff imo. You can put a nice challange here.
  2. 00:09:109 (1) - New combo bug, you must add a new combo here.
  3. 00:29:585 (5) - A very long combo of 3 stanza. It's not good if it compare to your other combo. You can add a new combo here.
  4. 00:34:528 (6) - ^
  5. 00:39:235 (1) - No finish in the start? There's a finish sound at this spot at your previous diff. Please change the whistle into finish because it doesn't fit when together.
  6. 00:49:826 (1,2,3) - This pattern seems are not in order. Maybe pattern like this will be good? > http://puu.sh/tUok
  7. 00:50:532 (1,3) - An awkward finish sound imo. Better to remove it.
  8. 01:39:487 (1) - You miss a finish sound again here at the start. Oh yes, don't forget to remove the whistle if you follow this suggestion.
  9. 01:50:784 (1,2) - An awkward finish sound again imo >.< Better to remove it.
  10. 02:02:081 (1,3) - Why not copy paste 3 to 1 or copy paste 1 to 3?
  11. 02:48:211 (3) - Remove the whistle from the start. It break the whistle consistencies.
  12. 02:53:860 (2) - Awkward finish sound again. Better to remove it.
Quite good map. It has good rythim and consistant hitsound. But it has one major problem. It lacks of variation. As far as i can see, you just spam a curve slider in all over the map. It will cause the map to not very enjoyable to play. Maybe in your other map you can try to be more creative and solve this problem.

Good luck~
Topic Starter
jamxx

Miya wrote:

Hi there~

General
  1. Combo color in both diff (Normal and Hard) is not same. Please fix that. fixed
  2. The bg.jpg size is quite big. Here, i have compress it to smaller size. Please use that and do full submition > http://puu.sh/tU86 fixed.thanks.
Normalall fixed
  1. OD +1, for the nice challange to the player? I think the OD now is too low. fixed
  2. 00:31:233 (5) - I think it's better to note make the slider curve like this > http://puu.sh/tUab. So the curve won't overlap the slider 00:30:291 (4) - and will keep the blanket for slider 00:32:174 (1) - "blanket for slider?"
  3. 00:42:059 (5) - Stack with 00:40:176 (2) - ? Partly overlap is not good imo. If you do this don't forget to rearrange the pattern of the note next to it. no change
  4. 01:47:960 (2) - Stack with 01:46:077 (6) - start? Same reason as above. Don't forget to stack this note too if you do this > 01:49:843 (5) - fixed
  5. 01:53:138 (2) - An awkward finish sound in the middle of calm part. It's not good imo. Better to remove it. fixed
  6. 02:53:860 (2) - It's better to just copy 02:52:919 (1) - paste here then ctrl+h. Don't forget to remove the finish from the start if you do this. fixed
Hard all fixed
  1. HP Drain and OD +1? It's too easy for a hard diff imo. You can put a nice challange here.
  2. 00:09:109 (1) - New combo bug, you must add a new combo here.
  3. 00:29:585 (5) - A very long combo of 3 stanza. It's not good if it compare to your other combo. You can add a new combo here.
  4. 00:34:528 (6) - ^
  5. 00:39:235 (1) - No finish in the start? There's a finish sound at this spot at your previous diff. Please change the whistle into finish because it doesn't fit when together.
  6. 00:49:826 (1,2,3) - This pattern seems are not in order. Maybe pattern like this will be good? > http://puu.sh/tUok
  7. 00:50:532 (1,3) - An awkward finish sound imo. Better to remove it.
  8. 01:39:487 (1) - You miss a finish sound again here at the start. Oh yes, don't forget to remove the whistle if you follow this suggestion.
  9. 01:50:784 (1,2) - An awkward finish sound again imo >.< Better to remove it.
  10. 02:02:081 (1,3) - Why not copy paste 3 to 1 or copy paste 1 to 3?
  11. 02:48:211 (3) - Remove the whistle from the start. It break the whistle consistencies.
  12. 02:53:860 (2) - Awkward finish sound again. Better to remove it.
Quite good map. It has good rythim and consistant hitsound. But it has one major problem. It lacks of variation. As far as i can see, you just spam a curve slider in all over the map. It will cause the map to not very enjoyable to play. Maybe in your other map you can try to be more creative and solve this problem.

