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Tatsh feat. ENA - Flash - 2nd Desire -

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Rei Hakurei
in 9 hours already 3 mods! :o

keep going Miya ^^
Topic Starter
Miya

Byakugan249 wrote:

Yo im here from 249 and sekai's more queue :D

General:
CLEAR!

Normal:
00:15:685(4) - i was expecting this slider to be like the very 1st slider? so can u make it look like (1) so that would giv an idea to players that the 2 sliders in this combo look the same? it should be like this Umm, nope, i don't want it to be same :)
00:49:435(4,1) - this is intentional right? Yes it is >.<
01:14:935(1) - add a clap at the beginning to keep consistency well, removing clap somewhere
01:16:435(1) - ^
02:27:685(1) - make this symmetrical. it looks a bit ugly IMO Fixed

Hard:
01:18:122(5,6) - Hidden repeat slider. remember this is unrankable. Hidden? i don't think it's hidden
01:28:622(3) - remove the clap at the beginning. it ruins the rhythm in claps. ok
01:38:935(1) - this spinner surprised me. delete it and add a 1/1 slider and add a circle at 01:39:497. it should follow vocals accurately For a moment, i'll not change it
01:50:560(2) - it would look nice if u can make this a curved slider to form a blanket around (1) ok
02:07:247(8) - same as 01:28:622 ok
02:09:122(5,6) - same as 01:18:122

Lunatic:
00:32:935(6) - NC because the vocals change well, i nc it by stanza. >.>
00:35:560(1,2) - delete these notes because theyre not following anything. Nope, i made my own rythim there. It still follow the rythim of the song though
01:02:935(3) - it would be easier if u can unstack (3) like this? Messy, i prefer stacked one >.<

This is the best i can do. GL :D
Thank you for the mod 249 :)


Rei_Fan49 wrote:

in 9 hours already 3 mods! :o

keep going Miya ^^
Yes, thank you for your support rei :D
Shana Aisaka
Hi ~ A request from Mod Queue ~ :D

Red - Fix it.
Pink - Suggestion.

[General]
Fine? I guess.. >.<"

[Normal]
0035:935(1) = add clap
00:48:310(1) = add finish
01:06:310(1) = add clap


[Hard]
00:23:747(4) = add finish
00:35:747(2) = 1 grid to left ( and do the same as 3,4,5 )
01:33:497(7) = 1 grid to left (8 as well)
01:49:247(4) = 1 grid to right (5 as well)
01:54:685(3) = 1 grid to right
01:55:435(6) = 1 grid to left
02:04:997(3) = ^ (4 as well)


[Rei's Oni_Nyan49]
00:48:310(x) = add note + finish & whistle
01:00:685(175) = add finish
01:35:560(392) = ^


[Lunatic]
00:41:185(4) = 1 grid up
00:48:310(2) = add finish
01:59:372(5) = NC
02:00:872(12) = NC


Okay ~ That's all . :D
Good luck ~ :)
Yasora
as my promise :D

Normal
00:17:560 (2) I think add clap in here is not bad too
00:23:185 (1) add clap in slider's reverse?
00:35:935 (1) I heard sound like drum in here, I suggest to add clap in here
01:04:810 (x) add note in here? because I heard vocal is still running. also add clap too?
01:06:310 (1) add clap in beginning?
01:07:060 (2) ^
01:40:060 (x) add spinner until 01:41:935?
02:01:810 (x) add note in here? because I think that sound same as 02:00:310 (2)
02:12:310 (x) add note in here, I heard vocal like "te"

Hard
00:30:310 (4) add new combo in here?
00:58:997 (1,2) (nazi) 1 grid left
01:33:685 (8) (nazi) 1 grid right for same spacing with (6,7)
01:55:247 (5,6) (nazi) 1 grid right <same reason with before>
02:05:560 (5) add new combo?

Lunatic
00:17:935 (4) add finish? not bad imo
00:23:935 (4) ^
00:26:560 (5) add new combo?
01:34:060 (4) ^
01:34:810 (6) add clap in here?
01:35:560 (3) add finish in slider's beginning?
02:00:310 (10) add new combo?
02:29:560 (7) ^

That's all
Good luck :3
Topic Starter
Miya

Shana Aisaka wrote:

Hi ~ A request from Mod Queue ~ :D

[Normal]
0035:935(1) = add clap added
00:48:310(1) = add finish finish here doesn't fit with the song at all
01:06:310(1) = add clap Nope


[Hard]
00:23:747(4) = add finish Nope, doesn't sound good
00:35:747(2) = 1 grid to left ( and do the same as 3,4,5 ) Move the 1 instead
01:33:497(7) = 1 grid to left (8 as well) ok
01:49:247(4) = 1 grid to right (5 as well) ok
01:54:685(3) = 1 grid to right
01:55:435(6) = 1 grid to left
02:04:997(3) = ^ (4 as well)


[Lunatic]
00:41:185(4) = 1 grid up
00:48:310(2) = add finish nope, doesnt' sound good
01:59:372(5) = NC
02:00:872(12) = NC


Okay ~ That's all . :D
Good luck ~ :)
Most of them fixed, thank you sana :D

Yasora-chan wrote:

as my promise :D

Normal
00:17:560 (2) I think add clap in here is not bad too nope, i don't think it's good
00:23:185 (1) add clap in slider's reverse?
00:35:935 (1) I heard sound like drum in here, I suggest to add clap in here added in shana mod
01:04:810 (x) add note in here? because I heard vocal is still running. also add clap too? nope, the rythim become inconsistent
01:06:310 (1) add clap in beginning? i don't want any clap in this part of normal diff
01:07:060 (2) ^
01:40:060 (x) add spinner until 01:41:935? nope
02:01:810 (x) add note in here? because I think that sound same as 02:00:310 (2) added
02:12:310 (x) add note in here, I heard vocal like "te" nope, the rythim become inconsistent

