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DJ Genericname - Dear You

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spboxer3
from #modreqs

[general]


  • Settings
  1. Inconsistency red line (timing sections): [Dear Rei]

[Dear Easy]


  • Settings
  1. unused green line:
    01:12:750 -
    01:13:525 -
mapping
  1. 00:10:031 (1,1) - a bit too far to the center. because It's too hard for new player~
  2. 01:23:089 (3) - unsnapped circle~

[Dear Normal]


  • Settings
  1. unused green line:
    00:08:911 -
    01:12:750 -
    01:13:525 -

Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:00:726 (3,1,3) -
  2. 00:02:794 (1,3) -
mapping
  1. none

[Dear Rei]



  • mapping
  1. 00:16:061 (7) - suggest left 1 grid. because let 00:16:061 (7,8,9,1) - make a square

[Dear Rue]


  • Settings
  1. unused green line:
    01:15:765 -
    01:27:826 -

Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:01:071 (5,3) -
mapping
  1. 00:35:532 (7,2) - let them stack? [IMO]
  2. 00:37:083 (6,2) - look not full stack now :( ~fix it?

red is unrankable issue. bule is need to discuss. Black is just suggest.

good pattern!!
star~

Edit: It's my 1200 post!!
Reiji-RJ

TheNutritiousGuy wrote:

[Dear Rei]:
00:06:067 (2) - Remove Whistle. Okay
00:07:790 (6) - ^
00:13:476 (9) - Position looks stupid. Try to set it on a better place.
00:16:061 (7) - It doesn't stack on (6). Fix this.
00:21:402 (1) - ^
00:22:781 (3,4) - Jump is too big.
00:25:538 (3,4) - ^
00:28:467 (3,4,5) - You could try to stack like this: http://puu.sh/fY1X
00:41:217 (8,1) - Jump is too big.
00:55:174 (1) - Acutally useless to make new Combo here. Btw, it doesn't stack on (10).
01:06:547 (2) - Doesn't stack on (1).
01:07:235 (4,5) - Jump is too big.
01:08:269 (7,8) - ^
01:14:128 (6) - It would look better if you stack it at the End Point.
01:16:884 (4) - Doesn't stack on (1).
01:19:469 (6,7) - Jump is too big.
01:20:847 (2,3) - ^
01:23:087 (2) - Doesn't stack on (1).
01:24:466 (5) - Doesn't stack on (4).
01:26:878 to 01:50:313 - Remove all Whistles. It absolutley don't fit with the Music.
01:44:281 (6,7,8) - Jumps are too big.
(It is just my Opinion for the Jumps. Btw what Diff should this be? Insane?)
And then all no, sorry. It's Hard diff, but I like my jumps. They are not too big. And I also like my whistles, sorry.. Ah, and this stacks were made on purpose, so I didn't fix them :<
Thank you!

BeatofIke wrote:

[Dear Rei]
Dear Rei,
Reduce the approach rate to 7, reduce the drain rate and overall difficulty to 6.

Sincerly,
Beatofike
Dear BeatofIke,
I think that with AR 7 there are too many objects in the screen.
So I left my AR 8.

Thank you a lot,
Rei


spboxer3 wrote:

[Dear Rei]



  • mapping
  1. 00:16:061 (7) - suggest left 1 grid. because let 00:16:061 (7,8,9,1) - make a square Oh, nice catch, I moved (1) 1 grid right :3
Thank you!

Download: DJ Genericname - Dear You (Rue) [Dear Rei].osu
Topic Starter
Rue

spboxer3 wrote:

from #modreqs

[general]


  • Settings
  1. Inconsistency red line (timing sections): [Dear Rei]

There must be somekinda mistake, the offset is 38 everywhere D:


[Dear Easy]


  • Settings
  1. unused green line:
    01:12:750 -
    01:13:525 -
Yup, removed.

mapping
  1. 00:10:031 (1,1) - a bit too far to the center. because It's too hard for new player~ Even then, I intentionally put a break there for everyone to react on time.
  2. 01:23:089 (3) - unsnapped circle~ Uwah.

[Dear Normal]


  • Settings
  1. unused green line:
    00:08:911 -
    01:12:750 -
    01:13:525 -
    Remoooved.

Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:00:726 (3,1,3) -
  2. 00:02:794 (1,3) -
Yup spaced all of those.

mapping
  1. none


[Dear Rue]


  • Settings
  1. unused green line:
    01:15:765 -
    01:27:826 -
    Removed.

Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:01:071 (5,3) - Ufufu
mapping
  1. 00:35:532 (7,2) - let them stack?[/color] [IMO] It needs to be a lil more spaced there, so nope.
  2. 00:37:083 (6,2) - look not full stack now :( ~fix it? Oh sure.

red is unrankable issue. bule is need to discuss. Black is just suggest.

good pattern!!
star~

Edit: It's my 1200 post!!
:O Congrats bro \:D/
Thank you so much \:D/
Hikato
[General]

Got source?

[Easy]

This is a bit hard for an easy.

[Normal]

This is a bit hard for a normal.
00:30:363 (1) - This sounds strange and out of place to me.
00:42:079 (2) - I know what you followed here but it feels out of place. I think a 1/1 repeat would be better.
01:48:245 (2) - Make this a 1/2 repeat instead.


