I felt like rechecking. Why do I mod when it's so late? I should do this during daytime.
[Normal]
The spacing got better, indeed.
02:32:951 (2) - I would avoid hiding hitcircles below slider ends.
02:35:351 (2) - ^
02:56:351 (3) - ^
[Saten's Hard]
Jättebra, like it more than the Insane, lol D: Far more better spaced than the Insane.
00:04:151 (5) - the track runs below my lifebar D: eww
00:46:601 (6) - ^
00:47:651 (1) - imo this looks odd.
[baba's Insane]
This map is still strange, somehow. The spacing seems kinda random. Eggpain, duh.
(e.g.: 01:08:791 (5,6) - is spaced like this, 01:19:591 (4,5) - like this. Wth, inconsistent.)
Approach rate -2? o__O
00:24:241 (3,4,5,1) - flow-killing imo
00:24:691 (5) - new combo
00:24:841 (1) - remove combo
00:38:041 (1,2,3,4) - spacing D:
00:42:841 (1,2,3,4,5) - ^
00:54:091 (2) - shape it like (1)?
01:14:041 (1) - remove combo
01:15:241 (1) - remove combo
01:24:391 (4,5) - do a double hit on (4) instead of the (5) as slider?
01:34:291 (6) - remove?
01:51:541 (2) - strange shape.
02:36:251 (1,2,3,4) - this looks overmapped for me.
[Taiko difficulties]
Everything has been said before, uh. Rokodo's drives me insane, but I can pass it, lol.
[Storyboard]
Excellent storyboard ;w; <3
Empty .osb is empty. You could remove it.
Why you add multiple sprite entries for the same use? (like 'w_2' in 7151 and 52751 and 131351 and 21992) Just wondering.
'l_2' decelerates oddly (71951ms), but maybe it's just me D:
'l_2' still moves inconsistent D: Need another opinion (83651)
The sounds at 147701 are distracting somehow. Same goes for 157451
[Normal]
The spacing got better, indeed.
02:32:951 (2) - I would avoid hiding hitcircles below slider ends.
02:35:351 (2) - ^
02:56:351 (3) - ^
[Saten's Hard]
Jättebra, like it more than the Insane, lol D: Far more better spaced than the Insane.
00:04:151 (5) - the track runs below my lifebar D: eww
00:46:601 (6) - ^
00:47:651 (1) - imo this looks odd.
[baba's Insane]
This map is still strange, somehow. The spacing seems kinda random. Eggpain, duh.
(e.g.: 01:08:791 (5,6) - is spaced like this, 01:19:591 (4,5) - like this. Wth, inconsistent.)
Approach rate -2? o__O
00:24:241 (3,4,5,1) - flow-killing imo
00:24:691 (5) - new combo
00:24:841 (1) - remove combo
00:38:041 (1,2,3,4) - spacing D:
00:42:841 (1,2,3,4,5) - ^
00:54:091 (2) - shape it like (1)?
01:14:041 (1) - remove combo
01:15:241 (1) - remove combo
01:24:391 (4,5) - do a double hit on (4) instead of the (5) as slider?
01:34:291 (6) - remove?
01:51:541 (2) - strange shape.
02:36:251 (1,2,3,4) - this looks overmapped for me.
[Taiko difficulties]
Everything has been said before, uh. Rokodo's drives me insane, but I can pass it, lol.
[Storyboard]
Excellent storyboard ;w; <3
Empty .osb is empty. You could remove it.
Why you add multiple sprite entries for the same use? (like 'w_2' in 7151 and 52751 and 131351 and 21992) Just wondering.
'l_2' decelerates oddly (71951ms), but maybe it's just me D:
'l_2' still moves inconsistent D: Need another opinion (83651)
The sounds at 147701 are distracting somehow. Same goes for 157451