Good luck~
thanks~~! 8-)
BrokenArrow
BPM : 127,45 (-0,015 in current)

Should be much better o3o
Topic Starter
jamxx

BrokenArrow wrote:

BPM : 127,45 (-0,015 in current)

Should be much better o3o
Many thanks for your advice. :)
Kitsuneko
From my Queue
Thank you your request

[General]

  1. Sourceのfreeはどういう意味でしょう ドラマのタイトル?等ですかね
    情報が見当たらなかったのですが主題歌に使われたなどでなければ削除 (アルバム名はソースに設定できません)
  2. Tagにcommercial song CM song 追加

[Normal]

  1. 00:02:990 - この場所は音欲しい 他の場所も同じような音の取り方になっているけれどそちらも変更したい
    変更案としては 00:01:578 単発、 00:02:048 ~ 00:02:990 のロングスライダーとか
  2. 00:06:285 (2,3,4,1) - 一番簡単なDiffで3度も同じ場所に重なるのはよろしくないかな
  3. 00:06:285 (2) - このリバースアローも00:04:402 (4)と重なって8割見えなくなってるので視認できるように変更
  4. 00:10:521 - 00:02:990と同じく。
    ただ音を増やすだけだとレート上がってしまうので(この譜面はまだ余裕あるので気にするほどでもない?)
    上手くロングスライダーでまとめたりしてください
    00:09:109 (1,2,3,4) のようなリズムもずっと続いているので

    このようにまとめたりして変化をもたせていくと良いです
    以下音が足りない部分書いておきますがただノート置くだけは良くないです、スライダーで置き換える等工夫してください
    不安な場合はリチェックします
  5. 00:18:053 - 音必要
  6. 00:25:584 - ^
  7. 00:29:350 - ^, 前のスライダーリピートとか
  8. 00:33:116 - ^
  9. 00:55:710 - ^, 必ず音必要 サビは盛り上げるもの
  10. 00:57:593 - ^
  11. 01:03:241 - ^
  12. 01:05:124 - ^
  13. 01:25:836 - ^
  14. 01:26:307 (3) - こういうのはgood、変化があっていい 叩いてても気持ちいいでしょう
    Normalだからつまらなくてもいい、はダメです 面白く作ること意識しよう
  15. 01:29:602 - 音必要
  16. 01:33:367 - ^
  17. 01:55:962 - ^
  18. 01:57:845 - ^
  19. 02:03:493 - ^
  20. 02:05:376 - ^
  21. 02:10:083 (1) - スピンのスタートは02:09:848から

[Hard]

  1. 00:12:875 (1) - こういった一つの流れが終わったあとは1.2xくらいのジャンプにしてもいいです
  2. 00:28:879 (4) - リバースアロー隠すのはUnrankableになります
  3. 00:34:528 (1) - こっちは完全にアウトです
  4. 00:36:646 (5) - ^
  5. 00:43:941 (4,5) - スペーシング
  6. 00:45:354 (2,3,1,2,4,5) - ^
  7. 00:49:826 (1,2,3) - なんとか調整して(2)中心の左右対称にしたい
  8. 01:01:829 (1) - 00:12:875と同じ
  9. 01:07:478 (1) - ^
  10. 01:16:892 - Finish付きで音あった方がいい 01:15:951 (3)リピートさせるだけでもいい
  11. 01:32:426 (1) - リバースアロー完全に隠れてる
  12. 01:44:194 (4,5,2,3,5,6) - スペーシング
  13. 01:57:374 (3,4,5) - ^
  14. 02:05:847 (1) - ^
  15. 02:42:092 (2) - リバースアロー
  16. 03:13:630 (1) - 中央でいいかも
  17. 03:30:576 - Normalサウンドに変えたほうが綺麗かな
Topic Starter
jamxx

Kitsuneko wrote:

From my Queue
Thank you your request

[General]

  1. Sourceのfreeはどういう意味でしょう ドラマのタイトル?等ですかね
    情報が見当たらなかったのですが主題歌に使われたなどでなければ削除 (アルバム名はソースに設定できません)
  2. Tagにcommercial song CM song 追加

[Normal]

  1. 00:02:990 - この場所は音欲しい 他の場所も同じような音の取り方になっているけれどそちらも変更したい
    変更案としては 00:01:578 単発、 00:02:048 ~ 00:02:990 のロングスライダーとか
  2. 00:06:285 (2,3,4,1) - 一番簡単なDiffで3度も同じ場所に重なるのはよろしくないかな
  3. 00:06:285 (2) - このリバースアローも00:04:402 (4)と重なって8割見えなくなってるので視認できるように変更
  4. 00:10:521 - 00:02:990と同じく。
    ただ音を増やすだけだとレート上がってしまうので(この譜面はまだ余裕あるので気にするほどでもない?)
    上手くロングスライダーでまとめたりしてください
    00:09:109 (1,2,3,4) のようなリズムもずっと続いているので

    このようにまとめたりして変化をもたせていくと良いです
    以下音が足りない部分書いておきますがただノート置くだけは良くないです、スライダーで置き換える等工夫してください
    不安な場合はリチェックします
  5. 00:18:053 - 音必要
  6. 00:25:584 - ^
  7. 00:29:350 - ^, 前のスライダーリピートとか
  8. 00:33:116 - ^
  9. 00:55:710 - ^, 必ず音必要 サビは盛り上げるもの
  10. 00:57:593 - ^
  11. 01:03:241 - ^
  12. 01:05:124 - ^
  13. 01:25:836 - ^
  14. 01:26:307 (3) - こういうのはgood、変化があっていい 叩いてても気持ちいいでしょう
    Normalだからつまらなくてもいい、はダメです 面白く作ること意識しよう
  15. 01:29:602 - 音必要
  16. 01:33:367 - ^
  17. 01:55:962 - ^
  18. 01:57:845 - ^
  19. 02:03:493 - ^
  20. 02:05:376 - ^
  21. 02:10:083 (1) - スピンのスタートは02:09:848から

