I like really your maps 
Good luck!
~~~~~~~~
Kudosu star~ :3

Good luck!

~~~~~~~~
Kudosu star~ :3
I can't change this because I remapped this map from youtube(as you can see in the description). Only the 1/8 has been changed to 1/6.yuan0312 wrote:
well well goooooooooooooood map .oni
and two note i think
1:11:561 this note is finish(X) i think it would be clap (x)
and the last is finish(O) ...i think it would be (o)....
352,152,151451,6,0,B|336:72|256:29|176:72|160:152,1,280,4|0
160,152,152951,1,0
64,192,153851,6,0,B|80:272|160:315|240:272|256:192,1,280,4|0
256,192,155351,1,0
304,96,156251,6,0,B|384:112|427:192|384:272|304:288,1,280,4|0
208,288,158051,1,0
Did these~OzzyOzrock wrote:
[Saten's Hard]
00:34:901 (6) - Whistle?
00:58:001 (3) - Don't let the end touch (4)'s head ;w;
Good diff! Moe Saten!
Download: AU - Infinite of Nuclear Fusion (OnosakiHito) [Saten's Hard].osunold_1702 wrote:
[Saten's Hard]
00:34:901 (6) - Add whistle at the begin of the slider. there's already a whistle here o.o
00:35:651 (1) - Delete the 00:35:801 (1) Whistle Add whistle at 00:35:951 (1) sounds weird imo o.o
02:40:451 (X) - Add a object done
02:54:851 (3) - ^ done
That's all for this diff 0.0~
fixed them~Loctav wrote:
[Saten's Hard]
Jättebra, like it more than the Insane, lol D: Far more better spaced than the Insane.
00:04:151 (5) - the track runs below my lifebar D: eww lol
00:46:601 (6) - ^
00:47:651 (1) - imo this looks odd.
Yeah, you are totally right. And I'm really sorry for my selfish acting...Rena-chan wrote:
I don't remember giving any specific permission to use my spinner skin in this map.
I don't see any credit whatsoever being given for it.
I don't remember you asking for permission to use it in more than just one map.
Either give proper credit or delete it from the map. I don't have anything against people wanting to use my skin elements, but credit should be given where credit is due.
Oh, some one removed the shadow before but I didn't have want to use it. So I forgot to delete it somehow. Thank you, Rena-chan.Rena-chan wrote:
Also, why do you have two copies of the exact same picture (4Jvj.jpg and BG.jpg) ? Delete one of them as it isn't serving any other purpose than to take up space/bandwidth. If one of them is used in the storyboard, just correct the filename in your .osb.
うん!本当にありがとうございます!:3eikkaleyd wrote:
:) 頑張れオノくん~!I'm here for star~
♪[Te][Amo] wrote:
Saten's Hard ~~~ IMO
01:39:401 (1) - Add finish
00:48:851 (5) - Change whistle for finish
added the finish somewhere else, + did some other hitsound changes~♪Acrith wrote:
[Saten's Hard]
01:22:451 (1) - Finish?
Just saying :OnosakiHito wrote:
_Gezo_ for showing me the song![/b][/size]
I will think about the generel things~ :3Saten-san wrote:
All applied~ thanks
204,280,90851,6,0,B|276:304|316:304|368:280|408:240|424:188|424:124|384:80|308:52|[*]01:51:851 (4) - Sliderend to x:368/y:264
00:39:251 (3) -
00:20:651 (3,4,5) - some people might complain about 200bpm 1/2 in a normal but i don't see any problem no sirI do:
Download: AU - Infinite of Nuclear Fusion (OnosakiHito) [Saten's Hard].osuMoonShade wrote:
Hard
00:09:251 (5) - 1 grid right done
00:39:251 (5) - try to use more sliderpoints and make it rounder http://puu.sh/cUTr made it rounder
01:00:251 (3) - the end point of this slider should to be 1 grid down to be consistent with the next one fixed
01:14:351 (2) - something more eye-appealing? kay
01:21:251 (1,2,3,4,1) - this and the next few pentagons doesn't look the same, I think you should make one and then copy-paste it those are the same o_O
01:50:651 (2) - copy-paste the last one ^
01:51:701 (4,5) - ^ ?
liked it :3 :3
I will do then so! Thank you~MoonShade wrote:
Still needs some work imo, so ask for more mods. Take a star for your efford.
MoonShade wrote:
Normal
00:20:801 (4) - delete, too fast for normal changed
00:20:951 (5,6) - jump? I don't know... changed
00:36:851 (3,4,5,6) - hm i think it's too fast. make the slider longer, to the next white tick, and place following cirlces one white tick apart changed in another way
01:06:701 (6) - delete changed
01:23:651 (1,2,3,4,1,2,3,4) - for your easiest diff i don't know if this space isn't too far, it's nice and all, but maybe not suitable for the easiest diff I like in this way. :s
01:50:051 - why did the spacing turns to 0.7 suddenly? feels weird changed
02:30:251 - with a 0.5 spacing from here on, playing the sliders and then going to the next note feels kind of weird, cause the slider is fast and the distance is short, this may confuse beginners. It would be better to leave the distance to 0.8 or 1.0, then adjust the speed by an inherit timing section..I will ask about this.
The suggestions I deleted here are the one I could change.MoonShade wrote:
Insane
00:05:041 (2,3,4) - copy-paste 'n flip
01:17:641 (1,2,3,4,5) - you should make at least that symmetric, with the same spacing between all of the circles and such
02:37:141 (6) - copy-paste the last one
02:36:091 (5,1,3,4) - some symmetric copy-paste 'n flip pattern of those sliders would be very nice at this part
Still needs some work imo, so ask for more mods. Take a star for your efford.
