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AU - Infinite of Nuclear Fusion [Osu|Taiko]

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Topic Starter
OnosakiHito
Oh yeah, I know.
At the moment there are 7 diff's because I don't know which Taiko diff. I should delete.
Anyway, thank you.^^
DarkDunskin
Modded your map :3

Generel:
[*] Fix Audio-Lead-In to 500ms via Notepad.

Normal:
[*] 00:06:251 (2) - Second Sliderpoint to x:228/y:368 so that (3) fits in that curve perfectly.
[*] 00:20:951 (5) - Move that note x:132/y:176
[*] 00:55:451 (3) - Sliderstart to x:320/y:220 :3
[*] 01:05:651 (4) - Sliderstart to x:352/y:14
[*] 01:30:851 (1) - Could look a bit rounder, try this:
204,280,90851,6,0,B|276:304|316:304|368:280|408:240|424:188|424:124|384:80|308:52|
[*]01:51:851 (4) - Sliderend to x:368/y:264

Saten's Hard:
[*] 00:39:251 (3) - Could use a bit moar roundness :3
00:39:251 (3) - 

baba's Insane:
[*] 00:48:541 (5) - Was is das denn für ne Wurst ^^" That Slider looks weird, straighten it a bit more dont worry about spacing though.
[*] 02:06:241 (1) - One grid down to fix spacing lol

Gj and good luck~
Shiirn
aaaaaaaaaaaaaaaaaaaa i can only mod standard

General
Since your map has a (very nice) skin, you need to force sliderborders for it. Since you =also= don't have custom combo colors, you'll need to force custom combo colors as well!
brb stealing image from kenezz' puush

of course, your combocolors will be the same as the default ones.

Do you ever use AlbumArtSmall.jpg? ever?
Folder.jpg?
I'll assume you got permission from original skin makers if applicable.


Normal
00:20:651 (3,4,5) - some people might complain about 200bpm 1/2 in a normal but i don't see any problem no sir
01:06:551 (5,6,1) - ^

Saten
noooothing

baba
a lot of the sliders look awkward, but no gameplay issues.
00:09:241 (1) - remove the whistle from this slider and place a whistle hitsound on each the end and the start - selecting the slider as a whole will add "soft-whistleslide" to it, which in this case is very audible and unsuited.
00:23:041 (8) - i worry about the visibility of the slider in play.
02:11:041 (1,3) - see :09:241
Loctav
You know that an overall maximum of 6 difficulties exists?
If I count right, you have 7.
You should now delete+add external link for the Inner Oni, as you intended. This prevents further complains, I guess.

Besides I think it's time to rank this map, srsly. >:

No kds, please. lol
Topic Starter
OnosakiHito
Thank you really Shiirn~
Changed most things in the Insane diff.. Also, I tryed to smooth some sliders in it.
00:23:041 (8) - i worry about the visibility of the slider in play. <- About this I think it is okay.
And I kept combor colours how they are since It intention my intention to use the standart. Don't know about the borders since they can't be added without custom colours. If I really need to change the border I will do so.

@Loctav: Yeah, I just have need to wait to update most thinks, so I can take out the external link.
MoonShade
General
- Storyboard/Soundeffects are cool 8-)
- Generally it seems a bit too random, but that's my opinion. Maybe for some things, ask other people if they can see the same issues.

Normal
- For a normal and your easiest diff, i think too much stuff is going on and the difficulty seems inconsistent (like an Easy-Normal-Hard mix), with those spacing changes and some fast notes. Try to make parts more consistent and use inherit timing sections rather than just spacing adjustments.
- Check AI-Mod for things like "Note exists 600ms after spinner (less than 1200ms)", seems a bit too hard.
00:20:651 (3,4,5) - some people might complain about 200bpm 1/2 in a normal but i don't see any problem no sir
I do:
00:20:801 (4) - delete, too fast for normal
00:20:951 (5,6) - jump? I don't know...
00:36:851 (3,4,5,6) - hm i think it's too fast. make the slider longer, to the next white tick, and place following cirlces one white tick apart
01:06:701 (6) - delete
01:23:651 (1,2,3,4,1,2,3,4) - for your easiest diff i don't know if this space isn't too far, it's nice and all, but maybe not suitable for the easiest diff
01:50:051 - why did the spacing turns to 0.7 suddenly? feels weird
02:30:251 - with a 0.5 spacing from here on, playing the sliders and then going to the next note feels kind of weird, cause the slider is fast and the distance is short, this may confuse beginners. It would be better to leave the distance to 0.8 or 1.0, then adjust the speed by an inherit timing section.

