0w0/
Jacob wrote:
[Easy]
01:37:682 - Add a note here.
- Added
01:54:825 (1) - Shorten the spinner here to 02:00:718. It feels really odd when it ends after the music ends. Please do this for all other difficulties if you do it for this one.
- I can hear the music ends at 02:02:861
[Insane]
01:30:897 (1,2,3,4,5,6) - Since the volume gradually gets louder on these notes, I think that it would be a great idea to increase the spacing with each note.
- X
I forgotJacob wrote:
Could I have kudosu, please?
kanpakyin wrote:
[Taiko Oni]
- The volum is too low, the don or kat sounds is almost coverd by the instruments.I would put that to 90~100% normal hitsound.
- Fixed- 00:01:254 (4) - I think a kat is much better here.
- Those Kats are on clap sounds- 00:06:075 (30) - ^Same.Change this to kat
- Fixed- 00:13:039 (66) - ^
- Fixed- 00:37:861 ~ 00:36:968 (162) - Please check the finish sounds in this part.Some of them make NO sense.Make finish sounds fit with accent is the best choice.
- Fixed- 01:15:360 (351) - Change it to don to fit with your previous pattern.
- Kat on snare sound- 01:18:039 (364,365,366,367,368) - kdkdd doesn't fit the music that much.I prefer kkddk here, it sounds much better.
- Fixed
Thanks♪Akemi_Homura wrote:
[Genaral]
Fine.
but why taiko's kiai time is different from other diffs~?;_;
- The last part has only spinner so I moved it[Insane]
01:31:879 ~ How about set the volume 75% or 80%? :3 I think this final part more intensive(All Diff)
- Fixed
01:55:004 (1) - This spin end 02:02:504 is more fit IMO 'v'(All Diff)
- Fixed[Hard]
01:31:968 (1) - add clap (whistle,finish,clap)
- X[Normal]
00:01:075 (1) - How about this beat~? http://puu.sh/rVCV this beat also follow music and more easy to play = v=/
- First clap starts on red tick, I think put note there is better[Easy]
01:23:218 (1) - whistle+finish(S:C1)
- It's on next red tick
01:24:289 (1) - this note change to slider~ like this => http://puu.sh/rVCB
I think it's more easy to follow ;-;
- Slider is too short
152,268,11968,6,0,B|188:328|260:340|328:324|360:268,1,240,6|0
-Gamu- wrote:
[General]
●Kiai Time of a second (end) - 02:02:504. I think this is good. It was the end of the spinner.
- It's not different
[Easy]
●HP Drain Rate +1 ? Too easy. Balance will be better~
- Fixed
●00:47:861 (3) - Move (x:174 y:313) Will be clean
- Fixed
●00:48:575 (4) - Move (x:126 y:161) ^
- Fixed
[Normal]
●Approach Rate -1 ? Feel too high
- Fixed
●Overall Difficulty -1 ? ^
- Fixed
[Hard]
●01:11:968 (6) - add a new combo ?
- X
[Insane]
●00:15:718 (3) - Move (x:256 y:250)
- Fixed
●00:16:075 (4) - Move (x:256 y:124)
- Fixed
Kotek- wrote:
[Genaral]
Kiai-times not on downbeat! Fix it! \ > w < /
- I don't want any flash on note when Kiai ends
[Easy]
00:11:968 (1) - Mhm? Maybe try to fix shape?
- X
00:32:147 (1) - x:4 y:192 to make symmetrical ~ \* o */ ~
- It's symmetrical, just perspective is above center a little
00:53:397 (1,1) - Dafaq? Why new combo? o w o
- Different spacing
01:32:504 (2) - Doesn't follows (1)'s approac circle's shape! Try to fix?
- Spacing's issue
01:46:254 (1) - ^ (2's approach-circle)
- Spacing's issue
01:53:932 (2) - Confusing for new players
- I don't think so
[Normal]
01:22:147 (1,1,1) - Remove new combos?
- Intended to be like Hard and Insane
01:45:361 (3) - Maybe x:452 y:180?
- X
[Hard]
00:05:361 (1,2,3,1) - Try to avoid so close note-placing
- Spacing is not different
Kurai wrote:
[Taiko Oni]
- 00:05:004 (23,24,25) - This should be a double because there is no drum in the music at 00:05:004. So I would remove (23), change (24) into a d and (25) into a k.
