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Toku-P ft. ryo - SPiCa x Melt [CatchTheBeat|Osu|Taiko]

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Sure
wake up!

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Topic Starter
Krisom
Ok! This took a while but I finally made an skin with Lanttu's and Gonzvlo's help!
This is ready to get modded!!

EDIT: Oh, and if you downloaded before this post, full re-download
Eirene
hitsounds at the beginning of the insane diff are a bit loud imo, especially in (00:11:059 (5) -) these type of pattern
otherwise hitsounds are just awesome >w<
Aleks719
irc mod
02:22 <Aleks719> : mp3 is 256kbps
02:24 <Aleks719> : About general stuff of map(little nazi suggestions) : 1st note places on to 00:05:937, remove audio lead-in
02:25 <Krisom> : sec, brb
02:26 <Aleks719> : okay ;D
02:27 <Krisom> : ok now it's alive
02:28 <Aleks719> : So, as i said, remove audio lead-in
02:28 <Aleks719> : Easy, Normal have different tags
02:29 <Aleks719> : Also, imo set slider tickrate 2 in Easy
02:29 <Krisom> : done done and nto done
02:30 <Aleks719> : I won't give hitsounds suggestions, just fast checking, because too long map and i'm too lazy :D
02:30 <Krisom> : ok ~
02:31 <Krisom> : ok phew, it didnt broke (on mp3change)
02:31 <Aleks719> : offset is fine? ;)
02:32 <Krisom> : Doomy said so, and iTunes doesnt changes offset when re-encoding (at least it never has before when I used
02:32 <Krisom> : it)
02:32 <Aleks719> : hum, never tried
02:34 <Krisom> : anyways, thanks for that quickcheck ^^, you can get kudosu if you want :>
02:34 <Aleks719> : Need to try later :S also... Insane : 01:14:718 : 0% volume is unrankable, as far as i remember. Not just
02:34 <Aleks719> : here, recheck whole diff
02:35 <Krisom> : odd, it was 5% last time I checked
02:35 <Aleks719> : you have not one point with 0%
02:35 <Aleks719> : no, it's 0% oO
02:35 <Krisom> : damn osu fairies
02:35 <Krisom> : messing with my volume
02:36 <Aleks719> : hum, also
02:36 <Aleks719> : where is spinner-approach circle?
02:38 <Krisom> : Ah
02:38 <Krisom> : those 0% volume sections are on the slidertick, not on circles, afaik that's ok
02:39 <Aleks719> : no
02:39 <Aleks719> : 01:14:718 -
02:39 <Aleks719> : end of slider
02:46 <Aleks719> : won't forget about spinner approach.
02:47 <Aleks719> : Lepidop. taiko : 02:16:640 (14) - unsnapped object
02:48 <Krisom> : also sorry I had to afk
02:49 <Krisom> : anyways the volume and the unsnapped object should be fixed
02:51 <Aleks719> : Same problem with volune in Hard : 01:14:718 (3) - 0% on the note
02:51 <Krisom> : I fixed those on all diffs :P
02:51 <Krisom> : I hope
02:51 <Aleks719> : good then :P
02:55 <Aleks719> : Normal : 01:08:134 (3) - unsnapped
02:56 <Aleks719> : 00:49:840 (1) - lol, i saw it in Mona Lisa
02:56 <Aleks719> : ^ Normal too
02:56 <Krisom> : yup, I copy gonz sometimes <w<
02:56 <Krisom> : or... ..he copies me?!
02:56 <Aleks719> : who knows
02:57 <Aleks719> : Anyway, slider looks good
02:57 <Aleks719> : just pointed out
02:59 <Aleks719> : lol, it's nazi, but... normal : 01:42:523 (1) - remove nc, cuz it's a last note, no need to add nc here :D
02:59 <Aleks719> : Last note before break *
03:00 <Krisom> : I cant, if I do that I cant start green on the next combo
03:00 <Aleks719> : oh
03:00 <Krisom> : and It wouldnt be consistent with the colors I used so far Dx
03:00 <Aleks719> : i forgot
03:00 <Aleks719> : well then
03:03 <Aleks719> : Normal: and OD-1 maybe? Just i prefer low od in Normals :S
03:05 <Krisom> : uhm... ...I dont see why not now, I guess the bpm is kinda high so yeah, it makes sense
03:10 <Aleks719> : that's all :P
SapphireGhost

SapphireGhost wrote:

Please have at least 8 Star Priority and 4 mod posts on your beatmap before requesting a mod.
Sorry, Mr. Krisomg! Please ask again soon. This is also sort of my fault for asking you to ask me, so wake me if you're out there let me know when you do the fixes Mr. Erufen suggested and I'll see what I can do.
Luvdic
General:

I can see some sections at 0%, as far as I know it's unrankable so change it to 5%? Example from insane and hard: 00:51:212. If I'm wrong, then under what circumstances are they okay?

Insane:

00:11:181 - Mind decreasing volume a bit for this section? 50% - 60% Seems good to me. Same for the other sections too!

01:24:962 (1) - TROLL: http://puu.sh/6kUK it's not 100% symmetric! They are exactly 1 pixel off! Lololololol

Collab:

00:58:437 (1) - This spinner seems a bit too random, anyways, I suggest to take it out and map it with sliders/circles for sake of consistency.
01:50:937 - Troll timing section
01:51:303 - Troll timing section
02:03:010 (1) - Random spinner again... Oh well, just remmeber that it's your choice to change it or not.

