No, since Dear Rue (Insane) has AR 9, so Hard has 8 :3-Sekai- wrote:
[Dear Rei]
AR -1?
Fine ~
Thank you!
No, since Dear Rue (Insane) has AR 9, so Hard has 8 :3-Sekai- wrote:
[Dear Rei]
AR -1?
Fine ~
No changes, but thank you!Frostmourne wrote:
Hi Rue and Reiji ~ Hai~
Dear Rei
00:09:686 (1) - new combo? I miss on (2) first time because of distance no, it breaks my combo sequence :<
00:13:476 (1) - ^ (confused :S) ^ ><
00:36:394 (2) - incompletely stack ? you mean this stack is not perfect or what? D:
00:31:741 (1) - new combo ? (same 00:09:686) no, sorry :<
But thank you very much anyways!Frostmourne wrote:
Hi Rue and Reiji ~ (sorry for late modding , I have been working for 3 days non-stop at school orz)
(You don't need to follow all of my mod because it just be a suggestion)
Dear Rue
00:36:910 (1) - new combo here please (changed distance)
00:53:279 (1) - ^
01:28:946 (1) - ^ (jumping) I can't agree to any of those, sorry NCs are placed within a certain destance between them, 2 big ticks as far as I remember. Jump does not always imply NC to denote spacing change. It used in cases when a constant spacing multiplier between a few notes of a pattern gets replaced with a new one used for the following several notes of the same pattern all of the sudden. In simplier words, when it goes like
(1) - 1.5x - (2) - 1.5x - (3) - 1.5x - (4) - 1.5x - (5) (!) - 1.8x - (6) - 1.8x - (7) - 1.8x - (8) - 1.8x - (9)
(6) is more than likely is to become an NC. But when it comes to jumps, the spacing between every new pair of notes goes pretty much unpredictable, which would cause an NC on the every single note. On the other hand, NC spam has never been a good manner, so jumps are likely to be left alone.
no problem at sound and any notes
nice map Star~~ and good luck
Combo1 : 80,60,162
Combo2 : 51,169,232
Combo3 : 230,68,68
Awaiting for Rei now, thanks!lovhin456 wrote:
Hello
General:
- Inconsistency with the offset (or so AIBat says) Uhhm, actually the offset is the same for all diffs but for some reason Dear Rei starts at 00:00:038 while other diffs start at 00:00:037 I'm sorry but I really don't know why this happens Manually moved the first hitobjects on my diffs from 37 to 38 in the notepad, hope that solves the problem.
- Just a suggestion, try these colors ? These look too pale to me, sorries :<Combo1 : 80,60,162
Combo2 : 51,169,232
Combo3 : 230,68,68
Dear Easy:
- 00:19:680 >> New combo
- 01:50:398 >> This section is useless because the distance between this and the section that is before is very short and so you can change the volume with the section that is before rather than with this one
Fixed!
Dear Normal:
- Uhhm, you do some tiny jumps/distance changes right ? I guess that's new, I think is fine but I'd like to know what others think I had to increase thespacing in the beginning as the objects tended to pile up, especially using 1/2, makes things less sightreadable. As I use less 1/2 in the middle of the song usage of standard spacing there becomes possible. That's weird but uh.
- 00:32:086 >> Maybe this new combo is not so necessary ?
- 00:43:113 >> ^
- 01:10:337 >> ^
- 01:40:663 >> ^
- 01:50:398 >> Mentioned in Dear Easy
Yup all fixed.
Dear Rue:
- 01:27:913 >> Maybe maybe new combo ? Sorry I don't really see the reason why. That'd break the consistency of the combo length, which is uh, 2 big ticks within the map? Anyways, placing it here to denote the jump would oblige to mark with NCs all the jumps following later, right? Dun think that'd be a good idea.
* Nice mapset
Hello, lovhin!lovhin456 wrote:
Dear Rei:
- 00:12:442 >> Maybe new combo ?
- 00:23:471 >> ^
- 00:53:969 >> ^
- 01:49:279 >> ^
Thank you \:D/Kirino Kousaka wrote:
Hello!~ Here's my mod!~ and sorry for being sooo late! >< (a request from my queue)
- [Dear Easy]
That's all!~
- 01:26:879 (5) - Remove the "clap" on the reverse arrow. Removing doesn't really have a point, but reducing the volume does.
