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Shounen Radio - neu (Long Version) [CatchTheBeat|Osu]

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Topic Starter
Spectator

Kim Jin Seok wrote:

<Don't kudosu this map!>

제 의도랑 다르게 수정된 부분이 몇곳 있길래 다시 고쳐서 올림.

그리고 sb 안쓰는데 osb파일 지우셔야 할듯. 그래야 제 태고bg에 버그가 없음.. ㅇㅇ
Osb 파일 이미 지워져 있음.

다시 생겼더라도 SB가 생기진 않으니
딱히 문제는 없습니다 :3
Topic Starter
Spectator

NoteKuroi wrote:

I thought 2012 CtB diffs are rankable?
Probably, if Spectator wants, I will make one and i won't care if CtB diffs are unrankable o:
I will upload your CTB map like Louis's new approval map.

If you're ok.
You can make a ctb diff :3
CLSW
I want to make CTB diff :)
Kim Jin Seok

Spectator wrote:

Kim Jin Seok wrote:

<Don't kudosu this post!>

제 의도랑 다르게 수정된 부분이 몇곳 있길래 다시 고쳐서 올림.

그리고 sb 안쓰는데 osb파일 지우셔야 할듯. 그래야 제 태고bg에 버그가 없음.. ㅇㅇ
Osb 파일 이미 지워져 있음.

다시 생겼더라도 SB가 생기진 않으니
딱히 문제는 없습니다 :3
아 제가 안 지운거였군요 :o

뭐 여튼 좀 더 수정했음 (볼륨 60% 등등..)

Download: Shounen Radio - neu (Long Version) (Spectator) [Kim's Taiko Oni].osu
LaceWingfield
This map is awesome :3
is this standard..or CTB? o.o
star for you :D

EDIT:My last star lol
Topic Starter
Spectator

LaceWingfield wrote:

This map is awesome :3
is this standard..or CTB? o.o
star for you :D

EDIT:My last star lol
It's for all mode. (Stan, Taiko, and CTB)

Thank you for your star~ >~<
Topic Starter
Spectator
I'm finding a good BG..

Help me!
DaxMasterix

Spectator wrote:

I'm finding a good BG..

Help me!
And the Original BG? =3=
Topic Starter
Spectator

DaxMasterix wrote:

Spectator wrote:

I'm finding a good BG..

Help me!
And the Original BG? =3=
It used for v2b's neu

I can't use it xD
DaxMasterix

Spectator wrote:

It used for v2b's neu

I can't use it xD
lol who says that. XD
C'me on.. Don't make Problems with that.. And.. He use that BG only for the Diff ''5 buttons'' and ''normal''. :c
FIGTH.

Edit: Or you can find a Stupid Image Here.
Tip: The orginal BG :I
Reisen Udongein
nooblike irc modding orz


