Mod4Mod ~[General]-> Full-submit again? (I didn't get [Yasora's Normal] while downloading this)
-> Is this black space on Taiko's BG intentional? (it plays well though, but it's just kinda weird...)
-> Also,
inconsistent preview time on Yasora's diff as well
[Easy]- 00:15:486 (1) - (optional) I think it's better to place this more to the upper-right so it can flow more naturally with your previous (4), I understand you want to start this in your previous (1)'s start here, but its effect won't be very visible in play mode because of your AR
- 00:21:607 (2,3,4) - To make this part tidier, make a symmetry consisting of these three? (you can move (3) lower here~)
- 00:32:624 (3) - Add finish as well here? (you've did the same in your previous (1)) - this suggestion applies for next parts like this
- 00:32:624 (3,4,5,6) - (optional) This part's pattern is quite random imo, by slightly altering (4) and (5)'s position you can get a zig-zag formation here:
- 00:44:254 (7) - Hmm, not really sure if you need a combo streak this much on an [Easy] diff... You could probably add new combo on (4), but it's fine
- 00:49:763 (5,1,2,3,4) - (optional) Create an arc here for flow? This way, you can also keep symmetry on 00:48:538 (4,5,1) :
- 01:00:168 (2,3,4) - These three also, why don't you keep symmetry here as well? You can easily put (5) in the bottom-left of (4) afterwards (:
- 01:06:901 (3) - (optional) I think it's better to split this as 1/1 slider + circle + 1/1 slider, a new combo would be nice here, plus on 01:08:431 I think the slidertick is too strong here...
- 01:20:367 (2) - I think it would be better to add some bezier twist here as well, plays better before the spinner imo (:
- 01:34:445 (2,2,2) - Add whistle to these three's end? Sounds cute with it imo~
- 01:44:238 (1,2) - (optional) Your slider's placement here looks quite forced imo, why don't you stack (1) back to your previous 01:41:178 (1) to continue your pentagon formation? You can arrange like this afterwards:
- 01:54:032 (1) - Minor stuff, but move the midpoint 1 grid right and up to encircle (2) better
- 01:56:480 (3) - It's hard to keep symmetry here, so why don't make this encircle (1)'s instead xD
- 02:06:274 (3) - (optional) Curve this to the left a bit? Will flow better to your next (1) imo:
- 02:11:782 (4) - If you're creating a continuous 90° curve together with (3), this should be moved one grid left I guess...
- 02:14:843 (3) - Minor stuff, but move the midpoint one grid down to encircle (4) better perhaps?
[Yasora's Normal]-> New comboing here is quite inconsistent, sometimes it's very tidy (all placed on downbeats) and some others are very random...
- 00:15:180 (4,1,2) - Move (1) upward a bit to create an arc from these three? Even if you don't do this, at least move (2) down so it will keep its symmetry with (4)'s end
- 00:19:158 (2) - Move one grid up to keep symmetry with 00:17:628 (4) (I think it's quite obvious, just CTRL+J this to see the error)
- 00:19:770 (3,1,2) - (optional) (3) is curved in a weird way imo, perhaps try this to create flow here?
- 00:23:137 (1) - This also, move it few grids up so (4,1,2) will create an arc?
- 00:24:973 (2) - I highly recommend to alter this as 1/2 slider + circle, because you need finish on 00:25:279
- 00:28:952 (3) - Move a grid up to make it symmetrical with (1) (also quite obvious, orz ><)
- 00:30:482 (1,2,3) - (optional) Sliders' pattern are a bit random here imo, try this instead?
- 00:32:012 (3's end) - I highly recommend to use a normal sampleset on slider's end, as Mickey did in his diffs (it fits the synths a lot here) - this suggestion applies for next parts like this
- 00:34:460 (3) - Considering your (1)'s shape, I highly recommend to curve this downward, so (1) will encircle (3) from the outer side
- 00:35:685 (2) - Hmm, why don't you continue your 1/2 repeating sliders here instead of a long 1/1 slider? Plays fine, though~
- 00:36:603 (3) - Would be nice if this slider doesn't touch (2) (:
- 00:42:724 (1) - As your previous (4) is slightly curved, slightly curve this as well? Therefore, these two can go orbiting (3) together better~
- 00:44:560 (4) - How about using a quieter hitsound volume for this slider's end? Fits the music much here imo
- 00:54:965 (1,2) - (optional) I think it's better to continue your blanket formations here, as following:
- 00:58:944 (1) - Minor stuff, but move this a grid down so it will be placed directly beside (4)'s end
- 01:17:613 (2) - Finish on slider's end here? (I can hear a cymbal sound incoming)
- 01:21:591 (1,2) - I highly recommend to slightly curve these two. It isn't hard to do, plus it increases flow here:
- 01:34:751 (2,3,4) - Why don't you just move (2) more to the upper-left, so you can hold a symmetry with (3) centered here (:
- 01:35:975 (1) - Put the new combo here, and on 01:38:730 (1) as well - it's better to start a new combo on a downbeat like this
- 01:39:036 (4,5) - It would fit the vocal more if you put a 1/1 slider first instead of a circle first
- 01:40:566 (5,1,2) - Try this pattern instead? Plays much better before the break imo:
- 01:57:398 (3,1) - I highly recommend to arrange this so (1) is encircled by (3) - would increase the flow greatly imo
- 01:59:541 (3) - If you follow ^, curve this as well (because previous suggestion is almost impossible to be done with (1) left uncurved)
- 02:05:050 (1) - (optional) I know you're aiming for symmetry here, but I don't think it's a good idea to create this kind of curve with the lack of space available - try this instead?