Hard

01:19:657 (2,3) - I fear that people may confuse these objects to be separated by 1/2 (Because they are stacked)
02:11:059 (5) - Same as above

Normal:

02:36:303 - Here needs a beat urgently... But I already know that you won't put one... so... :(

Easy:

01:39:596 (1,2) - A kriss kross slider (or however they are called) with different combo colours looks ugly imo :x
03:22:035 (1) - Imo, ending the spinner at 03:24:596, and taking out 03:24:962 (1) is a better idea
Topic Starter
Krisom

ErufenRito wrote:

General:

I can see some sections at 0%, as far as I know it's unrankable so change it to 5%? Example from insane and hard: 00:51:212. If I'm wrong, then under what circumstances are they okay?
Actually, I thought they were since they were not on beats but they told me they were not, so moved them all to 5%

Insane:
00:11:181 - Mind decreasing volume a bit for this section? 50% - 60% Seems good to me. Same for the other sections too!
Done, but just to 70%, else there's too much difference between Soft and normal

Collab:
01:50:937 - Troll timing section
01:51:303 - Troll timing section
Both removed

Hard
01:19:657 (2,3) - I fear that people may confuse these objects to be separated by 1/2 (Because they are stacked)
02:11:059 (5) - Same as above
None applied, I dont think people playing hard will think that all the stacks are 1/2 apart...

Normal:
02:36:303 - Here needs a beat urgently... But I already know that you won't put one... so... :( Yup!

Easy:
01:39:596 (1,2) - A kriss kross slider (or however they are called) with different combo colours looks ugly imo :x Fix'd
03:22:035 (1) - Imo, ending the spinner at 03:24:596, and taking out 03:24:962 (1) is a better idea I dont think it's so horriugly atm and I'd really like to keep this, however if someone insists I will consider this
Thanks Erumoe >w<
eldnl
[General]

- "MeltB.jpg" y "SpicaB.jpg" Superan los 800x600
- Aumenta el audio lead-in a 1000 para que aparezca el boton skip, esperar 5 segs es mucho ;_;
Creo que no se me escapa nada ~

[Collab]

00:05:937 - El volumen de esta parte esta muy alto, la cancion es lenta y suave :$ es mejor si le bajas el volumen a 60% y luego lo subes a 80% en 00:29:260
01:03:742 (1,2) Totally unexpected jump, it's better if you replace these note by a slider, some like this: http://puu.sh/6vVz
01:30:815 (1,2) These sliders can be better http://puu.sh/6vW3 http://puu.sh/6vW5
02:26:425 (1,2,3,4) Rhythm impossible to predict, really suggest change it into a slider.
03:22:035 - Con el spinner pierdes el poner varias notas para seguir las vocales, es mejor si sigues poniendo notas y luego pones el spinner en 03:23:315.

[Insane]

00:05:937 - Sinceramente no me gusta como suenan esos claps >.< suena 100% mejor si usas whistles, o por lo menos soft-claps. Este patron se escucha bien desde aqui 00:29:352.
00:49:840 - Hasta donde yo se no puedes dejar los slider ticks en silencio, estan en 5%, pero aun asi no se esucha :P no se hasta donde sera sierto esto, ni recuerdo quien me lo dijo, pero si es verdad consideralo para todos los otros sliders asi.
02:32:279 (5) No entiendo el punto de slienciar esta nota, es mejor si le subes el volumen y agregas un whistle >/< aunque si, es mejor si tiene un poco menos de volumen que la nota anterior.
02:41:608 (6) Un whistle al inicio suena bien.
03:22:766 - Considera la misma sugerencia que di en la diff anterior, suena mucho mejor.

[Hard]


OD 5? Saque muchos 100 en las partes lentas ;_;
Ademas de las mismas sugerencias sobre los hitsounds, no tengo nada mas que decir sobre esta dificultad.

Normal y Easy estan bien, lo siento por hacer esto tan a la rapida, pero algo me distrajo cuando comenzé el mod, ademas no hay mayores problemas solo tengo sugerencias para dar, adiooos :)
Topic Starter
Krisom

eldnl wrote:

[General]

- "MeltB.jpg" y "SpicaB.jpg" Superan los 800x600 SpicaB arreglado. MeltB no es necesario, está sobre los 800 de ancho pero muy por bajo los 600 de largo. Por lo que pregunté, eso si está permitido.
- Aumenta el audio lead-in a 1000 para que aparezca el boton skip, esperar 5 segs es mucho ;_; Te mamas la intro te guste o no >=( >=( >=( ;D <3 >=(
Creo que no se me escapa nada ~

[Collab]

00:05:937 - El volumen de esta parte esta muy alto, la cancion es lenta y suave :$ es mejor si le bajas el volumen a 60% y luego lo subes a 80% en 00:29:260 hecho, pero solo a 70%
01:03:742 (1,2) Totally unexpected jump, it's better if you replace these note by a slider, some like this: http://puu.sh/6vVz
01:30:815 (1,2) These sliders can be better http://puu.sh/6vW3 http://puu.sh/6vW5
02:26:425 (1,2,3,4) Rhythm impossible to predict, really suggest change it into a slider.
03:22:035 - Con el spinner pierdes el poner varias notas para seguir las vocales, es mejor si sigues poniendo notas y luego pones el spinner en 03:23:315. Nope, me gusta bastante como está :)

