^this
I was thinking the same way.darkmiz wrote:
I prefer the performance rank to show up in our user profile instead of score rank.
peppy wrote:
I plan on having a graph in profiles showing pp over time (but I want to fix up all the graphs in the process, hopefully this weekend).
Decay works based on absolute time relative since your scores were recorded.
| <------------------ time ------------> |
score set now
Huh.YodaSnipe wrote:
dates are there hover over a replay.
Does that include fixing/displaying recently played/most played beatmaps?peppy wrote:
I plan on having a graph in profiles showing pp over time (but I want to fix up all the graphs in the process, hopefully this weekend).
Thanks for clearing that up. Less skilled players are indeed likely to have a good number of top 1,000s especially because not all of the maps are played as much.peppy wrote:
Currently scores that rank in the top 1,000 of each difficulty are considered. I figure this is already more than ample.Sakisan2 wrote:
I don't think this system only takes into account plays that placed top x. (with x being whatever)
It wouldn't be able to rank people that have no, or very few, top x ranks.
If I may continue taking guesses, I'd say the difficulty-weighting of a map is also defined by the all the players having scores on that map. The map you mention was approved yesterday, so it hasn't as many skilled players in its top 1,000 as other approved maps. I'm sure your plays on this map will have more effect on your pp when your plays can be compared to more players.Tom94 wrote:
Ranked on several difficulties, but gained no pp at all.
http://osu.ppy.sh/s/40344
Is the evaluation of approved maps maybe broken or does it only count maps which exist for some time already?
You do not worry about farming?peppy wrote:
Disclosure of the system will come with time.ReVeNg3r wrote:
peppy i think do not tell people what to do to rank up because of abusing...
If the system becomes possible to farm when people understands how it works, then it doesn't really do what it's supposed to do. Players will eventually somewhat guess how this works in a few months, the fact that peppy is saying he will explain how it works just means he is confident about it not being a farming system.ReVeNg3r wrote:
you do not worry about farming?
wtf did I just readReVeNg3r wrote:
only counting top40s is insufficient...this is inaccurate,i see there some better players below me..also is true that when they play unrankable they can´t rank up..
I can't speak for the actual PP system, but if I was designing a system to meet the requirements presented, then in addition to just playing the game to gain (or maintain rank), the plays would have to be statistically relevant by some metric. Meaning that you'd need to be proving that your rank should be higher, which would require playing maps that are sufficiently hard (or modified to be) for your current rank and then playing them well enough to prove that you dominate them. Playing maps well beneath your level would never be worth anything (ie only people with a really low rating would gain anything from going around top ranking Normals, and they'd very quickly run into a wall... making farming meaningless).BlazingFX wrote:
So what does it mean if I'm losing 1 or 2 points every update, even if I'm active?
It's too much to ask. He quit playing. If we think about it that way, WW is the best player right now (just because he actually plays). Cookiezi is the best player ever, but comparing a player who doesn't play anymore to players who play, is just silly.Kyou-kun wrote:
I don't think it's too much to ask for the best player to be #1, regardless of inactivity. If it's required to play new maps to become #1, then it'd mean farming is possible in this ranking system.
Thanks ^^ I do play hard/insanes too, just without mods, so I don't typically rank in the top 50. (so you don't see this in my profile)bwross wrote:
I can't speak for the actual PP system, but if I was designing a system to meet the requirements presented, then in addition to just playing the game to gain (or maintain rank), the plays would have to be statistically relevant by some metric. Meaning that you'd need to be proving that your rank should be higher, which would require playing maps that are sufficiently hard (or modified to be) for your current rank and then playing them well enough to prove that you dominate them. Playing maps well beneath your level would never be worth anything (ie only people with a really low rating would gain anything from going around top ranking Normals, and they'd very quickly run into a wall... making farming meaningless).BlazingFX wrote:
So what does it mean if I'm losing 1 or 2 points every update, even if I'm active?
