I know =v=
thanks xd waiting for kei's udpateLeorda wrote:
Oh hello
Normal
* AR +1 or +2? someone suggested me to reduce it =w=
00:28:525 (1) - Snap the repeating slider at blue tick, since the head slider is following the bass sound yeah, but I would need to add a repeat, or a circle on next blue tick and will become confusing and stuff
01:28:067 (5) - Try use a waves slider? wave? o.o
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Hard
* AR +1?
00:34:480 (1) - I ask Garven, and he said "this slider is unrankable", since it has a circular slider near head slider =o= since there is ranked maps with this slider type.... anyway, changed a bit
01:16:159 (5) - Move further away from 01:14:327 (1). It's really difficult to see, since it has same shape of slider of 01:14:327 (1) I changed the shape, that would be enough?
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Insane
00:23:716 (2,3) - I don't think this small jump is fit to music =o
-------------------------------------------------------------------
Good luck~
Download: ClariS - Nexus (Short Ver.) (ikari_kyon) [Kei's Easy].osuLeorda wrote:
Oh hello
Kei's Easy
* AR +1 or +2? No.
00:05:396 (2) - These slider is kinda little linear. Try this slider http://puu.sh/aMlU (Nazi) That's really unnecesary.
00:50:052 (1) - I think this slider is too much wavy...... (Nazi) So what~? Does that affect the gameplay?
01:25:777 (1) - Rotate 90" Clockwise (Ctrl+>) 2 times, and reverse it (Ctrl+R) for better flow Uhm.. ok.
01:27:609 (3) - The sliderbody is almost offscreen Flipped slider vertically.. Now it's ok, I guess..
01:28:983 (1) - This slider isn't circular slider..... I know... It wasn't my intention to make it circular.
01:42:266 (1) - I feel this spinner is too short, you need to extend it. Otherwise, beginners don't have time to complete this spinner Ok.
gracias =v=K i R a wrote:
~Bienvenido al mod de K i R a~ /o\
Recuerda que son sugerencias y que las puedes tomar o no, ya que es tu mapa xD.
~General~
El bg creo que deberias incrementarlo a 1024 x 768, por las normas y eso... No estoy 100% seguro si es necesario, igualmente elegiste buen fondo, con oreimo como no owo 800x600 esta dentro de las normas
El mp3 está correcto y además se escucha bien.
El offset, aunque este bien ya asi, para dejarlo perfecto, muevelo a 1.051 ^^, es poquita diferencia pero la sensacion al jugarlo y un par de cienes que pueden salir... se nota no =v=
El kiai esta bien también
~Insane~
Bueno, para mi gusto los circulos son pequeños, esto viene de opinion, no de mod xDDD, pero bueno, como es lenta la canción, y son pequeños con gran spacing, le pone una bonita dificultad owo, me gusta.
00:15:701 (1,2,3,4,5,6) - Tras escuchar esta parte he notado una falta de whistle por algun lado, deberías verificar que el ritmo sea fluido y no en unas partes de una forma y en otras de otra, para que quede uniforme, a lo que me refiero en resumen es que... falta un whistle para dar el feeling a la canción (se nota como si fuera un parón si no), revisa zonas similares también. en donde falla? 1,2,3.4,5 o 6? si te refieres al whistle al final de 00:17:075 (6) - es intencional, asi es mi patron x3
00:27:609 (4,5,6) - Cosas como estas son las que me gustan en los mapas, +10 puntos de rating xDDD, si preguntas, está bien hecho xd
00:28:754 (1,2,3,4,5,6) - Esta parte puede llegar a ser algo confusa por el ritmo, yo la cambiaria para que ese kick que suena de fondo tambien fuera un beat, seguramente mucha gente fallará esto (está correcto, es opinion digo xd) simple cuestion de tener apretado un boton, un stream de 4 notas no es tan dificil y complejo cuando termina en un slider
00:30:357 (2) - Finish claramente no hay demasiada diferencia entre ponerlo o no pero bueno
00:45:930 (1,2,1,2,1,2) - Podrías encontrar patterns mejores, es algo raro así.
00:58:296 (4,5,6,1,2,3) - También tiene un ritmo diferente al de la canción, intenta que suenen iguales... No queda muy bien con un ritmo bastante distinto.
01:05:167 (3) - El slider no debería empezar ahi? Más cosas en el ritmo :S stream de 5 objetos adelante, streams de 5 objetos al final, simple
01:06:999 (2) - New combo bueno
01:14:327 (1) - Finish tambien tiene finish..