[Insane]

00:05:937 - Sinceramente no me gusta como suenan esos claps >.< suena 100% mejor si usas whistles, o por lo menos soft-claps. Este patron se escucha bien desde aqui 00:29:352. Les disminuí el volumen, pero prefiero dejarlos como están
00:49:840 - Hasta donde yo se no puedes dejar los slider ticks en silencio, estan en 5%, pero aun asi no se esucha :P no se hasta donde sera sierto esto, ni recuerdo quien me lo dijo, pero si es verdad consideralo para todos los otros sliders asi. Lo que no se puede es silenciar las ticks a través de toda una dificultad, pero silenciar ticks individuales si se puede
02:32:279 (5) No entiendo el punto de slienciar esta nota, es mejor si le subes el volumen y agregas un whistle >/< aunque si, es mejor si tiene un poco menos de volumen que la nota anterior. Hecho en todas las diffs
02:41:608 (6) Un whistle al inicio suena bien. Hecho
03:22:766 - Considera la misma sugerencia que di en la diff anterior, suena mucho mejor. Nope.avi :)

[Hard]


OD 5? Saque muchos 100 en las partes lentas ;_;fiiiine :P
Ademas de las mismas sugerencias sobre los hitsounds, no tengo nada mas que decir sobre esta dificultad. Aplicadas algunas

Normal y Easy estan bien, lo siento por hacer esto tan a la rapida, pero algo me distrajo cuando comenzé el mod, ademas no hay mayores problemas solo tengo sugerencias para dar, adiooos :)
Gracias moe >w<
Sure
Fixed only two sliders.
I won't change 1/3 notes to a slider.
Thanks for mod. :)

Download: Hatsune Miku - SPiCa x Melt (Krisom) [Collab].osu
min777
:)
DaxMasterix
Revive this Vocamash stupid Krisom. The map are awesome :c
Amainya
so beautiful map!I hope it rank:D
Bobo_old
Ah it's revived, lovely ;3
lovhin456
Hello, sorry for the delay

General:
- It seems like your 2nd and 4th kiai times are not properly snapped in Easy, Hard and Normal.
2nd kiai starts on 01:27:892 when it should start on 01:27:888
4th kiai starts on 03:05:941 when it should start on 03:05:937
- I think there's something wrong with the timing ... while I tested I noticed that at the last parts I get 15 ~ 10 ms early but to be honest I'm not good at timing so I suggest you ask someone who is an expert :/

Skin:
- Missing a reverse arrow

SB:
- It seems like you have a code for spicac.jpg somewhere but this file does not exist or can't be found in the song's folder, remove the code for this file

Easy:
- 00:45:449 >> New combo
- 00:57:157 >> ^
- 02:01:547 >> ^
- 02:13:254 >> ^
- 02:38:132 >> A slider from here to 02:39:230 sounds better
- 03:24:230 >> I think that it's better if you silence this

Normal:
- 00:57:157 >> Maybe a new combo ?
- 01:13:254 >> Add a finish ?
- 02:36:303 >> Add a note ?

Hard:
- 00:37:949 >> This stream doesn't fit imo

lepidon! - Taiko Oni:
- It might be good to not use the sb in this diff

Collab:
- Fine

Insane:
- 00:37:949 >> This stream doesn't fit imo
- 02:43:254 >> Add whistle ?

* That's all ~~
Topic Starter
Krisom

lovhin456 wrote:

Hello, sorry for the delay Dont worry :)!

General:
- It seems like your 2nd and 4th kiai times are not properly snapped in Easy, Hard and Normal. Fixed 'em all
- I think there's something wrong with the timing ... while I tested I noticed that at the last parts I get 15 ~ 10 ms early but to be honest I'm not good at timing so I suggest you ask someone who is an expert :/ I got Doomsday to time this for me the first time, and Derekku to recheck. They both said it was fine =x

Skin:
- Missing a reverse arrow Added m'lady

SB:
- It seems like you have a code for spicac.jpg somewhere but this file does not exist or can't be found in the song's folder, remove the code for this file Removed 'em all

Easy:
- 00:45:449 >> New combo
- 00:57:157 >> ^
- 02:01:547 >> ^
- 02:13:254 >> ^
Sorry, I usually place my new-combos every 2 measures. If I do this, it wont follow my pattern!
- 02:38:132 >> A slider from here to 02:39:230 sounds better It broke my symmetry but I agree
- 03:24:230 >> I think that it's better if you silence this I'd rather keep it not-silenced so that the newbies have more feedback to know when the spinner has ended

Normal:
- 00:57:157 >> Maybe a new combo ? Sorry, same answer as easy :x
- 01:13:254 >> Add a finish ? True enough, I did that on all the other diffs.
- 02:36:303 >> Add a note ? I'd rather not >.<

Hard:
- 00:37:949 >> This stream doesn't fit imo It follows miku when she says "free wa", and as she says "furii wa" because she cant pronounce english, I decided to put emphasis on that to :P

lepidon! - Taiko Oni:
- It might be good to not use the sb in this diff I'll ask lepi when I get tme EDIT: http://osu.ppy.sh/ss/274415

Insane:
- 00:37:949 >> This stream doesn't fit imo Same as Hard
- 02:43:254 >> Add whistle ? Done ~

* That's all ~~
Deif
As you requested, here's the CTB diff. It was harder and longer than expected :p

(Don't forget to add the tags "CTB Catch the Beat" and my name)

Download: Hatsune Miku - SPiCa x Melt (Krisom) [Deif's CTB].osu
Topic Starter
Krisom
Added, thanks a lot Deif. I'll try to get some feedback on it before asking for anything else.
ZHSteven
Mod for CTB diff.