Hard
00:09:251 (5) - 1 grid right
00:39:251 (5) - try to use more sliderpoints and make it rounder http://puu.sh/cUTr
01:00:251 (3) - the end point of this slider should to be 1 grid down to be consistent with the next one
01:14:351 (2) - something more eye-appealing?
01:21:251 (1,2,3,4,1) - this and the next few pentagons doesn't look the same, I think you should make one and then copy-paste it
01:50:651 (2) - copy-paste the last one
01:51:701 (4,5) - ^
liked it :3

Insane
- A bit too random and unsorted in my opinion (and no distance snap at all? You should use it for some parts.)
- As Shiirn said, most sliders don't look so good.
00:05:041 (2,3,4) - copy-paste 'n flip
00:40:741 (2) - http://puu.sh/cUXO
00:50:041 (9) - something more eye-appealing?
01:17:641 (1,2,3,4,5) - you should make at least that symmetric, with the same spacing between all of the circles and such
01:32:341 (2) - the body is covered by the previous hitburst, this doesn't look to good. The slider could be shaped a bit better too.
01:33:541 (2) - ^ same about the hitburst. Maybe make it like this http://puu.sh/cUZV or this http://puu.sh/cV04 also copy-paste the previous slider please...
01:34:441 (1,3) - 1 grid right
02:06:091 (4,1) - spacing (see below v)
02:10:741 (2,3,1) - they touch each other? I would space them like 02:05:941 (3,4) so that they have a little space between them, looks nicer. If you do so, change the spacing of the next elements as well.
02:37:141 (6) - copy-paste the last one
02:36:091 (5,1,3,4) - some symmetric copy-paste 'n flip pattern of those sliders would be very nice at this part

Still needs some work imo, so ask for more mods. Take a star for your efford.
Saten

MoonShade wrote:

Hard
00:09:251 (5) - 1 grid right done
00:39:251 (5) - try to use more sliderpoints and make it rounder http://puu.sh/cUTr made it rounder
01:00:251 (3) - the end point of this slider should to be 1 grid down to be consistent with the next one fixed
01:14:351 (2) - something more eye-appealing? kay
01:21:251 (1,2,3,4,1) - this and the next few pentagons doesn't look the same, I think you should make one and then copy-paste it those are the same o_O
01:50:651 (2) - copy-paste the last one ^
01:51:701 (4,5) - ^ ?
liked it :3 :3
Download: AU - Infinite of Nuclear Fusion (OnosakiHito) [Saten's Hard].osu
Topic Starter
OnosakiHito
@MoonShade: Yachooozie, what's that! Thank you really much! I will update Saten-Sans part soon with my normal.
About baba... I don't know... if he shouldn't answer once again, I will change it by my own, so good as I can and call it just ,,Insane"(post will show that I just edit it).

MoonShade wrote:

Still needs some work imo, so ask for more mods. Take a star for your efford.
I will do then so! Thank you~

You deserve your kd totally. If you need something, call me.
Topic Starter
OnosakiHito

MoonShade wrote:

Normal

00:20:801 (4) - delete, too fast for normal changed
00:20:951 (5,6) - jump? I don't know... changed
00:36:851 (3,4,5,6) - hm i think it's too fast. make the slider longer, to the next white tick, and place following cirlces one white tick apart changed in another way
01:06:701 (6) - delete changed
01:23:651 (1,2,3,4,1,2,3,4) - for your easiest diff i don't know if this space isn't too far, it's nice and all, but maybe not suitable for the easiest diff I like in this way. :s
01:50:051 - why did the spacing turns to 0.7 suddenly? feels weird changed
02:30:251 - with a 0.5 spacing from here on, playing the sliders and then going to the next note feels kind of weird, cause the slider is fast and the distance is short, this may confuse beginners. It would be better to leave the distance to 0.8 or 1.0, then adjust the speed by an inherit timing section..I will ask about this.
Topic Starter
OnosakiHito

MoonShade wrote:

Insane
00:05:041 (2,3,4) - copy-paste 'n flip
01:17:641 (1,2,3,4,5) - you should make at least that symmetric, with the same spacing between all of the circles and such
02:37:141 (6) - copy-paste the last one
02:36:091 (5,1,3,4) - some symmetric copy-paste 'n flip pattern of those sliders would be very nice at this part