Hard
00:30:310 (4) add new combo in here? nope, the combo become too short
00:58:997 (1,2) (nazi) 1 grid left ok
01:33:685 (8) (nazi) 1 grid right for same spacing with (6,7) fixed in shana mod
01:55:247 (5,6) (nazi) 1 grid right <same reason with before>
02:05:560 (5) add new combo? ok

Lunatic
00:17:935 (4) add finish? not bad imo nope
00:23:935 (4) ^
00:26:560 (5) add new combo? i don't think it need nc
01:34:060 (4) ^
01:34:810 (6) add clap in here? ok
01:35:560 (3) add finish in slider's beginning? ok
01:35:560 (10) add new combo? wrong time postion i think
02:29:560 (7) ^ nope

That's all
Good luck :3
thank you for the mod yasora~ :3
Shana Aisaka

Miya wrote:

Most of them fixed, thank you sana :D
ugh.. my name has become sana.... ;_; :o

/me feeling disappointed....
Topic Starter
Miya
ups sory, misstyping the 'h' >.<
Rei Hakurei

Shana Aisaka wrote:

Hi ~ A request from Mod Queue ~ :D

Red - Fix it.
Pink - Suggestion.
[Rei's Oni_Nyan49]
00:48:310(x) = add note + finish & whistle
01:00:685(175) = add finish ^^
01:35:560(392) = ^[/color] ^^[/color]

Okay ~ That's all . :D
Good luck ~ :)
Download: Tatsh feat. ENA - Flash -2nd Desire- (Miya) [Rei's Oni_Nyan49].osu
Suimya
hi Miya :3

[General]

  1. delete the osb file and full submit ~
  2. fix the Preview Time to the same in all diffs~

[Normal]

  1. 00:14:185 (2) - 1 grip to the left~
  2. 00:29:185 (3) - spacing ~
  3. 00:33:685 (3) - move the slider point 1 grip to the right~
  4. 00:41:560 (4) - 1 grip down and 2 left~
  5. 00:56:935 (2) - maybe like this?
  6. 01:11:935 (3) - 2 grip down
  7. 01:53:935 (1) - not perfect maybe you can copy 00:21:685 (4) - and ctrl+J?
  8. 01:58:810 (3) - 1 grip to the right, so it can be set in center?

[Hard]

fine~

[Lunatic]

  1. 00:33:497 (7) - NC~
  2. 01:17:935 (6) - ^
  3. 01:34:810 (6) - like this?
  4. 02:08:747 (6) - NC
  5. 02:20:935 (7) - ^ making long NC is just not right~ ._."
  6. 02:26:372 (8) - ^
  7. 02:29:560 (7) - ^

and if you want I made a nice Taiko BG, use it if you want :3

Nice map Miya, Star and good luck :3
Asgard

General

  1. Uncheck letterbox during breaks

Normal

  1. 00:49:997 (1) - Distance.
  2. 00:38:935 (1) - move some left?http://puu.sh/gDmq
  3. 02:10:435 (3) - how about this? http://puu.sh/gDsn

Hard

  1. 00:44:560 (5) - remove clap on end of slider
  2. 00:54:310 (5,1,2,3,4,5) - hard to see.. but this is just my opnion
  3. 01:50:372 (1) - distance
  4. 02:13:060 (2) - remove clap and add clap on start of slider

Lunatic

  1. 01:56:560 (6) - NC
  2. 02:09:310 (7) - NC
  3. 02:20:935 (7) - NC
  4. 02:27:310 (10) - NC?
  5. 02:30:310 (10) - NC?
Topic Starter
Miya

-Sekai- wrote:

hi Miya :3

[General]

  1. delete the osb file and full submit ~ I don't think osb need to delete.
  2. fix the Preview Time to the same in all diffs~ Fixed

[Normal]

  1. 00:14:185 (2) - 1 grip to the left~ Why? it has same x position with 3
  2. 00:29:185 (3) - spacing ~ Fixed
  3. 00:33:685 (3) - move the slider point 1 grip to the right~ Nope
  4. 00:41:560 (4) - 1 grip down and 2 left~ I don't think this is needed
  5. 00:56:935 (2) - maybe like this? Nope, the spacing become inconsitent
  6. 01:11:935 (3) - 2 grip down Fixed
  7. 01:53:935 (1) - not perfect maybe you can copy 00:21:685 (4) - and ctrl+J? Hmm, fixed it somehow
  8. 01:58:810 (3) - 1 grip to the right, so it can be set in center? ok

[Hard]

fine~

[Lunatic]

  1. 00:33:497 (7) - NC~ ok
  2. 01:17:935 (6) - ^ no
  3. 01:34:810 (6) - like this? emm, nope >.<
  4. 02:08:747 (6) - NC no
  5. 02:20:935 (7) - ^ making long NC is just not right~ ._." well, it's intended to make hp drain harder
  6. 02:26:372 (8) - ^ somehow fixed
  7. 02:29:560 (7) - ^

and if you want I made a nice Taiko BG, use it if you want :3 ok, i will ask rei :)

Nice map Miya, Star and good luck :3
thank you sekai for your mod and star ^^

A s g a r d wrote:

General

  1. Uncheck letterbox during breaks
Nope, it doesn't needed since this map has no video

Normal

  1. 00:49:997 (1) - Distance. [b]Intended
  2. 00:38:935 (1) - move some left?http://puu.sh/gDmq I don't think it's a problem
  3. 02:10:435 (3) - how about this? http://puu.sh/gDsn no, the rythim become inconstent
[/b]

Hard

  1. 00:44:560 (5) - remove clap on end of slider [b]nope, it's good imo
  2. 00:54:310 (5,1,2,3,4,5) - hard to see.. but this is just my opnion it's intended to make this diff more challenging to play, and i have put new combo in there to make it more easier to see
  3. 01:50:372 (1) - distance fixed
  4. 02:13:060 (2) - remove clap and add clap on start of slider fixed
[/b]

Lunatic

  1. 01:56:560 (6) - NC [b]ok
  2. 02:09:310 (7) - NC no for this one
  3. 02:20:935 (7) - NC
  4. 02:27:310 (10) - NC? it has been fixed on sekai mod
  5. 02:30:310 (10) - NC?
[/b]
thank you for the mod and the star asgard ;)
Nymph
Hi Nymph here and request from my queue.

