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Koh Ohtani - The Opened Way ~Battle With the Co...

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Topic Starter
Hamuko
This beatmap was submitted using in-game submission on segunda-feira, 20 de março de 2023 at 03:20:03

Artist: Koh Ohtani
Title: The Opened Way ~Battle With the Colossus~
Source: Shadow of the Colossus
Tags: Teta SotC Valus Gaius Avion Dormin Wander Mono Agro PS2 Playstation 2 Saten-san quadratus OnosakiHito Roar of the Earth
BPM: 130
Filesize: 4179kb
Play Time: 01:50
Difficulties Available:
  1. Avis Praeda (2,9 stars, 220 notes)
  2. Minotaurus Colossus (1,52 stars, 81 notes)
  3. Saten's Terrestris Veritas (1,72 stars, 134 notes)
Download: Koh Ohtani - The Opened Way ~Battle With the Colossus~
Information: Scores/Beatmap Listing
---------------
:)
Niektory
I found the blue sliders around 1:26 on Saten's Terrestris Veritas somewhat confusing. You used simple rhythm for most of the map but you tried to be fancy here with sliders starting at eighth notes, which is inconsistent with the rest of the map.

Other than that it's pretty good.

Edit: Starred
Saten
AngelHoney
:) :) :)
OnosakiHito
Numbers 596108
Mod Request from Teta (From TBRT)

Before mod please read the meaning represented by the color

Color Help

Red -> Recommended
Orange -> Must to Fixed
Green -> Currect
Blue -> Don't fixed it...
Purple -> If you fixed the one,please fixed the pattern

Taiko

Timing :

00:07:671 130.00 BPM - N - -> I think...it is currect to 00:00:286 is better than now...
00:51:798 1.0x - K - -> Add
01:21:517 1.0x - N - -> Add


Notes :

00:09:055 (1) - Remove
00:10:901 (1) - Remove
00:24:401 (X) - Add a
00:25:324 (X) - Add a
00:37:901 (X) - Add a
00:38:594 (X) - Add a

00:53:824 (1,1,2,1,1,2,1,1,1,1,2,1,1,2,1,1,1) - Great :D
01:03:978 (1) -
01:14:017 (6) - Remove


Others :

Song Difficulty -
HP Drain Rate - 6 -> OK
Circle Size - 5 -> Max
Approach Rate - 5 -> Max
Overall Difficulty - 6 -> 3 or 4



ah...this diff is the first on TBRT mod queue and you give me the chance , and...is a important friend diff , so... KD x2
Hyguys
OI BLZ
E AE MANO

Easy
00:44:594 (1) Olha mano acho que esse new combo não fica legal aqui
00:59:363 (1,2,3,4,5,6) Mano isso deixa o map mais chato do que já ta
01:06:747~01:14:132 Não entendi o ritmo dos sliders que terminam em 1/2 ,srsly.
CADÊ OS HITSOUNDS ASDASDMHASKHAJSDH

Saten's
Hitsounds are bullshit , just use normal , normal , whistle ,normal , normal , whistle(...)
00:42:747 (1) Remove new combo
00:48:286 (1,2,3) How about http://puu.sh/26QQ...?
01:34:440 (1) Remove new combo

Hard
Legal.

Timing
Correto

Geral
Olha acho que você deveria mudar as combo colours nas diffs , fica tosco com bg diferente.

Estrelado
OnosakiHito

Numbers 596108 wrote:

ah...this diff is the first on TBRT mod queue and you give me the chance , and...is a important friend diff , so... KD x2
<3
Thank you really much Numbers! :3
Please kd him. :3

Download: Koh Ohtani - The Opened Way ~Battle With the Colossus~ (Teta) [Ono's Taiko Taurus Magnus].osu
Gcode
star

the [Avis praeda] sounds better with whistles instead of claps, i believe.
Numbers 596108

OnosakiHito wrote:

Numbers 596108 wrote:

ah...this diff is the first on TBRT mod queue and you give me the chance , and...is a important friend diff , so... KD x2
<3
Thank you really much Numbers! :3
Please kd him. :3

Him D:
Topic Starter
Hamuko

Numbers 596108 wrote:

Him D:
D:
Saten

Teta wrote:

Numbers 596108 wrote:

Him D:
D:
D:
Topic Starter
Hamuko
y no one mod this
Saten

Teta wrote:

y no one mod this
because you just resetted the kds-earning back to 1
post some mod requests :3
Zelos
As per your IRC request:

Folder:
Your mp3 is above 192 kbps. Please re-encode it down to 192. Offset will change considering the weird kbp rate it has now.