Still needs some work imo, so ask for more mods. Take a star for your efford.
The suggestions I deleted here are the one I could change.
For the others I need to ask some one to help me. Maybe mapping an Insane by my own...? =w="
Topic Starter
OnosakiHito
- 4th post -
Revived map.
Going to make a new Insane, since baba is not in osu! anymore.
I will ad my Taiko Inner Oni, when osu! allowes to have more tehn 6 diff's.
Saten
Yay, more Nuclear
Jenny
@Regou's Extra (not yet submitted):

To tell straight before I start bitching: This was fun to play, but there's few things to improve to make it feel more comfortable (difficulty is no reason for uncomfortable mapping, just sayin - just if it is overdone).

  • 01:06:091 (1,2,3) - scale these down a bit, i'd suggest ~10%
    01:06:541 (1,2,1) - ^
    01:06:841 (1) - remove new combo since it's still part of the jumppattern
    01:07:141 (1) - add the new combo here then
    01:09:841 (1,2) - scale this jump down by ~5%
    01:10:141 (1,2) - ^
    01:17:791 (1,2,3,4,1,2,3,4) - reduce the spacing in the combos by 5-15% or reduce the spacing between each combo a bit, like this it's awkward to play due to the sudden change of directions combined with these huge spacingchanges (even though i was able to play it it was... let's say, hard)
    01:23:191 (4,5) - tbh, i'd like to see 4 and 5 reversed here, creating a wide jump and a more speedy feeling (plus i don't like edgy patterns which aren't jumpy)
    01:24:841 (1,2,3,4,5,6) - previous combo's spacing was fitting in my opinion, but this one is overdone, i'd recommend scaling it down by 15-20%, feels better to me
    01:30:241 (5,6,7,8) - these jumps (especcially 7,8) feel way too far for the rest of the map; scale 5,6 down by ~10%, 7,8 by 10-15%
    01:34:441 (1,2,3,4,5,6) - same thing as with 01:24:841, reduce spacing or rearrange to a more specific pattern to make it feel better
    01:38:641 (1,2,3,4) - scaling this down by ~15% feels way better imo

    02:20:191 - due to the missing note here (feels as if there has to be one), the following pattern feels very confusing; add one there or rearrange this pattern~

    02:39:841 (2) - reduce volume to 80% in this section, 100% blasts your ears way too hard in this part (imo)
    02:45:841 (1,2,3,1,2,3,4) - that is a badass huge spacing, reduce by ~10-15% please
    02:55:441 (1,2,3,4,5,6,7) - i'd like to see this pattern more as a jumpy one then... let's say... a "widespaced edgy flow" (you could rearrange the circles in the following order: 1-3-2-4-6-5-7
Regou

Jenny wrote:

@Regou's Extra (not yet submitted):

To tell straight before I start bitching: This was fun to play, but there's few things to improve to make it feel more comfortable (difficulty is no reason for uncomfortable mapping, just sayin - just if it is overdone).

  • 01:06:091 (1,2,3) - scale these down a bit, i'd suggest ~10% fixed
    01:06:541 (1,2,1) - ^fixed
    01:06:841 (1) - remove new combo since it's still part of the jumppatternfixed
    01:07:141 (1) - add the new combo here thenfixed
    01:09:841 (1,2) - scale this jump down by ~5%fixed
    01:10:141 (1,2) - ^fixed
    01:17:791 (1,2,3,4,1,2,3,4) - reduce the spacing in the combos by 5-15% or reduce the spacing between each combo a bit, like this it's awkward to play due to the sudden change of directions combined with these huge spacingchanges (even though i was able to play it it was... let's say, hard)Decreased the spacing for a bit.
    01:23:191 (4,5) - tbh, i'd like to see 4 and 5 reversed here, creating a wide jump and a more speedy feeling (plus i don't like edgy patterns which aren't jumpy)Done
    01:24:841 (1,2,3,4,5,6) - previous combo's spacing was fitting in my opinion, but this one is overdone, i'd recommend scaling it down by 15-20%, feels better to mefixed
    01:30:241 (5,6,7,8) - these jumps (especcially 7,8) feel way too far for the rest of the map; scale 5,6 down by ~10%, 7,8 by 10-15%fixed
    01:34:441 (1,2,3,4,5,6) - same thing as with 01:24:841, reduce spacing or rearrange to a more specific pattern to make it feel betterfixed
    01:38:641 (1,2,3,4) - scaling this down by ~15% feels way better imofixed

