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ClariS - Nexus (Short Ver.) [Osu|Taiko]

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Louis Cyphre
[General]
Use same length in all difficulties.
why did you use brown combo color?
'light novel vol.9 main theme' i don't think that this should be in tags.
2 seconds of audio lead-in are enough.
[Easy]
00:09:060 (2) - spacing is wrong. do like this http://puu.sh/chSZ
00:10:205 (3,1) - ugly overlap
00:50:052 (1,2,1) - ugly overlaps begin there, remap please whole part starting from 00:50:052 ~ 00:59:212 (3) -. Here for you i remapped, if you like it feel free to use it
404,252,50052,6,0,B|356:240|356:240|344:332|256:352|256:352|168:332|156:240|156:240|108:252,1,420,8|0
28,172,51884,1,0
64,68,52342,1,0
144,144,52800,2,0,B|232:156|256:264|256:264|280:156|368:144,2,350
256,100,55548,5,8
368,64,56006,2,0,B|380:152|380:152|452:192|440:368|284:372|256:304|256:304|228:372|72:368|60:192|132:152|132:152|144:64,1,840
256,116,59212,1,8
01:14:327 (1,3) - '1' one grid up, '3' 1 grid down to avoid overlap, just ignore spacing, 1 grid wouldn't hurt
01:23:029 (2,3) - '2' one grid up, '3' 2 grids up to avoid overlap, etc.

[Insane]
overmapped ._.
00:40:434 (3,6) - repeat is almost invisible.
do you really like such sliders? 01:14:327 (1) -
01:23:258 (1,2,3) - hidden slider start.
01:48:678 (7,2) - ugly overlaps.

[Hard]
too overdone for hard, slider velocity 1.9 is too much for 'hard'.
. . .

Map needs more work, no kudosu.
Topic Starter
jossieP

xcherry wrote:

pokedigi wrote:

Could I make another taiko diff for this song? I'm looking forward to your reply :)
maybe they could make a Muzukashii ikari, you could work it out (easier taiko diff) :3
well as you can see my taiko diff have not that "Oni" writen, why? because of my style is not based on tatsujin, and dont mind about adding "Oni" to my any of my taiko diffs xd
Anyways, on with this mod! sorry for the long wait, but lo and behold!

Hard.

note placement
  1. 00:02:877 (2) - maybe flip this around? uh?
  2. 00:06:312 (2) - like this maybe? slider head and tail are very visible, since there is no tick on slider body is not necesary.
  3. 00:09:518 (1) - sort of a random spot for a spinner...maybe some notes? nope
  4. 00:17:533 (5) - stack on the end of (3)? k
  5. 00:17:991 (1) - stack this properly on the end of (3). is not stacked enough?
  6. 00:23:945 (3) - again, stack properly >< hm
  7. 00:38:831 (3,1) - it looks a bit messy here...
  8. 00:39:518 (2,3) - I believe this is unrankable, try flipping it around: ya changed
  9. 00:46:846 (1,2,3,4,5) - space these out more; try this: I preffer a screenshot xd
    SPOILER
    200,200,46846,6,0,B|104:200,1,95
    160,120,47304,2,0,B|272:120,1,95,8|0
    256,24,47762,1,0
    320,96,47991,1,8
    256,168,48220,1,8
  10. 00:49:823 (1) - with new code, stack this on previous (5).
  11. 00:52:342 (1) - move this farther away D: it's too close to previous combo.uh
  12. 00:55:777 (1) - change to two notes instead of a repeat slider, it sounds better. no
  13. 01:03:335 (1,2,3) - fix this, again I don't think it's rankable. ok
  14. 01:15:701 (3) - this is hard to see because it's hidden :v moved :w
  15. 01:16:846 (1,2,3,4,5) - this pattern as well is hard to see, please please please rearrange it for the sake of playing. <.<
  16. 01:19:136 (1) - stack properly on the end of (3). k
  17. 01:26:006 (1) - move this out more.
  18. 01:27:151 (3,4,5) - spacing is off here.why?
  19. 01:36:083 (1,2,3,4) - please space these out equally and properly around the center. k
timing points/volume
  1. 00:01:045 (1) - again, lower the volume like I told Kei down to about 80%, it's way too loud. >o<
  2. 01:10:663 (1,2,3) - the claps in-between here are seriously loud, not sure if that's the song or not.
the song is very high, that is why I used a high volume :w

not much to complain about here since there's a lack of them.

hitsounding no change on hitsounds >3<
  1. 00:08:373 (1) - remove whistle.
  2. 00:24:174 (4) - remove the whistle at the beginning.
  3. 00:25:548 (2) - remove whistle on the end.
  4. 00:27:838 (3) - remove whistle at the beginning.
  5. 00:31:503 (4) - clap here.
  6. 00:33:335 (4) - add clap at the beginning.
  7. 00:34:938 (2) - clap here.
  8. 00:35:625 (5) - clap at the end.
  9. 00:38:831 (3) - clap on both ends.
  10. 00:40:663 (5) - clap here.
  11. 00:51:655 (6) - clap here.
  12. 01:17:304 (3) - clap here.
  13. 01:20:968 (7) - clap at the beginning.
  14. 01:24:632 (2) - clap here.
  15. 01:31:961 (2) - clap here.
  16. 01:39:289 (4) - clap at the beginning.
  17. 01:43:411 (3) - finish here.
  18. 01:47:533 (2) - clap here.
  19. 01:50:281 (5) - clap here.
  20. 01:54:403 (1) - consider changing this to two notes instead to compensate for the constant hitsounding.
  21. 01:58:525 (1) - remove whistle maybe?
there was quite the whistle spam at the the beginning. :v

new combos
  1. 00:06:999 (1) - remove new combo. with your previous placement suggest, this becomes on a bad spacing stuff..
  2. 00:28:525 (4,5,6) - new combo on (4), and (5,6) should be part of it. x
  3. 00:35:625 (5) - new combo. x
  4. 00:36:541 (1) - remove new combo. x
  5. 00:37:457 (7) - new combo. x
  6. 00:37:915 (2) - remove new combo. x
  7. 00:49:823 (1) - remove new combo. x
  8. 00:57:609 (1) - remove new combo. x
  9. 01:25:548 (6) - new combo. k
  10. 01:26:006 (1) - remove new combo. k
  11. 01:27:151 (5) - new combo. x
  12. 01:28:067 (1) - remove new combo. x
  13. 01:28:983 (5) - new combo. x
  14. 01:29:441 (1) - remove new combo. x
  15. 01:31:045 (5) - new combo. x
  16. 01:31:274 (1) - remove new combo. x
  17. 01:39:976 (5) - new combo. x
  18. 01:40:663 (1) - remove new combo. x
my combos are based on my patterns and placement, with the mos of this suggest becomes very weird for me
You don't have to listen to these all :3

Taiko.

