some fixed.
ty Icebeam~
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Download: Wotamin - Cat Food (rEdo) [S o r d a's Hard].osu
ty Icebeam~
Your message is too short.
Download: Wotamin - Cat Food (rEdo) [S o r d a's Hard].osu
sorry for my late response to that mod, IceBeam, but i was quite busy with live stuff. :)IceBeam wrote:
Well,as the source is doriko,it's neccessary to add Kiritan-P to Tags then. i don't even know what does it mean, so i guess i'll stick with how it is now ^^"
Stack Leniency in Insane and Hard difficulties are unrankable.It should be 4 at least. alright
And fix Taiko for consistency. k
And the last issue is about difficulty spread.Normal is 2,99 and it's actually plays like normal,but not easy.Why not to map easier difficulty then? nah, it's fine like it is now
[Normal]
No matter,will you map Easy or not,I suggest to lower AR by 1. lowered
00:33:225 - Why didn't you add notes here and to 00:33:569? You should follow that drums I think.Making a slider with these 2 notes won't make it harder to hit/read. nah, you didn't get my point on this one. i was following the guitar at this point, and i like how it turned out :)
01:02:363 (4) - You don't really need a finish here,but I'd use claps instead to follow drums. nah, it's fine
01:13:397 (4) - ^ ^
01:19:604 - Add a note here,I hear cymbals here,so don't forget to add finish hitsound. totally
01:50:466 - Well,same at the first half,you need 2 notes here. well, same at the first half, i like how it turned out.
01:59:431 (3) - Oh,I read it so bad,it's not really expected at all.Make a slider,spaced with DS or stacked under previous slider: (01:59:431 - 01:59:776),that'd be easier to read. uhh, maybe i'll come up with something in the future. leaving for now, though.
02:19:604 (4) - And claps again,yep. and again it's fine, yep.
02:30:638 (4) - ^ ^
02:36:845 - Note is missing. sure
03:09:949 (1) - Looks like a spacing mistake.DS lies,as we can't predict when slowdown ends,so we're reading 0.75x right up to this point,but....it was totally readable to me,and I personally like how you placed it,so,you might leave it as it is. i know it lies because of that timing section, don't worry about this :) this was made on purpose, although i'll change it sometime if some people will find it confusing.
03:19:259 (2,3,4) - A bit odd..you wasn't using such things during the map,and anyway,if you use 1/2 rhytm,then you're missing a note at 03:19:087.So add it,and make reverse-slider out of these 3,or delete 03:19:431 (3) at all. haha, nice catch :D
03:27:707 - Note is missing? no?
[Insane]
00:26:673 (4) - Remove clap. sure
00:37:707 (5,6,7,1) - Hm,this spacing plays weird,how about switching (6) with (7)? nah, i like it like it is now
01:43:914 (4) - Again this clap sounds weird,could you remove it? sure
Some claps on red tick sounds noisy,too,but they're always repeating,so it's not really neccessary to nazi such things,you worked well on hitsounding anyway. i like too loud hitsounds in general, so please don't blame me on that. :P
And mapping style is awesome,I enjoyed it ;) thanks, also thanks for modding :D
[CSGA]Ar3sgice wrote:
Just random modding...
These are suggestions only, this songtitleand map is pretty good ^^
[Normal]
01:03:397 (2) - change one of these 3-note patterns into a reversing slider so Star Rating will become 2.99 <3 no, thanks
[S o r d a's Hard]
00:34:259 (6) - maybe new combo here?
03:24:431 (2) - curve more? as he said, he fixed both
[Insane]
01:02:363 (5) - finish on the end, then clap on (6)? no, thanks
01:06:156 (5,6) - clap here, and remove clap on (7)'s head? sure
01:08:225 (5) - whistle here? nope
02:46:500 (1) - change to whistle? nope
03:17:535 (3) - finish? nope.
03:19:690 (1) - finish? ^
[Kenpakyin's Taiko Oni]
Well I don't play Taiko, I just enjoy watching Auto play it... ~
^.^ thanks a bunch. :3
____________________fartownik wrote:
General:
- Both of your combo colors blend with the BG, I'd suggest you to make them different/more saturated. sure
[Normal]
You lazy copapasta ass. <3
03:26:845 - This empty space feels odd, add something here. eeh, why? it plays alright for me.[S o r d a's Hard]
*blah blah*
I'll leave that everything to Sorda's opinionAll from me. Really good set.[Insane]
01:15:638 (5,6) - Imo this flows pretty ugly. Maybe do something like this (just a suggestion, really not well spaced by me) came up with something else, not sure if it's even better, but whatever D:
01:42:363 (1) - Delete new combo. yeah, I noticed that long time ago, but was too lazy to change it :p
02:08:914 (1,5) - Swap new combos? nah, they're fine like that
03:27:190 (3,4,5,6,7,8) - Unsnapped. Snap manually with 1/3 snap divisor (and do this always when changing the offset and resnapping all the notes) sure, thanks
Cool map.