[Rei]

01:06:546 (2,3) - This spacing is confusing.
01:26:878 (1,2,3,4) - This part sounds awesome, make the rest of this section sound like it; Using the middle and ends of sliders for the same whistle effect. Some of it sounds the same, some of it doesn't.


The easy feels like a normal and the normal feels like a hard, maybe rename them like this? (I'm not sure if you'd need an easier difficulty.) I really like the maps, they're fun to play and excellent choice of song.

EDIT: I don't know why but [Dear Rue] didn't download for me when I first got this.. I'll mod it after you have updated with the mod below (if you agree with it) x-x
TicClick
АНРИЛЕЙТЕД

General
  1. Советую выкинуть фонтаны на киае и оставить только центральный. Впрочем, не так важно
Dear Easy
  1. 00:07:274 (3) - , и вообще я его ждал на один бит позже
  2. 00:10:031 (1) - спиннер длиной в секунду? Советую принести в жертву симметрию и начать его на 1/1 раньше
  3. 01:15:851 (3) - финиш?
  4. 01:29:291 (2) - я б в другую сторону выгнул
Dear Normal
  1. 00:16:578 (1,2) - нет (таки нет, да. Настоятельно рекомендую реверснуть)
  2. 00:17:957 (1,2) - аналогично (далее не отмечаю)
  3. 00:21:403 — нота, нет?
  4. 00:32:086 (1) - почему нк?
  5. 01:10:337 (1) - лучше обычный (1/1), а не 3/4
  6. 01:48:245 (2) - ^
    1/2 почему-то только в начале, а дальше редкие вкрапления. Мне кажется, оттуда наоборот стоит перенести хотя б.
Dear Rei
  1. 00:15:199 (5,6,7) - не нравится мне этот кусок. Поставь нк на (7)
  2. 01:28:258 — не знаю, свистки поверх пианино для меня странно звучат
Dear Rue
  1. 00:10:720 (9) - нк, но я б вместо него вообще ноту поставил
  2. 00:54:658 (11) - или раньше на 1/2, или позже
  3. 01:13:611 (2) - сюда ноту, слайдер на 1/2 вперёд. Так будет звучать лучше, а 01:14:128 (3) можно и выкинуть
  4. 01:28:602 (2) - если не влом, удали его и сделай стек с нуля, а если не хочется, то не делай
  5. 01:36:872 (2) - ^
  6. 01:46:522 (2) - можно самую малость выгнуть влево
  7. 01:53:672 — пять процентов, не тридцать
    Да, стримы я почти всегда расставляю без сетки, чтобы был один спейсинг.
У меня всё.
Reiji-RJ

Hikato wrote:

[Rei]

01:06:546 (2,3) - This spacing is confusing.
01:26:878 (1,2,3,4) - This part sounds awesome, make the rest of this section sound like it; Using the middle and ends of sliders for the same whistle effect. Some of it sounds the same, some of it doesn't.[/color] Added whistles to some sliders
Thank you!

TicClick wrote:

Dear Rei
  1. 00:15:199 (5,6,7) - не нравится мне этот кусок. Поставь нк на (7) Поставила :3
  2. 01:28:258 — не знаю, свистки поверх пианино для меня странно звучат >_<
Download: DJ Genericname - Dear You (Rue) [Dear Rei].osu
Topic Starter
Rue

Hikato wrote:

[General]

Got source? Uhh not sure. It's a remix which is not related to the Higurashi, but just in case it's mentioned in the tags already.

[Easy]

This is a bit hard for an easy.

[Normal]

This is a bit hard for a normal.
00:30:363 (1) - This sounds strange and out of place to me.
00:42:079 (2) - I know what you followed here but it feels out of place. I think a 1/1 repeat would be better.
01:48:245 (2) - Make this a 1/2 repeat instead.[/color] In both cases I followed the vocals, and I'd rather keep those

The easy feels like a normal and the normal feels like a hard, maybe rename them like this? (I'm not sure if you'd need an easier difficulty.) I really like the maps, they're fun to play and excellent choice of song. Well as long as [Easy] doesn't exceed 3 there's no need in the 5th diff. Moreover, I can't even imagine what it should be like.

EDIT: I don't know why but [Dear Rue] didn't download for me when I first got this.. I'll mod it after you have updated with the mod below (if you agree with it) x-x Yeah there was some kind of a submission error, so I had to full submit again. It's up again!
Unfortunately it didn't work for me, but Rei found your suggestions useful, so there ya go \:D/

TicClick wrote:

АНРИЛЕЙТЕД MEGA MAN FACE

General
  1. Советую выкинуть фонтаны на киае и оставить только центральный. Впрочем, не так важно
Это еще зачем :О

