wake up!
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Sorry, Mr. Krisomg! Please ask again soon. This is also sort of my fault for asking you to ask me, soSapphireGhost wrote:
Please have at least 8 Star Priority and 4 mod posts on your beatmap before requesting a mod.
Thanks Erumoe >w<ErufenRito wrote:
General:
I can see some sections at 0%, as far as I know it's unrankable so change it to 5%? Example from insane and hard: 00:51:212. If I'm wrong, then under what circumstances are they okay?
Actually, I thought they were since they were not on beats but they told me they were not, so moved them all to 5%
Insane:
00:11:181 - Mind decreasing volume a bit for this section? 50% - 60% Seems good to me. Same for the other sections too!
Done, but just to 70%, else there's too much difference between Soft and normal
Collab:
01:50:937 - Troll timing section
01:51:303 - Troll timing section
Both removed
Hard
01:19:657 (2,3) - I fear that people may confuse these objects to be separated by 1/2 (Because they are stacked)
02:11:059 (5) - Same as above
None applied, I dont think people playing hard will think that all the stacks are 1/2 apart...
Normal:
02:36:303 - Here needs a beat urgently... But I already know that you won't put one... so... :( Yup!
Easy:
01:39:596 (1,2) - A kriss kross slider (or however they are called) with different combo colours looks ugly imo :x Fix'd
03:22:035 (1) - Imo, ending the spinner at 03:24:596, and taking out 03:24:962 (1) is a better idea I dont think it's so horriugly atm and I'd really like to keep this, however if someone insists I will consider this
Gracias moe >w<eldnl wrote:
[General]
- "MeltB.jpg" y "SpicaB.jpg" Superan los 800x600 SpicaB arreglado. MeltB no es necesario, está sobre los 800 de ancho pero muy por bajo los 600 de largo. Por lo que pregunté, eso si está permitido.
- Aumenta el audio lead-in a 1000 para que aparezca el boton skip, esperar 5 segs es mucho ;_; Te mamas la intro te guste o no >=( >=( >=( ;D <3 >=(
Creo que no se me escapa nada ~
[Collab]
00:05:937 - El volumen de esta parte esta muy alto, la cancion es lenta y suave :$ es mejor si le bajas el volumen a 60% y luego lo subes a 80% en 00:29:260 hecho, pero solo a 70%
01:03:742 (1,2) Totally unexpected jump, it's better if you replace these note by a slider, some like this: http://puu.sh/6vVz
01:30:815 (1,2) These sliders can be better http://puu.sh/6vW3 http://puu.sh/6vW5
02:26:425 (1,2,3,4) Rhythm impossible to predict, really suggest change it into a slider.
03:22:035 - Con el spinner pierdes el poner varias notas para seguir las vocales, es mejor si sigues poniendo notas y luego pones el spinner en 03:23:315. Nope, me gusta bastante como está :)
[Insane]
00:05:937 - Sinceramente no me gusta como suenan esos claps >.< suena 100% mejor si usas whistles, o por lo menos soft-claps. Este patron se escucha bien desde aqui 00:29:352. Les disminuí el volumen, pero prefiero dejarlos como están
00:49:840 - Hasta donde yo se no puedes dejar los slider ticks en silencio, estan en 5%, pero aun asi no se esucha :P no se hasta donde sera sierto esto, ni recuerdo quien me lo dijo, pero si es verdad consideralo para todos los otros sliders asi. Lo que no se puede es silenciar las ticks a través de toda una dificultad, pero silenciar ticks individuales si se puede
02:32:279 (5) No entiendo el punto de slienciar esta nota, es mejor si le subes el volumen y agregas un whistle >/< aunque si, es mejor si tiene un poco menos de volumen que la nota anterior. Hecho en todas las diffs
02:41:608 (6) Un whistle al inicio suena bien. Hecho
03:22:766 - Considera la misma sugerencia que di en la diff anterior, suena mucho mejor. Nope.avi :)
[Hard]
OD 5? Saque muchos 100 en las partes lentas ;_;fiiiine :P
Ademas de las mismas sugerencias sobre los hitsounds, no tengo nada mas que decir sobre esta dificultad. Aplicadas algunas
Normal y Easy estan bien, lo siento por hacer esto tan a la rapida, pero algo me distrajo cuando comenzé el mod, ademas no hay mayores problemas solo tengo sugerencias para dar, adiooos :)
lovhin456 wrote:
Hello, sorry for the delay Dont worry !
