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3L - WARNING!

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Topic Starter
Mayzel

OnosakiHito wrote:

うん、良いです。でも僕は日本語をまだまだ出来ます。w
まぁ、太鼓ヂッフは今作りましたー。 僕はSBも作ります。
使うでお願いします。

Acceptをありがとうございました!

>DOWNLOAD<

P.s.: ああ、そうだ。僕の名前じはTAGに使うでもお願いします。Updateを見えます。

太鼓ありがとうございます!私もmapの改良と完成を急ぎます。
tagも修正しておきました。
あと、starありがとうございます!助かります。僕もkudosuを持っていれば良かったのですが…。
Hanyuu
please rank now ♥
Topic Starter
Mayzel

Hanyuu wrote:

please rank now ♥
I wish, too :D
TicClick
Oh my. You know what? I love it because of singer's intonations. Damn, that sounds so good and amazing for me. Though I would prefer the other lyrics, huh.

I will mod it when I have enough free time, I promise. Really. For now, take these stars from me.
Topic Starter
Mayzel

TicClick wrote:

I will mod it when I have enough free time, I promise. Really. For now, take these stars from me.

Many thanks for your promise to mod and lots of stars! I'm deeply moved!
The song is so awesome, I also think :D
TicClick
Okay, here we go. I decided to spend some time right now.

General stuff
  1. Remove "ligy" from tags
  2. You have about of 19% unmapped at the beginning and something like 11% in the end. So, you have 29% of mp3 unmapped,it's bigger than recommended percentage (less than 20%)
    1. I advice you to map a little more. Either start from 00:12:978, or from 00:26:149
  3. You can grab some more tags from this video's description
  4. Find Okuu's picture with transparent background and use it as comboburst.png. I think it will look nice, but don't forget about its dimensions: it should be less than 400x700 (big things may distract people from playing)
  5. You can add three kiai fountains.
    1. 01:24:594 — add here section that turns kiai off. 01:24:685 — and here turn it on again!
    2. 02:46:545 — turn it off, and 02:46:636 — turn it on
    3. 02:58:252 — turn it off, 02:58:344 — turn it on and 02:58:435 — turn it off
    Do it in all diffs
  6. Pink colour doesn't fit BG, use orange (close to red) or something like it
Easy
  1. 00:43:710 (1) - I think, you need to add finish for slider's beginning
  2. 00:46:636 (3) - same
  3. 00:49:563 (1) - the same. In short, listen to the track and add finish when it appears in music
  4. 01:11:514 (1) - slider overlaps it a little. Movel this note somewhere else
  5. 01:11:514 (1,2,3,4,5) - not really good for Easy. 5 is almost hidden by hitbursts and other four notes. Moreover, at 01:12:978 starts kiai (intensive part, yeah), but player has to waaaait for next note. You better place more notes after kiai's start and remove some of them before it.
  6. 01:18:831 (1) - add finish instead of clap, it fits much more because of new part of lyrics
  7. 01:24:685 (1) - same
  8. 02:33:466 (1) - no. Slider's end mustn't be here, really close to beginning, because player can't see in which direction should he move. I advice you to change it to repeating slider: http://puu.sh/cSn6. Don't forget to add finish for the first and the last repeats
Nothing more to add, clean but boring, as most of the easy diffs are.

Normal
  1. 00:51:758 (5) - it overlaps next slider a little. Not critical, but it's a matter of style
  2. 01:07:856 (3) - what if you place it under the end of 01:06:392 (4)?
  3. 01:10:783 (1) - start it 1/1 earlier? I mean, on previos white tick
  4. 01:12:978 — oh. I wouldn't increase sliders velocity on Normal. Maybe, use 1.1x instead of 1.2x?
  5. 01:15:173 (2) - clap sounds bad here
  6. 01:42:246 — why do you continue mapping here? You better do it at 01:48:100 because these notes are so lonely and inconsistent with other diffs
  7. 02:13:710 (1) - oh, bad. Better don't do jumps on normal (even if they're marked with another colour), put this note closer to previous slider
  8. 02:30:539 (1,2,3,4) - they're too fat, and they look bad :( Please, fix them
  9. 02:32:734 (1) - start it 1/1 earlier?
  10. 02:34:929 — the same comment about sliders velocity
  11. 02:51:026 (1) - put it closer to previous sliders
Well, I don't mind copypaste. Also, what if you decrease HP drain by 1 for this diff?

