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The official osu! mascot

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Jarby
It doesn't look that bad. Then again, I'm basing this off my own hand, so I may be some sort of deformed freak here.
Atmey
I don't if this was mentioned: change dance/moveset with start of each combo.
Topic Starter
Loginer

People wrote:

hands hands hands
GAH
Fine, I'll model a new hand.
awp
That hand was also much smaller than the face.
kideddie1501
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NCDyson
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Topic Starter
Loginer
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awp
The thickness isn't too bad, actually. Looks good for man-hands. A bit too thick in this case yeah, but don't go cutting it in half or anything.

It looks a tad flat from the top though - pay close attention to your hand's natural shape. The thumb, for example, should be below the fingers when holding the hand parallel to the ground.

The view from below looks great though.
awp


This looks pretty slick in-game. There's a tiny bit of tidying up to do once I get back to my PC though. Real tiny.

UPDATE: Still some tiny (even tinier than before) AA issues. Maybe I'll bug Saru for the psd.
kideddie1501
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awp

kideddie1501 wrote:

i like it. good job! :)
You should be thanking Sarumaru (the artist of that picture) - he's the one that bothered me enough to crop and format it correctly.
kideddie1501
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Topic Starter
Loginer

kideddie1501 wrote:

i just realized how wierd the Pippi model's chest looks...either she has cans or not. :x
"Your foes list has been updated successfully."
Something about your posts really manage to tick me off.
kideddie1501
what really concerns me is the fact that this Pippi dancer might be a distraction during gameplay..i imagine this would be more of an add on or graphics option rather than something forced upon players who dont want the dancer. :| ( this whole idea is more of a colaboration since many people are working at this together )
kideddie1501
OOPS..too many posts? ah, well... the combo burst....i like that its all shiny and cute :3 but what if i like the original? would that be an option? switching between chibi Pippi and PippiX?
Jarby
Can you try thinking before asking a question? Combobursts are skinnable at this very moment. If you like the original, just keep that from the template skin.
kideddie1501
ok, ok. i didnt know
awp
Thanks for reminding me that I need to fix this, though. To the desktop withya! (EDIT: And boom, updated post)
ToRMeNToR_84
Amazing work on this Everybody. Great community work right there.
Ryuukun
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adam2046
Needs more stars...lots and lots of them.
Ryuukun
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adam2046
:D
Cheery
cute pose :)
are you adding eyebrows? :oo
Torran
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Ryuukun
with eyebrows now :D

LuigiHann

soradg123 wrote:

Model/Animation Analysis
Elite Beat Agents (Looks the least realistic)
Animation
>> Gender swappable
>> (Noticed in Kahn)
Oh yeah. You can also confirm this in Multiplayer: In EBA, I think, the characters will always dance based on the difficulty, so if you choose a Diva to play as and play Medium, she'll do the male version of the dance. In Ouendan 2, the characters will always do their gender's dance.
adam2046
Shoooooooo Kyuuuuuuuuuute ^_^
Loofah_old
Hey loginer

could I see your wires for the pippi model?

also for all those who think there is a possability of a male character?

Topic Starter
Loginer
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Loofah_old
So how many tris will the osu engine be supporting? Also will the eyes be posable or just there, becasue I'm having trouble fitting mine.

Edit: his hair isn't even done and it's already around 20,000 tris :o , the head when mirrored is around 1000
kideddie1501
ive already proposed a male character in the osu! fan art thread.
LuigiHann
I think that a male mascot could stand to look a good deal less like the female mascot...
Topic Starter
Loginer
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Remco32
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Topic Starter
Loginer
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Echo
If you think that's a lot, think again: the DS graphics hardware can handle 6144 vertices limited to 2048 polygons.
Loofah_old
I thibk I found a way to greatly decrease the tri count, just need to delete all the unseen faces, so does anyone want to make suggestions as to the name/design of th character I'm modeling? (not Poppy, that sounds like a gandpa)

so I should aim for about 20000 tris? doesn't sound too hard.
Ryuukun
update

Topic Starter
Loginer
It's not the end of the world if it ends up at 25,000 or 30,000 triangles, but you'll want to keep things as low-poly as possible without sacrificing quality.

@Echo: An Irrlicht app displaying nothing but a cel-shaded Pippi with no AA runs at 200 FPS on my laptop. Put two copies of her on the screen (about 25,000 triangles), and the frame rate drops to 100 FPS. Keep in mind that there are people with much worse GPUs playing osu!, and we'll want to make sure they can keep dancers enabled without the frame rate dropping.

There might also be scenarios where two or more dancers are on the screen at the same time; what if someone wants to make something resembling the end of Ouendan 2? And like I said previously, there are more reasons to keep things low-poly than just performance.
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