These are just suggestions because I'm not good at modding taiko. ._. thanks for try x3

  1. 00:04:480 (3) - k song here is constant and have not have a highest part here, katsu have no sense
  2. 00:06:083 (3) - k ^
  3. 00:06:999 (4) - k ^
  4. 00:12:495 (3) - k ^
  5. 00:13:182 (5) - k^
  6. 00:20:625 (1) - k I like this variation
  7. 00:20:739 (1) - d
  8. 00:26:235 (1) - k x
  9. 00:27:151 (2) - d x
  10. 00:27:380 (1) - k x
  11. 00:32:991 - add a d that 3 notes stream dont fit on vocal
  12. 00:33:106 (2) - k vocal is not high
  13. 00:33:335 (1) - k ^
  14. 00:36:999 (2) - d as wmfchris suggest, this follow the vocal
  15. 00:56:235 (2,3) - kk double?
  16. 00:57:266 (3,4) - kk ^
  17. 00:57:609 (3) - d this would broken my pattern k d ddd k d ddd
  18. 00:58:067 (3) - k ^
  19. 00:58:296 (5) - k ^
  20. 01:26:006 (2) - k hmm
  21. 01:43:182 (1) - D O_o
  22. 01:43:296 (1) - removeI like this doubles
  23. 01:43:411 - add Kx
  24. 01:43:525 - remove x
  25. 01:52:113 (2) - k broke pattern again /.\
  26. 01:52:342 (2) - k
  27. 01:55:777 (2,3,4) - kkk xd
-------------------------------------------------------

That should be good for now. I'll come back and mod the insane when all of this is complete. No kudosu since I have already received for an earlier post. ~w~

Here's to hope it gets looked at soon! Star for the long wait I put you through. owo[/color]

Louis Cyphre wrote:

[General]
Use same length in all difficulties. D;
why did you use brown combo color? because of hair colour of the girls
'light novel vol.9 main theme' i don't think that this should be in tags. that is complete source
2 seconds of audio lead-in are enough. ok

[Insane]
overmapped ._. :w
00:40:434 (3,6) - repeat is almost invisible. almost >_<
do you really like such sliders? 01:14:327 (1) - yeah
01:23:258 (1,2,3) - hidden slider start. pattern taken from tsuka's style
01:48:678 (7,2) - ugly overlaps. k moved

[Hard]
too overdone for hard, slider velocity 1.9 is too much for 'hard'. although is very easy, I mean I saw other [Hard] difficulties with streams, high jumps and moar stuff like that, here I have used just 1 or 2 1/4 sliders, and spacing is almost the same on all mapset
. . .

Map needs more work, no kudosu. ok thanks for checking
Ekaru
General:

Tick rate 2 fits this song better than 1 for most of the difficulties IMO.

Insane:

OD +1 so the streams are actually difficult. HP Drain -1 because even then it's still a very easy map, and HP Drain 7 fits a very easy Insane like this one better than 8.

00:12:724 (3) - This elbow slider is done very poorly. I recommend looking at RJ's thread in General Discussion to see how to make good elbow sliders.
00:30:128 (1) - 1. Why is there a jump on this somewhat random offbeat? It just doesn't feel good when playing. 2. This note shouldn't have a New Combo. The *next* note should be the one with the New Combo.
00:42:724 (2) - Its head is mostly overlapped by (6). It might still be rankable, but is :( nonetheless.
01:37:915 (4) - It goes directly back on itself in the middle so it's unrankable.

Hard:

00:17:991 (1,2,3) - I would make it so that (3) isn't on (1)'s slider end. That pattern is just a bit too confusing for a Hard IMO.
00:23:716 (2,3,4,5) - You have 2 stacked on 4, which is a slider, but go to 3 in the middle of the stack. This pattern really is too confusing for a Hard, since the player's natural assumption is that (4) is actually (3) (Remember, you can't see the numbers in a stack!) and thus they won't look for 3, will break their combo, and will rage for a bit. In Insanes it's OK, but in Hards? Nah.
00:25:319 (1,2) - The hitburst from (1) makes (2) look a bit broken and not pretty due to its position. I would just move (1) completely off of (2).
00:55:777 (1,2,3,4) - The middle of this pattern isn't pretty. (1)'s hitburst covers over (4) and the entire pattern as a whole feels cramped.
01:19:136 (1,2,3) - Again, can you please move (1) off of (3)'s slider end?
01:24:861 (3) - This is completely covered by an earlier slider. In other words, it's pretty much hidden. While experienced players like me can read it easily, the players who will actually be playing Hard over Insane often will have troubles with it.
01:50:739 (7,1) - Yeah... I just don't like this overlap at all, sorry. It's just not pretty after (7) is hit due to the positioning of it.
01:54:861 (2) - This is mostly hidden for a bit by (4) from earlier. I think it's rankable in this case though but don't take my word on it.

Normal:

00:27:609 (4,1) - I don't like this overlap. The hitburst over (1) on such a low AR is just not that pretty to some people.
00:30:357 - There should be something here. It's like the most important downbeat in the entire song. :X
00:34:938 (2,3) - The slight overlap with (3) makes it painfully obvious that (2)'s red point isn't centered properly. To fix, simply move (2)'s red sliderpoint one grid to the right.
00:46:846 (1,2,3) - Here, either all the notes should be touching each other or none of them should be touching each other. They're all 1/2 apart, so they should all have the same spacing on a Normal.
01:11:121 (2) - A hitburst from earlier covers it. This is a bit too difficult for a Normal IMO.
01:21:197 (1,2) - Can you move their ends slightly apart from each other? I do not like slider ends overlapping each other exactly like this on a Normal.

Easy:

The sliders are fast in this difficulty, so consider using tick rate 2 so that all of your 1.5-beat sliders don't have uneven ticks. It won't clash with your rhythm, either; tick rates are subtle and mainly just give your sliders a rhythmic "texture".

00:50:052 (1) - This looks like a blob on some slider types and would probably freak some newbies out. I suggest making it not as cramped.

Anyways, no offense, but like Louis said, this needs a bit more work. If you get some more mods I wouldn't mind rechecking it.
Kei

xcherry wrote:

Kei's Easy.

note placement
  1. 00:02:877 (2) - I think this needs to be moved over a little to the left. using grid snap 4 makes that a bit obvious. Done.
  2. 00:14:098 (1) - move this left to the big white tick, then extend the end back to the big white tick to the right. (back end of the spinner will move up too, incase you didn't know. Done.
  3. consider mapping this break, this song is short enough already without it D: I mapped the end of the song in this update.
  4. 00:30:357 (1,2,3) - not spaced properly. In easy, this is sort of unacceptable, plus it looks cleaner if you move (3) up to where it should be. This probably means you'll need to adjust the next few sliders too which, I'll leave out because it's not your fault. Fixed. My bad o.o
  5. 00:38:144 (1,2,3) - I suggest you move (2) out more (it's possible) and fix the blanket on (3), like this:
    Done.
  6. 00:51:884 (2) - are you sure you want to keep this here? it looks a little messy but it's up to you. :3 I'll keep it c:
  7. 00:52:800 (1) - the timing of this slider might confuse easy players, consider shrinking the slider. If you don't know how without ruining its shape, poke me on irc and we can talk. c:
  8. 00:56:006 (2) - lovelovelove <3
  9. this ends waaaay too early, consider mapping the rest to keep it constant with other diffs.
and suddenly after 56 seconds, there were virtually no errors. o______o Yay! \o/

timing points/volume
  1. 00:01:045 (1) - maybe use 80% instead of 90%, it's a bit loud D: Ok!
  2. 01:10:663 (1,2,3) - the claps in-between here are seriously loud, not sure if that's the song or not. Uhmm I think they fit well there. I'll talk with Kyon about this.
  3. 01:41:808 (1) - don't see the real need for the timing point here. You're right.
hitsounding
  1. 00:01:045 (1) - whistle on end. No, thank you c: I don't like how it sounds.
  2. 00:02:877 (2) - whistle on repeat and end. ^
  3. 00:06:999 (3) - whistle on repeat. ^
  4. 01:28:983 (1) - finish at beginning.There's already a finish :3
those are the most obvious ones, most of it is great otherwise, no need for me to go through it.

new combos
  1. 00:10:205 (1) - new combo on here to keep it consistent, then remove new combo on the next note.Okay.
  2. 01:39:518 (1) - remove new combo. I'm not sure. I'll keep that new combo. If someone tells me again to remove it, I'll do it.
great work here. nice easy. ^~^ Thank you! >u<
Sorry for the delay :?

