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Blue Drops - Ring My Bell (TV Size)

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---Assault[K]---
[Sekai's]
00:06:450: Spinner too close to (4) maybe move to red tick?
01:21:194: (1) is too far from previous note (Move up 1 grid?)

[Ignacio's]
00:42:044: (2,3) spacing
01:13:850: (3,4) ^
01:20:498: (2,3) ^

[Dax's]
Many spacing errors

[Insane]
00:13:944 (2,3,4,5,6) : Stream can be closer
00:37:083 (2) : Move down 1 or 2 grid
01:26:981 (1) : Remove finish
Topic Starter
Darksonic

---Assault[K]--- wrote:

[Insane]
00:13:944 (2,3,4,5,6) : Stream can be closer Nope.
00:37:083 (2) : Move down 1 or 2 grid No, because there will be a spacing error then.
01:26:981 (1) : Remove finish Ok.
Thanks :D
Cristian
CALL A MAT, ok.
DaxMasterix

---Assault[K]--- wrote:

[Dax's]
Many spacing errors
Wut.. i think you are using the ''Distance Snap.'' ok. For me are fine
ririco

---Assault[K]--- wrote:

[Sekai's]
00:06:450: Spinner too close to (4) maybe move to red tick? nope it's fine
01:21:194: (1) is too far from previous note (Move up 1 grid?) the spacing is the same with all notes, and there is no problem with this note~
sorry, no changes but thanks for modding :3
winber1
Insane

00:03:277 (1) - I'd just be more consistent and place this with the other notes.
00:07:715 (1) - end spinner on red line.
00:22:098 (7,1) - this isn't the best use of anti-spacing imo. It's readable but it doesn't really fit.
00:51:747 (1,2) - move down to here? http://puu.sh/kVjf just my opinion tho
00:55:341 - the hitnormal is kinda noisy and loud, maybe decrease volume?
00:57:677 (10) - new combo to emphasize jump?
01:18:342 (1) - would sound better if you ended 1/2 tick earlier and added a note after it imo. http://puu.sh/kVjW

Dax's

00:41:685 (3) - http://puu.sh/kVni fits better imo
00:47:435 (3) - i'd tell you do to something similar to above to follow the vocals, but it ruins symmetry a little :/ but it's still a consideration you can take, perhaps you can think of a different symmetry to make it work out.
01:13:490 (6) - new combo? to follow the echo
01:14:928 (6) - new combo and remove combo from next note
01:16:186 (1) - remove combo and add new combo t onext note
01:19:600 (3,4,5,1) - i'd decrease the spacing a little
01:23:374 (5) - new combo

ignacio's

--umm this is really not a normal imo, and the spacing is quite huge for one. I'd increase the AR by 1 to match the difficulty of this song a bit more.

00:33:598 (3) - new combo?
00:40:247 (5) - i feeel this deserves it's own new combo
00:45:997 - add note. possibly even another one at 00:46:177.
00:47:794 (3) - move this 1/2 tick backwards.
01:12:951 (3) - ^ and then do something after wards like this to match vocals http://puu.sh/kVrj

Sekai's

00:03:266 - what up with this red line? delete it plz
00:18:324 (2) - perhaps turn into a slider http://puu.sh/kVs1
00:18:324 (2,1) - this spacing is just really off.
00:52:107 - i'd add a note here and start spinner at 00:52:466 -
01:21:217 (1,2,1,2) - do the same thing as 00:49:591 (1,1,1,1,1) -

sorry for late mod.

hope this helps a bit, good luck :3~~
DaxMasterix

winber1 wrote:

Dax's

00:41:685 (3) - http://puu.sh/kVni fits better imo well.. kk
00:47:435 (3) - i'd tell you do to something similar to above to follow the vocals, but it ruins symmetry a little :/ but it's still a consideration you can take, perhaps you can think of a different symmetry to make it work out. kk
01:13:490 (6) - new combo? to follow the echo kk
01:14:928 (6) - new combo and remove combo from next note kk
01:16:186 (1) - remove combo and add new combo t onext note kk
01:19:600 (3,4,5,1) - i'd decrease the spacing a little No thanks..
01:23:374 (5) - new combo kk
Download: Blue Drops - Ring My Bell (TV Size) (Darksonic) [Dax's Hard].osu
Topic Starter
Darksonic

winber1 wrote:

Insane

00:03:277 (1) - I'd just be more consistent and place this with the other notes. LOL, how the heck does that note is there?, fixed.
00:07:715 (1) - end spinner on red line. Fixed.
00:22:098 (7,1) - this isn't the best use of anti-spacing imo. It's readable but it doesn't really fit. I won't change this one.
00:51:747 (1,2) - move down to here? http://puu.sh/kVjf just my opinion tho Ok.
00:55:341 - the hitnormal is kinda noisy and loud, maybe decrease volume? Ok, decreased by 10%.
00:57:677 (10) - new combo to emphasize jump? Nope.
01:18:342 (1) - would sound better if you ended 1/2 tick earlier and added a note after it imo. http://puu.sh/kVjW Ok.
Thank you~ :D
ririco
Leorda
Hiii

General
* Your number of diff are few than guest mapper

Guidelines wrote:

The number of maps by any mapper should not exceed the number of maps by the uploader: this means that if you have 2 diffs, no guest mapper can have more than 2 diffs; collaboration maps are exempt from this. Ask a BAT if you're unsure of who should upload the mapset.
* Inconsistent timing section http://puu.sh/maO0
* Make sure the Audio Lead-In is consistent on each diff


Sekai's Easy
* AR +1?
* There are lots of unsnapped notes, please snap it

00:13:652 (5) - Why clap on repeating slider?
00:26:590 (x) - Add note here?
00:30:903 (1) - Remove new combo for your combo pattern
00:55:341 (1) - A bit overlapped by spinner-osu, and beginner will sometimes hard to read them
00:55:701 (2) - ^
01:23:194 (1) - Add 1 repeating slider?


Ignacio's Normal
* The SV and distance spacing seems high for normal diff
* Please map the beginning part, like others diff

00:38:091 (1) - Too far from spinner for normal diff. You need to closer, or some beginners will can't reach this after spinning the spinner

Nice job
Topic Starter
Darksonic

Leorda wrote:

Hiii

General
* Your number of diff are few than guest mapper

Guidelines wrote:

The number of maps by any mapper should not exceed the number of maps by the uploader: this means that if you have 2 diffs, no guest mapper can have more than 2 diffs; collaboration maps are exempt from this. Ask a BAT if you're unsure of who should upload the mapset.
* Inconsistent timing section http://puu.sh/maO0
* Make sure the Audio Lead-In is consistent on each diff

Nice job
Fixed all. And I will try to make a Hard then. Thank you :3
Touche_old
Hazte diff ch3 , te amo bruno :3 go for the rank!
Topic Starter
Darksonic
Casi 14 paginas tiene esto ya, mother of god no se rankeara nunca mas ;_________;
ririco
mancuso_JM_

Darksonic wrote:

Casi 14 paginas tiene esto ya, mother of god no se rankeara nunca mas ;_________;
Tranquii Bruno, ya va a llegar!! :P
Topic Starter
Darksonic
Ok, updated all.
Mercurial
Good Luck Bruno, you can do it (?
Kenezz
Hey Bruno o/
Kenezz's Bakamod~

[Sekai's Easy]
-Why here the combo colour 1 are different to the others diffs? maybe the bg could be are a answer but really the colour of the others diffs are best with this bg, please fix it and be consistent with the others diffs.
00:09:258 (1) - Omg fix it please, the circle should be are in the white tick (00:09:340)
00:26:590 (3) - Add Finish here and begin the new combo like the before pattern 00:20:840 (1).
00:32:340 (1) - Maybe if you want change the finish at the end for whistle, then add finish at the start.
00:42:403 (3) - The finish sound too loud here, maybe change for whistle.
00:43:481 (5) - Remove the finish and add at the start of the next slider, if you want after add whistle here.
00:46:716 (1) - The spacing here could be are too confusing to the rookie players, the notes are too close inwardly.
00:48:154 (4) - Imo sound best if you remove the finish of here.
00:48:513 (1) - Remove the new combo.
00:49:591 (1,1,1,1,1) - Ugggh I'm not fan of this type of combo because in many times is totally needless, like here... please fix it and make a single combo.
00:52:107 - Maybe add a circle here.
01:08:998 (6) - Hmm by the voice this note should be stay in the previous red tick and really don't sound good in this white tick, my solution is add a repeat to the slider and remove this circle.
01:21:217 (1,1,1,1,1) - These sliders sound totally bad!! The 1/2 sliders should be start here 01:21:217!! Orz, fix it please and here is my solution: Remove 01:21:217 (1), move the next pattern until here, now remove the repeats of 01:22:834 (1), okay then add a circle here 01:23:374 and other here 01:23:733, finally make a single combo in this pattern.
-Imo the last part like Ignacio diff is best, considers change it.