    02:20:191 - due to the missing note here (feels as if there has to be one), the following pattern feels very confusing; add one there or rearrange this pattern~Want to keep 755 combo here... :(

    02:39:841 (2) - reduce volume to 80% in this section, 100% blasts your ears way too hard in this part (imo)fixed
    02:45:841 (1,2,3,1,2,3,4) - that is a badass huge spacing, reduce by ~10-15% pleasefixed
    02:55:441 (1,2,3,4,5,6,7) - i'd like to see this pattern more as a jumpy one then... let's say... a "widespaced edgy flow" (you could rearrange the circles in the following order: 1-3-2-4-6-5-7fixed
Taking break now lol
Most fixed
Thanks a loooootttt!!! :D

Download: AU - Infinite of Nuclear Fusion (OnosakiHito) [Regou's Extra].osu
Zlew
Regou's Extra: Imo AR +1
Jenny

Zlew wrote:

Regou's Extra: Imo AR +1
...ar10 u mad?
Topic Starter
OnosakiHito
You guys are WAY to FAST for me. Mapped a map and modded it allready, although it wasn't even uploaded. www

Really big update - Added Regou's Extra and Taiko Inner Oni! (New coming rule will allow so many diff's)

@Regou: Thank you really much! Your diff is awesome and you used the custom-hitsounds, too. Great! Also it seams like you act quick for mods. I like people from HK. :3

@Jenny: Thank you for mod!
@Zlew: Let's see what is Regou going to say.
Regou

Jenny wrote:

Zlew wrote:

Regou's Extra: Imo AR +1
...ar10 u mad?
Regou
Sorry for double post...
Added back the second kiai time so it's same as other diff :)

Download: AU - Infinite of Nuclear Fusion (OnosakiHito) [Regou's Extra].osu
Leorda
Guten Morgen

General
* After I discuss to narakucrimson about number of diff, look here
* The kiai is different on each diff...
* Uninherited timing sections are different on each too.... You may want to go check all of them
* Make sure all diff has a storyboard sound, like [Normal]


Skin
* You need reversearrow.png, since you have a custom hitcircle
* comboburst.png dimensions are 559x717, and must not larger than 500x767


Normal
* AFAIK, different spacing in Normal diff can be confusing for average player. But, you may talk to MAT/BAT then :<


Saten's Hard
00:35:651 (1) - Add whistle at end slider and remove whistle at repeating slider
00:36:101 (2) - Remove whistle
00:36:251 (3) - Add whistle at start slider
00:48:851 (1) - Split this slider into two slider for following instruments?


Regou's Extra
00:11:041 (3,4,5) - These jump are too far, move it closer please
00:56:041 (1,2,3,1,2,3,1,2) - I feel this jumps are pretty random


Insane

00:13:441 (3,4) - Spacing error
02:12:241 (3) - Remove whistle at sliderbody


Once, you already done, forum PM me for recheck

P.S. Okuu is bird brain
Saten
Have a Cake, I'll check soon

Regou

Leorda wrote:

Guten Morgen

Regou's Extra
00:11:041 (3,4,5) - These jump are too far, move it closer please fixed
00:56:041 (1,2,3,1,2,3,1,2) - I feel this jumps are pretty random rearranged the pattern


Once, you already done, forum PM me for recheck

P.S. Okuu is bird brain
Thank you Leodra! :)

Download: AU - Infinite of Nuclear Fusion (OnosakiHito) [Regou's Extra].osu
wolfn
I like what you did to the insane diff, ono. Admittingly, I don't remember the original very well, and I played it when I was much worse standard than I am now, but I like the net result regardless. :D
Saten

Leorda wrote:

Saten's Hard
00:35:651 (1) - Add whistle at end slider and remove whistle at repeating slider
00:36:101 (2) - Remove whistle
00:36:251 (3) - Add whistle at start slider
00:48:851 (1) - Split this slider into two slider for following instruments?


P.S. Okuu is bird brain
Did everything

Download: AU - Infinite of Nuclear Fusion (OnosakiHito) [Saten's Hard].osu
Topic Starter
OnosakiHito

Leorda wrote:

Guten Morgen

General
* After I discuss to narakucrimson about number of diff, look here <- I will wait until the rules got approved.
* The kiai is different on each diff... <- fixed
* Uninherited timing sections are different on each too.... You may want to go check all of them <- I don't understand. Aren't they okay? Normaly yes.
* Make sure all diff has a storyboard sound, like [Normal] <- fixed, and ALSO made a new SB.