SPOILER
11:30 <Spectator> : Neu 모딩 하셨나요?
11:30 <Reisen_Udongein> : 하고있엇는데요
11:30 <Reisen_Udongein> : 그 뭐랄까
11:30 <Reisen_Udongein> : 연타부분 있죠
11:31 <Reisen_Udongein> : 게속 같은 박자로 연타를 하는데
11:31 <Reisen_Udongein> : 갑자기 급 점프가 있는게 많더라구요
11:31 <Reisen_Udongein> : 그런거 좀 많이 어려울텐데 플레이하기 ㅋ;
11:33 <Spectator> : 일부로 그렇게 해놓음
11:33 <Spectator> : 나머지 문제점은
11:33 <Spectator> : 뭐 없나요
11:33 <Reisen_Udongein> : 아니요
11:33 <Reisen_Udongein> : 좀 더 있어요
11:33 <Reisen_Udongein> : 근데 반밖에 안봐서
11:33 <Reisen_Udongein> : 저는 어디까지나 플레이어입장에서 모딩하는거라
11:33 <Reisen_Udongein> : 플레이를 해봐야
11:33 <Reisen_Udongein> : 어디가 이상한지 알아서요 ㅠㅠ;
11:33 <Spectator> : 음...
11:35 <Spectator> : 대부분의 모더는
11:35 <Spectator> : 문제점이 없다고는 하는데
11:35 <Spectator> : 역시 모딩을 좀더 받아야 할듯
11:35 <Reisen_Udongein> : 모더입장에서는 잘모르겟어서요 ㅠ
11:35 <Reisen_Udongein> : 그냥 편하게
11:35 <Reisen_Udongein> : 플레이하기 어렵거나 헷갈리는 부분만 알려드린다고
11:35 <Reisen_Udongein> : 생각하시면 되요
11:36 <Spectator> : 음
11:36 <Spectator> : 네
11:36 <Reisen_Udongein> : 포럼에 쓰기보다
11:36 <Reisen_Udongein> : 들어오신김에
11:36 <Reisen_Udongein> : 직접 해드리죠
11:36 <Spectator> : IRC 모딩
11:36 <Reisen_Udongein> : 00:56:095 (2,1) -
11:36 <Reisen_Udongein> : 이런건 좀 헷갈리네요
11:37 <Reisen_Udongein> : 멜로디를 들어보니까
11:37 <Reisen_Udongein> : 엄청 작게 나오긴하는데
11:37 <Reisen_Udongein> : 00:56:095 (2,1) -
11:37 <Reisen_Udongein> : 아니
11:37 <Reisen_Udongein> : 01:24:042 (1,2,1,2,3,4,5,6) -
11:37 <Reisen_Udongein> : 이부분
11:37 <Reisen_Udongein> : 뉴콤보 넣는부분이
11:37 <Reisen_Udongein> : 같은 박자로 바로들어가는 느낌
11:38 <Reisen_Udongein> : 그렇게 헷갈리네요
11:38 <Spectator> : 저건 어떻게 고쳐야 하나요
11:38 <Reisen_Udongein> : 좀더 띄운다던가?? 근데 꼭 고치실 필요는 없어요 ;ㅅ; 저도 그냥 제 느낌을 말하는거라
11:38 <Reisen_Udongein> : 모딩같은거 해본적이없어서요..
11:39 <Spectator> : 그 다음은요 ?
11:39 <Reisen_Udongein> : 01:24:042 (1,2,1,2,3,4,5,6) -
11:39 <Reisen_Udongein> : 아; 복사가 왜케 안되냐
11:39 <Reisen_Udongein> : 02:06:000 (1,2,3,4) -
11:39 <Reisen_Udongein> : 이런 노트들
11:39 <Reisen_Udongein> : 4번째 것들을 좀더 띄우면 하기 편할것같아요
11:39 <Reisen_Udongein> : 02:06:000 (1,2,3,4) -
11:39 <Reisen_Udongein> : 02:08:110 (9,10,11,1,2,3) -
11:40 <Spectator> : 그런가요
11:40 <Reisen_Udongein> : 너무 가까운게 아닐까싶어요
11:40 <Spectator> : 스탠에선
11:40 <Spectator> : 가까운게 더 문제가 되나요
11:40 <Spectator> : 다른 모딩에서도
11:40 <Reisen_Udongein> : 네
11:40 <Reisen_Udongein> : 뭣모르고
11:40 <Spectator> : 가깝다고 많이 들어오던데
11:40 <Reisen_Udongein> : 바로 눌러버리면
11:40 <Reisen_Udongein> : 틀리거든요
11:40 <Spectator> : 아
11:40 <Reisen_Udongein> : 02:08:110 (9,10,11,1,2,3) -
11:40 <Reisen_Udongein> : 02:22:884 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
11:41 <Reisen_Udongein> : 이런 노트는
11:41 <Reisen_Udongein> : 그냥 캐치를 위해서 찍은 노트라고 밖에 생각이 안되요 ㅠㅠ
11:41 <Reisen_Udongein> : 밑에는 어떻게 커서를 중간에 두고 칠수있다고해도
11:41 <Reisen_Udongein> : 위에 8개는 BPM이 너무 빨라서
11:41 <Reisen_Udongein> : 치기 엄청 힘들어요
11:41 <Spectator> : 역시..
11:41 <Spectator> : 저것도 고쳐야 할듯
11:42 <Reisen_Udongein> : 03:21:968 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3) -
11:42 <Reisen_Udongein> : 이런게
11:42 <Reisen_Udongein> : 가까워서 틀리는 경우의 대표적인 예에요
11:43 <Spectator> : 연타가 가까워서요?
11:43 <Reisen_Udongein> : 네
11:43 <Reisen_Udongein> : 그냥 막 누르다가
11:43 <Reisen_Udongein> : 그냥 틀려버려요
11:43 <Reisen_Udongein> : 03:21:968 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3) -
11:43 <Reisen_Udongein> : 03:33:722 (13,1,2,3) -
11:43 <Reisen_Udongein> : 이런 점프들은
11:43 <Reisen_Udongein> : 뭐 딱히 고치실 필요는 없어요
11:43 <Reisen_Udongein> : 컨셉이니까요
11:43 <Reisen_Udongein> : 그냥 하기 힘들다 뿐 ㅠ
11:44 <Reisen_Udongein> : 그 뒤에 나오는 네모 슬라이더들도 그냥 하기힘들다 뿐이지
11:44 <Reisen_Udongein> : 바꾸실 필요는 없어요
11:44 <Spectator> : 음
11:44 <Spectator> : 그래도 칠순 있죠?
11:44 <Reisen_Udongein> : 슬라이더 들이요?
11:44 <Spectator> : 연타 + 점프
11:45 <Reisen_Udongein> : 전 연타가 딸려서 ㅋㅋ; 어떻게 넘길수는 있더라고요
11:45 <Reisen_Udongein> : 타블렛유저들 아니면 거의 할수가 없을듯요
11:45 <Reisen_Udongein> : 둘사이에 텀이 없어서
11:45 <Reisen_Udongein> : 연타 박자는 같은데 갑자기 점프가 들어가니까
11:45 <Reisen_Udongein> : 헷갈릴 가능성도 커요
11:45 <Reisen_Udongein> : 좀 쉬고 누르는거겟구나 하고
11:46 <Spectator> : 아...
11:46 <Spectator> : 저 패턴은
11:46 <Spectator> : 레스주의 드래곤 포스 쪽에서
11:46 <Spectator> : 가져온 거라서
11:46 <Reisen_Udongein> : 드래곤 포스가 그래서 어렵죠 ㅋㅋ
11:46 <Reisen_Udongein> : 연타치다가 갑자기 점프를 줘서
11:46 <Spectator> : 뭐 그래도 괜찮을듯
11:47 <Spectator> : 다른 문제점 또 있나요?
11:47 <Reisen_Udongein> : 잠시
11:47 <Reisen_Udongein> : 보는중입니다
11:47 <Reisen_Udongein> : 뒷부분
11:47 <Reisen_Udongein> : 가지를 못햇어요 ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
11:47 <Spectator> : 으아니
11:47 <Reisen_Udongein> : 06:07:190 (9,10,11,1,2,3) -
11:47 <Reisen_Udongein> : 역시 이런부분
11:47 <Reisen_Udongein> : 좀 띄워주시는게 좋을듯
11:48 <Reisen_Udongein> : ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
11:48 <Spectator> : 아
11:48 <Reisen_Udongein> : 아니 이게 무슨소리야
11:48 <Spectator> : 똑같은 부분
11:48 <Reisen_Udongein> : 뒤에 연타가
11:48 <Reisen_Udongein> : 100개는 족히 보이네요
11:48 <Reisen_Udongein> : 저는 그냥 플레이는 포기해야할듯ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
11:48 <Spectator> : ㅋㅋㅋㅋ
11:49 <Reisen_Udongein> : 06:31:311 (4,1,2,3,4,5) -
11:49 <Reisen_Udongein> : 이런데
11:49 <Reisen_Udongein> : 정박슬라이더로 가다가
11:49 <Reisen_Udongein> : 갑자기 엇박을 주면 헷갈립니다
11:49 <Reisen_Udongein> : 근데 뭐 딱히 고치실 필요는..?
11:49 <Spectator> : 저건 원래 neu에도 있던 패턴이라
11:49 <Spectator> : 아마도 괜찮을듯
11:49 <Spectator> : 3박자가 많이 어렵나요?
11:49 <Reisen_Udongein> : 네뭐 나머지는 딱히
11:49 <Reisen_Udongein> : 아니요
11:50 <Reisen_Udongein> : 4박자로 가다가
11:50 <Reisen_Udongein> : 3박자로 가니까
11:50 <Reisen_Udongein> : 어려운거죠
11:50 <Spectator> : 아
11:50 <Reisen_Udongein> : 당황하게 됨
11:50 <Reisen_Udongein> : 나머지는 딱히 이상한거 없어요!
11:50 <Reisen_Udongein> : 슬라이더, 스트림 모양 좋네요 :)
11:50 <Spectator> : ㄳㄳ
11:50 <Spectator> : 혹시 챗 로그
11:50 <Spectator> : 어떻게 올리는지 아시나요
11:50 <Reisen_Udongein> : /savelog요
11:51 <Spectator> : 스레드에 올려주세요
11:51 <Reisen_Udongein> : 와
11:51 <Spectator> : 쿠도스 드릴께요
11:51 <Reisen_Udongein> : 저도 쿠도스라는 걸 받아보게되는군요
11:51 <Reisen_Udongein> : 설레네욬ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
11:51 <Spectator> : ㅋㅋㅋㅋㅋㅋㅋㅋ
Topic Starter
Spectator

