+support, it will be awesome if people use it correctly~
Fucking this.MetalMario201 wrote:
Requirement: only if the difficulty is titled Marathon.
Card N'FoRcE wrote:
Point is: slidertick rate should be relative for the single timing section, not absolute for the whole mapset.
1/2 and 1/3 changes?mm201 wrote:
I think most situations where you'd want to use this, an actual BPM change would be justified? Mostly, you'd be switching between rates 2 and 1-- 1 for very soft sections.
Jesus of Suburbia http://osu.ppy.sh/s/27820mm201 wrote:
I'd rough it out with tick 1 for the sake of the players. Tick 3 would be too busy sounding for that.
^This.Rukarioman wrote:
Bump, because this is a feature that really should exist already.
I didn't know this before but it makes me support this feature request even more.mm201 wrote:
Blatant lies.wmfchris wrote:
Don't use slider in maps with 1/3 music because slider = 1/4
Set the tick rate to 3 and your sliders will have triple rolls.
There should be a rule, 1/3 snap maps *must* use tick rate 3. x1.5 BPM is unrankable.
(ノ; ̄Д ̄) =3Card N'FoRcE wrote:
inb4abuse and whatever
Half BPM for this reason isn't allowed.Saten wrote:
Tick-rate is based on the bpm. I'm not sure if it should change while inside a song..
Halving the bpm would be a solution is the song swings that way.
The point is having the sound of ticks, but with the possibility to set another tick rate accordingly to the music and without sinlencing. (For example in map that have 1/4 and 1/3).Saten wrote:
Ticks usually keeps the flow in a map.
If they sound noisy/disturbing, lower the volume a bit or change the ticksound to something more comfortable (e.g. soft-slidertick)