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Tatsh feat. ENA - Flash - 2nd Desire -

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Niva
Mod request via In-Game PM ~

[General]

-> Add Tatsuya Shimizu (Tatsh's real name) to the tags?
-> I wonder, do you really need hitsound THIS loud? This soft is pretty much soft, decrease the volume by ~10-15% blends better imo

[Normal]

  1. 00:15:685 (4) - The single "crumple" you did in the slider's start, it plays weird imo. If you wanna do crumpling here, put it in the center is better, or you can play with more bezier waypoint like this:
  2. 00:17:185 (1,2,3) - Hmm, why not follow the more dominant rhythm here (the drums), by doing a repeating 3/2 slider here?
  3. 00:21:685 (4) - Considering (2,3) is centered, keep the symmetry here by moving it to where (2) should be if CTRL+H'ed?
  4. 00:26:185 (3) - I don't think it's a good idea to put whistles on kicking bass sound like this. Let there be no hitsound here, and put the whistle 1/1 after. This suggestion applies for next parts like this.
  5. 00:34:810 (4) - Minor stuff, but put one grid down to make it encircled perfectly by (3)
  6. 00:41:935 (5) - Whistle on slider's end? Really nice here (:
  7. 00:46:435 (4) - This curve feels... weird. Keeping the symmetry here (copy-paste 00:44:935 (1) here, CTRL+H, CTRL+R) looks much better here.
  8. 00:49:060 (3) - Minor stuff, but press CTRL+H here. You'll see the mistake fast (:
  9. 00:52:435 (2) - To fill the blank here : 1/1 slider here? (you can easily arrange like this)
  10. 01:04:435 (2) - Same here. 1/1 slider instead of single circle?
  11. 01:06:310 (1,2) - One grid down for both, beside of creating a better angle, it will fix a small symmetry problem here
  12. 01:16:435 (1) - (optional) I personally dislike how this being too linear. Arrange like this?
  13. 01:23:747 (x) - Plays much better if you add a 3/2 long slider here, instead of a single circle on 01:23:995 to follow the guitar riffs
  14. 01:35:185 (2) - Minor stuff, but it is not in the center
  15. 01:39:685 (2) - I highly recommend to use a quieter volume here, ~30-40% will do. The break part after this is pretty much relaxing (:
  16. 01:55:435 (3) - Hmm? This supposed to be moved 2 grids down. Or it's intentional?
  17. 01:57:685 (2,3,1) - (optional) It would be much better if you can arrange (1) to a different direction, so (2's start,3,and 1's start) could form a straight line
  18. 02:03:685 (1) - Is the clap on slider's end needed? It breaks the consistency imo
  19. 02:22:060 (2) - (optional) Move this far to the top (~4-5 grids up) to form a better angle/flow
[Hard]

-> My suggestion about bass sound previously also applies here.
  1. 00:18:122 (x) - A note should be added here. Giving a delay between a powerful 1/2 jump and a repeating 1/4 slider will only give an emptiness feeling
  2. 00:19:810 (2,3,4) - Hmm, stacking too much here doesn't look good in play mode. Do a repeating slider instead, as you did on 00:21:310 (1)?
  3. 00:24:122 (x) - Add note here, same reason as 00:18:122
  4. 00:29:185 (1) - Why not consistent with the vocal here? 1/1 slider instead of 2 circles
  5. 00:33:872 (4) - This should be moved 1/4 after
  6. 00:34:997 (6) - (optional) Curve this a bit to get more flow?
  7. 00:46:060 (4) - The clap on slider's end should be deleted. (you don't need two claps in a row ><)
  8. 00:53:185 (2) - (optional) Slider wave here? If done right, it should avoid overlap with (5)
  9. 00:58:060 (2,3) - (optional) Unstack these two and arrange like this, to build more flow?
  10. 01:04:060 (2,3) - Compared to your previous sliders, these two are a bit overcurved imo. Not a big problem though
  11. 01:15:310 (2,3,4) - I dislike how this stack kills the flow. Why not repeating slider facing above?
  12. 01:35:560 (3,4,5,6) - On this sequence, put the clap only on (4) and (6)'s start, and don't put anywhere else. Sounds better imo :3
  13. 01:38:935 (1) - Actually a 2000-pts spinner on Hard (not Insane) diff is quite evil, but this one plays well though
  14. 01:48:685 (1,2,3,4,5) - You definitely can play with more hitsounds, especially claps, here. Try to put some, maybe on (1,4)?
  15. 02:07:060 (3,4) - To keep the clap consistent here : switch the clap to (4)?
Feels kinda weird having sudden 5-note streams appearing wildly near the end while it started kinda relaxing. Not a big problem, though.

[Lunatic]

-> My suggestion about bass sound previously also applies here.
  1. 00:13:247 (2,3) - CTRL+R these two? I think it's better to have (3) above because it will play better to the next (4)
  2. 00:16:060 (1,2,3) - (optional) Instead of stack, why not repeating slider like this instead:
  3. 00:21:310 (4) - Minor stuff, but it's slightly not centered
  4. 00:34:247 (2) - Should end 1/4 after
  5. 00:44:560 (5) - Move ~1-2 grids up for better symmetry?
  6. 00:46:247 (2,4) - Remove these claps. Three claps in a 1/4 row doesn't fit the song
  7. 00:46:903 (6,7,8) - (optional) Because your next (1) is a linear V-shaped slider, arrange these three in an arc?
  8. 00:58:810 (x) - I think a note should be added here to fill the emptiness. Not 100% necessary, though
  9. 01:11:185 (9) - Starting from here after to the next (3), imo the guitar is more interesting to follow. Why not follow it? (:
  10. 01:16:060 (1,2) - Move these two one grid down and right, so (2) can cut (8) perfectly
  11. 01:25:622 (4,5) - Rather than being too linear, arrange like this?
  12. 01:58:435 (3) - (optional) Move the clap to (1)'s start instead?
  13. 02:07:060 (1,2) - The clap should be in (2) for consistency
  14. 02:30:310 (4,5,6,7,8) - For the "finishing note", imo arrange it in an arc gives more impression to the players
Dunno why... But this doesn't sound like your kind of song. (Your Nyanderful fits your style much better >_<)

