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YodaSnipe
^this
jakeisquite
Something that would be nice eventually would be to see our change of pp over time especially if PP doesn't go real time. Like if I could go to my profile or something and see how much pp I've lost or gained in the last day or week or some other time frame. It would make it so I wouldn't have to write down the number at every update to gauge my overall progress of how much number wise I've been improving. Thanks for all the work so far on it. :)
Jaay-

darkmiz wrote:

I prefer the performance rank to show up in our user profile instead of score rank.
I was thinking the same way.
YodaSnipe
jakeisquite bad at choosing good anime. But he brings up a good point about seeing change in pp. I support this idea!
Posse
accuracy is considered.

FFFFFFFUUUUUUUUUUUUUUU, my accuracy just sucks =(
lolcubes
I still wonder how does the decay work, does it work on 24 hour intervals or per update? Seeing I lost another point (which makes it 2 in the past 24 hours). Not that I care that much about it, I am still curious about the system though. :D
LZJKE
I do not know much about this kind of ranked
peppy
I plan on having a graph in profiles showing pp over time (but I want to fix up all the graphs in the process, hopefully this weekend).
Decay works based on absolute time relative since your scores were recorded.
YodaSnipe
absolute... time... relative...
and we bring about the physics professors to decrypt this!
Daru

peppy wrote:

I plan on having a graph in profiles showing pp over time (but I want to fix up all the graphs in the process, hopefully this weekend).
Decay works based on absolute time relative since your scores were recorded.

Does this apply for scores achieved before the system was in place?
i.e. Were you logging date of achievement for scores since the beginning of osu!, or do they all start from when pp was introduced?

@ Yodasnipe: abs(Δt)
peppy
| <------------------ time ------------> |
score set now
YodaSnipe
dates are there hover over a replay.
Daru

YodaSnipe wrote:

dates are there hover over a replay.
Huh.
I never noticed that. :|

(brb, re-FC'ing Neomax)
JappyBabes

peppy wrote:

I plan on having a graph in profiles showing pp over time (but I want to fix up all the graphs in the process, hopefully this weekend).
Does that include fixing/displaying recently played/most played beatmaps?
Sakisan

peppy wrote:

Sakisan2 wrote:

I don't think this system only takes into account plays that placed top x. (with x being whatever)
It wouldn't be able to rank people that have no, or very few, top x ranks.
Currently scores that rank in the top 1,000 of each difficulty are considered. I figure this is already more than ample.
Thanks for clearing that up. Less skilled players are indeed likely to have a good number of top 1,000s especially because not all of the maps are played as much.

Tom94 wrote:

Ranked on several difficulties, but gained no pp at all.
http://osu.ppy.sh/s/40344

Is the evaluation of approved maps maybe broken or does it only count maps which exist for some time already?
If I may continue taking guesses, I'd say the difficulty-weighting of a map is also defined by the all the players having scores on that map. The map you mention was approved yesterday, so it hasn't as many skilled players in its top 1,000 as other approved maps. I'm sure your plays on this map will have more effect on your pp when your plays can be compared to more players.
(unless the map turns out to be really hard and not many players are actually able to make a score, but that would be also clear to see in the score made by other players)
peppy
Tom's observation was also before the stats were even updated.
ReVeNg3r

peppy wrote:

ReVeNg3r wrote:

peppy i think do not tell people what to do to rank up because of abusing...
Disclosure of the system will come with time.
You do not worry about farming?
dbzguru32
I think this is awesome, now we know where we actually stand. And personally I will have something further to work towards once I've finished all the maps.
jogfi2002
I'm still puzzled by this new ranking system.
Does the amount of maps that you have passed matters?
And I just can't understand how can a player played a few hundred times can reach a high level at about #9000. I even can't see any amazing records in his recent history(actually, it has nothing in it)
Winshley
On the "Performance" ranking list, having pp difference for the "minus pp numbers" is not a good idea. I would rather see how many points they have earned/reduced instead.