Download: ClariS - Nexus (Short Ver.) (ikari_kyon) [Kei's Easy].osu

Edit: I forgot to change tick rate to 2 like Ekaru said. Change that for me before you submit again Kyon ;u;
Topic Starter
jossieP

Ekaru wrote:

General:

Tick rate 2 fits this song better than 1 for most of the difficulties IMO. pleaw dont make me set at 2 T.T

Insane:

OD +1 so the streams are actually difficult. HP Drain -1 because even then it's still a very easy map, and HP Drain 7 fits a very easy Insane like this one better than 8. - so hp to 7 and over all to 8? I got a bit confused for this, Ill leave it for now

00:12:724 (3) - This elbow slider is done very poorly. I recommend looking at RJ's thread in General Discussion to see how to make good elbow sliders. >: I know my sliders are weird
00:30:128 (1) - 1. Why is there a jump on this somewhat random offbeat? It just doesn't feel good when playing. 2. This note shouldn't have a New Combo. The *next* note should be the one with the New Combo. - exactly by the random rhythm, I changed the combo
00:42:724 (2) - Its head is mostly overlapped by (6). It might still be rankable, but is :( nonetheless. I know is overlaped, but the space between this 2 objects is 1/1, plus approach is very visible when you are going to (1)
01:37:915 (4) - It goes directly back on itself in the middle so it's unrankable. although I make it like this for not going out of the grid and is not noticable on gameplay, changed

Hard:

00:17:991 (1,2,3) - I would make it so that (3) isn't on (1)'s slider end. That pattern is just a bit too confusing for a Hard IMO. (1) is on slider (3)'s end not that you have wrote here, so are you sure its "confusing"? when you hit (1), the space between (1) - (3) is enough for reconigze the pattern, also (3)'s head is very noticable
00:23:716 (2,3,4,5) - You have 2 stacked on 4, which is a slider, but go to 3 in the middle of the stack. This pattern really is too confusing for a Hard, since the player's natural assumption is that (4) is actually (3) (Remember, you can't see the numbers in a stack!) and thus they won't look for 3, will break their combo, and will rage for a bit. In Insanes it's OK, but in Hards? Nah. hmm, thanks for explain, changed
00:25:319 (1,2) - The hitburst from (1) makes (2) look a bit broken and not pretty due to its position. I would just move (1) completely off of (2). ok
00:55:777 (1,2,3,4) - The middle of this pattern isn't pretty. (1)'s hitburst covers over (4) and the entire pattern as a whole feels cramped. (4) moved to up
01:19:136 (1,2,3) - Again, can you please move (1) off of (3)'s slider end? all combo changed
01:24:861 (3) - This is completely covered by an earlier slider. In other words, it's pretty much hidden. While experienced players like me can read it easily, the players who will actually be playing Hard over Insane often will have troubles with it. moved down
01:50:739 (7,1) - Yeah... I just don't like this overlap at all, sorry. It's just not pretty after (7) is hit due to the positioning of it. by the stuff that hit burst make (1) broken right? changed
01:54:861 (2) - This is mostly hidden for a bit by (4) from earlier. I think it's rankable in this case though but don't take my word on it. the distance between this 2 objects is enough for seen (4) clearly, if someone say something about this again Ill change it

Normal:

00:27:609 (4,1) - I don't like this overlap. The hitburst over (1) on such a low AR is just not that pretty to some people. hmmmmm, when hit (4) the main focus for the player is (5) when (1) appears you dont care about the hitburst, Ill change it later if someone indicate to this again
00:30:357 - There should be something here. It's like the most important downbeat in the entire song. :X the downbeat is on 00:29:899 (2) - :x
00:34:938 (2,3) - The slight overlap with (3) makes it painfully obvious that (2)'s red point isn't centered properly. To fix, simply move (2)'s red sliderpoint one grid to the right.yay easy fix ;)
00:46:846 (1,2,3) - Here, either all the notes should be touching each other or none of them should be touching each other. They're all 1/2 apart, so they should all have the same spacing on a Normal. damn grid ._.
01:11:121 (2) - A hitburst from earlier covers it. This is a bit too difficult for a Normal IMO.
01:21:197 (1,2) - Can you move their ends slightly apart from each other? I do not like slider ends overlapping each other exactly like this on a Normal. k

Anyways, no offense, but like Louis said, this needs a bit more work. If you get some more mods I wouldn't mind rechecking it. is not an offense, hey Im happy you have check it, and now I can get moar mods anyway ;) thanks a lot
Kei
Voy a moddearte porque.. p-porque.. p-porque quiero!


[Easy]

LOL no me voy a moddear a mi misma. Sólo quiero decir que deberías arreglar una cosita que se me escapó a mi. Hay una línea verde que no está snappeada en 00:15:241.


[Normal]