Dear Easy
  1. 00:07:274 (3) - , и вообще я его ждал на один бит позже
  2. 00:10:031 (1) - спиннер длиной в секунду? Советую принести в жертву симметрию и начать его на 1/1 раньше
  3. 01:15:851 (3) - финиш?
  4. 01:29:291 (2) - я б в другую сторону выгнул Вот это все было очень, очень полезно. Все сделано.
Dear Normal
  1. 00:16:578 (1,2) - нет (таки нет, да. Настоятельно рекомендую реверснуть) Хуевое место для переиначений. Я хоть и попробовал, но нормально реорганизуется там ниочень.
  2. 00:17:957 (1,2) - аналогично (далее не отмечаю)
  3. 00:21:403 — нота, нет? Почему и нет.
  4. 00:32:086 (1) - почему нк? Потому что затихание. Может и не важно, но музыка распологает к выделению.
  5. 01:10:337 (1) - лучше обычный (1/1), а не 3/4 Тут сделал.
  6. 01:48:245 (2) - ^ А вот тут уже вокал. Зачем?
    1/2 почему-то только в начале, а дальше редкие вкрапления. Мне кажется, оттуда наоборот стоит перенести хотя б. Именно этого там и не хватало. Добавил по порции 1/2 в районе фонтанов.
Dear Rue
  1. 00:10:720 (9) - нк, но я б вместо него вообще ноту поставил Нк ладно, но нота? Жестокий ты урезатель.
  2. 00:54:658 (11) - или раньше на 1/2, или позже Не.
  3. 01:13:611 (2) - сюда ноту, слайдер на 1/2 вперёд. Так будет звучать лучше, а 01:14:128 (3) можно и выкинуть :\
  4. 01:28:602 (2) - если не влом, удали его и сделай стек с нуля, а если не хочется, то не делай
  5. 01:36:872 (2) - ^ Ладно х2
  6. 01:46:522 (2) - можно самую малость выгнуть влево Там переход на (3) ровный, иначе выгнется.
  7. 01:53:672 — пять процентов, не тридцать Именно.
    Да, стримы я почти всегда расставляю без сетки, чтобы был один спейсинг. Именно так и сделано было. Опять кривые что ли? D:
У меня всё.
Как всегда ты очень эффективен \:D/ Спасибо.
S h i o n
Dear Rue
00:54:830 (11) - I've got a little different idea on this rhythm. I would have this slider start from 00:54:830 and end on 00:55:002, and anything before it will be a stream. That's what I got from turning 75% speed on.
01:23:260 (x) - I was waiting for this note appear.
01:23:950 (x) - ^
01:24:639 (x) - ^
01:33:082 , till this to end, why just use slider+slider pattern , is there a little boring? You may do something like what you've done in 01:28:257~01:32:737. (slider+note)

Normal
00:16:234 (4) - move to 236,192 to have a suitable spacing.
00:32:086 (1) - remove nc please, it's not necessary.
00:43:113 (1) - ^
01:29:636 (1) - remove nc and nc for 01:31:014 (4) -
01:32:393 (1) - remove nc
01:48:245 (2) - the reverse arrow should be on red line i guess. sounds better :D

Dear Rei
00:22:781 (3,4) - this jump is kinda sudden and big for a Hard, you may let player aware of this by using slider first.
00:24:159 (8,9) - ^

This map will be ranked soon and be a success. Trust me, my friend!
ryuu
dear nyashi.
star.
and good luck.




*addtofavorites*
Topic Starter
Rue

S h i o n wrote:

Dear Rue
00:54:830 (11) - I've got a little different idea on this rhythm. I would have this slider start from 00:54:830 and end on 00:55:002, and anything before it will be a stream. That's what I got from turning 75% speed on. Sorries I don't think that's a good idea.
01:23:260 (x) - I was waiting for this note appear.
01:23:950 (x) - ^
01:24:639 (x) - ^ Basically I followed the drums here which as you can hear got many breaks in this section.
01:33:082 , till this to end, why just use slider+slider pattern , is there a little boring? You may do something like what you've done in 01:28:257~01:32:737. (slider+note) Well yea, but I'd rather keep it.

Normal
00:16:234 (4) - move to 236,192 to have a suitable spacing. Oh sure, also remapped the following little bit.
00:32:086 (1) - remove nc please, it's not necessary. I'd like to keep it to stress the spot.
00:43:113 (1) - ^
01:29:636 (1) - remove nc and nc for 01:31:014 (4) - Yup.
01:32:393 (1) - remove nc Oh yea now I see the comboing mistake.
01:48:245 (2) - the reverse arrow should be on red line i guess. sounds better :D Nope, it follows the vocals.

This map will be ranked soon and be a success. Trust me, my friend!
Woah \:D/

[Ryuu] wrote:

dear nyashi.
star.
and good luck.




*addtofavorites*
:O Dear Ryuu, thanks for your support je \:D/
mancuso_JM_
Hi! Mod Request from my Modding Queue :P

General:
- This is a Remix, but I think that the Composer is Higurashi no Naku Koro ni, for this reason I think that you have to remove it from Tags and add it in Source

Dear Easy:
- I suggest to increase by 1 Tick the Approach Rate (AR+1), because the BPM is high and works better with this Slider Velocity
00:02:794 (1): In this Pattern flow better if you make a Reverse Selection (Ctrl + R) in this Slider
00:13:821 (4): It is more consistent with next patterns, if you add a New Combo here
01:07:581 (3): The Double Whistle (With Previous note), don't fit a lot with music. For this reason, I suggest to Remove the Whistle at the beginning of this Slider
01:08:959 (1): (^)
01:10:337 (3): (^)
01:33:426 (3): This Note is hidden by the Hitburst as Previous Slider (1). This cause confusion in New Players, so, try to move this note a little