Feels empty on some parts... On high BPM songs (well, 160 isn't that fast for me but for most people it's fast already), delay between notes could break hitsound flow easily xD

Well, star, good luck ~
Topic Starter
Miya
thank you for the mod guys, and the star :D
fixed some mod.
updated~
p3n
From modding queue. Loctav is busy so no Taiko mod today :(



[Normal]
00:51:497 (1) - add a repeat? Feels really empty afterwards
01:23:185 (1) - add a repeat here, too?
01:31:435 (1) - start this 1/2 earlier to match the vocal follow? It is the most dominant thing here and beginners are likely to hit this slider very early as they tend to follow the vocals.
01:35:935 (1,2) - I suggest to map this downbeat properly and keep the actual rhythm pattern of the song here instead (like you used for the same part later @02:26:935 (3,1,2,3,1)). Plays much better if you follow the rhythm and vocals 1:1 as this part sounds really weird as it is. Try this beatpattern: http://puu.sh/h25L
  • - add circle @01:35:935
    - move the slider to 01:36:685 and shorten it by 1/2 (move starting point and ending point to keep the great shape); add a repeat
...or use this:
140,80,95935,1,0
356,80,96685,6,0,B|389:80|389:80|417:80|437:116|421:160|389:160|389:160|351:160,2,180
256,123,98185,1,8
201,331,98935,6,0,B|257:371|313:331,1,120
257,239,99685,1,4
02:27:685 (1,2) - Maybe use the same repeating slider pattern to match the vocals and rhythm 1:1 like in the suggestion above: http://puu.sh/h29n



[Hard]
00:17:185 (1,2,3,4) - wrong timing! You notice this when playing as it feels really wrong even to inexperienced players, move (2) to 00:17:466 and (3,4) to 00:17:747: http://puu.sh/h201
00:23:185 (1,2,3,4) - wrong timing! Same pattern as above: http://puu.sh/h20z
01:10:810 (X,X) - start the drum roll where it starts in the song? (add two notes to the stream)
01:23:560 (2,3) - stack these where (3) is? Feels much more consistent with what you did for the same beat pattern in the combo before...



[Lunatic]
01:24:310 (7,1) - weird to end (7) on the downbeat, if you want the player to pick up the beat here I suggest removing 2 repeats and moving (1) back by 1/2 to start on the downbeat and add a repeat to it: http://puu.sh/h1Xz

Plays great!




Cool mapset. Not much to complain. Fix the obviously wrong beat placement in [Hard] and everything else is up to you. Have this
Topic Starter
Miya

p3n wrote:

From modding queue. Loctav is busy so no Taiko mod today :(



[Normal]
00:51:497 (1) - add a repeat? Feels really empty afterwards ok
01:23:185 (1) - add a repeat here, too? ok
01:31:435 (1) - start this 1/2 earlier to match the vocal follow? It is the most dominant thing here and beginners are likely to hit this slider very early as they tend to follow the vocals. ok
01:35:935 (1,2) - I suggest to map this downbeat properly and keep the actual rhythm pattern of the song here instead (like you used for the same part later @02:26:935 (3,1,2,3,1)). Plays much better if you follow the rhythm and vocals 1:1 as this part sounds really weird as it is. Try this beatpattern: http://puu.sh/h25L nope, i think this is fit the rythim
  • - add circle @01:35:935
    - move the slider to 01:36:685 and shorten it by 1/2 (move starting point and ending point to keep the great shape); add a repeat same as above
...or use this:
140,80,95935,1,0
356,80,96685,6,0,B|389:80|389:80|417:80|437:116|421:160|389:160|389:160|351:160,2,180
256,123,98185,1,8
201,331,98935,6,0,B|257:371|313:331,1,120
257,239,99685,1,4
02:27:685 (1,2) - Maybe use the same repeating slider pattern to match the vocals and rhythm 1:1 like in the suggestion above: http://puu.sh/h29n



[Hard]
00:17:185 (1,2,3,4) - wrong timing! You notice this when playing as it feels really wrong even to inexperienced players, move (2) to 00:17:466 and (3,4) to 00:17:747: http://puu.sh/h201 wrong? it's clearly 1/2 rythim, not 1/4 :(
00:23:185 (1,2,3,4) - wrong timing! Same pattern as above: http://puu.sh/h20z :(
01:10:810 (X,X) - start the drum roll where it starts in the song? (add two notes to the stream) nope, it will become a stream
01:23:560 (2,3) - stack these where (3) is? Feels much more consistent with what you did for the same beat pattern in the combo before... nope, i don't want to change pattern here



[Lunatic]
01:24:310 (7,1) - weird to end (7) on the downbeat, if you want the player to pick up the beat here I suggest removing 2 repeats and moving (1) back by 1/2 to start on the downbeat and add a repeat to it: http://puu.sh/h1Xz emm, nope, i don't think it's weird

Plays great!




