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M2U - BlythE (Osuka)

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Vendemmia
Vendemmia
http://puu.sh/8AWe

wow this map very good

i like technika pattern

airwave hd very hard ;;

duplication sorry.................
Cristian
Two KDS <33
I hope this map go to fly in the Ranked maps
Topic Starter
ziin
I'll be pending forever

And ever.
Raimon

ziin wrote:

I'll be pending forever

And ever.
x99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9
Wafu
What the...? It's really can became ranked?
Topic Starter
ziin
Peppy said yes, ztrot said no.
Raimon
Ask peppy to rank the map
Wafu
ziin, when will ranked these maps, osu! falls down.
Shiirn
pending forever
Breeze
Player can delete SB elements and skin to play this map with approachcircle, so this might be unfair to the player who play this map in what it suppose to. Unless osz2 coming :roll:
Topic Starter
ziin
I find it easier to play without the approach circle.

osz2 is pending forever too.
Musty
yes, we know that osz2 is coming since 487454546874864648years and it's actually not here.

By the way, this kind of beatmap should be more often used.. Should be more fun.
I'll try... maybe... if i've time... :v

( Star )
Aoko
I love you ziin. ♥
You are a Genius.

OSUKA ROCKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 8-) Nice one.
Cristian
Current Priority: +420 (1 maps higher on the list)
The BAT'S always gona see this
Topic Starter
ziin
My goal is 1000. Or at least more than deltamax.
Aoko

ziin wrote:

My goal is 1000. Or at least more than deltamax.
Good luck ♥
GigaClon
I don't see any reason why this shouldn't be approved. I though the original purpose of the approved section was for non-standard maps that are fun anyway. Lots of work have been done here and it should be rewareded
Shiirn
never grave
Low
.
Topic Starter
ziin
Why would hard rock prevent it from being ranked?
Low
.
Topic Starter
ziin
Well hidden removes the approach circles (which I have already done) so hard rock just flips it. Thus you essentially have to play this map on hidden. It's no different from playing a normal osu map with irregular spacing and strange blue bars distracting you and also happen to pass x axis at the right time you're supposed to hit that note.
ZHSteven
I agreed that Hardrock really ruin this map, but this is not a valid reason make this one unrank.

Plus there is no such rule or guildeline talking about it, I think it will probably be OK.

take my support and star~
Aoko
Topic Starter
ziin
2009 vs 2012
Gaba
Obligatory post about why this isn't approved yet.
Aurele
Omgomgomgomgomgomg.
That's awesooome ! /has no kds. Sorry.

Aoko Kuroba wrote:

Why is this map approved and this isn't?!
Oh, great. I was looking for this. LOL

http://puu.sh/myul here's an exemple of Hard Rock. ._.
Topic Starter
ziin
you can clearly see the approach bar at the bottom.
Aoko
That other map doesn't even have a tutorial. Gods.
Lemme kick this map a star :O
Aoitenshi
(Looks at his kudowallet. Sees 1 Star. Throws 1 Star)
Kanye West
Was there ever a stated reason as to why this map can't be approved?
Topic Starter
ziin
skinning out the approach circle is probably enough for it to be denied. That's likely the only "unrankable" thing, though if this were an osu map it would be horrible, and shouldn't be ranked (again). I'll actively push for approval when newrules/osz2 comes out, or I get 1000 stars. We're almost halfway there.
Scorpiour
omg why cant we make it ranked - -
grumd
Heh, I have only 3 free kds, but anyway: take it!

Maybe second unrankable issue is that Stack Leniency is set to minimum?
Topic Starter
ziin
oh crap yo it almost got graved
Garven
Aaah, a nice even +500.

