Most of popular maps in CTB are AR9. The conversion in CTB is not worse as it is in Taiko. True.
But still, we have hyperdashes. I see hyperdashes as a way of increasing area of playing, to impress a rythm, to make a better flow. It's something you can't do with conversion cause maps with that sort of patterns are : Unplayable or just utterly ugly.
The hyperdashes must be use carefully, it must make sense, but also, in a CTB map, you should have hyperdash, even in a quiet song.
For me, an hyperdash is NOT a jump since you'll almost always catch the next fruit. Hyperdashes should be use to add creativity, flow and such, but it should not be spammed.
A CTB map without hyperdash is, for me, just like a Taiko map without any Kat. Hyperdashes are something that is specific in CTB, we should use it.
Maybe you don't like actuals maps (it's your opinion) but I think the community, or should I say, guys that wanted CTB map ranked in first place wants maps like that. And, like in STD, we can have different mapping styles. And, yes, for me a CTB map should have a lot of horizontal notes.
Having some patterns that are not really horizontals are fine, it allows players to rest. But honestly, you probably know better than me how the CTB was considered for a long time. It has to do with the conversion and standard maps.
I've started CTB "recently" (December 2011) but it took me what, 5 days to FC some insanes? Most people consider the CTB as an easy mini game inside osu!.
While it's true when you play standard maps, it is not when you play CTB maps. I think that if CTB players wanted to have CTB diff, it's also to have more challenge when playing maps that are tailored for the CTB, not for the standard, giving us the opportunity to rise our skills on map that are ranked, to have something interesting to play.
Well, it's just my opinion. We should stop to speak here, this is not an appropriate place for discussions.
Instead we can go here =>
Catch the Beat Rules/Guidelines Discussion Thread