forum

ALiCE'S EMOTiON - LUNA

posted
Total Posts
87
show more
Topic Starter
Frostmourne

Bobo wrote:

Yo, from the queue.

[Lunatic]

01:23:822 (1,2,3) - I wouldnt use this sort of spacing at the end of a slider this shape, looks bad. I'd just stack these with the slider endpoint. Oh good ! fixed
Do the same for all the similar patterns which follow.
01:50:114 (6) - Stack with (4)'s endpoint. looks good o.o
03:30:564 (3) - I'd stack with (2). It has different sound. Without stacking would be better for me :3

Sexy. Thank you xD

[Normal]

..looks fine.

Brilliant mapset, take a star.
Thank you for modding and star \:D/

haha5957 wrote:

eh, tried best to return the mod back but my mod sucks!!T.T


[Normal]
seemed to have no problem for me


[Lunatic]
00:50:957 (1~) http://osu.ppy.sh/ss/287985 this kind of rhythm? (don't look at the placements O.O only rhythm) It's fine now =..= I want this to symmetrical same as other
00:55:844 (3,4) - I'm not fan of this kind of jumps, i mean , i would rather put whole 1-2-3-4 as jump (but this is only my personall opinion O.O) return and return is really fun for playing for me so It's fine :D
01:04:777 - I think it's better then a circle is placed here Oh , This point is the peak of this part , I mean when had large jump 1 2 3 and stop at this , it's really epic for me :D:D:D
01:58:373 (1~) - same as ^^^ (00:50:957) ^^^
02:29:552 (6,7) - this didn't feel good on me ;o; hey I'm proud of this point so much haha xD , I think it's fine :)
03:26:012 (2,4) - split these two O.O? I think it's fine :3
sorry for no change in this diff
Thank you for modding and star :)
Mikkuri

Bobo wrote:

[Hard]

01:39:328 (3) - This spacing on a 1/4 pattern is deceiving. I think it's fine :D
01:50:114 (7) - ^ ^
02:25:676 - Add a note to keep the flow. No, but remove note and add return on slider \:D/
thx~

haha5957 wrote:

[Mickey's hard]
01:40:086 (timing section) - needs to be deleted Oh, thank you xD
Only thing was that... this difficulty seemed to have much more spinners compared to other difficulties..
even normal has 9 spinners, but this has 11.. I think some spinners can be replaced with nice patterns.
having too much (long) spinner hard or insane difficulty doesnt play well, in my opinion O.O
I'll delete spinner on kiai and add some notes later :D

Edit: fixed about spinner :D

Download: ALiCE'S EMOTiON - LUNA (Frostmourne) [0OoMickeyoO0's Hard].osu
Topic Starter
Frostmourne
:O !! uploaded !
GesamtKunstWerk
good map
Topic Starter
Frostmourne
Thank you [Sayori] :3
Mixagji
Topic Starter
Frostmourne
ok :)

Uploaded !

Thank you very much Mixagji :)
ertyukjh010


Hello :)

[General]

Difficulty vary greatly between Normal and Hardl. Make more diff will be better.

[Normal]

SliderTickRate > 1
02:24:496 (4) - End at 02:25:507

[0OoMickeyoO0's Hard]

Fine

[Insane]

HP+1 AR+1? It will be easier to read

[Lunatic]

Fine :)

Sorry, I can not find a lot of problems.
GoodLuck~
Topic Starter
Frostmourne

ertyukjh010 wrote:



Hello :)

[General]

Difficulty vary greatly between Normal and Hardl. Make more diff will be better.

[Normal]

SliderTickRate > 1 2 is better :) , player will feel not empty while sliding
02:24:496 (4) - End at 02:25:507 ok!