00:09:596 (4) - I dont know why this is not well stacked with 2..if it is your intention, you can leave it.
00:21:303 (4) - ^
00:11:242 (10,11) - jump too high, think move 10 more towards left is ok.
00:27:888 (6,7) - ^
00:29:169 (11) - well.. I dont suggest make jump here..
01:09:413 (9,10) - ^
01:17:279 (4) - make this slider vertical.
01:28:986 (4) - ^
01:19:108 (1) - make this hyper or lower this jump, max jump here is not a good choice.
01:20:205 (3,4) - move it more towards left to fit the flow of the map.
01:24:413 (3,4) - dont add hyper here. unexpected.
02:24:230 (9) - this pattern looks not good.. but it plays ok.
02:24:962 (1,2,3,4,5,6,7,8) - Ok this is long.
Firstly, I think you dont need to make 7 and 8 a hyperdash intentionally.
432,192,144962,5,12
256,128,145327,1,0
80,192,145693,1,0
432,192,146059,1,0
176,192,146425,2,8,B|112:192,2,62.4999981373549
288,192,146791,2,8,B|352:192,2,62.4999981373549
176,192,147157,1,8
432,192,147523,1,0
80,192,147888,5,4
try this.
02:29:169 (7,8) - ? intentionally?
02:38:681 (11,12,1) - not good..
02:55:693 (1) -[nazi] 4 grid towards right
03:07:400 (1) - ^
02:58:254 (2,3,4) -make it more fluency(maybe you can make 3 more to left)

in general, good map. But I feels that you force yourself to make hyperdash in order to make the map harder.
many hypers in this map is very stiff, seems just for harder the map, although it is playable..
Actually adding hypers is not the only way to make the map more fun and harder.
I hope you can try some different patterns in your next map~

That's it~
This time my mod is more like nazi one.. hope you don't mind- =
Deif
SPOILER

ZHSteven wrote:

Mod for CTB diff.

00:09:596 (4) - I dont know why this is not well stacked with 2..if it is your intention, you can leave it. (Sure, I wanted to keep (2) a bit closer to (3))
00:21:303 (4) - ^ (^)
00:11:242 (10,11) - jump too high, think move 10 more towards left is ok. (Sure)
00:27:888 (6,7) - ^ (^)
00:29:169 (11) - well.. I dont suggest make jump here.. (Removed Hdash)
01:09:413 (9,10) - ^ (It's the same distance as 01:08:864 (7,8). I thought it followed the music)
01:17:279 (4) - make this slider vertical. (Ok)
01:28:986 (4) - ^ (^)
01:19:108 (1) - make this hyper or lower this jump, max jump here is not a good choice. (I'd like to keep 1,2 symmetric to 3,4)
01:20:205 (3,4) - move it more towards left to fit the flow of the map.
01:24:413 (3,4) - dont add hyper here. unexpected. (Ooops, my bad)
02:24:230 (9) - this pattern looks not good.. but it plays ok.
02:24:962 (1,2,3,4,5,6,7,8) - Ok this is long. (Changed)
Firstly, I think you dont need to make 7 and 8 a hyperdash intentionally.
432,192,144962,5,12
256,128,145327,1,0
80,192,145693,1,0
432,192,146059,1,0
176,192,146425,2,8,B|112:192,2,62.4999981373549
288,192,146791,2,8,B|352:192,2,62.4999981373549
176,192,147157,1,8
432,192,147523,1,0
80,192,147888,5,4
try this.
02:29:169 (7,8) - ? intentionally? (Yes, but reduced the distance a bit. Still Hdashed, though)
02:38:681 (11,12,1) - not good.. (Removed the Hdash)
02:55:693 (1) -[nazi] 4 grid towards right (I prefer keeping the same distance and make 2 groups of the same 2 sliders)
03:07:400 (1) - ^ (Same)
02:58:254 (2,3,4) -make it more fluency(maybe you can make 3 more to left) (I like that idea)

in general, good map. But I feels that you force yourself to make hyperdash in order to make the map harder.
many hypers in this map is very stiff, seems just for harder the map, although it is playable..
Actually adding hypers is not the only way to make the map more fun and harder.
I hope you can try some different patterns in your next map~

That's it~
This time my mod is more like nazi one.. hope you don't mind- =
Thanks Steven, and don't worry about being a bit nazi with your mods :p

@Krisom: There were inconsistency in tags. It was only in my diff, so it's already fixed with this new update.

Download: Hatsune Miku - SPiCa x Melt (Krisom) [Deif's CTB].osu
Serval
[CTB Mod]

Requested here.