01:23:258 (1,2,3) - Muy confuso, creo que no es rankeable y además no está stack xD tsuka's mirror =3=
01:28:983 (6) - Aqui debería haber new combo combo de 2 objetos o3o
01:36:312 (3) - Igual
01:39:976 (6) - ^; ten en cuenta que va por frases musicales, y los new combo suelen caer casi siempre en la raya blanca larga, miralo, y veras como el golpe da ahi casi siempre xD. o3o yo los ponia donde sea, pero aca quedaria extraño este salto
01:54:403 (1,2,3,4) - Stack, si no puedes hacer stack prueba a cambiar la forma del slider. e.e
01:56:922 (6) - Stack ya creo que ya
01:58:525 (1) - Yo le quitaria el sonido... ya sabes, timing point a 5% (el minimo)mercury2004 wrote:
Timing section with audio volume at 5%. Try to change it some where above 15%. I heard some beatmap got pop because of 5% volume.
~Hard~
00:13:869 (1) - Creo que deberías subir el volumen apartir de aqui, porque se oye algo bajo tiene el mismo volumen que la insane
00:17:991 (1) - Stack, puedes hacerlo ahora que ya tienes el slider puesto esta bien creo
00:37:915 (1) - Centralo! D:! Por si no lo sabías, da igual el spacing en los mirror jumps, fijate en otros mappers que quitan directamente el distance snap y ponen los jumps donde creen segun el feeling de la canción. En este caso tienes los 2 slider a los 2 lados a igual distancia, pero el circulo... ejem... Como que no está en su sitio, centralo en la linea xD. cuando se movio esto e.e
00:53:716 (3) - Stack ya da creo
~Normal~
00:29:899 (2) - Me suena a clap xD lo se, intencional
00:38:831 (3) - Organizalo un poco xD, entre los 2 sliders esta overlap de igual manera entre los dos sliders
00:40:892 (6) - Haz stack, puedes hacerlo si la pones primero en otra parte de la linea del tiempo y luego la mueves (por si desaparece el slider) k
01:11:121 (2) - ^
01:24:861 (1,2,3) - Que tál si los haces mirror jump? No son rapidos, podrías hacerlo. O cambiarlos de sitio para que quede centrado.centrado
~Kei's Easy~
Lo único que he visto mal ha sido terminarla antes de tiempo, queda extraño... Yo la terminaría hasta el final. si es absolutamente necesario, acortare el [Normal] para que queden 2 diffs con la misma duracion
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
Bueno espero que te haya servido, a ver si la rankeas, me ha gustado , tampoco creo que le quede mucho, basicamente ya está, solo le queda pulir y pedir a un MAT que te lo modee
original: 28%, avg 7 ms late[Taiko] as requested
+15: 20%, avg 2ms early
thanks!wmfchris wrote:
[General]
Tag Kei in [Kei's Easy] DDDDDDDDDDDDDDDD: DDDDDDDDDDDD:
why there's seclection for "no video"? Try to insert video and full submit again?~ I have deleted the video from taiko o.o
Timing: +10~+15 ms?original: 28%, avg 7 ms latethat is curious I got 12 ms early with +10 o.o
+15: 20%, avg 2ms early
[Taiko] as requested
snapping
look at 1/6s:
They are not equally spaced.
Put beat snap divisor to 1/6 and then snap each of them manually. DON'T snap all by 1/6 because this will make all 1/4 beats goes to 1/6 beats. Remember to fix ALL of them. ok! I think this was a common bug on 1/6 streams, I also saw this on others maps
Pattern:
00:18:922 - I prefer d k here as a transition (in the regular beat d kkd k d kkd k the 1/2 is still d k d k so this fits well) fixed
00:36:556 - the vocal's low to high so I prefer ddk then 1/6 kddk? yeah sounds better like this
01:14:113 - k? k
01:16:103 - in the last three notes the vocal's in the same tone, I prefer kkddkkk k
01:47:548 - triplets should start here? vocal starts at 01:48:006 which is red tick so streams starting at red tick sounds fitting the song. moved
not bad, but I expect to see more variation besides d kkd k for 2 minutes >_< >v<
7.5/10
D: I think I know the problem <.< thanks for advice >_<wmfchris wrote:
why there's seclection for "no video"? Try to insert video and full submit again?~
I have deleted the video from taiko o.o
=============
In general if video exist in the .osz and you inserted it correctly we will have a "download no vid" option : >
maybe they could make a Muzukashii ikari, you could work it out (easier taiko diff) :3pokedigi wrote:
Could I make another taiko diff for this song? I'm looking forward to your reply
200,200,46846,6,0,B|104:200,1,95
160,120,47304,2,0,B|272:120,1,95,8|0
256,24,47762,1,0
320,96,47991,1,8
256,168,48220,1,8
404,252,50052,6,0,B|356:240|356:240|344:332|256:352|256:352|168:332|156:240|156:240|108:252,1,420,8|001:14:327 (1,3) - '1' one grid up, '3' 1 grid down to avoid overlap, just ignore spacing, 1 grid wouldn't hurt
28,172,51884,1,0
64,68,52342,1,0
144,144,52800,2,0,B|232:156|256:264|256:264|280:156|368:144,2,350
256,100,55548,5,8
368,64,56006,2,0,B|380:152|380:152|452:192|440:368|284:372|256:304|256:304|228:372|72:368|60:192|132:152|132:152|144:64,1,840
256,116,59212,1,8
xcherry wrote:
maybe they could make a Muzukashii ikari, you could work it out (easier taiko diff) :3pokedigi wrote:
Could I make another taiko diff for this song? I'm looking forward to your reply
well as you can see my taiko diff have not that "Oni" writen, why? because of my style is not based on tatsujin, and dont mind about adding "Oni" to my any of my taiko diffs xd
Anyways, on with this mod! sorry for the long wait, but lo and behold!