General:
I really don't like normal-hitclap using the default one... I just think it didn't fit at all..... I think this one is better.
http://puu.sh/gJbw


Normal:
Beatmap design/suggestion
01:35:185 (2) - super nazi: maybe left 1 grid to make this note on the Y axis?
nothing else.


Hard:
Hitsound
00:36:685 (1) - I think this part can add the whistles too, just like what you did before here. claps and whistles sound perfect together here imo.
nothing else.


Lunatic:
Beatmap design/suggestion
01:02:935 (3,4,5) - spacing inconsistent here. 01:03:028 (4) - should be down a grid.

Hitsound
00:36:685 (1) - said as I mentioned in Hard.


These are all for me I think, good luck!
Niva
Mod request via In-Game PM ~

[General]

-> Add Tatsuya Shimizu (Tatsh's real name) to the tags?
-> I wonder, do you really need hitsound THIS loud? This soft is pretty much soft, decrease the volume by ~10-15% blends better imo

[Normal]

  1. 00:15:685 (4) - The single "crumple" you did in the slider's start, it plays weird imo. If you wanna do crumpling here, put it in the center is better, or you can play with more bezier waypoint like this:
  2. 00:17:185 (1,2,3) - Hmm, why not follow the more dominant rhythm here (the drums), by doing a repeating 3/2 slider here?
  3. 00:21:685 (4) - Considering (2,3) is centered, keep the symmetry here by moving it to where (2) should be if CTRL+H'ed?
  4. 00:26:185 (3) - I don't think it's a good idea to put whistles on kicking bass sound like this. Let there be no hitsound here, and put the whistle 1/1 after. This suggestion applies for next parts like this.
  5. 00:34:810 (4) - Minor stuff, but put one grid down to make it encircled perfectly by (3)
  6. 00:41:935 (5) - Whistle on slider's end? Really nice here (:
  7. 00:46:435 (4) - This curve feels... weird. Keeping the symmetry here (copy-paste 00:44:935 (1) here, CTRL+H, CTRL+R) looks much better here.
  8. 00:49:060 (3) - Minor stuff, but press CTRL+H here. You'll see the mistake fast (:
  9. 00:52:435 (2) - To fill the blank here : 1/1 slider here? (you can easily arrange like this)
  10. 01:04:435 (2) - Same here. 1/1 slider instead of single circle?
  11. 01:06:310 (1,2) - One grid down for both, beside of creating a better angle, it will fix a small symmetry problem here
  12. 01:16:435 (1) - (optional) I personally dislike how this being too linear. Arrange like this?
  13. 01:23:747 (x) - Plays much better if you add a 3/2 long slider here, instead of a single circle on 01:23:995 to follow the guitar riffs
  14. 01:35:185 (2) - Minor stuff, but it is not in the center
  15. 01:39:685 (2) - I highly recommend to use a quieter volume here, ~30-40% will do. The break part after this is pretty much relaxing (:
  16. 01:55:435 (3) - Hmm? This supposed to be moved 2 grids down. Or it's intentional?
  17. 01:57:685 (2,3,1) - (optional) It would be much better if you can arrange (1) to a different direction, so (2's start,3,and 1's start) could form a straight line
  18. 02:03:685 (1) - Is the clap on slider's end needed? It breaks the consistency imo
  19. 02:22:060 (2) - (optional) Move this far to the top (~4-5 grids up) to form a better angle/flow
[Hard]

-> My suggestion about bass sound previously also applies here.
  1. 00:18:122 (x) - A note should be added here. Giving a delay between a powerful 1/2 jump and a repeating 1/4 slider will only give an emptiness feeling
  2. 00:19:810 (2,3,4) - Hmm, stacking too much here doesn't look good in play mode. Do a repeating slider instead, as you did on 00:21:310 (1)?
  3. 00:24:122 (x) - Add note here, same reason as 00:18:122
  4. 00:29:185 (1) - Why not consistent with the vocal here? 1/1 slider instead of 2 circles
  5. 00:33:872 (4) - This should be moved 1/4 after
  6. 00:34:997 (6) - (optional) Curve this a bit to get more flow?
  7. 00:46:060 (4) - The clap on slider's end should be deleted. (you don't need two claps in a row ><)
  8. 00:53:185 (2) - (optional) Slider wave here? If done right, it should avoid overlap with (5)
  9. 00:58:060 (2,3) - (optional) Unstack these two and arrange like this, to build more flow?
  10. 01:04:060 (2,3) - Compared to your previous sliders, these two are a bit overcurved imo. Not a big problem though
  11. 01:15:310 (2,3,4) - I dislike how this stack kills the flow. Why not repeating slider facing above?
  12. 01:35:560 (3,4,5,6) - On this sequence, put the clap only on (4) and (6)'s start, and don't put anywhere else. Sounds better imo :3
  13. 01:38:935 (1) - Actually a 2000-pts spinner on Hard (not Insane) diff is quite evil, but this one plays well though
  14. 01:48:685 (1,2,3,4,5) - You definitely can play with more hitsounds, especially claps, here. Try to put some, maybe on (1,4)?
  15. 02:07:060 (3,4) - To keep the clap consistent here : switch the clap to (4)?
Feels kinda weird having sudden 5-note streams appearing wildly near the end while it started kinda relaxing. Not a big problem, though.