- 02:22:188 (4) - Face this slider to the left, so it will flow together with your (1)?
- 02:25:554 (1,2,3,4) - (optional) I think it's better to move (3) upward so these four will be arranged in a zig-zag formation (instead of a straight line), this will make this part imo (;
- 02:29:227 (3) - Slightly curve this as well? I don't think suddenly switching to a short straight slider after your previous curves here fits this part
[Hard]- 00:12:272 (5) - This note is too far from (2)
- 00:14:874 (x) - The clap from the music here is distinctive enough, well - you don't have to map it if you want to keep your pattern, but the hitsounding would be much better here if a note with clap is added...
- 00:20:688 (1,2) - I think it's better to unstack these two, as it breaks the pattern you want to create (3,1,2,3) - idk, maybe stack this on 00:19:158 (2)'s start? o.o
- 00:24:055 (2) - (optional) Move the whistle from slider's end to the slider's repeat, as you're trying to put whistle on vocals here? (You already have a whistle on (3)'s start with a sliderwhistle on its body, I think moving the whistle earlier could give a more variative rhythm)
- 00:32:930 (1,2,3) - I highly recommend to unstack these three or create a repeating slider here, as stacking ruins your pattern distance from (4) to (1) (like this should be fine)
- 00:39:051 (5) - Hmm, why don't you go encircle (3) on this one (or create a windmill pattern with (3), as you did on 00:26:809 (6,7))? Looks better imo...
- 00:40:428 (x) - The vocals continue here. Add a circle?
- 00:44:254 (1) - Using a 0.5x here is very, very unintuitive - although players most likely won't combo break here, but this one really looks like it's a 1/2 slider, orz. I prefer to use 0.75x instead in this case, it's more intuitive
- 00:54:353 (6) - The slider's end should use normal sampleset as well - just move the inherit to 00:54:812, though (:
- 01:06:901 (1,2,3) - (optional) (2) can be unstacked - why not create something like this here :3
- 01:09:043 (4,1) - Spacing error here - (1) should be moved further from (4)
- 01:10:880 (4,5) - I highly suggest to add a slight curve on these two - downward for (4) and upward for (5). The main reason is because (4) will flow in a very beautiful way with (3) if arranged like this~
- 01:13:328 (3) - Move whistle from (4) here? Pretty much same as 00:24:055 (2)
- 01:21:744 (1) - How about ending this spinner on 01:23:427, and add a note (with finish) on where this spinner originally ends? Will drive more power imo (because that "yeah~" vocal is mapped)
- 01:40:260 (4) - (optional) Try this slider shape here perhaps? Flows better with your next (1) imo (because the slider's repeat arrow is facing at (1))
- 01:43:320 (6) - Remove clap on slider's end? Feels too noisy imo with the whistles (plus, you already have a clap on 01:43:932 (1)'s end)
- 01:58:317 (1) - (optional) Create slider like this here? It flows better with (2), but still maintain its symmetry:
- 02:04:437 (5,6) - I think you can curve (5) downward a bit and move (6) higher so there will be an arc here, flows better this way imo xD
- 02:12:395 (6,2,3,4) - Due to stacking's nature, perhaps try to move (2,3,4) a bit right and down, so (2) will land perfectly on (6)'s spot?
- 02:16:985 (5,6) - Same as 01:10:880 here - would be fancy if these two are curved as well~
- 02:26:473 (4) - Again, same as 00:24:055 here about that whistle positioning (:
...After listening to the song once more, I think on the pre-chorus part (00:30:482 and so on) it's good to add soft-whistle on the normal sampleset as well (you can just use N:C1 and a soft hitwhistle named normal-hitwhistle.wav for this)
Great map as always (I barely mod the hitsounds orz, they're awesome ><), star~