Hard.
note placement
timing points/volume
- 00:02:877 (2) - maybe flip this around? uh?
- 00:06:312 (2) - like this maybe? slider head and tail are very visible, since there is no tick on slider body is not necesary.
- 00:09:518 (1) - sort of a random spot for a spinner...maybe some notes? nope
- 00:17:533 (5) - stack on the end of (3)? k
- 00:17:991 (1) - stack this properly on the end of (3). is not stacked enough?
- 00:23:945 (3) - again, stack properly >< hm
- 00:38:831 (3,1) - it looks a bit messy here...
- 00:39:518 (2,3) - I believe this is unrankable, try flipping it around: ya changed
- 00:46:846 (1,2,3,4,5) - space these out more; try this: I preffer a screenshot xd
SPOILER200,200,46846,6,0,B|104:200,1,95
160,120,47304,2,0,B|272:120,1,95,8|0
256,24,47762,1,0
320,96,47991,1,8
256,168,48220,1,8- 00:49:823 (1) - with new code, stack this on previous (5).
- 00:52:342 (1) - move this farther away D: it's too close to previous combo.uh
- 00:55:777 (1) - change to two notes instead of a repeat slider, it sounds better. no
- 01:03:335 (1,2,3) - fix this, again I don't think it's rankable. ok
- 01:15:701 (3) - this is hard to see because it's hidden :v moved :w
- 01:16:846 (1,2,3,4,5) - this pattern as well is hard to see, please please please rearrange it for the sake of playing. <.<
- 01:19:136 (1) - stack properly on the end of (3). k
- 01:26:006 (1) - move this out more.
- 01:27:151 (3,4,5) - spacing is off here.why?
- 01:36:083 (1,2,3,4) - please space these out equally and properly around the center. k
the song is very high, that is why I used a high volume :w
- 00:01:045 (1) - again, lower the volume like I told Kei down to about 80%, it's way too loud. >o<
- 01:10:663 (1,2,3) - the claps in-between here are seriously loud, not sure if that's the song or not.
not much to complain about here since there's a lack of them.
hitsounding no change on hitsounds >3<
there was quite the whistle spam at the the beginning. :v
- 00:08:373 (1) - remove whistle.
- 00:24:174 (4) - remove the whistle at the beginning.
- 00:25:548 (2) - remove whistle on the end.
- 00:27:838 (3) - remove whistle at the beginning.
- 00:31:503 (4) - clap here.
- 00:33:335 (4) - add clap at the beginning.
- 00:34:938 (2) - clap here.
- 00:35:625 (5) - clap at the end.
- 00:38:831 (3) - clap on both ends.
- 00:40:663 (5) - clap here.
- 00:51:655 (6) - clap here.
- 01:17:304 (3) - clap here.
- 01:20:968 (7) - clap at the beginning.
- 01:24:632 (2) - clap here.
- 01:31:961 (2) - clap here.
- 01:39:289 (4) - clap at the beginning.
- 01:43:411 (3) - finish here.
- 01:47:533 (2) - clap here.
- 01:50:281 (5) - clap here.
- 01:54:403 (1) - consider changing this to two notes instead to compensate for the constant hitsounding.
- 01:58:525 (1) - remove whistle maybe?
new combos
my combos are based on my patterns and placement, with the mos of this suggest becomes very weird for me
- 00:06:999 (1) - remove new combo. with your previous placement suggest, this becomes on a bad spacing stuff..
