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Caramell - Caramelldansen (Ryu* Remix) (Nightcore Mix)

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Topic Starter
Star Stream
This beatmap was submitted using in-game submission on 2012년 6월 4일 월요일 at 오후 6:38:49

Artist: Caramell
Title: Caramelldansen (Ryu* Remix) (Nightcore Mix)
Tags: LKs wmfchris ryutaro nakahara Starmine
BPM: 197.75
Filesize: 6226kb
Play Time: 03:54
Difficulties Available:
  1. Collab (5 stars, 1027 notes)
  2. Wmf's Taiko (4.83 stars, 1587 notes)
Download: Caramell - Caramelldansen (Ryu* Remix) (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------
Caramell - Caramelldansen (Ryu* Remix) (Nightcore Mix)

Collab - Star Stream, LKs (Done)
Wmf's Taiko - wmfchris (Done)

4.17 - custom hitsound (clap)
4.28 - Name tags,SB (kosiga) added , Artist,Title fixed
5.15 - Title fixed
LKs
I star'd :>


[TvT]

http://puu.sh/pTip

or you can see custom claps in the map la di da by ztrot or sth else like 111's maps blabla

[TvT]
wmfchris
winber1
I REMEMBERED TO MOD! :D

00:24:776 (6) - i'd add a new combo here
00:35:699 - it feels really awkward to leave this note out some reason. Something like this could fix it http://puu.sh/qOK4 or idk.
00:48:594 (7) - this feels like a good place to put a triplet stream here lol http://puu.sh/qOL0 or maybe it's just me.
00:56:331 (1) - you should just snap the end of the slider to the blue tick. i don't even know what it'snapped to right now ._.
01:35:168 - similar to before. just a little awkward. I would just add a note.
Also, i just realized, doing that also matches with 03:53:525 (1) - :D

02:23:108 (1) - remove combo? i don't think it's necessary. THe stream should just be one combo imo.

looks very clean and nice. Nothing really to complain about.

not the most useful mod, but i guess it's something.

anyways good luck with rank! :3
YTYuyu
Alright let's see what I can find.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.

[General]
since there's a break, i suggest disabling the letterbox during breaks to show the full BG.

[Collab]
Increase the Hp by 1 because it looks too easy for players to clear this map.
00:24:776 (6) - A NC here because the instrumental changes?
00:39:340 (1,2,3) - try this? this questions me because i was expecting this to be some sort of shape, but these notes look like they were just placed there IMO.
00:46:015 (1) - remove the NC because vocals stay the same.
01:35:320 (1) - *nazi* move this up a bit. the overlap looks bad IMO.
01:38:354 (8) - Too easy because this looks straightforward and players can clear this easily. i suggest Ctrl+R to challenge players and to make it a bit fun.
01:43:663 (1) - replace this for 2 1/2 sliders to make it a bit fun and interesting? if you ignore this, then you can do something similar to this.
02:06:268 (4,5,6) - extend the jump to challenge players. IMO stacking at the same spot looks too easy for players to clear. it should be like this.
02:07:633 (5,6) - ^
02:41:160 (7) - move this note down so that it'd look like a diamond instead of a triangle.
03:19:239 (9) - same as 01:38:354.
03:35:016 (5,6,1,2) - same as 02:06:268.

i guess that's it. Star and GL :D
LKs
Shohei Ohtani
I'm going to assume this is going for approval :D~.

Overall:
Title should be "Caramell - CaramellDansen (Ryu* Remix) (Nightcore Mix) or Caramell ft. Ryu* - CaramellDansen (Nightcore Mix). Point being, Caramell should be the artist. I'm not sure how to do the Nightcore Mix part >3<~.
You should make a storyboard listing when you're mapping, and when LKs is mapping~.

THE DIFF:
The biggest issue I see is that sometimes, notes can be hidden by combobursts (ie. 02:12:488 (5) - ). Go through the map and make sure your patterns don't overlap too much, so this doesn't happen :>.
02:23:790 (1) - Make the end of this silent~.
03:06:192 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Sliderstream ;~;.
03:40:174 (1,2,3,4,5,6,7,8) - THE OVERLAPPING IT BURNS
03:53:525 (1,1,1,1,2) - HHNNNNGGGGG. If you want to keep this, at least remove the NCs :>
03:54:890 (1) - Make this spinner fade out to silence :D

Pretty cool stuff~.
mintong89
Hi ~~~~~ I Just Recommed to fix A THING onlyXD

WMF Taiko
Please make hit sound volume down....