- There is, you've to listen carefully- 00:11:611 (64,65,66) - To emphasize the drums I would use a kkd here.
- Unlike previous parts, there are more snares here- 00:31:611 (164,165,166,167,168) - kkd k d ? Fits better in my opinion.
- Fixed- 00:40:004 (206) - Big K to emphasize the musiclike what you have done just earlier in the map.
- I don't think it's a good idea to have big note just before normal note- 00:42:861 (217) - Big K for the same reason.
- ^- 00:45:182 (227) - Big K here too.
- ^- 00:46:789 (234,235,236,237) - k ddk sounds better.
- Fixed- 01:10:896 (394,395,396,397,398,399,400,401,402,403,404,405,406,407,408,409,410,411) - Too much triples kills the triples. This is more frustrating than fun here >w<. So you should consider removing 01:11:700 (401).
- Fixed- 01:11:967 (402,403,404,405,406,407,408,409,410,411,412) - ddk kkd ddk d k
- I want Kat for last 2 notes, so change to something else- 01:14:825 (421,422,423,424,425,426,427) - dddkkkk sounds better in my opinion.
- Fixed- 01:34:111 (508,509,510) - kkd
- Fixed- 01:39:825 (547,548,549) - kkd
- Fixed
-HaRuNa- wrote:
[Easy]
00:11:254 (4) -How about x:256 y:176 ?? same as 00:08:397 (2) -
- Fixed
00:32:861 (2) - 2 girds right?
- Fixed
00:47:147 (2,3) - not Symmetry, use Ctrl + H to check it
- Fixed[Normal]
SV is same as Hard!!
- But circles are bigger[Hard]
00:47:682 (4) - add clap??
- X
HakuNoKaemi wrote:
Start
[General][Hard]
- Rhythmic part is well-made, though graphical part could be more refined, generally
- The kiai at the end... why not just a simple fountain? fountains AREN'T unrankable like people used to say.
- Looks better this way- It's more correct using multiple red lines to have a more precise metronome, plus for to reset stanza's starts as it was even required for taiko some time ago:
539, 15.003718 and 53.396 . Negative offset are bad too and if I remember, kiai start have to be on downbeats too.
- Already answered (more than once) in my previous posts about this[Insane]
- [Rhythm]
- 00:25:539 (4) - The sound here is really small, move this under (3) and add a note at 00:25:718 (5) - putting it where (4) was
- No jumps- 01:32:682 (x) - The fact 01:31:968 (1) - is following the guitar, make you think there IS a note here stack it under (2), you can fix like this
- 01:35:539 (x) - ^
- 01:38:397 (x) - ^
- This part followed only drums, no guitar- [Graphic]
- 00:01:075 (1,2,3,1,2,3,1,2,3,1,2,3) - It can be seen as a stacking error
- Fixed
00:22:861 (2) - Can be blanketed u.u
- It's the 3rd time of this rhythm
- [Graphic]
- 00:01:075 (1,2,3,1,2,3,1,2,3) - It can be seen as a stacking error
- Fixed- In cases like 00:11:254 (4,5), why don't you make the encircle magic work? ( blanket the slider )
- Fixed- 00:15:718 (3,4) - in cases like this, the sliders look better less shaped and more curvy
- Fixed
HakuNoKaemi wrote:
So red tick kiais and negative offset is "perfectly fine "?
Kiai have to starts on red tick for this song, it fits more than white one.
Negative offset is fine as long as the timing is correct and the first timing starts before the first note.
So a volume decrescendo part is so epic that need a kiai? Only to make spinning fastidious due more flashes?
Just making star-drop things fly around while spinning.
the clue part of 00:25:539 (4) wasn't saying "a jump feel good" but "It's quasi-silent there and it feel bad"
Maybe misunderstood, I thought you were telling me to do this.
Bad? I don't think so. Those notes are already followed guitar leads, where you told didn't have that sound.
/me meltedrickyboi wrote:
Another DJpop map. :O
best mapper ever!
All fixedCharles445 wrote:
~~~~~
ztrot wrote:
this video gave me wood \:D/