Reisen Udongein wrote:

nooblike irc modding orz


SPOILER
11:30 <Spectator> : Neu 모딩 하셨나요?
11:30 <Reisen_Udongein> : 하고있엇는데요
11:30 <Reisen_Udongein> : 그 뭐랄까
11:30 <Reisen_Udongein> : 연타부분 있죠
11:31 <Reisen_Udongein> : 게속 같은 박자로 연타를 하는데
11:31 <Reisen_Udongein> : 갑자기 급 점프가 있는게 많더라구요
11:31 <Reisen_Udongein> : 그런거 좀 많이 어려울텐데 플레이하기 ㅋ;
11:33 <Spectator> : 일부로 그렇게 해놓음
11:33 <Spectator> : 나머지 문제점은
11:33 <Spectator> : 뭐 없나요
11:33 <Reisen_Udongein> : 아니요
11:33 <Reisen_Udongein> : 좀 더 있어요
11:33 <Reisen_Udongein> : 근데 반밖에 안봐서
11:33 <Reisen_Udongein> : 저는 어디까지나 플레이어입장에서 모딩하는거라
11:33 <Reisen_Udongein> : 플레이를 해봐야
11:33 <Reisen_Udongein> : 어디가 이상한지 알아서요 ㅠㅠ;
11:33 <Spectator> : 음...
11:35 <Spectator> : 대부분의 모더는
11:35 <Spectator> : 문제점이 없다고는 하는데
11:35 <Spectator> : 역시 모딩을 좀더 받아야 할듯
11:35 <Reisen_Udongein> : 모더입장에서는 잘모르겟어서요 ㅠ
11:35 <Reisen_Udongein> : 그냥 편하게
11:35 <Reisen_Udongein> : 플레이하기 어렵거나 헷갈리는 부분만 알려드린다고
11:35 <Reisen_Udongein> : 생각하시면 되요
11:36 <Spectator> : 음
11:36 <Spectator> : 네
11:36 <Reisen_Udongein> : 포럼에 쓰기보다
11:36 <Reisen_Udongein> : 들어오신김에
11:36 <Reisen_Udongein> : 직접 해드리죠
11:36 <Spectator> : IRC 모딩
11:36 <Reisen_Udongein> : 00:56:095 (2,1) -
11:36 <Reisen_Udongein> : 이런건 좀 헷갈리네요
11:37 <Reisen_Udongein> : 멜로디를 들어보니까
11:37 <Reisen_Udongein> : 엄청 작게 나오긴하는데
11:37 <Reisen_Udongein> : 00:56:095 (2,1) -
11:37 <Reisen_Udongein> : 아니
11:37 <Reisen_Udongein> : 01:24:042 (1,2,1,2,3,4,5,6) -
11:37 <Reisen_Udongein> : 이부분
11:37 <Reisen_Udongein> : 뉴콤보 넣는부분이
11:37 <Reisen_Udongein> : 같은 박자로 바로들어가는 느낌
11:38 <Reisen_Udongein> : 그렇게 헷갈리네요
11:38 <Spectator> : 저건 어떻게 고쳐야 하나요
11:38 <Reisen_Udongein> : 좀더 띄운다던가?? 근데 꼭 고치실 필요는 없어요 ;ㅅ; 저도 그냥 제 느낌을 말하는거라
11:38 <Reisen_Udongein> : 모딩같은거 해본적이없어서요..
11:39 <Spectator> : 그 다음은요 ?
11:39 <Reisen_Udongein> : 01:24:042 (1,2,1,2,3,4,5,6) -
11:39 <Reisen_Udongein> : 아; 복사가 왜케 안되냐
11:39 <Reisen_Udongein> : 02:06:000 (1,2,3,4) -
11:39 <Reisen_Udongein> : 이런 노트들
11:39 <Reisen_Udongein> : 4번째 것들을 좀더 띄우면 하기 편할것같아요
11:39 <Reisen_Udongein> : 02:06:000 (1,2,3,4) -
11:39 <Reisen_Udongein> : 02:08:110 (9,10,11,1,2,3) -
11:40 <Spectator> : 그런가요
11:40 <Reisen_Udongein> : 너무 가까운게 아닐까싶어요
11:40 <Spectator> : 스탠에선
11:40 <Spectator> : 가까운게 더 문제가 되나요
11:40 <Spectator> : 다른 모딩에서도
11:40 <Reisen_Udongein> : 네
11:40 <Reisen_Udongein> : 뭣모르고
11:40 <Spectator> : 가깝다고 많이 들어오던데
11:40 <Reisen_Udongein> : 바로 눌러버리면
11:40 <Reisen_Udongein> : 틀리거든요
11:40 <Spectator> : 아
11:40 <Reisen_Udongein> : 02:08:110 (9,10,11,1,2,3) -
11:40 <Reisen_Udongein> : 02:22:884 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
11:41 <Reisen_Udongein> : 이런 노트는
11:41 <Reisen_Udongein> : 그냥 캐치를 위해서 찍은 노트라고 밖에 생각이 안되요 ㅠㅠ
11:41 <Reisen_Udongein> : 밑에는 어떻게 커서를 중간에 두고 칠수있다고해도
11:41 <Reisen_Udongein> : 위에 8개는 BPM이 너무 빨라서
11:41 <Reisen_Udongein> : 치기 엄청 힘들어요
11:41 <Spectator> : 역시..
11:41 <Spectator> : 저것도 고쳐야 할듯
11:42 <Reisen_Udongein> : 03:21:968 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3) -
11:42 <Reisen_Udongein> : 이런게
11:42 <Reisen_Udongein> : 가까워서 틀리는 경우의 대표적인 예에요
11:43 <Spectator> : 연타가 가까워서요?
11:43 <Reisen_Udongein> : 네
11:43 <Reisen_Udongein> : 그냥 막 누르다가
11:43 <Reisen_Udongein> : 그냥 틀려버려요
11:43 <Reisen_Udongein> : 03:21:968 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3) -
11:43 <Reisen_Udongein> : 03:33:722 (13,1,2,3) -
11:43 <Reisen_Udongein> : 이런 점프들은
11:43 <Reisen_Udongein> : 뭐 딱히 고치실 필요는 없어요
11:43 <Reisen_Udongein> : 컨셉이니까요
11:43 <Reisen_Udongein> : 그냥 하기 힘들다 뿐 ㅠ
11:44 <Reisen_Udongein> : 그 뒤에 나오는 네모 슬라이더들도 그냥 하기힘들다 뿐이지
11:44 <Reisen_Udongein> : 바꾸실 필요는 없어요
11:44 <Spectator> : 음
11:44 <Spectator> : 그래도 칠순 있죠?
11:44 <Reisen_Udongein> : 슬라이더 들이요?
11:44 <Spectator> : 연타 + 점프
11:45 <Reisen_Udongein> : 전 연타가 딸려서 ㅋㅋ; 어떻게 넘길수는 있더라고요
11:45 <Reisen_Udongein> : 타블렛유저들 아니면 거의 할수가 없을듯요
11:45 <Reisen_Udongein> : 둘사이에 텀이 없어서
11:45 <Reisen_Udongein> : 연타 박자는 같은데 갑자기 점프가 들어가니까
11:45 <Reisen_Udongein> : 헷갈릴 가능성도 커요
11:45 <Reisen_Udongein> : 좀 쉬고 누르는거겟구나 하고
11:46 <Spectator> : 아...
11:46 <Spectator> : 저 패턴은
11:46 <Spectator> : 레스주의 드래곤 포스 쪽에서
11:46 <Spectator> : 가져온 거라서
11:46 <Reisen_Udongein> : 드래곤 포스가 그래서 어렵죠 ㅋㅋ
11:46 <Reisen_Udongein> : 연타치다가 갑자기 점프를 줘서
11:46 <Spectator> : 뭐 그래도 괜찮을듯
11:47 <Spectator> : 다른 문제점 또 있나요?
11:47 <Reisen_Udongein> : 잠시
11:47 <Reisen_Udongein> : 보는중입니다
11:47 <Reisen_Udongein> : 뒷부분
11:47 <Reisen_Udongein> : 가지를 못햇어요 ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
11:47 <Spectator> : 으아니
11:47 <Reisen_Udongein> : 06:07:190 (9,10,11,1,2,3) -
11:47 <Reisen_Udongein> : 역시 이런부분
11:47 <Reisen_Udongein> : 좀 띄워주시는게 좋을듯
11:48 <Reisen_Udongein> : ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
11:48 <Spectator> : 아
11:48 <Reisen_Udongein> : 아니 이게 무슨소리야
11:48 <Spectator> : 똑같은 부분
11:48 <Reisen_Udongein> : 뒤에 연타가
11:48 <Reisen_Udongein> : 100개는 족히 보이네요
11:48 <Reisen_Udongein> : 저는 그냥 플레이는 포기해야할듯ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
11:48 <Spectator> : ㅋㅋㅋㅋ
11:49 <Reisen_Udongein> : 06:31:311 (4,1,2,3,4,5) -
11:49 <Reisen_Udongein> : 이런데
11:49 <Reisen_Udongein> : 정박슬라이더로 가다가
11:49 <Reisen_Udongein> : 갑자기 엇박을 주면 헷갈립니다
11:49 <Reisen_Udongein> : 근데 뭐 딱히 고치실 필요는..?
11:49 <Spectator> : 저건 원래 neu에도 있던 패턴이라
11:49 <Spectator> : 아마도 괜찮을듯
11:49 <Spectator> : 3박자가 많이 어렵나요?
11:49 <Reisen_Udongein> : 네뭐 나머지는 딱히
11:49 <Reisen_Udongein> : 아니요
11:50 <Reisen_Udongein> : 4박자로 가다가
11:50 <Reisen_Udongein> : 3박자로 가니까
11:50 <Reisen_Udongein> : 어려운거죠
11:50 <Spectator> : 아
11:50 <Reisen_Udongein> : 당황하게 됨
11:50 <Reisen_Udongein> : 나머지는 딱히 이상한거 없어요!
11:50 <Reisen_Udongein> : 슬라이더, 스트림 모양 좋네요 :)
11:50 <Spectator> : ㄳㄳ
11:50 <Spectator> : 혹시 챗 로그
11:50 <Spectator> : 어떻게 올리는지 아시나요
11:50 <Reisen_Udongein> : /savelog요
11:51 <Spectator> : 스레드에 올려주세요
11:51 <Reisen_Udongein> : 와
11:51 <Spectator> : 쿠도스 드릴께요
11:51 <Reisen_Udongein> : 저도 쿠도스라는 걸 받아보게되는군요
11:51 <Reisen_Udongein> : 설레네욬ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
11:51 <Spectator> : ㅋㅋㅋㅋㅋㅋㅋㅋ