Dear Normal:
00:19:852 (1,2): Fix this Spacing, with the Distance Snap, don't forget to move the next notes
00:42:338 (2): Add a Clap in Reverse Arrow, fit fine with music
01:33:340 (5,6): You have a little Spacing here. Fix it with the Distance Snap
01:38:854 (3,4): (^)
01:41:697 (2): I think that sounds better a Clap than Finish hitsound
01:44:368 (5,6): Fix this little Spacing with the Distance Snap
01:48:245 (2): I don't like how to sounds this Slider in 1/4, sounds better if you Short it in 1/4. Plays better with Vocal
01:49:968 (4): Sounds better and it is more consistent with Easy diff., if you replace this Finish Hitsound to Clap

Dear Rei:
- In this difficulty, works better Approach Rate 7 (AR-1), because your settings in General are not too high, and also you can compare the AR with the Slider Velocity.
00:10:548 (6,7): This antijump doesn't fit fine with music. I suggest to delete it, and mantain the same Spacing as previous Notes
00:15:717 (6): This note doesn't follow nothing in the song. Fit better with music, if you move this note 1/2 forward (White Tick, 00:15:890)
00:43:975 (4,5,1): You don't have a music support to add a Triplet here. For this reason, I suggest to Remove the middle note (5) to make it a simple 1/2 pattern
01:28:257 (T): Unsnapped Kiai (1ms). The Kiai Time have to Starts in 01:28:258
01:50:312 (T): Unsnapped Kiai (1ms). The Kiai Time have to Finish in 01:50:313

Dear Rue:
- Maybe you can Increase the HP Drain Rate by 1 Tick (HP+1)
00:10:720 (1): I didn't feel very comfotable with this New Combo when I played the Difficulty. I think that it's better if you Remove this New Combo
00:54:658 (11): The Slider Speed Change is very sudden after this Stream. For this reason, I suggest to add a New Combo in this Slider
01:10:337 (1): The beginning of this Slider is hidden by the hitbust as previous Slider. I think that it's better if you replace this Slider

Well, That's All Dear Rue :P
Good Luck with your map ;)
L_P
hello!

from mod queue...
General: very nice map with good idea, so basically suggestion in my mod, feel free to reject it
suggestion : try repeating some rhythm with pattern? (antijump, shape etc..)

dear rue
00:32:258 (4,5,6,7,8,9,10,11,12,13,1) - curve this better imo?
00:37:255 (1,2,4) - create some antijump? here is the special part of the songs, the lyrics, etc, maybe make it more different with antijump
00:42:769 (1,3) - swap finish?
01:06:547 (1) - from this part, maybe try some 0.5 velocity for long slider?

dear rei
00:02:621 (2) - slider?
00:16:578 (1) - stack this?
00:26:399 (6) - delete this, and next slider move nearer?
01:26:017 (2) - move this nearer, because most player (i think) may misjudge it because they know the song
01:34:115 (2) - whistle this slider?
01:40:663 (5) - ^

dear normal
00:21:058 (3,4,5) - move nearer? (like grid down 5 - 10)
01:17:919 (2) - this would be prettier http://puu.sh/gnp2
(grid the second dot of repeat slider and move next slider a bit)

dear easy
00:21:058 (6) - delete repeat, add finish at tail?
00:32:086 (2) - ^
00:53:796 (3) - start a spinner here would be easier ha

star for good map, if you change nothing plz dont give me kudos...
Reiji-RJ
Some fixed, thank you all :3

I'm so lazy..

Download: DJ Genericname - Dear You (Rue) [Dear Rei].osu
Topic Starter
Rue

mancusojuanmattos wrote:

Hi! Mod Request from my Modding Queue :P

General:
- This is a Remix, but I think that the Composer is Higurashi no Naku Koro ni, for this reason I think that you have to remove it from Tags and add it in Source Dun think so, the track was mixed by an independent artist, nor was it presented in the ost as far as I know.

Dear Easy:
- I suggest to increase by 1 Tick the Approach Rate (AR+1), because the BPM is high and works better with this Slider Velocity That makes the star difficutly overfloat :\ I can't afford that.
00:02:794 (1): In this Pattern flow better if you make a Reverse Selection (Ctrl + R) in this Slider Nah. It just causes spacing problems.
00:13:821 (4): It is more consistent with next patterns, if you add a New Combo here Alright.
01:07:581 (3): The Double Whistle (With Previous note), don't fit a lot with music. For this reason, I suggest to Remove the Whistle at the beginning of this Slider Sounds really, really poor then. I better keep them.
01:08:959 (1): (^)
01:10:337 (3): (^)
01:33:426 (3): This Note is hidden by the Hitburst as Previous Slider (1). This cause confusion in New Players, so, try to move this note a little Oh there's enough time to react. In fact, the burst vanishes way faster than the note appears.

Dear Normal:
00:19:852 (1,2): Fix this Spacing, with the Distance Snap, don't forget to move the next notes Oh right.
00:42:338 (2): Add a Clap in Reverse Arrow, fit fine with music :\
01:33:340 (5,6): You have a little Spacing here. Fix it with the Distance Snap Makes it completely unreadable. This spacing breaking is there for good.
01:38:854 (3,4): (^)
01:41:697 (2): I think that sounds better a Clap than Finish hitsound Oh right, and the finish is to be on the next note.
01:44:368 (5,6): Fix this little Spacing with the Distance Snap
01:48:245 (2): I don't like how to sounds this Slider in 1/4, sounds better if you Short it in 1/4. Plays better with Vocal Vice versa, I'd say :D
01:49:968 (4): Sounds better and it is more consistent with Easy diff., if you replace this Finish Hitsound to Clap On the contrary, I replaced the clap with a finish in Easy.