[General]

I had a lot of issues with lifebar and the SB under it. It's not really easy to see how much life you have just by looking at it due to the animation of the SB, but maybe it's just me ... I think something that stay static once it has appeared would make it easier to read.


[Deif's CTB]

00:11:516 (11,1) - You should make an hyper here or reduce the spacing for the jump (x1.93/x2.04 would be fine) . The rythm here makes it a bit confusing for a huge jump when you don't really know on what it's mapped.

00:23:223 (11,1) - ^ same thing.

00:33:376 (4,5) - I think an hyperdash here would be intuitive and would fit the vocal. If you do this, don't forget to rearrange the following notes.

00:38:132 (1) - You should move it a bit, would be easier to read, cause it kinda "SPiCa x Melt" with the spinner. (Yes, this was a terrible joke !)

00:44:169 - Fill the blanks (We talked about this on Steam, Deif knows what I mean)

00:55:876 - ^

00:58:437 (10) - I would remove this note and make an hyperdash between 00:58:254 (9) - and 00:58:620 (1) - . It would emphasis the vocal and will fit much better.

00:58:986 (2) - Clap ?

01:26:425 (1,2,3,4) - Don't really like how it plays. With the previous 1/1 pattern you except something that move more here. Maybe rearrange to make a bit more dynamic ?

01:42:523 (1,2) - Ugh... They're really accu killers. They're just after an hyperdash so you don't really expect them to be that curved. You can either make the curve smoother or move them a bit and change the direction of the curve (but if you do that, you'll have to rework a bit the hyperdash before to still have an hyperdash here and make all the droplets catchables.)

01:47:644 (1,2,3) - and 01:50:571 (1,2,3) - More a suggestion ~ They are fine but, I think reducing the spacing a little bit here would allow a better playability ! (you don't really expect them tbh, I knew before playing they were here but still make it not that easy due to the previous spinner). If you change it, I think one grid would be more than enough.

02:03:010 (1,2,3,4,5,6,7,8,9,10,11,12) - This part feels weird to play cause you're slowing the flow but you don't follow the vocals. You need to either map the instrumental part completely and ignores the vocal part or make something that fit the vocal (return sliders could fit well here)

02:07:401 (1,2,3,4,5,6,7,8) - Beautiful, but with the lot of hitsounds here I was expecting something that would have more dynamic. Maybe increase the spacing a bit for each note to make something that increase smoother ?

02:14:718 (1,2,3,4) - Increase the spacing between each slider ? It play well as it is, but you could gain some dynamic here.

02:31:913 (5,6,7) - Just a suggestion ~ But I would make those three notes hyperdashed, would make the reading of the last note and the spinner easier. /!\ The minimal spacing to have an hyperdash here and not a bug jump is 2.60. They'll become bug jump at 2.56 for sure.
If you want to give a try at modding this CTB diff but havent done any CTB modding before, read this
To other people who want to mod/try to mod this pattern : NO. it should stay as it is before the mod, or as I said after, there's no "between" spacing.Explanation here under the section "Pixel Jumps"

02:53:498 (1,2,3,4,5,6,7,8) - I love it *.* Don't change it !

The end is fine for me. Both epic and fun to play. I don't really like some hyperdashes though. Like 02:58:437 (4,1) - and 03:09:961 (3,4) - which don't really fits with vocals but it's up to you to change it or not!

Well done ! Go for ranking :)
Topic Starter
Krisom

Serval wrote:

[CTB Mod]
I had a lot of issues with lifebar and the SB under it. It's not really easy to see how much life you have just by looking at it due to the animation of the SB, but maybe it's just me ... I think something that stay static once it has appeared would make it easier to read.
I modified the scorebar-BG to make both the black line around the HP Bar and the transparency below it more noticeable. I'll update with Deif's changes.



Thanks a lot for your precious time and valuable suggestions <3


edit: Updated!
Deif
SPOILER

Serval wrote:

[Deif's CTB]

00:11:516 (11,1) - You should make an hyper here or reduce the spacing for the jump (x1.93/x2.04 would be fine) . The rythm here makes it a bit confusing for a huge jump when you don't really know on what it's mapped. (Reduced)

00:23:223 (11,1) - ^ same thing. (Reduced)

00:33:376 (4,5) - I think an hyperdash here would be intuitive and would fit the vocal. If you do this, don't forget to rearrange the following notes. (Sounds nice!)

00:38:132 (1) - You should move it a bit, would be easier to read, cause it kinda "SPiCa x Melt" with the spinner. (No matter where I place that note, it'll be covered by the spinner. So I put the spinner 1/4 later) (Yes, this was a terrible joke !) (/me slaps Serval)

00:44:169 - Fill the blanks (We talked about this on Steam, Deif knows what I mean) (\o/)

00:55:876 - ^ (\o/)

00:58:437 (10) - I would remove this note and make an hyperdash between 00:58:254 (9) - and 00:58:620 (1) - . It would emphasis the vocal and will fit much better. (Gotta reject this one, it doesn't look good while testplaying)

00:58:986 (2) - Clap ? (Nice catch)

01:26:425 (1,2,3,4) - Don't really like how it plays. With the previous 1/1 pattern you except something that move more here. Maybe rearrange to make a bit more dynamic ? (Ok)