Of course, there's also the issue right now that I'd be wary about comparing things from update to update, because we don't know when or how the system might have been adjusted (but it seems to be stable for the last few). But you may still want to experiment by playing some harder maps and seeing if things don't turn around.
But an objective system that doesn't have such knowledge shouldn't take a player's career activity into account. It should only take into account the player's skill. Even if the system did somehow have that knowledge, I still disagree with your claim that White Wolf is the best player right now. Cookiezi still exists so he is still the best player until someone exceeds him, even after his death.ragelewa wrote:
It's too much to ask. He quit playing. If we think about it that way, WW is the best player right now (just because he actually plays). Cookiezi is the best player ever, but comparing a player who doesn't play anymore to players who play, is just silly.Kyou-kun wrote:
I don't think it's too much to ask for the best player to be #1, regardless of inactivity. If it's required to play new maps to become #1, then it'd mean farming is possible in this ranking system.
But nobody really can pass Cookiezi in most of his top scores. He's still the best.Luna wrote:
This is not a pure skill ranking, it's a performance ranking.
Cookiezi has quit the game a while ago, so he doesn't perform.
People that actually perform well at the moment can pass him.
Makes a lot of sense to me.
Like that matters. Luna has a point and you can't go against it by saying that cookiezi is still the best.Kyou-kun wrote:
But nobody really can pass Cookiezi in most of his top scores. He's still the best.Luna wrote:
This is not a pure skill ranking, it's a performance ranking.
Cookiezi has quit the game a while ago, so he doesn't perform.
People that actually perform well at the moment can pass him.
Makes a lot of sense to me.
But Luna's point is that people can pass him. I went against it by saying that people can't pass him; he's still better than everyone else. He only "stopped performing" less than a month ago, anyways. That's more of a small break than the end of a career.ragelewa wrote:
Like that matters. Luna has a point and you can't go against it by saying that cookiezi is still the best.
OK, we get it. You have a hard-on for cookiezi. Now respond with something productive instead of declaring your love for him in every post.Kyou-kun wrote:
But Luna's point is that people can pass him. I went against it by saying that people can't pass him; he's still better than everyone else. He only "stopped performing" less than a month ago, anyways. That's more of a small break than the end of a career.ragelewa wrote:
Like that matters. Luna has a point and you can't go against it by saying that cookiezi is still the best.
Did you miss the entire thing about "performing"? If you read that then you would understand. Maybe you're just ignoring that part on purpose.Kyou-kun wrote:
But Luna's point is that people can pass him. I went against it by saying that people can't pass him; he's still better than everyone else. He only "stopped performing" less than a month ago, anyways. That's more of a small break than the end of a career.
Kyou-kun wrote:
He only "stopped performing" less than a month ago, anyways. That's more of a small break than the end of a career.
And what ragelewa said.Cookiezi wrote:
i'll quit osu playing
don't ask play or why
Just because he said he's quitting osu! doesn't mean that it's true. Anyone who actually knows the petty reasoning behind it would realize that he's coming back eventually anyways. Besides, so far it's been nothing more than a short break.JappyBabes wrote:
Kyou-kun wrote:
He only "stopped performing" less than a month ago, anyways. That's more of a small break than the end of a career.And what ragelewa said.Cookiezi wrote:
i'll quit osu playing
don't ask play or why
I would personally find a month more than a "short" break but that's just me. Not playing for a period of time will decrease your PP slightly. It's that simple.Kyou-kun wrote:
Just because he said he's quitting osu! doesn't mean that it's true. Anyone who actually knows the petty reasoning behind it would realize that he's coming back eventually anyways. Besides, so far it's been nothing more than a short break.
LOL.Kyou-kun wrote:
Peppy mentioned today in the #osu chat that a Hidden SS score is better than a 96% Hidden+DoubleTime score in terms of Performance Points by about 50%. I'd just like to point out that if this is truly the case and it remains, this ranking system will be inaccurate for a number of reasons.
23:06 < Kyou-kun> for example, HDDT 96% is better than HD 100%That said, I don't entirely disagree with such a statement (which is why I said it). If you can't play DT accurately then don't. Accuracy > All (and nothin' you say can change my mind on that one).