- 00:28:525 (4,5,6) - new combo on (4), and (5,6) should be part of it. x
- 00:35:625 (5) - new combo. x
- 00:36:541 (1) - remove new combo. x
- 00:37:457 (7) - new combo. x
- 00:37:915 (2) - remove new combo. x
- 00:49:823 (1) - remove new combo. x
- 00:57:609 (1) - remove new combo. x
- 01:25:548 (6) - new combo. k
- 01:26:006 (1) - remove new combo. k
- 01:27:151 (5) - new combo. x
- 01:28:067 (1) - remove new combo. x
- 01:28:983 (5) - new combo. x
- 01:29:441 (1) - remove new combo. x
- 01:31:045 (5) - new combo. x
- 01:31:274 (1) - remove new combo. x
- 01:39:976 (5) - new combo. x
- 01:40:663 (1) - remove new combo. x
You don't have to listen to these all :3
Taiko.
These are just suggestions because I'm not good at modding taiko. ._. thanks for try x3
-------------------------------------------------------
- 00:04:480 (3) - k song here is constant and have not have a highest part here, katsu have no sense
- 00:06:083 (3) - k ^
- 00:06:999 (4) - k ^
- 00:12:495 (3) - k ^
- 00:13:182 (5) - k^
- 00:20:625 (1) - k I like this variation
- 00:20:739 (1) - d
- 00:26:235 (1) - k x
- 00:27:151 (2) - d x
- 00:27:380 (1) - k x
- 00:32:991 - add a d that 3 notes stream dont fit on vocal
- 00:33:106 (2) - k vocal is not high
- 00:33:335 (1) - k ^
- 00:36:999 (2) - d as wmfchris suggest, this follow the vocal
- 00:56:235 (2,3) - kk double?
- 00:57:266 (3,4) - kk ^
- 00:57:609 (3) - d this would broken my pattern k d ddd k d ddd
- 00:58:067 (3) - k ^
- 00:58:296 (5) - k ^
- 01:26:006 (2) - k hmm
- 01:43:182 (1) - D O_o
- 01:43:296 (1) - removeI like this doubles
- 01:43:411 - add Kx
- 01:43:525 - remove x
- 01:52:113 (2) - k broke pattern again /.\
- 01:52:342 (2) - k
- 01:55:777 (2,3,4) - kkk xd
That should be good for now. I'll come back and mod the insane when all of this is complete. No kudosu since I have already received for an earlier post. ~w~
Here's to hope it gets looked at soon! Star for the long wait I put you through. owo[/color]
Louis Cyphre wrote:
[General]
Use same length in all difficulties. D;
why did you use brown combo color? because of hair colour of the girls
'light novel vol.9 main theme' i don't think that this should be in tags. that is complete source
2 seconds of audio lead-in are enough. ok
[Insane]
overmapped ._. :w
00:40:434 (3,6) - repeat is almost invisible. almost >_<
do you really like such sliders? 01:14:327 (1) - yeah
01:23:258 (1,2,3) - hidden slider start. pattern taken from tsuka's style
01:48:678 (7,2) - ugly overlaps. k moved
[Hard]
too overdone for hard, slider velocity 1.9 is too much for 'hard'. although is very easy, I mean I saw other [Hard] difficulties with streams, high jumps and moar stuff like that, here I have used just 1 or 2 1/4 sliders, and spacing is almost the same on all mapset
. . .
Map needs more work, no kudosu. ok thanks for checking
Sorry for the delayxcherry wrote:
Kei's Easy.
note placement
and suddenly after 56 seconds, there were virtually no errors. o______o Yay! \o/
- 00:02:877 (2) - I think this needs to be moved over a little to the left. using grid snap 4 makes that a bit obvious. Done.
- 00:14:098 (1) - move this left to the big white tick, then extend the end back to the big white tick to the right. (back end of the spinner will move up too, incase you didn't know. Done.
- consider mapping this break, this song is short enough already without it D: I mapped the end of the song in this update.
- 00:30:357 (1,2,3) - not spaced properly. In easy, this is sort of unacceptable, plus it looks cleaner if you move (3) up to where it should be. This probably means you'll need to adjust the next few sliders too which, I'll leave out because it's not your fault. Fixed. My bad o.o
- 00:38:144 (1,2,3) - I suggest you move (2) out more (it's possible) and fix the blanket on (3), like this:
Done.- 00:51:884 (2) - are you sure you want to keep this here? it looks a little messy but it's up to you. :3 I'll keep it c:
- 00:52:800 (1) - the timing of this slider might confuse easy players, consider shrinking the slider. If you don't know how without ruining its shape, poke me on irc and we can talk. c:
- 00:56:006 (2) - lovelovelove <3
- this ends waaaay too early, consider mapping the rest to keep it constant with other diffs.
timing points/volume
hitsounding
- 00:01:045 (1) - maybe use 80% instead of 90%, it's a bit loud D: Ok!