Hard
  1. 00:40:783 (1) - remove finish?
  2. 00:50:844 (3) - it starts from red tick and sounds strange. You better use note + short slider here
  3. 01:05:478 (4) - same
  4. 01:42:246 — the same as witn Normal. Start to map later
  5. 02:45:905 (1,2,3,4) - rotate it by 30 degrees right, and it will look much nicer with previous square
Nothing more to add here.

Insane
  1. 00:54:685 (3,4) - they look not good enough, please, make them more straight: http://puu.sh/cSsL. Also, why don't you use grid level 3? Press G until you come to "Small", it lets you make more accurate shapes
  2. 01:10:051 — please, remove both lines (red and green), change this slider to something else and remove red line at 01:10:782
  3. 02:16:453 (2) - swith to tiny grid and place it under slider's end. Use zero spacing for it
I like this diff more than others!

Lunatic
  1. 01:00:356 (2) - use the same trick as on Insane to put it under slider's end. It's called "to stack notes"
  2. 01:05:112 (4) - the same
  3. 01:45:905 (4,5,6,7,8,9,10,11) - what if you make it a little bit curvy? http://puu.sh/cSvc
  4. 01:48:100 — start break from here. Here's how to do it:http://puu.sh/cSvw (grab it and drag to the white tick). You'll see how does it work in test or play mode
  5. 02:27:063 (4) - stack it with the end of slider
  6. 02:56:149 (3,4) - place it a little bit farther from previous sliders (there's no free space between them so they overlap a little bit)
Not bad.

Well, few words about hitsounds. These claps don't sound well for me, so if you feel the same, try to find another clap sample.

That's all, I hope you'll find more people to help you!
Topic Starter
Mayzel

TicClick wrote:

General stuff
  1. Remove "ligy" from tags ok
  2. You have about of 19% unmapped at the beginning and something like 11% in the end. So, you have 29% of mp3 unmapped,it's bigger than recommended percentage (less than 20%) I see
    1. I advice you to map a little more. Either start from 00:12:978, or from 00:26:149 ok
  3. You can grab some more tags from this video's description thanks,I added some tags.
  4. Find Okuu's picture with transparent background and use it as comboburst.png. I think it will look nice, but don't forget about its dimensions: it should be less than 400x700 (big things may distract people from playing) reserve
  5. You can add three kiai fountains.
    1. 01:24:594 — add here section that turns kiai off. 01:24:685 — and here turn it on again!
    2. 02:46:545 — turn it off, and 02:46:636 — turn it on
    3. 02:58:252 — turn it off, 02:58:344 — turn it on and 02:58:435 — turn it off
    Do it in all diffs ok
  6. Pink colour doesn't fit BG, use orange (close to red) or something like it ok
Easy
  1. 00:43:710 (1) - I think, you need to add finish for slider's beginning fixed
  2. 00:46:636 (3) - same fixed
  3. 00:49:563 (1) - the same. In short, listen to the track and add finish when it appears in music ok
  4. 01:11:514 (1) - slider overlaps it a little. Movel this note somewhere else fixed
  5. 01:11:514 (1,2,3,4,5) - not really good for Easy. 5 is almost hidden by hitbursts and other four notes. Moreover, at 01:12:978 starts kiai (intensive part, yeah), but player has to waaaait for next note. You better place more notes after kiai's start and remove some of them before it. fixed
  6. 01:18:831 (1) - add finish instead of clap, it fits much more because of new part of lyrics ok
  7. 01:24:685 (1) - same ok
  8. 02:33:466 (1) - no. Slider's end mustn't be here, really close to beginning, because player can't see in which direction should he move. I advice you to change it to repeating slider: http://puu.sh/cSn6. Don't forget to add finish for the first and the last repeats fixed
Nothing more to add, clean but boring, as most of the easy diffs are.