I know someone's going to break it really fast, but whatever.
Stefan
^uehuehuehuehuh
Topic Starter
ziin
why did this grave?
[CSGA]Ar3sgice

ziin wrote:

why did this grave?
This is no science
Low
Having a map grave or not is based on the creator posting/updating or not as of recently.
Topic Starter
ziin
Guess I need to fix the skin and get this back in pending.
TheVileOne
If you get this back in pending I will star it for you.
Colin Hou
can't be ranked means nothing, we've all enjoyed this

good job ziin
narakucrimson
This is so amazing.
Mercurial

narakucrimson wrote:

This is so amazing.
^
Kanye West
It's back!
Topic Starter
ziin
I still don't understand how it got gone.
bomber34
You got my 3 last kudosu!
This is soooooo great :D
hypermaximum
COOL!! :) :) :) :) :) :) :) :) :) :) :) :) :)
Aurele
ohyes!♥
karamerun
wowowow this is awesome!
I never tried this before :D
Topic Starter
ziin
So I guess only the beatmap creator can keep a map from graving now. Good to know.
Malinen
wow, awesome :)
Ceui
technika in osu?!
It's so amazing!!
Topic Starter
ziin
THAT WASN'T 4 WEEKS
HakuNoKaemi
[Hard]
  1. 00:12:333 (5,6,7,8,9,10,11) - Following the pitch, is something like this
  2. 00:21:500 (x) - Add a normal note one line underr the last and
  3. 00:21:833 (x) - Add a normal note at y 288 ?
  4. 00:31:333 (2) - +1 repeat (to make it end at the same sound of the start)
  5. 00:36:166 (x) - Expected note y 256 ?
  6. 00:43:833 (1) - If it's following the ever~, it should end in the big white tick
  7. 00:59:333 (1,2,3,4,5,6) - Blue Hold ?
  8. 01:04:000 (5) - "The-", one line higher than the last since is higher pitched
  9. 01:09:500 (1,2,3,4) - Since 01:08:833 (5,6,7,8) - went up, this can went down?
  10. 01:17:500 (1,2,3,4) - Since the jump are quite large, I suggest to do this
  11. 01:23:833 (5,6,7) - Move the notes one line under for this (since the jump does not quite fit)
  12. 01:26:500 (1) - e - ver~ stays better than a single hold
  13. 01:37:500 (x) - Add normal note here
  14. 01:45:166 (1) - Instead, an hold that start from 01:45:000 (x) - ?
  15. 01:46:000 (4,1,2,1) - uhm, use a different pattern? it's not quite easy to intuit it
  16. 01:51:166 (x) - Add a normal note for "I" ?
If I'll mod it considering it non-authentic, I'll do something like this, can I continue?

----

[Easy](I couldn't find any lite mixing videos...)
  1. 01:10:166 (x) - Add note here? You're following voice in that part, and a note here is felt
  2. 01:34:833 (x) - Add note for the same reason
  3. 01:37:333 (6) - For the vocal, it should be at 01:37:416 (Use Grid 2), for the hitsounds at 01:37:500 (6)
  4. 01:40:666 (1) - Make it start from 01:40:500 (1)
  5. 01:42:333 (1) - Move at 01:42:000 (1) -
  6. 01:51:333 (1) - Make it start from 01:51:166 (1) -
  7. 01:52:833 (x) - Add note for the dear
  8. 01:58:500 (x) - the "e"
[Normal]
  1. 00:03:833 (x) - Circle dat snap?
  2. 00:12:500 (x) - Since you're following 00:12:666 (1,2,3,4,5), why not adding a note here?
  3. 00:42:000 (2,3) - It's quite confusing, since it doesn't follow whay you were following before and interrupt abrupty the flow- move to 00:41:833 (2,3) ?
  4. 01:29:833 (2,1,1) - It's quite confusive...