Thank you ~ :D
Wishy
Am I the only one who thinks hitsounds are WAY too loud? Like when the song changes from the calm one to that other one (where v2b divided the mp3s) and you got like 2 slow square patterns I noticed they are, indeed, really loud, make them a little softer maybe?
Kim Jin Seok
need more modding for taiko diff.. :?
Niva
Hi ~
Random modding, because I like the song xD

[General]
-> Add "jun wakita" to the tags!! Please xD
-> About BG, yeah, actually it's fine if you use random space BG (it fits this song's "Niente" atmosphere imo), but I prefer to use a BG without watermark (your current one has a watermark on the bottom right >_<)
-> Your .mp3's volume is quite low, but that's not a big problem though.

[Niente]
  1. 00:14:253 (5) - Whistle on slider's start also? (really fits the vocal's high note here)
  2. 00:16:779 (3,4) - I prefer if you're consistent mapping following the vocals here (1/1 slider + note after) rather than two 1/2 slider, but that's optional though
  3. 00:25:305 (3) - Perhaps place this note in the center instead of being stacked? If you do so, the next (1,2) jump will be more reasonable:
    SPOILER
    [img]osu.ppy.sh/ss/214911[/img]
  4. 00:27:516 (5) - Minor modding, but move this one grid down to make it symmetrical with (3). Also, make the next (6) symmetrical with (2)'s start?
  5. 00:44:568 (3,4) - This is a good place for jump imo, if you arrange like this I think it will play more beautifully (although you might need to adjust the next (1)
  6. 01:07:305 (4) - Add whistle on slider's start?
  7. 01:21:516 (1) - I think, don't use sudden 50% volume from the spinner's start... Something like 30 -> 35 -> 40 -> 45 -> 50% volume (crescendo) will be better imo
  8. 01:25:305 (1,2,3,4,5,6) - I understand you want to make accelerated spacing here, but I think it will play better if (2,1,2)'s spacing consistent at first, then slowly accelerate the spacing on (2,3,4,5,6):
  9. 01:35:726 (1,2,3,4,5) - Well, I understand if you want to stack (3) below 01:33:832 (1)'s end, but because you use AR9 this stack effect isn't really visible. I think it's better to focus on the pentagon's symmetry here
  10. 01:39:200 (3) - What happened with the curve here o.o
  11. 02:10:974 (2,3,4) - You could try to play with the slider's direction, for example create a slider fan like this: (same thing goes for the next (2,3,4))
  12. 02:19:115 (15,16,1,2) - Why these four is arranged in a straight line? Make them into an arc instead, to improve the stream's flow?
  13. 02:52:732 (2) - Make this slider facing down. It's to prevent this slider's end touching (1) - if you make it facing down, AR9 is fast enough for this slider to disappear before (6) appears
  14. 03:27:391 (5) - Move this 2 grids up and left, to improve the stream's flow? Also adjust (6) if you do so
  15. 03:57:506 (1,2) - Again here, I prefer if the mapping is consistent to the vocal (note + 1/1 slider after for this point)
  16. 04:32:770 (1) - Stack to (3) instead? (or place in the middle of 04:30:370 (1,2,3))
  17. 05:45:188 (1) - Curve this symmetrically using two waypoints? (as you did in most of your sliders)
  18. 06:28:748 (6,7,8) - Why the spacing suddenly goes dense? You still have some space here (:
From what I see, you mixed v2b's neu style with your own style, and it ends up very well :3
Epic song and map. Good luck~
Topic Starter
Spectator

Niva wrote:

Hi ~
Random modding, because I like the song xD

[General]
-> Add "jun wakita" to the tags!! Please xD
-> About BG, yeah, actually it's fine if you use random space BG (it fits this song's "Niente" atmosphere imo), but I prefer to use a BG without watermark (your current one has a watermark on the bottom right >_<)
-> Your .mp3's volume is quite low, but that's not a big problem though.