My Recommed
Normal 80%......^^
Leorda
Hello

[Collab]
* Remove the countdown. Because it doesn't make sense if you use a countdown

00:55:117 (1) - Remove clap?
00:59:820 (1) - Curve slider is better that linear slider....
01:05:433 (3,4) - This likely confusing for players. When they already click (3), players are expecting that (4) is snap at blue tick. I suggest (3) is move further away from those stream
01:06:040 (1) - Unsnapped tail slider
01:26:900 (3) - Move to 01:26:748 for following vocal?
01:54:586 (1) - Remove clap?
02:23:790 (1) - Silence this spinner is better, IMO
03:43:663 (x) - Add note here with clap. Some players are expecting 03:43:815 (1) is snap at red tick
03:54:890 (1) - Silence this spinner is better, IMO

Ganbatte!!!
Shiro

CDFA wrote:

Title should be "Caramell - CaramellDansen (Ryu* Remix) (Nightcore Mix)
Putting the emphasis on this.

Follow this guide to change the name of the map: viewtopic.php?f=56&t=24443
Kawayi Rika
Hi ~ Star Stream ~ :)



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Don't forgot Remove OSB file and full submit.
  2. 01:06:040 - Un-snaped KIAI time line.
  3. 01:55:800 - ^
  4. 02:05:509 - ^
  5. 03:14:687 - ^
  6. 03:34:106 - ^

[Collab]


  1. 00:40:553 (6) - Add new combo to here,confused with play.
  2. 02:45:863 (2,1) - Until jump here not good imo,need change spacing.
  3. 02:04:902 (7) - Add new combo to here much better with play.
  4. 03:33:499 (6) - ^

That's all ~

Good luck ~
LKs

Leorda wrote:

Hello

[Collab]

00:59:820 (1) - Curve slider is better that linear slider.... I‘d like to keep it because the song has a little hard feeling to me
01:05:433 (3,4) - This likely confusing for players. When they already click (3), players are expecting that (4) is snap at blue tick. I suggest (3) is move further away from those stream I didn't meet this problem while I was testplaying, so just keep and see more suggestions
01:06:040 (1) - Unsnapped tail slider hmm?
01:26:900 (3) - Move to 01:26:748 for following vocal? er. I'm following the vocal..
01:54:586 (1) - Remove clap? ok
03:43:663 (x) - Add note here with clap. Some players are expecting 03:43:815 (1) is snap at red tick
03:54:890 (1) - Silence this spinner is better, IMO

Ganbatte!!!

Kawayi Rika wrote:

Hi ~ Star Stream ~ :)

[Collab]


  1. 02:45:863 (2,1) - Until jump here not good imo,need change spacing. I've testplayed this part, it's not as hard as the feeling it gives you via editor mode :3
http://puu.sh/rV6N
Melophobia
As requested

[General]
Kiai time in Wmf's diff isn't snaped

[Collab]
01:36:988 - add a note to follow vocal?
02:26:445 - too loud imo, lower volume by 10% plz
02:46:773 (1) - add finish
03:11:046 (1,2) - switch newcombos and looks better imo
03:43:360 (3,1) - spacing
03:59:593 - volume 5% plz

that's all~ nice map (ノ゚ω゚)ノ☆
ertyukjh010


Hello, :)

[General]

☆ Why don't tick the Letterbox in [Wmf's Taiko] ??
☆ Inconsistency Kiai
[Collab]
00:56:331 ~ 01:06:040
01:55:800 ~ 02:05:509
03:14:687 ~ 03:34:106
[Wmf's Taiko]
00:56:336 ~ 01:06:043
01:55:796 ~ 02:05:503
03:14:671 ~ 03:34:087

[Collab]

01:05:737 (4) - [Layout] Wrong distance. I sure it can't be read.
01:22:728 (5,6) - [Layout] Ctrl+R?
01:54:435 (9) - [Hitsound] Whistle?
01:46:088 - [Setting] Unsnap inherited point

THat all :)
LKs

Melophobia wrote:

As requested

[General]
Kiai time in Wmf's diff isn't snaped

[Collab]
01:36:988 - add a note to follow vocal? follow percussion here
02:26:445 - too loud imo, lower volume by 10% plz it's 10% now
02:46:773 (1) - add finishok

that's all~ nice map (ノ゚ω゚)ノ☆

ertyukjh010 wrote:



Hello, :)

[General]