- 01:10:663 (1,2,3) - the claps in-between here are seriously loud, not sure if that's the song or not. Uhmm I think they fit well there. I'll talk with Kyon about this.
- 01:41:808 (1) - don't see the real need for the timing point here. You're right.
those are the most obvious ones, most of it is great otherwise, no need for me to go through it.
- 00:01:045 (1) - whistle on end. No, thank you c: I don't like how it sounds.
- 00:02:877 (2) - whistle on repeat and end. ^
- 00:06:999 (3) - whistle on repeat. ^
- 01:28:983 (1) - finish at beginning.There's already a finish :3
new combos
great work here. nice easy. ^~^ Thank you! >u<
- 00:10:205 (1) - new combo on here to keep it consistent, then remove new combo on the next note.Okay.
- 01:39:518 (1) - remove new combo. I'm not sure. I'll keep that new combo. If someone tells me again to remove it, I'll do it.
Ekaru wrote:
General:
Tick rate 2 fits this song better than 1 for most of the difficulties IMO. pleaw dont make me set at 2 T.T
Insane:
OD +1 so the streams are actually difficult. HP Drain -1 because even then it's still a very easy map, and HP Drain 7 fits a very easy Insane like this one better than 8. - so hp to 7 and over all to 8? I got a bit confused for this, Ill leave it for now
00:12:724 (3) - This elbow slider is done very poorly. I recommend looking at RJ's thread in General Discussion to see how to make good elbow sliders. >: I know my sliders are weird
00:30:128 (1) - 1. Why is there a jump on this somewhat random offbeat? It just doesn't feel good when playing. 2. This note shouldn't have a New Combo. The *next* note should be the one with the New Combo. - exactly by the random rhythm, I changed the combo
00:42:724 (2) - Its head is mostly overlapped by (6). It might still be rankable, but is nonetheless. I know is overlaped, but the space between this 2 objects is 1/1, plus approach is very visible when you are going to (1)
01:37:915 (4) - It goes directly back on itself in the middle so it's unrankable. although I make it like this for not going out of the grid and is not noticable on gameplay, changed
Hard:
00:17:991 (1,2,3) - I would make it so that (3) isn't on (1)'s slider end. That pattern is just a bit too confusing for a Hard IMO. (1) is on slider (3)'s end not that you have wrote here, so are you sure its "confusing"? when you hit (1), the space between (1) - (3) is enough for reconigze the pattern, also (3)'s head is very noticable
00:23:716 (2,3,4,5) - You have 2 stacked on 4, which is a slider, but go to 3 in the middle of the stack. This pattern really is too confusing for a Hard, since the player's natural assumption is that (4) is actually (3) (Remember, you can't see the numbers in a stack!) and thus they won't look for 3, will break their combo, and will rage for a bit. In Insanes it's OK, but in Hards? Nah. hmm, thanks for explain, changed
00:25:319 (1,2) - The hitburst from (1) makes (2) look a bit broken and not pretty due to its position. I would just move (1) completely off of (2). ok
00:55:777 (1,2,3,4) - The middle of this pattern isn't pretty. (1)'s hitburst covers over (4) and the entire pattern as a whole feels cramped. (4) moved to up
01:19:136 (1,2,3) - Again, can you please move (1) off of (3)'s slider end? all combo changed
01:24:861 (3) - This is completely covered by an earlier slider. In other words, it's pretty much hidden. While experienced players like me can read it easily, the players who will actually be playing Hard over Insane often will have troubles with it. moved down
01:50:739 (7,1) - Yeah... I just don't like this overlap at all, sorry. It's just not pretty after (7) is hit due to the positioning of it. by the stuff that hit burst make (1) broken right? changed
01:54:861 (2) - This is mostly hidden for a bit by (4) from earlier. I think it's rankable in this case though but don't take my word on it. the distance between this 2 objects is enough for seen (4) clearly, if someone say something about this again Ill change it
Normal:
00:27:609 (4,1) - I don't like this overlap. The hitburst over (1) on such a low AR is just not that pretty to some people. hmmmmm, when hit (4) the main focus for the player is (5) when (1) appears you dont care about the hitburst, Ill change it later if someone indicate to this again
00:30:357 - There should be something here. It's like the most important downbeat in the entire song. :X the downbeat is on 00:29:899 (2) -
00:34:938 (2,3) - The slight overlap with (3) makes it painfully obvious that (2)'s red point isn't centered properly. To fix, simply move (2)'s red sliderpoint one grid to the right.yay easy fix
00:46:846 (1,2,3) - Here, either all the notes should be touching each other or none of them should be touching each other. They're all 1/2 apart, so they should all have the same spacing on a Normal. damn grid ._.