23:06 <@ppy> not anymore
23:06 <@ppy> it's around 50% worse
23:06 <@ppy> but i didn't say that
You have my full support for your view on accuracypeppy wrote:
That said, I don't entirely disagree with such a statement (which is why I said it). If you can't play DT accurately then don't. Accuracy > All (and nothin' you say can change my mind on that one).
Stop skilling up? I don't get it._Angel wrote:
So, for good perfomance I have to stop skilling up, and i need just to play every single map with hd over9000 times until got SS?
I'd assume not playing maps with difficult mods because SS is worth more.kriers wrote:
Stop skilling up? I don't get it._Angel wrote:
So, for good perfomance I have to stop skilling up, and i need just to play every single map with hd over9000 times until got SS?
Basically, if you have been breaking your fingers while trying to pass insane with DT, and finally have passed map with 93% you are noob,dNextGen wrote:
so basically SS no-mod is worth more than DT,right ?
Not trying to change your mind but is this true for CtB ?peppy wrote:
Accuracy > All (and nothin' you say can change my mind on that one).
you're forgetting about the grid http://osu.ppy.sh/b/87570ragelewa wrote:
This is a rhythm game. People tend to forget that simple thing for some reason.
So yeah, accuracy should be considered more than it is right now, so I'm glad about this.
Following fast rhythms is harder than following slow rhythms. With your reasoning lewa if you just mapped some [Easy] and put OD 10, what result do you think you'll get? Think about it, this game is about aim and accuracy, if you want some accuracy game only go play Taiko on relax.ragelewa wrote:
This is a rhythm game. People tend to forget that simple thing for some reason.
So yeah, accuracy should be considered more than it is right now, so I'm glad about this.
Your problem was, is and probably will ever be that you don't play the game. Getting SS HD is easier than DT HD / HR HD 94~96%.peppy wrote:
Here's a little suggestion guys: rather than listening to these preachers, go improve your scores and watch your pp increase. Don't examine too closely because I guarantee that is counter-productive. I know how this game works; I know the flaws of the score system and I know how to solve them. This is my solution.
This.Mesita wrote:
Untill that, we can only speculate
and what when someone can fc a really insane map with low acc? still is acc more important ?Soly wrote:
I don't know, I'm just playing around with ideas. I'd assume accuracy is still more important than anything. FL would just mainly contribute to score rather than PP or something. IDK lol.
quite the contrary. I have the utmost respect for mouse players. silvia, and kriers, and silentwings are three of my favourite osu! players... sooo... yeah?Soly wrote:
No, I just feel that good mouse players shouldn't fade into obscurity. And yeah, it is harder. The fact that you think it isn't degrades good mouse players.
omg, ofc yes, a higher acc will mean a higher ranking on the said map--> higher ranking and higher acc --> more pp.ReVeNg3r wrote:
and what when someone can fc a really insane map with low acc? still is acc more important ?Soly wrote:
I don't know, I'm just playing around with ideas. I'd assume accuracy is still more important than anything. FL would just mainly contribute to score rather than PP or something. IDK lol.
Soly wrote:
As long as the new accuracy focal point affects PP and not the actual score you get for the map I see no problem. So people going for DT+HD records still get #1 on a map but they wouldn't get as much PP as someone who got SS and HD and is rank #30 on that same map. This gives mouse only players a chance to strut their stuff in terms of skill measurement, mainly because competing against a tablet player mouse only you stand no chance whatsoever and mouse only requires alot of skill, this evens the playing field a bit.
Or maybe I got it wrong..this new system is a little confusing.
YodaSnipe wrote:
quite the contrary. I have the utmost respect for mouse players. silvia, and kriers, and silentwings are three of my favourite osu! players... sooo... yeah?Soly wrote:
No, I just feel that good mouse players shouldn't fade into obscurity. And yeah, it is harder. The fact that you think it isn't degrades good mouse players.