Expect a free mod in a few days... this HAVE to be approved <3
LOLDeif wrote:
Expect a free mod in a few days... this HAVE to be approved <3
줄 의도는 없었고CLSW wrote:
쿠도수는 막 주는게 아닙니다..ㅁㄴㅇㄹ
BAT/MAT이 와서 일부 부적절한건 자를듯.
Download: Shounen Radio - neu (Long Version) (Spectator) [Kim's Taiko Oni].osuKurisuchianu wrote:
[General]
Add Kim Jin Seok to the tags
[Kim's Taiko Oni]
Objects are unsnapped fix that - aleready snapped?
The sond is very useful put ALL the volume to 100%
Put all the stuff like http://puu.sh/bpuI in normal
-02:15:648-02:20:472 is too much stream, delete some notes
-02:17:080-02:20:472 Don't fit in the music, do other patern
-02:25:295 do a SV slow here, looks great
-03:22:571-02:23:170 Make a 1/4, don't fit the 1/6 there
-03:32:818-03:37:642 Delete some notes there
-06:03:882 No 1/6 sir.
And more up still streams longers, make it short
-06:43:069-06:43:522 Still no 1/6 You're making the map unranked
That's all.
Starrodkirby86 wrote:
Hi! I'm only going to mod [Niente] for now, since that difficulty you seem a bit anxious on how it is. First, I got to say it was pretty fun. The 1/2 slider patterns and jumps, for instance, were fast-paced and exciting. It also wasn't too boring on those slow-downs, which is great too.
[Niente]:
01:24:990 (2,1,2) - Watch out here! I know that there's an inherited section that speeds up the song, but it's very hard to tell the distance apart. Notice that the first two circles are the same distance as the last two, but their time-gap is entirely different. Even if there was that speed-up, it's a bit hard to notice the spacing change, and it also feels a little weird. Could you try placing the first (2) at little farther away from the pattern? - Fixed
01:56:204 (6,1) - This is similar to the previous situation, but I was able to tell the difference, and the 1/1 timing difference gives a better window of time. - Fixed
02:10:522 (6,1) - The (1) feels a bit close in with the rest of the patterns. It's a bit awkward being that close, especially when all the previous movements were fast-paced. Perhaps stack it on (2) or space things farther out? - Fixed
02:22:884 (1,2,3,4,5,6,7,8) - It's going to be really hard trying to accurately move that. If you can consistently find people to seamlessly do that, then sure. This is one of those rare moments that I can't put my finger on, but someone would have to move that cursor insanely quickly to get through that. - Accepted
02:50:621 (1) - This repeat's hidden... I was able to understand it by thinking of the previous patterns, at least. Maybe you can rotate the entire combo or something. - Fixed
03:03:878 (1,2) - Careful with the repeat here. It's hidden again. Also, the distance is awfully small too... - Fixed
03:42:014 (6) - This is a very cool pattern, but it's pretty difficult to notice since it's around the same exact location as the (4), so it kind of becomes hidden. - Fixed
06:09:602 (6,1) - And this one is the same as 02:10:522 (6,1) - , I believe. - Fixed
It seems that the most things I'm talking about are distance spacing between new combos. Even though a different combo can have different spacing, it's important to be conscious of the previous combo's note and to make sure it's not awkward to get to the next note so much.
That's all for now!
In this map you're using 4 different slider velocities: 0.50, 0.75, 1.00 and 1.20. But as the map is almost 7 min long, and they honestly fit with the quiet-loud parts of the map, I won't say this is an issue that must be fixed.Guidelines wrote:
A maximum of three slider velocities should be used (including 1x).
168,96,14253,2,0,B|216:40|296:40|344:96,1,200,0|2
저도 많이 찾아보긴 했는데...CLSW wrote:
모딩큐(Modding Queue) 들어가서 열린 큐 찾아서 요청해보세요.
모딩을 받기위한 기본중의 기본입니다.
물론 해당 큐에서 지켜야할 규칙은 지켜줘야겠죠?
#modhelp도 있긴 하지만 비추천...
ok, your mod is accepted. will examine 12-28 (becuz too busyDeif wrote:
Kim's Taiko Oni:
HP Drain -2?
This diff hasn't got a Taiko specific background. Call me in-game if you want one.
00:16:779 (X) - Add a note.
01:09:832 (100) - I'll be cool if this were a slider.
01:13:305 (X) - Though you're not folowing the lyrics here, it feels a bit empty without a note in this point.
01:15:832 (X) - ^
01:23:726 (138,139) - There's a gap without notes here. Can you add some that follow the music?
03:22:571 (821,822,823,824,825,826,827,828,829,830,831,832,833) - 1/6 stream @199 BPM = 1/4 stream @298.5 BPM orz... Consider adding a slider instead of a 1/6 stream with such high BPM.
03:42:466 (Timing section) - I'm pretty sure this one's not necessary at all.
03:57:808 (X) - Though you're not folowing the lyrics here, it feels a bit empty without a note in this point.