[Insane]

HP+1 AR+1? It will be easier to read

Sorry, I can not find a lot of problems.
GoodLuck~
Thank you for modding !
Mixagji
sorry for late orz
HP+1 and improved hitsound.
increased too much greenlines. so tired...lol
Download: ALiCE'S EMOTiON - LUNA (Frostmourne) [Insane].osu
thx for mod.
Topic Starter
Frostmourne
ok Thank you , Uploaded !
l3lueskyiiz
เปลี่ยน BG ซะงั้น ;w;
Topic Starter
Frostmourne
โอ๊ะ ดาว

ใจหลาย แก้ว :D !!


ปล.BG เก่า ซาคุยะหน้าแอบเบี้ยว ไม่ชอบ เปลี่ยน !
Kuria
Coming here from my mod queue
let see if i can found something useful here.

General
Just my though, but i think you should fix the distance spacing on the Normal and Lunatic difficulty (it was 0,5 and 1,1), since they're have a different DS than Easy and Hard Diff (both are 1,0), I don't see why should you use different DS while the normal SV are keep you on the suited spacing according to the difficulty level.
Fix the Grid size on the Mickey's Hard by 4 (it's 8 before, while the other's diff was 4), can be fix'd through notepad
the's a different kiai time end on the Insane diff (01:17:839) while on the other diff it was 01:18:429, i think if you fix the kiai time for the insane it would be better and can keep the consistency for place the timing on the same line, same goes for 03:30:226 while in the other diff i t should end at 03:30:564

Normal
I think using SV 0,9 are still pretty easy for the normal player, i suggest that you try using SV 1,0 for this one, don't forget to recheck all notes if you did that^^
00:32:586 (1,2,3) - not so good triangle pattern imo, you can make it into a better triangle pattern by move (1) to up for some bit. It should be like this later:
01:57:530 (3,4) - i think it will be better if you move (3) down a bit and (4) up a bit, right on the central grid line, so it can form semi-star patter in there

0OoMickeyoO0's Hard
00:17:249 (3) - why don't you make this reverse slider more longer like 00:15:732 (5)? i think it was better that way, same goes for the same reverse slider on the similar patter after this.
00:44:721 (2,3,4) - don't stack them all imo, it can make that pattern seems monotone if you just click on the same spot after a second, i suggest you to form so pattern there, whether it was triangle pattern or something like that, to avoid the monotone factor ><

Insane
00:15:732 (1,2,3,4) - maybe it is just me, but tbh i don't like the note direction for this triangle jump pattern goes, since you must move down a bit and then sudden jump to the left, i think if you stack (1) with (6), and change the position of the (3) and) (4) into reversed, it can form way more flown pattern.
00:55:002 (4,5) - make a space here by move the (5) onto the left, so the jump pattern there will keep at the same spacing each other, thus making a consistency for jump spacing there
01:47:080 (2) - move this up a bit, to make a better triangle patter on there

Lunatic
AR-1
00:57:530 (4,5,6) - reduce the spacing on this part, make it same as the 00:57:193 (2,3,4) - spacing
00:58:710 (3,1) - more spacing between this two, make it same as the previous spacing to keep the jump pattern flow well

I think that's all i can notice on this mapset, hope it helpful to you guys orz
fighting!
Topic Starter
Frostmourne

Envi wrote:

Coming here from my mod queue
let see if i can found something useful here.

General
Just my though, but i think you should fix the distance spacing on the Normal and Lunatic difficulty (it was 0,5 and 1,1), since they're have a different DS than Easy and Hard Diff (both are 1,0), I don't see why should you use different DS while the normal SV are keep you on the suited spacing according to the difficulty level.
Fix the Grid size on the Mickey's Hard by 4 (it's 8 before, while the other's diff was 4), can be fix'd through notepad
the's a different kiai time end on the Insane diff (01:17:839) while on the other diff it was 01:18:429, i think if you fix the kiai time for the insane it would be better and can keep the consistency for place the timing on the same line, same goes for 03:30:226 while in the other diff i t should end at 03:30:564
We have an exception that guess diff can have a different kiai time due to mapper >_>. Also , both Normal and Lunatic diff had 1.0 distance spacing :D. (I don't have an easy diff). About grid size, we needn't to make them consistency.I never heard that rules before D: .
btw, what is SV o.o?