☆ Why don't tick the Letterbox in [Wmf's Taiko] ??
☆ Inconsistency Kiai
[Collab]
00:56:331 ~ 01:06:040
01:55:800 ~ 02:05:509
03:14:687 ~ 03:34:106
[Wmf's Taiko]
00:56:336 ~ 01:06:043
01:55:796 ~ 02:05:503
03:14:671 ~ 03:34:087

[Collab]

01:05:737 (4) - [Layout] Wrong distance. I sure it can't be read. Why did you see stack as spacing error? And it can be read with Approach circle.
01:54:435 (9) - [Hitsound] Whistle? added 2

THat all :)
http://puu.sh/s47r
jossieP

ertyukjh010 wrote:

[General]

☆ Why don't tick the Letterbox in [Wmf's Taiko] ??
☆ Inconsistency Kiai
because of taiko diffs dont need letterbox, why??, taiko diffs are suposed to have not break times
inconcistency kiai? taiko diffs can have a different kiai time, but in this case the kiai was unsnaped, that is not inconsitency, is a forgoted offset change or something.
well star asked me about mod the taiko, but chris taiko is just awesome
Topic Starter
Star Stream
Hehe.. Thanks for take a looking and double stars ik :>
spboxer3
from IRC: Taiko mod request.

[Wmf's Taiko]


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. Taiko BG去搞一張吧...
  2. SV1.5略快了些 很多串會看不清楚
mapping (suggest)
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:59:820 (334) - k
  2. 01:02:172 (353) - 我不知道為什麼 聽起來覺得把這個移除 加到01:02:475 - 感覺比現在適合
  3. 01:11:502 (418,419,420,421) - d k d k?
  4. 01:30:768 (562) - k?
  5. 01:42:146 (636) - k? (背景高音)
  6. 01:54:131 (728,729,730,731,732,733,734) - kdkdkdk?
  7. 02:09:074 (842) - 去掉這顆 讓02:09:150 (843,844,845) - 用finish?
  8. 02:35:775 - 加個note 聽起來這邊該有個東西的
  9. 03:19:390 (154) - k?
  10. 03:28:644 (227,228,229,230,231) - d k k k d?
  11. 03:47:608 - 加個note 你聽一下 這地方有個重音
  12. 03:54:435 (419) - K?
red is unrankable issue. bule is need to discuss. Black is just suggest.
wmfchris
fixed most except the kdkdkdk because it sounds odd without kdk progression before the 7-plet. Changed to kdk k k

Download: Caramell - CaramellDansen (Ryu Remix) (Nightcore Mix) (Star Stream) [Wmf's Taiko].osu
Niva
Hi Star Stream~

Found this through your profile. I love Ryu*'s songs (:

[General]

-> Add "ryutaro nakahara starmine" to the tags?
-> To be honest, because your background is full of character sprites, I think using gold combo color could increase readability here:
SliderBorder : 255,241,184

[Collab]