04:17:104 (X) - ^
04:08:662 (31) - Slider instead of note?
04:27:958 (68) - ^
04:52:042 (153) - Consider adding a spinner until 05:02:581, which will be the beginning of the silent part.
06:03:882 (124,125,126,127,128,129,130,131,132,133,134,135,136) - Another 1/6 stream T_T
I wish you the best of luck trying to approve this map :3
Thank youDeif wrote:
Kim's Taiko Oni:
HP Drain -2? - but -1
This diff hasn't got a Taiko specific background. Call me in-game if you want one.
00:16:779 (X) - Add a note.
01:09:832 (100) - I'll be cool if this were a slider.
01:13:305 (X) - Though you're not folowing the lyrics here, it feels a bit empty without a note in this point.
01:15:832 (X) - ^
01:23:726 (138,139) - There's a gap without notes here. Can you add some that follow the music?
03:22:571 (821,822,823,824,825,826,827,828,829,830,831,832,833) - 1/6 stream @199 BPM = 1/4 stream @298.5 BPM orz... Consider adding a slider instead of a 1/6 stream with such high BPM.
03:42:466 (Timing section) - I'm pretty sure this one's not necessary at all. - but i deleted 03:42:390.
03:57:808 (X) - Though you're not folowing the lyrics here, it feels a bit empty without a note in this point.
04:17:104 (X) - ^
04:08:662 (31) - Slider instead of note?
04:27:958 (68) - ^
04:52:042 (153) - Consider adding a spinner until 05:02:581, which will be the beginning of the silent part.
06:03:882 (124,125,126,127,128,129,130,131,132,133,134,135,136) - Another 1/6 stream T_T - 1/6 is removed.
but, I will replace pattern.
I wish you the best of luck trying to approve this map :3
Any way, Thank you :3DaxMasterix wrote:
A-we-so-me. o: this HAVE to be approved soon
I never understand why Lesjuh used that BG. now you. o3o xD Well.. The map is awesome. You are a.. pro mapper o3o.. And you dont have ranked maps.. OMG.
Luck.. Fuck.. I dont have kdstar ._.
Deif wrote:
Did you know that "neu" is a German word which means "new" in English? =)
General:
Tags: Remove "Niente" from tags, as this is how your diff is called, and it's not really necessary. Remove "Long Ver" as well, you already say in the Title that this is the long version of neu.
.OSB: First of all, you have 2 osb files... so you'll have to delete "Shounen Radio - neu (Spectator)".
I was checking the other osb "Shounen Radio - neu (Long Version) (Spectator)", and it's the same as Lesjuh's map. Be sure to delete it too, as doesn't even have files such as "Storyboard\SB_1.jpg" or "Storyboard\black.png", which they don't belong to this map.
Folder "Lyrics": I don't see it used in .OSU/.OSB files. Unless you're going to make a good use of it, you must delete it as well.
Custom hitcircle: You have the following files "hitcircle" and "hitcircleoverlay". You'll need to include a "reversearrow" too.
(You'll need to make a full submission after all these changes).Niente:
In this map you're using 4 different slider velocities: 0.50, 0.75, 1.00 and 1.20. But as the map is almost 7 min long, and they honestly fit with the quiet-loud parts of the map, I won't say this is an issue that must be fixed.Guidelines wrote:
A maximum of three slider velocities should be used (including 1x).
Some of the sliders you use here aren't completely symmetical, as 00:14:253 (5), 00:18:042 (1), 00:19:305 (3), 00:24:358 (3), 01:04:147 (1), and so on. I suggest spending a little bit more in Edit Mode trying to make a perfect curve, but I'll help you with the 1st one:SPOILER01:21:516 (1) - I can barely hear the end of this spinner, can you raise a bit more the volume or include a proper hitsound in it?168,96,14253,2,0,B|216:40|296:40|344:96,1,200,0|2
01:46:465 (Timing section) - Delete it. This diff hasn't got any note there to be modified by this TS.
01:46:465 (Timing section) -As the next note 01:51:435 (1) belongs to another uninherited TS, I honestly don't think it's really necessary. It really is, because Taiko has some notes under the influence of this TS.
01:56:358 (1) - Unsnapped!
02:05:250 (Timing section) - Delete it. This diff hasn't got any note there to be modified by this TS.
02:10:824 (1,2) - Spacing can be a bit confusing here. Can you separate (1) from (2)?
02:26:199 (2,3) - ^
03:12:621 (1) - Volume is only at 5%... Too quiet imo.
03:26:637 (7,1) - Spacing can be a bit confusing here. Can you separate (7) from (1)?
03:36:436 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - A stream splitted in 2 parts... Dunno if it's rankable.
03:42:466 (Timing section) - I'm pretty sure this one's not necessary at all.
03:55:396 (1) - A bit close to (4) IMO.
03:59:164 (1) - Again, the end of this spin isn't even audible. Raise up the volume/delete the green section w/volume at 5%.
05:37:952 (1,1) - Both notes are too near from each other.Kim's Taiko Oni:
HP Drain -2?