Normal
I think using SV 0,9 are still pretty easy for the normal player, i suggest that you try using SV 1,0 for this one, don't forget to recheck all notes if you did that^^ no changes :3
00:32:586 (1,2,3) - not so good triangle pattern imo, you can make it into a better triangle pattern by move (1) to up for some bit. It should be like this later: Thank you , but If I changed, I have to destroy my distance. It doesn't need to fix , no change here.
01:57:530 (3,4) - i think it will be better if you move (3) down a bit and (4) up a bit, right on the central grid line, so it can form semi-star patter in there Game-playing is important than beauty. I like this pattern more than semi star (look empty when jump here)


Lunatic
AR-1 No, AR 9 can help player to jump more easier. This has a lot of jump, so I need to use AR9 in this diff
00:57:530 (4,5,6) - reduce the spacing on this part, make it same as the 00:57:193 (2,3,4) - spacing reduce a bit (1.9 > 1.8)
00:58:710 (3,1) - more spacing between this two, make it same as the previous spacing to keep the jump pattern flow well Because of this reason. I decided to add new combo on 1 to point out that I have made different distance from the other :3

I think that's all i can notice on this mapset, hope it helpful to you guys orz
fighting!
Thank you for modding !
Mixagji

Envi wrote:

Insane
00:55:002 (4,5) - make a space here by move the (5) onto the left, so the jump pattern there will keep at the same spacing each other, thus making a consistency for jump spacing there changed paturn
and a bit improved by myself.
thx
Download: ALiCE'S EMOTiON - LUNA (Frostmourne) [Insane].osu
Topic Starter
Frostmourne
Mick said he doesn't change anything

updated :3
NatsumeRin
[General]
offset:+5
About the diff thread, it's fine imo (Hard is more like an easy one and Normal is ok in current rules), not perfect or even close to... but acceptable. (also means hope you could improve that next time!)
02:23:148 - ...i'm not sure if guitar solo should be a part of kiai...Also:
Insane has a different kiai time than other diffs, any reason here?


[Normal]
Great, don't want to nazi.

[0OoMickyeoO0's Hard]
00:08:316 (1) - Personally i don't like 1/2 notes just after a spinner, also plz consider it's the 2nd-easy diff in this set, BPM is 178. (end at 00:10:002 then a 1/2 at 00:10:507 ?)
01:11:182 (4) - would this be better? http://puu.sh/tdjv
02:21:968 (1) - the sliders start at red lines (upbeat)... also the beat 02:23:148 should be a heavy one, in this pattern it's a slider's end... emm maybe http://puu.sh/tdlu ? (i still think it's not a good idea to put 1/2 notes after spinner but seems nothing better here)
02:57:867 - add a note? (sounds empty)

[Insane]
OD+1
00:21:462 (3,4) - emm why a jump here?
00:51:462 (4) - i think your idea here is 00:51:462 (4,5) - 00:51:968 (6,7) - 00:52:474 (8) - as groups.. but if this, 00:50:957 (2,3) - shouldn't belong them, and probably another kind of placement for these two notes?
00:52:811 (1,2,3,4) - not so serious but maybe you could rotate it a bit.
01:13:373 (1) - don't get the new combo idea here...
01:58:878 (4) - same thing as 00:51:462 (4)
02:00:227 (1,2,3,4) - ww
02:27:867 (8,9) - whistle at the beginning? (compare to 02:25:170 (7,8,9) ?
02:52:811 (1) - this part is much better than i previous mentioned (imo!)

[Lunatic]
OD+1/+2... map is not that hard so OD6 would really cause hundreds of SS...
just mention, in your slow part, make the spacing a little larger (1/2 notes don't stack with each other) may make it looks more clear and beautiful.
00:41:350 (1) - why not use 3/4 (as you followed vocal in parts around?)
Topic Starter
Frostmourne

NatsumeRin wrote:

[General]
offset:+5 fixed
About the diff thread, it's fine imo (Hard is more like an easy one and Normal is ok in current rules), not perfect or even close to... but acceptable. (also means hope you could improve that next time!) :D
02:23:148 - ...i'm not sure if guitar solo should be a part of kiai... It fits very well in my opinion :)Also:
Insane has a different kiai time than other diffs, any reason here?