[Lunatic]

-> My suggestion about bass sound previously also applies here.
  1. 00:13:247 (2,3) - CTRL+R these two? I think it's better to have (3) above because it will play better to the next (4)
  2. 00:16:060 (1,2,3) - (optional) Instead of stack, why not repeating slider like this instead:
  3. 00:21:310 (4) - Minor stuff, but it's slightly not centered
  4. 00:34:247 (2) - Should end 1/4 after
  5. 00:44:560 (5) - Move ~1-2 grids up for better symmetry?
  6. 00:46:247 (2,4) - Remove these claps. Three claps in a 1/4 row doesn't fit the song
  7. 00:46:903 (6,7,8) - (optional) Because your next (1) is a linear V-shaped slider, arrange these three in an arc?
  8. 00:58:810 (x) - I think a note should be added here to fill the emptiness. Not 100% necessary, though
  9. 01:11:185 (9) - Starting from here after to the next (3), imo the guitar is more interesting to follow. Why not follow it? (:
  10. 01:16:060 (1,2) - Move these two one grid down and right, so (2) can cut (8) perfectly
  11. 01:25:622 (4,5) - Rather than being too linear, arrange like this?
  12. 01:58:435 (3) - (optional) Move the clap to (1)'s start instead?
  13. 02:07:060 (1,2) - The clap should be in (2) for consistency
  14. 02:30:310 (4,5,6,7,8) - For the "finishing note", imo arrange it in an arc gives more impression to the players
Dunno why... But this doesn't sound like your kind of song. (Your Nyanderful fits your style much better >_<)

Feels empty on some parts... On high BPM songs (well, 160 isn't that fast for me but for most people it's fast already), delay between notes could break hitsound flow easily xD

Well, star, good luck ~
Topic Starter
Miya
thank you for the mod guys, and the star :D
fixed some mod.
updated~
p3n
From modding queue. Loctav is busy so no Taiko mod today :(



[Normal]
00:51:497 (1) - add a repeat? Feels really empty afterwards
01:23:185 (1) - add a repeat here, too?
01:31:435 (1) - start this 1/2 earlier to match the vocal follow? It is the most dominant thing here and beginners are likely to hit this slider very early as they tend to follow the vocals.
01:35:935 (1,2) - I suggest to map this downbeat properly and keep the actual rhythm pattern of the song here instead (like you used for the same part later @02:26:935 (3,1,2,3,1)). Plays much better if you follow the rhythm and vocals 1:1 as this part sounds really weird as it is. Try this beatpattern: http://puu.sh/h25L
  • - add circle @01:35:935
    - move the slider to 01:36:685 and shorten it by 1/2 (move starting point and ending point to keep the great shape); add a repeat
...or use this:
140,80,95935,1,0
356,80,96685,6,0,B|389:80|389:80|417:80|437:116|421:160|389:160|389:160|351:160,2,180
256,123,98185,1,8
201,331,98935,6,0,B|257:371|313:331,1,120
257,239,99685,1,4
02:27:685 (1,2) - Maybe use the same repeating slider pattern to match the vocals and rhythm 1:1 like in the suggestion above: http://puu.sh/h29n



[Hard]
00:17:185 (1,2,3,4) - wrong timing! You notice this when playing as it feels really wrong even to inexperienced players, move (2) to 00:17:466 and (3,4) to 00:17:747: http://puu.sh/h201
00:23:185 (1,2,3,4) - wrong timing! Same pattern as above: http://puu.sh/h20z
01:10:810 (X,X) - start the drum roll where it starts in the song? (add two notes to the stream)
01:23:560 (2,3) - stack these where (3) is? Feels much more consistent with what you did for the same beat pattern in the combo before...



[Lunatic]
01:24:310 (7,1) - weird to end (7) on the downbeat, if you want the player to pick up the beat here I suggest removing 2 repeats and moving (1) back by 1/2 to start on the downbeat and add a repeat to it: http://puu.sh/h1Xz

Plays great!




Cool mapset. Not much to complain. Fix the obviously wrong beat placement in [Hard] and everything else is up to you. Have this
Topic Starter
Miya

p3n wrote:

From modding queue. Loctav is busy so no Taiko mod today :(



[Normal]
00:51:497 (1) - add a repeat? Feels really empty afterwards ok
01:23:185 (1) - add a repeat here, too? ok
01:31:435 (1) - start this 1/2 earlier to match the vocal follow? It is the most dominant thing here and beginners are likely to hit this slider very early as they tend to follow the vocals. ok
01:35:935 (1,2) - I suggest to map this downbeat properly and keep the actual rhythm pattern of the song here instead (like you used for the same part later @02:26:935 (3,1,2,3,1)). Plays much better if you follow the rhythm and vocals 1:1 as this part sounds really weird as it is. Try this beatpattern: http://puu.sh/h25L nope, i think this is fit the rythim
  • - add circle @01:35:935
    - move the slider to 01:36:685 and shorten it by 1/2 (move starting point and ending point to keep the great shape); add a repeat same as above
...or use this:
140,80,95935,1,0
356,80,96685,6,0,B|389:80|389:80|417:80|437:116|421:160|389:160|389:160|351:160,2,180
256,123,98185,1,8
201,331,98935,6,0,B|257:371|313:331,1,120
257,239,99685,1,4
02:27:685 (1,2) - Maybe use the same repeating slider pattern to match the vocals and rhythm 1:1 like in the suggestion above: http://puu.sh/h29n



[Hard]
00:17:185 (1,2,3,4) - wrong timing! You notice this when playing as it feels really wrong even to inexperienced players, move (2) to 00:17:466 and (3,4) to 00:17:747: http://puu.sh/h201 wrong? it's clearly 1/2 rythim, not 1/4 :(
00:23:185 (1,2,3,4) - wrong timing! Same pattern as above: http://puu.sh/h20z :(
01:10:810 (X,X) - start the drum roll where it starts in the song? (add two notes to the stream) nope, it will become a stream
01:23:560 (2,3) - stack these where (3) is? Feels much more consistent with what you did for the same beat pattern in the combo before... nope, i don't want to change pattern here



[Lunatic]
01:24:310 (7,1) - weird to end (7) on the downbeat, if you want the player to pick up the beat here I suggest removing 2 repeats and moving (1) back by 1/2 to start on the downbeat and add a repeat to it: http://puu.sh/h1Xz emm, nope, i don't think it's weird

Plays great!