This diff hasn't got a Taiko specific background. Call me in-game if you want one.
00:16:779 (X) - Add a note.
01:09:832 (100) - I'll be cool if this were a slider.
01:13:305 (X) - Though you're not folowing the lyrics here, it feels a bit empty without a note in this point.
01:15:832 (X) - ^
01:23:726 (138,139) - There's a gap without notes here. Can you add some that follow the music?
03:22:571 (821,822,823,824,825,826,827,828,829,830,831,832,833) - 1/6 stream @199 BPM = 1/4 stream @298.5 BPM orz... Consider adding a slider instead of a 1/6 stream with such high BPM.
03:42:466 (Timing section) - I'm pretty sure this one's not necessary at all.
03:57:808 (X) - Though you're not folowing the lyrics here, it feels a bit empty without a note in this point.
04:17:104 (X) - ^
04:08:662 (31) - Slider instead of note?
04:27:958 (68) - ^
04:52:042 (153) - Consider adding a spinner until 05:02:581, which will be the beginning of the silent part.
06:03:882 (124,125,126,127,128,129,130,131,132,133,134,135,136) - Another 1/6 stream T_T
I wish you the best of luck trying to approve this map :3
12BARRY21 wrote:
Hi~
Request in-game~
[Niente]OMG......What a crazy song><
- 00:23:095 (1) - Reverse? - Fixed
- 00:23:726 (2) - ^ - Fixed
- 00:31:621 - Add a note - Rejected
- 00:33:200 (1,2,3,4) - I think it's Too small spacing, maybe DS0.6? like this http://osu.ppy.sh/ss/210636 - Fixed
- 03:12:621 (1) - Remove the spinner, and add some notes here? - Rejected
- 03:14:431 (2) - Move to here? http://osu.ppy.sh/ss/210640 - Fixed
- 03:15:637 (4) - ^ http://osu.ppy.sh/ss/210642 - Fixed
- 05:42:474 (1) - Add a note here, and spinner start at 05:42:776? - Fixed
Sorry for bad mod![]()
Star~
Thank you for great BG...Deif wrote:
<Don't kudosu this post>
There we go: I can change the image if you don't like it. It was made for a non-storyboarded version, let me know if you include some elements to change this image:
/me runLesjuh wrote:
Would you mind grabbing a different background?
http://osu.ppy.sh/s/39207
You meant a guest diff?Qliphoth wrote:
CTB Diff Please.
Great BG xDDaxMasterix wrote:
/me runLesjuh wrote:
Would you mind grabbing a different background?
http://osu.ppy.sh/s/39207
Spectator wrote:
Great BG xD
One bright Monday morning I overslept
The world ended without harbinger
One bright Monday morning
The world ended fleeting too easily
All the while looking
A spectacle called doomsday
I lost in thought
There was nothing from the beginning, too
Therefore I only muttered...
Neu...(x5)
Pow! Got him in the eye
The melancholy music got me
That matter is settled
Light & dark
Night & day
Smile & cry
Don't be light & dark
Night & day
Smile & cry
You and me!
Neu...
Pow! Got him in the eye
The melancholy music got me
That matter is settled
Light & dark
Night & day
Smile & cry
One bright Monday morning I overslept
One bright Monday morning
The world ended fleeting too easily
One bright Monday morning I overslept
The world ended without harbinger
One bright Monday morning
The world ended fleeting too easily
Don't be light & dark
Night & day
Smile & cry
Don't be light & dark
Night & day
Smile & cry
You and me!
Neu...(x3)
Pow! Got him in the eye
The melancholy music got me
That matter is settled
Light & dark
Night & day
Smile & cry(x2)
inb4 Verdis CTB / CLSpec CTB / Red Light (?Spectator wrote:
You meant a guest diff?
Cus CTB diffs are still unrankable.NoteKuroi wrote:
...Why not me? CtB diff? neu master? ;w; xD
Maybe they aren't, but CTB bitches like me really enjoy playing them.Tenshi-nyan wrote:
Cus CTB diffs are still unrankable.NoteKuroi wrote:
...Why not me? CtB diff? neu master? ;w; xD
Osb 파일 이미 지워져 있음.Kim Jin Seok wrote:
<Don't kudosu this map!>
제 의도랑 다르게 수정된 부분이 몇곳 있길래 다시 고쳐서 올림.
그리고 sb 안쓰는데 osb파일 지우셔야 할듯. 그래야 제 태고bg에 버그가 없음.. ㅇㅇ
I will upload your CTB map like Louis's new approval map.NoteKuroi wrote:
I thought 2012 CtB diffs are rankable?
Probably, if Spectator wants, I will make one and i won't care if CtB diffs are unrankable o:
아 제가 안 지운거였군요Spectator wrote:
Osb 파일 이미 지워져 있음.Kim Jin Seok wrote:
<Don't kudosu this post!>
제 의도랑 다르게 수정된 부분이 몇곳 있길래 다시 고쳐서 올림.