[Hard]

  1. 00:12:875 (1) - こういった一つの流れが終わったあとは1.2xくらいのジャンプにしてもいいです
  2. 00:28:879 (4) - リバースアロー隠すのはUnrankableになります
  3. 00:34:528 (1) - こっちは完全にアウトです
  4. 00:36:646 (5) - ^
  5. 00:43:941 (4,5) - スペーシング
  6. 00:45:354 (2,3,1,2,4,5) - ^
  7. 00:49:826 (1,2,3) - なんとか調整して(2)中心の左右対称にしたい
  8. 01:01:829 (1) - 00:12:875と同じ
  9. 01:07:478 (1) - ^
  10. 01:16:892 - Finish付きで音あった方がいい 01:15:951 (3)リピートさせるだけでもいい
  11. 01:32:426 (1) - リバースアロー完全に隠れてる
  12. 01:44:194 (4,5,2,3,5,6) - スペーシング
  13. 01:57:374 (3,4,5) - ^
  14. 02:05:847 (1) - ^
  15. 02:42:092 (2) - リバースアロー
  16. 03:13:630 (1) - 中央でいいかも
  17. 03:30:576 - Normalサウンドに変えたほうが綺麗かな
Hardはスペーシング以外全て修正しました。
Normalはもう少し時間が必要なので近日中に修正して再度UPします。
Sourceのfreeはアルバム名でしたが、アルバム名がソースに設定できないとの事なので削除しておきました。
知識不足でした…。大変役に立つmodをありがとうございます。
NewRulerNA
Mod reqより

[General]
SBに使用する画像は800*600
もしくは640*1440、1920*480以内の大きさにする必要があります


もちろん画像サイズの変更を行ったらSBのサイズに関しての箇所を修正する必要があります

osbファイルの中の端数に汚いものがあるので綺麗に調節で
Sprite,Foreground,Centre,"hai.jpg",320,240
S,0,51944,,0.6239998
のような数字を綺麗に区切りの良い数値に変更

NormalとHardでタグが違います

02:35:973 - この緑線は必要?


[Normal]

01:52:667 (1,2,3) - どこで音を取っているのか分からず、初心者がミスをする要因となり得るように感じました


[Hard]

02:27:265 (6) - 譜面全体と比較すると位置が非常に中途半端に感じます
パターン的には02:26:088 (4)の終わりとスタックさせるのがベストです
ですがただスタックさせると02:27:500 (7) - が画面外に出てしまう位置になるので、もし治すなら(5)もあわせてうまく調節で

譜面に指摘はありません
個人的な意見のみです

good luck
Topic Starter
jamxx

NewRulerNA wrote:

Mod reqより

[General]
SBに使用する画像は800*600
もしくは640*1440、1920*480以内の大きさにする必要があります


もちろん画像サイズの変更を行ったらSBのサイズに関しての箇所を修正する必要があります

osbファイルの中の端数に汚いものがあるので綺麗に調節で
Sprite,Foreground,Centre,"hai.jpg",320,240
S,0,51944,,0.6239998
のような数字を綺麗に区切りの良い数値に変更

NormalとHardでタグが違います

02:35:973 - この緑線は必要?


[Normal]

01:52:667 (1,2,3) - どこで音を取っているのか分からず、初心者がミスをする要因となり得るように感じました


[Hard]

02:27:265 (6) - 譜面全体と比較すると位置が非常に中途半端に感じます
パターン的には02:26:088 (4)の終わりとスタックさせるのがベストです
ですがただスタックさせると02:27:500 (7) - が画面外に出てしまう位置になるので、もし治すなら(5)もあわせてうまく調節で

譜面に指摘はありません
個人的な意見のみです

good luck
不要な緑線を削除し、Normalを修正しました。
SBに使用していた画象のサイズについても全て800x600に変更し、サイズに関してのSBも修正しました。
osbファイルの中身については少し知識が足りないので勉強しておきます。
modありがとうございました!
Melophobia
from my modding queue~