Cool mapset. Not much to complain. Fix the obviously wrong beat placement in [Hard] and everything else is up to you. Have this
Sorry, but it's clearly 1/2 rythim like i did on lunatic, so no wrong timing in hard. Thank you for the mod and the star :)
---Assault[K]---
Map is too good

[Hard]
HP 6
Approach 6
Circle 5
Just suggestion.
Topic Starter
Miya
thank you for checking, but difficulty setting like that is more likely a normal diff.
HeatKai
Request from HeatKai and VIP's Queue

[General]

  1. Mp3 Bitrate : 192kbps (okay)
  2. Video (frame size) : no video~
  3. Skin : okay~
  4. Background : 1024x768 (okay)
  5. Kiai time : okay~
  6. Snapping : okay~
  7. Preview Point : okay~
  8. Diffs : fine~
  9. Audio Lead-in : none (okay)
  10. Artist : as Rei_fan told you before
  11. Title : ^
  12. source : Touhou (okay)
  13. Tags : add "Hidetoshi Miyai SisA TatshMusicCircle" in the tags.


Rei_fan's Taiko
All setup change to 5?
  1. 01:00:685 (187) - remove finish
  2. 01:11:435 (257,258,259) - doing it on purpose?
  3. 01:13:997 (269) - remove clap
  4. 01:14:372 (271) - finish
  5. 02:36:685 (755) - remove finish
normal
  1. 00:46:435 (4) - isn't the whistle at the end should be at the repeat?
  2. 00:51:497 (1) - add whistle at the repeat?
  3. 00:53:185 (1) - add whistle?
  4. 00:54:310 (4) - add finish
  5. 00:54:685 (1) - remove finish at the starting
  6. 00:55:997 (1) - add whistle at the end of the slider
  7. 00:56:935 (2) - remove whistle
  8. 00:59:185 (1) - add whistle at the end of the slider
  9. 00:59:935 (2) - remove whistle
  10. 01:00:310 (3) - add finish
  11. 01:00:685 (1) - remove finish from the starting
  12. 01:01:997 (2) - add whistle at the end of the slider
  13. 01:02:935 (3) - remove whistle
  14. 01:03:497 (1) - add whistle at the end of the slider
  15. 01:04:435 (2) - remove whistle
  16. 01:05:185 (1) - add whistle
  17. 01:06:310 (1) - add finish at starting remove at end of it
  18. 01:07:997 (1) - add whistle at the end of the slider
  19. 01:08:935 (2) - remove whistle
  20. 01:37:435 (2) - move to 01:37:247 and then add finish?
hard
  1. 00:24:122 (x) - add a note?
  2. 01:36:122 (x) - add a note?
  3. 02:27:122 (x) - add a note?
not really having problem with this.good job.

Lunatic
  1. 01:22:435 (4) - delete
  2. 01:24:872 (8) - delete this slider and put a circle at 01:25:060 only.
  3. 01:59:185 (x) - add a note
quite fine for me.

good luck with this beatmap.
Topic Starter
Miya

HeatKai wrote:

Request from HeatKai and VIP's Queue

normal
  1. 00:46:435 (4) - isn't the whistle at the end should be at the repeat? uhm, nope, whistle must be on long white tick because i give whistle/finish in every long white tick
  2. 00:51:497 (1) - add whistle at the repeat? doesn't sound good to me. Sorry >.<
  3. 00:53:185 (1) - add whistle? Sure
  4. 00:54:310 (4) - add finish I don't think it fit >.<
  5. 00:54:685 (1) - remove finish at the starting It's better to have finish here
  6. 00:55:997 (1) - add whistle at the end of the slider Emm, nope, i prefer like this
  7. 00:56:935 (2) - remove whistle
  8. 00:59:185 (1) - add whistle at the end of the slider
  9. 00:59:935 (2) - remove whistle
  10. 01:00:310 (3) - add finish
  11. 01:00:685 (1) - remove finish from the starting
  12. 01:01:997 (2) - add whistle at the end of the slider
  13. 01:02:935 (3) - remove whistle
  14. 01:03:497 (1) - add whistle at the end of the slider
  15. 01:04:435 (2) - remove whistle
  16. 01:05:185 (1) - add whistle
  17. 01:06:310 (1) - add finish at starting remove at end of it
  18. 01:07:997 (1) - add whistle at the end of the slider
  19. 01:08:935 (2) - remove whistle
  20. 01:37:435 (2) - move to 01:37:247 and then add finish? ok
hard
  1. 00:24:122 (x) - add a note? I don't think it's fit the rythim. Sorry >.<
  2. 01:36:122 (x) - add a note? Same here
  3. 02:27:122 (x) - add a note? ^
not really having problem with this.good job.

Lunatic
  1. 01:22:435 (4) - delete Nope, it will break the flow >.<
  2. 01:24:872 (8) - delete this slider and put a circle at 01:25:060 only. ok
  3. 01:59:185 (x) - add a note I don't think note fits there >.<
quite fine for me.

good luck with this beatmap.
Thank you for modding and star HeatKai :)
S h i o n
Hi, Miya~ :)

Normal
01:24:685 (1) - hmm.. jump?