01:42:523 (1,2) - Ugh... They're really accu killers. They're just after an hyperdash so you don't really expect them to be that curved. You can either make the curve smoother or move them a bit and change the direction of the curve (but if you do that, you'll have to rework a bit the hyperdash before to still have an hyperdash here and make all the droplets catchables.) (Droplets are easier to catch now)

01:47:644 (1,2,3) - and 01:50:571 (1,2,3) - More a suggestion ~ They are fine but, I think reducing the spacing a little bit here would allow a better playability ! (you don't really expect them tbh, I knew before playing they were here but still make it not that easy due to the previous spinner). If you change it, I think one grid would be more than enough. (Keeping them, there's enough time between the last note of a spinner and (1) to get prepared)

02:03:010 (1,2,3,4,5,6,7,8,9,10,11,12) - This part feels weird to play cause you're slowing the flow but you don't follow the vocals. You need to either map the instrumental part completely and ignores the vocal part or make something that fit the vocal (return sliders could fit well here) (Added 02:05:023 (9) to follow better the instrumental part. Hope it's alrite)

02:07:401 (1,2,3,4,5,6,7,8) - Beautiful, but with the lot of hitsounds here I was expecting something that would have more dynamic. Maybe increase the spacing a bit for each note to make something that increase smoother ? (Tried different options, but none of them satisfied me)

02:14:718 (1,2,3,4) - Increase the spacing between each slider ? It play well as it is, but you could gain some dynamic here. (Yay!)

02:31:913 (5,6,7) - Just a suggestion ~ But I would make those three notes hyperdashed, would make the reading of the last note and the spinner easier. /!\ The minimal spacing to have an hyperdash here and not a bug jump is 2.60. They'll become bug jump at 2.56 for sure. (Tried that pattern, but it doesn't look quite intuitive)
If you want to give a try at modding this CTB diff but havent done any CTB modding before, read this
To other people who want to mod/try to mod this pattern : NO. it should stay as it is before the mod, or as I said after, there's no "between" spacing.Explanation here under the section "Pixel Jumps"

02:53:498 (1,2,3,4,5,6,7,8) - I love it *.* Don't change it ! (It's the ugliest part of the map imo xD)

The end is fine for me. Both epic and fun to play. I don't really like some hyperdashes though. Like 02:58:437 (4,1) - and 03:09:961 (3,4) - which don't really fits with vocals but it's up to you to change it or not!

Well done ! Go for ranking :)
Epic endings must keep being epic :p Thank you, baka!

Download: Hatsune Miku - SPiCa x Melt (Krisom) [Deif's CTB].osu
Drafura
Overall
Mp3 quality is a bit wierd no ?

[Deif's CTB]

Maybe add Insane to diff name ?

Gameplay :
00:35:205 (1) - I think it's a bit soon on that song to make jumps. (They're not hard but I don't have the feeling they fit here)
00:36:669 (4) - ^
00:38:132 (1) - ^
01:14:718 (3) - Just before a spinner this object and his jump is a bit disturbing.
01:31:364 (2) - This one feels a bit violent just after a hard pattern, maybe avoid the direction change you make with the droplets here.
01:47:644 (1,2,3) - bleh. it's ok but bleh if you can put anything else here i'll agree xD
01:50:571 (1,2,3) - ^
02:04:474 (6) - This one isn't intuitive at all imo.
02:26:425 (5,6,7) - The first one was so funny to play I think you should use here too (the first one is : 02:24:230 (9,10,1) - )
02:31:913 (5,6,7) - grmblblbl copy paste : bleh. it's ok but bleh if you can put anything else here i'll agree xD
02:38:681 (11,12,1) - I love how to play this but it's a bit ugly, can't find a way to make it sexier without modifying the gameplay. I you find a way do it, else leave it as it is.
02:58:437 (4) - Kinda violent just after the two sliders patterns.

Hitsounding :
You're going to hate me for that... But I think the map really deserve better hitsounding.

From this section : 00:39:962 - to this one : 01:04:474 - You need at least for snares (in the music) the normal sampleset.
From : 01:16:181 - to : 01:43:986 - same
From : 01:57:157 - to : 02:07:401 - same
From : 02:08:864 - to : 02:19:657 - same
From : 02:54:230 - to : end same

^ Adjust the volume for each normal section to keep your HS in the mix

I like the map, I hope you're going to fix the hitsounds (good luck for this dude), star'd.
Deif
SPOILER

Drafura wrote:

Overall
Mp3 quality is a bit wierd no ? (I listened to the song in Youtube as well. Seems like the mixture was done that way)

[Deif's CTB]

Maybe add Insane to diff name ? (I'd like to keep that name unless there are more than 1 CTB-only diffs in the mapset)