On off-topic note, the Performance Ranking on our profile has thousand separator, while the Ranked Score ranking is not. :P
Wishy

ReVeNg3r wrote:

you do not worry about farming?
If the system becomes possible to farm when people understands how it works, then it doesn't really do what it's supposed to do. Players will eventually somewhat guess how this works in a few months, the fact that peppy is saying he will explain how it works just means he is confident about it not being a farming system. :P
Tom69_old

peppy wrote:

Tom's observation was also before the stats were even updated.
According to the stats page it updated "10m ago" when I wrote the post. Made sure to check that.
Ranks were all like 1-2 hours before.
peppy
The number was when they started updating, thus not accurate unless you were in the top few.
RaneFire
If decay works on existing old scores compared to new scores made in the top1000, and considers the decay difference between players with higher pp and lower pp from when their scores were set... I think you must be using a supercomputer to do your calculations.

Say Joe Soap sets a 2009 score, and only now in 2012 Joe Bloggs beats it, will it reward Joe Bloggs less pp for that?
The calculations took like 4 days at first, it's gotta be something like this, right?
Tom69_old

peppy wrote:

The number was when they started updating, thus not accurate unless you were in the top few.
It didn't improve until now, though.
Ohrami
Peppy mentioned today in the #osu chat that a Hidden SS score is better than a 96% Hidden+DoubleTime score in terms of Performance Points by about 50%. I'd just like to point out that if this is truly the case and it remains, this ranking system will be inaccurate for a number of reasons.

The main reasons are that the actual score and individual map ranking offered by Hidden+DoubleTime scores are quite a bit higher and it is typically much more difficult to achieve a 96% Hidden+DoubleTime score than a 100% score with Hidden in most beatmaps (e.g. Cookiezi's score on http://osu.ppy.sh/b/95360 as opposed to ragelewa's). Because of these two reasons, skilled players will typically strive to set low-accuracy Hidden+DoubleTime scores as opposed to high-accuracy Hidden ones, even if a number outside of the actual score tells them that they are doing worse.

Another flaw in this system of ranking is that because Hidden SS scores are worth less points than a Hidden+DoubleTime score with low accuracy, it is impossible to "fix" Performance Points by replacing a former Hidden+DoubleTime score with a normal Hidden score. This means that even if a player wants to increase his or her Performance Points after setting a higher score, he or she will be unable to. This will make moderately skilled players who can hit accurately lower ranked in terms of Performance Points than high-level players like Cookiezi and White Wolf who set ridiculous 95% Hidden+DoubleTime scores, at least for some individual maps.

I won't be able to take this ranking system seriously if accuracy is so important to it.
peppy
You are wrong on all accounts. Go shoot yourself.
excellions
LOL



:)
Pizzicato
does the new system detect the hardest map too?
there are some maps like this, so yeah

Ohrami
But, no I'm not. Everything that I said in that post is true, except for maybe the final point (the one about being unable to "fix" scores), assuming that this system only accepts the play that offers the highest number of Performance Points for ranking. Because every other stat in this game only accepts the play with the highest score, I assume the same is true with this new ranking system.
ReVeNg3r
only counting top40s is insufficient...this is inaccurate,i see there some better players below me..also is true that when they play unrankable they can´t rank up..
peppy
Please read, and don't assume.
[Luanny]

ReVeNg3r wrote:

only counting top40s is insufficient...this is inaccurate,i see there some better players below me..also is true that when they play unrankable they can´t rank up..
wtf did I just read
BlazingFX
So what does it mean if I'm losing 1 or 2 points every update, even if I'm active?
ReVeNg3r
#1 White Wolf hmmm.
thelewa
Cookiezi doesn't even play, so it's unreasonable to demand that he stays at #1. Everyone knows that he's #1 in skill so it doesn't matter.
Glazbom_old
^this
Ohrami
I don't think it's too much to ask for the best player to be #1, regardless of inactivity. If it's required to play new maps to become #1, then it'd mean farming is possible in this ranking system.
bwross

BlazingFX wrote:

So what does it mean if I'm losing 1 or 2 points every update, even if I'm active?
I can't speak for the actual PP system, but if I was designing a system to meet the requirements presented, then in addition to just playing the game to gain (or maintain rank), the plays would have to be statistically relevant by some metric. Meaning that you'd need to be proving that your rank should be higher, which would require playing maps that are sufficiently hard (or modified to be) for your current rank and then playing them well enough to prove that you dominate them. Playing maps well beneath your level would never be worth anything (ie only people with a really low rating would gain anything from going around top ranking Normals, and they'd very quickly run into a wall... making farming meaningless).