[Normal]
00:01:578 - 音量がちょっと高すぎるような?-20%してもいいかと~
00:08:638 - こっちもやや煩めです、サビと同じはちょっと盛りあがりにも欠けるような...
00:12:404 (5) - missing clap
00:16:170 - ずっと1/1のリズム保ってるのでここにもNoteあったほうが読みやすいです。
00:23:231 (4) - finishは合わないです、代わりに始点と折り返しにclap置いてみては
00:36:881 - add note
00:52:415 (1,2) - こういうbackの音が消えるとこはhitsoundつけないほうがいいです
01:37:133 - add note
01:52:667 (1,2) - 00:52:415 (1,2) - に同じ
02:03:964 (4,6) - 重なるのでちょっとずらしましょう
02:32:207 (1,2) - 音にあってないです、こんなかんじにしてみては http://puu.sh/uZXG http://puu.sh/uZY3
02:34:090 (3,4) - ^
02:39:739 (1) - 小さめでfinish?
02:53:860 (2) - remove clap
03:22:574 - add note
03:24:457 - ^

[Hard]
00:01:578 - 音量-20%
00:08:638 - 音量-20%
00:09:109 (1) - 始点finish
00:23:231 (3,4) - Normalに同じ
00:52:415 (1,2,3,4,5) - ^
01:15:950 (3) - 始点のfinishは合わないです
01:52:667 (1) - Normalに同じ
02:52:919 (1,2,3) - ^ それとfinish以外の音量をちょっと下げた方がいいかな

☆不足だけが心配ですorz
Patchouli
ぶらーっときてフォーラム読んだので少しだけ~
osbの数値調節に関して。
基本的にEditのDesign画面で設定してるとほぼ100%綺麗な数字にはなりません。
そして特にこだわりが無ければ修正の必要はありません。
ただし、背景と同じ画像を重ねあわせたりする場合はちょっとでもズレると違和感があるので個人的は調節をオススメします。
この譜面ですとSBの画像サイズは800x600ですので、EditのSBの盤面サイズにピッタシ合わせて背景と重ねようと思うとScale0.8倍にするとピッタシになります。(design画面のサイズは640x480なので800x600を0.8倍したら640x480)
こういった拘りがある場合等にはNotepadでosbを編集して数値を書き換えたり出来ると便利なことが多いので、
その気があればjapan osu!wiki等にSBの説明があるので読んでみて本格的に学んでみては如何でしょうか。(StoryboardのScriptingだったかと)
その際はサクラエディタなんかがあると便利ですヨ。自分がお気に入りのだけですが。
それでは良いosu!ライフを~

追記:Modしてないのでkdsは結構です(thanks Suzully!)
Topic Starter
jamxx

Melophobia wrote:

from my modding queue~

[Normal]
00:01:578 - 音量がちょっと高すぎるような?-20%してもいいかと~
00:08:638 - こっちもやや煩めです、サビと同じはちょっと盛りあがりにも欠けるような...
00:12:404 (5) - missing clap
00:16:170 - ずっと1/1のリズム保ってるのでここにもNoteあったほうが読みやすいです。
00:23:231 (4) - finishは合わないです、代わりに始点と折り返しにclap置いてみては
00:36:881 - add note
00:52:415 (1,2) - こういうbackの音が消えるとこはhitsoundつけないほうがいいです
01:37:133 - add note
01:52:667 (1,2) - 00:52:415 (1,2) - に同じ
02:03:964 (4,6) - 重なるのでちょっとずらしましょうスライダーの折り返しを使って重なりをなくしました
02:32:207 (1,2) - 音にあってないです、こんなかんじにしてみては http://puu.sh/uZXG http://puu.sh/uZY3
02:34:090 (3,4) - ^
02:39:739 (1) - 小さめでfinish?
02:53:860 (2) - remove clap
03:22:574 - add note
03:24:457 - ^

[Hard]
00:01:578 - 音量-20%
00:08:638 - 音量-20%
00:09:109 (1) - 始点finish
00:23:231 (3,4) - Normalに同じ
00:52:415 (1,2,3,4,5) - ^
01:15:950 (3) - 始点のfinishは合わないです
01:52:667 (1) - Normalに同じ
02:52:919 (1,2,3) - ^ それとfinish以外の音量をちょっと下げた方がいいかな

☆不足だけが心配ですorz
青で書いてある場所以外ほとんどmod通りに修正しました!
ありがとうございます(*´ω`*)
☆3つも貰えるなんて感激です…
Topic Starter
jamxx

Patchouli wrote:

ぶらーっときてフォーラム読んだので少しだけ~
osbの数値調節に関して。
基本的にEditのDesign画面で設定してるとほぼ100%綺麗な数字にはなりません。
そして特にこだわりが無ければ修正の必要はありません。
ただし、背景と同じ画像を重ねあわせたりする場合はちょっとでもズレると違和感があるので個人的は調節をオススメします。
この譜面ですとSBの画像サイズは800x600ですので、EditのSBの盤面サイズにピッタシ合わせて背景と重ねようと思うとScale0.8倍にするとピッタシになります。(design画面のサイズは640x480なので800x600を0.8倍したら640x480)
こういった拘りがある場合等にはNotepadでosbを編集して数値を書き換えたり出来ると便利なことが多いので、
その気があればjapan osu!wiki等にSBの説明があるので読んでみて本格的に学んでみては如何でしょうか。(StoryboardのScriptingだったかと)
その際はサクラエディタなんかがあると便利ですヨ。自分がお気に入りのだけですが。
それでは良いosu!ライフを~
スケールに関しては全て0.8倍、0.82倍に統一しました。他の数値に関しても勉強してみます。
わかりやすいアドバイスありがとうございました!