00:01:045 (1,2) - Este patrón se ve muy lindo pero sin embargo creo que el final de (2) suena fuera de lugar así que en mi opinión seria mejor si lo borras y lo reemplazas con un circle. Para que el patrón siga viendose bien podrías intentar algo así (Debes quitarle un punto de articulación al slider. Sería mejor si usas menos puntos de articulación en sliders pequeños como este porque con 1 o 2 puntos ya basta para dar la forma, además, usando menos puntos, se ve mejor y se nota menos si no es un slider "perfecto").
00:08:373 (1,2) - Lo mismo que dije arriba.
00:20:968 (2) - Este slider lo pusiste con Grid Level 4? Yo personalmente creo que seria mejor si usas Level 4 para todo, porque a lo que pusiste ese (y talvez otras) con Level 4 y las demás con Level 3, no se pueden stackear notas en algunos casos, como en lo que te voy a decir abajo.
00:21:655 (3,4,5) - En esta parte creo que sería bueno si intentaras otro espaciado mas así, para que (5) no quede por donde (2) estaba, y para que sea mas facil de ver. Esto no arruina el espaciado si usas Grid Level 4 y acomodas a (2) ubicandolo en x:204 y:124, a (3) en x:160 y:328, a (4) en x:248 y:328 y por último a (5) en el final de (2) (x:204 y:200). Por culpa de que esto arruina el espaciado (lo siento Kyon .-. sé lo que se siente pero mejora la jugabilidad y el diseño) mueve el siguiente slider (1) en donde te dije que ubiques a (4) (x:248 y:328) y acomoda las demás notas que siguen.
00:26:235 (1,2,3,4,5) - Aquí si no me equivoco hay problema de espaciado ;-; Fijate en (1).
00:28:525 (1) - Si haces lo que te dije arriba sería bueno que buscaras una forma de que al ubicar esas notas con el espaciado correcto consigas tambien poder ubicar este slider donde ubiques previamente a (1) para que se vea mejor.
00:40:892 (6) - Spacing otra vez o.o?
00:41:350 (1) - ^ Aunque creo que esta vez fue intencional.
00:48:220 (4) - Se vería mejor si ubicas esta nota en x:360 y:128 (donde la nota anterior (4) estaba). Si te molesta que se arruine el espaciado te ofrezco este pattern~ se ve bien (pero no muevas a 00:51:884 (4) de lugar así no se te arruinan los demás espaciados). Te daré las coordenadas porque soy una buena niña! Luego de ubicar (4) donde te dije, (1) debería ir en x:256 y:280, (2) en x:152 y:192, (1) en x:208 y:72, (2) en x:256 y:200, y (3) en x:304 y:72.
00:56:006 (1) - Me encantó <3
00:57:380 (2) - Ubica esta nota en donde la nota anterior (3) estaba.
01:14:327 (1) - Para evitar que este slider se vea mal ya que es el unico que hay así, te recomiendo que lo copies y lo pegues en 01:17:075, luego voltéalo horizontalmente, borra (2), y copia la nota anterior 01:15:701 (2) y pegala en 01:18:449, por último voltéala horizontalmente también. Te recomiendo que hagas todo eso para seguir mas simetría y para que los sliders de ese tipo no se vean mal. Si haces patrones de este tipo con sliders así, se ven mejorcito! Oh por cierto, sé tambien que esto te arruinaría el espaciado pero no es problema si ubicas al slider con repetición (1) en donde la nota que te dije que copies y voltees está o estaría (x:424 y:168). Queda todo mejor así.
01:24:861 (1,2,3) - <3!
01:30:357 (3) - Wow wow WOW LOL! Este circle me llamó demasiado la atención de lo lejos que está de los demás aunque está bien ubicado en cuanto a espaciado. Antes que esto me parece que es mejor si reemplazas a (2) y (3) con un slider largo o con repetición. No solo lo digo por como se ve si no también porque me parece que sigue mucho mejor la voz.
01:50:510 (1,2,3,4) - Simetría hermosa! <3 (escribo estas tonterías porque a mí personalmente me parece que está bueno de vez en cuando marcar cosas que están bien y me gustan del map en mis mods antes que solo marcarle al mapper todo lo que está mal o debería cambiar :3).


[Hard]


00:06:999 (1) - Spacing o.o Incluso si arreglas el spacing se ve mejor.
01:13:869 (7) - No oigo las claps o.o asdf.
01:42:953 (2) - No se si esto realmente es un problema pero el slider anterior (4) oculta la reverse arrow de este slider. Al jugar no se nota mucho por eso no sé si es un problema.
01:54:861 (2) - Creo que sería mejor que muevas esta nota porque por lo menos a mí no me gusta nada cuando tapan notas asi con sliders.

En general está bien esta dificultad. Solo no me gusta aveces como se superponen o ocultan notas con otras como ya te marqué ahi >.<


[Insane]


Nada en particular que decir sobre esta dificultad. No sé mucho sobre Insanes.
Se nota mucho lo tanto que mejoraste en tu mappeo. ^^
Me agradó también como usaste los whistles.



Go go hermanito >.< Yo te buscaré queues! [Inserte el iconito del tipo que babea y moquea infelizmente]
mancuso_JM_
Cuando llegue a casa (La semana que viene) me pondre las pilas y modeare tu map, porque no tengo nada que hacer :P
Topic Starter
jossieP

Kei wrote:

Voy a moddearte porque.. p-porque.. p-porque quiero! [inserta iconito que babea]


[Easy]

LOL no me voy a moddear a mi misma. Sólo quiero decir que deberías arreglar una cosita que se me escapó a mi. Hay una línea verde que no está snappeada en 00:15:241. arreglado ovo


[Normal]


00:01:045 (1,2) - Este patrón se ve muy lindo pero sin embargo creo que el final de (2) suena fuera de lugar así que en mi opinión seria mejor si lo borras y lo reemplazas con un circle. Para que el patrón siga viendose bien podrías intentar algo así (Debes quitarle un punto de articulación al slider. Sería mejor si usas menos puntos de articulación en sliders pequeños como este porque con 1 o 2 puntos ya basta para dar la forma, además, usando menos puntos, se ve mejor y se nota menos si no es un slider "perfecto"). pues la verdad es que si, pero fijate el gran hueco que quedaria (aparte del que ya esta, y al agregar un break el rate difficulty aumentaria, ya lo he hecho)
00:08:373 (1,2) - Lo mismo que dije arriba.
00:20:968 (2) - Este slider lo pusiste con Grid Level 4? Yo personalmente creo que seria mejor si usas Level 4 para todo, porque a lo que pusiste ese (y talvez otras) con Level 4 y las demás con Level 3, no se pueden stackear notas en algunos casos, como en lo que te voy a decir abajo. no pero yo quito la grid en algunos casos
00:21:655 (3,4,5) - En esta parte creo que sería bueno si intentaras otro espaciado mas así, para que (5) no quede por donde (2) estaba, y para que sea mas facil de ver. Esto no arruina el espaciado si usas Grid Level 4 y acomodas a (2) ubicandolo en x:204 y:124, a (3) en x:160 y:328, a (4) en x:248 y:328 y por último a (5) en el final de (2) (x:204 y:200). Por culpa de que esto arruina el espaciado (lo siento Kyon .-. sé lo que se siente pero mejora la jugabilidad y el diseño) mueve el siguiente slider (1) en donde te dije que ubiques a (4) (x:248 y:328) y acomoda las demás notas que siguen. antijump detected, lo cambie a algo parecido al screen
00:26:235 (1,2,3,4,5) - Aquí si no me equivoco hay problema de espaciado ;-; Fijate en (1). ovo
00:28:525 (1) - Si haces lo que te dije arriba sería bueno que buscaras una forma de que al ubicar esas notas con el espaciado correcto consigas tambien poder ubicar este slider donde ubiques previamente a (1) para que se vea mejor.
00:40:892 (6) - Spacing otra vez o.o?
00:41:350 (1) - ^ Aunque creo que esta vez fue intencional.
00:48:220 (4) - Se vería mejor si ubicas esta nota en x:360 y:128 (donde la nota anterior (4) estaba). Si te molesta que se arruine el espaciado te ofrezco este pattern~ se ve bien (pero no muevas a 00:51:884 (4) de lugar así no se te arruinan los demás espaciados). Te daré las coordenadas porque soy una buena niña! Luego de ubicar (4) donde te dije, (1) debería ir en x:256 y:280, (2) en x:152 y:192, (1) en x:208 y:72, (2) en x:256 y:200, y (3) en x:304 y:72.
00:56:006 (1) - Me encantó <3
00:57:380 (2) - Ubica esta nota en donde la nota anterior (3) estaba.
01:14:327 (1) - Para evitar que este slider se vea mal ya que es el unico que hay así, te recomiendo que lo copies y lo pegues en 01:17:075, luego voltéalo horizontalmente, borra (2), y copia la nota anterior 01:15:701 (2) y pegala en 01:18:449, por último voltéala horizontalmente también. Te recomiendo que hagas todo eso para seguir mas simetría y para que los sliders de ese tipo no se vean mal. Si haces patrones de este tipo con sliders así, se ven mejorcito! Oh por cierto, sé tambien que esto te arruinaría el espaciado pero no es problema si ubicas al slider con repetición (1) en donde la nota que te dije que copies y voltees está o estaría (x:424 y:168). Queda todo mejor así. @w@!
01:24:861 (1,2,3) - <3!
01:30:357 (3) - Wow wow WOW LOL! Este circle me llamó demasiado la atención de lo lejos que está de los demás aunque está bien ubicado en cuanto a espaciado. Antes que esto me parece que es mejor si reemplazas a (2) y (3) con un slider largo o con repetición. No solo lo digo por como se ve si no también porque me parece que sigue mucho mejor la voz.
01:50:510 (1,2,3,4) - Simetría hermosa! <3 (escribo estas tonterías porque a mí personalmente me parece que está bueno de vez en cuando marcar cosas que están bien y me gustan del map en mis mods antes que solo marcarle al mapper todo lo que está mal o debería cambiar :3). :3