  1. 00:21:742 (4,5,6,7,1) - I know your point here is to make (4,6,1) and (5,7) in a straight line, but the sudden spacing change from (6) to (7) quite bugs my mind... Maybe move (6) more upward, so the spacing will be consistently accelerated over time? xD
  2. 00:23:562 (1,2,3,4) - Move all one grid outward, so (4)'s spacing to your next 00:24:624 (4,5,1) will be consistent?
  3. 00:27:810 (9) - (optional) Hmm, why don't you shorten this slider by 1/4 and add a note where the slider originally ends (like you did on 00:29:934 (10))? About the arrangement, I think you can just stack the 1/4 to the slider's end, and put your current (10) above the red (1) to create a small jump
  4. 00:31:451 (2,3,4,5) - Due to how the vocal sounds here, I suggest to place (3,5) upward of (2,4) instead of downward (the vocal goes high there (: )
  5. 00:41:312 (9) - (optional) Stack this to (8)? Fits much more to the song's atmosphere this way imo ((10) and (11) could've just turned into a symmetrical jump, though)
  6. 00:42:374 (3,4) - I personally think they'll play much better here if you expand the jump's distance here:
  7. 00:44:801 (3) - Drag this to x:296 y:360? This way, (1,2,3) will form a straight line thus avoiding this slider being too close to (2)
  8. 00:46:773 (2) - Using a bezier slider here feels kinda off because your next slider fan pattern ((3,4,5)) is linear... Perhaps a square jump would work better here? xD
  9. 00:52:083 (3) - First of all, the distance from (2,3) and (3,4) is not equal - plus, I personally dislike how this slider's path almost touch (2), moving the endpoint to the bottom-right won't be that hard (:
  10. 00:53:297 (7) - Same as above, but to the top-left this time
  11. 00:58:303 (4) - Is the clap here intentional? I personally think it's not the time to put a clap yet...
  12. 01:00:427 (3) - (optional) I'd rather keep symmetry here with (1) by facing the slider to the upper-right, but this is purely optional
  13. 01:03:309 (4,5,1) - I'm not really sure if this manual stacking is required... imo, (5) can just be stacked to 01:02:096 (4), the jump here will build more energy, though~
  14. 01:09:681 (1,2,3,4) - (optional) For variation, extend the jump's distance like this? xD
  15. 01:25:003 (5,6) - It would be nice to add a whistle to these two as well, as LKs did in 01:07:861 (1,2)
  16. 01:29:100 (1,2) - I don't think you have to go too linear here, you can just put (1)'s endpoint to x:48 y:271 and add a curve upward for example to get a flow here (copy-paste this to (2) if you follow this suggestion)
  17. 01:34:713 (5,4) - (optional) Adding a slight curve to these two (upward for (5) and downward for (4)) won't be a bad idea imo :3
  18. 01:38:354 (8) - Rotate this by 5° may emphasize the circular effect here (not really sure, though)
  19. 01:49:428 (4) - Minor stuff, but here (4) is placed too close to (2) - compare with (1,3)'s distance
  20. 01:50:794 (9) - Err, again it's something I'm not really certain about, but add one extra repeat to this 1/8 slider? (I already checked with 25% playback, and it seems an extra repeat is required... Not sure because it's so fast >_<)
  21. 01:52:766 (10) - (optional) Try this placement? This way, (8,9) and (10,11) will form a similar jump formation:
  22. 01:54:586 (1) - Remove the whistle here - by now, the sound sample from the song should've been stopped, and silence should work best here
  23. 01:59:593 (2,3) - Move these two one grid left (freeze your editor on 01:59:521 to get a clearer vision on this minor spacing error)
  24. 02:03:082 (1,2,3) - (optional) CTRL+R all? I like how the jump from (3,4) will be :3
  25. 02:05:813 (2,5,6) - Starting from this point, I think it's best to put whistle everytime the synth hits high notes - for example (2)'s start, (5), (6), and so on - this suggestion applies until the spinner
  26. 02:14:763 (9) - Face this slider to the right instead? The playfield allows you to do so, plus it'll give more variation because your next (3) is already placed upward as well
  27. 02:18:404 (4,5,...) - The pattern here is very random, really - I suggest something like this here: (you can CTRL+R some as well to create a star-shaped jump (: )
  28. 02:22:804 (5,5) - Add clap - Because it's a long stream, it doesn't mean you should stop the clapping ):
  29. 02:31:603 (4) - (optional) Adding a curve to the top-right here won't be a bad idea imo because it flows well with your next (1)
  30. 02:44:346 (1,2,...) - I'm quite not fond of the stream design here... I know you're aiming to let the stream's direction alters every four notes, but idk why... it just feels kinda wrong for me. Perhaps you can add a slight jump every time the stream changes its direction, like this?
  31. 02:51:021 (5) - Make the finish on slider's end here blends more with the music (by using ~30% volume) ?
  32. 03:01:337 (1,2,3,...) - I personally feel this endless stream is kinda overmapped (the rhythm here is actually triple - double - double - double - double), but it's up to you (:
  33. 03:12:260 (x) - I recommend to add a note here, so the rhythm doesn't stop in sudden
  34. 03:19:239 (9) - (optional) CTRL+R this? Again, I personally feel the jump from (9) to (1) will play nice xD
  35. 03:34:713 (3,4,5,6) - Arrange the stacking like this? (it will avoid overstack which will ruin the distance on play mode imo) :
  36. 03:43:360 (3,1) - Do you really need to put these two this close? Moving (3) downward to the distance will be normalized isn't that hard, though (:
  37. 03:54:890 (1) - Hmm, I suggest to start the inherit section from 75% so you can descend in order like this : 75 -> 65 -> 55 -> 45 -> 35 -> 25 -> 15 -> 5
Wow, fun map indeed :3
Good luck getting this approved~
Topic Starter
Star Stream
oh, god.. Niva, your modding is just awesome as always!
thanks a lot~
LKs

Niva wrote:

Hi Star Stream~

[Collab]

