^this
I was thinking the same way.darkmiz wrote:
I prefer the performance rank to show up in our user profile instead of score rank.
peppy wrote:
I plan on having a graph in profiles showing pp over time (but I want to fix up all the graphs in the process, hopefully this weekend).
Decay works based on absolute time relative since your scores were recorded.
| <------------------ time ------------> |
score set now
Huh.YodaSnipe wrote:
dates are there hover over a replay.
Does that include fixing/displaying recently played/most played beatmaps?peppy wrote:
I plan on having a graph in profiles showing pp over time (but I want to fix up all the graphs in the process, hopefully this weekend).
Thanks for clearing that up. Less skilled players are indeed likely to have a good number of top 1,000s especially because not all of the maps are played as much.peppy wrote:
Currently scores that rank in the top 1,000 of each difficulty are considered. I figure this is already more than ample.Sakisan2 wrote:
I don't think this system only takes into account plays that placed top x. (with x being whatever)
It wouldn't be able to rank people that have no, or very few, top x ranks.
If I may continue taking guesses, I'd say the difficulty-weighting of a map is also defined by the all the players having scores on that map. The map you mention was approved yesterday, so it hasn't as many skilled players in its top 1,000 as other approved maps. I'm sure your plays on this map will have more effect on your pp when your plays can be compared to more players.Tom94 wrote:
Ranked on several difficulties, but gained no pp at all.
http://osu.ppy.sh/s/40344
Is the evaluation of approved maps maybe broken or does it only count maps which exist for some time already?
You do not worry about farming?peppy wrote:
Disclosure of the system will come with time.ReVeNg3r wrote:
peppy i think do not tell people what to do to rank up because of abusing...
If the system becomes possible to farm when people understands how it works, then it doesn't really do what it's supposed to do. Players will eventually somewhat guess how this works in a few months, the fact that peppy is saying he will explain how it works just means he is confident about it not being a farming system.ReVeNg3r wrote:
you do not worry about farming?
wtf did I just readReVeNg3r wrote:
only counting top40s is insufficient...this is inaccurate,i see there some better players below me..also is true that when they play unrankable they can´t rank up..
I can't speak for the actual PP system, but if I was designing a system to meet the requirements presented, then in addition to just playing the game to gain (or maintain rank), the plays would have to be statistically relevant by some metric. Meaning that you'd need to be proving that your rank should be higher, which would require playing maps that are sufficiently hard (or modified to be) for your current rank and then playing them well enough to prove that you dominate them. Playing maps well beneath your level would never be worth anything (ie only people with a really low rating would gain anything from going around top ranking Normals, and they'd very quickly run into a wall... making farming meaningless).BlazingFX wrote:
So what does it mean if I'm losing 1 or 2 points every update, even if I'm active?
It's too much to ask. He quit playing. If we think about it that way, WW is the best player right now (just because he actually plays). Cookiezi is the best player ever, but comparing a player who doesn't play anymore to players who play, is just silly.Kyou-kun wrote:
I don't think it's too much to ask for the best player to be #1, regardless of inactivity. If it's required to play new maps to become #1, then it'd mean farming is possible in this ranking system.