le adamant house-cleaning machine mod
(Normal)
- Why does this Normal have the same difficulty settings as Easy?! Hell No! HP +2, OD +2, AR +3.
(L i a's Hard)
- Maybe add a .5 second lead-in? Completely optional, but since the map starts quicker then the Easy and Normal ones do, I think there should be a lead-in here.
(Insane)
- Same as Lia's Hard. 'Maybe add a .5 second lead-in? Completely optional, but since the map starts quicker then the Easy and Normal ones do, I think there should be a lead-in here.'
Here's Your Reward For Such an Awesome Map! http://puu.sh/cYdD /me is shot ;n;
Chata - Dream Tide -Yume no Chouryuu-
(General)- The source should be 'Taiko no Tatsujin'!
- Perhaps add Custom Combo Colors on all of the difficulties (excluding Taiko)?
- 01:43:332 - Why is there a kiai burst here on every single map? There's nothing kiai-burst-worthy there as far as I can see. Also, I strongly believe that you should map the spinners in each standard-difficulty map up to 01:48:013 instead of 01:43:332. It makes no sense to end it on 01:43:332, dead serious here. I strongly suggest for you to do both of these items. (Delete the Kiai bursts, and Extend the Spinners.)
- I'm Kinda Thinking 'MEH.' With The Usage Of Countdown. In my opinion, I believe that this map shouldn't use it, but it's up to you. This is completely optional.
Hitsound and Combo mods
- 00:02:907 (1) - Finish as Indicated In the Music, Sweetheart! <3
- 00:03:332 (2) - Whenever You Hear This Noise In The Entire Mapset, Add a Clap unless it sounds awkward at some areas. (So, For Example, add some on 00:03:332, 00:04:183, 00:05:034, etc.) This is what you did on the Insane and Hard difficulty. I will also put this mod in for Normal.
- 00:19:928 (4) - New Combo.
- 00:33:545 (4) - New Combo.
- 00:43:758 (1) - Finish, silly!
- 00:47:162 (3) - New Combo?
- 00:52:268 (4) - New Combo.
- 01:07:587 (4) - I think you forgot a New Combo here.
- 01:17:800 (1) - Add a Finish.
- 01:21:205 (4) - I think you forgot a New Combo here, too.
- 00:05:034 (4) - Maybe Shift (4) over some so that it's lined up with (2)? http://puu.sh/cUU5 . If Yes, Make Sure To Readjust The Spacing On The Following Notes Afterwards!
- 00:10:992 (2, 3, 4) - It'd give off a better effect as if all of these notes were centered on screen. Adjust the spacing of (1) afterwards. (@ 00:13:119)
- 00:18:226 (2, 3, 4) - Maybe center these in the middle? <: http://puu.sh/cUXs
- 00:23:332 (2) - Messy and Inelegant to Map In The Same Area As you just previously mapped in. It would clean this up and be better flowing if you do this: http://puu.sh/cUYo . No need to readjust spacing afterwards or anything when you do this. Test it out and see for yourself if you'd like to change it or not, but I strongly believe you should!
- 00:31:843 (2) - Perhaps make a little downwards curve on this slider?
- 00:51:417 (2) - It is very noticable that (4)'s repeat covers this for about two moments when this note is approaching while playing the (4) slider. Hows' about you readjust the spacing like this so that nothing looks covered and therefore messy in play? (The full pattern with adjusted spacing in the end would look like this.)
- 01:06:736 (3) - Lazily putting slider points sometimes makes the sliders look and flow weird. In this case, it does, so how about fixing that little problem? Make the slider like this! -->http://puu.sh/cV3U
- 01:16:098 (2) - How about placing this where (4) ( at 01:13:970 ) was placed? ( I think no visual is needed for this mod. )
(Normal)
- Why does this Normal have the same difficulty settings as Easy?! Hell No! HP +2, OD +2, AR +3.
Hitsound and Combo mods
- 00:03:332 (2) - Whenever You Hear This Noise In The Entire Mapset, Add a Clap unless it sounds awkward at some areas. (So, For Example, add some on 00:04:183, 00:05:885, 00:07:587, etc.) This is what you did on the Insane and Hard difficulty. I will also put this mod in for Easy.
- 00:19:928 (4) - New Combo.
- 00:21:630 (1) - Remove New Combo. Add a New Combo at 00:23:332!
- 00:48:864 (3) - New Combo?
- 00:53:970 (4) - New Combo.
- 01:17:800 (1) - Finish.
- 01:21:205 (5) - You forgot a New Combo, Silly!
- 01:24:609 (Spinner) - You forgot a Finish.
- 01:28:013 (4) - New Combo.
- 01:38:013 (1) - Finish as Indicated In the Music.
- 00:20:779 (2) - The spacing it currently has makes this pattern of (1, 2, 3) look boxy and not quite flowy. Perhaps you could position (2) i n such a way to make it look like it's indicating and kind-of-blanketing (3)? Maybe Like this? Of course, adjust spacing afterwards.
- 00:36:949 (1) - Maybe for some more non-boxy flow, do this instead? I really like it/prefer it this way http://puu.sh/cXEq If so, adjust spacing afterwards!