그리고 sb 안쓰는데 osb파일 지우셔야 할듯. 그래야 제 태고bg에 버그가 없음.. ㅇㅇ
다시 생겼더라도 SB가 생기진 않으니
딱히 문제는 없습니다 :3
It's for all mode. (Stan, Taiko, and CTB)LaceWingfield wrote:
This map is awesome :3
is this standard..or CTB? o.o
star for you
EDIT:My last star lol
And the Original BG? =3=Spectator wrote:
I'm finding a good BG..
Help me!
It used for v2b's neuDaxMasterix wrote:
And the Original BG? =3=Spectator wrote:
I'm finding a good BG..
Help me!
lol who says that. XDSpectator wrote:
It used for v2b's neu
I can't use it xD
Reisen Udongein wrote:
nooblike irc modding orzSPOILER11:30 <Spectator> : Neu 모딩 하셨나요?
11:30 <Reisen_Udongein> : 하고있엇는데요
11:30 <Reisen_Udongein> : 그 뭐랄까
11:30 <Reisen_Udongein> : 연타부분 있죠
11:31 <Reisen_Udongein> : 게속 같은 박자로 연타를 하는데
11:31 <Reisen_Udongein> : 갑자기 급 점프가 있는게 많더라구요
11:31 <Reisen_Udongein> : 그런거 좀 많이 어려울텐데 플레이하기 ㅋ;
11:33 <Spectator> : 일부로 그렇게 해놓음
11:33 <Spectator> : 나머지 문제점은
11:33 <Spectator> : 뭐 없나요
11:33 <Reisen_Udongein> : 아니요
11:33 <Reisen_Udongein> : 좀 더 있어요
11:33 <Reisen_Udongein> : 근데 반밖에 안봐서
11:33 <Reisen_Udongein> : 저는 어디까지나 플레이어입장에서 모딩하는거라
11:33 <Reisen_Udongein> : 플레이를 해봐야
11:33 <Reisen_Udongein> : 어디가 이상한지 알아서요 ㅠㅠ;
11:33 <Spectator> : 음...
11:35 <Spectator> : 대부분의 모더는
11:35 <Spectator> : 문제점이 없다고는 하는데
11:35 <Spectator> : 역시 모딩을 좀더 받아야 할듯
11:35 <Reisen_Udongein> : 모더입장에서는 잘모르겟어서요 ㅠ
11:35 <Reisen_Udongein> : 그냥 편하게
11:35 <Reisen_Udongein> : 플레이하기 어렵거나 헷갈리는 부분만 알려드린다고
11:35 <Reisen_Udongein> : 생각하시면 되요
11:36 <Spectator> : 음
11:36 <Spectator> : 네
11:36 <Reisen_Udongein> : 포럼에 쓰기보다
11:36 <Reisen_Udongein> : 들어오신김에
11:36 <Reisen_Udongein> : 직접 해드리죠
11:36 <Spectator> : IRC 모딩
11:36 <Reisen_Udongein> : 00:56:095 (2,1) -
11:36 <Reisen_Udongein> : 이런건 좀 헷갈리네요
11:37 <Reisen_Udongein> : 멜로디를 들어보니까
11:37 <Reisen_Udongein> : 엄청 작게 나오긴하는데
11:37 <Reisen_Udongein> : 00:56:095 (2,1) -
11:37 <Reisen_Udongein> : 아니
11:37 <Reisen_Udongein> : 01:24:042 (1,2,1,2,3,4,5,6) -
11:37 <Reisen_Udongein> : 이부분
11:37 <Reisen_Udongein> : 뉴콤보 넣는부분이
11:37 <Reisen_Udongein> : 같은 박자로 바로들어가는 느낌
11:38 <Reisen_Udongein> : 그렇게 헷갈리네요
11:38 <Spectator> : 저건 어떻게 고쳐야 하나요
11:38 <Reisen_Udongein> : 좀더 띄운다던가?? 근데 꼭 고치실 필요는 없어요 ;ㅅ; 저도 그냥 제 느낌을 말하는거라
11:38 <Reisen_Udongein> : 모딩같은거 해본적이없어서요..
11:39 <Spectator> : 그 다음은요 ?