[Hard]
  1. 00:21:666 (2) - Since the 00:20:666 (2,1) follow that snare(?) sound many could mistake this being in 00:21:500 (it does have that snare) and 00:21:833 (x) have the sound sound at an higher pitch(aka should be 2 grid higher than the last)
[Maniac]
  1. 00:31:000 (2) - 1 grid up for the difference in pitch with last. Should have a better flow, since (1) ↑(2) ↓(3) ↑↑(4)
  2. 00:32:500 (4) - Same height as 00:32:167 (2) (same sound)
  3. 01:20:166 (x) - Add note at lower height
  4. 01:21:500 (2) - Make it start at 01:21:833 (2) to better follow voice - and add a note at 01:21:500 (1) if you want(make sure you make (2) one grid higher
  5. 01:29:833 (3,4,1,1) - Like this should feel quite better

Hard→Popular Mixing
Maniac → Technical Mixing
right?
Topic Starter
ziin

HakuNoKaemi wrote:

[Hard]
  1. 00:12:333 (5,6,7,8,9,10,11) - Following the pitch, is something like this
    1st 3 notes are harp, last 4 are synth. Plus, I only have 4 y axes I can choose from. Also authentic.
  2. 00:21:500 (x) - Add a normal note one line underr the last and
  3. 00:21:833 (x) - Add a normal note at y 288 ?
    Did something different and followed bass
  4. 00:31:333 (2) - +1 repeat (to make it end at the same sound of the start)
    made it authentic. Somehow I missed this one, or it got changed in modding
  5. 00:36:166 (x) - Expected note y 256 ?
    authentic
  6. 00:43:833 (1) - If it's following the ever~, it should end in the big white tick
    I'm not sure why it ends on a blue tick like that, but it's authentic, and it's not noticeable to me. Maniac has this too
  7. 00:59:333 (1,2,3,4,5,6) - Blue Hold ?
    there's actually a drum beat here with the sliderslide noise that I tried to get. Also authentic.
  8. 01:04:000 (5) - "The-", one line higher than the last since is higher pitched
    authentic
  9. 01:09:500 (1,2,3,4) - Since 01:08:833 (5,6,7,8) - went up, this can went down?
    I moved one note down at the end. Jump was 3.0 back down to 2.5.
  10. 01:17:500 (1,2,3,4) - Since the jump are quite large, I suggest to do this
    eww. This is far easier than the previous stream. The only time I'm going to stray from authentic notes is when I really need to due to difficulty, or it's just impossible to recreate in osu.
  11. 01:23:833 (5,6,7) - Move the notes one line under for this (since the jump does not quite fit)
    Okay, but it goes to the bottom instead of the top. Lol, it's the same distance either way. First 2 notes are the ewi, 3rd is a bass hit. Matched something I did later. http://puu.sh/17JiG
  12. 01:26:500 (1) - e - ver~ stays better than a single hold
    I'm actually never mapping lyrics in this.
  13. 01:37:500 (x) - Add normal note here
    I like it better without
  14. 01:45:166 (1) - Instead, an hold that start from 01:45:000 (x) - ?
    There's actually 2 notes here
  15. 01:46:000 (4,1,2,1) - uhm, use a different pattern? it's not quite easy to intuit it
    It's intuitive when you know what you're listening for. In any case, fixed SB for one of the holds
  16. 01:51:166 (x) - Add a normal note for "I" ?
    again, mapping the ewi here.
If I'll mod it considering it non-authentic, I'll do something like this, can I continue?
I went through and rechecked hard and maniac, found a few things to fix. The bookmarked areas in it are the only non-authentic parts, so I'm more likely to make changes there. Normal is completely non-authentic, so anything goes there. If something is indeed too hard, then I'll make changes, but I think I got all of it. Thanks for the mod. I wouldn't have rechecked it myself without it.
HakuNoKaemi
Upgrated the post and completed modding, I didn't find videos of the easier diff to confront, and pretty much said something for the authentic part too
But one thing. can I try mapping some kind of impossible guest?
Topic Starter
ziin

HakuNoKaemi wrote:

[Easy](I couldn't find any lite mixing videos...)There are none. Hard and maniac are the only authentics
  1. 01:10:166 (x) - Add note here? You're following voice in that part, and a note here is felt k
  2. 01:34:833 (x) - Add note for the same reason I don't actually know where "love" goes, but I suspect it's on a 1/2. I didn't feel the beat here
  3. 01:37:333 (6) - For the vocal, it should be at 01:37:416 (Use Grid 2), for the hitsounds at 01:37:500 (6) Actually all the lyrics are off a bit.
  4. 01:40:666 (1) - Make it start from 01:40:500 (1)
  5. 01:42:333 (1) - Move at 01:42:000 (1) -
  6. 01:51:333 (1) - Make it start from 01:51:166 (1) -
  7. 01:52:833 (x) - Add note for the dear I suppose switching back and forth from lyrics to ewi is a bit confusing, and it would probably help if I had more hitsounds available to make that more clear.
  8. 01:58:500 (x) - the "e"
[Normal]
  1. 00:03:833 (x) - Circle dat snap? It's not on hard
  2. 00:12:500 (x) - Since you're following 00:12:666 (1,2,3,4,5), why not adding a note here? because it's not obvious to me
  3. 00:42:000 (2,3) - It's quite confusing, since it doesn't follow whay you were following before and interrupt abrupty the flow- move to 00:41:833 (2,3) ? Changed the previous so it flows better. I do that pattern all the time in this
  4. 01:29:833 (2,1,1) - It's quite confusive... Did something different

[Hard]
  1. 00:21:666 (2) - Since the 00:20:666 (2,1) follow that snare(?) sound many could mistake this being in 00:21:500 (it does have that snare) and 00:21:833 (x) have the sound sound at an higher pitch(aka should be 2 grid higher than the last) Unlikely anyone would mess that up, but changed the y axes to match the bass
[Maniac]
  1. 00:31:000 (2) - 1 grid up for the difference in pitch with last. Should have a better flow, since (1) ↑(2) ↓(3) ↑↑(4)
  2. 00:32:500 (4) - Same height as 00:32:167 (2) (same sound) I'm coming to the conclusion that I can make anything fit here because there's just so much going on
  3. 01:20:166 (x) - Add note at lower height
  4. 01:21:500 (2) - Make it start at 01:21:833 (2) to better follow voice - and add a note at 01:21:500 (1) if you want(make sure you make (2) one grid higher no, not the voice! the ewi!
  5. 01:29:833 (3,4,1,1) - Like this should feel quite better

Hard→Popular Mixing
Maniac → Technical Mixing
right? Correct. I could probably rename the difficulties to that, but I also want to stick to osu standards
More changes. You are welcome to try to map something, but it's not at all easy. The other option would be to map something for airwave (my other osuka map which IMO is better than this one).
HakuNoKaemi
The problem is actually adding the SB things, especially using many purple or blue notes(it do take time).
Charles445
General
  1. A lot of your hitburst images don't have proper dimensions. I don't see any visual bugs ingame though, so I'm not sure if they should be fixed or not.
Instructions
  1. The repeats stick out at the top, which is ugly. http://puu.sh/18gbq
Easy
  1. The repeats stick out at the top, which is ugly. http://puu.sh/18gbq
  2. 01:08:167 (1) - This is 2 ms long, grab the endpoint and fix it.
Normal
  1. Why is the playfield smaller?
  2. 00:27:666 (1) - This is the only bezier curved slider in the set. As such, it doesn't follow the bar properly. For all intents and purposes it works just fine, but you may want to change it for authenticity/consistency reasons.
  3. 01:55:666 (1) - This ends on an awkward beat. Extend it to the next red tick. http://puu.sh/18gus
Hard
  1. 00:43:833 (1) - This ends strangely. Extend it to the next tick?
  2. 00:49:667 (1) - Extend this so it doesn't make the beat awkward?
  3. 00:55:000 (1) - Extend so the beat isn't awkward? 3/4 beat spacing gets confusing fast.
  4. 01:40:166 (2) - This is not placed on the time bar!
Maniac
  1. 00:43:833 (1) - This ends awkwardly. Extend it?
HakuNoKaemi
Hard and Maniac are to be controlled if they are the same to their DJMAX counterparts ( Popular and Technical Mixing respectively ) minus 0:25:500 - 0:34:833 and 1:18:833 - 1:40:166 or so
Normal and Easy aren't authentic
Topic Starter
ziin

