Mod request via In-Game PM ~
[General]
-> Add Tatsuya Shimizu (Tatsh's real name) to the tags?
-> I wonder, do you really need hitsound THIS loud? This soft is pretty much soft, decrease the volume by ~10-15% blends better imo
[Normal]
-> My suggestion about bass sound previously also applies here.
[Lunatic]
-> My suggestion about bass sound previously also applies here.
Feels empty on some parts... On high BPM songs (well, 160 isn't that fast for me but for most people it's fast already), delay between notes could break hitsound flow easily xD
Well, star, good luck ~
[General]
-> Add Tatsuya Shimizu (Tatsh's real name) to the tags?
-> I wonder, do you really need hitsound THIS loud? This soft is pretty much soft, decrease the volume by ~10-15% blends better imo
[Normal]
- 00:15:685 (4) - The single "crumple" you did in the slider's start, it plays weird imo. If you wanna do crumpling here, put it in the center is better, or you can play with more bezier waypoint like this:
- 00:17:185 (1,2,3) - Hmm, why not follow the more dominant rhythm here (the drums), by doing a repeating 3/2 slider here?
- 00:21:685 (4) - Considering (2,3) is centered, keep the symmetry here by moving it to where (2) should be if CTRL+H'ed?
- 00:26:185 (3) - I don't think it's a good idea to put whistles on kicking bass sound like this. Let there be no hitsound here, and put the whistle 1/1 after. This suggestion applies for next parts like this.
- 00:34:810 (4) - Minor stuff, but put one grid down to make it encircled perfectly by (3)
- 00:41:935 (5) - Whistle on slider's end? Really nice here (:
- 00:46:435 (4) - This curve feels... weird. Keeping the symmetry here (copy-paste 00:44:935 (1) here, CTRL+H, CTRL+R) looks much better here.
- 00:49:060 (3) - Minor stuff, but press CTRL+H here. You'll see the mistake fast (:
- 00:52:435 (2) - To fill the blank here : 1/1 slider here? (you can easily arrange like this)
- 01:04:435 (2) - Same here. 1/1 slider instead of single circle?
- 01:06:310 (1,2) - One grid down for both, beside of creating a better angle, it will fix a small symmetry problem here
- 01:16:435 (1) - (optional) I personally dislike how this being too linear. Arrange like this?
- 01:23:747 (x) - Plays much better if you add a 3/2 long slider here, instead of a single circle on 01:23:995 to follow the guitar riffs
- 01:35:185 (2) - Minor stuff, but it is not in the center
- 01:39:685 (2) - I highly recommend to use a quieter volume here, ~30-40% will do. The break part after this is pretty much relaxing (:
- 01:55:435 (3) - Hmm? This supposed to be moved 2 grids down. Or it's intentional?
- 01:57:685 (2,3,1) - (optional) It would be much better if you can arrange (1) to a different direction, so (2's start,3,and 1's start) could form a straight line
- 02:03:685 (1) - Is the clap on slider's end needed? It breaks the consistency imo
- 02:22:060 (2) - (optional) Move this far to the top (~4-5 grids up) to form a better angle/flow
-> My suggestion about bass sound previously also applies here.
- 00:18:122 (x) - A note should be added here. Giving a delay between a powerful 1/2 jump and a repeating 1/4 slider will only give an emptiness feeling
- 00:19:810 (2,3,4) - Hmm, stacking too much here doesn't look good in play mode. Do a repeating slider instead, as you did on 00:21:310 (1)?
- 00:24:122 (x) - Add note here, same reason as 00:18:122
- 00:29:185 (1) - Why not consistent with the vocal here? 1/1 slider instead of 2 circles
- 00:33:872 (4) - This should be moved 1/4 after
- 00:34:997 (6) - (optional) Curve this a bit to get more flow?
- 00:46:060 (4) - The clap on slider's end should be deleted. (you don't need two claps in a row ><)
- 00:53:185 (2) - (optional) Slider wave here? If done right, it should avoid overlap with (5)
- 00:58:060 (2,3) - (optional) Unstack these two and arrange like this, to build more flow?
- 01:04:060 (2,3) - Compared to your previous sliders, these two are a bit overcurved imo. Not a big problem though
- 01:15:310 (2,3,4) - I dislike how this stack kills the flow. Why not repeating slider facing above?
- 01:35:560 (3,4,5,6) - On this sequence, put the clap only on (4) and (6)'s start, and don't put anywhere else. Sounds better imo :3
- 01:38:935 (1) - Actually a 2000-pts spinner on Hard (not Insane) diff is quite evil, but this one plays well though
- 01:48:685 (1,2,3,4,5) - You definitely can play with more hitsounds, especially claps, here. Try to put some, maybe on (1,4)?
- 02:07:060 (3,4) - To keep the clap consistent here : switch the clap to (4)?
[Lunatic]
-> My suggestion about bass sound previously also applies here.
- 00:13:247 (2,3) - CTRL+R these two? I think it's better to have (3) above because it will play better to the next (4)
- 00:16:060 (1,2,3) - (optional) Instead of stack, why not repeating slider like this instead:
- 00:21:310 (4) - Minor stuff, but it's slightly not centered
- 00:34:247 (2) - Should end 1/4 after
- 00:44:560 (5) - Move ~1-2 grids up for better symmetry?
- 00:46:247 (2,4) - Remove these claps. Three claps in a 1/4 row doesn't fit the song
- 00:46:903 (6,7,8) - (optional) Because your next (1) is a linear V-shaped slider, arrange these three in an arc?
- 00:58:810 (x) - I think a note should be added here to fill the emptiness. Not 100% necessary, though
- 01:11:185 (9) - Starting from here after to the next (3), imo the guitar is more interesting to follow. Why not follow it? (:
- 01:16:060 (1,2) - Move these two one grid down and right, so (2) can cut (8) perfectly
- 01:25:622 (4,5) - Rather than being too linear, arrange like this?
- 01:58:435 (3) - (optional) Move the clap to (1)'s start instead?
- 02:07:060 (1,2) - The clap should be in (2) for consistency
- 02:30:310 (4,5,6,7,8) - For the "finishing note", imo arrange it in an arc gives more impression to the players
Feels empty on some parts... On high BPM songs (well, 160 isn't that fast for me but for most people it's fast already), delay between notes could break hitsound flow easily xD
Well, star, good luck ~