[Hard]


00:06:999 (1) - Spacing o.o Incluso si arreglas el spacing se ve mejor.
01:13:869 (7) - No oigo las claps o.o asdf. o.o
01:42:953 (2) - No se si esto realmente es un problema pero el slider anterior (4) oculta la reverse arrow de este slider. Al jugar no se nota mucho por eso no sé si es un problema.
01:54:861 (2) - Creo que sería mejor que muevas esta nota porque por lo menos a mí no me gusta nada cuando tapan notas asi con sliders.

En general está bien esta dificultad. Solo no me gusta aveces como se superponen o ocultan notas con otras como ya te marqué ahi >.<


[Insane]


Nada en particular que decir sobre esta dificultad. No sé mucho sobre Insanes.
Se nota mucho lo tanto que mejoraste en tu mappeo. ^^
Me agradó también como usaste los whistles.



Go go hermanito >.< Yo te buscaré queues! [Inserte el iconito del tipo que babea y moquea infelizmente]
gracias <3
BeatofIke
Whoa! Lots of modding on this map.
BinJip
[Kei's Easy]

  1. OD+1
  2. 00:02:877 (2) - 2grid left
  3. 00:30:357 (1) - 1grid left
  4. 00:32:190 (3) - ^
  5. 00:33:564 (1) - ^
  6. 00:40:892 (1) - 00:38:144 (1) copy
  7. 00:45:014 (1) - 1grid right
  8. 00:46:846 (3) - ^
  9. 00:56:006 (2) - ^
    0
  10. 1:57:838 (6) - 1grid down

[Normal]

  1. 01:25:777 (2) - 1grid down
  2. 01:27:609 (4,5) - ^

[Hard]

  1. 00:17:991 (1) - 1grid up
  2. 00:27:151 (1) - 1grid left
  3. 00:55:319 (6) - 2grid left
  4. 01:05:167 (6) - 2grid right
  5. 01:53:945 (4) - ^

[Insane]

  1. 00:37:915 (4) - delete NC
  2. 00:38:373 (2) - NC
  3. 00:40:205 (1) - delete NC
  4. 00:40:892 (9) - NC
  5. 00:52:113 (1) - 1grid left
[D]avideTheBest[ITA]
Easy
-

Normal
00:28:525 (1) - i belive this is better http://puu.sh/cXBS

Hard
-

Insane
-

good song, i gave u a star
Topic Starter
jossieP

BinJip wrote:

[Normal]

  1. 01:25:777 (2) - 1grid down
  2. 01:27:609 (4,5) - ^

[Hard]

  1. 00:17:991 (1) - 1grid up this is not on a grid
  2. 00:27:151 (1) - 1grid left why?
  3. 00:55:319 (6) - 2grid left why?
  4. 01:05:167 (6) - 2grid right ^
  5. 01:53:945 (4) - ^

[Insane]

  1. 00:37:915 (4) - delete NC there is no new combo here...
  2. 00:38:373 (2) - NC ._.
  3. 00:40:205 (1) - delete NC no
  4. 00:40:892 (9) - NC no
  5. 00:52:113 (1) - 1grid left
uh thanks for the nazi =3=

[D]avideTheBest[ITA] wrote:

Easy
-

Normal
00:28:525 (1) - i belive this is better http://puu.sh/cXBS Im trying to make it the most simple as posible, sorry

Hard
-

Insane
-

good song, i gave u a star
thanks for checking and star >_<
Kei

BinJip wrote:

[Kei's Easy]

  1. OD+1 No. There's no need to do that. The difficulty feels good with the setting that I'm currently using. also thank you for explaining why I should change it.
  2. 00:02:877 (2) - 2grid left Ok ._.
  3. 00:30:357 (1) - 1grid left ^
  4. 00:32:190 (3) - ^ ^
  5. 00:33:564 (1) - ^ ^
  6. 00:40:892 (1) - 00:38:144 (1) copy That slider IS a copy of (1) already..
  7. 00:45:014 (1) - 1grid right 'kay ._.
  8. 00:46:846 (3) - ^ ^
  9. 00:56:006 (2) - ^ ^
  10. 1:57:838 (6) - 1grid down ^
I'll say this in the most sincerely way I can. When I saw your mod, I was going to ignore it for the following reasons:

1- I really dislike this kind of mods, specially when the modder doesn't explain WHY the mapper should move X note X grids left/right/up/down. If you're going to point out that kind of things, at least explain why, specially in a Easy Difficulty.. where if you move a note 1~2 grid it ruins all the next notes spacing. If you don't have anything to point out in a difficulty, don't do it >_>
You're a modder - You have to find a way to help the mapper to improve his beatmap.
Don't be lazy and explain at least a bit your point of view, justifying why "X thing" should be changed/added/moved.

2- I personally think that this "nazi" mods don't deserve Kudosu. Why? The answer is simple. Other modders that really care about improving the map that their are modding write a lot of useful stuff for the mapper.. and what do they won as their "reward"? The same amount of Kudosu that the "nazi" modders "won" for only suggesting to move some notes a milimetre. That's unfair to me.

I know that I'm not a pro modder to be saying things like this but I have a good idea (I guess) of the meaning of being a modder.
I changed what you pointed out because I'm nice, but I'm not going pay attention to another mod like this one the next time.

Download: ClariS - Nexus (Short Ver.) (ikari_kyon) [Kei's Easy].osu
Elly-chan

Kei wrote:

I'll say this in the most sincerely way I can. When I saw your mod, I was going to ignore it for the following reasons:

1- I really dislike this kind of mods, specially when the modder doesn't explain WHY the mapper should move X note X grids left/right/up/down. If you're going to point out that kind of things, at least explain why, specially in a Easy Difficulty.. where if you move a note 1~2 grid it ruins all the next notes spacing. If you don't have anything to point out in a difficulty, don't do it >_>
You're a modder - You have to find a way to help the mapper to improve his beatmap.
Don't be lazy and explain at least a bit your point of view, justifying why "X thing" should be changed/added/moved.

2- I personally think that this "nazi" mods don't deserve Kudosu. Why? The answer is simple. Other modders that really care about improving the map that their are modding write a lot of useful stuff for the mapper.. and what do they won as their "reward"? The same amount of Kudosu that the "nazi" modders "won" for only suggesting to move some notes a milimetre. That's unfair to me.