Gameplay :
00:35:205 (1) - I think it's a bit soon on that song to make jumps. (They're not hard but I don't have the feeling they fit here) (Ok, it's only the intro of the song)
00:36:669 (4) - ^ (^)
00:38:132 (1) - ^ (^)
01:14:718 (3) - Just before a spinner this object and his jump is a bit disturbing. (Keeping it, dunno what else can I put there)
01:31:364 (2) - This one feels a bit violent just after a hard pattern, maybe avoid the direction change you make with the droplets here. (This kind of pattern will decide whether the player gets a SS or a simple S in a FC, so I'll keep it... not really hard to catch though)
01:47:644 (1,2,3) - bleh. it's ok but bleh if you can put anything else here i'll agree xD (bleh D:)
01:50:571 (1,2,3) - ^
02:04:474 (6) - This one isn't intuitive at all imo. (Reduced the distance between (4,5), so (6) has to be more intuitive now)
02:26:425 (5,6,7) - The first one was so funny to play I think you should use here too (the first one is : 02:24:230 (9,10,1) - ) (Yup)
02:31:913 (5,6,7) - grmblblbl copy paste : bleh. it's ok but bleh if you can put anything else here i'll agree xD (Don't you like non-bugged pixel jumps? uguuu... honestly, not copypasted from the previous pattern)
02:38:681 (11,12,1) - I love how to play this but it's a bit ugly, can't find a way to make it sexier without modifying the gameplay. I you find a way do it, else leave it as it is. (In that pattern, (12) was Hdashed before Steven's mod, so the movement was more violent before. Anyway, moved (12) a grid to the left... I hope it looks slightly better now)
02:58:437 (4) - Kinda violent just after the two sliders patterns. (Hdash removed)

Hitsounding :
You're going to hate me for that... But I think the map really deserve better hitsounding.

From this section : 00:39:962 - to this one : 01:04:474 - You need at least for snares (in the music) the normal sampleset.
From : 01:16:181 - to : 01:43:986 - same
From : 01:57:157 - to : 02:07:401 - same
From : 02:08:864 - to : 02:19:657 - same
From : 02:54:230 - to : end same

^ Adjust the volume for each normal section to keep your HS in the mix (Sorry, I like the custom clap in this map >_< Also, I had all the timing sections at 100% before orz... Modified them all)

I like the map, I hope you're going to fix the hitsounds (good luck for this dude), star'd.
I still have to learn what does the French word "grmblblbl" mean in English/Spanish. Thank you Draf!

Download: Hatsune Miku - SPiCa x Melt (Krisom) [Deif's CTB].osu
Kiddo-Kun
General:

• 01:14:718 (3) - At least for the easy difficulties, can you not silence this note? It makes the pattern feel really awkward. 20% would actually work fine.

• Just a suggestion. But the last note on every diff sounds better with the default finish, imo. I don't really mind though.

Easy:

• 01:32:279 (2,3,4,5) - Perhaps you should open this pattern up a bit more. It feels a tad boxy to me.
• 03:10:328 (2,3,4,5) - ^

Normal:

• 01:03:742 (2,3) - I'm not very sure about stacking under sliders on normal diffs. It may be a tad too hard for this difficulty level.
• 02:35:571 (5,1) - This is an odd transition and I'm pretty sure it will trip some players up. Perhaps add a note on 02:36:303 -
• 02:43:254 (5) - Again with the stacking. :U

Hard:

• 01:27:888 (1) - Is this slider suppose to be like this? Because it does not really fit in well. Change the speed of the slider to normal speed?
• 03:05:937 (1) - ^

Collab:

• 00:58:437 (1) - This is not very fitting. I would simple map through it.
• 02:03:010 (1) - Another uncomfortable spinner.
• 02:19:657 (1,2,3,4,1,2,3,4,1,2,3,4) - Jumping anti-jumps don't play quite well.
...Jumping anti-jumps...How contradicting...
• 02:07:401 (1,2,3,4,1,2,3,4) - ^

Insane:

Squeaky clean~

Check over those. Give me a call. And I'll bubble!
Topic Starter
Krisom

Kiddo-Kun wrote:

General:

• 01:14:718 (3) -Fine

• ...default finish... I rather keep it tbh

Easy:
Both done

Normal:
• 01:03:742 (2,3) - • 02:43:254 (5) - Not done, sorry, I think stacks under sliders should be at least started to be learned on Normal diffd
• 02:35:571 (5,1) - DOne something similar. I just moved the start of the slider earlier.

Hard:
• 01:27:888 (1) - • 03:05:937 (1) - No idea how they broke o.o, THANKS!


Collab:
I be quite honest, I like all those parts, they're like, genuine SiRiRu mapping. I'll contact him anyways :P

Check over those. Give me a call. And I'll bubble!
Kiddo-Kun
Cha-Cha-Cha!
Sure
Let's go~ 8-)
kanpakyin
Great!
Derekku
Modding in progress

[General]
*I suppose that the mp3 quality is good enough. I've searched on various attempts but haven't been able to find anything better. ):
*If you're skinning out the comboburst, then I'd suggest adding a blank .wav for it as well (so that other skins/default don't make it sound weird). http://up.ppy.sh/files/blank.wav

[Easy]
01:07:401 (1) - off-center (nazi)
02:24:962 (1) - ^

[Normal]
*OD feels a bit low; it's only one higher than Normal's and two lower than Hard's. I'd raise it by 1.
02:27:888 (3,5) - Not 100% symmetrical; move the last anchor of each to the right one grid (nazi)

[Hard]
*Drain is the same level as the Collab diff (and two higher than Normal's), so perhaps drop it by 1?
01:01:547 (1) - How come the slidertick volume changes are different from the other diffs? Is this intentional?

