emm' sorry Leorda, No changes
Thank you for modding !
Thank you for modding !
ohyeah, amazing XDFrostmourne wrote:
fixed clap
post in the thread and take my kudo !
Thank you for modding /o/pieguy1372 wrote:
hi there~
Hard:
02:46:592 (1) - this large jump seems a bit too much for a Hard IMO, perhaps reduce it? Okay~~ recuced a bit
Lunatic:
00:05:501 (4) - ctrl+R for better flow? eem, I think it isn't a good flow imo (a bit weird jump from 00:05:319 (3) - )
nice map~
FIx allpieguy1372 wrote:
hi there~
regenz's Easy:
02:13:865 (3) - remove NC
02:14:592 (1) - add NC
~
Thank you for modding and star \:D/Guy wrote:
yay~ My first challenge!
hmm.. Your map is great.. but, I try Mod hard![]()
I can't Taiko diff mod.. sorry!![]()
Lunatic
● 01:26:047 (1,2,3,4,5,6,7,8,9) - A straight line is desirable for this stream.
● 01:34:592 (1,2,3) - Like this? (It's sound good)
● 02:49:683 (4,5) - Try Ctrl+R make more fun. okay :3
That's all!!
Sorry, very noob modded...
I think that this map does Ranked by all means! very awesome map!
Good Luck!! and Star!!
Thank you for modding and star Yasora-Chan /o/Yasora wrote:
from challenge queue =w=~
HardLunatic
- 01:47:501 (5) - I guess the finish sound should in the end not in the reverse and the clap in the reverse seems strange to hear. can remove it? It's on blue tick same as Lunatic =w= , so leave it for consistency
- 02:29:683 (1) - add finish in the slider's beginning too? I think would be fit with the cymbal sounder :3 sure xD
uu nice map
- 00:56:410 (2) - add whistle? I felt too silent in here orz I add it from bass sound :3'/
- 01:54:865 (1) - remove this new combo? I think not really effecting anything emm, how does this new combo come ._.? fixed :3
Good luck :3
Thank you for modding !Jacob wrote:
Mod request from my queue.
GeneralHard
- Kiai times are inconsistent throughout the standard difficulties. It's recommended to make them the same. http://puu.sh/yzqU snapped Snowy diff as same as regenz :3 , hard and insane are fine because there have some special part after 1 kiai :p
Good job!
- 00:10:774 (1) - Pretty short spinner for a Hard difficulty. emm , fixed by using linear slider instead~
- 01:32:228 (3) - It's difficult to tell when this slider will end, so could you perhaps make some of it a stream? I didn't know that's difficult though
, changed to triplet stream and remove 01:32:501 (6) - , also remove 01:33:319 (9) - for the better rest from this stream too
- 03:04:956 (1) - Really short spinner. player will move the cursor intuitively from kiai part then this spinner wouldn't be short imo.
but fixed a bit by moving 03:06:228 (1) - from the center (I think it will look hard from under hitburst)
LunaticAbout Unrankable slider : I asked Blue Dragon about this and he said it's ok
- +1 HP drain. 6 is too easy. It's fine , I'm not cruel :p ,(will be good for trying hardrock for this song
)
- 00:05:501 (4) - Reverse this. It plays out way better. The way you currently have it has choppy flow. reduced distance between (3) and (4) a bit (added 4 at 00:04:592 (1) - 's position) because I think ctrl+R at (4) doesn't flow well from (3) imo (a bit wrong way while jumping)
- 00:43:501 (1) - This type of slider is now unrankable.
- 00:55:137 (1) - ^
- 01:08:228 (1) - ^
- 01:46:592 (1,3) - What? The slowdown on these sliders makes no sense. It's exciting, right
? like these 00:47:501 (1) - 00:50:410 (1) -
- 02:04:956 (1) - Unrankable slider.
SPOILER02:33 <Frostmourne> : okok , http://osu.ppy.sh/ss/332125 from this
02:33 <Frostmourne> : is it acceptable ?
02:34 <Frostmourne> : the rule said " "too" tightly" I'm not sure this is too tightly or not
02:34 <Frostmourne> : this is from one of my bubble map , I don't want to get unrank ;w; , at least I wanna help myself out
02:34 <Frostmourne> : from being unrankable
02:35 <Blue Dragon> : I wouldn't allow that
02:35 <Blue Dragon> : let me see with other BATs
02:35 <Frostmourne> : emm , if you don't allow , I think other BATs won't allow too. - -
02:36 <Blue Dragon> : maybe
02:36 <Blue Dragon> : we have different opinions
02:36 <Frostmourne> : em, ok then , Thanks for the opinion so much ~
02:38 <Blue Dragon> : okay, should be fine
02:38 <Blue Dragon> : you can see the wiggles on your slider
02:38 <Blue Dragon> : so it should be ok
also http://osu.ppy.sh/s/38345 in Insane diff at 00:45:695 (6) - (ranked yesterday) it has a pattern like this http://osu.ppy.sh/ss/333110
then I think it should be fine now![]()
Good luck!
Jacob wrote:
Mod request from my queue.
Generalwell guestdiff kiai time can be different if they don't agree with uploader
- Kiai times are inconsistent throughout the standard difficulties. It's recommended to make them the same. http://puu.sh/yzqU
regenz's Easy
- There are a lot of spinners in the beginning of the song. I'm sure you could replace some of them with something more interesting. < most are stream include so i avoid it by place spinner to reduce star.
- 01:18:410 (1) - Add a finish to the start of this slider. It's in the music. emphatize it with whistle hitsound is better Imo and same case as below
- 01:19:865 (3) - Finish.
- 02:39:865 (1) - Finish to the start of this slider.
- 02:41:319 (3) - Finish.
- 02:48:774 (1) - Constructing this slider to be symmetrical on both sides would be better looking and more appealing. http://puu.sh/yzwG < I'll leave Frost to fix this thank.
Pretty nicely done. Sliders could look better, but I guess it's just your way of making them.
thanks
Thank you for modding !DJPop wrote:
~Hard~
00:32:047 (1) - start at 00:31:956 I think they're fine both , but at white tick make better feeling (for me) then , it's fine = =''
01:00:956 (4) - remove clap at middle fixed
02:07:865 (1) - remove this note
02:08:047 (2) - move to 02:07:865, change to 1/1 slider, add new combo from above, a note without finish is quite empty , it's fine :3
02:26:956 (1) - remove clap at middle fixed
~Lunatic~
- OD should be 8 if AR is 9 some 1/8 slider is irritated when played with OD8 , (to be honest , OD7 is maximum for me , I prefer OD6 to OD7 though.
00:32:047 (1) - start at 00:31:956 same as Hard