star thanks b0b
YUME NO NAKAAAkanpakyin wrote:
Hey rEdo,Would you help me to resnap all notes? sure. (:
thanks for mod farto~fartownik wrote:
[S o r d a's Hard]
Why not to use AR7 for a Hard?Hmm,I dont like AR7 if need change AR7 I'll change~
Also raise the overall volume of the map by ~20%, it's too quiet right now.okey,vol up20%
00:10:638 (1,2,4) - Copy the first slider , paste it 3 times and then rotate by 45* so it's all straight?Fixed
00:52:018 (1,2,3,4) - Weird slowdown. There's no change in the music so why change in the SV?okey,change~
01:27:880 (4) - From this place the SV should go to its previous speed again. That's what you can guess from the music though.changed~Also Add newcombo
02:42:018 (1,3) - Delete the new combo at (1) and add it on (3). Will be more readable for the players if the new combo starts the new velocity pattern.Fixed
CountdownOffset: 1Stack Leniency in Insane is 2. As far as i know, it's unrankable. Set 4, like in others.
Aleks719 wrote:
General
countdown doesn't work. remove this line from all diffs alright
Stack Leniency in Insane is 2. As far as i know, it's unrankable. Set 4, like in others. wilco
As i understand, you have set custom sounds, but they sound like a default. Gimme a reasons ;P It's quite important, cuz you don't use some of them, as example normal-whistle normal-whistle is the only one that's not used :p
anyway, I'm always including a full hitsound pack in my beatmaps, because I really want people to use them. sometimes they're default, because there are some people that have modified hitsounds in their skins (for example ragelewa's skin), and they could completely destroy the flow of the song
Insane
00:26:673 (4) - remove clap sure
00:54:776 (1,2,3,4) - imo, too sudden jumps.. reduce spacing a bit? they're made like that on purpose
01:08:052 (3) - remove whislle it's fine
01:57:707 (4,5) - huh, why 1.1x, 1.4x better in this combo it's fine like that
02:00:121 (2) - finish on the start is too loud. reduce volume of one section here? sure
02:00:983 (1,2,3) - try this pattern: I'll pass on that :p
02:10:638 (1) - add quiet finish to the end nope
02:12:018 (1,2,3,4) - finishes everywhere nuuu D:
02:25:294 (3) - 01:08:052 (3) - remove whislle it's fine
02:45:811 (7) - add nc no
03:32:018 - add note? nuuu D:
Normal
OD -1? 2.97 star then! B) ! =D
You stack notes with ends of previous sliders. Well, it's fine for Normal. but you mix 1/2 and 1/1. really confusing. Suggest to unstack 1/2 they're made like that on purpose. believe me or not, but that's a really nice skill booster for beginners ; ) reading the approach circles is the key!
02:00:121 (4) - red tick from nowhere. hard to read for newbies ^
02:14:776 (1,2,3) - try to place (2) without overlap~ it's fine
03:32:018 - add note? nuuu D:
Taiko
Imo, ашту ;D DON DON KATSU
Well, star thanks a bunch :3
other FixedAleks719 wrote:
S o r d a's Hard
00:10:638 (1,2) - As far as i know, it's unrankable stack :< replace (2) outside a bit plese
01:14:087 - add note + finish?
01:57:363 - add note?
02:00:983 (1,2,3) - try this pattern:nope
02:00:983 (1) - finish to the start, to the end
02:01:500 (2) - finish to the end
02:02:018 (3) - ^
02:20:294 - add note + finish? empty spaces on hard beats confuse me :<
03:32:018 - remove nc?
a note to Sorda: I increased the hitsounds' volume a bit, so please update your difficulty and take a look at them, thanks~Blue Dragon wrote:
[Normal]
Maybe OD+1? Felt a little better with it... that's a compensation for 1/2s you're gonna complain about, with that I'm making them easier
- 00:32:707 (1) - add finish? sure
- 00:53:397 (2) - remove finish? o.o this isn't consistent with 00:47:880 (2). Either remove the finish there or add one at 00:47:880 >: I know it's inconsistent, but there's a little increase in her tone of voice, so it fits~
- 00:54:776 (1,2,3,4) - Not sure if this is fine for the easiest diff of the mapset... D: I'd remove (2) and (4), but meh. Your choice. the beginners need some challenge, too! ; )
- 00:59:604 (4) - Add a whistle at the start / finish at the end? nope
- 01:07:363 (4,5) - Same as 00:54:776 >: =w=
- 01:13:397 (4) - Add whistle at end? yep
- 01:18:397 (5,6) - Check 00:54:776 D: =w= x2
- 01:49:949 (1) - add finish like 00:32:707? k
- 02:12:018 (1,2,3,4) - Same as 00:54:776 >: =w= x3
- 02:27:880 (4) - whistle? fits with the vocals D: it's alright like how it is right now
- 03:19:604 (3) - Remove clap from the end? IMHO it doesn't fit right now. it's fine
- 03:22:018 (2,3) - As I stated earlier, 1/2s on the easiest diff >: =w= x4
[S o r d a's Hard]