Normal
  1. 00:51:758 (5) - it overlaps next slider a little. Not critical, but it's a matter of style fixed
  2. 01:07:856 (3) - what if you place it under the end of 01:06:392 (4)? fixed
  3. 01:10:783 (1) - start it 1/1 earlier? I mean, on previos white tick fixed
  4. 01:12:978 — oh. I wouldn't increase sliders velocity on Normal. Maybe, use 1.1x instead of 1.2x? reserve
  5. 01:15:173 (2) - clap sounds bad here fixed
  6. 01:42:246 — why do you continue mapping here? You better do it at 01:48:100 because these notes are so lonely and inconsistent with other diffs ok
  7. 02:13:710 (1) - oh, bad. Better don't do jumps on normal (even if they're marked with another colour), put this note closer to previous slider fixed
  8. 02:30:539 (1,2,3,4) - they're too fat, and they look bad :( Please, fix them fixed
  9. 02:32:734 (1) - start it 1/1 earlier? fixed
  10. 02:34:929 — the same comment about sliders velocity reserve
  11. 02:51:026 (1) - put it closer to previous sliders fixed
Also, what if you decrease HP drain by 1 for this diff? ok

Hard
  1. 00:40:783 (1) - remove finish? fixed
  2. 00:50:844 (3) - it starts from red tick and sounds strange. You better use note + short slider here fixed
  3. 01:05:478 (4) - same fixed
  4. 01:42:246 — the same as witn Normal. Start to map later fixed
  5. 02:45:905 (1,2,3,4) - rotate it by 30 degrees right, and it will look much nicer with previous square ok
Insane
  1. 00:54:685 (3,4) - they look not good enough, please, make them more straight: http://puu.sh/cSsL. Also, why don't you use grid level 3? Press G until you come to "Small", it lets you make more accurate shapes I've never known the way to adjust grid level... Anyway I fixed.
  2. 01:10:051 — please, remove both lines (red and green), change this slider to something else and remove red line at 01:10:782  fixed
  3. 02:16:453 (2) - swith to tiny grid and place it under slider's end. Use zero spacing for it ok
Lunatic
  1. 01:00:356 (2) - use the same trick as on Insane to put it under slider's end. It's called "to stack notes" fixed
  2. 01:05:112 (4) - the same fixed
  3. 01:45:905 (4,5,6,7,8,9,10,11) - what if you make it a little bit curvy? http://puu.sh/cSvc fixed
  4. 01:48:100 — start break from here. Here's how to do it:http://puu.sh/cSvw (grab it and drag to the white tick). You'll see how does it work in test or play mode fixed
  5. 02:27:063 (4) - stack it with the end of slider fixed
  6. 02:56:149 (3,4) - place it a little bit farther from previous sliders (there's no free space between them so they overlap a little bit) fixed
Well, few words about hitsounds. These claps don't sound well for me, so if you feel the same, try to find another clap sample.

That's all, I hope you'll find more people to help you!

 I'm satisfied with the hitsounds, but hope more people to mod for these.

Many many thanks for your great mod :) I'll think the reservations over and continue making the map better!
eikkaleyd
☢CAUTION!!☢CAUTION!!☢CAUTION!!☢

Nice map~ come for star~ :)

And here is an interesting MP3 for Okuu~
Download: CAUTION.mp3

☢CAUTION!!☢CAUTION!!☢CAUTION!!☢
Topic Starter
Mayzel

eikkaleyd wrote:

☢CAUTION!!☢CAUTION!!☢CAUTION!!☢

Nice map~ come for star~ :)

And here is an interesting MP3 for Okuu~
[attachment=0:01d3d]CAUTION.mp3[/attachment:01d3d]

☢CAUTION!!☢CAUTION!!☢CAUTION!!☢

Thank you star~!! :)

But I don't know how to use the sound :(
Topic Starter
Mayzel

TicClick wrote:

Normal
  1. 01:12:978 — oh. I wouldn't increase sliders velocity on Normal. Maybe, use 1.1x instead of 1.2x? fixed
  2. 02:34:929 — the same comment about sliders velocity fixed
eikkaleyd

ligy wrote:

But I don't know how to use the sound :(
Ummm ;) maybe gos or applause?
Topic Starter
Mayzel

eikkaleyd wrote:

Ummm ;) maybe gos or applause?

Well.. doesn't match well in the way, I think.
I wish it could be used as mere sound effect, not as gos, applause, normal-hitclap or so on.
Difficult :(
Musty
Hai ligy, from Elly's and Musty's Modding Queue.

[General]

Is it just me or the mp3 is cut?