[Ignacio's Normal]
-Oh bueno no es un gran problema pero quizás deberías empezar a mapear antes como en las otras diffs, inclusive la dificultad de sekai que es mas fácil empieza antes, realmente consideralo.
-Bien hecho aunque veo algunos spinners un tanto innecesarios.

[Dax's Hard]
00:19:582 (2) - Considera empezar el combo aqui en vez de aqui 00:19:402.
00:35:216 (1) - Un whistle no vendría mal aquí, ahora se oye un poco vació.
00:46:716 (1) - Lo mismo que el punto anterior, se oye un poco vació, en este caso yo preferiría un finish.
01:20:858 (4,5) - Te sugiero que en esta parte uses un espacio mas cerrado para evitar confusiones por el anterior slider con un sv reducido, http://puu.sh/nste, referido a la confusión por el aceleramiento del cursor y en el gameplay se sienten las notas disparadas, y bien, si quieres agregar algo jumpy te sugiero que lo hagas aquí 01:21:217 (1) pues inclusive la música lo sugiere.
01:24:182 (1) - El finish aquí se oye un poco mal, ademas de que la pista no lo sugiere adelante hay otras dos notas con finish y lo que hace este es opacar el sonido de los otros, eliminalo si quieres.

[Verdi's Taiko Oni]
-Resnap all notes please!
-Remove the Letterbox and the Countdown.

[Insane]
00:31:622 (1) - Encuentro el new combo innecesario porque el patrón el básicamente el mismo y obviamente así es mas fácil leerlo.
00:51:747 (1) - Lo mismo que el punto anterior, elimina el new combo, ademas el combo es demasiado corto.
00:52:826 (2) - Elimina el finish del inicio, si quieres puedes cambiarlo por whistle para que no suene vacío.
00:56:779 (6) - Agrega un new combo para ser consitente con la siguiente parte (00:59:654 (1))
00:58:576 (2) - Missing clap al inicio.
01:00:552 (1) - Elimina el new combo, es totalmente innecesario.
01:05:224 (5) - La voz sugiere que el new combo debe iniciar aqui o aqui 01:05:045.
01:26:968 (1) - Cambia el whistle por un finish.
-Bien es todo, la diff no esta mal aunque podría ser mejor, algunas notas encimadas hacen que el espacio luzca un poco sucio pero podrías mejorarlo o/

Buena suerte, espero haya sido de ayuda~
DaxMasterix

Darksonic wrote:

Casi 14 paginas tiene esto ya, mother of god no se rankeara nunca mas ;_________;

Kenezz wrote:

[Dax's Hard]
00:19:582 (2) - Considera empezar el combo aqui en vez de aqui 00:19:402. No lo considerare. Lo Hare. ewe Fixed.
00:35:216 (1) - Un whistle no vendría mal aquí, ahora se oye un poco vació. No siento que cambie mucho pero Igual xD Added.
00:46:716 (1) - Lo mismo que el punto anterior, se oye un poco vació, en este caso yo preferiría un finish. Added.
01:20:858 (4,5) - Te sugiero que en esta parte uses un espacio mas cerrado para evitar confusiones por el anterior slider con un sv reducido, http://puu.sh/nste, referido a la confusión por el aceleramiento del cursor y en el gameplay se sienten las notas disparadas, y bien, si quieres agregar algo jumpy te sugiero que lo hagas aquí 01:21:217 (1) pues inclusive la música lo sugiere. Solo lo de acercar notas ewe Kk.
01:24:182 (1) - El finish aquí se oye un poco mal, ademas de que la pista no lo sugiere adelante hay otras dos notas con finish y lo que hace este es opacar el sonido de los otros, eliminalo si quieres. Kk
Kennez chico malo hiciste llorar a Bruno.
Download: Blue Drops - Ring My Bell (TV Size) (Darksonic) [Dax's Hard].osu
Topic Starter
Darksonic

Kenezz wrote:

[Insane]
00:31:622 (1) - Encuentro el new combo innecesario porque el patrón el básicamente el mismo y obviamente así es mas fácil leerlo.
00:51:747 (1) - Lo mismo que el punto anterior, elimina el new combo, ademas el combo es demasiado corto.
00:52:826 (2) - Elimina el finish del inicio, si quieres puedes cambiarlo por whistle para que no suene vacío.
00:56:779 (6) - Agrega un new combo para ser consitente con la siguiente parte (00:59:654 (1))
00:58:576 (2) - Missing clap al inicio.
01:00:552 (1) - Elimina el new combo, es totalmente innecesario.
01:05:224 (5) - La voz sugiere que el new combo debe iniciar aqui o aqui 01:05:045.
01:26:968 (1) - Cambia el whistle por un finish.
-Bien es todo, la diff no esta mal aunque podría ser mejor, algunas notas encimadas hacen que el espacio luzca un poco sucio pero podrías mejorarlo o/
Hacía mucho no veía un mod de este tamaño en uno de mis mapas xD. Bien, todo fixeado, incluyendo la de Verdis. Muchas gracias <3
DaxMasterix