追記:譜面を見ていただいたのでkds渡すものだと思って入れてしまいました。suzullyさんありがとうございます。
riffy
yo~

[General]
maybe title is I Wanna See You
http://en.wikipedia.org/wiki/Abe_Mao


[Normal]
00:02:519 (2,5) - stack
00:18:523 (4) - it can (and must) to cover (2) better!
00:18:523 (4) - overlap
00:44:884 (4) - looks kinda wrong here! try to create better pattern
01:28:190 (1,3) - overlap
01:32:426 (1) - not looks good
01:45:606 (5,1) - stack
02:34:796 (4) - ugly shape! this slider should be in the middle of playfield

[Hard]
00:03:460 (1,3) - overlap
00:24:643 (1) - move new combo from here to (5)
00:38:529 (3,4,5,1,2,3,4,5) - IMO this pattern should be right in the middle of playfield
01:24:659 (1) - remove new combo
01:35:956 (4) - looks ugly / stack with (1)
02:07:730 (1) - distance ~_~

~~~~~~

gl~
Topic Starter
jamxx

-Bakari- wrote:

yo~

[General]
maybe title is I Wanna See You
http://en.wikipedia.org/wiki/Abe_Mao no change http://puu.sh/vwsR from official website


[Normal]
00:02:519 (2,5) - stack
00:18:523 (4) - it can (and must) to cover (2) better!
00:18:523 (4) - overlap
00:44:884 (4) - looks kinda wrong here! try to create better pattern fixed
01:28:190 (1,3) - overlap
01:32:426 (1) - not looks good
01:45:606 (5,1) - stack
02:34:796 (4) - ugly shape! this slider should be in the middle of playfield fixed

[Hard]
00:03:460 (1,3) - overlap
00:24:643 (1) - move new combo from here to (5) fixed
00:38:529 (3,4,5,1,2,3,4,5) - IMO this pattern should be right in the middle of playfield fixed
01:24:659 (1) - remove new combo fixed
01:35:956 (4) - looks ugly / stack with (1)
02:07:730 (1) - distance ~_~ fixed

~~~~~~

gl~
thanks :)
Suimya
Hi mod requested via Mini Maya Modding Team~ :3

General

Fine, Good work :3

Normal

  1. 00:05:343 (1) - one grip down to make it blanket the 00:04:402 (5) - it'll be nicer and better looking~
  2. 00:07:697 (4,1) - maybe blanket like this? i think it looks so moe OAO/
  3. 00:10:992 (4) - it'll be better if you do this: copy and paste this here 00:12:875 (1) - ctrl+h then again here 00:13:816 (2) - ctrl+j 00:14:758 (3) - ctrl+j
  4. 00:23:466 - remove the clap ._. it's sounds weird~
  5. 00:31:233 (5) - add NC here and remove the NC in here 00:32:174 (1) - it's looks much better now~
  6. 00:34:057 (5) - NC~
  7. 00:42:059 (5,6) - maybe replace those notes with slider? hmm~ maybe copy and paste 00:41:118 (4) - and ctr+< and add a clap in the end o.o
  8. 00:44:884 (4) - NC is better here since it's sync with a vocal~
  9. 00:59:946 (4) - NC in "say love me" looks cute o.o//
  10. 01:07:479 (4,5) - ^
  11. 01:10:773 (x) - add a note here will be better~
  12. 01:12:656 (x) - ^
  13. 01:16:892 (x) - add a note here with a finish ~
  14. 01:26:307 (4) - maybe like this?
  15. 01:41:370 (4) - NC it's better because it's on big tick and i hear new vocal as well~
  16. 02:32:913 (2) - like this better for me, the other was ugly~ fix the spacing after you do that~
  17. 02:45:387 (2,3) - replace those two with slider sounds better to me, if you did that then add a whistle in the end of the slider~
  18. 03:00:450 (3,4) - to make less combos i think you should make those two as slider and add a finish in the start of the slider~[/list

Hard

  1. 00:10:050 (3) - this slider touches the 00:09:109 (1) - slider body maybe curve the (1) a bit more~ to be like this:

i guess that's it and nice map, good luck with ranking it :3
Topic Starter
jamxx

-Sekai- wrote:

Hi mod requested via Mini Maya Modding Team~ :3

General

Fine, Good work :3

Normal

  1. 00:05:343 (1) - one grip down to make it blanket the 00:04:402 (5) - it'll be nicer and better looking~
  2. 00:07:697 (4,1) - maybe blanket like this? i think it looks so moe OAO/ fixed
  3. 00:10:992 (4) - it'll be better if you do this: copy and paste this here 00:12:875 (1) - ctrl+h then again here 00:13:816 (2) - ctrl+j 00:14:758 (3) - ctrl+j
  4. 00:23:466 - remove the clap ._. it's sounds weird~
  5. 00:31:233 (5) - add NC here and remove the NC in here 00:32:174 (1) - it's looks much better now~ fixed
  6. 00:34:057 (5) - NC~ fixed
  7. 00:42:059 (5,6) - maybe replace those notes with slider? hmm~ maybe copy and paste 00:41:118 (4) - and ctr+< and add a clap in the end o.o
  8. 00:44:884 (4) - NC is better here since it's sync with a vocal~
  9. 00:59:946 (4) - NC in "say love me" looks cute o.o//
  10. 01:07:479 (4,5) - ^
  11. 01:10:773 (x) - add a note here will be better~
  12. 01:12:656 (x) - ^
  13. 01:16:892 (x) - add a note here with a finish ~ fixed
  14. 01:26:307 (4) - maybe like this?
  15. 01:41:370 (4) - NC it's better because it's on big tick and i hear new vocal as well~
  16. 02:32:913 (2) - like this better for me, the other was ugly~ fix the spacing after you do that~ fixed
  17. 02:45:387 (2,3) - replace those two with slider sounds better to me, if you did that then add a whistle in the end of the slider~ fixed
  18. 03:00:450 (3,4) - to make less combos i think you should make those two as slider and add a finish in the start of the slider~ fixed

Hard

  1. 00:10:050 (3) - this slider touches the 00:09:109 (1) - slider body maybe curve the (1) a bit more~ to be like this: fixed
[/list]

i guess that's it and nice map, good luck with ranking it :3
thanks Sekai :D
YTYuyu
Alright let's see what I can find. Mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun.

[General]
CLEAR!

[Normal]
00:42:059 (5) - how about stacking this note on (3)? it'd look weird if this note stands as it is as it isn't stacked on (2). personally i find it a bit confusing because it might throw me off guard when i play.
01:10:773 - add a circle here. the vocals are still going from here.
01:12:656 - ^
01:42:782 (6) - why don't you align this vertically on (5) like (2,3)? i think doing this makes the flow a lot smoother. moving horizontally breaks the flow of the combo IMO.
02:03:964 (3,5) - hmm it's up to you weather you can move this or not. i suggest moving it because overlaps like this look bad during gameplay.
02:10:083 (1) - the spinner should start at 02:09:848 because that's where the long pause continues.
02:34:796 (4) - make this slider look like (2). same reason as 01:42:782.
02:37:856 - remove the break here. the warning arrows appear during the spinner and might cause a distraction for players.
02:49:153 (4) - same as 01:34:796 but like (1) and same reason as 01:42:782.
03:22:574 (3) - you forgot to add a clap here. add it to keep the consistency in claps.
03:24:457 (6) - ^
03:28:693 (1) - add a timing point for the normal sampleset at the end of the spinner like you did on hard.
this diff is pretty fun to play. i think this has rank potential. just try to fix some bad overlaps. i might've overlooked a few on this diff.

[Hard]
how about HP and OD6? i testplayed it and it plays a lot better than HP and OD5.
00:17:347 (2) - stack this on (4) for a nice jump to the next note. it'll land between (1,3).
00:39:941 (3,4,5) - make this pattern go left instead of right. when i reached this, it felt boring for me because i have to go around a circle. if you move it to the left, i think it'll make it fun and might give a better flow to the next note.
01:33:132 (2) - stack this on (5). it might ruin the DS, but it'll look a lot nicer if it's stacked perfectly IMO.
01:34:544 (1) - ^
01:54:079 (3) - i see you're trying to "thread the needle", but not close enough. it's still overlapping the other sliders. try to be more precise on this. make sure it doesn't touch the sliders and it'll look nice. if you can't do it, space out the 2 sliders to make a nice anti jump.
02:37:856 - i find this break unnecessary, so i suggest you remove it like i said on the normal diff.
02:40:681 (3) - do Ctrl+> followed by Ctrl+R. it'll avoid the bad overlap on (1) and it'll flow a bit smoother than the current one.
a few problems here and there, but it's nothing big. good diff overall.

I guess that's it. Star and GL :D
Topic Starter
jamxx

Byakugan249 wrote:

Alright let's see what I can find. Mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun.

[General]
CLEAR!