11:39 <Reisen_Udongein> : 01:24:042 (1,2,1,2,3,4,5,6) -
11:39 <Reisen_Udongein> : 아; 복사가 왜케 안되냐
11:39 <Reisen_Udongein> : 02:06:000 (1,2,3,4) -
11:39 <Reisen_Udongein> : 이런 노트들
11:39 <Reisen_Udongein> : 4번째 것들을 좀더 띄우면 하기 편할것같아요
11:39 <Reisen_Udongein> : 02:06:000 (1,2,3,4) -
11:39 <Reisen_Udongein> : 02:08:110 (9,10,11,1,2,3) -
11:40 <Spectator> : 그런가요
11:40 <Reisen_Udongein> : 너무 가까운게 아닐까싶어요
11:40 <Spectator> : 스탠에선
11:40 <Spectator> : 가까운게 더 문제가 되나요
11:40 <Spectator> : 다른 모딩에서도
11:40 <Reisen_Udongein> : 네
11:40 <Reisen_Udongein> : 뭣모르고
11:40 <Spectator> : 가깝다고 많이 들어오던데
11:40 <Reisen_Udongein> : 바로 눌러버리면
11:40 <Reisen_Udongein> : 틀리거든요
11:40 <Spectator> : 아
11:40 <Reisen_Udongein> : 02:08:110 (9,10,11,1,2,3) -
11:40 <Reisen_Udongein> : 02:22:884 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
11:41 <Reisen_Udongein> : 이런 노트는
11:41 <Reisen_Udongein> : 그냥 캐치를 위해서 찍은 노트라고 밖에 생각이 안되요 ㅠㅠ
11:41 <Reisen_Udongein> : 밑에는 어떻게 커서를 중간에 두고 칠수있다고해도
11:41 <Reisen_Udongein> : 위에 8개는 BPM이 너무 빨라서
11:41 <Reisen_Udongein> : 치기 엄청 힘들어요
11:41 <Spectator> : 역시..
11:41 <Spectator> : 저것도 고쳐야 할듯
11:42 <Reisen_Udongein> : 03:21:968 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3) -
11:42 <Reisen_Udongein> : 이런게
11:42 <Reisen_Udongein> : 가까워서 틀리는 경우의 대표적인 예에요
11:43 <Spectator> : 연타가 가까워서요?
11:43 <Reisen_Udongein> : 네
11:43 <Reisen_Udongein> : 그냥 막 누르다가
11:43 <Reisen_Udongein> : 그냥 틀려버려요
11:43 <Reisen_Udongein> : 03:21:968 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3) -
11:43 <Reisen_Udongein> : 03:33:722 (13,1,2,3) -
11:43 <Reisen_Udongein> : 이런 점프들은
11:43 <Reisen_Udongein> : 뭐 딱히 고치실 필요는 없어요
11:43 <Reisen_Udongein> : 컨셉이니까요
11:43 <Reisen_Udongein> : 그냥 하기 힘들다 뿐 ㅠ
11:44 <Reisen_Udongein> : 그 뒤에 나오는 네모 슬라이더들도 그냥 하기힘들다 뿐이지
11:44 <Reisen_Udongein> : 바꾸실 필요는 없어요
11:44 <Spectator> : 음
11:44 <Spectator> : 그래도 칠순 있죠?
11:44 <Reisen_Udongein> : 슬라이더 들이요?
11:44 <Spectator> : 연타 + 점프
11:45 <Reisen_Udongein> : 전 연타가 딸려서 ㅋㅋ; 어떻게 넘길수는 있더라고요
11:45 <Reisen_Udongein> : 타블렛유저들 아니면 거의 할수가 없을듯요
11:45 <Reisen_Udongein> : 둘사이에 텀이 없어서
11:45 <Reisen_Udongein> : 연타 박자는 같은데 갑자기 점프가 들어가니까
11:45 <Reisen_Udongein> : 헷갈릴 가능성도 커요
11:45 <Reisen_Udongein> : 좀 쉬고 누르는거겟구나 하고
11:46 <Spectator> : 아...
11:46 <Spectator> : 저 패턴은
11:46 <Spectator> : 레스주의 드래곤 포스 쪽에서
11:46 <Spectator> : 가져온 거라서
11:46 <Reisen_Udongein> : 드래곤 포스가 그래서 어렵죠 ㅋㅋ
11:46 <Reisen_Udongein> : 연타치다가 갑자기 점프를 줘서
11:46 <Spectator> : 뭐 그래도 괜찮을듯
11:47 <Spectator> : 다른 문제점 또 있나요?
11:47 <Reisen_Udongein> : 잠시
11:47 <Reisen_Udongein> : 보는중입니다
11:47 <Reisen_Udongein> : 뒷부분
11:47 <Reisen_Udongein> : 가지를 못햇어요 ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
11:47 <Spectator> : 으아니
11:47 <Reisen_Udongein> : 06:07:190 (9,10,11,1,2,3) -
11:47 <Reisen_Udongein> : 역시 이런부분
11:47 <Reisen_Udongein> : 좀 띄워주시는게 좋을듯
11:48 <Reisen_Udongein> : ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
11:48 <Spectator> : 아
11:48 <Reisen_Udongein> : 아니 이게 무슨소리야
11:48 <Spectator> : 똑같은 부분
11:48 <Reisen_Udongein> : 뒤에 연타가
11:48 <Reisen_Udongein> : 100개는 족히 보이네요
11:48 <Reisen_Udongein> : 저는 그냥 플레이는 포기해야할듯ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
11:48 <Spectator> : ㅋㅋㅋㅋ
11:49 <Reisen_Udongein> : 06:31:311 (4,1,2,3,4,5) -
11:49 <Reisen_Udongein> : 이런데
11:49 <Reisen_Udongein> : 정박슬라이더로 가다가
11:49 <Reisen_Udongein> : 갑자기 엇박을 주면 헷갈립니다
11:49 <Reisen_Udongein> : 근데 뭐 딱히 고치실 필요는..?
