Thanks~!!Kenezz wrote:
Heey >w<
from my queue
Kenezz's Bakamod~
:D! hi
EasyNormal
- 00:22:481 (1) - Remove the new combo here and add it in the next note, the before combo with only one note looks a bit weird furthermore here the track change.
- 00:36:098 (1) - Same as before, furthermore like normal.
- 00:48:864 (4) - Rotate this slider by 30° in Clockwise to make a patter more twisty like 01:26:311 (2,3,4).
Insane
- 00:50:566 (1,2,3,1,2,3) - The sliders in the red ticks sounds strange because don't fit properly (at the voice or track) I prefer some like this
http://puu.sh/dviL or http://puu.sh/dviV, if you don't agree with this only remove the new combo of 00:52:268 (1)- 01:29:715 (2) - Uhm missing clap at the end.
- 01:36:524 (4) - Maybe new combo.nah it's fine
everything else all fixed~
- 00:09:609 (7) - Delete this note or add new combo here 00:09:503 (6) and remove to 00:09:715 (1), to read best the triplet.
- 01:11:630 (2) - Move 1 grid down the 5th control point to fit more with the other slider http://puu.sh/dvwF.
- oh wow, nothing more to add~
Okay It's all
Good Luck >w<!
^^/Kenezz wrote:
Now all is fine for me.
Bubble
Good Luck
Edit: lool I forget the bubble >_>
thank you mod~narakucrimson wrote:
Lol Katsuri, avoid that kind of spam-like modposts.
[General]
Folder:regarding this, I actually really disliked the old BG and couldn't find a good one until now. I've updated it.
- For what I've seen, normal-hitwhistle.wav and normal-sliderslide.wav are barely (if not even at all) used in the map. I strongly suggest to remove them. Check your hitsounds in case that something bugs because of this.
even though hitwhistle is barely used, I still need it for the hitsounds where i placed them. as for normal sliderslide, that's used a lot.
Colours:- I found rather tricky to read the red approach circles in some spots on the bottom left quarter of the screen (for example, 00:25:035 (1,2,3,4) - in [Insane]).
I'd strongly suggest you to use custom combo colours to change the red to another hue. This is not a must, though.
Well, that's all !
are you sure no kd..? :<Elly-chan wrote:
Hello Again, hoLysoup! Small Hitsound/Combo Recheck and One General Thing You Should Fix. no kds please
Don't Worry, You Don't Have To Pop Your Bubble Over Them Though! Just Be Sure To Fix These Right Before a BAT ranks this, though!le RecheckChata - Dream Tide -Yume no Chouryuu-
(General)fixed
- 01:42:907 - Listen Closely. The Bass Ends Here. Since You Still Want To Keep The Spinner Short and I'm Absolutely Fine With That, End It Here! It makes it feel more natural as if it was supposed to end there.
(Easy)fixed all the claps, don't really need to NC at those 2 spots
- 00:06:949 (1) - Remove the Clap.
- 00:13:758 (1) - Remove the Clap.
- 00:53:119 (1) - Misplaced whistle. Remove it.
- 00:58:226 (1) - Remove the Clap.
- 00:59:502 (2) - You Forgot a Clap.
- 01:05:034 (1) - Remove the Clap.
- 01:06:311 (2) - You Forgot a Clap.
- 01:07:587 (4) - New Combo.
- 01:13:119 (3) - You Forgot a Clap.
- 01:21:205 (4) - New Combo.
(Normal)Fixed all the claps, and don't really need to NC there
- 00:03:545 (1) - Remove the Clap. Add a Clap on the Slider End.
- 00:05:247 (2) - ^ Add a Clap on the Slider End.
- 00:06:949 (3) - ^ Add a Clap on the Slider End.
- 00:39:077 (4) - New Combo.
- 01:25:034 (1) - You Forgot a Clap.
(Insane)the combos are more free flowing in this. Sometimes it follows aesthetics and no so much just the downbeats of every 2 bars or so. So no changes have been made~
- 00:13:119 (8) - New Combo. Remove the New Combo at 00:13:545.
- 00:14:822 (8) - New Combo.
- 01:36:949 (5) - New Combo?
- 01:37:375 (9) - New Combo?
- 01:37:800 (13) - New Combo?
!L i a wrote:
Fix all
Not really 'spam-like', It's because Elly-chan posted a bubble pop, wich I'm proud to see. I'm sorry and it will not really happen again.narakucrimson wrote:
Lol Katsuri, avoid that kind of spam-like modposts.
not really..IceBeam wrote:
[Insane]
00:54:290 - no no,you can't silence notes ...... I actually really like this. I deleted the timing line but if it's fine with ranking rules I'd like to keep it.
Hitsounds from hitcircles and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.so,whether you use 5% or 20% volume - note should be audible - it can be almost silenced in rare cases,but when it has something to take with the music - in this care,I can't find a good justification to silence that note
only did it for NOrmalIceBeam wrote:
hoLysoup ,in Insane - maybe start adding claps from 00:43:758 like L i a did in Hard? sounds cacthy to me
ok
in Easy - 01:36:524 (4) - this one sounds a bit rough,isn't it? maybe make it soft or lower volume?
oh well left it alone
and overall in Easy and Normal - soft section is very quiet,I'd suggest to use at least 60% volume for them