Skin
* You need reversearrow.png, since you have a custom hitcircle <- fixed, using now osu!'s arrow
* comboburst.png dimensions are 559x717, and must not larger than 500x767 <- fixed


Normal
* AFAIK, different spacing in Normal diff can be confusing for average player. But, you may talk to MAT/BAT then :< <- going to ask so


Insane

00:13:441 (3,4) - Spacing error fixed
02:12:241 (3) - Remove whistle at sliderbody fixed


Once, you already done, forum PM me for recheck

P.S. Okuu is bird brain
Okuu is a bird brain.
Thank you for modding it!

Information about update

Please redownload if you haven't the latest update of 01.03..

Changes:
- made new SB
- aded reversearrow
- changed size of comboburst
- changed Taiko_BG2.png to .jpg
- Insane got some new hitsounds, too.
- took the mod from Leorda

Thank you guys for modding and changing so fast!
Topic Starter
OnosakiHito
Added two external links now.
1. Just with Taiko diffs
2. Without SB
eikkaleyd

OnosakiHito wrote:

Leorda wrote:

P.S. Okuu is bird brain
Okuu is a bird brain.

DarkDunskin
Okay here are two code lines for you SB~

First you have to rename "l_2" and "l_3".png into "l_1" within the .osu file.
And then put the following lines right beneath the headlines.

This one is for colouring l_2.png blue:
 C,81176,102851,0,0,0,255,0,0,255

And this is for colouring l_3.png red:
 C,0,83651,95651,255,0,0,255,0,0

Delete unnecessary Images afterwards, that all~
Topic Starter
OnosakiHito
Changed Roko-Don's Taiko to Roko-Don's Taiko Ura Oni, as suggested by lolcubes.
Also deleted album.jpg from the MP3. lol

Everything is now finished.
Saten
Topic Starter
OnosakiHito
Thank you Saten-san.
Updated everything. External links, too!
Leorda
IRC Modding
  1. (Normal) - 2 notes are moved due to avoiding of overlapped by hitbursts from spinner
  2. (Saten's Hard) - Fixing a wrong hitsound pattern
  3. (Saten's Hard) - Split into 2 slider at 01:10:451 (1)
  4. (Insane) - Add some finish hitsound for following instruments at song
Bubbled

About diff spread : I and Ono-chan have discuss with lolcubes about this issue and he said it's fine because, the star rating has a bug. If you guys don't believe yet, ask lolcubes. Also, don't blame me ok? :(
Topic Starter
OnosakiHito
Thank you really much Leorda! After nearly one year I got a bubble again. lol
This is the time of Nuclear Fusion!!!
grumd
What about adding "baba1994" to the tags?
Topic Starter
OnosakiHito

grumd wrote:

What about adding "baba1994" to the tags?
Thought about this allready, but he isn't online anymore and as I said before, I have need to take all changes, mods and made the hitsounds.
At least, I have added him in the credits of the first post.
Shiro

OnosakiHito wrote:

grumd wrote:

What about adding "baba1994" to the tags?
Thought about this allready, but he isn't online anymore and as I said before, I have need to take all changes, mods and made the hitsounds.
At least, I have added him in the credits of the first post.
Even if you took care of making the changes, he's still the one who mapped the Insane diff and needs to appear in the tags.
Topic Starter
OnosakiHito
Oh, I see. Okay, then I know it now for the next time.
I have added him into the TAG's again.

Edit: Are you kidding me?? baba is the first time online right now. lololol
Low
gusta
Leorda
Rebubbled

Due to tags issue
Topic Starter
OnosakiHito
Thank you for star Jacob.
And thank you for rebubble Leorda.
Low
Folder size is over 10 MB :|
Bobo_old
Congrats on the bubble Ono, cant wait to see this ranked.
Topic Starter
OnosakiHito
@Jacob: At least there are the external links. Yep. :|
@Bobo: Thank you Bobo.
ririco
what 8 diffs o.o"
Topic Starter
OnosakiHito

-Sekai- wrote:

what 8 diffs o.o"
Yes, for now it is allowed as a test phase. That means I'm allowed to rank so many diff's.
Read more here: viewtopic.php?p=1242228#p1242228

what lolcubes has edit is not up to date atm.
The agreement is atm maxium 8 diffs. Variating the game modes is everyones one decission.