[Niente]
  1. 00:14:253 (5) - Whistle on slider's start also? (really fits the vocal's high note here)
  2. 00:16:779 (3,4) - I prefer if you're consistent mapping following the vocals here (1/1 slider + note after) rather than two 1/2 slider, but that's optional though
  3. 00:25:305 (3) - Perhaps place this note in the center instead of being stacked? If you do so, the next (1,2) jump will be more reasonable:
    SPOILER
    [img]osu.ppy.sh/ss/214911[/img]
  4. 00:27:516 (5) - Minor modding, but move this one grid down to make it symmetrical with (3). Also, make the next (6) symmetrical with (2)'s start?
  5. 00:44:568 (3,4) - This is a good place for jump imo, if you arrange like this I think it will play more beautifully (although you might need to adjust the next (1)
  6. 01:07:305 (4) - Add whistle on slider's start?
  7. 01:21:516 (1) - I think, don't use sudden 50% volume from the spinner's start... Something like 30 -> 35 -> 40 -> 45 -> 50% volume (crescendo) will be better imo
  8. 01:25:305 (1,2,3,4,5,6) - I understand you want to make accelerated spacing here, but I think it will play better if (2,1,2)'s spacing consistent at first, then slowly accelerate the spacing on (2,3,4,5,6):
  9. 01:35:726 (1,2,3,4,5) - Well, I understand if you want to stack (3) below 01:33:832 (1)'s end, but because you use AR9 this stack effect isn't really visible. I think it's better to focus on the pentagon's symmetry here
  10. 01:39:200 (3) - What happened with the curve here o.o
  11. 02:10:974 (2,3,4) - You could try to play with the slider's direction, for example create a slider fan like this: (same thing goes for the next (2,3,4))
  12. 02:19:115 (15,16,1,2) - Why these four is arranged in a straight line? Make them into an arc instead, to improve the stream's flow?
  13. 02:52:732 (2) - Make this slider facing down. It's to prevent this slider's end touching (1) - if you make it facing down, AR9 is fast enough for this slider to disappear before (6) appears
  14. 03:27:391 (5) - Move this 2 grids up and left, to improve the stream's flow? Also adjust (6) if you do so
  15. 03:57:506 (1,2) - Again here, I prefer if the mapping is consistent to the vocal (note + 1/1 slider after for this point)
  16. 04:32:770 (1) - Stack to (3) instead? (or place in the middle of 04:30:370 (1,2,3))
  17. 05:45:188 (1) - Curve this symmetrically using two waypoints? (as you did in most of your sliders)
  18. 06:28:748 (6,7,8) - Why the spacing suddenly goes dense? You still have some space here (:
From what I see, you mixed v2b's neu style with your own style, and it ends up very well :3
Epic song and map. Good luck~

Thank You~ :)
Cygnus
Why no Osu Standard gaming? :O
Topic Starter
Spectator

Philippines wrote:

Why no Osu Standard gaming? :O
Uh.. Niente is for standard too
But i changed mod because of the test

I'll fix it

Thank you ^^
Cygnus
Oh i see. Great map :) hope this gets appd. Good luck! ~
Topic Starter
Spectator

Philippines wrote:

Oh i see. Great map :) hope this gets appd. Good luck! ~
Thank you!!
haha5957
00:40:779 (1,3) -
1:42:779 (1,3) - http://osu.ppy.sh/ss/221050
01:46:147 (1) - 쓸데없지만 아무튼 1그리드 왼쪽요 (...)
02:10:974 (2,3,4) - 셋 간격이 불안정하네요 'ㅁ' 고의로 그러신건진 몰라도 요 바로 다음 2,3,4라던지 한참뒤 2,3,4라던지도 마찬가지인것 같아요 'ㅁ'
03:35:305 (2,5) - 맵에 위태위태한 느낌을 주네요 라이프게이지를 떄릴기세라서..
03:41:260 (1) - 요 슬라 가운데에 점 하나 찍혀있는데, 이거 살~짝만 움직여서 슬라이더가 어느쪽으로든 약간 쉬었다는 느낌을 받는게 더 멋있는것 같아요 'ㅁ'
이 부근의 나머지 7개 슬라는 점이 안찍혀있네요..뭐 예를들면 http://osu.ppy.sh/ss/221054 이런식 'ㅁ'
04:26:752 (3,4,5,6,1) - 별모양 조금 고칠수 있지 않을까요 'ㅁ'
06:05:080 ~ 이전패턴의 복사+회전판인것 같은데.. 뭐 저도 복붙킹이라(ㅋㅋ)할말은 없지만 사람들이 별로 좋게 안보더라구요 'ㅁ'
06:18:270 (16,1) - 무려 쩜프!인데 어프달리는 맵이니까 1/4점프는 괜찮다고 느껴질진 몰라도 플레이할때 기분이 구져지거든요.. 요 바로전의 06:18:195 (15,16) - 를 슬라이더로 만들면 조금 괜찮네요..
아니면 06:19:250 (13,1) - 같은 방식이라던지... 그냥 이런식의 1/4점프 모두에 해당하는 말입니당 'ㅁ'

늦고 후잡한 모딩 죄송합니당 'ㅁ'
Topic Starter
Spectator

haha5957 wrote:

00:40:779 (1,3) -
1:42:779 (1,3) - http://osu.ppy.sh/ss/221050
01:46:147 (1) - 쓸데없지만 아무튼 1그리드 왼쪽요 (...)
02:10:974 (2,3,4) - 셋 간격이 불안정하네요 'ㅁ' 고의로 그러신건진 몰라도 요 바로 다음 2,3,4라던지 한참뒤 2,3,4라던지도 마찬가지인것 같아요 'ㅁ'
03:35:305 (2,5) - 맵에 위태위태한 느낌을 주네요 라이프게이지를 떄릴기세라서..
03:41:260 (1) - 요 슬라 가운데에 점 하나 찍혀있는데, 이거 살~짝만 움직여서 슬라이더가 어느쪽으로든 약간 쉬었다는 느낌을 받는게 더 멋있는것 같아요 'ㅁ'
이 부근의 나머지 7개 슬라는 점이 안찍혀있네요..뭐 예를들면 http://osu.ppy.sh/ss/221054 이런식 'ㅁ'
04:26:752 (3,4,5,6,1) - 별모양 조금 고칠수 있지 않을까요 'ㅁ'
06:05:080 ~ 이전패턴의 복사+회전판인것 같은데.. 뭐 저도 복붙킹이라(ㅋㅋ)할말은 없지만 사람들이 별로 좋게 안보더라구요 'ㅁ'
06:18:270 (16,1) - 무려 쩜프!인데 어프달리는 맵이니까 1/4점프는 괜찮다고 느껴질진 몰라도 플레이할때 기분이 구져지거든요.. 요 바로전의 06:18:195 (15,16) - 를 슬라이더로 만들면 조금 괜찮네요..
아니면 06:19:250 (13,1) - 같은 방식이라던지... 그냥 이런식의 1/4점프 모두에 해당하는 말입니당 'ㅁ'