I know that I'm not a pro modder to be saying things like this but I have a good idea (I guess) of the meaning of being a modder.
I changed what you pointed out because I'm nice, but I'm not going pay attention to another mod like this one the next time.
You have made my day week month year LIFE. Bravo, this is truly excellent, especially the part about getting kudosu. You're a real cool kid, 'just wanted to let you know that. Anyways, Update This and I will Mod.
Kei

Elly-chan wrote:

You have made my day week month year LIFE. Bravo, this is truly excellent, especially the part about getting kudosu. You're a real cool kid, 'just wanted to let you know that. Anyways, Update This and I will Mod.
LOL really? Thank you >.< I just wanted to say what I think. Those "nazi" mods are annoying me more and more each day. Oh and I'm a girl
Shiirn
General
Video soooo bad (not your fault tho) the lips don't sync at all aaaaaaaaa

Easy
no problems with note placement

Normal
Same as easy

Hard
There aren't any real -problems- with this map, but the flow is basic and, bluntly put, boring. It's a downside of being a newer mapper. You'll get better with time. (Also, your sliders are funky and not exactly nice, stick to simple ones. Just an opinion.)
Tiny aesthetics such as these must always be looked out for:
01:17:991 (6,1) - slight overlaps where they don't seem intended
01:39:976 (5,1,2) - ^
01:50:968 (1,3) - ^

Insane
See Hard for basic issues
00:09:861 (4) - starting a 1/4 slider on a blue tick is very awkward and plays badly.
I have no idea what you're doing for the whistle patterns but it's jarring and makes keeping the beat difficult.
00:28:754 (1,2,3,4,5) - and this is just completely off. Slow down the beat to 50% and get the notes right.
01:23:258 (1,2,3) - again, very hard to read
Generally, it's just inexperience at mapping here. The more you map the more you'll be able to create both good-looking and fun-to-play patterns. You're well on your way, so just keep chugging at it.


Get a handful more mods and I'll check back in on this. When I do, I will be super nazi, so be sure you're ready for that.
Topic Starter
jossieP

Shiirn wrote:

General
Video soooo bad (not your fault tho) the lips don't sync at all aaaaaaaaa yeah >: the original video has the same trouble

Easy
no problems with note placement nice kei :3

Normal
Same as easy O_o

Hard
There aren't any real -problems- with this map, but the flow is basic and, bluntly put, boring. It's a downside of being a newer mapper. You'll get better with time. (Also, your sliders are funky and not exactly nice, stick to simple ones. Just an opinion.) I hope get better >v<
Tiny aesthetics such as these must always be looked out for:
01:17:991 (6,1) - slight overlaps where they don't seem intended
01:39:976 (5,1,2) - ^
01:50:968 (1,3) - ^
all moved

Insane
See Hard for basic issues
00:09:861 (4) - starting a 1/4 slider on a blue tick is very awkward and plays badly. 2 circles instead
I have no idea what you're doing for the whistle patterns but it's jarring and makes keeping the beat difficult. >v< whistles on red ticks
00:28:754 (1,2,3,4,5) - and this is just completely off. Slow down the beat to 50% and get the notes right. ok >.<
01:23:258 (1,2,3) - again, very hard to read I know =v=
Generally, it's just inexperience at mapping here. The more you map the more you'll be able to create both good-looking and fun-to-play patterns. You're well on your way, so just keep chugging at it. chugging? :D?


Get a handful more mods and I'll check back in on this. When I do, I will be super nazi, so be sure you're ready for that.
thanks ovo Ill get moar mods and Im ready for nazi xD
Pokie
Hello~ Request from my queue


General
  • - Offset +10~13ms will be better :D (Remember to resnap all notes)


Kei's
  • - Fine :D


Normal
  • 00:15:701 (1) - How about this: http://puu.sh/deul
    256,192,15701,6,0,B|345:192|345:192|342:150|367:114|411:105|440:120,1,225,4|0



    Hard
    [list:288d1]
00:04:709 (1) - Not symmetric :P
00:17:533 (5,1) - Spacing error
00:17:991 (1,2,3) - Quite confusing pattern :\ Do you mind
00:21:655 (1) - Not symmetric, too. You can put the slider on center line and use Ctrl+H to check.
00:31:045 (3) - This?: http://puu.sh/dey0
00:37:457 (x) - Suggest to leave this beat blank, rhythm is going crazy since you placed a lot 1/2 XD
00:54:632 (3,4) - Spacing error
01:20:739 (6,7) - Doesn't look good, how about this?: http://puu.sh/dezf
01:27:609 (6) - ^: http://puu.sh/dezy 1st point: x: 147 y:302, 2nd point: x: 160 y:363



Insane
[list:288d1]00:28:869 (2,3,4,5) - It's a pretty nice rhythm. Could you please move (4,5) like this? http://puu.sh/deAJ So we can see the following point clearly :D
01:22:342 (3) - umm :\ It's like a 1/4 pattern but it's 1/2 beats, move this a bit far away from (2).
01:35:396 (6) - Combo starts here, cancel the one on 01:35:625 (1)


Not a bad one though :D As Shiirn said, mapping needs time.
You can try to improve your mapping skills to make your mapset better in the future :D
Topic Starter
jossieP

Pokie wrote:

Hello~ Request from my queue


General
  • - Offset +10~13ms will be better :D (Remember to resnap all notes)
nope :)



Kei's
  • - Fine :D
- :D



Normal
  • 00:15:701 (1) - How about this: http://puu.sh/deul - oh I maked better x3
    256,192,15701,6,0,B|345:192|345:192|342:150|367:114|411:105|440:120,1,225,4|0



    Hard
    [list:86cfa]
00:04:709 (1) - Not symmetric :P - :p
00:17:533 (5,1) - Spacing error - o:
00:17:991 (1,2,3) - Quite confusing pattern :\ Do you mind - no
00:21:655 (1) - Not symmetric, too. You can put the slider on center line and use Ctrl+H to check. - ?v?
00:31:045 (3) - This?: http://puu.sh/dey0 why? also become on spacing bla bla bla
00:37:457 (x) - Suggest to leave this beat blank, rhythm is going crazy since you placed a lot 1/2 XD uh?
00:54:632 (3,4) - Spacing error - :roll:
01:20:739 (6,7) - Doesn't look good, how about this?: http://puu.sh/dezf - cant see the difference
01:27:609 (6) - ^: http://puu.sh/dezy 1st point: x: 147 y:302, 2nd point: x: 160 y:363 meh



Insane
[list:86cfa]00:28:869 (2,3,4,5) - It's a pretty nice rhythm. Could you please move (4,5) like this? http://puu.sh/deAJ So we can see the following point clearly :D - oh nice idea, Ill make it by my own
01:22:342 (3) - umm :\ It's like a 1/4 pattern but it's 1/2 beats, move this a bit far away from (2). moved >v<
01:35:396 (6) - Combo starts here, cancel the one on 01:35:625 (1) that was a bad suggest >v< changed


Not a bad one though :D As Shiirn said, mapping needs time.
You can try to improve your mapping skills to make your mapset better in the future :D
thanks <:
LKs
passing-by

just pick 1 thing out, offest is definitely off

due to the heavy beats and the flowing song, ppl who mod this map usually can accept your current offest. but when play it under 25% speed this will be a huge mis-beat.

as what Pokie has said, you are supposed to make offest +10 ms.