[Dear Normal]- 00:13:132 (4) - Replace "finish" at the end of this slider with "clap".
- 00:13:821 (1) - Replace "clap" at the start of this slider with "finish".
- 00:15:200 (3) - Replace "clap" at the start of this slider with "finish".
- 00:16:234 (4) - Replace "finish" with "clap"
- 00:16:578 (1) - Remove "clap" at the end.
- 00:17:957 (3) - ^
- 00:27:261 (4) - Replace "finish" with "clap"
- 00:37:255 (3) - Replace "whistle" at the start of this slider with "finish".
- 00:38:289 (4) - Replace "finish" with "clap"
- 00:48:282 (3) - Replace "whistle" at the start of this slider with "finish".
- 00:49:316 (4) - Replace "finish" with "clap" None of those fit the spots D:
- 01:33:082 (5,6) - Is this jump? Please get rid of this because it is not necessary to have a jump on a normal diff.
- 01:38:595 (3,4) - ^
- 01:40:319 (2,3,4) - ^
- 01:44:109 (5,6) - ^ Obeying the distance makes sense to keep the things sightreadable. Placing those you pointed out as the DS tells to would pretty much spoil their readability.
[Dear Rei]- looks fine~
[Dear Rue]- 00:54:658 (1) - I suggest that this slider should start at "00:54:830" and end at "00:55:175". Delete the following hitcircle (2) and put a "finish" on the end of slider (1).
- 01:49:968 (4) - Delete the following hitcircle (5) and make this slider end at "01:50:312". Put a "finish" at the end of this slider. Not changing those :<
Nice map and good luck!
Спасибо \:D/IceBeam wrote:
[Dear Easy]
00:05:551 - задумку понял,хорошая,но почти не слышно финиша - советую поднять до 20%,тем более не рекомендуется юзать громкость ниже 20,хотя тут ноту слышно Сделано!
[Dear Normal]
тоже подними звук до 20% в двух секциях в начале Тоже.
тоже все отлично,правда я не совсем понял в начале D:
1) в начале,в интро части неожиданно появляется 1.5х спейсинг - и потом опять резко меняется на 1х..как-то не хорошо для нормала - я бы ещё простил в киаи,чтоб прибавить эпичности,но в начале очень советую это исправить Из-за 1/2 вкраплений на 1.0х там все собиралось в кучу, но так как вкрапления теперь убраны спейсинг везде 1.0х
2) начинается мапка с частичным 1/2 ритмом,кик-слайдеры подряд и тп,а потом переходит на чистый 1/1 почти - тоже странновато немного. опять же,вот в припеве 01:44:109 (5,6,1) смотрится круто,а в начале не так уж подходит,хотя бы потому, что потом этого нет на протяжении всей мапки - я бы тоже над этим подумал Да, как я сказал выше, из начала 1/2 практически убрано.
3) когда я играл,единственный объект,который я не смог толком прочитать - 00:42:079 (2),хотя 01:48:245 (2) тут прочитал нормально. я бы наверное 1/1 поставил,но это на твое усмотрение Нота там под вокал, и по правде, 1/1 звучит совсем пресно, так что я бы оставил \:D/
[Dear Rue]
опять же секции до 20 Ufuf.
00:47:593 (5) - поставил бы сюда нк,думаю лучше будет по спейсингу Хорошо.
00:54:658 (1,2) - не в ритм D: может быть как-то так? или по-другому,но сейчас правда не в ритм Нет ну смотри, слайдер начинается раньше чтобы не перетянуть стрим, а 1/4 на его конце - ну это уже моя прихоть
01:10:854 (2) - немного дальше поставь её,близковато к предыдущему слайдеру Отодвинул.
01:14:128 (3) - инстинктивно понятно что там слайдер,но он правда совсем скрыт хитберстами - какие-нибудь сумасшедшие баты могут анранкнуть за такое - я бы исправил :О Хорошо, что предупредил, я и не замечал никогда.
01:32:048 (4,5) - может стакнуть? по мне так очень рандомно расположены Ненене, там же доворот курсора перед джампом на следующий слайдер!
¯\_(ツ)_/¯Hells Malice wrote:
I've never heard a song get so violated and destroyed before...poor Dear You.
Song choice aside, this is a solid beatmap.