'da hell?
facepalmiMercurial wrote:
También pienso en los CtB players, es dificil colocarle HR en AR7
I love whistles :3!iMercurial wrote:
No soy bueno con los hitsounds, pero ODIO CON TODA MI ALMA los Whistles, así que gracias por no sugerírmelos
I also changed the Kiai times. Now it's so awesome~Leorda wrote:
Kei-chan's Insane Leooo >u<!
00:06:356 (1,2) - Bad anti-jumps pattern I changed it a bit. I hope it's ok now.
00:11:446 (1,1) - What's the point having a combo like this? Woah lol I didn't did that intentionally. I don't know what happened here but I removed NC of 00:11:446 (1).
02:02:071 (1) - Overlapped by hitbursts from spinner Oh, moved that note a bit.
02:15:463 (1) - ^ ^
Leorda wrote:
Hi there
General
* Try this kiai time by meOkay, sounds like emotive hentai Klayton. Done.
- 00:51:624 ~ 01:04:481
- 01:47:338 ~ 02:00:196
- 02:04:481 ~ 02:13:053
Normal
00:06:624 (5) - New combo for your combo pattern Done.
00:25:910 (1) - Seems too far from spinner for normal diff (not sure) Nope, it seems fine for me.
00:32:338 (1,2) - Small spacing? Is that intentional? Yeah, intentional.
01:21:624 (1) - Same issue as 00:25:910 (1) Same response as 00:25:910 (1)
02:02:874 (1) - ^ ^
02:15:731 (1) - ^ ^
Once you fix this, forum PM me
Había hecho un pattern de 0.75x antes del cambio de Kiai, por eso quedó así.mancusojuanmattos wrote:
Che Mercu, estaba mirando el Map de Curioso nada mas xD y me di cuenta de algo:
[Hard:]
00:51:624/01:04:481 (T): En estas Inherited Point (Comienzo y final del kiai) pusiste velocidad de Slider x0.75 esto hace que se vea todo mal, probablemente no fue intencional este cambio, debes cambiar todo a x1.0 que es donde se ve bien
No me des Kudos por esto
Download: Celldweller - Switchback (iMercurial) [ziin's Easy].osuLeorda wrote:
Hi there
ziinyan's Easy
* AR +1? If anything I can lower it. my ideal AR shows at most 4-5 notes on the screen at a time. I'll leave it at 3.
00:53:767 (B) - I feel this break space are make no sense at all, since it's not a calm part. Try to map this part? I needed a break, and I think this is where mercurial put it when I first made the song. Moved it elsewhere.
it dont say anything about follow rhythm or song, it says just to dont have too long or too short combosOdaril wrote:
- Use new combos often and intelligently. Using a new combo every few beats wouldn't make sense, but you also want to avoid long combos that continue for many measures.
I dont see anything about new combos hereLeorda wrote:
IRC ModdingBubbled
- (Normal) - Change from red to blue combo color for preventing of blending from spinner for 01:07:160 (1)
- (Hard) - Same issue about blending at Normal diff in 00:25:910 (1)
- (Hard) - Fix the unsnapped tail slider due to timing issue
Done arguing
Jacob wrote:
[General]
• I don't see why Kei's Insane has a different tick rate from the other difficulties. Also, why does ziin's Easy have a different stack leniency? stack leniency doesn't matter in the slightest
[ziin's Easy]
00:23:767 (1) - Why is there a NC here when you didn't do it in 00:17:338 (1,2)? natural break
00:34:481 (1,2,1,2,1,2) - Confusing for newer players. I had one of my newer friends to osu! try it out and they tripped up. Glad to hear it. Did they fall?
01:34:481 (1) - NC sure. Mercurial can you fix this one for me?
make any changes you agree with, then PM leorda for a rebubble. Using "but it's bubbled" as an excuse is stupid.iMercurial wrote:
I don't have or want to pop this bubble until some MAT/BAT or Expert modder gime me a SOLID REASON to do it.
End of this discussion.
Jacob wrote:
[Normal]
• 40% hitsounds at the beginning when there's a loud guitar and drums playing? I really suggest that you make it louder. In fact, all of the hitsounds are really quiet. I like that hitsounds volume, so I don't change it.
00:02:338 (1) - NC to be consistent No.
00:15:731 (2) - Clap Meh.
00:16:803 - Move the start of the break to the next long white tick (00:17:338). This looks really neat during gameplay. Meh
01:01:803 (1) - Remove NC No, I spoke with Leorda about this, just read the changelog.
01:07:160 (1) - Need a NC because it's after a spinner. ^
01:26:446 - Add a note here, and remove the note at 01:26:713. No, I'm following the vocals.
01:51:624 (3) - NC No.
01:55:910 (1) - NC Read the Changelog with Leorda.
[Hard]
Good. Thanks.
Oh men, this mod it's totally ''ridiculous'' because it's a bubble map. If you want to mod a bubble map try to find unrankable things and after make a complete mod, okJacob wrote:
[General]
• I don't see why Kei's Insane has a different tick rate from the other difficulties. Also, why does ziin's Easy have a different stack leniency?
[ziin's Easy]
00:23:767 (1) - Why is there a NC here when you didn't do it in 00:17:338 (1,2)?
00:34:481 (1,2,1,2,1,2) - Confusing for newer players. I had one of my newer friends to osu! try it out and they tripped up.
01:34:481 (1) - NC
[Normal]
• 40% hitsounds at the beginning when there's a loud guitar and drums playing? I really suggest that you make it louder. In fact, all of the hitsounds are really quiet.
00:02:338 (1) - NC to be consistent
00:15:731 (2) - Clap
00:16:803 - Move the start of the break to the next long white tick (00:17:338). This looks really neat during gameplay.
01:01:803 (1) - Remove NC
01:07:160 (1) - Need a NC because it's after a spinner.
01:26:446 - Add a note here, and remove the note at 01:26:713.
01:51:624 (3) - NC
01:55:910 (1) - NC
[Hard]
Good.
[Kei's Insane]
-1 AR.
I'm also really not understanding the NC changes in this difficulty. They seem really inconsistent. For example - At one point they seem to be following the accompaniment, but sometimes they feel like they follow the vocals. Other times, I really can't even tell.
01:55:106 (5,6,7) - Fix the spacing of this.