The diff names for this are pooting long teta lol so im just gonna say easy,normal, etcetera.

Easy:
00:32:594 (3) - how about a finish here.
01:25:209 (5) - new combo here?

Saten's diff:
00:51:978 (1) - this is touching the HP bar a little. slightly move it down?
01:28:901 (1) - I have a crazy feeling that this slider is not symmetrical.

This is the first saten guest ive seen that isn't jumping around like a kangaroo! (not a bad thing btw)

Hard:
Sir Teta, with grid snap 5, you minus well be mapping without grid snap on :o
00:32:594 (6) - move this up like so it looks neater and nicer with the previous slider?


01:40:671 (3) - make this slider more neater and curvy like this?


I saw nothing wrong with Onosaki taiko diff.

Teta your mapping is progressing very much. Great job on the set.

Star.
OnosakiHito

Numbers 596108 wrote:

Him D:
Oh... oh.... what did I said.... I'm sorry! her* > <
Saten
Mercurial
This is it, My mod!


I can't find any error and horror in this beatmap...

I'm so glad to have been able to mod your beatmap


And ....


Take your black star.-
Katsuri
Oi Teta ><
Needs to be fixed
Fix please :3

General Stuff

Your mp3 Bitrate is over than 192kbps, It's 320kbps, Re-encode your mp3 Bitrate.
The end of this song frustrates me. XD

Easy
Nothing to fix here~

Normal

01:24:286 (4) - Since, 1 grid down would be too much better at all, if you look All the pattern, as seen on...
SPOILER
1 grid of spacement
1 grid of spacement
2 Grids of spacement

Why? When I saw it thinked this was an error, so if you have some special reason to make this strange spacement keep it, but if you made it just wrong I suggest you change.

Hard

00:15:978 (3) - It's not simmetrical, copy the (2) and paste on (3), press Ctrl + H and Fix the spacing please.
01:36:978 (4) - I really don't agree with these arcs with 3 points, made one with 4 points to you, please take a look..
SPOILER

186,247,96978,2,0,B|132:233|132:145|196:129,1,150

Taiko

No problem here.
YGOkid8
General:
- mp3 bitrate is 272kbps. Reduce to 192kbps and Full Submit (don't forget to check timing/offset for map afterwards)

that's the only problem i can find, otherwise the map is nice :)
Katsuri

YGOkid8 wrote:

General:
- mp3 bitrate is 272kbps. Reduce to 192kbps and Full Submit (don't forget to check timing/offset for map afterwards)

that's the only problem i can find, otherwise the map is nice :)

Teta, I pointted it as thing that you should fix ¬¬
Saten
Zelos already mentioned it, but Teta is lazy~♪

Also Teta, why did you change those sliders? D:

SPOILER
You can see that the spacing increases with 1 grid. This still looks neat~♪

hoLysoup
omg I need to play this game
keep forgetting about this :<
☆~
Kytoxid
I'm just going to use Easy-Insane naming, since your names are way too long. XD

[Easy]

No spinners might be an issue on such an easy map; the high score will have an easy cap. The moment it's ranked, I'm going to shoot for HR/DT/HD/FL SS, and once I get it, that's a permanent #1 that can't be contested. Maybe replace the last slider or 2 with spinner(s)? I dunno, your creativity here. :P

I would've used shorter combos here, but you shouldn't bother editing it to do that. It works like this too.

00:46:485 (2,3,4) - Nitpick, but that's not straight. 4 should be moved down.
01:13:254 (7,1) - Could be confusing to new players that haven't seen this before. I usually would reserve this pattern for Normal, even with the new combo.
01:14:177 (1) - From the 4 of the previous combo to 01:25:254 (1), this 2/1 pattern goes on for too long. This is not something I'd normally comment so much on, but the rest of this map does such a good job of playing with the rhythms to avoid this very, very common scheme of "Easy mode? Okay, reduce everything to 2/1s with an occasional 1/1" that I just had to point it out here. Seriously, the Easy on this map is so nice, it deserves this extra attention. There's stuff going on in the background, I'm sure you can figure something out.
01:33:562 (3) - I guess a new combo here? You did a new combo on the previous repeat of this pattern.

Solid stuff.

[Saten's Normal]

Saten-san, I'm a huge fan of yours!~ Level zeroes unite!

Okay, back to modding.

This was surprisingly hard for 3 stars. o_o. Not a useful comment, I know, but whoa. That being said, it's still easy enough to FC with all mods since it has no spinners. Not as much of an issue as Easy, but worth looking into if you have time. If not, meh, it's all good.