General:
- It seems like your 2nd and 4th kiai times are not properly snapped in Easy, Hard and Normal. Fixed 'em all
- I think there's something wrong with the timing ... while I tested I noticed that at the last parts I get 15 ~ 10 ms early but to be honest I'm not good at timing so I suggest you ask someone who is an expert :/ I got Doomsday to time this for me the first time, and Derekku to recheck. They both said it was fine =x
Skin:
- Missing a reverse arrow Added m'lady
SB:
- It seems like you have a code for spicac.jpg somewhere but this file does not exist or can't be found in the song's folder, remove the code for this file Removed 'em all
Easy:
- 00:45:449 >> New combo
- 00:57:157 >> ^
- 02:01:547 >> ^
- 02:13:254 >> ^
Sorry, I usually place my new-combos every 2 measures. If I do this, it wont follow my pattern!
- 02:38:132 >> A slider from here to 02:39:230 sounds better It broke my symmetry but I agree
- 03:24:230 >> I think that it's better if you silence this I'd rather keep it not-silenced so that the newbies have more feedback to know when the spinner has ended
Normal:
- 00:57:157 >> Maybe a new combo ? Sorry, same answer as easy
- 01:13:254 >> Add a finish ? True enough, I did that on all the other diffs.
- 02:36:303 >> Add a note ? I'd rather not >.<
Hard:
- 00:37:949 >> This stream doesn't fit imo It follows miku when she says "free wa", and as she says "furii wa" because she cant pronounce english, I decided to put emphasis on that to
lepidon! - Taiko Oni:
- It might be good to not use the sb in this diff I'll ask lepi when I get tme EDIT: http://osu.ppy.sh/ss/274415
Insane:
- 00:37:949 >> This stream doesn't fit imo Same as Hard
- 02:43:254 >> Add whistle ? Done ~
* That's all ~~
432,192,144962,5,12
256,128,145327,1,0
80,192,145693,1,0
432,192,146059,1,0
176,192,146425,2,8,B|112:192,2,62.4999981373549
288,192,146791,2,8,B|352:192,2,62.4999981373549
176,192,147157,1,8
432,192,147523,1,0
80,192,147888,5,4
ZHSteven wrote:
Mod for CTB diff.
00:09:596 (4) - I dont know why this is not well stacked with 2..if it is your intention, you can leave it. (Sure, I wanted to keep (2) a bit closer to (3))
00:21:303 (4) - ^ (^)
00:11:242 (10,11) - jump too high, think move 10 more towards left is ok. (Sure)
00:27:888 (6,7) - ^ (^)
00:29:169 (11) - well.. I dont suggest make jump here.. (Removed Hdash)
01:09:413 (9,10) - ^ (It's the same distance as 01:08:864 (7,8). I thought it followed the music)
01:17:279 (4) - make this slider vertical. (Ok)
01:28:986 (4) - ^ (^)
01:19:108 (1) - make this hyper or lower this jump, max jump here is not a good choice. (I'd like to keep 1,2 symmetric to 3,4)
01:20:205 (3,4) - move it more towards left to fit the flow of the map.
01:24:413 (3,4) - dont add hyper here. unexpected. (Ooops, my bad)
02:24:230 (9) - this pattern looks not good.. but it plays ok.
02:24:962 (1,2,3,4,5,6,7,8) - Ok this is long. (Changed)
Firstly, I think you dont need to make 7 and 8 a hyperdash intentionally.try this.432,192,144962,5,12
256,128,145327,1,0
80,192,145693,1,0
432,192,146059,1,0
176,192,146425,2,8,B|112:192,2,62.4999981373549
288,192,146791,2,8,B|352:192,2,62.4999981373549
176,192,147157,1,8
432,192,147523,1,0
80,192,147888,5,4
02:29:169 (7,8) - ? intentionally? (Yes, but reduced the distance a bit. Still Hdashed, though)
02:38:681 (11,12,1) - not good.. (Removed the Hdash)
02:55:693 (1) -[nazi] 4 grid towards right (I prefer keeping the same distance and make 2 groups of the same 2 sliders)
03:07:400 (1) - ^ (Same)
02:58:254 (2,3,4) -make it more fluency(maybe you can make 3 more to left) (I like that idea)
in general, good map. But I feels that you force yourself to make hyperdash in order to make the map harder.
many hypers in this map is very stiff, seems just for harder the map, although it is playable..