Of course, there's also the issue right now that I'd be wary about comparing things from update to update, because we don't know when or how the system might have been adjusted (but it seems to be stable for the last few). But you may still want to experiment by playing some harder maps and seeing if things don't turn around.
thelewa

Kyou-kun wrote:

I don't think it's too much to ask for the best player to be #1, regardless of inactivity. If it's required to play new maps to become #1, then it'd mean farming is possible in this ranking system.
It's too much to ask. He quit playing. If we think about it that way, WW is the best player right now (just because he actually plays). Cookiezi is the best player ever, but comparing a player who doesn't play anymore to players who play, is just silly.
BlazingFX

bwross wrote:

BlazingFX wrote:

So what does it mean if I'm losing 1 or 2 points every update, even if I'm active?
I can't speak for the actual PP system, but if I was designing a system to meet the requirements presented, then in addition to just playing the game to gain (or maintain rank), the plays would have to be statistically relevant by some metric. Meaning that you'd need to be proving that your rank should be higher, which would require playing maps that are sufficiently hard (or modified to be) for your current rank and then playing them well enough to prove that you dominate them. Playing maps well beneath your level would never be worth anything (ie only people with a really low rating would gain anything from going around top ranking Normals, and they'd very quickly run into a wall... making farming meaningless).

Of course, there's also the issue right now that I'd be wary about comparing things from update to update, because we don't know when or how the system might have been adjusted (but it seems to be stable for the last few). But you may still want to experiment by playing some harder maps and seeing if things don't turn around.
Thanks ^^ I do play hard/insanes too, just without mods, so I don't typically rank in the top 50. (so you don't see this in my profile)
I play the easy ones for SS since i'm an acc hoar ;P
Ohrami

ragelewa wrote:

Kyou-kun wrote:

I don't think it's too much to ask for the best player to be #1, regardless of inactivity. If it's required to play new maps to become #1, then it'd mean farming is possible in this ranking system.
It's too much to ask. He quit playing. If we think about it that way, WW is the best player right now (just because he actually plays). Cookiezi is the best player ever, but comparing a player who doesn't play anymore to players who play, is just silly.
But an objective system that doesn't have such knowledge shouldn't take a player's career activity into account. It should only take into account the player's skill. Even if the system did somehow have that knowledge, I still disagree with your claim that White Wolf is the best player right now. Cookiezi still exists so he is still the best player until someone exceeds him, even after his death.
thelewa
I like cake.
Luna
This is not a pure skill ranking, it's a performance ranking.
Cookiezi has quit the game a while ago, so he doesn't perform.
People that actually perform well at the moment can pass him.

Makes a lot of sense to me.
Ohrami

Luna wrote:

This is not a pure skill ranking, it's a performance ranking.
Cookiezi has quit the game a while ago, so he doesn't perform.
People that actually perform well at the moment can pass him.

Makes a lot of sense to me.
But nobody really can pass Cookiezi in most of his top scores. He's still the best.
spar1770
...
thelewa

Kyou-kun wrote:

Luna wrote:

This is not a pure skill ranking, it's a performance ranking.
Cookiezi has quit the game a while ago, so he doesn't perform.
People that actually perform well at the moment can pass him.

Makes a lot of sense to me.
But nobody really can pass Cookiezi in most of his top scores. He's still the best.
Like that matters. Luna has a point and you can't go against it by saying that cookiezi is still the best.
Ohrami

ragelewa wrote:

Like that matters. Luna has a point and you can't go against it by saying that cookiezi is still the best.
But Luna's point is that people can pass him. I went against it by saying that people can't pass him; he's still better than everyone else. He only "stopped performing" less than a month ago, anyways. That's more of a small break than the end of a career.
maal
donkey dick.

it's everywhere
jakeisquite

Kyou-kun wrote:

ragelewa wrote:

Like that matters. Luna has a point and you can't go against it by saying that cookiezi is still the best.
But Luna's point is that people can pass him. I went against it by saying that people can't pass him; he's still better than everyone else. He only "stopped performing" less than a month ago, anyways. That's more of a small break than the end of a career.
OK, we get it. You have a hard-on for cookiezi. Now respond with something productive instead of declaring your love for him in every post.
Mukku
^ Boy, that sure was productive!

jakeisquite how about you start learning how to not be an asshole
thelewa

Kyou-kun wrote:

But Luna's point is that people can pass him. I went against it by saying that people can't pass him; he's still better than everyone else. He only "stopped performing" less than a month ago, anyways. That's more of a small break than the end of a career.
Did you miss the entire thing about "performing"? If you read that then you would understand. Maybe you're just ignoring that part on purpose.
JappyBabes

Kyou-kun wrote:

He only "stopped performing" less than a month ago, anyways. That's more of a small break than the end of a career.