Charles445 wrote:

General
  1. A lot of your hitburst images don't have proper dimensions. I don't see any visual bugs ingame though, so I'm not sure if they should be fixed or not.
the whole "proper dimension" thing is a joke. The rule exists to prevent huge images from covering up the whole screen, causing more draws. Most skin files are drawn with a center origin, which means that it doesn't matter what size it is. The ones with center left/right/top/bottom or a corner matter a bit more. There are very few situations where a smaller dimension has an adverse affect

Instructions
  1. The repeats stick out at the top, which is ugly. http://puu.sh/18gbq
I don't know what I was thinking. Redid all the holds in all maps using 5 points. Now that I think about it, I should have just done 3 for normal. Oh well.

Easy
  1. 01:08:167 (1) - This is 2 ms long, grab the endpoint and fix it.
Fixed, I guess.

Normal
  1. Why is the playfield smaller?
  2. 00:27:666 (1) - This is the only bezier curved slider in the set. As such, it doesn't follow the bar properly. For all intents and purposes it works just fine, but you may want to change it for authenticity/consistency reasons.
    It starts and ends with the bar, which is good enough for me. Curved drag notes exist in technika, and I wanted to use one there. I could have just made it straight, but I wanted to try the curve.
  3. 01:55:666 (1) - This ends on an awkward beat. Extend it to the next red tick. http://puu.sh/18gus
These are pretty well authentic. It seems technika doesn't always map with the absolute correct rhythm in mind. In these cases ending 1/4 early doesn't bother me at all. Perhaps it's because the hitsounds blend in so much. I'm probably being hypocritical by wanting to keep them, but so be it. The spacing is somewhat difficult to read, but we're all so used to 2 dimensional spacing that it shouldn't phase anyone.
Hard
  1. 01:40:166 (2) - This is not placed on the time bar!
oops
thanks.
Tesu
nice
Lally
(๑ω๑)

i add one more :3
Shizuroh
WHY WOULD YOU GRAVEYARD THIS MASTERPIECE
Topic Starter
ziin
because I have to upload it to bump it. Honestly I wish I could just get a permabubble.
Shizuroh

ziin wrote:

because I have to upload it to bump it. Honestly I wish I could just get a permabubble.
./wants to see a bubble and then a heart fire ;;
Armin
This map was under my eyes for weeks and weeks. I started a discussion with all the BATs and the majority of them agrees on giving that a shot.
I'm still afraid of some ugly SB overlaps like http://puu.sh/1jVsj (which is unavoidable, sigh) and a slider that can be extended in Normal 02:06:333 (1) - (even if for the sake of authenticity I still can understand it), but my overall impression is totally good.
We talked about the decision to add the Skin in the folder some weeks ago, and despite some disagreements in the team it is fine to let the player choose what skin he wants to play.
Also, Charles made a good work with checking the map, it makes me more confident about the consistency of the mapset.
After Derek's approval here you are your first bubble.

If this will ever get the 2nd bubble, I ask you to contact me or Inamaru ingame or through PM.
[CSGA]Ar3sgice
0,0
Darksonic
o__________________________o
Kanye West
Wouldn't it be better for this map to be ranked/approved after osz2 is implemented?
Stefan
I think so. The SB cannot be deleted with osz2, right?