  1. 00:21:742 (4,5,6,7,1) - I know your point here is to make (4,6,1) and (5,7) in a straight line, but the sudden spacing change from (6) to (7) quite bugs my mind... Maybe move (6) more upward, so the spacing will be consistently accelerated over time? xD a little bit
  2. 00:23:562 (1,2,3,4) - Move all one grid outward, so (4)'s spacing to your next 00:24:624 (4,5,1) will be consistent? ok
  3. 00:27:810 (9) - (optional) Hmm, why don't you shorten this slider by 1/4 and add a note where the slider originally ends (like you did on 00:29:934 (10))? About the arrangement, I think you can just stack the 1/4 to the slider's end, and put your current (10) above the red (1) to create a small jump sry, I want a reythm contrast here
  4. 00:31:451 (2,3,4,5) - Due to how the vocal sounds here, I suggest to place (3,5) upward of (2,4) instead of downward (the vocal goes high there (: ) ok
  5. 00:58:303 (4) - Is the clap here intentional? I personally think it's not the time to put a clap yet... Idk, I didn't do hitsounds, deleted
  6. 01:00:427 (3) - (optional) I'd rather keep symmetry here with (1) by facing the slider to the upper-right, but this is purely optional fixed
  7. 01:03:309 (4,5,1) - I'm not really sure if this manual stacking is required... imo, (5) can just be stacked to 01:02:096 (4), the jump here will build more energy, though~ Don't figure your thought..
  8. 01:09:681 (1,2,3,4) - (optional) For variation, extend the jump's distance like this? xD
    I didn't know you're hentai mapper until an arrow took on the knee!
  9. 01:38:354 (8) - Rotate this by 5° may emphasize the circular effect here (not really sure, though) keep
  10. 01:49:428 (4) - Minor stuff, but here (4) is placed too close to (2) - compare with (1,3)'s distance slightly revised
  11. 01:50:794 (9) - Err, again it's something I'm not really certain about, but add one extra repeat to this 1/8 slider? (I already checked with 25% playback, and it seems an extra repeat is required... Not sure because it's so fast >_<) Technically, this is a delay effect, which belongs to FX(a important piece of Mixing) :3 I guess
  12. 01:52:766 (10) - (optional) Try this placement? This way, (8,9) and (10,11) will form a similar jump formation:
    good idea
  13. 01:54:586 (1) - Remove the whistle here - by now, the sound sample from the song should've been stopped, and silence should work best here ok
  14. 01:59:593 (2,3) - Move these two one grid left (freeze your editor on 01:59:521 to get a clearer vision on this minor spacing error) x.x
  15. 02:31:603 (4) - (optional) Adding a curve to the top-right here won't be a bad idea imo because it flows well with your next (1) hm, no change, I insist a linear shape to fit the red
  16. 02:44:346 (1,2,...) - I'm quite not fond of the stream design here... I know you're aiming to let the stream's direction alters every four notes, but idk why... it just feels kinda wrong for me. Perhaps you can add a slight jump every time the stream changes its direction, like this?
    lol, this stream is like an acute "S" so I think it plays not bad
  17. 02:51:021 (5) - Make the finish on slider's end here blends more with the music (by using ~30% volume) ? k
  18. 03:19:239 (9) - (optional) CTRL+R this? Again, I personally feel the jump from (9) to (1) will play nice xD yes
Wow, fun map indeed :3
Good luck getting this approved~

Star Stream wrote:

oh, god.. Niva, your modding is just awesome as always!
thanks a lot~
Do you know who is the modder S-S(yes you do of course)? it's Niva! The man who always provides amazingly high quality mods

so crazy

http://puu.sh/t0vR
kosiga
Hi~ Star Stream :)

from my queue ~

here my mod ~

[General]
  1. Song Setup - tags - plz remove 「kosiga」 Because the SB is simple nameSB, it does not need the addition :P
[Collab]
  1. 03:36:230 (5) - one grid down ? stack with 03:35:168 (6)
awesome map :) I can not find anything ...orz sorry.. :(

Star☆~ & Good luck~ ;)

and no kudosu here 8-)
those
From .:Let those mod those maps:.