Cookiezi wrote:

i'll quit osu playing
don't ask play or why
And what ragelewa said.
YodaSnipe
As much as I feel Kyou-kun is correct, I kinda have to agree with the points ragelewa brings up. SImply because this is a "Performance" rating.
Ohrami

JappyBabes wrote:

Kyou-kun wrote:

He only "stopped performing" less than a month ago, anyways. That's more of a small break than the end of a career.

Cookiezi wrote:

i'll quit osu playing
don't ask play or why
And what ragelewa said.
Just because he said he's quitting osu! doesn't mean that it's true. Anyone who actually knows the petty reasoning behind it would realize that he's coming back eventually anyways. Besides, so far it's been nothing more than a short break.
Neruell
Then shine with the truth upon us, and tell us the "truth" behind that bad words that cookiezi wrote, since I am not one of that chosen people to know all the secrets of life.
peppy
This is supposed to fix having a stagnant ranking. If you want the same people in the top 50 forever, then follow this simple step:

Gon
as much as we all think that cookiezi is still #1 (in our hearts), you can't expect the pp system to rank him as such; cookiezi hasn't been playing for weeks now and WW has 1700+ top ranks (however obscure) which is a ridiculous achievement by itself

i honestly don't think you can just make a new account, SS big black, and watch your pp fly to 6.6k. there is -some- sort of farming involved, one song or maybe a hundred doesnt cover all aspects of the game imo
Hanyuu
I think it is good as it is and very accurate :)
jakeisquite

Kyou-kun wrote:

Just because he said he's quitting osu! doesn't mean that it's true. Anyone who actually knows the petty reasoning behind it would realize that he's coming back eventually anyways. Besides, so far it's been nothing more than a short break.
I would personally find a month more than a "short" break but that's just me. Not playing for a period of time will decrease your PP slightly. It's that simple.
Wishy

Kyou-kun wrote:

Peppy mentioned today in the #osu chat that a Hidden SS score is better than a 96% Hidden+DoubleTime score in terms of Performance Points by about 50%. I'd just like to point out that if this is truly the case and it remains, this ranking system will be inaccurate for a number of reasons.
LOL.

Ok so, peppy, is that true or not?
peppy
It was a number I pulled from my ass in casual chat, with little relevance. I stated as such, but have of course been quoted out of context.

23:06 < Kyou-kun> for example, HDDT 96% is better than HD 100%
23:06 <@ppy> not anymore
23:06 <@ppy> it's around 50% worse
23:06 <@ppy> but i didn't say that
That said, I don't entirely disagree with such a statement (which is why I said it). If you can't play DT accurately then don't. Accuracy > All (and nothin' you say can change my mind on that one).
Wishy
So what do you think about this:

http://osu.ppy.sh/s/29044

Is SiLviA's score worth more than Cookiezi's because of accuracy@new ranking system?
peppy
I'm not releasing such details, apart from saying it is "fair". If you can't accept that then -> [door]
Wishy
I'm just asking about a case like that, where I'm sorry but it's way too clear that Cookiezi's score is even harder than HR+HD SS meaning it should be worth way more than some HD SS. If you really think SiLviA's score is worth more than Cookie's there well... then your system will fail to judge player's "performances".

Don't edit my posts you can just answer them by clicking quote.
Topic Starter
kriers

peppy wrote:

That said, I don't entirely disagree with such a statement (which is why I said it). If you can't play DT accurately then don't. Accuracy > All (and nothin' you say can change my mind on that one).
You have my full support for your view on accuracy
_Angel
So, for good perfomance I have to stop skilling up, and i need just to play every single map with hd over9000 times until got SS?