Dear Rue:
- Maybe you can Increase the HP Drain Rate by 1 Tick (HP+1) DR = 8? You can't be serious! D8
00:10:720 (1): I didn't feel very comfotable with this New Combo when I played the Difficulty. I think that it's better if you Remove this New Combo For the exactly same reason you mention below, it is to be here, sliderspeed change.
00:54:658 (11): The Slider Speed Change is very sudden after this Stream. For this reason, I suggest to add a New Combo in this Slider You got a point.
01:10:337 (1): The beginning of this Slider is hidden by the hitbust as previous Slider. I think that it's better if you replace this Slider But it's more than clearly visible! D:

Well, That's All Dear Rue :P
Good Luck with your map ;)
Thank you!

L_P wrote:

hello!

from mod queue...
General: very nice map with good idea, so basically suggestion in my mod, feel free to reject it
suggestion : try repeating some rhythm with pattern? (antijump, shape etc..)

dear rue
00:32:258 (4,5,6,7,8,9,10,11,12,13,1) - curve this better imo? Nicely noticed. I totally suck at making correct curves.
00:37:255 (1,2,4) - create some antijump? here is the special part of the songs, the lyrics, etc, maybe make it more different with antijump That could be a good idea, but the jumps fits better I think.
00:42:769 (1,3) - swap finish? Oh no, it's supposed to be on (3).
01:06:547 (1) - from this part, maybe try some 0.5 velocity for long slider? That gonna cause a sharp slider slowdown, and I try to keep things as smooth as possible \:D/

dear normal
00:21:058 (3,4,5) - move nearer? (like grid down 5 - 10) Yeah, already fixed this in the previous mod.
01:17:919 (2) - this would be prettier http://puu.sh/gnp2 Nice one, applied!
(grid the second dot of repeat slider and move next slider a bit)

dear easy
00:21:058 (6) - delete repeat, add finish at tail? I somehow feel those should have a repeat actually.
00:32:086 (2) - ^
00:53:796 (3) - start a spinner here would be easier ha Hah, the funny thing is a spinner used to be here, and it somehow boosted the star rating beyond 3. Having replaced it with 2 sliders I 'simplified' the pattern.

star for good map, if you change nothing plz dont give me kudos...
Wow, a star \:D/ Thanks!
Suimya
From byaku and My Queue~ :3

[Dear Easy]

Maybe AR +1?
  1. 00:01:071 (2) - 1 grip down and left
  2. 00:07:274 (3) - 1 grip left
  3. 00:15:545 (X) - sounds better if you add a note here with a whistle :3
  4. 00:19:680 (4) - 1 grip up~
  5. 00:21:058 (6) - remove the clap and add a whistle, and then add a finish on the end
  6. 00:23:126 (2) - 3 grip up and fix the spacing of the next slider
  7. 00:24:504 (4) - NC and remove the NC on 00:24:849 (1) - ?
  8. 00:25:883 (3,4) - maybe like this?
  9. 00:41:390 (1) - useless NC remove it
  10. 00:52:418 (1) - i think you should remove the NC
  11. 01:26:879 (5) - remove the clap on the reverse and add a whistle ?
  12. 01:29:291 (2) - 1 grip down
  13. 01:34:805 (2) - 1 grip left seems better ~
  14. 01:48:589 (2) - 2 grip right~
  15. 01:49:278 (3) - fix the spacing ~

[Dear Normal]

  1. 00:32:086 (1) - remove the NC
  2. 01:08:614 (X) - add a note?
Nothing else nice diff~ :3

[Dear Rei]

AR -1?
Fine ~

[Dear Rue]

why AR 9? ._."

Nice map and good luck :3
Topic Starter
Rue

-Sekai- wrote:

From byaku and My Queue~ :3

[Dear Easy]

Maybe AR +1?
  1. 00:01:071 (2) - 1 grip down and left
  2. 00:07:274 (3) - 1 grip left
  3. 00:15:545 (X) - sounds better if you add a note here with a whistle :3
  4. 00:19:680 (4) - 1 grip up~
  5. 00:21:058 (6) - remove the clap and add a whistle, and then add a finish on the end
  6. 00:23:126 (2) - 3 grip up and fix the spacing of the next slider
  7. 00:24:504 (4) - NC and remove the NC on 00:24:849 (1) - ?
  8. 00:25:883 (3,4) - maybe like this?
  9. 00:41:390 (1) - useless NC remove it
  10. 00:52:418 (1) - i think you should remove the NC
  11. 01:26:879 (5) - remove the clap on the reverse and add a whistle ?
  12. 01:29:291 (2) - 1 grip down
  13. 01:34:805 (2) - 1 grip left seems better ~
  14. 01:48:589 (2) - 2 grip right~
  15. 01:49:278 (3) - fix the spacing ~
To be short - spacing mostly everything, hitsounds - not at all, there are hs patterns being followed all through the map and I don't see the reason why break them. Same with NCs, the ones you mentioned are important to be placed where they are.