늦고 후잡한 모딩 죄송합니당 'ㅁ'

좋은 모딩 감사합니다~ :D
NoteKuroi

ATTACH[NoteKuroi - Shounen Radio - neu (Long Version) [Niente] (2012-01-21) CatchTheBeat.osr]

Whahahahaa ~ <3 I still Love you Spectator.. Because of this very very nice beatmap :3 <3
Topic Starter
Spectator

NoteKuroi wrote:

[attachment=0:8d3ab]screenshot400.jpg[/attachment:8d3ab]
[attachment=1:8d3ab]NoteKuroi - Shounen Radio - neu (Long Version) [Niente] (2012-01-21) CatchTheBeat.osr[/attachment:8d3ab]

Whahahahaa ~ <3 I still Love you Spectator.. Because of this very very nice beatmap :3 <3
<3

My Neu tester - Forever (?!)
CLSW
OMG
ExGon
OMG
[CSGA]Ar3sgice
Hi, from my queue

This map is so nice, long streams haha
I can't find much problems, have a star here ^^

Niente

  1. um... why don't u use Background.png...
  2. 00:43:305 (1) - move the 4th point 3 grids left
  3. 01:54:819 (1) - this slider 0.75x speed?
  4. 01:58:768 (1) - add finish
  5. 03:32:516 (3,4) - 2 grids left
  6. 03:39:451 (3) - reverse arrow is hidden here, I suggest moving 3 and 4 down to about (224,252)
  7. 05:59:660 (1,2,1,2) - how about this http://up.ppy.sh/files/screenshot151-4.jpg
  8. 06:02:374 (3,4) - stack with the sliders perfectly?
  9. 06:23:170 (1) - hard to expect this jump XD
  10. 06:29:049 (8) - spacing with 7's head larger
Good luck~
Topic Starter
Spectator

[CSGA]Ar3sgice wrote:

Hi, from my queue

This map is so nice, long streams haha
I can't find much problems, have a star here ^^

Niente

  1. um... why don't u use Background.png...
  2. 00:43:305 (1) - move the 4th point 3 grids left - Fixed
  3. 01:54:819 (1) - this slider 0.75x speed?
  4. 01:58:768 (1) - add finish - Fixed
  5. 03:32:516 (3,4) - 2 grids left - Fixed
  6. 03:39:451 (3) - reverse arrow is hidden here, I suggest moving 3 and 4 down to about (224,252) - Fixed
  7. 05:59:660 (1,2,1,2) - how about this http://up.ppy.sh/files/screenshot151-4.jpg
  8. 06:02:374 (3,4) - stack with the sliders perfectly? - Fixed
  9. 06:23:170 (1) - hard to expect this jump XD - Fixed
  10. 06:29:049 (8) - spacing with 7's head larger
- Fixed

Good luck~
Thank you :P
bmin11
[Niente]
01:26:253 (1~) - 이 이후로 볼륨이 너무 큰것 같습니다. 조금만 줄여주세요.
01:35:726 (1,2,3,4,1) - 오각형이 엉성하네요. 디스텐스 스냅을 늘린채로 다시 배치시켜보세요. 그럼 일정해질겁니다.
03:37:039 (9,10,11,12,13,14,15,16) - 갑자기 스페이싱이 엉성해졌네요. 의도하신건가요?
03:37:793 (3,4,5,6,7,8) - ^



이게 전부네요. 볼륨만 잘 조절하시면 훌륭한 맵이 될것 같습니다. 화이팅!
Topic Starter
Spectator

bmin11 wrote:

[Niente]
01:26:253 (1~) - 이 이후로 볼륨이 너무 큰것 같습니다. 조금만 줄여주세요.
01:35:726 (1,2,3,4,1) - 오각형이 엉성하네요. 디스텐스 스냅을 늘린채로 다시 배치시켜보세요. 그럼 일정해질겁니다.
03:37:039 (9,10,11,12,13,14,15,16) - 갑자기 스페이싱이 엉성해졌네요. 의도하신건가요?
03:37:793 (3,4,5,6,7,8) - ^



이게 전부네요. 볼륨만 잘 조절하시면 훌륭한 맵이 될것 같습니다. 화이팅!
감사합니다 :)
shikyu
taiko mod, some suggestions:

00:16:779 (X) - add d/k? there's vocal
01:05:411 (91,92) - pattern, dk
01:18:674 (123) - k
01:27:516 (154,155,156,157,158) - pattern, ddkdk
01:41:095 (224) - k
02:26:501 (520) - k
02:35:847 (X) - add d/k?
03:40:054 (1016,1017) - k?
03:57:808 (X) - add d/k
04:17:104 (X)- ^
04:27:958 (68) - k this spot has higher sound
04:35:480 (81,82,83,84,85,86,87,88) - pattern, dkkddkkd
05:33:429 (30,31,32,33,34,35) - pattern,dkkddk
05:36:143 (37) - k

overall good actually I can't see notes at x1,40 timing, lol
I like this song~ good luck
Cygnus
There's nothing wrong with Niente really. Only those breaks bother me. But here are some errors:
NIENTE

. wrote:

  1. 02:22:884 - Considering in osu! standard mode, this can be cleared easily. But have you ever wondered if CTB players tried to play this map? Of course if you do, you'll think that they're gonna have a sure miss on this spot. So I tried looking for some good patterns, now I have one. I suggest hardly you follow this pattern:


    If you don't seem to understand the image, try to read my instructions manually. This one:
    SPOILER
    Use CTRL+R for the following offsets:
    *CTRL+R them one-bye-one.

    1. 02:22:884
    2. 02:23:185
    3. 02:23:487
    4. 02:23:788
    5. 02:24:090
    6. 02:24:391
    7. 02:24:693
    8. 02:24:994

    Now to avoid consistent pattern, Select the whole combo from 02:24:090 to 02:25:296. Finally, Flip them Horizontally.
STORYBOARD
  1. So, due to the very looooooooooooooooooooong breaks of the song. I suggest you make a storyboard or hire one. If you can't think of a good theme for your storyboard, just make something like my map: http://osu.ppy.sh/s/42225. Try watching my SB.

    Tell me if you're interested with my map's SB and I'll be happy to do one for you.
Deif

Philippines wrote:

NIENTE
  1. 02:22:884 - Considering in osu! standard mode, this can be cleared easily. But have you ever wondered if CTB players tried to play this map? Of course if you do, you'll think that they're gonna have a sure miss on this spot. So I tried looking for some good patterns, now I have one. I suggest hardly you follow this pattern:


    If you don't seem to understand the image, try to read my instructions manually. This one:
    SPOILER
    Use CTRL+R for the following offsets:
    *CTRL+R them one-bye-one.