11:49 <Spectator> : 저건 원래 neu에도 있던 패턴이라
11:49 <Spectator> : 아마도 괜찮을듯
11:49 <Spectator> : 3박자가 많이 어렵나요?
11:49 <Reisen_Udongein> : 네뭐 나머지는 딱히
11:49 <Reisen_Udongein> : 아니요
11:50 <Reisen_Udongein> : 4박자로 가다가
11:50 <Reisen_Udongein> : 3박자로 가니까
11:50 <Reisen_Udongein> : 어려운거죠
11:50 <Spectator> : 아
11:50 <Reisen_Udongein> : 당황하게 됨
11:50 <Reisen_Udongein> : 나머지는 딱히 이상한거 없어요!
11:50 <Reisen_Udongein> : 슬라이더, 스트림 모양 좋네요
11:50 <Spectator> : ㄳㄳ
11:50 <Spectator> : 혹시 챗 로그
11:50 <Spectator> : 어떻게 올리는지 아시나요
11:50 <Reisen_Udongein> : /savelog요
11:51 <Spectator> : 스레드에 올려주세요
11:51 <Reisen_Udongein> : 와
11:51 <Spectator> : 쿠도스 드릴께요
11:51 <Reisen_Udongein> : 저도 쿠도스라는 걸 받아보게되는군요
11:51 <Reisen_Udongein> : 설레네욬ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
11:51 <Spectator> : ㅋㅋㅋㅋㅋㅋㅋㅋ
Niva wrote:
Hi ~
Random modding, because I like the song xD
[General]
-> Add "jun wakita" to the tags!! Please xD
-> About BG, yeah, actually it's fine if you use random space BG (it fits this song's "Niente" atmosphere imo), but I prefer to use a BG without watermark (your current one has a watermark on the bottom right >_<)
-> Your .mp3's volume is quite low, but that's not a big problem though.
[Niente]From what I see, you mixed v2b's neu style with your own style, and it ends up very well :3
- 00:14:253 (5) - Whistle on slider's start also? (really fits the vocal's high note here)
- 00:16:779 (3,4) - I prefer if you're consistent mapping following the vocals here (1/1 slider + note after) rather than two 1/2 slider, but that's optional though
- 00:25:305 (3) - Perhaps place this note in the center instead of being stacked? If you do so, the next (1,2) jump will be more reasonable:
SPOILER[img]osu.ppy.sh/ss/214911[/img]- 00:27:516 (5) - Minor modding, but move this one grid down to make it symmetrical with (3). Also, make the next (6) symmetrical with (2)'s start?
- 00:44:568 (3,4) - This is a good place for jump imo, if you arrange like this I think it will play more beautifully (although you might need to adjust the next (1)
- 01:07:305 (4) - Add whistle on slider's start?
- 01:21:516 (1) - I think, don't use sudden 50% volume from the spinner's start... Something like 30 -> 35 -> 40 -> 45 -> 50% volume (crescendo) will be better imo
- 01:25:305 (1,2,3,4,5,6) - I understand you want to make accelerated spacing here, but I think it will play better if (2,1,2)'s spacing consistent at first, then slowly accelerate the spacing on (2,3,4,5,6):
- 01:35:726 (1,2,3,4,5) - Well, I understand if you want to stack (3) below 01:33:832 (1)'s end, but because you use AR9 this stack effect isn't really visible. I think it's better to focus on the pentagon's symmetry here
- 01:39:200 (3) - What happened with the curve here o.o
- 02:10:974 (2,3,4) - You could try to play with the slider's direction, for example create a slider fan like this: (same thing goes for the next (2,3,4))
- 02:19:115 (15,16,1,2) - Why these four is arranged in a straight line? Make them into an arc instead, to improve the stream's flow?
- 02:52:732 (2) - Make this slider facing down. It's to prevent this slider's end touching (1) - if you make it facing down, AR9 is fast enough for this slider to disappear before (6) appears
- 03:27:391 (5) - Move this 2 grids up and left, to improve the stream's flow? Also adjust (6) if you do so
- 03:57:506 (1,2) - Again here, I prefer if the mapping is consistent to the vocal (note + 1/1 slider after for this point)
- 04:32:770 (1) - Stack to (3) instead? (or place in the middle of 04:30:370 (1,2,3))
- 05:45:188 (1) - Curve this symmetrically using two waypoints? (as you did in most of your sliders)
- 06:28:748 (6,7,8) - Why the spacing suddenly goes dense? You still have some space here (:
Epic song and map. Good luck~
Uh.. Niente is for standard tooPhilippines wrote:
Why no Osu Standard gaming? :O
Thank you!!Philippines wrote:
Oh i see. Great maphope this gets appd. Good luck! ~
haha5957 wrote:
00:40:779 (1,3) -
1:42:779 (1,3) - http://osu.ppy.sh/ss/221050
01:46:147 (1) - 쓸데없지만 아무튼 1그리드 왼쪽요 (...)