Hard
- fine

Insane
00:41:560 (5) - Make it stacked perfectly with 00:40:060 (1) ><
01:02:372 (2,3,4,5) - This is kind of strange stacking I guess. A bit hard to read out the rhythm.
02:17:560 (7) - NC
02:20:935 (7) - ^
- The diff is musically fine. But it lacks consistency on both rhythm and flow. Try to use more sliders in order not to split the rhythem though the vocal is kinda in pieces. And maybe try more jumps at some heavy beats because it's an insane, like:
00:52:997 (1,2,3,4,5) - Try this. ><

01:51:685 (5) ~ 02:03:685 (5) - Music here gives quite much intesity ,so I'd suggest you to make this part harder. (maybe put more 1/2s...)

These are all my personal opinions... So feel free to ignore them ><
Good luck~
Topic Starter
Miya

S h i o n wrote:

Hi, Miya~ :)

Normal
01:24:685 (1) - hmm.. jump? Yes, it's intentitional

Hard
- fine

Insane
00:41:560 (5) - Make it stacked perfectly with 00:40:060 (1) >< I'm not intended to make them stacked
01:02:372 (2,3,4,5) - This is kind of strange stacking I guess. A bit hard to read out the rhythm. No problem i guess, it's to give player more challange
02:17:560 (7) - NC no, the combo become too short
02:20:935 (7) - ^ nope, this doesn't count for new combo because i nc it in stanza
- The diff is musically fine. But it lacks consistency on both rhythm and flow. Try to use more sliders in order not to split the rhythem though the vocal is kinda in pieces. And maybe try more jumps at some heavy beats because it's an insane, like:
00:52:997 (1,2,3,4,5) - Try this. >< nope

01:51:685 (5) ~ 02:03:685 (5) - Music here gives quite much intesity ,so I'd suggest you to make this part harder. (maybe put more 1/2s...) Nope. It just my style, i think the flow is good, but i don't care about consistencies in slider in every rythim as long they fit the song perfectly

These are all my personal opinions... So feel free to ignore them ><
Good luck~
sorry, no change >.< but thank you for checking
S h i o n

Miya wrote:

Nope. It just my style, i think the flow is good, but i don't care about consistencies in slider in every rythim as long they fit the song perfectly
I got it. Since it's your style, then it's okay.
Melophobia
hi Miya-chan!
thanks for your request~

General
Consider adding a silenced sliderslide
kinda loud in the calm part


Easy
00:15:685 (4,1) - spacing
00:17:185 (1) - finish to the beginning
00:20:935 (3,4,1) - spacing
00:23:185 (1) - finish to the beginning
00:46:435 (4) - finish to the end
00:49:435 (4,1) - spacing
00:51:497 (1,1) - ^
01:11:185 (1) - finish
01:23:185 (1,1) - spacing
02:26:185 (2) - finish

Hard
00:17:185 (1) - finish
00:23:185 (1) - ^
01:11:185 (3) - finish to the beginning
02:25:997 (7) - finish to the end

Lunatic
00:16:810 (2) - finish to the end
00:22:810 (3) - ^
00:47:185 (9) - finish
00:49:435 (2,3,4) - triplet shouldnt be stacked imo
01:09:310 (7) - finish
01:11:185 (9) - ^
01:50:185 (5) - ^
02:26:372 (1) - finish to the end

good!
Topic Starter
Miya

Melophobia wrote:

hi Miya-chan!
thanks for your request~

General
Consider adding a silenced sliderslide
kinda loud in the calm part


Easy
00:15:685 (4,1) - spacing fixed
00:17:185 (1) - finish to the beginning ok
00:20:935 (3,4,1) - spacing no problem with these, since it's nc
00:23:185 (1) - finish to the beginning
00:46:435 (4) - finish to the end nope, it doesn't suit since after this part is silence
00:49:435 (4,1) - spacing intended
00:51:497 (1,1) - ^ fixed
01:11:185 (1) - finish nope
01:23:185 (1,1) - spacing fixed
02:26:185 (2) - finish ok

Hard
00:17:185 (1) - finish ok
00:23:185 (1) - ^ ok
01:11:185 (3) - finish to the beginning nope
02:25:997 (7) - finish to the end ok

Lunatic
00:16:810 (2) - finish to the end ok
00:22:810 (3) - ^ ok
00:47:185 (9) - finish nope
00:49:435 (2,3,4) - triplet shouldnt be stacked imo no problem with these
01:09:310 (7) - finish ok
01:11:185 (9) - ^ nope
01:50:185 (5) - ^ ok
02:26:372 (1) - finish to the end ok

good!
thank you for the mod :3
Pereira006
hello~~

IMO -> my opinion

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normal

00:12:685 (1) - Bug New combo you have put Q manually new combo pleasse as this just is unrank
00:38:935 (1) - IMO i think this need remove new combo as is fit song IMO
01:35:935 (1) - I can see my owm is bad symentric here code if you wanna better symentric
180,148,95935,6,0,B|124:148|124:148|88:148|76:192|88:236|124:236|124:236|180:236,1,240,0|4

stuff cool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hard

00:12:685 (1) - Same happened Bug New combo pn [normal]
00:38:935 (7) - grid 1 left to make symentric with 00:38:560 (5)
00:53:185 (2,3,4,5,1,2,3,4,5) - sorry i did test play this part is confused and like insane for this diff hard try remap this part relax play and better gameplay imo confused because 00:54:310 (5,1,2,3,4,5) - this is pretty overlaps and hard read
01:38:935 (1) - I dunno this is fine because spinner is shot hard get 300 score will better if remove spinner and add slider or note or something
02:09:122 (5,6) - this is hidden repeat because you get 300 score on [5] then the slider have lot repeat i was slider repeat have 1 actually is not. is lot repeat then i can combo break over here this part is hidden repeat pleasse un-stack or remove note (5) like this http://puu.sh/hBmC and carefully spacing

stuff cool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rei's Oni_Nyan49

i don't mod taiko but

00:24:685 (1) - only this is bug new combo http://puu.sh/hBnK so you have put manually new combo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lunatic