01:34:485 (3) - The slider-slide sound is really jarring. I know you shift to normal hitsounds for the beats, but you should consider blanking that out with a custom (blank) slider-slide.
01:36:331 (1) - This chain is exhausting for a Normal-level player. Missing one note might result in a fail at the very end of a song, which is a bit harsh for the lower-intermediate player. Maybe remove the note at the end of each combo, or extend a slider somewhere or something. Dunno.

[Hard]

Huh. I feel like this map would benefit from +1 to the approach rate.

00:21:792 - Consider adding a note here? Your previous combo had a hitsound (a slider tail, to be precise) here, so it feels like there should also be a note here.
00:56:177 (2,3) - A bit boring. Dunno, that part just seemed less exciting than the parts around it, lol. Maybe I'm delusional.
01:33:562 (2) - With such an exciting hitsound pattern at 01:26:177 (5,6), this response once again seems...lacking.

[Taiko]

...man, those patterns sound so cool on autoplay, but I totally crashed and failed at them when I actually played. No further comments. XD

Star~
Topic Starter
Hamuko

Kytoxid wrote:

[Easy]

No spinners might be an issue on such an easy map; the high score will have an easy cap. The moment it's ranked, I'm going to shoot for HR/DT/HD/FL SS, and once I get it, that's a permanent #1 that can't be contested. Maybe replace the last slider or 2 with spinner(s)? I dunno, your creativity here. :P Replaced last 2 sliders with a spinner~

I would've used shorter combos here, but you shouldn't bother editing it to do that. It works like this too.

00:46:485 (2,3,4) - Nitpick, but that's not straight. 4 should be moved down. Moved.
01:13:254 (7,1) - Could be confusing to new players that haven't seen this before. I usually would reserve this pattern for Normal, even with the new combo. Flipped everything starting there horizontally.
01:14:177 (1) - From the 4 of the previous combo to 01:25:254 (1), this 2/1 pattern goes on for too long. This is not something I'd normally comment so much on, but the rest of this map does such a good job of playing with the rhythms to avoid this very, very common scheme of "Easy mode? Okay, reduce everything to 2/1s with an occasional 1/1" that I just had to point it out here. Seriously, the Easy on this map is so nice, it deserves this extra attention. There's stuff going on in the background, I'm sure you can figure something out. Changed that part and some other part in the beggining. Also added more hitsounds.
01:33:562 (3) - I guess a new combo here? You did a new combo on the previous repeat of this pattern. Didn't add New Combo~
[Hard]

Huh. I feel like this map would benefit from +1 to the approach rate. Done

00:21:792 - Consider adding a note here? Your previous combo had a hitsound (a slider tail, to be precise) here, so it feels like there should also be a note here. Done
00:56:177 (2,3) - A bit boring. Dunno, that part just seemed less exciting than the parts around it, lol. Maybe I'm delusional. Didn't change.
01:33:562 (2) - With such an exciting hitsound pattern at 01:26:177 (5,6), this response once again seems...lacking. Done

Star~ Thanks
Saten

Kytoxid wrote:

[Saten's Normal]

Saten-san, I'm a huge fan of yours!~ Level zeroes unite! \o/

Okay, back to modding.

This was surprisingly hard for 3 stars. o_o. Not a useful comment, I know, but whoa. That being said, it's still easy enough to FC with all mods since it has no spinners. Not as much of an issue as Easy, but worth looking into if you have time. If not, meh, it's all good.

01:34:485 (3) - The slider-slide sound is really jarring. I know you shift to normal hitsounds for the beats, but you should consider blanking that out with a custom (blank) slider-slide. Used soft, less sound
01:36:331 (1) - This chain is exhausting for a Normal-level player. Missing one note might result in a fail at the very end of a song, which is a bit harsh for the lower-intermediate player. Maybe remove the note at the end of each combo, or extend a slider somewhere or something. Dunno. kay, fixed
Download: Koh Ohtani - The Opened Way ~Battle With the Colossus~ (Teta) [Saten's Terrestris Veritas].osu
theMikeAG
Shadow Of The Colossus? I expect a colossal beatmap.
Note: As much as I love this game, the colossus names are really big, so I'm substituting with the normal difficulty names.

~Easy~
Nothing to mention here.

~Saten's Normal~
This difficulty's name is pretty obtuse as is. Maybe you should contact Saten (doh) and ask him if it'd be okay to credit him outside of the difficulty name.
00:40:023 (3) - Maybe move this 11 spaces to the right to avoid the overlap?