Sakura Hana Edit:
Actually it's already in the current ranking rules and guidelines: t/75882
No mapset can have more than 8 total difficulties. Too many difficulties in a mapset becomes pointless and just makes the set much bigger than it needs to be.
So 8 diffs are ok
DaxMasterix
gogo
Topic Starter
OnosakiHito

DaxMasterix wrote:

gogo
Sendet request, let's see what will happen.
Low
7 insanes

are you srs
Topic Starter
OnosakiHito

Jacob wrote:

7 insanes

are you srs
Oh? What do you mean?
Loctav

Jacob wrote:

7 insanes

are you srs
4 of them are Taiko diffs (even with one Muzukashii, a taiko normal) so your argument is invalid.
Topic Starter
OnosakiHito
Now I understand.
Yeah, in taiko the star raiting is so or so not good.
In osu! you know... same. lol
Saten
taikos should get some love too~
Topic Starter
OnosakiHito
^@: Yes.
I'm just wondering when we are going to continue with the next step in this project. lol
Loctav
come on, where are the BATs? D: rank this already
Sakura
I had my doubts about the background but after asking other BATs they seem fine with it so i guess i'll let it go.

I recommend raising OD by 1 on either Insane or Extra (or both), and i strongly suggest using AR+1 on Extra.

Insane and Extra have 10 ms less on all their red lines!
Regou

Sakura Hana wrote:

I had my doubts about the background but after asking other BATs they seem fine with it so i guess i'll let it go.

I recommend raising OD by 1 on either Insane or Extra (or both), and i strongly suggest using AR+1 on Extra.

Insane and Extra have 10 ms less on all their red lines!
Fixed the red lines and AR+1.

And for the OD...if I increase it by 1, the total score will be too high for ranking O__o (19,942,120)...

Download: AU - Infinite of Nuclear Fusion (OnosakiHito) [Regou's Extra].osu
Sakura
Actually the hard max score for ranking is 20m
Regou
...btw I will still keep OD7 as a score of 16,000,000 is really enough. :)
Topic Starter
OnosakiHito
Talked with Regoua in IRC about his OD.
Well, I will also keep the 7 OD on Insane if this is no problem.

And one little change to Taiko Oni.
00:39:251 - I changed the 1/6 to 1/4, to have a better map-spread between all 4 Taiko diffs.
01:48:851 - ^
(Muzukashii (1/2) -> Oni (1/4) -> Inner (1/6) -> Rokodo (special)

External links are also updated, everything finished again.

Edit: Oh, thank you for star Loctav!
I just hope that the next project dosen't need a third time 8 months again. =w="

Edit2:
Hm, I'm not sure, but I think a kudosu is in this case worth @ Sakura_Hana? Since it was also a timing problem, not a small issue.
Ulysses
@:Regou

Not Bad Diff :D
Regou

nold_1702 wrote:

@:Regou

Not Bad Diff :D
Thanks nold :)

Oh ono here's my diff (OD+1)

Download: AU - Infinite of Nuclear Fusion (OnosakiHito) [Regou's Extra].osu
Topic Starter
OnosakiHito
Extra and Insane +1OD.
Updated.
Ulysses
AR10 IN EXTRA DOESN'T FIT AT ALL
Topic Starter
OnosakiHito
Still making changes on map.
Saten
The star rating got messed up on Extra ww
Topic Starter
OnosakiHito
@^: Some how I guess...?
I think saying it's 5 is also okay.
Ulysses
Will she come back to re-bubble it?
Sakura

nold_1702 wrote:

Will she comes back to re-bubble it?
Sorry since there were some other red lines that were messed up i was doing a full recheck on all difficulties, everything is ok now so you can have your bubble back
Topic Starter
OnosakiHito
Thank you for rebubble!
Also thank's to you nold for your opinion.
Yuzeyun
6×6th star'd your map, y'deserve it.
actually I wanted so bad that 36th star thing hahahahahahahaha
Topic Starter
OnosakiHito
6x6, nice.

Thank you really much for star, Gezo and Sakura Hana. o7
Ulysses
Where's the #2 bubble :<
Sakura

nold_1702 wrote:

Where's the #2 bubble :<
This mapset is going for ranking, it only needs 1 bubble and a heart
Topic Starter
OnosakiHito
^@: Oh! Really? So the ,,[Rule] Maximum allowed number of difficulties in a mapset" has been changed again?
Sakura
You're reading the wrong thread: t/75882
Ulysses
No,you BAT is wrong.


