trained eyes /o/BlazingFX wrote:
silly question but how do you tell AR >_>
trained eyes /o/BlazingFX wrote:
silly question but how do you tell AR >_>
if i'm not mistaken, are you asking how do we know it's AR 9 and 10? cuz that's just from the osu! editor. you can go edit any song and press f4 (song setup menu) and check the difficulty tab.dNextGen wrote:
trained eyes /o/BlazingFX wrote:
silly question but how do you tell AR >_>
prowinber1 wrote:
wut. why u guys remove background. I rarely ever remove it .
Because it cost nothing. Buying glasses to see the circles yes.winber1 wrote:
wut. why u guys remove background.
And I have played maps where it really should have been AR9.Soaprman wrote:
I've played maps where AR 9 helps and maps where it really should have been AR 8.
You see, with maps like these they promote players to actually work on snapping between jumps which is another perfectly good skill for players to try and gain as overall it will allow you to sit on the beat for a while (after you adjust to it) and focus more on reading the approaching circle/ following the mapped rhythm.ErufenRito wrote:
And I have played maps where it really should have been AR9.
http://osu.ppy.sh/s/13235
http://osu.ppy.sh/s/12483
Those are just some examples where I cant even pass the map with AR8, but when manually changed it to AR9, everything suddenly improves so much more, like having only 2-4 misses, hey! I know I'm not a great player, but whatever, I hate when that happens.
;_;ampzz wrote:
Do not forget to toss in some AR7/8 practice every now and then just so you don't become like quite a few other people who can play nothing but AR9+.
hah! I'd like to see you hr http://osu.ppy.sh/s/12030JAKACHAN wrote:
;_;ampzz wrote:
Do not forget to toss in some AR7/8 practice every now and then just so you don't become like quite a few other people who can play nothing but AR9+.
Too bad all the maps that I have problems with on low AR I can HR anyway
It's possible i've almost had it a few times lolkriers wrote:
hah! I'd like to see you hr http://osu.ppy.sh/s/12030
http://osu.ppy.sh/s/302 <3JAKACHAN wrote:
It's possible i've almost had it a few times lolkriers wrote:
hah! I'd like to see you hr http://osu.ppy.sh/s/12030
Now that is another story CXu XDCXu wrote:
http://osu.ppy.sh/s/302 <3
Use the in-game editor, go to song setup and then to the difficulty tab. http://puu.sh/sp8xRoyboyvdm wrote:
how do you see AR on a beatmap?
How do you know if you mastered something?Waryas wrote:
1) Master AR9
2) Master AR8+DT
3) Master AR8/9/10+HR (hr caps at AR10 and it's 1.4x)
4) Master AR6+DT+HR (it's slightly faster than ar10)
5) Master AR9+DT
6) Master AR7+HR+DT
There are 2 important parts in fast ar : reaction time AND rhythm.
You can't play high ar without rhythm, part of your reaction comes with the rhythm
I'm sure after 3 years they are still watching this thread. /sarcasmStrawhat100 wrote:
How do you know if you mastered something?Waryas wrote:
1) Master AR9
2) Master AR8+DT
3) Master AR8/9/10+HR (hr caps at AR10 and it's 1.4x)
4) Master AR6+DT+HR (it's slightly faster than ar10)
5) Master AR9+DT
6) Master AR7+HR+DT
There are 2 important parts in fast ar : reaction time AND rhythm.
You can't play high ar without rhythm, part of your reaction comes with the rhythm
Top left of a selected beatmap, right under the name in small textBlazingFX wrote:
silly question but how do you tell AR >_>