00:12:685 (1) - same bug new combo

/me cry pro mapper stuff aswome
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
that all i think pleasse some mod you can't understand my eng is suck pleasse ask me in-game i will explain better

good luck and bye bye
Topic Starter
Miya

Pereira006 wrote:

hello~~

IMO -> my opinion

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normal

00:12:685 (1) - Bug New combo you have put Q manually new combo pleasse as this just is unrank fixed >.<
00:38:935 (1) - IMO i think this need remove new combo as is fit song IMO ah, it will become inconsistent if i remove new combo here
01:35:935 (1) - I can see my owm is bad symentric here code if you wanna better symentric fixed
180,148,95935,6,0,B|124:148|124:148|88:148|76:192|88:236|124:236|124:236|180:236,1,240,0|4

stuff cool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hard

00:12:685 (1) - Same happened Bug New combo pn [normal] uh, >.< fixed
00:38:935 (7) - grid 1 left to make symentric with 00:38:560 (5) done
00:53:185 (2,3,4,5,1,2,3,4,5) - sorry i did test play this part is confused and like insane for this diff hard try remap this part relax play and better gameplay imo confused because 00:54:310 (5,1,2,3,4,5) - this is pretty overlaps and hard read basically the rythim is not hard, but is true i make the hard to read because i want to give some challange to the map. Plain map will be boring imo >.<
01:38:935 (1) - I dunno this is fine because spinner is shot hard get 300 score will better if remove spinner and add slider or note or something ok ok, change them
02:09:122 (5,6) - this is hidden repeat because you get 300 score on [5] then the slider have lot repeat i was slider repeat have 1 actually is not. is lot repeat then i can combo break over here this part is hidden repeat pleasse un-stack or remove note (5) like this http://puu.sh/hBmC and carefully spacing hmm, ok unstacked them

stuff cool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lunatic

00:12:685 (1) - same bug new combo fixed

/me cry pro mapper stuff aswome thank you x)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
that all i think pleasse some mod you can't understand my eng is suck pleasse ask me in-game i will explain better nope, i understand all of your word :3

good luck and bye bye
thank you for your mod and star pereira x)
Rei Hakurei

HeatKai wrote:

Request from HeatKai and VIP's Queue
Rei_fan's Taiko
All setup change to 5? if there's nothing affects taiko, then no.
  1. 01:00:685 (187) - remove finish ^^
  2. 01:11:435 (257,258,259) - doing it on purpose? it matches the beat.. hear it with 25~
  3. 01:13:997 (269) - remove clap maybe no?
  4. 01:14:372 (271) - finish D:
  5. 02:36:685 (755) - remove finish ^^
will fix the don/katsu later...

Pereira006 wrote:

Rei's Oni_Nyan49

i don't mod taiko but

00:24:685 (1) - only this is bug new combo http://puu.sh/hBnK so you have put manually new combo hmmmm the original mechanism is first object always (1), but its okay since it doesn't change the "file size by 1b" lol~
(i lol'd when all mod is talking about "new combo in start")

warned complex language
for muya's mod , i shifted 10% of the height the background and the taitoru.png

Download: Tatsh feat. ENA - Flash -2nd Desire- (Miya) [Rei's Oni_Nyan49].osu
Muya
[Hard]:
00:30:310 (4,5,6) - 1 grid left
00:55:247 (3) - ^ same.
02:27:685 (5) - 1 grid up

[Rei's Oni_Nyan49]:
http://osu.ppy.sh/ss/247332 hidden character's face.
big problem imo

[Lunatic]:
02:25:997 (5) - 1grid down?
02:27:497 (5) - ^ same
Topic Starter
Miya

Muya wrote:

[Hard]:
00:30:310 (4,5,6) - 1 grid left fixed
00:55:247 (3) - ^ same. i don't see any problem here
02:27:685 (5) - 1 grid up same with here

[Rei's Oni_Nyan49]:
http://osu.ppy.sh/ss/247332 hidden character's face.
big problem imo

[Lunatic]:
02:25:997 (5) - 1grid down? i don't see any problem here too >.<
02:27:497 (5) - ^ same
thx for the mod Muya :3
Yuji Tokaji
Hai ~

From Modding queue ~
Here we go :

[Overall]:

• Do you use Storyboard ? No ? So, delete .osb in your folder.
After that, full submit your map.

[Normal]:

• 01:00:310 (3) : Finish on this note ?
• 01:05:935 (3) : ^
• 01:06:310 (1) : ^
• 01:11:935 (3) : ^
• 02:30:872 (x) : Mute this spinner. It's better.

[Hard]:

• 00:30:310 (4) : Whistle on this note ?
• 00:32:560 (4) : ^
• 01:59:747 (7) : Finish on this note instead of clap.
• 02:01:247 (5) : ^
• 02:30:872 (x) : Mute this spinner.

[Lunatic]:

• 02:30:872 (x) : Mute this spinner.


I've only suggestions about hitsounds..
Really nice map & song!
Good job! Ready to rank!
STAR !
Topic Starter
Miya

Slanox wrote:

Hai ~

From Modding queue ~
Here we go :

[Overall]:

• Do you use Storyboard ? No ? So, delete .osb in your folder.
After that, full submit your map. Nope, it's not neccesary

[Normal]:

• 01:00:310 (3) : Finish on this note ? Nope, it's overused imo.
• 01:05:935 (3) : ^
• 01:06:310 (1) : ^
• 01:11:935 (3) : ^
• 02:30:872 (x) : Mute this spinner. It's better. ok

[Hard]:

• 00:30:310 (4) : Whistle on this note ? Nope, it will break my whistle rythim
• 00:32:560 (4) : ^
• 01:59:747 (7) : Finish on this note instead of clap. Nope, doesn't sound good to me.
• 02:01:247 (5) : ^
• 02:30:872 (x) : Mute this spinner. ok

[Lunatic]:

• 02:30:872 (x) : Mute this spinner. ok


I've only suggestions about hitsounds..
Really nice map & song!
Good job! Ready to rank!
STAR !
Thank you for the mod and the star :D
Yucali
Hi there, mod as requested!♥

It will be a really short post cause it seems a nice map for me, just some tips hoping that will help you~



General

♦ I suggest to change the sliderslide sound, or maybe just put a silenced sliderslide >_<



Normal

seems fine~



Hard

02:09:310 (6) - Move it near 5? like...example

02:26:372 (1,2,3,4) - Hm, try something like example ?