[Normal]
Great, don't want to nazi. Thank you ! also improved some hitsounds


[Lunatic]
OD+1/+2... map is not that hard so OD6 would really cause hundreds of SS... After I played again with new offset, OD7 is not hard anymore imo , increased OD by 1 !
just mention, in your slow part, make the spacing a little larger (1/2 notes don't stack with each other) may make it looks more clear and beautiful. yeah ! fixed the whole notes in this part
00:41:350 (1) - why not use 3/4 (as you followed vocal in parts around?) added repeat slider instead
Thank you very much for modding NatsumeRin :) !
Mixagji
All fixed.
thank you for mod~

Download: ALiCE'S EMOTiON - LUNA (Frostmourne) [Insane].osu
those
From .:Let those mod those maps:.

[General]
If you would like, you can delete all your bookmarks to decrease the size of your .osz file by a little since you won't be needing them by the time this gets put on the server.

[Lunatic]
01:10:339 (1) - This has an awkward position. Based on how 01:08:991 (1,3) - are positioned, this slider would probably best be at either x:360 y:64 or x:400 y:224. You want the result to be something like what you have at 01:00:901 (1,2,3,4).
02:01:743 (1) - No matter how I look at it, this seems to be in here because you want to keep the 1000 max combo. I strongly recommend against it.
02:34:440 (1) - Looks very messy, and you can tell by the anchors. You'd much rather do it aligned to the grid, then have it rotated. Same with 02:38:822 (1) - . I'd still rather you didn't have these in here. Either way, please change this.

[Insane]
00:21:631 (4) - Remove it?
01:20:451 (1) - This really should be two circles, because of 00:13:035 (1,2,3,4) - , 00:15:732 (1,2,3,4) - , and 01:23:148 (1,2,3,4) - .

[0OoMickeyoO0's Hard]
02:01:238 - I think you meant for this slider tick to get the S:C2.
02:27:867 (1) - Hitsounds sound weird since you can't snare 02:28:204 this tick.

[Normal]
-

Good luck :3
Topic Starter
Frostmourne

those wrote:

From .:Let those mod those maps:.
[Lunatic]
01:10:339 (1) - This has an awkward position. Based on how 01:08:991 (1,3) - are positioned, this slider would probably best be at either x:360 y:64 or x:400 y:224. You want the result to be something like what you have at 01:00:901 (1,2,3,4). I think it's fine. -_-.
02:01:743 (1) - No matter how I look at it, this seems to be in here because you want to keep the 1000 max combo. I strongly recommend against it. eh, I'm willing to keep 1000 max combo after I created this spinner long time ago. Because kiai 2 in this song looks not intense part(from the instument) more than kiai 1 and kiai 4 (3 is guitar solo) that's why I didn't add any 3 streams in kiai 2 and put a spinner follow the vocal here.
02:34:440 (1) - Looks very messy, and you can tell by the anchors. You'd much rather do it aligned to the grid, then have it rotated. Same with 02:38:822 (1) - . I'd still rather you didn't have these in here. Either way, please change this. I'm kinda not understand your point though =_='' but if you referred to this slider , it fits very well according to the lead guitar.