Darksonic wrote:

todo fixeado, incluyendo la de Verdis.
No puedes :C... La Diff de Verdis estaba en 1/6 so todos los Objects quedaron mal snapeados. ademas de que no se si Verdis le puso notas en 1/6 lo que no convendria usar el ''Resnap all notes''. Viendo la diff creo que no. Verdis debe fixearlo Manualmente.
Verdisphena
ririco
Topic Starter
Darksonic
Ok, updated :3
Kiddo-Kun
Hello~ Fulfilling a promise! (#modreq)

General:

• Insane has a later Audio Lead-in, since they all start at the same time, they should all be the same. Except for Normal (look bellow).

Sekai's Easy:

• 00:18:324 (2) - This would fit better in an easy and feel less awkward if it was extended to the next white tick (00:18:684)
• 00:19:402 (1) - Kick sliders in an Easy difficulty is not a very good idea. It's hard to tell where it ends, especially for easy players. Also, this part of the song seems very energetic and this slider just doesn't seem like the most fitting way to map it.
• 00:36:653 (4) - The huge space between this note and the next one just seem awkward. I think it would be best if you simply changed this into a slider that expands from 00:36:653 to 00:37:372.
• 01:16:905 (3) - Replace the whistle on this for a finish, please. Just so you can be consistent with 01:14:030 (3).
• 01:21:217 (1,2,3,4,5) - Re-map this part. Mainly because it does not match the music in the slightest bit. Also, not is (5) a kick slider, but it's a dangerously short one so the beginner player won't see the extra repeats in time.


Ignacio's Normal:

Since there is no mapping for the first part of the song, there is no need for the long audio lead in. Remove it please.

• 00:33:059 (2) - Stacking under a slider like this isn't really a bright idea, only because it is may be too hard for this difficulty level.
• 00:38:091 (1) - A lot of players would be combo breaking on this slider since it comes so soon after a spinner and it does not give players an opportunity to re-adjust their arm.
• 00:47:794 (3) - This slider is really weird on the timeline, it comes a tad late. Please move it to the previous red tick like this.
• 01:19:600 (2) - This slow down will really screw up some players because of how unexpected it is.


Dax's Hard:

• 00:35:216 (1) - A finish here would fit rather well.
• 01:08:279 (1) - Remove the new combo on this note to stay consistent with 00:56:779 (5).
• 01:18:342 (1,2,3) - Yeah, change this to 0.75x. The transition from normal to half speed it super weird.

Insane:

• 00:06:943 (5,6,7) - These notes should be a little closer, jumps feel weird when they're slowed down.
• 00:42:583 (1,2,3,4,5,6) -This seems to be one big confusing mess. It will cause the majority of players to break their combos. Please re-arrange this pattern into something less frustrating and readable.

The only major problem I have with this difficulty is the constant use of patterns like this. Please avoid using patterns like this very often in the future, for they play pretty poorly.

Verdi's Taiko Oni:

• The difficulty settings should be nicely lined up like this in every Taiko difficulty.

[Overall]

Pretty nice map. Even though I think that this map could probably go for a bubble. I won't bubble it at the moment. Mainly because I believe that there is still space for improvement. I will re-check this later on, when I'm satisfied with the amount of mods you have.
Don't call me, I'll come.
Have a star!
DaxMasterix

Kiddo-Kun wrote:

Dax's Hard:

• 00:35:216 (1) - A finish here would fit rather well. Of course~ Kk
• 01:08:279 (1) - Remove the new combo on this note to stay consistent with 00:56:779 (5). Fixed.
• 01:18:342 (1,2,3) - Yeah, change this to 0.75x. The transition from normal to half speed it super weird. I think no.. Is normal. xD
Hello Kiddo. Im dax. Im in your list right? ;_; over 1 month ago... ;_; Some weeks you says ''You're 2 more up'' ;_; and now i think im are 20 more up ;_; awakening is crying

Download: Blue Drops - Ring My Bell (TV Size) (Darksonic) [Dax's Hard].osu
Topic Starter
Darksonic

Kiddo-Kun wrote:

Hello~ Fulfilling a promise! (#modreq)

General:

• Insane has a later Audio Lead-in, since they all start at the same time, they should all be the same. Except for Normal (look bellow).