Actually adding hypers is not the only way to make the map more fun and harder.
I hope you can try some different patterns in your next map~
That's it~
This time my mod is more like nazi one.. hope you don't mind- =
I modified the scorebar-BG to make both the black line around the HP Bar and the transparency below it more noticeable. I'll update with Deif's changes.Serval wrote:
[CTB Mod]
I had a lot of issues with lifebar and the SB under it. It's not really easy to see how much life you have just by looking at it due to the animation of the SB, but maybe it's just me ... I think something that stay static once it has appeared would make it easier to read.
Serval wrote:
[Deif's CTB]
00:11:516 (11,1) - You should make an hyper here or reduce the spacing for the jump (x1.93/x2.04 would be fine) . The rythm here makes it a bit confusing for a huge jump when you don't really know on what it's mapped. (Reduced)
00:23:223 (11,1) - ^ same thing. (Reduced)
00:33:376 (4,5) - I think an hyperdash here would be intuitive and would fit the vocal. If you do this, don't forget to rearrange the following notes. (Sounds nice!)
00:38:132 (1) - You should move it a bit, would be easier to read, cause it kinda "SPiCa x Melt" with the spinner. (No matter where I place that note, it'll be covered by the spinner. So I put the spinner 1/4 later) (Yes, this was a terrible joke !) (/me slaps Serval)
00:44:169 - Fill the blanks (We talked about this on Steam, Deif knows what I mean) (\o/)
00:55:876 - ^ (\o/)
00:58:437 (10) - I would remove this note and make an hyperdash between 00:58:254 (9) - and 00:58:620 (1) - . It would emphasis the vocal and will fit much better. (Gotta reject this one, it doesn't look good while testplaying)
00:58:986 (2) - Clap ? (Nice catch)
01:26:425 (1,2,3,4) - Don't really like how it plays. With the previous 1/1 pattern you except something that move more here. Maybe rearrange to make a bit more dynamic ? (Ok)
01:42:523 (1,2) - Ugh... They're really accu killers. They're just after an hyperdash so you don't really expect them to be that curved. You can either make the curve smoother or move them a bit and change the direction of the curve (but if you do that, you'll have to rework a bit the hyperdash before to still have an hyperdash here and make all the droplets catchables.) (Droplets are easier to catch now)
01:47:644 (1,2,3) - and 01:50:571 (1,2,3) - More a suggestion ~ They are fine but, I think reducing the spacing a little bit here would allow a better playability ! (you don't really expect them tbh, I knew before playing they were here but still make it not that easy due to the previous spinner). If you change it, I think one grid would be more than enough. (Keeping them, there's enough time between the last note of a spinner and (1) to get prepared)
02:03:010 (1,2,3,4,5,6,7,8,9,10,11,12) - This part feels weird to play cause you're slowing the flow but you don't follow the vocals. You need to either map the instrumental part completely and ignores the vocal part or make something that fit the vocal (return sliders could fit well here) (Added 02:05:023 (9) to follow better the instrumental part. Hope it's alrite)
02:07:401 (1,2,3,4,5,6,7,8) - Beautiful, but with the lot of hitsounds here I was expecting something that would have more dynamic. Maybe increase the spacing a bit for each note to make something that increase smoother ? (Tried different options, but none of them satisfied me)
02:14:718 (1,2,3,4) - Increase the spacing between each slider ? It play well as it is, but you could gain some dynamic here. (Yay!)