Good luck :3
sorry for didn't change anything ._. , Thank you for modding :) !
Topic Starter
Frostmourne
Mixagji told me , don't change anything , Wait for mickey !

btw, Updated ! for next modding :)
Mikkuri
Topic Starter
Frostmourne
ok !

updated Mickey's diff
HakuNoKaemi
Start
[Fountains]
  1. Make kiai end in 01:04:782 and restart in 01:04:951
  2. Make kiai end in 02:17:591, start in 02:17:760 and end in 02:17:928
  3. Make kiai start in 02:23:15
  4. Make kiai end in 03:16:917 and start in 03:17:085
[Normal]
  1. It play like an Easy, and the BPM is not that slow. Using AR+1 ( and CS+0.5 ? but that's non-existant ) balanced,maybe , by an OD-1
  2. 02:59:894 (1) - New Combo bug(add NC manually)
  3. Rhythm
    1. 00:32:591 - 00:39:333 the rhythm of this section feel REALLY forced
      SPOILER
      00:33:939 (3) - Make it start from 00:33:771 (3) - http://puu.sh/tCO6
      00:35:288 (1,2,3,1) - Mod to http://puu.sh/tCST http://puu.sh/tCT5 http://puu.sh/tCTy

  4. [Graphic]
    1. 01:03:939 (4,5,1) - Curve them so the line seem more continuous
[0OomickeyoO0's Hard]
  1. Rhythm
    1. 01:16:243 (x) - Add & Stack an hit circle under 01:15:737 (1)
    2. 01:17:591 (5) - Add an 1/2 slider and make it parallel to 01:17:928 (6)
[Lunatic]
  1. give it an HP+1 to add reasons for this to be called Lunatic
  2. [Rhythm]
    1. 01:28:546 (1,2,3) - Delete (1) and (2): why? add a pretty pause? no streams here, and the player hands shall be pretty tired, so you have no reason to force him more.
    2. 02:01:664 (1) - Make this start 1/4 before? the voice will justify it.
    3. 02:17:928 (1) - ^
    4. 02:43:630 (2,3,4,5,1,2,3,4,5,6,7) - A single nice DeathStream? ( follow all the stream )
  3. [Graphic]
  4. 00:46:074 (3,4) - copypaste and mirror horizontally (1,2). It'll play better
  5. 01:26:945 (8,9) - Make lthe curvier
Topic Starter
Frostmourne

HakuNoKaemi wrote:

Start
[Fountains]
  1. Make kiai end in 01:04:782 and restart in 01:04:951
  2. Make kiai end in 02:17:591, start in 02:17:760 and end in 02:17:928
  3. Make kiai start in 02:23:15
  4. Make kiai end in 03:16:917 and start in 03:17:085
oh sorry , it's fine already in my opinion =_=''

[Normal]
  1. It play like an Easy, and the BPM is not that slow. Using AR+1 ( and CS+0.5 ? but that's non-existant ) balanced,maybe , by an OD-1 that seems to be good ! fixed
  2. 02:59:894 (1) - New Combo bug(add NC manually) Thx for point out very much ! =_= my mistake fixed!
  3. Rhythm
    1. 00:32:591 - 00:39:333 the rhythm of this section feel REALLY forced
      SPOILER
      00:33:939 (3) - Make it start from 00:33:771 (3) - http://puu.sh/tCO6
      00:35:288 (1,2,3,1) - Mod to http://puu.sh/tCST http://puu.sh/tCT5 http://puu.sh/tCTy

  4. [Graphic]
    1. 01:03:939 (4,5,1) - Curve them so the line seem more continuous ok !
About rhythm, personally, I think it's fine :) , Thank you for suggestion here :p

[Lunatic]
  1. give it an HP+1 to add reasons for this to be called Lunatic It's hard for playing hardrock imo , and has many jump. I think HP drain 6 is ok !
  2. [Rhythm]
    1. 01:28:546 (1,2,3) - Delete (1) and (2): why? add a pretty pause? no streams here, and the player hands shall be pretty tired, so you have no reason to force him more. as you said above, This is Lunatic :p , This stream is just easy thing for lunatic player(also I'm too :D.)
    2. 02:01:664 (1) - Make this start 1/4 before? the voice will justify it. oh no , because people won't listen to finish sound. They will feel empty about it
    3. 02:17:928 (1) - ^ The reason is same as above :)
    4. 02:43:630 (2,3,4,5,1,2,3,4,5,6,7) - A single nice DeathStream? ( follow all the stream ) It fits with guitar sound so well :D. This shouldn't be removed surely >.<
  3. [Graphic]
  4. 00:46:074 (3,4) - copypaste and mirror horizontally (1,2). It'll play better I flip them a little.
  5. 01:26:945 (8,9) - Make lthe curvier tiny curved :p
Yeah, Thank you for modding and 2 stars very much :)

also Mickey fix something in his diff too , Updated !
NatsumeRin
In fact a green line in [Insane] is not snapped (01:27:363, 3ms different, don't know why)... but it won't affect any.
Here we go.
Topic Starter
Frostmourne
Thank you very much NatsumeRin :) !
Mixagji