Lunatic

01:02:935 (3,4,5) - I think that this mini stream it's hard to read under this slider, try to put it like example

02:11:841 (7,8) - Uhm, what about putting them like example?



That's all! Good luck♥
Topic Starter
Miya

Yucali wrote:

Hi there, mod as requested!♥

It will be a really short post cause it seems a nice map for me, just some tips hoping that will help you~



General

♦ I suggest to change the sliderslide sound, or maybe just put a silenced sliderslide >_< uh, all right2



Normal

seems fine~



Hard

02:09:310 (6) - Move it near 5? like...example okay :)

02:26:372 (1,2,3,4) - Hm, try something like example ? Nope, i prefer my own way >.<



Lunatic

01:02:935 (3,4,5) - I think that this mini stream it's hard to read under this slider, try to put it like example ok ok

02:11:841 (7,8) - Uhm, what about putting them like example? Nope, prefer my own way



That's all! Good luck♥
thank you for the mod :)
KuronumaSawako
Hi Mod requested in my queue.

[General]


  1. Nothing wrong.

[Normal]


  1. Seems fine~

[Hard]

  1. 01:49:622 (x): Add a note?
Wow! Really nice hard! Spacing and rhythm are perfect. Nice job.


[Lunatic]


  1. 00:31:435 (3,4,5): Make spacing like this?
Your Lunatic diff is so mecha mecha funny! (Hm...speaked right?). Anyway, good hard.

Your mapping style is funny! Liked so much!
Nice map and song.
Topic Starter
Miya
Sorry, no change >.<
But thank you for modding :3
MMzz
Taiko Mod:

00:47:185 (113) - delete this slider and replace it with a normal note. No reason for a slider here.
00:52:997 - add normal note
00:58:997 - ^
01:05:372 - ^
01:10:810 (255,256) - fill in the gap between these 2 with normal notes, to emphasise that drum roll.
01:11:435 (257,258,259) - these notes are unsnapped, use the 1/3 placement for them. Like this:

You should really fill in the first kiai section more, most of it is 1/2, add more 1/4.

01:40:997 - add normal note
01:41:747 - ^
01:42:497 - ^
01:43:247 - ^
01:55:810 - ^
01:55:997 - add a clap note
01:57:685 (510) - remove finish, you do not put finishers at the end of 1/4 patterns.
02:26:185 (695) - ^

As for the 2nd kiai you should fill it in more too. Same issue as the first kiai.

For future guidance you used way to much blue. Try to stick to the drums more and not use blue as much, it makes maps not so enjoyable.
hillaryzx
Hi, from the modding queue...

General

Nothing in sight...

Normal

HP Drain +1
AR +1
OD +1
01:16:060 - add a circle here?
01:59:185(1) - add finish here..
02:14:185(1) - make the slider looks like this - http://puu.sh/i21U
02:17:935(1) - at the end of this slider, put finish

Hard

01:31:685(8) - add finish?

Lunatic

Already good to me...


Sorry for short mod, but now
I'll take my leave.....
Rei Hakurei

MMzz wrote:

Taiko Mod:

00:47:185 (113) - delete this slider and replace it with a normal note. No reason for a slider here. change with dons ? D: i feel better with "holds" ENA's voice that bouncing by 1/4~
00:52:997 - add normal note ^^
00:58:997 - ^ ^^
01:05:372 - ^ ^^ 2 notes ;
01:10:810 (255,256) - fill in the gap between these 2 with normal notes, to emphasise that drum roll. ^^
01:11:435 (257,258,259) - these notes are unsnapped, use the 1/3 placement for them. Like this: ^^ arigatou!

You should really fill in the first kiai section more, most of it is 1/2, add more 1/4. hear the song, i only hear 1/2s~, i actually trying to fill 90~99% of the notes (that matches) in the song~

01:40:997 - add normal note
01:41:747 - ^
01:42:497 - ^
01:43:247 - ^
01:55:810 - ^
01:55:997 - add a clap note
01:57:685 (510) - remove finish, you do not put finishers at the end of 1/4 patterns.
02:26:185 (695) - ^
^^

As for the 2nd kiai you should fill it in more too. Same issue as the first kiai. same comment as before

For future guidance you used way to much blue. Try to stick to the drums more and not use blue as much, it makes maps not so enjoyable. DON 368 KAT 396, lol you're right. changed a bit...
Download: Tatsh feat. ENA - Flash -2nd Desire- (Miya) [Rei's Oni_Nyan49].osu
Topic Starter
Miya

hillaryzx wrote:

Hi, from the modding queue...

General

Nothing in sight...

Normal

HP Drain +1
AR +1
OD +1 nope, i want to make this diff as easiest as posible
01:16:060 - add a circle here? nope, i want to make the rythim consistent here
01:59:185(1) - add finish here.. there are already a finish here.
02:14:185(1) - make the slider looks like this - http://puu.sh/i21U ok, change this
02:17:935(1) - at the end of this slider, put finish no, not consistent

Hard

01:31:685(8) - add finish? ???

Lunatic

Already good to me...


Sorry for short mod, but now
I'll take my leave.....
thx for the mod :)
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