02:10:974 (2,3,4) - 셋 간격이 불안정하네요 'ㅁ' 고의로 그러신건진 몰라도 요 바로 다음 2,3,4라던지 한참뒤 2,3,4라던지도 마찬가지인것 같아요 'ㅁ'
03:35:305 (2,5) - 맵에 위태위태한 느낌을 주네요 라이프게이지를 떄릴기세라서..
03:41:260 (1) - 요 슬라 가운데에 점 하나 찍혀있는데, 이거 살~짝만 움직여서 슬라이더가 어느쪽으로든 약간 쉬었다는 느낌을 받는게 더 멋있는것 같아요 'ㅁ'
이 부근의 나머지 7개 슬라는 점이 안찍혀있네요..뭐 예를들면 http://osu.ppy.sh/ss/221054 이런식 'ㅁ'
04:26:752 (3,4,5,6,1) - 별모양 조금 고칠수 있지 않을까요 'ㅁ'
06:05:080 ~ 이전패턴의 복사+회전판인것 같은데.. 뭐 저도 복붙킹이라(ㅋㅋ)할말은 없지만 사람들이 별로 좋게 안보더라구요 'ㅁ'
06:18:270 (16,1) - 무려 쩜프!인데 어프달리는 맵이니까 1/4점프는 괜찮다고 느껴질진 몰라도 플레이할때 기분이 구져지거든요.. 요 바로전의 06:18:195 (15,16) - 를 슬라이더로 만들면 조금 괜찮네요..
아니면 06:19:250 (13,1) - 같은 방식이라던지... 그냥 이런식의 1/4점프 모두에 해당하는 말입니당 'ㅁ'
늦고 후잡한 모딩 죄송합니당 'ㅁ'
<3NoteKuroi wrote:
[attachment=0:8d3ab]screenshot400.jpg[/attachment:8d3ab]
[attachment=1:8d3ab]NoteKuroi - Shounen Radio - neu (Long Version) [Niente] (2012-01-21) CatchTheBeat.osr[/attachment:8d3ab]
Whahahahaa ~ <3 I still Love you Spectator.. Because of this very very nice beatmap :3 <3
Thank you[CSGA]Ar3sgice wrote:
Hi, from my queue
This map is so nice, long streams haha
I can't find much problems, have a star here ^^
Niente- Fixed
um... why don't u use Background.png...- 00:43:305 (1) - move the 4th point 3 grids left - Fixed
- 01:54:819 (1) - this slider 0.75x speed?
- 01:58:768 (1) - add finish - Fixed
- 03:32:516 (3,4) - 2 grids left - Fixed
- 03:39:451 (3) - reverse arrow is hidden here, I suggest moving 3 and 4 down to about (224,252) - Fixed
- 05:59:660 (1,2,1,2) - how about this http://up.ppy.sh/files/screenshot151-4.jpg
- 06:02:374 (3,4) - stack with the sliders perfectly? - Fixed
- 06:23:170 (1) - hard to expect this jump XD - Fixed
- 06:29:049 (8) - spacing with 7's head larger
Good luck~
감사합니다bmin11 wrote:
[Niente]
01:26:253 (1~) - 이 이후로 볼륨이 너무 큰것 같습니다. 조금만 줄여주세요.
01:35:726 (1,2,3,4,1) - 오각형이 엉성하네요. 디스텐스 스냅을 늘린채로 다시 배치시켜보세요. 그럼 일정해질겁니다.
03:37:039 (9,10,11,12,13,14,15,16) - 갑자기 스페이싱이 엉성해졌네요. 의도하신건가요?
03:37:793 (3,4,5,6,7,8) - ^
이게 전부네요. 볼륨만 잘 조절하시면 훌륭한 맵이 될것 같습니다. 화이팅!
There's nothing wrong with Niente really. Only those breaks bother me. But here are some errors:
NIENTE. wrote:
- 02:22:884 - Considering in osu! standard mode, this can be cleared easily. But have you ever wondered if CTB players tried to play this map? Of course if you do, you'll think that they're gonna have a sure miss on this spot. So I tried looking for some good patterns, now I have one. I suggest hardly you follow this pattern:
If you don't seem to understand the image, try to read my instructions manually. This one:SPOILERUse CTRL+R for the following offsets:
*CTRL+R them one-bye-one.
- 02:22:884
- 02:23:185
- 02:23:487
- 02:23:788
- 02:24:090
- 02:24:391
- 02:24:693
- 02:24:994
Now to avoid consistent pattern, Select the whole combo from 02:24:090 to 02:25:296. Finally, Flip them Horizontally.
STORYBOARD
- So, due to the very looooooooooooooooooooong breaks of the song. I suggest you make a storyboard or hire one. If you can't think of a good theme for your storyboard, just make something like my map: http://osu.ppy.sh/s/42225. Try watching my SB.
Tell me if you're interested with my map's SB and I'll be happy to do one for you.