good luck to the map
Topic Starter
jossieP
no, +10 sounds too late for me, also I can get 0ms early on testplay.
LKs

ikari_kyon wrote:

no, +10 sounds too late for me, also I can get 0ms early on testplay.
ehe, just reminding, this map will be played by thousands of players but not only you
mancuso_JM_
Bueno como ya dije voy a modear :P

General:
- Tus Hitsounds en tus dificultades son muy inconsistentes, vi que en la Insane usas muchos whistles, mientras que en Normal y Hard usas mas claps, intenta de ser mas consistente desde ese punto
- Hmm... me suena bien con Offset +10, quizas puedas cambiarlo, pero tu decides

kei's Easy:
Juega bien Overall Difficulty +1
00:11:808 (1,2): Realmente no me gustan como se tocan esas notas, quizas puedas mover el circulo (2) un poco
00:12:037 (2): Aca hay un cambio de ritmo, asi que un New Combo juega bien
00:15:930: Este Break es inconsistente con las demas dificultades, pero como se que te gustan los breaks no creo que lo saques, ademas es una guest, pero lo tenia que decir :P
01:44:556 (1,2,3,4): Fluye mejor si colocas las notas por afuera de los Sliders, Algo asi estaria bien:
01:56:922 (4): Un New Combo juega bien aca

Normal:
00:02:419-00:04:709: Por que hay tanto tiempo sin haber ninguna nota?? es aburrido esperar tanto tiempo, te sugiero que mapees esta parte
00:05:625-00:08:373: (^)
00:09:747-00:12:037: (^)
01:29:899 (2,3): La verdad este cambio de ritmo es raro, te sugiero que sigas con el pattern de 1/1 para hacerlo mas continuo, si no quieres agregar mas notas, agrega Sliders o cosas asi
01:30:815 (3,4): (^)
01:31:732 (4,1): (^)

Hard:
Overall Difficulty: -1
01:02:648 (6): Un Clap juega bien aca

Insane:
00:46:388 (1): Bueno siguiendo un poco la voz, te sugiero que elimines el New Combo aca, agregaselo a 00:46:617 (2) y luego Elimina el New Combo en 00:46:846 (1)

Taiko
Ando medio vago para modear Taiko :P, lo unico que te sugiero, es que al no ser un BPM tan alto y tener patterns a 1/6 quizas puedas aumentar la velocidad de Slider a 1.60 para que se vean mejor estos.

Bueno no tengo mucho para decir, lo mas importante es lo de la consistencia de los hitsounds.
Eso es todo. Buena Suerte con el map ;)
Topic Starter
jossieP

mancusojuanmattos wrote:

Bueno como ya dije voy a modear :P - o:

General:
- Tus Hitsounds en tus dificultades son muy inconsistentes, vi que en la Insane usas muchos whistles, mientras que en Normal y Hard usas mas claps, intenta de ser mas consistente desde ese punto - soy muy conciente de que no use claps en [Insane] hey tampoco use whistles en [Taiko] :p
- Hmm... me suena bien con Offset +10, quizas puedas cambiarlo, pero tu decides - creo que no leiste lo de arriba :/

Normal:
00:02:419-00:04:709: Por que hay tanto tiempo sin haber ninguna nota?? es aburrido esperar tanto tiempo, te sugiero que mapees esta parte es aburrido porque es [Normal] y desde ya mapear esta parte en [Hard], [Insane] y [Taiko] es overmaped :p
00:05:625-00:08:373: (^)
00:09:747-00:12:037: (^)
01:29:899 (2,3): La verdad este cambio de ritmo es raro, te sugiero que sigas con el pattern de 1/1 para hacerlo mas continuo, si no quieres agregar mas notas, agrega Sliders o cosas asi - cosas como cuales o3o?
01:30:815 (3,4): (^)
01:31:732 (4,1): (^)

Hard:
Overall Difficulty: -1 - porque?
01:02:648 (6): Un Clap juega bien aca - el doble clap lo termine 2 combos antes y ademas un clap aca no suena muy bien con el vocal :p

Insane:
00:46:388 (1): Bueno siguiendo un poco la voz, te sugiero que elimines el New Combo aca, agregaselo a 00:46:617 (2) y luego Elimina el New Combo en 00:46:846 (1) mis combos estan basados en mis patterns, si te fijas es un pattern de 2 circulos que vuelven casi al mismo lugar, si fueran 2 triangulos perfectos haria 2 combos de 3 circulos aca, pero como no lo son..

Taiko
Ando medio vago para modear Taiko :P, lo unico que te sugiero, es que al no ser un BPM tan alto y tener patterns a 1/6 quizas puedas aumentar la velocidad de Slider a 1.60 para que se vean mejor estos. el hater de Love me hizo bajarlo xd

Bueno no tengo mucho para decir, lo mas importante es lo de la consistencia de los hitsounds.
Eso es todo. Buena Suerte con el map ;)
gracias >_< a esperar el udpate de kei para darte kudo a ver
Kei

mancusojuanmattos wrote:

kei's Easy:
Juega bien Overall Difficulty +1 Hm mejor lo dejo como está. Ekaru al parecer no tuvo problemas con que esté en 1. Además quiero que sea lo más simple y fácil posible ya que Kyon necesitaba una Easy por culpa de que su Normal es muy compleja.
00:11:808 (1,2): Realmente no me gustan como se tocan esas notas, quizas puedas mover el circulo (2) un poco Uhuhuhu me temo decir que es imposible porque quiero que quede en el eje para hacer un triangulito con simetría, y, la nota está ahi por culpa de distance snap. No puedo moverla a otra parte para que quede en el eje. De hecho, intenté otro patrón para intentar moverla.. de manera que quede un triángulo similar pero el hitburst de una nota siempre termina quedando superpuesto por la barra de HP. No creo haberme expresado bien pero el hecho es que no puedo cambiarla.
00:12:037 (2): Aca hay un cambio de ritmo, asi que un New Combo juega bien Bueno hice algo chancho. Le quité combo a el slider anterior de esa nota.. y a la nota que me dijiste agregarle combo, se lo agregué.
00:15:930: Este Break es inconsistente con las demas dificultades, pero como se que te gustan los breaks no creo que lo saques, ademas es una guest, pero lo tenia que decir :P Haha tal cual. No lo voy a sacar.
01:44:556 (1,2,3,4): Fluye mejor si colocas las notas por afuera de los Sliders, Algo asi estaria bien:
Bleh. Creo que como está se ve y se siente bien al jugar. Cambiar eso me arruina tooooooooodo el espaciado siguiente y.. well, fuck. Si alguien más lo menciona lo cambio.
01:56:922 (4): Un New Combo juega bien aca Hmmm bien pensado.
Graciaaaaaas~

Download: ClariS - Nexus (Short Ver.) (ikari_kyon) [Kei's Easy].osu
riffy
Nice map <3
Cygnus
Hi there. So I was checking your map. I think nothings wrong with it. Just one error:

The Slider Tick sound is weird. Why you made it sound like a clap? Change it.
Topic Starter
jossieP
I put it because of some claps got missing on [Kei's Easy], [Normal] and [Hard]. That is the why
anyway thanks for checking >v<
ax_pokl
[Taiko]
00:29:899 (1) - blue?
00:29:556 (4,5) - big?
00:34:022 (1) - no big
00:36:999 (2,1,2,1) - bbrr?
00:44:327 (1,2,3,1) - rrb..
00:43:983 (1,1) - br?
00:45:815 (3) --->00:45:586 (2) -
00:46:388 (1,2,3) -
01:17:075 (3) - red
01:23:029 (1) -->01:23:144 (1) -
01:23:373 (2) - add red
01:23:487 (1) - blue
[Insane]
Circle size can -1.
approach rate can +1.
too same color?
00:07:457 (6) - NC?
combe color very strange.
00:31:388 (3,3) - don't snapp

distance have many problems.
see the right high corner?
when you choose a note, the distance will be displayed.
they should be same.