01:11:121 (2) - A hitburst from earlier covers it. This is a bit too difficult for a Normal IMO.
01:21:197 (1,2) - Can you move their ends slightly apart from each other? I do not like slider ends overlapping each other exactly like this on a Normal. k
Anyways, no offense, but like Louis said, this needs a bit more work. If you get some more mods I wouldn't mind rechecking it. is not an offense, hey Im happy you have check it, and now I can get moar mods anyway thanks a lot
gracias <3Kei wrote:
Voy a moddearte porque.. p-porque.. p-porque quiero! [inserta iconito que babea]
[Easy]
LOL no me voy a moddear a mi misma. Sólo quiero decir que deberías arreglar una cosita que se me escapó a mi. Hay una línea verde que no está snappeada en 00:15:241. arreglado ovo
[Normal]
00:01:045 (1,2) - Este patrón se ve muy lindo pero sin embargo creo que el final de (2) suena fuera de lugar así que en mi opinión seria mejor si lo borras y lo reemplazas con un circle. Para que el patrón siga viendose bien podrías intentar algo así (Debes quitarle un punto de articulación al slider. Sería mejor si usas menos puntos de articulación en sliders pequeños como este porque con 1 o 2 puntos ya basta para dar la forma, además, usando menos puntos, se ve mejor y se nota menos si no es un slider "perfecto"). pues la verdad es que si, pero fijate el gran hueco que quedaria (aparte del que ya esta, y al agregar un break el rate difficulty aumentaria, ya lo he hecho)
00:08:373 (1,2) - Lo mismo que dije arriba.
00:20:968 (2) - Este slider lo pusiste con Grid Level 4? Yo personalmente creo que seria mejor si usas Level 4 para todo, porque a lo que pusiste ese (y talvez otras) con Level 4 y las demás con Level 3, no se pueden stackear notas en algunos casos, como en lo que te voy a decir abajo. no pero yo quito la grid en algunos casos
00:21:655 (3,4,5) - En esta parte creo que sería bueno si intentaras otro espaciado mas así, para que (5) no quede por donde (2) estaba, y para que sea mas facil de ver. Esto no arruina el espaciado si usas Grid Level 4 y acomodas a (2) ubicandolo en x:204 y:124, a (3) en x:160 y:328, a (4) en x:248 y:328 y por último a (5) en el final de (2) (x:204 y:200). Por culpa de que esto arruina el espaciado (lo siento Kyon .-. sé lo que se siente pero mejora la jugabilidad y el diseño) mueve el siguiente slider (1) en donde te dije que ubiques a (4) (x:248 y:328) y acomoda las demás notas que siguen. antijump detected, lo cambie a algo parecido al screen
00:26:235 (1,2,3,4,5) - Aquí si no me equivoco hay problema de espaciado ;-; Fijate en (1). ovo
00:28:525 (1) - Si haces lo que te dije arriba sería bueno que buscaras una forma de que al ubicar esas notas con el espaciado correcto consigas tambien poder ubicar este slider donde ubiques previamente a (1) para que se vea mejor.
00:40:892 (6) - Spacing otra vez o.o?
00:41:350 (1) - ^ Aunque creo que esta vez fue intencional.
00:48:220 (4) - Se vería mejor si ubicas esta nota en x:360 y:128 (donde la nota anterior (4) estaba). Si te molesta que se arruine el espaciado te ofrezco este pattern~ se ve bien (pero no muevas a 00:51:884 (4) de lugar así no se te arruinan los demás espaciados). Te daré las coordenadas porque soy una buena niña! Luego de ubicar (4) donde te dije, (1) debería ir en x:256 y:280, (2) en x:152 y:192, (1) en x:208 y:72, (2) en x:256 y:200, y (3) en x:304 y:72.
00:56:006 (1) - Me encantó <3
00:57:380 (2) - Ubica esta nota en donde la nota anterior (3) estaba.
