Only if I can use Lunatic, Extra, and Valhalla (ok maybe not Valhalla)
Who can tell indeed Fun Fact: Nogard was the easiest before i asked BD to increase diff settings by +1Shiirn wrote:
Oh whatever shall we do, who can tell what the hardest difficulty is!
So no, as i said something that can be measured would sufficeNoHItter wrote:
What about difficulty names such as:
Castle, Sauna, Secret Lab, Heaven
It tells the difficulty, but you would need some sort of knowledge of a particular source in order to get it.
The proposed rule requires this, actually.NoHItter wrote:
On a sidenote, what about requiring the mention of the name of the guest mapper in the guest diff?
I've seen lots of maps that do this. It makes it look like the mapper did it himself/herself.
Except only-insane diffs in an approval map shouldn't respect this rule because that is very silly.Sakura Hana wrote:
Who can tell indeed Fun Fact: Nogard was the easiest before i asked BD to increase diff settings by +1
Insane, Extreme, Impossible. :3Blue Dragon wrote:
Except only-insane diffs in an approval map shouldn't respect this rule because that is very silly.Sakura Hana wrote:
Who can tell indeed Fun Fact: Nogard was the easiest before i asked BD to increase diff settings by +1
([Hakeru's Insane], then [Mercurius' even harder], then [BD's even more diffcult than that]?)
Hello! What players are you talking about? I'm a player and I have never experienced any troubles finding which difficulty is the hardest one / easiest one / whatever.Larto wrote:
This is to help players find out what kind of difficulty it is without having to start the map first, since the star rating isn't always accurate.
Precisely. But even then, although Shiirn gives more points, Natteke was actually technically harder.SapphireGhost wrote:
Also, haze isn't a good example because both [Shiirn] and [Natteke] are marked as 5 stars in star rating, and [Shiirn] gives more points, so it's still sort of confusing which one is harder.
Odaril wrote:
What would happen to difficult names like the ones I use for my DKC maps, which do make sense ? T_T
I think this should be modified to cases when the diff name doesn't make sense *at all*.
Even though I feel it's ridiculous.Sakura Hana wrote:
So no, as i said something that can be measured would sufficeNoHItter wrote:
What about difficulty names such as:
Castle, Sauna, Secret Lab, Heaven
It tells the difficulty, but you would need some sort of knowledge of a particular source in order to get it.
That should be okay since it's consistent through all of your other maps and is in most cases pretty obviously the insane of the set.NatsumeRin wrote:
No, I still need to use Rin for my highest diff so no
awp wrote:
A difficulty spread's naming convention shouldn't require special knowledge of any subject matter.
Difficulty names must indicate the difficulty of the map, and if it's a guest mapper, show that mapper's name. This is to help players find out what kind of difficulty it is without having to start the map first, since the star rating isn't always accurate. Things like [Insane], [Expert], [Pro] or [Level 5] are acceptable difficulty names, [Tree] isn't. [Tree (Normal)], on the other hand, is acceptable.
This.ziin wrote:
No. People have the right to be douches.
That won't stop you from suggesting they name their difficulties to more appropriate logical names. Usually if enough people agree there will be a fix.
This is so minor it's not worth discussion.
That box is for quick reply, button on the right.Drakari wrote:
I had a very well written post, but the add reply button does not add what you've already written as a reply, it goes to a different page.
Uh...HakuNoKaemi wrote:
more than the name itself, he's talking about using names that doesn't center much in the song/anime/contest of the map
Actually, I'm sorry to say, but that's exactly what I meant - as a person who has never played Persona, I have no idea what the difficulty names mean. If you tell me "play [Asura]", it could mean Normal or Insane to me. Absolutely non-related names are already picked up in the modding process, as you said.HakuNoKaemi wrote:
Or using Personas names ordered by level here -> http://osu.ppy.sh/s/28856
Seconding this. Character names or whatever as difficulty names look really dumb to me but if they're in order by difficulty then it's nothing to really care about.mm201 wrote:
If the star ratings are accurate, gimmick difficulty names should be okay. If not, you really shouldn't.
If anything should be done, it should be this.Drakari wrote:
I've got an idea: Let mappers order the difficulties in their beatmap manually if the star sorting doesn't do it right. Then it doesn't matter what the difficulty names are at all.
like not me.HakuNoKaemi wrote:
comprehensible by anyone who followed the Persona storyline
There should be a way to tell easily which difficulty is what. For custom names, some knowledge about the source of the song might be required, but the naming should be objective.This allows things like my DKC maps, naming like "o1o o2o o3o" and other ideas like this (still allow NatsumeRin's highest difficulties names), but would get rid of names completely unrelated to anything (character names, for instance).