[Dear Normal]

  1. 00:32:086 (1) - remove the NC It's needed there D:
  2. 01:08:614 (X) - add a note? YES, WHY ISN'T IT THERE!
Nothing else nice diff~ :3

[Dear Rue]

why AR 9? ._." BPM is high enough, AR 8 doesn't fit. Would make a junkyard of your screen plus complete unreadability.

Nice map and good luck :3
Thanks Sekai!
Reiji-RJ

-Sekai- wrote:

[Dear Rei]

AR -1?
Fine ~
No, since Dear Rue (Insane) has AR 9, so Hard has 8 :3
Thank you!
Frostmourne
Hi Rue and Reiji ~ (sorry for late modding , I have been working for 3 days non-stop at school orz)

(You don't need to follow all of my mod because it just be a suggestion)

Dear Easy
fine :D


Dear Normal
fine :)


Dear Rei
00:09:686 (1) - new combo? I miss on (2) first time because of distance
00:13:476 (1) - ^ (confused :S)
00:36:394 (2) - incompletely stack ?
00:31:741 (1) - new combo ? (same 00:09:686)


Dear Rue
00:36:910 (1) - new combo here please (changed distance)
00:53:279 (1) - ^
01:28:946 (1) - ^ (jumping)


no problem at sound and any notes

nice map :) Star~~ and good luck :D
Reiji-RJ

Frostmourne wrote:

Hi Rue and Reiji ~ Hai~

Dear Rei
00:09:686 (1) - new combo? I miss on (2) first time because of distance no, it breaks my combo sequence :<
00:13:476 (1) - ^ (confused :S) ^ ><
00:36:394 (2) - incompletely stack ? you mean this stack is not perfect or what? D:
00:31:741 (1) - new combo ? (same 00:09:686) no, sorry :<
No changes, but thank you!
Topic Starter
Rue

Frostmourne wrote:

Hi Rue and Reiji ~ (sorry for late modding , I have been working for 3 days non-stop at school orz)

(You don't need to follow all of my mod because it just be a suggestion)

Dear Rue
00:36:910 (1) - new combo here please (changed distance)
00:53:279 (1) - ^
01:28:946 (1) - ^ (jumping) I can't agree to any of those, sorry :( NCs are placed within a certain destance between them, 2 big ticks as far as I remember. Jump does not always imply NC to denote spacing change. It used in cases when a constant spacing multiplier between a few notes of a pattern gets replaced with a new one used for the following several notes of the same pattern all of the sudden. In simplier words, when it goes like
(1) - 1.5x - (2) - 1.5x - (3) - 1.5x - (4) - 1.5x - (5) (!) - 1.8x - (6) - 1.8x - (7) - 1.8x - (8) - 1.8x - (9)
(6) is more than likely is to become an NC. But when it comes to jumps, the spacing between every new pair of notes goes pretty much unpredictable, which would cause an NC on the every single note. On the other hand, NC spam has never been a good manner, so jumps are likely to be left alone.


no problem at sound and any notes

nice map :) Star~~ and good luck :D
But thank you very much anyways!
lovhin456
Hello

General:
- Inconsistency with the offset (or so AIBat says) Uhhm, actually the offset is the same for all diffs but for some reason Dear Rei starts at 00:00:038 while other diffs start at 00:00:037 I'm sorry but I really don't know why this happens
- Just a suggestion, try these colors ?
Combo1 : 80,60,162 
Combo2 : 51,169,232
Combo3 : 230,68,68

Dear Easy:
- 00:19:680 >> New combo
- 01:50:398 >> This section is useless because the distance between this and the section that is before is very short and so you can change the volume with the section that is before rather than with this one

Dear Normal:
- Uhhm, you do some tiny jumps/distance changes right ? I guess that's new, I think is fine but I'd like to know what others think
- 00:32:086 >> Maybe this new combo is not so necessary ?
- 00:43:113 >> ^
- 01:10:337 >> ^
- 01:40:663 >> ^
- 01:50:398 >> Mentioned in Dear Easy

Dear Rei:
- 00:12:442 >> Maybe new combo ?
- 00:23:471 >> ^
- 00:53:969 >> ^
- 01:49:279 >> ^

Dear Rue:
- 01:27:913 >> Maybe maybe new combo ?

* Nice mapset
Topic Starter
Rue

lovhin456 wrote:

Hello

General:
- Inconsistency with the offset (or so AIBat says) Uhhm, actually the offset is the same for all diffs but for some reason Dear Rei starts at 00:00:038 while other diffs start at 00:00:037 I'm sorry but I really don't know why this happens Manually moved the first hitobjects on my diffs from 37 to 38 in the notepad, hope that solves the problem.
- Just a suggestion, try these colors ? These look too pale to me, sorries :<
Combo1 : 80,60,162 
Combo2 : 51,169,232
Combo3 : 230,68,68

Dear Easy:
- 00:19:680 >> New combo
- 01:50:398 >> This section is useless because the distance between this and the section that is before is very short and so you can change the volume with the section that is before rather than with this one
Fixed!