Taking break now lolJenny wrote:
@Regou's Extra (not yet submitted):
To tell straight before I start bitching: This was fun to play, but there's few things to improve to make it feel more comfortable (difficulty is no reason for uncomfortable mapping, just sayin - just if it is overdone).
- 01:06:091 (1,2,3) - scale these down a bit, i'd suggest ~10% fixed
01:06:541 (1,2,1) - ^fixed
01:06:841 (1) - remove new combo since it's still part of the jumppatternfixed
01:07:141 (1) - add the new combo here thenfixed
01:09:841 (1,2) - scale this jump down by ~5%fixed
01:10:141 (1,2) - ^fixed
01:17:791 (1,2,3,4,1,2,3,4) - reduce the spacing in the combos by 5-15% or reduce the spacing between each combo a bit, like this it's awkward to play due to the sudden change of directions combined with these huge spacingchanges (even though i was able to play it it was... let's say, hard)Decreased the spacing for a bit.
01:23:191 (4,5) - tbh, i'd like to see 4 and 5 reversed here, creating a wide jump and a more speedy feeling (plus i don't like edgy patterns which aren't jumpy)Done
01:24:841 (1,2,3,4,5,6) - previous combo's spacing was fitting in my opinion, but this one is overdone, i'd recommend scaling it down by 15-20%, feels better to mefixed
01:30:241 (5,6,7,8) - these jumps (especcially 7,8) feel way too far for the rest of the map; scale 5,6 down by ~10%, 7,8 by 10-15%fixed
01:34:441 (1,2,3,4,5,6) - same thing as with 01:24:841, reduce spacing or rearrange to a more specific pattern to make it feel betterfixed
01:38:641 (1,2,3,4) - scaling this down by ~15% feels way better imofixed
02:20:191 - due to the missing note here (feels as if there has to be one), the following pattern feels very confusing; add one there or rearrange this pattern~Want to keep 755 combo here...![]()
02:39:841 (2) - reduce volume to 80% in this section, 100% blasts your ears way too hard in this part (imo)fixed
02:45:841 (1,2,3,1,2,3,4) - that is a badass huge spacing, reduce by ~10-15% pleasefixed
02:55:441 (1,2,3,4,5,6,7) - i'd like to see this pattern more as a jumpy one then... let's say... a "widespaced edgy flow" (you could rearrange the circles in the following order: 1-3-2-4-6-5-7fixed
...ar10 u mad?Zlew wrote:
Regou's Extra: Imo AR +1
Jenny wrote:
...ar10 u mad?Zlew wrote:
Regou's Extra: Imo AR +1
Thank you Leodra!Leorda wrote:
Guten Morgen
Regou's Extra
00:11:041 (3,4,5) - These jump are too far, move it closer please fixed
00:56:041 (1,2,3,1,2,3,1,2) - I feel this jumps are pretty random rearranged the pattern
Once, you already done, forum PM me for recheck
P.S. Okuu is bird brain
Did everythingLeorda wrote:
Saten's Hard
00:35:651 (1) - Add whistle at end slider and remove whistle at repeating slider
00:36:101 (2) - Remove whistle
00:36:251 (3) - Add whistle at start slider
00:48:851 (1) - Split this slider into two slider for following instruments?
P.S. Okuu is bird brain
Okuu is a bird brain.Leorda wrote:
Guten Morgen
General
* After I discuss to narakucrimson about number of diff, look here <- I will wait until the rules got approved.
* The kiai is different on each diff... <- fixed
* Uninherited timing sections are different on each too.... You may want to go check all of them <- I don't understand. Aren't they okay? Normaly yes.
* Make sure all diff has a storyboard sound, like [Normal] <- fixed, and ALSO made a new SB.
Skin
* You need reversearrow.png, since you have a custom hitcircle <- fixed, using now osu!'s arrow
* comboburst.png dimensions are 559x717, and must not larger than 500x767 <- fixed
Normal
* AFAIK, different spacing in Normal diff can be confusing for average player. But, you may talk to MAT/BAT then :< <- going to ask so
Insane
00:13:441 (3,4) - Spacing error fixed
02:12:241 (3) - Remove whistle at sliderbody fixed
Once, you already done, forum PM me for recheck
P.S. Okuu is bird brain
OnosakiHito wrote:
Okuu is a bird brain.Leorda wrote:
P.S. Okuu is bird brain
C,81176,102851,0,0,0,255,0,0,255
C,0,83651,95651,255,0,0,255,0,0
Thought about this allready, but he isn't online anymore and as I said before, I have need to take all changes, mods and made the hitsounds.grumd wrote:
What about adding "baba1994" to the tags?
Even if you took care of making the changes, he's still the one who mapped the Insane diff and needs to appear in the tags.OnosakiHito wrote:
Thought about this allready, but he isn't online anymore and as I said before, I have need to take all changes, mods and made the hitsounds.grumd wrote:
What about adding "baba1994" to the tags?
At least, I have added him in the credits of the first post.
Yes, for now it is allowed as a test phase. That means I'm allowed to rank so many diff's.-Sekai- wrote:
what 8 diffs o.o"
Sendet request, let's see what will happen.DaxMasterix wrote:
gogo
Oh? What do you mean?Jacob wrote:
7 insanes
are you srs
4 of them are Taiko diffs (even with one Muzukashii, a taiko normal) so your argument is invalid.Jacob wrote:
7 insanes
are you srs
Fixed the red lines and AR+1.Sakura Hana wrote:
I had my doubts about the background but after asking other BATs they seem fine with it so i guess i'll let it go.
I recommend raising OD by 1 on either Insane or Extra (or both), and i strongly suggest using AR+1 on Extra.
Insane and Extra have 10 ms less on all their red lines!