This map would be in the category "Screw the people that don't really know K-ON!" since the Ritsu diff is Taiko. The only hint about this being a taiko would be the amount of circles... But noone pay attention about those stats >.>Mr Color wrote:
It'd also be nice to have Taiko maps clearly indicated.
Sometimes it's a bit awkward.
As HakuNoKaemi said, my version completely allows that.ziin wrote:
What's wrong with weezy's naming scheme anyway?
It doesn't always sound as good as Weezy's. "Barrel Bayou Easy" "Knockhead Klamber Normal" "Mudhole Marsh Hard" sounds terrible.ziin wrote:
Why don't you people put the actual difficulty in the name?
My major problem is that in multiplayer you are not given any context other than the difficulty name as to how hard the map is. This makes finding a multiplayer room harder for me. Anything that impedes my gameplay is an annoyance and should be fixed if possible.Odaril wrote:
It doesn't always sound as good as Weezy's. "Barrel Bayou Easy" "Knockhead Klamber Normal" "Mudhole Marsh Hard" sounds terrible.
You cannot remember something now and remember when you see it. Otherwise is just like you don't had played it...mm201 wrote:
For what it's worth, I've played all 3 Donkey Kong Country games and could never remember the order, or even the names, of the different levels.
This.Odaril wrote:
Keeping it as a guideline sounds fine, but modders (everyone) need to stop mappers from using diff names that don't make sense.
I'm repeating what I said (because I think it's the best thing to do, seeing the reactions in this thread).deadbeat wrote:
This.Odaril wrote:
Keeping it as a guideline sounds fine, but modders (everyone) need to stop mappers from using diff names that don't make sense.
however. would this also apply to approved maps when there are normally only insane rated maps?
+ Inner KantanHakuNoKaemi wrote:
Kantan, Futsuu, Muzukashi, Oni and Inner Oni as Taiko name? Ok-
rule is too vague, guideline is overkill (guidelines shouldn't be broken willy nilly). Nuke the rule. Modding will catch stupid crap like [hard] being more difficult than [Another]. If we have a recommendation section, that's where this goes.ziin wrote:
Not having a clear picture of the difficulty from just one map is somewhat annoying when trying to join a multiplayer game.
I approve what ziin says. a Guideline for this type of proposals is sure an overkill.ziin wrote:
rule is too vague, guideline is overkill (guidelines shouldn't be broken willy nilly). Nuke the rule. Modding will catch stupid crap like [hard] being more difficult than [Another]. If we have a recommendation section, that's where this goes.
What about diffs like "loli" ":D" and that kind of retarded name that doesn't make sense ?ziin wrote:
rule is too vague, guideline is overkill (guidelines shouldn't be broken willy nilly). Nuke the rule. Modding will catch stupid crap like [hard] being more difficult than [Another]. If we have a recommendation section, that's where this goes.ziin wrote:
Not having a clear picture of the difficulty from just one map is somewhat annoying when trying to join a multiplayer game.
":D" as a diff name is just stupid really :/Odaril wrote:
What about diffs like "loli" ":D" and that kind of retarded name that doesn't make sense ?
dependOdaril wrote:
What about diffs like "loli" ":D" and that kind of retarded name that doesn't make sense ?ziin wrote:
rule is too vague, guideline is overkill (guidelines shouldn't be broken willy nilly). Nuke the rule. Modding will catch stupid crap like [hard] being more difficult than [Another]. If we have a recommendation section, that's where this goes.
legenmm201 wrote:
If the difficulty names were along the lines of, "Loli, Jailbait, Legal, MILF", then maybe it could work...
Post of the year.ziin wrote:
the star system exists for a reason folks. It may not be accurate, but there is no method of ranking difficulty that is very accurate, unless we go on the ELO scale.
I look at this rule from this perspective:
The rule is designed to make sure everyone knows how hard a difficulty is with respect to other beatmaps based on the name alone. Unless we standardize names and completely remove custom names, this is impossible to achieve.
When playing, the name of the difficulty has no effect on the player whatsoever. This is a rule that exists entirely outside actual gameplay. It is entirely unimportant, which is why a lot of people choose to ignore being helpful, since it really doesn't matter. If you want, think of it like nazi modding, except that nazi modding actually has a gameplay purpose.
We can't really stop it because the line is too vague, and the option exists. we also have BATs who don't care either, making the situation much harder. In the case of a deadlock, it's better to keep the status quo than to change things. It's certainly good practice to use logical difficulty names, but trying to force them is ridiculous.
+1Natteke wrote:
Post of the year.
Go into a mutli room, find a difficulty called Cake which is 5 stars, i know i can play many Insanes but not the super effing Hard ones, both are usually 5 stars, how will i know if it's too hard for me or not?ziin wrote:
the star system exists for a reason folks. It may not be accurate, but there is no method of ranking difficulty that is very accurate, unless we go on the ELO scale.