(I said that only because of the distances of Insane are totaly in chaos, but Easy and Normal not.)

When you finished that, post it again.

From ax_pokl's modding queue
Topic Starter
jossieP

ax_pokl wrote:

[Taiko]
00:29:899 (1) - blue? cant you listen that bass effect on the song?
00:29:556 (4,5) - big? .-. ???
00:34:022 (1) - no big why?
00:36:999 (2,1,2,1) - bbrr? brrrrrrrrrrrrr??????????? I think you mean kkdd? d=don; k=katsu, anyway, wmfchris has suggested me this pattern and Ill keep it
00:44:327 (1,2,3,1) - rrb.. ...
00:43:983 (1,1) - br? you really play taiko?
00:45:815 (3) --->00:45:586 (2) - dont like doubles here.
00:46:388 (1,2,3) - what?
01:17:075 (3) - red vocal is on the same scale, red must be on a down of vocal
01:23:029 (1) -->01:23:144 (1) - v
01:23:373 (2) - add red v
01:23:487 (1) - blue no^
[Insane]
Circle size can -1.- nevermind
approach rate can +1. - the bpm of the song is very low, and I even think is high, I dont mind about rise it up even more...
too same color? ???
00:07:457 (6) - NC? why?
combe color very strange. why its strange?
00:31:388 (3,3) - don't snapp *facepalm

distance have many problems.
see the right high corner?
when you choose a note, the distance will be displayed.
they should be same. man, without offense
I though you only have looked at the [Insane], I know about the distance snap, I know how it works, and I know the distance is not the same on this difficulty...
no changes



When you finished that, post it again. rofl

From ax_pokl's modding queue
Kei

ax_pokl wrote:

distance have many problems.
see the right high corner?
when you choose a note, the distance will be displayed.
they should be same.
That only applies to Easy and Normal difficulties. Kyon did that intentionally because in Hard and Insane difficulties the distance between notes can be variated. You should know this basic stuff before modding a map. Take it in mind.

Go go big bro Kyoon!! >u<
Low
[General]
Nothing.

[Kei's Easy]
00:50:052 - This slider may be confusing for newbies
00:52:800 - This is a suggestion - try ending this slider at 00:54:632 and adding a beat at 00:55:090 (remember to fix claps)
1:19:823 - May be confusing for newbies
1:21:655 - ^
1:53:716 - ^

[Normal]
00:28:983 - Clap
00:29:899 - Add clap
00:54:174 - Slider touches the health bar

[Hard]
1:26:006 - Move two grids up

[Insane]
Fine
bmin11
[Insane]
Jumps were quite irregular, but were readable at the same time. I guess it's fine as it is right now.
00:13:640 (1) - Remove Finish, or even silence it. The way it just pause sounds wonderful with the song.
00:42:724 (2,3,4) - Can you not overlap these? It gives me a wrong idea o_o;; (like 1/4 or something like that)

[Hard]
00:02:877 (2,3) - Both could have had another U-turn, but it's up to you.
00:39:976 (3) - Overlapping like that is kinda noobish. Just saying.
00:47:304 (2) - ^
00:53:029 (2) - ^
01:26:006 (2) - ^
01:38:831 (3) - ^ like these kind of mistakes are easily avoidable. It's like watching a little black dot on a perfect drawing you just drew D:

[Normal]
00:13:411 (1) - Remove Finish, or even silence it. The way it just pause sounds wonderful with the song.
00:59:670 (1,2,3) - Nice

[Kei]
Nothing to point out. Ofcourse, there are some overlaps that could be avoided, but I don't feel the need of pointing those out for this diff.


Good luck with the map!
Topic Starter
jossieP

Jacob wrote:

[General]
Nothing. - :D

[Normal]
00:28:983 - Clap no, Im not using claps on similar patterns on my other diffs
00:29:899 - Add clap - ^
00:54:174 - Slider touches the health bar - what you suggest me to do?

[Hard]
1:26:006 - Move two grids up - spacing bla bla bla

[Insane]
Fine
thanks for checking, but I liked you suggest me something to do with that I aceppted


bmin11 wrote:

[Insane]
Jumps were quite irregular, but were readable at the same time. I guess it's fine as it is right now. - some jumps are based on osuplayer111, mafiamaster style
00:13:640 (1) - Remove Finish, or even silence it. The way it just pause sounds wonderful with the song. hmmm, removed finish
00:42:724 (2,3,4) - Can you not overlap these? It gives me a wrong idea o_o;; (like 1/4 or something like that) no, the direction of the sliders is far away from the next aproach circle appears

[Hard]
00:02:877 (2,3) - Both could have had another U-turn, but it's up to you. huh? xD please notice my engrish is bad
00:39:976 (3) - Overlapping like that is kinda noobish. Just saying. - but spacing is ok
00:47:304 (2) - ^ - dont know why, this was ok before, moved
00:53:029 (2) - ^ x
01:26:006 (2) - ^ moved a bit to left
01:38:831 (3) - ^ like these kind of mistakes are easily avoidable. It's like watching a little black dot on a perfect drawing you just drew D: >v< cant get you

[Normal]
00:13:411 (1) - Remove Finish, or even silence it. The way it just pause sounds wonderful with the song. ok as up =v=
00:59:670 (1,2,3) - Nice - :D

Good luck with the map!
Low
Move the slider down so it doesn't hit the health bar..?

If you want to, fix remaining patterns. Be creative. :D
Topic Starter
jossieP
oh now Im happy :D but I changed the slider shape already x3
bmin11
huh? xD please notice my engrish is bad
both can have another arrow ("->").

>v< cant get you
Those are trivial, but just avoid overlapping like that even the distance snap is okay or not.
Topic Starter
jossieP

bmin11 wrote:

huh? xD please notice my engrish is bad
both can have another arrow ("->").
no thanks x3

>v< cant get you
Those are trivial, but just avoid overlapping like that even the distance snap is okay or not.
ok o:
Kei
Hare mis cambios en cuanto pueda >.< lo prometo. Creo que para mañana a la tarde ya tendre mi update.
Kei

Jacob wrote:

[Kei's Easy]
00:50:052 - This slider may be confusing for newbies Nah, I don't think so. I find that shape quite simple.
00:52:800 - This is a suggestion - try ending this slider at 00:54:632 and adding a beat at 00:55:090 (remember to fix claps) No, thank you. I tried to make a simple and easy rhythm here.
1:19:823 - May be confusing for newbies Why? It's just a slider. I don't find hard-to-read this kind of slider shapes for beginners..
1:21:655 - ^ ^
1:53:716 - ^ What? In fact, I think that this slider it's way more simple than the others you pointed out.
No changes, but thanks anyway. :3
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