~Hard~
01:48:562 (6) - Remove the clap?

~Taiko~
I may be mistaken, but aren't taiko difficulties supposed to be set to 1.4 Slider Velocity?

I'm impressed that you were able to capture the emotion of the game in the map. :)
I'll star you when I get the opportunity.
Bobo_old
Yo Teta

Seeing I asked to mod this I don't want any kuds. :D

-Minotaurus Colossus-

00:17:869 - Looks better if you blanket the note like this but it's ur choice if you wanna change it~ :3 http://osu.ppy.sh/ss/155359
00:48:331 - http://osu.ppy.sh/ss/155361?
00:59:408 - Delete new combo?
01:01:254 - New combo?
01:04:946 - New combo?
01:10:485 - New combo?
01:14:177 - Slider's kinda ugly.

-Terrestris Veritas-

00:40:023 - Perhaps place this on the right of (2) and (4) so that it doesn't overlap (5)?

-Avis Praeda-

01:35:869 - Delete this note?

Idk that's about all I can find~ :3
Nice map! :D

Garven
[General]
Add an approach circle.

[Easy]
00:50:177 (6,1) - Kinda iffy on the spacing here
01:19:716 (4,1) - This definitely not in an Minotarus Colossus please

[Normal]
00:40:946 (5,6,1) - This spacing is uh..
01:14:869 (4) - Delete
01:18:562 (4) - ^
01:42:562 (6,7,8,9,10) - Seems a bit much for a Saten's Terrestris Veritas
01:49:254 (1,2,3,4,5,6) - ^

[Hard]
Woot grid size irrelevant

[Taiko]
...sounds terrible against the music. Especially on a song like this, faster rhythms in the percussion feel completely WRONG. This is a grandiose, arduous march towards your goal. Not some flippiant prance to happy land. Try to listen to the song and accent what's going on instead of just adding rolls everywhere. I mean, just listen to 00:24:331 (1,2,3,1,2,3,4,1) - :/
01:27:100 (1,2,3,4) - you don't even use finishes on such a powerful part (and if you weren't aware, quite a good spot to feature the percussion instrumentation)

Anyway, pretty decent set of osu maps. General slider shapes could be improved so that corners aren't too sharp, if you're up to it.
OnosakiHito
I agree with Garven, thank you.
Look what I did now, please. Remapped~

- No sliders anymore and SV 1.40
- New BG because the old one is to much down and didn't found it in the internet(konnachna/danboru, lol).
But I think this BG is also okay.
- I changed the name from the Taiko diff. to "Ono's Taiko Oni" again, since I like it in this way much more.
(Also, I said to Taiko players to make never custom Names, so I can't do it now too.)



Download: Koh Ohtani - The Opened Way ~Battle With the Colossus~ (Teta) [Ono's Taiko Oni].osu
Saten

Garven wrote:

[Normal]
00:40:946 (5,6,1) - This spacing is uh.. how in the world..? it was supposed to be in the center
01:14:869 (4) - Delete done
01:18:562 (4) - ^ ^
01:42:562 (6,7,8,9,10) - Seems a bit much for a Saten's Terrestris Veritas agree, changed
01:49:254 (1,2,3,4,5,6) - ^ ^
Download: Koh Ohtani - The Opened Way ~Battle With the Colossus~ (Teta) [Saten's Terrestris Veritas].osu
Asterio_old
Épico. Sem mais.
Você tem o meu machado, que vale mais do que estrelas. ou não
ziin
[timing]
I'm getting the timing as being way late in the beginning, but on time at the end. I threw it into wavetone and it's shooting out 130.01 BPM, which is appropriate given the problem I encountered. If you don't have any problem it's probably not worth a fix, but it worked well for me:
offset 7724, bpm 130.01, and note that this gives the same timing by the end of the song, just affects the beginning.

[skin]
okay, but the hitcircleoverlay is very rough. Oh wait you took the negative of the default? no wonder... Either way not a fan of the white outline, nor a fan of the not solid and jagged black border. It works on white better than on black because it's easier to see dark gray on black than it is light gray on white. If you would redo the hitcircleoverlay, that would be super.
You are (still) missing an approach circle and a reverse arrow as well.

[minotaurus]
01:14:177 (1) - these sorts of sliders are always silly looking...

[saten]
01:30:792 (3,4) - oh to nitpick. These aren't quite identical to 1,2.

well this is a damn fine mapset, and well done for such a simple song. Very happy you didn't overmap it.
Mercurial
Why the fuck is this graveyarded?
Topic Starter
Hamuko
Because I'm hated
BanchoBot
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