- Overall Rating: 9.0/10 ~ Pretty fun difficulty, didn't spot anything really bad. Just didn't like the copypaste abuse at some parts but meh, the map itself is very good~ please don't use copypaste while mapping an over three-minutes Normal, you'll see ;>
[Insane]
PUR PU PUR PU PUR! leaving that to Sorda's opinion
Isn't HP Drain a bit too high? ;-; Not a real problem anyway. that's a rather easy Insane after all, so at least this should give it some extra difficulty ; )
- 00:27:535 (3,5) - Hitburst is covering (5) D: You can barely see it, like showed here. that's alright and made on purpose. actually, you can clearly see the approach circle even before the hitburst. also, a little funfact: you didn't pointed out the same issue on 00:37:535 (4) ; )
- 00:28:397 (1,2) - Maybe space (2) from (1) like you did for (2,3,4)? nuu
- 00:29:259 (4) - Add whistle here? Sounds good with the vocals. it's breaking the pattern I'm going with, nope
- 00:31:673 (2) - Add clap? You'll understand why :3 I get it, but still, I prefer my whistle ; )
- 00:47:880 (8) - New combo? There is a big white tick there >: you're right, added
- 01:46:500 (4) - Add whistle? Same reason as 00:29:259 (4). ~
- 02:05:121 (8) - New combo? Same as 00:47:880 (8). sure
- 02:13:225 (1) - Remove whistle from end? (2)'s whistle already sounds good enough alone. that's right, did the same with 00:55:983 (1)
- 02:30:638 (4) - Whistle at the end? IMHO sounds better. not at all : )
- 02:32:190 (2,4) - As stated before, hitburst covers (4) D: ~
Sorry for taking so much to mod. D: no probs, thanks a bunch! ^^
- Overall Rating: 9.5/10 ~ Extremely nice map, just some things about hitbursts, but nothing really bad. Enjoyed it a lot, nice job!~ huhu, thanks : )
other fixed thanks for mod Blue DragonBlue Dragon wrote:
[S o r d a'sHard]
Is this really a Hard? o-o AR -1, please.
- 00:07:535 (6) - Remove whistle? Sounds a bit better without it.
- 00:08:742 (4) - Whistle at the end? Fits with the song D:
- 00:12:363 (5) - Remove finish and add clap? It prevents finish abuse and sounds pretty nice.
- 00:29:259 (8) - whistle at the start?
- 00:34:431 (2) - Add whistle? Fits with vocals.
- 00:34:776 (4) - Add finish? Feels a bit empty right now.
- 00:36:673 (5) - Whistle at the start?
- 00:39:431 (6) - ^
- 00:41:328 (2,3,4) - Pretty confusing spacing. Maybe space (4) away?
- 00:51:328 (8) - whistle at start?
- 00:53:397 (3) - Finish at end? You can hear it in the song.
- 01:12:879 (4) - New combo, maybe? It makes the pattern a bit less confusing.
- 01:19:949 (1) - May I ask why the new combo? It's inconsistent with the rest of the diff >:Hmm,this note bit away I think need newcombo no change now~
- 01:59:949 (4) - Whistle at the start? It feels so empty >.<
- 02:13:225 (3) - Finish at the start? You can hear it in the song! >:
- 02:21:673 (4) - Whistle? Feels so empty D:
- 02:29:087 (2) - ^ at the start?
- 02:58:914 (1) - Add finish? Fits with the song D:
- 03:04:431 (x) - Add a note here with clap?
- 03:07:190 (x) - ^ with finish?
- 03:28:914 (4) - clap at the start?
- Overall Rating: 8.4/10 ~ The lack of hitsounds makes this diff feel a bit empty... And also, some inconsistencies about the New Combos, but not really much. Just PLEASE fix the AR, it's way too high for a Hard diff right now. >:
so, thanks for modding. o.ololcubes wrote:
Yo! Yo!
[General][Insane]
- Some diffs (Insane and Normal) have countdownoffset when countdown isn't used at all. Not a big deal, but could be removed to make your settings look cleaner. I'm not sure what did you mean, but I guess it's fixed now.
[kanpakyin's Taiko Oni]
- 00:44:259 (2) - Swap the clap so it's on start instead of end? Sounds better and follows the music better. (if you do this, add a clap to the start of 00:44:776 (3) too, cause that would "complete the set") not really, I completely prefer it like it is right now. those claps are giving some nice undertone to the whole beatmap, even while not really fitting the song.
- 01:59:259 (3) - Missed a clap? yeah
[Normal]
- 01:22:276 (408,409) - I found these very strange. Maybe remove 408 and put a finish on 409 or just leave it alone? That sounds better to me. Up to you though. kinda edited, hope kpy won't kill me for it
Check these out and call me back and I'll rank. LOLCUBEESSSSSSSSSS~
- 01:11:328 (1,2,3) - Maybe you can make this look better? (triangle lololnazi) You could move 01:10:638 (4,1,2) a bit further towards the top to create some space to do so. sure, hope it plays alright now :3
- 02:27:018 (3,4,5,1) - Similar case to the above. yeah, it was a lot easier to fix though
- 03:17:535 (3) - I think you should place that clap at the end instead of the start, just like you did in a section before. Sounds much better. mhm