Cool mapset. Not much to complain. Fix the obviously wrong beat placement in [Hard] and everything else is up to you. Have this
Sorry, but it's clearly 1/2 rythim like i did on lunatic, so no wrong timing in hard. Thank you for the mod and the star :)
---Assault[K]---
Map is too good

[Hard]
HP 6
Approach 6
Circle 5
Just suggestion.
Topic Starter
Miya
thank you for checking, but difficulty setting like that is more likely a normal diff.
HeatKai
Request from HeatKai and VIP's Queue

[General]

  1. Mp3 Bitrate : 192kbps (okay)
  2. Video (frame size) : no video~
  3. Skin : okay~
  4. Background : 1024x768 (okay)
  5. Kiai time : okay~
  6. Snapping : okay~
  7. Preview Point : okay~
  8. Diffs : fine~
  9. Audio Lead-in : none (okay)
  10. Artist : as Rei_fan told you before
  11. Title : ^
  12. source : Touhou (okay)
  13. Tags : add "Hidetoshi Miyai SisA TatshMusicCircle" in the tags.


Rei_fan's Taiko
All setup change to 5?
  1. 01:00:685 (187) - remove finish
  2. 01:11:435 (257,258,259) - doing it on purpose?
  3. 01:13:997 (269) - remove clap
  4. 01:14:372 (271) - finish
  5. 02:36:685 (755) - remove finish
normal
  1. 00:46:435 (4) - isn't the whistle at the end should be at the repeat?
  2. 00:51:497 (1) - add whistle at the repeat?
  3. 00:53:185 (1) - add whistle?
  4. 00:54:310 (4) - add finish
  5. 00:54:685 (1) - remove finish at the starting
  6. 00:55:997 (1) - add whistle at the end of the slider
  7. 00:56:935 (2) - remove whistle
  8. 00:59:185 (1) - add whistle at the end of the slider
  9. 00:59:935 (2) - remove whistle
  10. 01:00:310 (3) - add finish
  11. 01:00:685 (1) - remove finish from the starting
  12. 01:01:997 (2) - add whistle at the end of the slider
  13. 01:02:935 (3) - remove whistle
  14. 01:03:497 (1) - add whistle at the end of the slider
  15. 01:04:435 (2) - remove whistle
  16. 01:05:185 (1) - add whistle
  17. 01:06:310 (1) - add finish at starting remove at end of it
  18. 01:07:997 (1) - add whistle at the end of the slider
  19. 01:08:935 (2) - remove whistle
  20. 01:37:435 (2) - move to 01:37:247 and then add finish?
hard
  1. 00:24:122 (x) - add a note?
  2. 01:36:122 (x) - add a note?
  3. 02:27:122 (x) - add a note?
not really having problem with this.good job.

Lunatic
  1. 01:22:435 (4) - delete
  2. 01:24:872 (8) - delete this slider and put a circle at 01:25:060 only.
  3. 01:59:185 (x) - add a note
quite fine for me.

good luck with this beatmap.
Topic Starter
Miya

HeatKai wrote:

Request from HeatKai and VIP's Queue

normal
  1. 00:46:435 (4) - isn't the whistle at the end should be at the repeat? uhm, nope, whistle must be on long white tick because i give whistle/finish in every long white tick
  2. 00:51:497 (1) - add whistle at the repeat? doesn't sound good to me. Sorry >.<
  3. 00:53:185 (1) - add whistle? Sure
  4. 00:54:310 (4) - add finish I don't think it fit >.<
  5. 00:54:685 (1) - remove finish at the starting It's better to have finish here
  6. 00:55:997 (1) - add whistle at the end of the slider Emm, nope, i prefer like this
  7. 00:56:935 (2) - remove whistle
  8. 00:59:185 (1) - add whistle at the end of the slider
  9. 00:59:935 (2) - remove whistle
  10. 01:00:310 (3) - add finish
  11. 01:00:685 (1) - remove finish from the starting
  12. 01:01:997 (2) - add whistle at the end of the slider
  13. 01:02:935 (3) - remove whistle
  14. 01:03:497 (1) - add whistle at the end of the slider
  15. 01:04:435 (2) - remove whistle
  16. 01:05:185 (1) - add whistle
  17. 01:06:310 (1) - add finish at starting remove at end of it
  18. 01:07:997 (1) - add whistle at the end of the slider
  19. 01:08:935 (2) - remove whistle
  20. 01:37:435 (2) - move to 01:37:247 and then add finish? ok
hard
  1. 00:24:122 (x) - add a note? I don't think it's fit the rythim. Sorry >.<
  2. 01:36:122 (x) - add a note? Same here
  3. 02:27:122 (x) - add a note? ^
not really having problem with this.good job.

Lunatic
  1. 01:22:435 (4) - delete Nope, it will break the flow >.<
  2. 01:24:872 (8) - delete this slider and put a circle at 01:25:060 only. ok
  3. 01:59:185 (x) - add a note I don't think note fits there >.<
quite fine for me.

good luck with this beatmap.
Thank you for modding and star HeatKai :)
S h i o n
Hi, Miya~ :)

Normal
01:24:685 (1) - hmm.. jump?

Hard
- fine

Insane
00:41:560 (5) - Make it stacked perfectly with 00:40:060 (1) ><
01:02:372 (2,3,4,5) - This is kind of strange stacking I guess. A bit hard to read out the rhythm.
02:17:560 (7) - NC
02:20:935 (7) - ^
- The diff is musically fine. But it lacks consistency on both rhythm and flow. Try to use more sliders in order not to split the rhythem though the vocal is kinda in pieces. And maybe try more jumps at some heavy beats because it's an insane, like:
00:52:997 (1,2,3,4,5) - Try this. ><

01:51:685 (5) ~ 02:03:685 (5) - Music here gives quite much intesity ,so I'd suggest you to make this part harder. (maybe put more 1/2s...)