NatsumeRin wrote:

In fact a green line in [Insane] is not snapped (01:27:363, 3ms different, don't know why)... but it won't affect any.
Here we go.
oh x_x
I fix it when come next mod orz

anyway gratz bubble \:D/
Megurine Luka
/late
mediafire is banned in China =3=
Try puush
Topic Starter
Frostmourne

Megurine Luka wrote:

/late
mediafire is banned in China =3=
Try puush
here link : http://puu.sh/u7ie

:oops:
Kurai
.
[General]
  1. I'm fine with map itself, this is a pretty good one. However something worried me, why have you silenced the slider-ticks ? This sounds so unnatural, it really feels like something's missing without the "tiktiktik" on the sliders. So please consider using them, that sounds so muuuch better ! (just remove soft-slidertick.wav in the beatmap's folder and fullsubmit).
  2. I assume Insane is supposed to be easier than Lunatic right ? So why don't you use the same difficulty names as in Touhou games ? I mean Easy, Normal, Hard, Lunatic, Extra ? You would have to rename Insane into Lunatic, and Lunatic into Extra. That'd make more sense (especially since the star rating is wrong, the game thinks Insane is harder than lunatic, renaming the difficulties with what I proposed would makes more sense and it'd be easier to distinct which one is the hardest difficulty).
  3. Why Insane and Lunatic have the sames difficulty settings , I mean the hardest one should have higher difficulty settings. So Increase Lunatic's OD to 8 and HP drain to 7 ? (or at least HP drain to 7).
That's all, this is a great map, I have really enjoyed played it. Waiting for the fixes to be done.
Topic Starter
Frostmourne

Kurai wrote:

.
[General]
  1. I'm fine with map itself, this is a pretty good one. However something worried me, why have you silenced the slider-ticks ? This sounds so unnatural, it really feels like something's missing without the "tiktiktik" on the sliders. So please consider using them, that sounds so muuuch better ! (just remove soft-slidertick.wav in the beatmap's folder and fullsubmit).
    removed and full submited :3
  2. I assume Insane is supposed to be easier than Lunatic right ? So why don't you use the same difficulty names as in Touhou games ? I mean Easy, Normal, Hard, Lunatic, Extra ? You would have to rename Insane into Lunatic, and Lunatic into Extra. That'd make more sense (especially since the star rating is wrong, the game thinks Insane is harder than lunatic, renaming the difficulties with what I proposed would makes more sense and it'd be easier to distinct which one is the hardest difficulty). in my opinion, it's fine because I see some beatmap use the name like this :). plus I think "Extra" makes people do not dare to play it >< hope you understand me :)
  3. Why Insane and Lunatic have the sames difficulty settings , I mean the hardest one should have higher difficulty settings. So Increase Lunatic's OD to 8 and HP drain to 7 ? (or at least HP drain to 7). I fixed by reduce OD to 6 in Insane diff and Increase HP drain to 7 in Lunatic diff
That's all, this is a great map, I have really enjoyed played it. Waiting for the fixes to be done.
Thank you for modding very much :)
Kurai
Okay, good to go now, Ranked ~ !
Topic Starter
Frostmourne
Thank you very much Kurai :D !
Rue
\o/
regenz
เพลงนี้เราเคยม๊อดตอนที่มันยังเบเบ๊๋ใช่หรือไม่
Mythol
grats!
Thite
congrats~
show more
Please sign in to reply.

New reply