[General]
-

[Collab]
00:25:079 (2) - Turning this into a kickback until 00:25:383 makes a great improvement on the spacing issue. As of right now you have to wait awkwardly after (2) to play (3).
01:37:899 (6,7,8) - Listening to the bass pattern as heard in 01:36:381 (1,2), I feel (6,7,8) should be (6,7,8,9) starting at 01:37:747, being {slider, slider, circle, clircle}, with (9) at 01:38:505. I feel at the very least, the bass-snare at 01:38:354 should be mapped like 01:40:781 (8,9).
The relationship between 02:46:773 (1) and 02:50:414 (1,2,3,4,5) instead that great. It's either that the spinner is a severe undermapping of the song, or 02:50:414 (1,2,3,4,5) - isn't big enough.
03:35:926 (3,4,5,6) - The problem with this is that 02:06:116 (3,4,5,6) - and 02:07:330 (3,4,5,6) - match, and 02:10:971 (3,4,5,6) - and 02:12:184 (3,4,5,6) - match. Then, when this melody comes up again, players see 03:34:713 (3,4,5,6) - and they see what you have here and everything's sad face because it doesn't match. To fix this, either change this up to make it match 03:34:713 (3,4,5,6) -, or change 03:34:713 (3,4,5,6) - so that it's different from 02:06:116 (3,4,5,6) -.
03:38:960 (1,2,3,4,5,6) - Seeing how this follows the pattern of {slider, slider, circle, circle, circle, circle} like all the other occurrences of this musical passage, it's really strange to see 03:40:174 (1,2,3,4,5,6,7,8) - as eight circles.
The fix - either:
03:40:174 (1,2,3,4) - becomes two sliders and 03:40:781 (5,6,7,8) - is made to match 03:39:567 (3,4,5,6) - , or you change it up so that 03:38:960 (1,2,3,4,5,6) - and 03:40:174 (1,2,3,4,5,6,7,8) - have the same {circle/slider} patterning. The idea is if you're going to start a pattern, you better continue it. Otherwise, don't hint at starting a pattern at all.

[Wmf's Taiko]
I'm sure you have your reasons why you mapped to the vocals in some sections, but I'm still not a fan of it. Here's a list of my suggestions for the first minute or so (took out combo numbers since I overwrote your save and I don't remember how many notes I've added, and I've been unable to update, sorry for inconvenience):
00:17:797 - d here. Change 00:17:949 - to k.
00:26:900 - d here.
00:35:851 - D here, and 00:36:154 -
00:36:457 - k here.
00:40:705 - D D D
00:41:464 - dkdkd is closest.
00:53:448 - use small notes
01:04:675 - make 1/4 kdd
01:05:282 - d here.
01:05:737 - K
01:08:316 - k and 01:08:467 - d

Good luck :3
wmfchris
I'm sure you have your reasons why you mapped to the vocals in some sections, but I'm still not a fan of it. Here's a list of my suggestions for the first minute or so (took out combo numbers since I overwrote your save and I don't remember how many notes I've added, and I've been unable to update, sorry for inconvenience):
00:17:797 - d here. Change 00:17:949 - to k. well this is a intentional break.
00:26:900 - d here. ^
00:35:851 - D here, and 00:36:154 - vocal rules here
00:36:457 - k here. ^
00:40:705 - D D D k
00:41:464 - dkdkd is closest. k
00:53:448 - use small notes I'm trying to produce a contrast between the two part of the sentences
01:04:675 - make 1/4 kdd emphasizing vocal in the end of a certain section
01:05:282 - d here. ^
01:05:737 - K yes
01:08:316 - k and 01:08:467 - d good catch
Comeon, mapping on the vocals is not like committing crimes. A song is combined by different elements and the taiko diff is referring to the song not the drum.

Download: Caramell - CaramellDansen (Ryu Remix) (Nightcore Mix) (Star Stream) [Wmf's Taiko].osu
Mystica
here comes my mod.

[Collab]
00:33:120 (12) - seems overscreen
01:12:108 (1,2,3,4,5,6,7,8) - this part get me blind
01:15:446 (2,3) - seems to near
01:19:390 (1,2,3) - normal dis for here may more fit
01:54:890 (2,3,4) - I feel make them a line more beauty
02:04:144 (1,2,3,4,5,6) - anti jump not very fit
03:11:046 - decrease some volume
03:32:816 (1,2,3,4,5) - anti jump not very fit

That's all.Good map
wmfchris
You know I can't help much about this map... here's just a skimming not detailed mod <_<

[Collab]
Star Stream
01:24:548 (3) - [Nazi]down 1 grid lv4 to make it symmetrical
LKs:
最尾有2個加速(03:28:644 - , 03:33:044 - )我覺得這一句等音高而且一樣重的時候加速不太合適

In overall I think it should be ready, go find some MATs lol

no kd
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