These are all my personal opinions... So feel free to ignore them ><
Good luck~
Topic Starter
Miya

S h i o n wrote:

Hi, Miya~ :)

Normal
01:24:685 (1) - hmm.. jump? Yes, it's intentitional

Hard
- fine

Insane
00:41:560 (5) - Make it stacked perfectly with 00:40:060 (1) >< I'm not intended to make them stacked
01:02:372 (2,3,4,5) - This is kind of strange stacking I guess. A bit hard to read out the rhythm. No problem i guess, it's to give player more challange
02:17:560 (7) - NC no, the combo become too short
02:20:935 (7) - ^ nope, this doesn't count for new combo because i nc it in stanza
- The diff is musically fine. But it lacks consistency on both rhythm and flow. Try to use more sliders in order not to split the rhythem though the vocal is kinda in pieces. And maybe try more jumps at some heavy beats because it's an insane, like:
00:52:997 (1,2,3,4,5) - Try this. >< nope

01:51:685 (5) ~ 02:03:685 (5) - Music here gives quite much intesity ,so I'd suggest you to make this part harder. (maybe put more 1/2s...) Nope. It just my style, i think the flow is good, but i don't care about consistencies in slider in every rythim as long they fit the song perfectly

These are all my personal opinions... So feel free to ignore them ><
Good luck~
sorry, no change >.< but thank you for checking
S h i o n

Miya wrote:

Nope. It just my style, i think the flow is good, but i don't care about consistencies in slider in every rythim as long they fit the song perfectly
I got it. Since it's your style, then it's okay.
Melophobia
hi Miya-chan!
thanks for your request~

General
Consider adding a silenced sliderslide
kinda loud in the calm part


Easy
00:15:685 (4,1) - spacing
00:17:185 (1) - finish to the beginning
00:20:935 (3,4,1) - spacing
00:23:185 (1) - finish to the beginning
00:46:435 (4) - finish to the end
00:49:435 (4,1) - spacing
00:51:497 (1,1) - ^
01:11:185 (1) - finish
01:23:185 (1,1) - spacing
02:26:185 (2) - finish

Hard
00:17:185 (1) - finish
00:23:185 (1) - ^
01:11:185 (3) - finish to the beginning
02:25:997 (7) - finish to the end

Lunatic
00:16:810 (2) - finish to the end
00:22:810 (3) - ^
00:47:185 (9) - finish
00:49:435 (2,3,4) - triplet shouldnt be stacked imo
01:09:310 (7) - finish
01:11:185 (9) - ^
01:50:185 (5) - ^
02:26:372 (1) - finish to the end

good!
Topic Starter
Miya

Melophobia wrote:

hi Miya-chan!
thanks for your request~

General
Consider adding a silenced sliderslide
kinda loud in the calm part


Easy
00:15:685 (4,1) - spacing fixed
00:17:185 (1) - finish to the beginning ok
00:20:935 (3,4,1) - spacing no problem with these, since it's nc
00:23:185 (1) - finish to the beginning
00:46:435 (4) - finish to the end nope, it doesn't suit since after this part is silence
00:49:435 (4,1) - spacing intended
00:51:497 (1,1) - ^ fixed
01:11:185 (1) - finish nope
01:23:185 (1,1) - spacing fixed
02:26:185 (2) - finish ok

Hard
00:17:185 (1) - finish ok
00:23:185 (1) - ^ ok
01:11:185 (3) - finish to the beginning nope
02:25:997 (7) - finish to the end ok

Lunatic
00:16:810 (2) - finish to the end ok
00:22:810 (3) - ^ ok
00:47:185 (9) - finish nope
00:49:435 (2,3,4) - triplet shouldnt be stacked imo no problem with these
01:09:310 (7) - finish ok
01:11:185 (9) - ^ nope
01:50:185 (5) - ^ ok
02:26:372 (1) - finish to the end ok

good!
thank you for the mod :3
Pereira006
hello~~

IMO -> my opinion

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normal

00:12:685 (1) - Bug New combo you have put Q manually new combo pleasse as this just is unrank
00:38:935 (1) - IMO i think this need remove new combo as is fit song IMO
01:35:935 (1) - I can see my owm is bad symentric here code if you wanna better symentric
180,148,95935,6,0,B|124:148|124:148|88:148|76:192|88:236|124:236|124:236|180:236,1,240,0|4

stuff cool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hard

00:12:685 (1) - Same happened Bug New combo pn [normal]
00:38:935 (7) - grid 1 left to make symentric with 00:38:560 (5)
00:53:185 (2,3,4,5,1,2,3,4,5) - sorry i did test play this part is confused and like insane for this diff hard try remap this part relax play and better gameplay imo confused because 00:54:310 (5,1,2,3,4,5) - this is pretty overlaps and hard read
01:38:935 (1) - I dunno this is fine because spinner is shot hard get 300 score will better if remove spinner and add slider or note or something
02:09:122 (5,6) - this is hidden repeat because you get 300 score on [5] then the slider have lot repeat i was slider repeat have 1 actually is not. is lot repeat then i can combo break over here this part is hidden repeat pleasse un-stack or remove note (5) like this http://puu.sh/hBmC and carefully spacing

stuff cool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rei's Oni_Nyan49

i don't mod taiko but

00:24:685 (1) - only this is bug new combo http://puu.sh/hBnK so you have put manually new combo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lunatic