Dear Normal:
- Uhhm, you do some tiny jumps/distance changes right ? I guess that's new, I think is fine but I'd like to know what others think I had to increase thespacing in the beginning as the objects tended to pile up, especially using 1/2, makes things less sightreadable. As I use less 1/2 in the middle of the song usage of standard spacing there becomes possible. That's weird but uh.
- 00:32:086 >> Maybe this new combo is not so necessary ?
- 00:43:113 >> ^
- 01:10:337 >> ^
- 01:40:663 >> ^
- 01:50:398 >> Mentioned in Dear Easy
Yup all fixed.

Dear Rue:
- 01:27:913 >> Maybe maybe new combo ? Sorry I don't really see the reason why. That'd break the consistency of the combo length, which is uh, 2 big ticks within the map? Anyways, placing it here to denote the jump would oblige to mark with NCs all the jumps following later, right? Dun think that'd be a good idea.

* Nice mapset
Awaiting for Rei now, thanks!
Reiji-RJ

lovhin456 wrote:

Dear Rei:
- 00:12:442 >> Maybe new combo ?
- 00:23:471 >> ^
- 00:53:969 >> ^
- 01:49:279 >> ^
Hello, lovhin!
I see you don't like combos which are longer than 9 ;3
But sorry, I didn't change anything, because I have some kind of combo sequence D:
Kirino Kousaka
Hello!~ Here's my mod!~ and sorry for being sooo late! >< (a request from my queue)

  • [Dear Easy]
  1. 01:26:879 (5) - Remove the "clap" on the reverse arrow.

    [Dear Normal]
  2. 00:13:132 (4) - Replace "finish" at the end of this slider with "clap".
  3. 00:13:821 (1) - Replace "clap" at the start of this slider with "finish".
  4. 00:15:200 (3) - Replace "clap" at the start of this slider with "finish".
  5. 00:16:234 (4) - Replace "finish" with "clap"
  6. 00:16:578 (1) - Remove "clap" at the end.
  7. 00:17:957 (3) - ^
  8. 00:27:261 (4) - Replace "finish" with "clap"
  9. 00:37:255 (3) - Replace "whistle" at the start of this slider with "finish".
  10. 00:38:289 (4) - Replace "finish" with "clap"
  11. 00:48:282 (3) - Replace "whistle" at the start of this slider with "finish".
  12. 00:49:316 (4) - Replace "finish" with "clap"
  13. 01:33:082 (5,6) - Is this jump? Please get rid of this because it is not necessary to have a jump on a normal diff.
  14. 01:38:595 (3,4) - ^
  15. 01:40:319 (2,3,4) - ^
  16. 01:44:109 (5,6) - ^

    [Dear Rei]
  17. looks fine~

    [Dear Rue]
  18. 00:54:658 (1) - I suggest that this slider should start at "00:54:830" and end at "00:55:175". Delete the following hitcircle (2) and put a "finish" on the end of slider (1).
  19. 01:49:968 (4) - Delete the following hitcircle (5) and make this slider end at "01:50:312". Put a "finish" at the end of this slider.
That's all!~
Nice map and good luck! :D
Topic Starter
Rue

Kirino Kousaka wrote:

Hello!~ Here's my mod!~ and sorry for being sooo late! >< (a request from my queue)

  • [Dear Easy]
  1. 01:26:879 (5) - Remove the "clap" on the reverse arrow. Removing doesn't really have a point, but reducing the volume does.

    [Dear Normal]
  2. 00:13:132 (4) - Replace "finish" at the end of this slider with "clap".
  3. 00:13:821 (1) - Replace "clap" at the start of this slider with "finish".
  4. 00:15:200 (3) - Replace "clap" at the start of this slider with "finish".
  5. 00:16:234 (4) - Replace "finish" with "clap"
  6. 00:16:578 (1) - Remove "clap" at the end.
  7. 00:17:957 (3) - ^
  8. 00:27:261 (4) - Replace "finish" with "clap"
  9. 00:37:255 (3) - Replace "whistle" at the start of this slider with "finish".
  10. 00:38:289 (4) - Replace "finish" with "clap"
  11. 00:48:282 (3) - Replace "whistle" at the start of this slider with "finish".
  12. 00:49:316 (4) - Replace "finish" with "clap" None of those fit the spots D:
  13. 01:33:082 (5,6) - Is this jump? Please get rid of this because it is not necessary to have a jump on a normal diff.
  14. 01:38:595 (3,4) - ^
  15. 01:40:319 (2,3,4) - ^
  16. 01:44:109 (5,6) - ^ Obeying the distance makes sense to keep the things sightreadable. Placing those you pointed out as the DS tells to would pretty much spoil their readability.

    [Dear Rei]
  17. looks fine~

    [Dear Rue]
  18. 00:54:658 (1) - I suggest that this slider should start at "00:54:830" and end at "00:55:175". Delete the following hitcircle (2) and put a "finish" on the end of slider (1).
  19. 01:49:968 (4) - Delete the following hitcircle (5) and make this slider end at "01:50:312". Put a "finish" at the end of this slider. Not changing those :<
That's all!~
Nice map and good luck! :D
Thank you \:D/
Cygnus
I hope you're aware that your beatmap's BG was already used at http://osu.ppy.sh/s/27048
Topic Starter
Rue
Been shown that already. It's still better than those cases when a few same songs mapped share the same background. Plus I do believe the BG fits the song, so it pretty much is here to stay.
Juiicey
Nice map :) :) :)
lovhin456
Pretty good!
Bubbled
IceBeam
[Dear Easy]
00:05:551 - задумку понял,хорошая,но почти не слышно финиша - советую поднять до 20%,тем более не рекомендуется юзать громкость ниже 20,хотя тут ноту слышно