[lepidon! - Taiko Oni]
*I expected the la's in the SB at 01:45:449 to be moved around so that they're visible here in the Taiko diff. You changed other parts of the SB for the Taiko, so you might as well make these diff-specific as well!
*I also expected Miku and the lights spinning in front of her (at 02:45:449) to be moved down since you did so earlier in the SB for Taiko...
*Finally, I found 03:24:962 to the end pretty boring (SB-wise). It's just a blank white background... at least put the one that's at the end here like in the other diffs. :/

[Deif's CTB]
01:53:498 (1) - I don't think that this is breaking anything, but it's not new combo'd like it's supposed to be.
01:56:425 (1) - ^
*The light-blue/white combo color was only used for colorhax at the end of the other difficulties, so perhaps remove it from here? Although obviously it's not THAT big of a deal and is still nice-looking :p

[Collab]
02:03:010 (1) - This spinner really doesn't fit here imo

[Insane]
Lovely~

And that should be it!

EDIT: Changed the title text to the same lovely shade of light blue that is used at the end of each difficulty~
Deif
ztrot
the artist field is wrong please refer to this page for more info t/81828/start=15 tl;dr just put the composer in the artist field and you should be golden.
Edit: had someone look over the ctb and it is decent enough for ranking so after the artist fix I will set you up with a heart.

Derekku EDIT: no me :I
Deif
Welcome back, Krisom! Here's my diff, a bit renovated and fitting the current standards: Update

[Metadata]
  1. TitleUnicode: "SPiCa と メルト" <NicoNico> / <Youtube>
  2. Artist: ryo is the composer of Melt, so the order should be inverted: "Toku-P ft. ryo".
  3. ArtistUnicode: Following that order, "とくP ft. ryo".
  4. Tags: Add these ones: "acane_madder" is the username who mixed both songs. Also the vocaloid voice "Hatsune Miku 初音ミク". "Cyril_Scarlet" is S_i_R_i_R_u's new username". You can remove "CTB Catch the Beat" from there, since it's irrelevant with the newest search function.
No kds \o/
Topic Starter
Krisom


t/92508

"Those rules are valid since the approval of those specific mapsets. Any mapset which includes Taiko/CtB/o!m difficulties submitted before the following dates will be excluded of following the mentioned rules to make a proper diff spread:
1st Taiko ranked mapset: August 7th, 2012 ( http://osu.ppy.sh/s/55920 )"

"4 years ago"

I'm golden.

Btw, applied some of Derek's mods, but I couldn't kudosu him because I took too long to do that D:
pkhg
yay finally \:D/
rank plz <3
p3n
Yes yeeeees. This is so nostalgic it brought tears of joy to my eyes ;_;


I don't need to post "specific details". You know what to do °-°


The only thing I have to mention besides the stuff we talked about already:

[Easy]
SV changes in beginner's maps are not recommended. The changes are not huge but they will throw off first time players. Considering the age of this map I'd let it slide (heh) this time.
01:09:596 (1,2,3) - avoid the stacks in beginner's difficulties. Keep them for 'Normal' maps ;)
02:27:157 (1,2,3) - ^same
02:46:913 (4,5,6) - ^same
02:49:840 (4,5,6) - ^same


no kd (and hide this thread from Loctav)
Topic Starter
Krisom

p3n wrote:

I don't need to post "specific details". You know what to do °-° Done


The only thing I have to mention besides the stuff we talked about already:

[Easy]
SV changes in beginner's maps are not recommended. Not applied for now D:
Removed all the stacks

no kd Whoops, I forgot to read that (and hide this thread from Loctav) (why are we wispering?)
p3n
Krisom sliders! Symmetry! Oh the nostalgia! (I love it)







You should ask alacat or someone else to proof-read the lyrics (just in case). My japanese is really really bad :o
Krah
Deif forced me to mod this. Help me. He mistreats me ;_;


[Deif's Rain]

  1. 00:33:376 (4,5,6) - (5,6) jump is a pain to sightread. Try to move (6) to x=224 and (7) to x=352
  2. 00:44:718 (4) - 2 grids to the right. Can be quickly a huge source of random shitmiss due to the spacing near of the one of a hdash.
  3. 00:56:059 (2,3,4) - Same here (ok it's the same pattern ... You can't fool me with a ctrl+j little Dief!!)
  4. 01:18:742 - Gimme a note :'(
  5. 01:44:535 (4,5,6,1) - Try something harder here. http://puu.sh/abQ93/ca049cd44b.jpg
  6. 01:47:644 (1,2,3) - Can be quickly impossible to catch if you don't have a perfect timing for the 1st one. Consider to reduce the distance by 1 grid2 (2grids can be better for me). Same go for 01:50:571 (1,2,3) -
  7. 01:57:157 - to 02:05:754 - These combos are clearly too long if you ask me ... Consider to split each them (think about yuzu's arms :s)
  8. 02:19:657 (1,2,3,4,1,2,3,4,1,2,3,4) - Try to change the timeline to this http://puu.sh/abI5S/21a4b9e62a.jpg (remove all 3) sounds way better for me
  9. 02:24:230 (9,10,1) - This thing sound a bit weird and totally forced. But I know that you will not change this so at least move the 2nd one to 02:27:157 - http://puu.sh/abScV/59445ecb95.jpg
  10. 02:38:681 (11,12,1) - No need for 1/4 in a part like that
  11. 02:39:596 (5) - One grid to the right to create a hdash between (4,5) by logic with (5,6)
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