00:12:685 (1) - same bug new combo

/me cry pro mapper stuff aswome
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
that all i think pleasse some mod you can't understand my eng is suck pleasse ask me in-game i will explain better

good luck and bye bye
Topic Starter
Miya

Pereira006 wrote:

hello~~

IMO -> my opinion

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normal

00:12:685 (1) - Bug New combo you have put Q manually new combo pleasse as this just is unrank fixed >.<
00:38:935 (1) - IMO i think this need remove new combo as is fit song IMO ah, it will become inconsistent if i remove new combo here
01:35:935 (1) - I can see my owm is bad symentric here code if you wanna better symentric fixed
180,148,95935,6,0,B|124:148|124:148|88:148|76:192|88:236|124:236|124:236|180:236,1,240,0|4

stuff cool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hard

00:12:685 (1) - Same happened Bug New combo pn [normal] uh, >.< fixed
00:38:935 (7) - grid 1 left to make symentric with 00:38:560 (5) done
00:53:185 (2,3,4,5,1,2,3,4,5) - sorry i did test play this part is confused and like insane for this diff hard try remap this part relax play and better gameplay imo confused because 00:54:310 (5,1,2,3,4,5) - this is pretty overlaps and hard read basically the rythim is not hard, but is true i make the hard to read because i want to give some challange to the map. Plain map will be boring imo >.<
01:38:935 (1) - I dunno this is fine because spinner is shot hard get 300 score will better if remove spinner and add slider or note or something ok ok, change them
02:09:122 (5,6) - this is hidden repeat because you get 300 score on [5] then the slider have lot repeat i was slider repeat have 1 actually is not. is lot repeat then i can combo break over here this part is hidden repeat pleasse un-stack or remove note (5) like this http://puu.sh/hBmC and carefully spacing hmm, ok unstacked them

stuff cool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lunatic

00:12:685 (1) - same bug new combo fixed

/me cry pro mapper stuff aswome thank you x)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
that all i think pleasse some mod you can't understand my eng is suck pleasse ask me in-game i will explain better nope, i understand all of your word :3

good luck and bye bye
thank you for your mod and star pereira x)
Rei Hakurei

HeatKai wrote:

Request from HeatKai and VIP's Queue
Rei_fan's Taiko
All setup change to 5? if there's nothing affects taiko, then no.
  1. 01:00:685 (187) - remove finish ^^
  2. 01:11:435 (257,258,259) - doing it on purpose? it matches the beat.. hear it with 25~
  3. 01:13:997 (269) - remove clap maybe no?
  4. 01:14:372 (271) - finish D:
  5. 02:36:685 (755) - remove finish ^^
will fix the don/katsu later...

Pereira006 wrote:

Rei's Oni_Nyan49

i don't mod taiko but

00:24:685 (1) - only this is bug new combo http://puu.sh/hBnK so you have put manually new combo hmmmm the original mechanism is first object always (1), but its okay since it doesn't change the "file size by 1b" lol~
(i lol'd when all mod is talking about "new combo in start")

warned complex language
for muya's mod , i shifted 10% of the height the background and the taitoru.png

Download: Tatsh feat. ENA - Flash -2nd Desire- (Miya) [Rei's Oni_Nyan49].osu
Muya
[Hard]:
00:30:310 (4,5,6) - 1 grid left
00:55:247 (3) - ^ same.
02:27:685 (5) - 1 grid up

[Rei's Oni_Nyan49]:
http://osu.ppy.sh/ss/247332 hidden character's face.
big problem imo

[Lunatic]:
02:25:997 (5) - 1grid down?
02:27:497 (5) - ^ same
Topic Starter
Miya

Muya wrote:

[Hard]:
00:30:310 (4,5,6) - 1 grid left fixed
00:55:247 (3) - ^ same. i don't see any problem here
02:27:685 (5) - 1 grid up same with here

[Rei's Oni_Nyan49]:
http://osu.ppy.sh/ss/247332 hidden character's face.
big problem imo

[Lunatic]:
02:25:997 (5) - 1grid down? i don't see any problem here too >.<
02:27:497 (5) - ^ same
thx for the mod Muya :3
Yuji Tokaji
Hai ~

From Modding queue ~
Here we go :

[Overall]:

• Do you use Storyboard ? No ? So, delete .osb in your folder.
After that, full submit your map.

[Normal]:

• 01:00:310 (3) : Finish on this note ?
• 01:05:935 (3) : ^
• 01:06:310 (1) : ^
• 01:11:935 (3) : ^
• 02:30:872 (x) : Mute this spinner. It's better.

[Hard]:

• 00:30:310 (4) : Whistle on this note ?
• 00:32:560 (4) : ^
• 01:59:747 (7) : Finish on this note instead of clap.
• 02:01:247 (5) : ^
• 02:30:872 (x) : Mute this spinner.

[Lunatic]:

• 02:30:872 (x) : Mute this spinner.


I've only suggestions about hitsounds..
Really nice map & song!
Good job! Ready to rank!
STAR !
Topic Starter
Miya

Slanox wrote:

Hai ~

From Modding queue ~
Here we go :

[Overall]:

• Do you use Storyboard ? No ? So, delete .osb in your folder.
After that, full submit your map. Nope, it's not neccesary

[Normal]:

• 01:00:310 (3) : Finish on this note ? Nope, it's overused imo.
• 01:05:935 (3) : ^
• 01:06:310 (1) : ^
• 01:11:935 (3) : ^
• 02:30:872 (x) : Mute this spinner. It's better. ok

[Hard]:

• 00:30:310 (4) : Whistle on this note ? Nope, it will break my whistle rythim
• 00:32:560 (4) : ^
• 01:59:747 (7) : Finish on this note instead of clap. Nope, doesn't sound good to me.
• 02:01:247 (5) : ^
• 02:30:872 (x) : Mute this spinner. ok

[Lunatic]:

• 02:30:872 (x) : Mute this spinner. ok


I've only suggestions about hitsounds..
Really nice map & song!
Good job! Ready to rank!
STAR !
Thank you for the mod and the star :D
Yucali
Hi there, mod as requested!♥

It will be a really short post cause it seems a nice map for me, just some tips hoping that will help you~



General

♦ I suggest to change the sliderslide sound, or maybe just put a silenced sliderslide >_<



Normal

seems fine~



Hard

02:09:310 (6) - Move it near 5? like...example

02:26:372 (1,2,3,4) - Hm, try something like example ?



