D33d wrote:
There will always be exceptions. The rules are generally there to ensure that the mapper can't bullshit their way out of correcting a glaring error which has no reason to be there. If there are inaccuracies with bitrate calculation due to VBR, then the bitrate is fine. If there is a slight excess in drain time (something which I've never entirely understood the significance of), and it doesn't make the map too easy/hard, then there isn't a problem.
I see we are moving a bit off topic. I was giving an example, and it seems everyone was talking about that now
So according to the statement D33d said earlier, how do we handle these exceptions?
Should we make a rule for exceptions?
If that is the case, rules are no longer absolute.
ziin wrote:
So I can't ever get my 80 kbps map ranked because the highest quality is 80 kbps?
I actually used to have a good example of this. I think it still sits somewhere in my external hard drive but I can't seem to find it(for now)
basically it is a music made using Windows 98, XP system sounds(the music is awesome!). It was posted on youtube or something(I can't quite remerber) and the author give a mp3 file for download. He actually stated that it is a good quality and it is under 100kbps.
another example of this is Ragnarok Online BGM. the mp3s in the game folders are all 96kbps. at the time was impossible to find a better quality at all, until they released the official soundtrack after 8 years the game was created.
here they are:
http://osu.ppy.sh/s/11436http://osu.ppy.sh/s/6177this one got lucky(was the time where the album was released), but didn't made it:
http://osu.ppy.sh/s/13044keep in mind tho, the in game music is still getting more and more, and it is not included in the official album. if someone wanted to map these music, they would need to wait forever to get ranked or approved.