[Easy]

00:26:149 (1) - I think here you should add a finish at the beginning of the slider because of the melody
00:32:002 (1) - ^
01:58:344 (4,1) - This kind of spacing is really confusing for beginners
02:33:466 (1) - Remove new combo because the rhythm you follow isn't finished
02:58:435 (T) - Remove this useless timing section ( only if you want )

Nice Easy, just minor issues

[Normal]

00:26:149 (1) - You should add a finish at the beggining of this slider because of the melody
00:29:075 (1) - Here too
00:32:002 (1) - ^
00:34:929 (1) - ^
00:37:856 (1) - ^
00:45:905 (5,1) - omg, this pattern is really HARD to read for beginners i was suprised about this too >>
01:12:978 (1,2,1) - This pattern is kind of problems because of readability essentially. Try to arrange them like this? http://puu.sh/dAAn
01:21:758 (1,2,3,4) - Not sure about this pattern too it seems more readable like this? http://osu.ppy.sh/ss/221413
01:24:319 (3,1) - This anti-jump is not even readable for beginner players try to arrange the spacing?
02:34:929 (1,2,1) - exactly the same as 01:12:978 (1,2,1) -
02:40:051 (4,5,6,1) - Because of the low approach rate, it really confuses me i would prefer something like this : http://puu.sh/dABq
02:58:435 (T) - Remove this useless timing section ( only if you want )

Nice Idea with this difficulty more minor issues than the Easy but it's great overall !

[Hard]

The 4 first inherited sections are useless, because there is a spinner and a spinner can't have a lower speed

00:26:149 (1) - You should add a finish at the beggining of this slider because of the melody
00:29:075 (1) - Here too
00:32:002 (1) - ^
00:34:929 (1) - ^
00:37:856 (1) - ^
00:49:563 (1) - Grid Lv3 down 1 grid
01:00:905 (3,1) - Confusing Spacing
01:03:831 (8,1) - ^
02:16:270 (3,4) - Random Spacing is confusing :)
02:57:978 (3,4,5) - Don't really like it it would be fine if you make a consistent pattern like this : http://puu.sh/dADw or something similar not overalaped
02:58:435 (T) - Remove this useless timing section ( only if you want )

Nice Hard, nice idea to map with a low SV i really enjoyed it

[Insane]

Maybe OD+1?
02:01:088 (5,6,7) - I don't like this spacing change fastly
02:14:990 (2) - This note is better placed here : http://puu.sh/dAEF

Ok Really fine difficulty

[Ono's Taiko]

HP-1 and it would be fine~.

[Lunatic]

01:36:758 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,1,2,3) - I think so many MAT/BAT will told you about this part because it's the only standard diff who you make something here and then you put a break, try to make breaks at same timing in each diffs and the same count of breaks ( on each diffs too )
So the break here 01:48:100 should be mapped and the notes i told you should be removed. ;3

i hope you understand what i mean, btw awesome Lunatic, having fun and enjoyed it a lot!
Keep your great work !
Topic Starter
Mayzel

Mustaash wrote:

Hai ligy, from Elly's and Musty's Modding Queue.

[General]

Is it just me or the mp3 is cut?

Yes. original music is so long that it would be "approved" if not cut.
http://www.youtube.com/watch?v=FnlS-n9fjh4


[Easy]

00:26:149 (1) - I think here you should add a finish at the beginning of the slider because of the melody fixed
00:32:002 (1) - ^ fixed
01:58:344 (4,1) - This kind of spacing is really confusing for beginners fixed
02:33:466 (1) - Remove new combo because the rhythm you follow isn't finished fixed
02:58:435 (T) - Remove this useless timing section ( only if you want ) I think the section makes the timing line visually neat.

Nice Easy, just minor issues

[Normal]

00:26:149 (1) - You should add a finish at the beggining of this slider because of the melody fixed
00:29:075 (1) - Here too fixed
00:32:002 (1) - ^ fixed
00:34:929 (1) - ^ fixed
00:37:856 (1) - ^ fixed
00:45:905 (5,1) - omg, this pattern is really HARD to read for beginners i was suprised about this too >> fixed
01:12:978 (1,2,1) - This pattern is kind of problems because of readability essentially. Try to arrange them like this? http://puu.sh/dAAn fixed
01:21:758 (1,2,3,4) - Not sure about this pattern too it seems more readable like this? http://osu.ppy.sh/ss/221413 fixed
01:24:319 (3,1) - This anti-jump is not even readable for beginner players try to arrange the spacing? fixed
02:34:929 (1,2,1) - exactly the same as 01:12:978 (1,2,1) - fixed
02:40:051 (4,5,6,1) - Because of the low approach rate, it really confuses me i would prefer something like this : http://puu.sh/dABq fixed
02:58:435 (T) - Remove this useless timing section ( only if you want )

Nice Idea with this difficulty more minor issues than the Easy but it's great overall !