[Normal]
00:42:059 (5) - how about stacking this note on (3)? it'd look weird if this note stands as it is as it isn't stacked on (2). personally i find it a bit confusing because it might throw me off guard when i play.
01:10:773 - add a circle here. the vocals are still going from here. add
01:12:656 - ^ add
01:42:782 (6) - why don't you align this vertically on (5) like (2,3)? i think doing this makes the flow a lot smoother. moving horizontally breaks the flow of the combo IMO. fixed
02:03:964 (3,5) - hmm it's up to you weather you can move this or not. i suggest moving it because overlaps like this look bad during gameplay. fixed
02:10:083 (1) - the spinner should start at 02:09:848 because that's where the long pause continues. fixed
02:34:796 (4) - make this slider look like (2). same reason as 01:42:782.
02:37:856 - remove the break here. the warning arrows appear during the spinner and might cause a distraction for players. fixed
02:49:153 (4) - same as 01:34:796 but like (1) and same reason as 01:42:782.
03:22:574 (3) - you forgot to add a clap here. add it to keep the consistency in claps. :O thanks
03:24:457 (6) - ^ ^
03:28:693 (1) - add a timing point for the normal sampleset at the end of the spinner like you did on hard.
this diff is pretty fun to play. i think this has rank potential. just try to fix some bad overlaps. i might've overlooked a few on this diff. fixed

[Hard]
how about HP and OD6? i testplayed it and it plays a lot better than HP and OD5. hp6
00:17:347 (2) - stack this on (4) for a nice jump to the next note. it'll land between (1,3).
00:39:941 (3,4,5) - make this pattern go left instead of right. when i reached this, it felt boring for me because i have to go around a circle. if you move it to the left, i think it'll make it fun and might give a better flow to the next note.
01:33:132 (2) - stack this on (5). it might ruin the DS, but it'll look a lot nicer if it's stacked perfectly IMO. fixed
01:34:544 (1) - ^ fixed
01:54:079 (3) - i see you're trying to "thread the needle", but not close enough. it's still overlapping the other sliders. try to be more precise on this. make sure it doesn't touch the sliders and it'll look nice. if you can't do it, space out the 2 sliders to make a nice anti jump. fixed
02:37:856 - i find this break unnecessary, so i suggest you remove it like i said on the normal diff. remove
02:40:681 (3) - do Ctrl+> followed by Ctrl+R. it'll avoid the bad overlap on (1) and it'll flow a bit smoother than the current one. fixed
a few problems here and there, but it's nothing big. good diff overall.

I guess that's it. Star and GL :D
thanks star~!
Cygnus
  • General
  1. Title should be "I Wanna See You", not "I wanna see you".

  2. Why two "song" in tags? One song is enough.

  3. You're beatmap is missing a background. Please find one and make sure to rename it to BG.jpg. Paste it directly in the beatmap folder.

  4. You're missing an SB Element: bokashi.jpg

  • Hard
  1. 00:09:109 (2) - New combo bug. Please put a new combo here.

  2. OD +1

  • Normal
  1. 02:03:964 (3) - The slider has already crossed the corner. Please move it away from it.

  2. AR +1

  3. OD +1
Topic Starter
jamxx

Philippines wrote:

  • General
  1. Title should be "I Wanna See You", not "I wanna see you". no change.
    from official site
  2. Why two "song" in tags? One song is enough. fixed

  3. You're beatmap is missing a background. Please find one and make sure to rename it to BG.jpg. Paste it directly in the beatmap folder. fixed

  4. You're missing an SB Element: bokashi.jpg

  • Hard
  1. 00:09:109 (2) - New combo bug. Please put a new combo here. fixed

  2. OD +1

  • Normal
  1. 02:03:964 (3) - The slider has already crossed the corner. Please move it away from it.

  2. AR +1

  3. OD +1
thanks!
Reiji-RJ
Hello!

General

  1. I guess this single is called 'Tsutaetai Koto/I Wanna See You', so maybe add Tsutaetai Koto to the tags?
Normal

  1. 00:28:408 (2) - personally, I don't like how it looks like D: Make it more smoother:
  2. 01:00:888 (2) - maybe make the same slider as 00:59:946 (1) - ? Looks better D:
    Oh, and I'm not fan of too curved sliders, such as the 01:01:829 (1) - . I prefer smooth sliders 00:59:946 (1) - :<
  3. 01:03:712 (4) - again, maybe make it more smoother as before?
  4. 01:10:773 (3,4) - move it up to stack (4) with 01:09:361 (1) - ? (nazi)
  5. 01:26:307 (4) - toooooo curved and looks ugly, maybe make something like this:
  6. 02:02:081 (1) - you forgot finish
  7. 03:13:630 (1) - I don't like this short break before the end. It's irrationally, please, map it ;~;
  8. Also, you have almost no whistle-hitsounds and as the result, your map is quite... 'dry'. (You have more whistles on Hard). So, add some whistles:
    1. 00:10:050 (2) -
    2. 00:10:992 (4) - to the end
    3. 00:12:875 (1,2,3,4) - to the beginning
    4. 00:17:582 (2) -
    5. 00:20:406 (1,2,3) - to the beginning
    6. 00:40:176 (2) -
    7. 00:41:118 (4) - beginning
    8. 00:43:001 (1) -
    9. 00:44:884 (4) -
    10. 00:46:766 (1) - beginning
      ... and so on.
Hard