BlazingFX
No just get good, even with bad accuracy, then come back and fix it once you're good
Topic Starter
kriers

_Angel wrote:

So, for good perfomance I have to stop skilling up, and i need just to play every single map with hd over9000 times until got SS?
Stop skilling up? I don't get it.
JappyBabes

kriers wrote:

_Angel wrote:

So, for good perfomance I have to stop skilling up, and i need just to play every single map with hd over9000 times until got SS?
Stop skilling up? I don't get it.
I'd assume not playing maps with difficult mods because SS is worth more.
Ohrami
DoubleTime reduces the timing window for hitting a 300 by 1.5x. DoubleTime also makes the player play 1.5x as fast on top of this. Because of this, people typically aren't as accurate as with Hidden, which is basically just an alternate approach circle. Accuracy is rewarded just fine in this game. Score needs to be the main focus of this ranking system because of the reasons I listed on page 58.
peppy
Here's a little suggestion guys: rather than listening to these preachers, go improve your scores and watch your pp increase. Don't examine too closely because I guarantee that is counter-productive. I know how this game works; I know the flaws of the score system and I know how to solve them. This is my solution.
Topic Starter
kriers
I'd like to know, though. Is this an act to revert player's focus away from DT spam and back on to SS ranking again?
BlazingFX
Well if you're good at DT like Black Sheep or something, works the same!
thelewa
This is a rhythm game. People tend to forget that simple thing for some reason.

So yeah, accuracy should be considered more than it is right now, so I'm glad about this.
dNextGen
so basically SS no-mod is worth more than DT,right ?



peppy
so basically no, you are misunderstanding everything.
GladiOol
dNextGen go sleep, this system is awesome.

I love you peppy, though I do not love you for not making me #1 in it.
YodaSnipe
^i lol'd
_Angel

dNextGen wrote:

so basically SS no-mod is worth more than DT,right ?



Basically, if you have been breaking your fingers while trying to pass insane with DT, and finally have passed map with 93% you are noob,
But if you have passed this map with hd, or even without mods, with SS mark - you are pro.
peppy
Incorrect. Speculation is okay, but stop assuming you know how the calculation is done. It will only confuse people.

And due to that, I'm unlinking this thread from the performance ranking page. Farewell~.
Hanyuu
So do you guys only want to know how pp works and play for it? Its a new ranking (or judgement) system alot of people wished for and now we have it and you are going crazy about it lol.
Why dont you just keep playing as you used to before, its not like this would change your playstyle or anything. peppy allready said it is fair and favors skills so...
Drafura

peppy wrote:

Accuracy > All (and nothin' you say can change my mind on that one).
Not trying to change your mind but is this true for CtB ?

I mean if you can't stand the speed on standard DT but still FC the map and get a poor acc I understand you're not totally rewarded, but I don't think Accu on CtB have to worth same...
aRtii-

ragelewa wrote:

This is a rhythm game. People tend to forget that simple thing for some reason.

So yeah, accuracy should be considered more than it is right now, so I'm glad about this.
you're forgetting about the grid http://osu.ppy.sh/b/87570
Wishy

ragelewa wrote:

This is a rhythm game. People tend to forget that simple thing for some reason.

So yeah, accuracy should be considered more than it is right now, so I'm glad about this.
Following fast rhythms is harder than following slow rhythms. With your reasoning lewa if you just mapped some [Easy] and put OD 10, what result do you think you'll get? Think about it, this game is about aim and accuracy, if you want some accuracy game only go play Taiko on relax.

peppy wrote:

Here's a little suggestion guys: rather than listening to these preachers, go improve your scores and watch your pp increase. Don't examine too closely because I guarantee that is counter-productive. I know how this game works; I know the flaws of the score system and I know how to solve them. This is my solution.
Your problem was, is and probably will ever be that you don't play the game. Getting SS HD is easier than DT HD / HR HD 94~96%.