[Hard]

The 4 first inherited sections are useless, because there is a spinner and a spinner can't have a lower speed fixed

00:26:149 (1) - You should add a finish at the beggining of this slider because of the melody fixed
00:29:075 (1) - Here too fixed
00:32:002 (1) - ^ fixed
00:34:929 (1) - ^ fixed
00:37:856 (1) - ^ fixed
00:49:563 (1) - Grid Lv3 down 1 grid fixed
01:00:905 (3,1) - Confusing Spacing fixed
01:03:831 (8,1) - ^ fixed
02:16:270 (3,4) - Random Spacing is confusing :) fixed
02:57:978 (3,4,5) - Don't really like it it would be fine if you make a consistent pattern like this : http://puu.sh/dADw or something similar not overalaped fixed
02:58:435 (T) - Remove this useless timing section ( only if you want )

Nice Hard, nice idea to map with a low SV i really enjoyed it

[Insane]

Maybe OD+1? fixed
02:01:088 (5,6,7) - I don't like this spacing change fastly fixed
02:14:990 (2) - This note is better placed here : http://puu.sh/dAEF fixed

Ok Really fine difficulty

[Ono's Taiko]

HP-1 and it would be fine~. I'll get in touch with him later!

[Lunatic]

01:36:758 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,1,2,3) - I think so many MAT/BAT will told you about this part because it's the only standard diff who you make something here and then you put a break, try to make breaks at same timing in each diffs and the same count of breaks ( on each diffs too )
So the break here 01:48:100 should be mapped and the notes i told you should be removed. ;3

ok.. I removed the part and added new part same as other diffs.

i hope you understand what i mean, btw awesome Lunatic, having fun and enjoyed it a lot!
Keep your great work !
Thank you for helpful modding! :)
OnosakiHito

ligy wrote:

[Ono's Taiko]
HP-1 and it would be fine~. I'll get in touch with him later![/color]
小野崎人は今・・・出ます!w

HP lvl 6 is okay, but thank you~
Musty
By the mp3 was cutted, i think it's can be cutted more good than cutted atm but i'm a lazy bastard so i'll not make a better cut for this song. >w<
Topic Starter
Mayzel
はやいw
zerozaber
not only 3L but mariapolo too
Topic Starter
Mayzel

zerozaber wrote:

not only 3L but mariapolo too
oh it's true, thanks.

I fixed, but I cannot submit map maybe because I changed my name.( Submittnig after changing Creater needs other 1 room for uproading map.( ? ) :? )
Now I upload 3 maps already, so I should wait for aother map to go to graveyard..
Topic Starter
Mayzel
I see. I cannot submit when I'm about to change the title or artist ,not creater.
How should I do..
Topic Starter
Mayzel
Added in tag.
N A L U
I wish this beatmap to be ranked!!!
Please Please Please Please Please Please :o
I dunno how to give the star..sorry.
Topic Starter
Mayzel
I wish so too :)
xiceyx
Really cool map! I hope gets ranked! :D Great job
Topic Starter
Mayzel

xiceyx wrote:

Really cool map! I hope gets ranked! :D Great job
thanks :)
Gordon_Freeman0
Too short :(
But still cool
NoHitter
General
Is the mp3 really cut off like that?
There are two .osb files. Normally you only have to delete one, but as they do nothing, just delete them both.

Skin
Just as suggestion:
Make your hitcircleoverlay.png something like this (excuse the fail photo editing since I was in a rush to make it, but you can just make one without the yellow borders).
Make your hitcircle.png be the default one.
Under the [General] section of the .osu files, add OverlayPosition: Below
The result is this and this.

Easy
00:36:392 (4,5) - Perhaps you could unstack these?
01:24:685 (1) - You could follow the pattern at 01:12:978 (1,2) for consistency.
01:32:002 (2,3) - Perhaps you could unstack these?
02:34:929 (1) - Make this into a repeat slider like in the first chorus?
02:46:636 (1) - Again, you could follow the pattern at 02:34:929 (1,2) for consistency.