This however will require some careful modding to eliminate all problems, so if a mapset has 8 or more total difficulties, the ranking of the mapset will be handled just like approval maps, meaning it will require atleast a MAT and a BAT bubble before ranking.
Topic Starter
OnosakiHito
^@: Nold, Sakura Hana is right.
You and me quoted just the idea of this system, but the real agreedment is the link from Sakura Hana.
Shiro
So... Just to make things clear, 8 difficulties is perfectly rankable and doesn't need an extra bubble. The rules that are being enforced are the ones that are in this thread. This doesn't need any further discussion.

That said, because I promised to mod this:
*gulps*

General
  1. "caution" has nothing to do there in tags.
  2. 00:50:051 - Is the touhou fail sound in the song or in the SB ? If the SB, remove it - it completely covers the hitsounds put there.
Normal
  1. 00:00:851 (1) - This spinner is pretty short for a Normal, especially for the first object in the whole song. I'd suggest to remove it.
  2. 00:14:051 (5,1) - To be consistent in your comboing (like 00:11:651 (1,2) - ) exchange these new comboes.
  3. 00:16:451 (4,1) - Same.
  4. 00:18:851 (4,1) - Same.
  5. 00:21:251 (5,1) - Same.
  6. 00:23:651 (3,1) - Same.
  7. 00:26:051 (3,1) - Same.
  8. 00:28:451 (3,1) - Same.
  9. 00:30:851 (4,1) - Same.
  10. 00:53:051 (3,1) - Call me nitpicky but this really caught my eye... Stack (1) properly under (3)'s end - right now it looks really awful. 00:55:151 (2) - might need to be moved a bit to respect spacing.
  11. 01:18:851 - Drag the break here so that it matches the beginning of the "caution" signs ? =o
  12. 02:38:051 (1) - I'm not sure this new combo is needed. Stick to two-objects combo pattern for this part ?
  13. 02:53:051 (1,2,3) - Bad pattern placement. Because of the slider, you miss both a new combo and a finish (thus a hitsound, making that part feel like something is missing) on the white tick.
Saten's Hard
  • Is fine.
Insane
  1. 00:22:451 (6,7,8,9) - My only concern is this, but the sliders fade out in time, so it's fine. Pointing out that I DID see it in case people whine.
Regou's Extra
  1. 01:10:451 (1) - I'd prefer you turn this slider to the other side. It was a bit hard to see as is.
  2. 01:25:901 (6) - Very surprising note. I found it to have awful flow because of the robotic movement needed to play it. Remove it, be it only for consistency and timeline symmetry ?
  3. 01:35:501 (6) - Same.
Taiko Muzukashii
  • I thought SV was 1.6 o.o
Taiko Oni
  1. The speedups were pretty random to me =x
  2. 02:20:051 (12,13,14,15,16,17,18,19,1) - This overlap made (19) absolutely unreadable.
  3. 02:39:251 (11,12,13,14,15,16,17,18,19) - Finish note at the end of a 1/4 stream, which is unrankable unless the finish is made a kat.
  4. 02:57:851 (4,5,6,7,1,2,3,4,1,1,1,1,2,3,1,2,3) - same
Taiko Inner Oni
  1. 00:48:851 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - These speedups are too much, really. Reduce the gradual speedup so this is more readable
Roko-Don's Taiko Ura Oni
  • This is sexy. I love what you did with the kats.
Popping for the issues in the Oni. Please don't ask me to recheck this D:
Topic Starter
OnosakiHito

Odaril wrote:

So... Just to make things clear, 8 difficulties is perfectly rankable and doesn't need an extra bubble. The rules that are being enforced are the ones that are in this thread. This doesn't need any further discussion.