If you don't want to explain how this works then I guess this could be farmed if we knew how it works, right? :P
Salvage
@peppy: What if i take a break of like 3 months or so from the game and lose a LOT of pp points, then come back, will i lose all the good scores points i did in the past? will all those good scores be lost and i'll have to do points in another way? .. i find that kind of odd, i mean comming back should restore the points you had before, after ceirtan weeks imo.


also i agree with lewa and kriers on this, i love that one ^__^, rythim and accuracy > all,



haters gonna hate and potatoes gonna potato
YodaSnipe
Iono about all the complicated stuff and I'm not gonna make assumptions but, I had an SSHD on a map that I DT HDed and went up pp :/

and my accuracy on that map was like 96 or something.
DeletedUser_910779
As long as the new accuracy focal point affects PP and not the actual score you get for the map I see no problem. So people going for DT+HD records still get #1 on a map but they wouldn't get as much PP as someone who got SS and HD and is rank #30 on that same map. This gives mouse only players a chance to strut their stuff in terms of skill measurement, mainly because competing against a tablet player mouse only you stand no chance whatsoever and mouse only requires alot of skill, this evens the playing field a bit.

Or maybe I got it wrong..this new system is a little confusing.
Wishy
It's the same as what Metro wanted to do/did at IDL, if you're good you gonna get back your points by playing like you used to do. :P

@Salvage.
ReVeNg3r
and what about FL+HD?
maal
this is still donkey dick
DeletedUser_910779

ReVeNg3r wrote:

and what about FL+HD?
I don't know, I'm just playing around with ideas. I'd assume accuracy is still more important than anything. FL would just mainly contribute to score rather than PP or something. IDK lol.
YodaSnipe
Soly totally just started a mouse is harder than tablet debate.
Mesita
i think people are getting this wrong. Maybe SSHD gets some more "points" than DTHD, but maybe this "bonus points" are multiplied on some factor by the score or position(ranking) u get on the map, so after all math is done ... DTHD still gets u a little more pp than SSHD. I might be wrong or not, but we won't know till peppy wants we to know his pp calculation algorithm. Untill that, we can only speculate
JappyBabes
Some what surprised that 'JappyBabes achieved rank #43 on Misato Aki - Sayonara Kimi no Koe [Insane] (osu!)' got barely any PP for me, considering that it's a fairly popular map.

Mesita wrote:

Untill that, we can only speculate
This.
DeletedUser_910779

YodaSnipe wrote:

Soly totally just started a mouse is harder than tablet debate.
No, I just feel that good mouse players shouldn't fade into obscurity. And yeah, it is harder. The fact that you think it isn't degrades good mouse players.
ReVeNg3r

Soly wrote:

I don't know, I'm just playing around with ideas. I'd assume accuracy is still more important than anything. FL would just mainly contribute to score rather than PP or something. IDK lol.
and what when someone can fc a really insane map with low acc? still is acc more important ?
YodaSnipe

Soly wrote:

No, I just feel that good mouse players shouldn't fade into obscurity. And yeah, it is harder. The fact that you think it isn't degrades good mouse players.
quite the contrary. I have the utmost respect for mouse players. silvia, and kriers, and silentwings are three of my favourite osu! players... sooo... yeah?
Mesita

ReVeNg3r wrote:

Soly wrote:

I don't know, I'm just playing around with ideas. I'd assume accuracy is still more important than anything. FL would just mainly contribute to score rather than PP or something. IDK lol.
and what when someone can fc a really insane map with low acc? still is acc more important ?
omg, ofc yes, a higher acc will mean a higher ranking on the said map--> higher ranking and higher acc --> more pp.
Salvage

Soly wrote:

As long as the new accuracy focal point affects PP and not the actual score you get for the map I see no problem. So people going for DT+HD records still get #1 on a map but they wouldn't get as much PP as someone who got SS and HD and is rank #30 on that same map. This gives mouse only players a chance to strut their stuff in terms of skill measurement, mainly because competing against a tablet player mouse only you stand no chance whatsoever and mouse only requires alot of skill, this evens the playing field a bit.

Or maybe I got it wrong..this new system is a little confusing.

Yes, you got it wrong.


accuracy matters but not to that extreme


YodaSnipe wrote:

Soly wrote:

No, I just feel that good mouse players shouldn't fade into obscurity. And yeah, it is harder. The fact that you think it isn't degrades good mouse players.
quite the contrary. I have the utmost respect for mouse players. silvia, and kriers, and silentwings are three of my favourite osu! players... sooo... yeah?

WHAT ABOUT GLADI, DISRESPECTTTTTTTTTT
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