[Dear Normal]
тоже подними звук до 20% в двух секциях в начале
тоже все отлично,правда я не совсем понял в начале D:

1) в начале,в интро части неожиданно появляется 1.5х спейсинг - и потом опять резко меняется на 1х..как-то не хорошо для нормала - я бы ещё простил в киаи,чтоб прибавить эпичности,но в начале :| очень советую это исправить

2) начинается мапка с частичным 1/2 ритмом,кик-слайдеры подряд и тп,а потом переходит на чистый 1/1 почти - тоже странновато немного. опять же,вот в припеве 01:44:109 (5,6,1) смотрится круто,а в начале не так уж подходит,хотя бы потому, что потом этого нет на протяжении всей мапки - я бы тоже над этим подумал

3) когда я играл,единственный объект,который я не смог толком прочитать - 00:42:079 (2),хотя 01:48:245 (2) тут прочитал нормально. я бы наверное 1/1 поставил,но это на твое усмотрение

[Dear Rei]
minor irc fix

[Dear Rue]
опять же секции до 20

00:47:593 (5) - поставил бы сюда нк,думаю лучше будет по спейсингу
00:54:658 (1,2) - не в ритм D: может быть как-то так? или по-другому,но сейчас правда не в ритм
01:10:854 (2) - немного дальше поставь её,близковато к предыдущему слайдеру
01:14:128 (3) - инстинктивно понятно что там слайдер,но он правда совсем скрыт хитберстами - какие-нибудь сумасшедшие баты могут анранкнуть за такое - я бы исправил
01:32:048 (4,5) - может стакнуть? по мне так очень рандомно расположены
Reiji-RJ

IceBeam wrote:

[Dear Rei]
minor irc fix
Uguu..

Download: DJ Genericname - Dear You (Rue) [Dear Rei].osu
Topic Starter
Rue

IceBeam wrote:

[Dear Easy]
00:05:551 - задумку понял,хорошая,но почти не слышно финиша - советую поднять до 20%,тем более не рекомендуется юзать громкость ниже 20,хотя тут ноту слышно Сделано!

[Dear Normal]
тоже подними звук до 20% в двух секциях в начале Тоже.
тоже все отлично,правда я не совсем понял в начале D:

1) в начале,в интро части неожиданно появляется 1.5х спейсинг - и потом опять резко меняется на 1х..как-то не хорошо для нормала - я бы ещё простил в киаи,чтоб прибавить эпичности,но в начале :| очень советую это исправить Из-за 1/2 вкраплений на 1.0х там все собиралось в кучу, но так как вкрапления теперь убраны спейсинг везде 1.0х

2) начинается мапка с частичным 1/2 ритмом,кик-слайдеры подряд и тп,а потом переходит на чистый 1/1 почти - тоже странновато немного. опять же,вот в припеве 01:44:109 (5,6,1) смотрится круто,а в начале не так уж подходит,хотя бы потому, что потом этого нет на протяжении всей мапки - я бы тоже над этим подумал Да, как я сказал выше, из начала 1/2 практически убрано.

3) когда я играл,единственный объект,который я не смог толком прочитать - 00:42:079 (2),хотя 01:48:245 (2) тут прочитал нормально. я бы наверное 1/1 поставил,но это на твое усмотрение Нота там под вокал, и по правде, 1/1 звучит совсем пресно, так что я бы оставил \:D/

[Dear Rue]
опять же секции до 20 Ufuf.

00:47:593 (5) - поставил бы сюда нк,думаю лучше будет по спейсингу Хорошо.
00:54:658 (1,2) - не в ритм D: может быть как-то так? или по-другому,но сейчас правда не в ритм Нет ну смотри, слайдер начинается раньше чтобы не перетянуть стрим, а 1/4 на его конце - ну это уже моя прихоть :D
01:10:854 (2) - немного дальше поставь её,близковато к предыдущему слайдеру Отодвинул.
01:14:128 (3) - инстинктивно понятно что там слайдер,но он правда совсем скрыт хитберстами - какие-нибудь сумасшедшие баты могут анранкнуть за такое - я бы исправил :О Хорошо, что предупредил, я и не замечал никогда.
01:32:048 (4,5) - может стакнуть? по мне так очень рандомно расположены Ненене, там же доворот курсора перед джампом на следующий слайдер!
Спасибо \:D/
IceBeam
ranked
ryuu
ураураура *О*
поздравляю,руе ~
поздравляю,рейжик ~
спасибо,айсбим :3
няши,вы такие няши >3<
Reiji-RJ
RRRRRRRRRRRRRUUUUUUUUUUUUUUUEEEEEEEEEEEEEEEE
ПОЗДРАВЛЯЮ ПОЗДРАВЛЯЮ! *^*
Берись за следующие мапки с тем же рвением!
h3k1ru
first ranked map

its always so excited

ome~
Stefan
Congrats, btw 2nd Map today where I modded and got ranked. :D
Aleks719
con uhh gra hu uh uh uh uh hu uhuh uhhu uh uh uhhu uhu hu hu la uh ti uh ons
lovhin456
congrats! :3
Backfire
Rue is growing up too! :3
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