That said, because I promised to mod this:
*gulps*

General
  1. "caution" has nothing to do there in tags. true
  2. 00:50:051 - Is the touhou fail sound in the song or in the SB ? If the SB, remove it - it completely covers the hitsounds put there.that's the song it-self lol
Normal
  • used all mods
Insane
  1. 00:22:451 (6,7,8,9) - My only concern is this, but the sliders fade out in time, so it's fine. Pointing out that I DID see it in case people whine. Okay, I will keep it then like this.
Taiko Oni
  1. The speedups were pretty random to me =x
  2. 02:20:051 (12,13,14,15,16,17,18,19,1) - This overlap made (19) absolutely unreadable. Sorry, I disagree. I talked with the taiko community about this and everyone is fine with it. Also it's not a rule break and fits to the song pretty good like that, so don't need to worry. Also, the [Taiko Oni] is a copy of a video, so it's one more reason why I don't want to make big changes.
  3. 02:39:251 (11,12,13,14,15,16,17,18,19) - Finish note at the end of a 1/4 stream, which is unrankable unless the finish is made a kat. I was hoping no one would say something agains it at least because I didn't have want to change it since it is not my diff. but I agree with it.
  4. 02:57:851 (4,5,6,7,1,2,3,4,1,1,1,1,2,3,1,2,3) - same same
Taiko Inner Oni
  1. 00:48:851 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - These speedups are too much, really. Reduce the gradual speedup so this is more readable Same as above, just this time it's not a copy from a youtube video.
Popping for the issues in the Oni. Please don't ask me to recheck this D:
^ Sorry, I need to. orz
Yeah, was a really good Mod, thank you Odaril and Sakura Hana.
I will wait now for Regou.
Regou

Odaril wrote:

Regou's Extra
  1. 01:10:451 (1) - I'd prefer you turn this slider to the other side. It was a bit hard to see as is.
  2. 01:25:901 (6) - Very surprising note. I found it to have awful flow because of the robotic movement needed to play it. Remove it, be it only for consistency and timeline symmetry ?
  3. 01:35:501 (6) - Same.
All done~

Download: AU - Infinite of Nuclear Fusion (OnosakiHito) [Regou's Extra].osu
Topic Starter
OnosakiHito
Thank you, everything updated!

Edit: Anyway, so or so I will let it graveyard now, if some BAT mod it I have luck, if not nvm, tired of searching for bubble or something else.

Maybe I will be in some weeks before it get'äs graveyard in the mood to ask again...
Regou

OnosakiHito wrote:

Thank you, everything updated!

Edit: Anyway, so or so I will let it graveyard now, if some BAT mod it I have luck, if not nvm, tired of searching for bubble or something else.

Maybe I will be in some weeks before it get'äs graveyard in the mood to ask again...
Don't graveyard this please :(
Trust00
Muss das denn jetzt sein? Irgendein BAT musst doch wohl Zeit haben. Die map ist doch schon so gut wie komplet.
Zudem bist du im Moment der einzigste der zuverlässig genung ist diese Nuclear Fusion-Arranges gerankt zu bekommen.
Also schmeiß die Flinte nicht ins Korn.

Hey, BATs, I think this map-set has waited long enough. Don't you think so, too?
Topic Starter
OnosakiHito
@Regou: Uuuuh... thank you for your stars but please don't waste them anymore. > <
I have much to do in real life and need to prepare my birthday, too. Also exams are begining so I can't waste much more time for this map.
As I said, I will get this ranked, but not now.

@Trust00: Was soll ich dazu sagen? Habe halt kaum noch Zeit und das weißt du.
Regou
Nah. Giving stars on this map is not kind of waste. @___@
btw good luck with your upcoming exam :P
Oh no please go find the BAT don't let this go to graveyard :(
Topic Starter
OnosakiHito
We lost the game.
Saten
D:
Mercurial
dafuq in graveyard?
Saten

iMercurial wrote:

dafuq in graveyard?
p/1532611
DarkDunskin

OnosakiHito wrote:

We lost the game.
I'm sorry that happened -.-
Regou

OnosakiHito wrote:

We lost the game.
:cry:
Yuzeyun

Regou wrote:

OnosakiHito wrote:

We lost the game.
:cry:
Topic Starter
OnosakiHito
Project has been revive and baba's Insane has been deleted because it was more like a mess.
I will remap the Insane since I have more osu! experience now and the taiko diff's got some changed to fit the taiko rules.

Hope you guys support me.~
eikkaleyd
Ono go!!><
Mercurial
I'm glad to see this is happen again.
Saten
Hopefully things will go more smoothly this time :3
Yuugo
Ah man I'm so happy to see this map revived!
Aurele
Mhm. I just downloaded the Beatmap, and I only have two maps :


Can you full-submit again? o_o
ohand look @Insane : 16secs.
Topic Starter
OnosakiHito

Yuugoh wrote:

Ah man I'm so happy to see this map revived!
You guys are making me really happy with your comments. ^^

@Gabe: I have fullsubmitted it once again. Insane is so short because I'm going to remap it.
Regou
Finally came back ;w;
EDIT: Have my stars once again :P
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