    1. 02:22:884
    2. 02:23:185
    3. 02:23:487
    4. 02:23:788
    5. 02:24:090
    6. 02:24:391
    7. 02:24:693
    8. 02:24:994
That pattern isn't that hard in CTB imo, plus:

Cygnus
For you, I guess it may not be hard. But let's try asking other people's opinion. I suggest you do a test play on different people with different ranks, and ask them about their opinion.
Kim Jin Seok

shikyu wrote:

taiko mod, some suggestions:

00:16:779 (X) - add d/k? there's vocal
01:05:411 (91,92) - pattern, dk
01:18:674 (123) - k
01:27:516 (154,155,156,157,158) - pattern, ddkdk
01:41:095 (224) - k
02:26:501 (520) - k
02:35:847 (X) - add d/k?
03:40:054 (1016,1017) - k?
03:57:808 (X) - add d/k
04:17:104 (X)- ^
04:27:958 (68) - k this spot has higher sound
04:35:480 (81,82,83,84,85,86,87,88) - pattern, dkkddkkd
05:33:429 (30,31,32,33,34,35) - pattern,dkkddk
05:36:143 (37) - k

overall good actually I can't see notes at x1,40 timing, lol
I like this song~ good luck
A = Fixed

A = Rejected

Thanks~ :D

Download: Shounen Radio - neu (Long Version) (Spectator) [Kim's Taiko Oni].osu
Deif

Philippines wrote:

For you, I guess it may not be hard. But let's try asking other people's opinion. I suggest you do a test play on different people with different ranks, and ask them about their opinion.
I wonder if that is done with every single for-approval map.

Anyway, this is NOT a CTB-only difficulty afaik.
CLSW
CTB diff WIP

edit : Done :D

This diff's hit sound too suck.

Wait for hit sound support.


Re-Edit : Fixed some part myself.

Re-Re-Edit

Pooting glitch... wrong osu file.

Re-Re-Re...(BAAAH) Edit

Fixed some part and resolved spinner trick.

Re-Re-Re-Re Edit

Fixed some odd patterns and removed all of almost of sudden pattern and timing jumps.

They all changed to hyper jump or common jumps, so it would be more easier to read and FC~

To CTB modders : if you think some part is sudden, plz feedback it. I'll fix every sudden pattern.

Download: Shounen Radio - neu (Long Version) (Spectator) [CLSWTB Extra].osu
ZHSteven
Mods for CTB diff:
General:

I think some of the spacing of the jumps you should really serious consider.

And then, not a very important point:
your drain for the diff is 173s, but other diffs are all 300s+...
I know there is a huuuuuuge break in the middle of the song, but since this is a FULL VER of NEU, so I think you need to map the rest of the song.

mods:
SPOILER
00:14:253 (1) - is this kind of 1/8 really needed? I know what you want, but I think here we use a slider with a high tick rate will be better, plus in this way, we can control the max score better.
00:15:516 (1) - ^
00:18:042 (1) - ^
00:28:147 (1) - ^
01:00:357 (6) - I know you want to put hyper but you had better reduce it a bit,(In fact I dont like the hyper here, but since it plays OK and I am sure a lot of people like it so..)
01:31:305 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think here the jump dont fit the song...(Song is 5 note in a line maybe but here is 4 in a line)

02:06:000 (1) - 02:24:994 (5) - I personally like pattern here. Just 1 point, the hpyer here is 1/4 with stream, and I think it not fit the song very much.

02:30:345 (2,3) - here comes the problem. 1/4 double notes here is really awful. jump is very sudden and it plays not good.
All the doubles here should be remap in my opinion.

suggestion: maybe you can use some different pattern instead of spamming doubles here. (slider+slider or XX+XXXX this kind of pattern will be better.)
CLSW

ZHSteven wrote:

Mods for CTB diff:
General:

I think some of the spacing of the jumps you should really serious consider.

And then, not a very important point:
your drain for the diff is 173s, but other diffs are all 300s+...
I know there is a huuuuuuge break in the middle of the song, but since this is a FULL VER of NEU, so I think you need to map the rest of the song.

mods:
SPOILER
00:14:253 (1) - is this kind of 1/8 really needed? I know what you want, but I think here we use a slider with a high tick rate will be better, plus in this way, we can control the max score better.
00:15:516 (1) - ^
00:18:042 (1) - ^
00:28:147 (1) - ^
01:00:357 (6) - I know you want to put hyper but you had better reduce it a bit,(In fact I dont like the hyper here, but since it plays OK and I am sure a lot of people like it so..)
01:31:305 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think here the jump dont fit the song...(Song is 5 note in a line maybe but here is 4 in a line)

02:06:000 (1) - 02:24:994 (5) - I personally like pattern here. Just 1 point, the hpyer here is 1/4 with stream, and I think it not fit the song very much.

02:30:345 (2,3) - here comes the problem. 1/4 double notes here is really awful. jump is very sudden and it plays not good.
All the doubles here should be remap in my opinion.

suggestion: maybe you can use some different pattern instead of spamming doubles here. (slider+slider or XX+XXXX this kind of pattern will be better.)
My god....

The BSS-uploaded CLSWTB Extra diff is not finished map.

I uploaded latest osu file of my diff, but some bug occured cuz I attatched wrong file.

Spectator didn't look this is wrong file, so yeah I want to tell you this is wrong.

That's why I re-re edited my post.

I'm waiting Spectator will re-update this, and I'll wait for your new mod.


Sry for bad english I wish you can understand my post :)

Edit : previous attachment's mass was 23KB(that you modded), but it's 41KB now.
CLSW
DON'T UPDATE THE MAP BEFORE SPECTATOR UPDATE MY MAP!

(He can't online osu today..)
ZHSteven

CLSW wrote:

DON'T UPDATE THE MAP BEFORE SPECTATOR UPDATE MY MAP!

(He can't online osu today..)
OK.. understand it...
waiting for your full version~~
CLSW
CMP님에게서 들었는데

BG가 랭크될수 없는 크기라고 합니다.

1024x768이나 800x600의 크기로 BG크기를 조절해서

Full Submit 해주세요.
Kim Jin Seok
태그에 CLSW를 추가해야할듯
Shiro
hi hi
I'll try to mod this whenever I can
Can I make a standard diff ?
Topic Starter
Spectator

Odaril wrote:

hi hi
I'll try to mod this whenever I can
Can I make a standard diff ?
sorry but I don't accept any of guest diffs now :(

will wait for your mod~ :)
CLSW
ZHSteven
continuing mod from my previous post

03:35:230 (1,2,3,4) - I personally dont like this partten with hyperdash... better check with other modder about this.
03:38:848 (1,2,3) - make it vertical straight line. Better use this partten in hyperdash-after reverse notes to make player easier to catch.
03:59:089 (1) - spinner too close to previous note.
04:52:042 (1) - spinner too long...
05:23:480 (1) - 05:25:892 (1) - delete these 2 notes.
05:42:776 - add note here?
06:21:361 (9) - unexpected hyperdash
06:26:185 (1) - why is here not a hyperdash?
06:32:517 (10,11) - exchange position and reduce DS to 2.0X
06:36:436 (3-12) - In my opinion, It will be better if you use more small jump here.
06:37:944 (3) - ^
06:38:848 (1-end) - not sure abut this part. better ask pros to test it.