Insane:

• 00:06:943 (5,6,7) - These notes should be a little closer, jumps feel weird when they're slowed down.
• 00:42:583 (1,2,3,4,5,6) -This seems to be one big confusing mess. It will cause the majority of players to break their combos. Please re-arrange this pattern into something less frustrating and readable.

The only major problem I have with this difficulty is the constant use of patterns like this. Please avoid using patterns like this very often in the future, for they play pretty poorly.
Ok, fixed these things, thank you so much for mod and star :3
Kiddo-Kun

DaxMasterix wrote:

Hello Kiddo. Im dax. Im in your list right? ;_; over 1 month ago... ;_; Some weeks you says ''You're 2 more up'' ;_; and now i think im are 20 more up ;_; awakening is crying
Send me a PM, please.
I'll mod your map next, sorry I forgot.
DaxMasterix

Kiddo-Kun wrote:

Send me a PM, please.
I'll mod your map next, sorry I forgot.
ririco
Topic Starter
Darksonic
Updated, just waiting for Ignacio's diff.

Edit: I changed the "My" for "my", redl.
Ignacio_old
Kenezz
Let's go!
DaxMasterix
Topic Starter
Darksonic

Kenezz wrote:

Let's go!
<3
Verdisphena
YES
suzutsukikanade

Verdisphena wrote:

YES
ririco

Verdisphena wrote:

YES
Mercurial
Nope...

C-C-Combo Whatever...
DarknessAngel

Verdisphena wrote:

YES
mancuso_JM_

Verdisphena wrote:

YES
Felicidades Capo!! ;). Suerte a la hora del Rank
Mastodonio
BeatofIke
XDDDDDDDDDDDDDDDD
Mercurial
And my work here is done.
Andrea
[Ignacio's Normal]

00:58:216 (5) - New combo.

[Insane]

00:24:254 (6,7,8) - Space them normally? I don't like this kind of jump.
01:00:552 (5) - New combo due to the spacing change.


Fix everything for have a sweet rank :3
Topic Starter
Darksonic

osuplayer111 wrote:

[Ignacio's Normal]

00:58:216 (5) - New combo.

[Insane]

00:24:254 (6,7,8) - Space them normally? I don't like this kind of jump.
01:00:552 (5) - New combo due to the spacing change.
All fixed :3
Verdisphena
\:DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/
(?
mancuso_JM_
GOGOGO!!! :D
Andrea
Congratulations on getting your 1st beatmap...

Ranked~
Topic Starter
Darksonic
Thank you so much <33!
Verdisphena
Yay grats moe moe bruno desu
Kenezz
omg omg omg ;D!!!
mancuso_JM_
Felicitacione man!! :D
suzutsukikanade
gratz man!
DaxMasterix
rofl /o/
Lustrick
nice job, would love a full version as well :P
Mercurial
FELICITACIONEEEEEEEEEEES.
Shockwave
Bruno moe loli ~
Felicitaciones chabon :D
MoodyRPG
DOBLE YES

Gratz
[Yue]
FELICITACIONESSSSSSSSSSSSSSSSSSSSSSS \:D/
Nymph
Sora no Otoshimono =3=
Topic Starter
Darksonic
Gracias a todos <3
suzutsukikanade
dozo
Akemi_Homura
gratz~~! :3
Kawayi Rika
Yap ~ Omedeto ~ :)
-Tch-
Dat brunoooooo <3
Topic Starter
Darksonic
Thanks Homura and Rika <3
phonic
omedeto~ >v<
ririco
gratz Bruno <3 >w<///
AIR315
Congratz~
-Athena-
rank weee~~~~
/hugs Bruno
Nichiyouki
Congrats~
Fabi
Bien eh! Hasta que te la rankearon jajaja.
Loneight
lol ... I late
Congratz :)
Fumika
Oh yeah another mapper for this song =w=" , Congratz :D
Topic Starter
Darksonic
Thanks everyone <3~
Shana Aisaka
kinda late to said this but.. Omedetou!! >.<"
Topic Starter
Darksonic

Shana Aisaka wrote:

kinda late to said this but.. Omedetou!! >.<"
It's ok, Thanks xD.
OnosakiHito
[Verdi's Taiko Oni]

Mh, something I want to say about it to avoid such issues next time:
00:00:190 - Next time please try to avoid such SV changes since it should be on every time the same one. This will be in few weeks/months unrankable.
01:06:852 - To be honest such timelines can confuse people, moving them one after is a really good solution.

This happend allready once before, I guess...?
Anyway, the taiko diff. is nice. Congratulation~
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