02:31:913 (5,6,7) - Just a suggestion ~ But I would make those three notes hyperdashed, would make the reading of the last note and the spinner easier. /!\ The minimal spacing to have an hyperdash here and not a bug jump is 2.60. They'll become bug jump at 2.56 for sure. (Tried that pattern, but it doesn't look quite intuitive)If you want to give a try at modding this CTB diff but havent done any CTB modding before, read thisTo other people who want to mod/try to mod this pattern : NO. it should stay as it is before the mod, or as I said after, there's no "between" spacing.Explanation here under the section "Pixel Jumps"
02:53:498 (1,2,3,4,5,6,7,8) - I love it *.* Don't change it ! (It's the ugliest part of the map imo xD)
The end is fine for me. Both epic and fun to play. I don't really like some hyperdashes though. Like 02:58:437 (4,1) - and 03:09:961 (3,4) - which don't really fits with vocals but it's up to you to change it or not!
Well done ! Go for ranking
Drafura wrote:
Overall
Mp3 quality is a bit wierd no ? (I listened to the song in Youtube as well. Seems like the mixture was done that way)
[Deif's CTB]
Maybe add Insane to diff name ? (I'd like to keep that name unless there are more than 1 CTB-only diffs in the mapset)
Gameplay :
00:35:205 (1) - I think it's a bit soon on that song to make jumps. (They're not hard but I don't have the feeling they fit here) (Ok, it's only the intro of the song)
00:36:669 (4) - ^ (^)
00:38:132 (1) - ^ (^)
01:14:718 (3) - Just before a spinner this object and his jump is a bit disturbing. (Keeping it, dunno what else can I put there)
01:31:364 (2) - This one feels a bit violent just after a hard pattern, maybe avoid the direction change you make with the droplets here. (This kind of pattern will decide whether the player gets a SS or a simple S in a FC, so I'll keep it... not really hard to catch though)
01:47:644 (1,2,3) - bleh. it's ok but bleh if you can put anything else here i'll agree xD (bleh D:)
01:50:571 (1,2,3) - ^
02:04:474 (6) - This one isn't intuitive at all imo. (Reduced the distance between (4,5), so (6) has to be more intuitive now)
02:26:425 (5,6,7) - The first one was so funny to play I think you should use here too (the first one is : 02:24:230 (9,10,1) - ) (Yup)
02:31:913 (5,6,7) - grmblblbl copy paste : bleh. it's ok but bleh if you can put anything else here i'll agree xD (Don't you like non-bugged pixel jumps? uguuu... honestly, not copypasted from the previous pattern)
02:38:681 (11,12,1) - I love how to play this but it's a bit ugly, can't find a way to make it sexier without modifying the gameplay. I you find a way do it, else leave it as it is. (In that pattern, (12) was Hdashed before Steven's mod, so the movement was more violent before. Anyway, moved (12) a grid to the left... I hope it looks slightly better now)
02:58:437 (4) - Kinda violent just after the two sliders patterns. (Hdash removed)
Hitsounding :
You're going to hate me for that... But I think the map really deserve better hitsounding.
From this section : 00:39:962 - to this one : 01:04:474 - You need at least for snares (in the music) the normal sampleset.
From : 01:16:181 - to : 01:43:986 - same
From : 01:57:157 - to : 02:07:401 - same
From : 02:08:864 - to : 02:19:657 - same
From : 02:54:230 - to : end same
^ Adjust the volume for each normal section to keep your HS in the mix (Sorry, I like the custom clap in this map >_< Also, I had all the timing sections at 100% before orz... Modified them all)
I like the map, I hope you're going to fix the hitsounds (good luck for this dude), star'd.
Kiddo-Kun wrote:
General:
• 01:14:718 (3) -Fine
• ...default finish... I rather keep it tbh
Easy:
Both done
Normal:
• 01:03:742 (2,3) - • 02:43:254 (5) - Not done, sorry, I think stacks under sliders should be at least started to be learned on Normal diffd
• 02:35:571 (5,1) - DOne something similar. I just moved the start of the slider earlier.
Hard:
• 01:27:888 (1) - • 03:05:937 (1) - No idea how they broke o.o, THANKS!
Collab:
I be quite honest, I like all those parts, they're like, genuine SiRiRu mapping. I'll contact him anyways
Check over those. Give me a call. And I'll bubble!
p3n wrote:
I don't need to post "specific details". You know what to do °-° Done
The only thing I have to mention besides the stuff we talked about already:
[Easy]
SV changes in beginner's maps are not recommended. Not applied for now D:
Removed all the stacks
no kd Whoops, I forgot to read that (and hide this thread from Loctav) (why are we wispering?)