Lunatic

01:02:935 (3,4,5) - I think that this mini stream it's hard to read under this slider, try to put it like example

02:11:841 (7,8) - Uhm, what about putting them like example?



That's all! Good luck♥
Topic Starter
Miya

Yucali wrote:

Hi there, mod as requested!♥

It will be a really short post cause it seems a nice map for me, just some tips hoping that will help you~



General

♦ I suggest to change the sliderslide sound, or maybe just put a silenced sliderslide >_< uh, all right2



Normal

seems fine~



Hard

02:09:310 (6) - Move it near 5? like...example okay :)

02:26:372 (1,2,3,4) - Hm, try something like example ? Nope, i prefer my own way >.<



Lunatic

01:02:935 (3,4,5) - I think that this mini stream it's hard to read under this slider, try to put it like example ok ok

02:11:841 (7,8) - Uhm, what about putting them like example? Nope, prefer my own way



That's all! Good luck♥
thank you for the mod :)
KuronumaSawako
Hi Mod requested in my queue.

[General]


  1. Nothing wrong.

[Normal]


  1. Seems fine~

[Hard]

  1. 01:49:622 (x): Add a note?
Wow! Really nice hard! Spacing and rhythm are perfect. Nice job.


[Lunatic]


  1. 00:31:435 (3,4,5): Make spacing like this?
Your Lunatic diff is so mecha mecha funny! (Hm...speaked right?). Anyway, good hard.

Your mapping style is funny! Liked so much!
Nice map and song.
Topic Starter
Miya
Sorry, no change >.<
But thank you for modding :3
MMzz
Taiko Mod:

00:47:185 (113) - delete this slider and replace it with a normal note. No reason for a slider here.
00:52:997 - add normal note
00:58:997 - ^
01:05:372 - ^
01:10:810 (255,256) - fill in the gap between these 2 with normal notes, to emphasise that drum roll.
01:11:435 (257,258,259) - these notes are unsnapped, use the 1/3 placement for them. Like this:

You should really fill in the first kiai section more, most of it is 1/2, add more 1/4.

01:40:997 - add normal note
01:41:747 - ^
01:42:497 - ^
01:43:247 - ^
01:55:810 - ^
01:55:997 - add a clap note
01:57:685 (510) - remove finish, you do not put finishers at the end of 1/4 patterns.
02:26:185 (695) - ^

As for the 2nd kiai you should fill it in more too. Same issue as the first kiai.

For future guidance you used way to much blue. Try to stick to the drums more and not use blue as much, it makes maps not so enjoyable.
hillaryzx
Hi, from the modding queue...

General

Nothing in sight...

Normal

HP Drain +1
AR +1
OD +1
01:16:060 - add a circle here?
01:59:185(1) - add finish here..
02:14:185(1) - make the slider looks like this - http://puu.sh/i21U
02:17:935(1) - at the end of this slider, put finish

Hard

01:31:685(8) - add finish?

Lunatic

Already good to me...


Sorry for short mod, but now
I'll take my leave.....
Rei Hakurei

MMzz wrote:

Taiko Mod:

00:47:185 (113) - delete this slider and replace it with a normal note. No reason for a slider here. change with dons ? D: i feel better with "holds" ENA's voice that bouncing by 1/4~
00:52:997 - add normal note ^^
00:58:997 - ^ ^^
01:05:372 - ^ ^^ 2 notes ;
01:10:810 (255,256) - fill in the gap between these 2 with normal notes, to emphasise that drum roll. ^^
01:11:435 (257,258,259) - these notes are unsnapped, use the 1/3 placement for them. Like this: ^^ arigatou!

You should really fill in the first kiai section more, most of it is 1/2, add more 1/4. hear the song, i only hear 1/2s~, i actually trying to fill 90~99% of the notes (that matches) in the song~

01:40:997 - add normal note
01:41:747 - ^
01:42:497 - ^
01:43:247 - ^
01:55:810 - ^
01:55:997 - add a clap note
01:57:685 (510) - remove finish, you do not put finishers at the end of 1/4 patterns.
02:26:185 (695) - ^
^^

As for the 2nd kiai you should fill it in more too. Same issue as the first kiai. same comment as before

For future guidance you used way to much blue. Try to stick to the drums more and not use blue as much, it makes maps not so enjoyable. DON 368 KAT 396, lol you're right. changed a bit...
Download: Tatsh feat. ENA - Flash -2nd Desire- (Miya) [Rei's Oni_Nyan49].osu
Topic Starter
Miya

hillaryzx wrote:

Hi, from the modding queue...

General

Nothing in sight...

Normal

HP Drain +1
AR +1
OD +1 nope, i want to make this diff as easiest as posible
01:16:060 - add a circle here? nope, i want to make the rythim consistent here
01:59:185(1) - add finish here.. there are already a finish here.
02:14:185(1) - make the slider looks like this - http://puu.sh/i21U ok, change this
02:17:935(1) - at the end of this slider, put finish no, not consistent

Hard

01:31:685(8) - add finish? ???

Lunatic

Already good to me...


Sorry for short mod, but now
I'll take my leave.....
thx for the mod :)
Vinolyte
Hi from our queue~

Nice song! :)

General:

¤ Maybe change the slider tick rate to 1 instead of 2?

Nothing more

Normal:

¤ Maybe you should change this difficulty to easy instead of normal. It is way too easy for a normal.

¤ If you want it even easier, AR-1 and Hp-1 should be enough.

I thought that I read somewhere that you will need an easy difficulty to get a map ranked, dunno if this still applies.

Hard:

¤ 02:02:122(5,6) maybe you should change the spacing between those 2 notes since you started with a square jump with consistent spacing. It seems more natural to me if you kept that same spacing between note 5 and 6.

