Oh, I wish I had time to mod every mapCDFA wrote:
This has uses, and if it's abused, then tell them to unabuse that crap.
+Support.
Srsly, shit slips through the radar so easily that you can't really "hope it doesn't get abused" lol
Oh, I wish I had time to mod every mapCDFA wrote:
This has uses, and if it's abused, then tell them to unabuse that crap.
+Support.
Case & point.HakuNoKaemi wrote:
with this people won't need to silence tick's
Fucking this.MetalMario201 wrote:
Requirement: only if the difficulty is titled Marathon.
Card N'FoRcE wrote:
Point is: slidertick rate should be relative for the single timing section, not absolute for the whole mapset.
1/2 and 1/3 changes?mm201 wrote:
I think most situations where you'd want to use this, an actual BPM change would be justified? Mostly, you'd be switching between rates 2 and 1-- 1 for very soft sections.
Jesus of Suburbia http://osu.ppy.sh/s/27820mm201 wrote:
I'd rough it out with tick 1 for the sake of the players. Tick 3 would be too busy sounding for that.
^This.Rukarioman wrote:
Bump, because this is a feature that really should exist already.
I didn't know this before but it makes me support this feature request even more.mm201 wrote:
Blatant lies.wmfchris wrote:
Don't use slider in maps with 1/3 music because slider = 1/4
Set the tick rate to 3 and your sliders will have triple rolls.
There should be a rule, 1/3 snap maps *must* use tick rate 3. x1.5 BPM is unrankable.
(ノ; ̄Д ̄) =3Card N'FoRcE wrote:
inb4abuse and whatever