  1. 00:18:053 (4) - this slider is hidden by hitburst of 00:17:347 (2) - . Rearrange it.
  2. 01:26:071 (6) - you can make it look better!
  3. 01:27:013 (8) - ^
  4. 01:36:898 (5,1) - This jump is too sudden as you have no ones before. Move it closer.
  5. 02:09:613 (1) - maybe extend to 02:13:378 - ?
  6. 02:52:919 (1) - move it some grids left to avoid touching 02:53:860 (2) -
  7. 03:13:630 - again, please, map this part

    You have better hitsounds here!
I love your map and song >w<
Good luck!
Hinsvar
\:D/

*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. Nothing really wrong here, I suppose.
>Normal
  1. No errors, but I think that this diff is... boring.
>Hard
  1. 00:18:053 (4) - The end of the slider is hidden by 00:17:347 (2)'s hitburst. It's going to be a bit hard to read this. Sure?
  2. 03:12:689 (4) - Since most of this slider's body is covered by 03:11:747 (1,2)'s hitbursts, it's going to be... well, as above, hard to read. Again, sure with this?
Seems to be a good mapset.

Good luck on the way 8-)
remi5
こんにちは!
もっどありがとう!M4Mー!((((((~ ´∀`)~


[Normal]
Change spin start point 02:09:848 - from 02:10:083 -

[Hard]
素晴らしかった・・・・

コンボカラーの使い方に感激しました( ;∀;)
綺麗な配置でとてもいい譜面でした!
指摘が何もなかったですゴメンナサイ(m´・ω・`)m
Topic Starter
jamxx

Reiji-RJ wrote:

Hello!

General

  1. I guess this single is called 'Tsutaetai Koto/I Wanna See You', so maybe add Tsutaetai Koto to the tags?
Normal

  1. 00:28:408 (2) - personally, I don't like how it looks like D: Make it more smoother:
  2. 01:00:888 (2) - maybe make the same slider as 00:59:946 (1) - ? Looks better D:
    Oh, and I'm not fan of too curved sliders, such as the 01:01:829 (1) - . I prefer smooth sliders 00:59:946 (1) - :<
  3. 01:03:712 (4) - again, maybe make it more smoother as before?
  4. 01:10:773 (3,4) - move it up to stack (4) with 01:09:361 (1) - ? (nazi)
  5. 01:26:307 (4) - toooooo curved and looks ugly, maybe make something like this:
  6. 02:02:081 (1) - you forgot finish
  7. 03:13:630 (1) - I don't like this short break before the end. It's irrationally, please, map it ;~;
  8. Also, you have almost no whistle-hitsounds and as the result, your map is quite... 'dry'. (You have more whistles on Hard). So, add some whistles:
    1. 00:10:050 (2) -
    2. 00:10:992 (4) - to the end
    3. 00:12:875 (1,2,3,4) - to the beginning
    4. 00:17:582 (2) -
    5. 00:20:406 (1,2,3) - to the beginning
    6. 00:40:176 (2) -
    7. 00:41:118 (4) - beginning
    8. 00:43:001 (1) -
    9. 00:44:884 (4) -
    10. 00:46:766 (1) - beginning
      ... and so on.
Hard

  1. 00:18:053 (4) - this slider is hidden by hitburst of 00:17:347 (2) - . Rearrange it.
  2. 01:26:071 (6) - you can make it look better!
  3. 01:27:013 (8) - ^
  4. 01:36:898 (5,1) - This jump is too sudden as you have no ones before. Move it closer.
  5. 02:09:613 (1) - maybe extend to 02:13:378 - ?
  6. 02:52:919 (1) - move it some grids left to avoid touching 02:53:860 (2) -
  7. 03:13:630 - again, please, map this part

    You have better hitsounds here!
I love your map and song >w<
Good luck!
mod&star thx~!
fixed several places
Topic Starter
jamxx

Hinsvar wrote:

\:D/

*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. Nothing really wrong here, I suppose.
>Normal
  1. No errors, but I think that this diff is... boring.
>Hard
  1. 00:18:053 (4) - The end of the slider is hidden by 00:17:347 (2)'s hitburst. It's going to be a bit hard to read this. Sure?
  2. 03:12:689 (4) - Since most of this slider's body is covered by 03:11:747 (1,2)'s hitbursts, it's going to be... well, as above, hard to read. Again, sure with this?
Seems to be a good mapset.

Good luck on the way 8-)
thanks Hinsvar~
Topic Starter
jamxx

rem1rya wrote:

こんにちは!
もっどありがとう!M4Mー!((((((~ ´∀`)~


[Normal]
Change spin start point 02:09:848 - from 02:10:083 -

[Hard]
素晴らしかった・・・・

コンボカラーの使い方に感激しました( ;∀;)
綺麗な配置でとてもいい譜面でした!
指摘が何もなかったですゴメンナサイ(m´・ω・`)m
M4M~(*´ω`*)
ありがとうございました!
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