Normal
00:55:417 (1) - [nazi] Maybe move this, so it will not overlap with 00:53:954 (3)?
01:08:588 (1,2) - I'm not sure about the readability of this. Fair enough I guess.
01:17:368 (1,2,3,4) - IMO it would be better if the repeat slider comes before the triple notes. The rhythm will be introduced first.

Hard
02:26:149 (1,2,3) - I really suggest that you move this elsewhere. Don't place it under the slidertrack.

Insane
01:22:214 (3) - Unsnapped note.
01:51:758 (5,6) - Unstack them? Stacked sliders look ugly IMO, but it's up to you if you wanna change.
02:02:458 (10) - Unsnapped note.
02:17:092 (5) - Unsnapped note.

Ono's Taiko Oni
Regarding the SB, why don't you make the Caution bar, move with the same speed as the notes below it?

Lunatic
02:10:966 (4) - Spacing? I don't see anything to indicate a spacing change.

Overall, great map!

Edit:
Oh and if you do follow through with my skin suggestion, I suggest you use these combo colors:
[Colours]
Combo1 : 241,198,22
Combo2 : 250,79,5
Combo3 : 228,28,5
Combo4 : 252,140,39
Topic Starter
Mayzel

NoHItter wrote:

General
Is the mp3 really cut off like that?

Original mp3 is below.
http://www.youtube.com/watch?v=jCubA3oltGM

There are two .osb files. Normally you only have to delete one, but as they do nothing, just delete them both.

Deleted both.


Skin
Just as suggestion:
Make your hitcircleoverlay.png something like this (excuse the fail photo editing since I was in a rush to make it, but you can just make one without the yellow borders).
It's too hard to erase the line neatly by my photo editing skill...
Maybe cool even if the line stays XD.


Make your hitcircle.png be the default one.
OK.
Under the [General] section of the .osu files, add OverlayPosition: Below
The result is this and this.
Added in all of .osu.


Easy
00:36:392 (4,5) - Perhaps you could unstack these? fixed.
01:24:685 (1) - You could follow the pattern at 01:12:978 (1,2) for consistency. fixed.
01:32:002 (2,3) - Perhaps you could unstack these? fixed.
02:34:929 (1) - Make this into a repeat slider like in the first chorus? fixed.
02:46:636 (1) - Again, you could follow the pattern at 02:34:929 (1,2) for consistency. fixed.

Normal
00:55:417 (1) - [nazi] Maybe move this, so it will not overlap with 00:53:954 (3)? fixed.
01:08:588 (1,2) - I'm not sure about the readability of this. Fair enough I guess. fixed.
01:17:368 (1,2,3,4) - IMO it would be better if the repeat slider comes before the triple notes. The rhythm will be introduced first. fixed.

Hard
02:26:149 (1,2,3) - I really suggest that you move this elsewhere. Don't place it under the slidertrack.
fixed.

Insane
01:22:214 (3) - Unsnapped note. Resnapped all notes.
01:51:758 (5,6) - Unstack them? Stacked sliders look ugly IMO, but it's up to you if you wanna change. fixed.
02:02:458 (10) - Unsnapped note. Resnapped all notes.
02:17:092 (5) - Unsnapped note. Resnapped all notes.

Lunatic
02:10:966 (4) - Spacing? I don't see anything to indicate a spacing change. fixed.

Overall, great map!

thanks :)

Edit:
Oh and if you do follow through with my skin suggestion, I suggest you use these combo colors:
[Colours]
Combo1 : 241,198,22
Combo2 : 250,79,5
Combo3 : 228,28,5
Combo4 : 252,140,39
OK.
Many many thanks for your mod, NoHItter!!!
NoHitter
Hmm I'm prompted to update when I download the beatmap.
Try Full Submitting it.
Topic Starter
Mayzel
OK, full submitted.
And thank you star~~ :)
NewRulerNA
Mod reqより

[General]
Lead-inを全難易度で統一
tagの「maria polo」が重複してるので削除


[Easy]
OD-1

00:42:246 (2,1) - Distance
00:49:563 (1,2,3,4) - 全体的に離れ気味
01:02:734 (3,4) - (1,2)と位置を揃える
01:12:978 (1,2) - Distance
01:29:075 (5,1) - ^
01:59:075 (5,1) - ^
02:04:197 (2,1) - ^
02:11:514 (1,2,3,4) - ここも距離が離れ気味なのでもっと中央に寄せる
02:24:685 (3,4) - (1,2)と位置を揃える
02:51:026 (5,1) - Distance