In general, this map is ok. for an approval diff, it is not like "extreme jump everywhere" which I really worry about. Should be fcable execpt the last part which still needs further test. the jump is fun. great job.

But, there is still something need to be consider if you want your map better.
In this map, I notice that your pattern in ths map is very...."monotonous(?)" in gerneral.
At the chorus part, the main partten is just like hyperdash to left, stay, hyperdash to right...
The pattern itself is ok, but if you use it too many times, or the whole map, it is not good. My suggest is applying some small reverse jump partten. it will make the map much..."lively"?
just suggestion.
Low
Heyo.

Since you're using a custom hitcircle.png, you need to force a slider border. Go the .osu file, and where it says [Colours], do this -

[Colours]
Combo1 : 159,217,168
Combo2 : 225,157,220
Combo3 : 248,180,129
Combo4 : 172,136,225
SliderBorder : 255,255,255

The recommended background dimensions are 800 x 600. You need to resize your image to those dimensions or pick a different BG.
Also, kill that hitcircleselect.png file. It's only used while editing the map and is only taking up more space in your beatmap's folder.
CLSW

ZHSteven wrote:

continuing mod from my previous post

03:35:230 (1,2,3,4) - I personally dont like this partten with hyperdash... better check with other modder about this.
03:38:848 (1,2,3) - make it vertical straight line. Better use this partten in hyperdash-after reverse notes to make player easier to catch.
03:59:089 (1) - spinner too close to previous note.
04:52:042 (1) - spinner too long...
05:23:480 (1) - 05:25:892 (1) - delete these 2 notes.
05:42:776 - add note here?
06:21:361 (9) - unexpected hyperdash
06:26:185 (1) - why is here not a hyperdash?
06:32:517 (10,11) - exchange position and reduce DS to 2.0X
06:36:436 (3-12) - In my opinion, It will be better if you use more small jump here.
06:37:944 (3) - ^
06:38:848 (1-end) - not sure abut this part. better ask pros to test it.

In general, this map is ok. for an approval diff, it is not like "extreme jump everywhere" which I really worry about. Should be fcable execpt the last part which still needs further test. the jump is fun. great job.

But, there is still something need to be consider if you want your map better.
In this map, I notice that your pattern in ths map is very...."monotonous(?)" in gerneral.
At the chorus part, the main partten is just like hyperdash to left, stay, hyperdash to right...
The pattern itself is ok, but if you use it too many times, or the whole map, it is not good. My suggest is applying some small reverse jump partten. it will make the map much..."lively"?
just suggestion.
Thanks for modding!

Download: Shounen Radio - neu (Long Version) (Spectator) [CLSWTB Extra].osu
CLSW
ExGon
Jebok_old
Sorry for modding so late. Here it finally is...

CLSWTB Extra
01:12:358 (3,5) - Move 2 to the left
01:12:674 (4) - Move 3 to the left
01:13:305 - Move 1 to the left
02:01:035 (1) - No new combo
02:26:199 (4) - one grid down and one grid to the right
02:37:053 - New combo
02:38:862 - ^
02:44:591 - No new combo, put it 1/1 before instead
02:45:194 - New combo

Niente
00:27:832 (3,4,5,6) - Spacing is a bit odd... Put (3) one to the right and one down. Remember to make (5) same y as (3) afterwards, and put (6) on the same x as (5) afterwards, looks nicer~
00:30:674 (1,2) - 8 to the right?
00:40:779 (1) - Make more symmetrical
01:46:147 (1) - Shouldn't be really a new combo. You seemed to fallow the tall white ticks for new combo previously, and this slider doesn't start on it so
02:26:199 (1,2,3) - Make the end of slider (1), note 2 and the beginning of slider (3) on the same y axis..?
03:42:446 - Maybe instead of doing a single note do a spinner ending at 03:43:672, with a soft finish ending? Just an idea!
04:30:069 (4) - Put where slider (3) has started, like you done with (1) and (2) to have the same distance here as what you have for (1) n (2).
05:38:856 - Remove new combo
05:40:062 - New combo
05:40:665 - No new combo
06:33:723 - Grid down
Froslass
*sees neu* woo

add wac to tags

no kd~
Topic Starter
Spectator

Blue Dragon wrote:

*sees neu* woo

add wac to tags

no kd~
Fixed :)
Topic Starter
Spectator
Removed CLSWTB Extra and Kim's Taiko Oni


Sorry :?
those
From .:Let those mod those maps:.

[General]
Delete .osb files and full submit if you aren't using a storyboard or the same storyboard across all difficulties.

[Niente]
03:12:320 (6,7) - These are awkwardly placed based on the placement of (2) and (4).
03:16:843 (2) - Should stack to 03:17:144 (3) - to follow the previous pattern. It's not like 03:18:049 (4) - and onwards where the music changes.
03:30:933 (1) - Seems you started this stream 1/4 too early, as with 03:31:536 (1). You should know how to fix it.
03:32:818 (1) - This stream doesn't look round enough, mainly because of 03:33:345 (8,10). Intentional? I wouldn't think so.
03:37:642 (1) - This might look and play better if it started at x:56 y:208 so that 0.7x spacing jump wasn't there. To keep 03:38:848 (1) - where it is, however, I'd move 03:37:642 (1,2,3,4,5,6) - and maybe even (7) in the same general direction, then rearranging (8) and so on.
05:31:620 (3) - Reverse this one?
05:59:660 (1,2) - Hitbursts cover kickbacks of 06:00:866 (1,2) -, even though it's obvious.
06:14:728 (1) - This stream is really uninteresting since it's just a sequence of three and a quarter counter clockwise circles. Cmon, you have the whole canvas to play with...you can do much more than streaming three circles.
06:31:612 (1,2,3,4,5) - Having this particular pattern of kickback doesn't make sense, and is also very confusing, since the last seven seconds of sliders and kickbacks were based on even 1/2s. Change this and 06:32:818 (1,2,3,4,5) - as well.
06:38:848 (1) - This stream looks a bit uneven because of 06:39:301 (7).
06:41:260 (1) - And I'm sure you can make this one more well-rounded, too. Notable sections include 06:42:240 (14,15,16) - and 06:42:768 (5,6,7,8,9) -

Good luck :3
ExGon
이맵 다시 살리셔야죠
MMd-
remap wdw
gogo spectator finish this
Nazalion
let me join collab please :D
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