That pattern isn't that hard in CTB imo, plus:Philippines wrote:
NIENTE
- 02:22:884 - Considering in osu! standard mode, this can be cleared easily. But have you ever wondered if CTB players tried to play this map? Of course if you do, you'll think that they're gonna have a sure miss on this spot. So I tried looking for some good patterns, now I have one. I suggest hardly you follow this pattern:
If you don't seem to understand the image, try to read my instructions manually. This one:SPOILERUse CTRL+R for the following offsets:
*CTRL+R them one-bye-one.
- 02:22:884
- 02:23:185
- 02:23:487
- 02:23:788
- 02:24:090
- 02:24:391
- 02:24:693
- 02:24:994
A = Fixedshikyu wrote:
taiko mod, some suggestions:00:16:779 (X) - add d/k? there's vocal01:05:411 (91,92) - pattern, dk
01:18:674 (123) - k
01:27:516 (154,155,156,157,158) - pattern, ddkdk01:41:095 (224) - k
02:26:501 (520) - k02:35:847 (X) - add d/k?
03:40:054 (1016,1017) - k?03:57:808 (X) - add d/k04:17:104 (X)- ^
04:27:958 (68) - k this spot has higher sound
04:35:480 (81,82,83,84,85,86,87,88) - pattern, dkkddkkd
05:33:429 (30,31,32,33,34,35) - pattern,dkkddk
05:36:143 (37) - k
overall good actually I can't see notes at x1,40 timing, lol
I like this song~ good luck
I wonder if that is done with every single for-approval map.Philippines wrote:
For you, I guess it may not be hard. But let's try asking other people's opinion. I suggest you do a test play on different people with different ranks, and ask them about their opinion.
My god....ZHSteven wrote:
Mods for CTB diff:
General:
I think some of the spacing of the jumps you should really serious consider.
And then, not a very important point:
your drain for the diff is 173s, but other diffs are all 300s+...
I know there is a huuuuuuge break in the middle of the song, but since this is a FULL VER of NEU, so I think you need to map the rest of the song.
mods:SPOILER00:14:253 (1) - is this kind of 1/8 really needed? I know what you want, but I think here we use a slider with a high tick rate will be better, plus in this way, we can control the max score better.
00:15:516 (1) - ^
00:18:042 (1) - ^
00:28:147 (1) - ^
01:00:357 (6) - I know you want to put hyper but you had better reduce it a bit,(In fact I dont like the hyper here, but since it plays OK and I am sure a lot of people like it so..)
01:31:305 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think here the jump dont fit the song...(Song is 5 note in a line maybe but here is 4 in a line)
02:06:000 (1) - 02:24:994 (5) - I personally like pattern here. Just 1 point, the hpyer here is 1/4 with stream, and I think it not fit the song very much.
02:30:345 (2,3) - here comes the problem. 1/4 double notes here is really awful. jump is very sudden and it plays not good.
All the doubles here should be remap in my opinion.
suggestion: maybe you can use some different pattern instead of spamming doubles here. (slider+slider or XX+XXXX this kind of pattern will be better.)
OK.. understand it...CLSW wrote:
DON'T UPDATE THE MAP BEFORE SPECTATOR UPDATE MY MAP!
(He can't online osu today..)
sorry but I don't accept any of guest diffs nowOdaril wrote:
hi hi
I'll try to mod this whenever I can
Can I make a standard diff ?
[Colours]
Combo1 : 159,217,168
Combo2 : 225,157,220
Combo3 : 248,180,129
Combo4 : 172,136,225
SliderBorder : 255,255,255
Thanks for modding!ZHSteven wrote:
continuing mod from my previous post
03:35:230 (1,2,3,4) - I personally dont like this partten with hyperdash... better check with other modder about this.
03:38:848 (1,2,3) - make it vertical straight line. Better use this partten in hyperdash-after reverse notes to make player easier to catch.
03:59:089 (1) - spinner too close to previous note.
04:52:042 (1) - spinner too long...
05:23:480 (1) - 05:25:892 (1) - delete these 2 notes.
05:42:776 - add note here?
06:21:361 (9) - unexpected hyperdash
06:26:185 (1) - why is here not a hyperdash?
06:32:517 (10,11) - exchange position and reduce DS to 2.0X
06:36:436 (3-12) - In my opinion, It will be better if you use more small jump here.
06:37:944 (3) - ^
06:38:848 (1-end) - not sure abut this part. better ask pros to test it.
In general, this map is ok. for an approval diff, it is not like "extreme jump everywhere" which I really worry about. Should be fcable execpt the last part which still needs further test. the jump is fun. great job.
But, there is still something need to be consider if you want your map better.
In this map, I notice that your pattern in ths map is very...."monotonous(?)" in gerneral.
At the chorus part, the main partten is just like hyperdash to left, stay, hyperdash to right...
The pattern itself is ok, but if you use it too many times, or the whole map, it is not good. My suggest is applying some small reverse jump partten. it will make the map much..."lively"?
just suggestion.
FixedBlue Dragon wrote:
*sees neu* woo
add wac to tags
no kd~