Insane:

¤ 01:48:685 You might catch people offguard with these jumps pretty easily right affter a break. If this was your intention, keep it this way :) Otherwise I would suggest lowering the DS between those jumps.


Well that was a really short mod....

Great map! Couldn't really find much in it. I hope this will still help you a lil'bit


Cheers 8-)
HeatKai

Rei_Fan49 wrote:

HeatKai wrote:

Request from HeatKai and VIP's Queue
Rei_fan's Taiko
All setup change to 5? if there's nothing affects taiko, then no.
  1. 01:00:685 (187) - remove finish ^^
  2. 02:36:685 (755) - remove finish ^^
will fix the don/katsu later...
I make the word red because its unrankable.
Topic Starter
Miya

Vinolyte wrote:

Hi from our queue~

Nice song! :)

General:

¤ Maybe change the slider tick rate to 1 instead of 2? No, i prefer slider tick 2 :)

Nothing more

Normal:

¤ Maybe you should change this difficulty to easy instead of normal. It is way too easy for a normal.

¤ If you want it even easier, AR-1 and Hp-1 should be enough.

I thought that I read somewhere that you will need an easy difficulty to get a map ranked, dunno if this still applies. Nope, there is no rule that you must have easy diff to get this map ranked. And it's quite hard for easy, it's normal

Hard:

¤ 02:02:122(5,6) maybe you should change the spacing between those 2 notes since you started with a square jump with consistent spacing. It seems more natural to me if you kept that same spacing between note 5 and 6. ????? there's no note 5,6 here???

Insane:

¤ 01:48:685 You might catch people offguard with these jumps pretty easily right affter a break. If this was your intention, keep it this way :) Otherwise I would suggest lowering the DS between those jumps. Yup, the rythim really fit for the jump. It's Insane, so it's not a problem.


Well that was a really short mod....

Great map! Couldn't really find much in it. I hope this will still help you a lil'bit


Cheers 8-)
No change, but thx for the mod :D
S h i a
Hi Miya
From Modding queue.
sorry for a bit late._.

since you already got a lot of good modding, these were just suggestions :P

[Normal]
01:37:247 (2,3) - change this 2 note into a slider? Making a same type of slider like 01:35:935 (1) - is better for me
02:22:060 (2) - x292 y24?

[Hard]
00:46:435 (6) - 02:21:310 (6) - x84 y292?

[Lunatic]
Fine <3

Nice song and pretty cool mapping ~ star
Topic Starter
Miya

S h i a wrote:

Hi Miya
From Modding queue.
sorry for a bit late._.

since you already got a lot of good modding, these were just suggestions :P

[Normal]
01:37:247 (2,3) - change this 2 note into a slider? Making a same type of slider like 01:35:935 (1) - is better for me Good suggestion. Changed.
02:22:060 (2) - x292 y24? I think it's too high

[Hard]
00:46:435 (6) - Nope, i want it to be that way02:21:310 (6) - x84 y292? No, i want to make it linear with 1

[Lunatic]
Fine <3

Nice song and pretty cool mapping ~ star
Thx your mod and star Shia x)


Kuraiii please mod this >.<
Rei Hakurei

HeatKai wrote:

I make the word red because its unrankable.
i changed and followed with a "^^" ~ but.. the taiko diff setting that is black, so its not unrankable (except with manipulated CS issues like people pointed out at my previously ranked Taiko Oni)
i know when its red its more important than others~ so i followed it~
HeatKai

Rei_Fan49 wrote:

HeatKai wrote:

I make the word red because its unrankable.
i changed and followed with a "^^" ~ but.. the taiko diff setting that is black, so its not unrankable (except with manipulated CS issues like people pointed out at my previously ranked Taiko Oni)
i know when its red its more important than others~ so i followed it~
all righty then~
Kurai
Modded via IRC ~