01:14:327 (1) - Para evitar que este slider se vea mal ya que es el unico que hay así, te recomiendo que lo copies y lo pegues en 01:17:075, luego voltéalo horizontalmente, borra (2), y copia la nota anterior 01:15:701 (2) y pegala en 01:18:449, por último voltéala horizontalmente también. Te recomiendo que hagas todo eso para seguir mas simetría y para que los sliders de ese tipo no se vean mal. Si haces patrones de este tipo con sliders así, se ven mejorcito! Oh por cierto, sé tambien que esto te arruinaría el espaciado pero no es problema si ubicas al slider con repetición (1) en donde la nota que te dije que copies y voltees está o estaría (x:424 y:168). Queda todo mejor así. @w@!
01:24:861 (1,2,3) - <3!
01:30:357 (3) - Wow wow WOW LOL! Este circle me llamó demasiado la atención de lo lejos que está de los demás aunque está bien ubicado en cuanto a espaciado. Antes que esto me parece que es mejor si reemplazas a (2) y (3) con un slider largo o con repetición. No solo lo digo por como se ve si no también porque me parece que sigue mucho mejor la voz.
01:50:510 (1,2,3,4) - Simetría hermosa! <3 (escribo estas tonterías porque a mí personalmente me parece que está bueno de vez en cuando marcar cosas que están bien y me gustan del map en mis mods antes que solo marcarle al mapper todo lo que está mal o debería cambiar :3). :3
[Hard]
00:06:999 (1) - Spacing o.o Incluso si arreglas el spacing se ve mejor.
01:13:869 (7) - No oigo las claps o.o asdf. o.o
01:42:953 (2) - No se si esto realmente es un problema pero el slider anterior (4) oculta la reverse arrow de este slider. Al jugar no se nota mucho por eso no sé si es un problema.
01:54:861 (2) - Creo que sería mejor que muevas esta nota porque por lo menos a mí no me gusta nada cuando tapan notas asi con sliders.
En general está bien esta dificultad. Solo no me gusta aveces como se superponen o ocultan notas con otras como ya te marqué ahi >.<
[Insane]
Nada en particular que decir sobre esta dificultad. No sé mucho sobre Insanes.
Se nota mucho lo tanto que mejoraste en tu mappeo. ^^
Me agradó también como usaste los whistles.
Go go hermanito >.< Yo te buscaré queues! [Inserte el iconito del tipo que babea y moquea infelizmente]
uh thanks for the nazi =3=BinJip wrote:
[Normal]
- 01:25:777 (2) - 1grid down
- 01:27:609 (4,5) - ^
[Hard]
- 00:17:991 (1) - 1grid up this is not on a grid
- 00:27:151 (1) - 1grid left why?
- 00:55:319 (6) - 2grid left why?
- 01:05:167 (6) - 2grid right ^
- 01:53:945 (4) - ^
[Insane]
- 00:37:915 (4) - delete NC there is no new combo here...
- 00:38:373 (2) - NC ._.
- 00:40:205 (1) - delete NC no
- 00:40:892 (9) - NC no
- 00:52:113 (1) - 1grid left
thanks for checking and star >_<[D]avideTheBest[ITA] wrote:
Easy
-
Normal
00:28:525 (1) - i belive this is better http://puu.sh/cXBS Im trying to make it the most simple as posible, sorry
Hard
-
Insane
-
good song, i gave u a star
I'll say this in the most sincerely way I can. When I saw your mod, I was going to ignore it for the following reasons:BinJip wrote:
[Kei's Easy]
- OD+1 No. There's no need to do that. The difficulty feels good with the setting that I'm currently using. also thank you for explaining why I should change it.
- 00:02:877 (2) - 2grid left Ok ._.
- 00:30:357 (1) - 1grid left ^
- 00:32:190 (3) - ^ ^
- 00:33:564 (1) - ^ ^
- 00:40:892 (1) - 00:38:144 (1) copy That slider IS a copy of (1) already..
- 00:45:014 (1) - 1grid right 'kay ._.
- 00:46:846 (3) - ^ ^
- 00:56:006 (2) - ^ ^
- 1:57:838 (6) - 1grid down ^
You have madeKei wrote:
I'll say this in the most sincerely way I can. When I saw your mod, I was going to ignore it for the following reasons:
1- I really dislike this kind of mods, specially when the modder doesn't explain WHY the mapper should move X note X grids left/right/up/down. If you're going to point out that kind of things, at least explain why, specially in a Easy Difficulty.. where if you move a note 1~2 grid it ruins all the next notes spacing. If you don't have anything to point out in a difficulty, don't do it >_>
You're a modder - You have to find a way to help the mapper to improve his beatmap.
Don't be lazy and explain at least a bit your point of view, justifying why "X thing" should be changed/added/moved.