[Normal]
NormalではDSの変更とスライダーの速度変更はされるべきではありません
部分的に指摘すると譜面のバランスが崩れてしまうので指摘は今回はしません

00:38:588 (2) - 00:37:124 (5)とクロスさせるとNormalとしては見にくいです
02:00:539 (2) - 01:59:075 (1) - ^

[Hard]
AR-1or-2

01:10:783 - この緑線の必要性を感じられません、またこの直後にある緑線は01:11:514 (1)の位置まで移動
01:35:844 (3,4) - なぜこの2つのスライダーは形が微妙に違います

[Insane]
一点のみ
HP+1or+2

[Lunatic]
これも一点のみ

01:08:588 (1,2,3,4,5,6,7,8) - 形が歪んでいて汚いです、また01:09:502 (6,8)にCtrl+Rで叩くタイミングを逆に


あくまでも個人的にですが、譜面として見るとInsaneとHardに連打以外に大きな差が見つからず、似た難易度が2つあるように思えました
Insaneの方のスペーシングを部分的に難易度が上がり過ぎない範囲で広げてみては?
それ以外では気になったところはありません
nice song.
Topic Starter
Mayzel

NewRulerNA wrote:

Mod reqより

[General]
Lead-inを全難易度で統一
tagの「maria polo」が重複してるので削除


修正しました。

[Easy]
OD-1

修正

00:42:246 (2,1) - Distance
00:49:563 (1,2,3,4) - 全体的に離れ気味
01:02:734 (3,4) - (1,2)と位置を揃える
01:12:978 (1,2) - Distance
01:29:075 (5,1) - ^
01:59:075 (5,1) - ^
02:04:197 (2,1) - ^
02:11:514 (1,2,3,4) - ここも距離が離れ気味なのでもっと中央に寄せる
02:24:685 (3,4) - (1,2)と位置を揃える
02:51:026 (5,1) - Distance

DSを統一しました。それに併せる形で位置について言及されていた部分を修正。

[Normal]
NormalではDSの変更とスライダーの速度変更はされるべきではありません
部分的に指摘すると譜面のバランスが崩れてしまうので指摘は今回はしません

00:38:588 (2) - 00:37:124 (5)とクロスさせるとNormalとしては見にくいです 修正しました。
02:00:539 (2) - 01:59:075 (1) - ^ 修正しました。

[Hard]
AR-1or-2  修正しました。

01:10:783 - この緑線の必要性を感じられません、またこの直後にある緑線は01:11:514 (1)の位置まで移動 修正しました。
01:35:844 (3,4) - なぜこの2つのスライダーは形が微妙に違います 修正しました。

[Insane]
一点のみ
HP+1or+2 修正しました。

[Lunatic]
これも一点のみ

01:08:588 (1,2,3,4,5,6,7,8) - 形が歪んでいて汚いです、また01:09:502 (6,8)にCtrl+Rで叩くタイミングを逆に 修正しました。


あくまでも個人的にですが、譜面として見るとInsaneとHardに連打以外に大きな差が見つからず、似た難易度が2つあるように思えました
Insaneの方のスペーシングを部分的に難易度が上がり過ぎない範囲で広げてみては?

初期のころから散々指摘されてきたことですね…音取りを変えようと思うと今までのMODがすべて無駄になってしまいますし、やはり配置で差別化するしか無いですね。ささやかに一部分スページングを変えてみましたが、もう少し譜面とにらめっこして変化させようと思います。

それ以外では気になったところはありません
nice song.
MODありがとうございました。
チャットでの質問にも答えていただいて非常に助かりました!
Topic Starter
Mayzel
悩んでたら一ヶ月たってた
Topic Starter
Mayzel
I deleted skins for readability
bug sniper
Normal Mode:

00:45:905: I can't hit this pair of notes perfectly. I'd probably replace this note and the note after it with a single note, or unstack them.


Hard Mode

02:51:575: I keep hitting this note a little bit too early and getting a 50. Perhaps add another note immediately before this one.

I'm glad you mapped this song. I think the English Touhou songs are some of my favorite songs. I'll try to mod more if you'll get this song out of the graveyard.
Boncho
This map should be ranked, as fast as possible <.<
only000000
good beatmaps
Haganeproductio
Is this map officially graveyarded?
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