IRC mod with Miya
14:06 <Kurai> : IRC mod ?
14:06 <Kurai> : I'm lazy to make a post
14:10 <Miya> : okay
14:10 <Kurai> : yay
14:10 <Miya> : :3
14:10 <Kurai> : General :
14:10 <Kurai> : The third combo color blends too much in with the background, use something else please.
14:10 <Kurai> : Your offset is too late, use 12663ms.
14:10 <Kurai> : Hard :
14:11 <Kurai> : 00:54:310 (5) - The reverse of this slider is hidden by the previous hitburst. It must be visible !
14:11 <Kurai> : 00:55:060 (2,3,4) - Don't make this pattern under the slider, this is not very confortable to play and hard to read
14:11 <Kurai> : 02:08:372 (1,2,3,4,5) - The spacing change is too huge for a hard.
14:11 <Kurai> : 02:14:560 (1,2,3,4) - ^
14:11 <Kurai> : 02:20:372 (1,2,3,4,5) - ^
14:11 <Kurai> : 02:27:685 (5) - There is a little inconsistency with the spacing in the stream here.
14:11 <Kurai> : Insane :
14:11 <Kurai> : 01:02:935 (3) - Bad spacing, this circle should be stacked with (1). Besides if you don't do that, this part
14:11 <Kurai> : becomes a real mess of hitburst, so please fix.
14:13 <Miya> : that's all?
14:13 <Kurai> : I guess
14:13 <Miya> : wait
14:14 <Kurai> : mh
14:14 <Kurai> : Normal :
14:15 <Kurai> : 00:54:288 (4) - I don't like how this circle is hidden by the slider's hitburst
14:15 <Kurai> : That makes it harder to read
14:15 <Kurai> : 01:35:913 (1) - Same here, don't hide this slider under a hitburst owo
14:17 <Miya> : about that circle is hidden by hitburst
14:17 <Miya> : as long as the approach circle appear i don't think its hard to read
14:18 <Kurai> : IOt is for beginners
14:18 <Kurai> : -O
14:18 <Miya> : take a note that this is normal kurai
14:19 <Kurai> : Take note that this is the easiest difficulty
14:19 <Kurai> : And the easiest difficulty has to be playable by every player
14:19 <Kurai> : Moreover Easy or Normal is suggestive
14:23 <Miya> : so any idea of note placement for this one?
14:23 <Miya> : 00:54:310 (4) -
14:24 <Kurai> : http://puu.sh/iaDW
14:24 <Miya> : how about this one? http://puu.sh/iaE1
14:27 <Kurai> : ok
14:30 <Miya> : about the offset > http://osu.ppy.sh/ss/250478
14:30 <Miya> : it's not late imo
14:30 <Miya> : i have 100% acc there
14:30 <Kurai> : The mistimed hit stuff means nothing
14:30 <Miya> : look at ave 1ms late
14:30 <Miya> : it's not late
14:31 <Kurai> : *sigh*
14:32 <Miya> : about this note 00:54:310 (5) -
14:32 <Miya> : how about this? http://puu.sh/iaG0
14:32 <Miya> : ups
14:32 <Miya> : it's hard
14:32 <Kurai> : if the reverse is visible ok
14:34 <Kurai> : About the offset, I'm 100% sure it needs -20ms
14:34 <Kurai> : I'm asking someone to confirm
14:35 <Miya> : ok, i need 2nd confirmation
14:35 <Miya> : if it's someone say it's 20 ms early again i'll change it
14:35 <Kurai> : ok
14:36 <Miya> : 00:55:060 (2,3,4) - about that note <
14:36 <Miya> : please okay this, since i want to give more challange here
14:36 <Kurai> : what diff ?
14:36 <Miya> : hard
14:37 <Kurai> : Hey, unreadable notes aren't the good way to make things challenging....
14:37 <Miya> : it's not unreadable
14:37 <Miya> : even player use hidden
14:40 <Kurai> : http://osu.ppy.sh/ss/250485 sorry this is unreadable. And even if it was readable, it sucks ;-;
14:44 <Miya> : so any suggestion of note placing? =3=
14:44 <Kurai> : Everything but not this :3
14:44 <Miya> : hee, i want a suggestion of that note >.>
14:45 <Miya> : if you're not give me any suggestion, i won't change that
14:45 <Kurai> : lol
14:45 *Kurai headesks
14:45 <Miya> : see? it's hard to rearrange that
14:45 <Kurai> : and?
14:46 <Kurai> : it is not a reason for not changing it
14:46 <Kurai> : You can remove the pattern and make another one
14:48 <Kurai> : Offset -10 http://puu.sh/iaKu
14:48 <Miya> : okay okay then
14:59 <Miya> : all right
14:59 <Miya> : it's done kurai
14:59 <Miya> : fixed everything you say
14:59 <Kurai> : cool
14:59 <Miya> : re check?
15:00 <Kurai> : sure
15:00 <Miya> : thx :3
15:00 <Kurai> : let me finish my fullsubit
15:00 <Miya> : ah ok ok :3
15:11 <Kurai> : 02:27:675 (5) - 1 grid up in hard
15:12 <Miya> : really i can't move it 1 grid up again >.<
15:12 <Miya> : try that by yourself
15:12 <Miya> : with distance snapping
15:13 <Kurai> : so disable it =w=
15:13 <Miya> : the prev spacing become 1.14 o.o
15:13 <Miya> : are you sure?
15:14 <Kurai> : I'm sure, look this look terribad http://puu.sh/iaQN
15:14 <Miya> : okay, but don't blame me then if someone mention spacing problem >.<
15:15 <Kurai> : no one will mention a spacing problem here
15:15 <Miya> : okay its done

IRC mod with Rei_Fan49
14:18 <Kurai> : Yo
14:18 <Kurai> : About
14:18 *Kurai is editing (Tatsh feat. ENA - Flash -2nd Desire-)[http://osu.ppy.sh/s/44042]
14:18 <Rei_Fan49> : yes ?
14:18 <Kurai> : 01:35:913 (1) - 1/3 sounds really awkward here
14:18 <Kurai> : 01:11:435 (262,263,264) - *
14:19 <Rei_Fan49> : hmm..
14:20 <Rei_Fan49> : but that matches the backsound
14:20 <Kurai> : I know ^^
14:20 <Kurai> : But when I have testplayed
14:20 <Kurai> : I was like wtf what's happening owowowo
14:21 <Kurai> : This is not intuitive
14:21 <Rei_Fan49> : haha~ when i make the level itself i'm a bit surpised with the non 1/4s beats
14:21 <Rei_Fan49> : hmm it means remove ?
14:21 <Kurai> : yes
14:21 <Rei_Fan49> : hmm
14:21 <Kurai> : follow the vocal here
14:21 <Kurai> : It would make more sense
14:22 <Rei_Fan49> : ok (control x'd)
14:22 <Kurai> : And why you don't map the beginning ? :3
14:22 <Rei_Fan49> : from 12s ?
14:22 <Kurai> : Yeah
14:23 <Kurai> : there is a nice potential of making awesomeness here :3
Topic Starter
Miya
nyan nyan nyan~
Waiting for your response kurai :3
Rei Hakurei
Misc. Info~
hmmm~ when i see Tatsh's video on niconicodouga, it shows the shorter version (i mean this map) instead the full version (that after "kitto" there's "zutto", and another kiai moment~)
Kurai
Taiko :
00:24:299 (63,64) - Remove the finish on (64). You can't use finish in 1/4 pattern because they overlap the other notes.

Edit: Ok bubbled ~
Topic Starter
Miya
hey, thx for the bubbled kurai <3
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