2- I personally think that this "nazi" mods don't deserve Kudosu. Why? The answer is simple. Other modders that really care about improving the map that their are modding write a lot of useful stuff for the mapper.. and what do they won as their "reward"? The same amount of Kudosu that the "nazi" modders "won" for only suggesting to move some notes a milimetre. That's unfair to me.
I know that I'm not a pro modder to be saying things like this but I have a good idea(I guess)of the meaning of being a modder.
I changed what you pointed out because I'm nice, but I'm not going pay attention to another mod like this one the next time.
LOL really? Thank you >.< I just wanted to say what I think. Those "nazi" mods are annoying me more and more each day. Oh and I'm a girlElly-chan wrote:
You have mademy day week month yearLIFE. Bravo, this is truly excellent, especially the part about getting kudosu. You're a real cool kid, 'just wanted to let you know that. Anyways, Update This and I will Mod.
Shiirn wrote:
General
Video soooo bad (not your fault tho) the lips don't sync at all aaaaaaaaa yeah >: the original video has the same trouble
Easy
no problems with note placement nice kei :3
Normal
Same as easy O_o
Hard
There aren't any real -problems- with this map, but the flow is basic and, bluntly put, boring. It's a downside of being a newer mapper. You'll get better with time. (Also, your sliders are funky and not exactly nice, stick to simple ones. Just an opinion.) I hope get better >v<
Tiny aesthetics such as these must always be looked out for:
01:17:991 (6,1) - slight overlaps where they don't seem intended
01:39:976 (5,1,2) - ^
01:50:968 (1,3) - ^
all moved
Insane
See Hard for basic issues
00:09:861 (4) - starting a 1/4 slider on a blue tick is very awkward and plays badly. 2 circles instead
I have no idea what you're doing for the whistle patterns but it's jarring and makes keeping the beat difficult. >v< whistles on red ticks
00:28:754 (1,2,3,4,5) - and this is just completely off. Slow down the beat to 50% and get the notes right. ok >.<
01:23:258 (1,2,3) - again, very hard to read I know =v=
Generally, it's just inexperience at mapping here. The more you map the more you'll be able to create both good-looking and fun-to-play patterns. You're well on your way, so just keep chugging at it. chugging? ?
Get a handful more mods and I'll check back in on this. When I do, I will be super nazi, so be sure you're ready for that.
thanks ovo Ill get moar mods and Im ready for nazi xD
256,192,15701,6,0,B|345:192|345:192|342:150|367:114|411:105|440:120,1,225,4|0
thanks <:Pokie wrote:
Hello~ Request from my queue
Generalnope
- - Offset +10~13ms will be better (Remember to resnap all notes)
Kei's- :D
- - Fine
Normal00:04:709 (1) - Not symmetric - :p
- 00:15:701 (1) - How about this: http://puu.sh/deul - oh I maked better x3
256,192,15701,6,0,B|345:192|345:192|342:150|367:114|411:105|440:120,1,225,4|0
Hard
[list:86cfa]
00:17:533 (5,1) - Spacing error - o:
00:17:991 (1,2,3) - Quite confusing pattern :\ Do you mind - no
00:21:655 (1) - Not symmetric, too. You can put the slider on center line and use Ctrl+H to check. - ?v?
00:31:045 (3) - This?: http://puu.sh/dey0 why? also become on spacing bla bla bla
00:37:457 (x) - Suggest to leave this beat blank, rhythm is going crazy since you placed a lot 1/2 XD uh?
00:54:632 (3,4) - Spacing error -
01:20:739 (6,7) - Doesn't look good, how about this?: http://puu.sh/dezf - cant see the difference
01:27:609 (6) - ^: http://puu.sh/dezy 1st point: x: 147 y:302, 2nd point: x: 160 y:363 meh
Insane
[list:86cfa]00:28:869 (2,3,4,5) - It's a pretty nice rhythm. Could you please move (4,5) like this? http://puu.sh/deAJ So we can see the following point clearly - oh nice idea, Ill make it by my own
01:22:342 (3) - umm :\ It's like a 1/4 pattern but it's 1/2 beats, move this a bit far away from (2). moved >v<
01:35:396 (6) - Combo starts here, cancel the one on 01:35:625 (1) that was a bad suggest >v< changed
Not a bad one though As Shiirn said, mapping needs time.
You can try to improve your mapping skills to make your mapset better in the future
ehe, just reminding, this map will be played by thousands of players but not only youikari_kyon wrote:
no, +10 sounds too late for me, also I can get 0ms early on testplay.