And even yes, the main thing is just that it still can be disabled (same to the Skin) by some jerks.
BinJip
GOOOOOOOOOOOOOOOOOOOOOO
Armin
if players are going to change settings/skin just for the sake to gain few pp/mods/and shit like that let them ruin all the fun that is present behind the map.
The osz2's incoming release is still indefinite and all this waiting won't repay all the effort spent on making the map just to prevent some jerks that want to scrape up some points to increase their ranks.
My invitation is to avoid to argue about all these drawbacks; all the possible problems were already discussed in the appropriate venues. Just let the BATs do their work.
Topic Starter
ziin
Nah, airwave needs to be approved after osz2. This one is good to go whenever.
MMzz
Hell yeah.
Saten
I'm not dreaming right?

\o/
[Luanny]

Saten wrote:

I'm not dreaming right?

\o/
^this

omg.
Mikarunoel131_DELETED
Wow :)
So is it actually gonne be ranked someday now :D ?
As special osu mode or something like it ?

I would be so happy about that x3
Go Go~
Mercurial

Armin wrote:

just to prevent some jerks that want to scrape up some points to increase their ranks.
The must intelligent words I ever read by far.
Aurele
What.
BUBBLED? OHSHT.

Approve this!♥
Lally
woooooh *-*
Cygnus
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHH!
NoHitter
Just wondering why Maniac isn't called Maximum.
Maximum is the hardest difficulty level in DJMAX Technika.
Shizuroh
I seriously hope this is getting ranked. (I want to see all the pros fail :D)
Topic Starter
ziin

NoHitter wrote:

Just wondering why Maniac isn't called Maximum.
Maximum is the hardest difficulty level in DJMAX Technika.
http://www.cyphergate.net/wiki/index.ph ... X_Technika
something to do with this page. I don't feel an immediate need to change it.
Cygnus
so, Instructions diff is gonna be ranked too?
Saturnalize
I'm sorry but the hold bar should be centered, something like this :

So I think you should fix all it.
And I think you can try to make a similar repeat note bar, a purple thin one. Maybe I can help?
Ulysses
go now!
Topic Starter
ziin

Loli Cjj wrote:

I'm sorry but the hold bar should be centered, something like this :

So I think you should fix all it.
And I think you can try to make a similar repeat note bar, a purple thin one. Maybe I can help?
Sometimes words speak 1000 pictures. Can you tell me what's wrong exactly?
Saturnalize

1. I changed hold.png and holdoverlay.png position so it's fit right at the middle of the circle.
2. I changed hold.png, holdoverlay.png, repeat.png, and repeatoverlay.png position so it's fit right at the middle of the circle. Second, I changed the color code for hold.png. It's now purple, like the picture I just gave you. Third, I make the Vector for height lower. This means, the bar is now thinner.

I hope this explains all.
Keep in mind that this is just a suggestion. You can leave it as you want.
Topic Starter
ziin
1. the way it looks in the editor is very different from how it looks when playing. I'll keep it in mind, as it looks like I need to lower it 3 more osupixels, but it's really hard to guess since it's hard to slow down/pause when testing.

2. This is how technika looks. The hold and repeat sizes are the same size, though mine is actually larger than the one pictured. http://puu.sh/1kZN6
Tanmak
Wow, There are a lot of stars.... :!:
MillhioreF
why is it that I can't pass maniac normally, but I can pass it by disabling SB and skin
Saten

MillhioreF wrote:

why is it that I can't pass maniac normally, but I can pass it by disabling SB and skin
Because you are EasyMod Master
-GN
playing EZ mod on this is... easy, though, with the exception of some notes overlapping those purple circle things.

also managed to pass [Maniac] once with SB, never been able to repeat it since haha
HappyHappyMan
This map... this map is breaking my mind.
Topic Starter
ziin

-GN wrote:

playing EZ mod on this is... easy, though, with the exception of some notes overlapping those purple circle things.

also managed to pass [Maniac] once with SB, never been able to repeat it since haha
yet another reason I like storyboarded notes better.
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