- 00:37:587 (x) - Previously, at 00:30:566, when there was a verse like this, you used a short slider. At this current one, you used a long slider previous to this verse that ends where the first end of the slider should go. So, hows' about instead, you just add a note here and no harm done? It keeps the same consistent pattern you were doing before. ^^
- 00:40:460 (Spinner) - You should start the spinner here, instead, but still end it on the same place.
- 01:36:524 (1) - Sometimes Long Kick-Sliders Are Very Hard For Easy/Normal Players To Read, And This Is Pretty Long. Maybe do something else? I don't exactly know how to fix this. xD Anyways, If you don't want to change it, make the kick slider end at 01:37:907 instead, and then start the spinner at 01:38:119.
(L i a's Hard)
- Maybe add a .5 second lead-in? Completely optional, but since the map starts quicker then the Easy and Normal ones do, I think there should be a lead-in here.
Hitsound and Combo mods
- 00:02:907 (2) - New Combo.
- 00:07:587 (3) - Remove the Whistle.
- 00:14:396 (5) - Remove the Whistle.
- 00:14:822 (6) - New Combo.
- 00:25:247 (6) - New Combo. Remove the New Combo at 00:25:460.
- 00:59:928 (7) - New Combo. Remove the New Combo at 01:00:779.
- 01:03:332 (8) - New Combo. Remove the New Combo at 01:04:183.
- 01:06:736 (9) - New Combo. Remove the New Combo at 01:07:587.
- 01:08:864 (3) - Nope.avi . I think you meant to add a whistle at 01:09:290.
- 01:10:141 (6) - New Combo. Remove the New Combo at 01:10:992.
- 01:17:800 (3) - Finish as Indicated in the Music!~
- 01:21:205 (3) - You forgot a Whistle.~
- 01:22:481 (5) - Remove the Whistle, Please! ><
- 00:03:758 (x) - This has a very empty feel right here. Hows' about adding a note here?
- 00:40:353(1,2,3,4,5) x2 - This doesn't quite give off the slightest awesomeness of the magnificence of using the star pattern. Star patterns are meant to be used as jumps. So, hows' about you make it what it's supposed to be? If yes, Construct the stars like this, and then the final product should be something like this. For a better view of what I mean, here's the code:
176,340,40353,5,0
40,244,40566,1,0
192,244,40779,1,0
56,340,40992,1,0
116,180,41204,2,0,B|116:268,2,82.5,2|2|2
192,244,42056,5,0
328,148,42269,1,0
176,148,42482,1,0
312,244,42695,1,0
252,84,42907,2,0,B|252:172,2,82.5,2|2|2
328,148,43758,6,0,B|380:184|444:164,1,110,4|8
492,232,44396,2,0,B|404:320,1,110 - 01:08:864 (3) - Hows' About Making This Into a Short Stream To Avoid Breaking Consistency? (You did it at 01:22:481)
- 01:16:311 (8) - (8) is basically right next to (5), (6), and (7). This does not look that great. It may even be confusing to some players. Space like this and then rearrange the spacing afterwards. http://puu.sh/cYgP
- 01:33:119 (1) - Nope.avi. I hear no triplet in the music and this just sounds awkward since you didn't use it in any other part of this section. Remove the note at 01:33:226 to keep consistency, please.
(Insane)
- Same as Lia's Hard. 'Maybe add a .5 second lead-in? Completely optional, but since the map starts quicker then the Easy and Normal ones do, I think there should be a lead-in here.'
Hitsound and Combo mods
- 00:14:822 (8) - New Combo. Remove the New Combo at 00:15:460~
- 00:25:673 (1) - Remove the New Combo!~
- 01:05:885 (4) - Either New Combo Here, or New Combo at 5. ^^
- 01:12:694 (5) - New Combo.
- 01:16:098 (5) - New Combo.
- 01:17:800 (1) - Finish.
- 01:19:502 (5) - New Combo.
- 01:24:183 (1) - Remove the New Combo, and then add a New Combo at 01:24:609.
- 00:23:119 (7) - It'd be better to fill in the space and do a tripplet here. (That requires adding one note on the blue tick after (7) and stacking it, then stacking what will be (1) underneath (7) and (8). Then, adjust spacing on the next tripplet. All done! It will look like this. http://puu.sh/cYkE . )
- 00:25:247 (3) - How about placing (3) here instead?
- 00:29:077 (5) - Nope. Silly hoLysoup, the note isn't supposed to go here! I think you meant for it to go like this: That means after you fix this, be sure to stack (5) on top of (6), instead!
- 00:31:417 (8) - This note is kind of hidden in this clutter of notes. How about you space it out more?
- 01:13:651 (9) - First of all, position this symetricaly, like this, and secondly, in that screenshot I just took, be sure to stack (10) under (9). Whenever you had a part mapped like this, you always stacked the slider under the first blue tick note, so yeah. You wanna keep consistency and good flow, right?
Here's Your Reward For Such an Awesome Map! http://puu.sh/cYdD /me is shot ;n;