Hello, random mod here
SPOILEROOOOOMMMMMMMMMMMFFFFFFFGGGGG MARIE!!!!!! One of most favorite singer and the chorus by Shimotsuki Haruka is really nice. The song is great too
Hmm, will do something a little different with this mod (more in depth than usual).
Bold = Should/Must be changed
Italic = Just comments
[
General]
- Please use this video
http://puu.sh/cnH9 Video offset = 1200.
Will be sad if you don't add it - As usual, please consider the following tags
hentai eroge game visual novel opening- Please rename Ryafuka to Ryafuka
's Normal to be consistent with this ranked map
http://osu.ppy.sh/s/34772- About kiai time
Tony wrote:
I suggest that you should end it in all diffs here: 01:33:782 - on the downbeat
Agreed with Tony about ending kiai time here.
That should be all
[
Easy]
Timing Points00:49:061 (T) - Add a timing point with 45% volume here, this section sound louder than the previous part.
01:13:285 (T) - Why 60% volume here when you used 50% for 01:11:049 and similar patterns? I suggest keeping it consistent so change to 50%. Seems like an error, so should be fixed.
01:32:012 (T) - Add a timing point with 50% volume for this spinner sound better to me. A little bit too loud right now.
Combo Suggestions00:17:384 (3,1) - New combo on (3), remove new combo from (1) because you put a new combo on the drum sound 00:15:894 (1) so why not here too?
00:32:664 (3,1) - Make more sense for new combo to be on (3) and not (1), since this is when the next vocal phase starts.
00:44:589 (3) - New combo here, similar reason to above (new vocal phase starts here).
00:46:453 (1,2) - Remove new combo from (1) and put on (2), (2,3) is following the drum sounds while (1) is following the vocal so make more sense to put them in different combos.
00:57:633 (1) - I think better to remove new combo here since end of the slider at 00:56:515, (1) & (2) are all part of one vocal phase.
00:59:123 (5,1) - New combo on (5) instead and remove from (1), make more sense with the vocal.
01:02:105 (3) - New combo on here (new vocal phase)
01:20:366 (3) - Would like a new combo here, didn't suggest for 01:08:440 since you're following the instrument and not really the vocal, but here with the slider, you're following more the vocal so I think new combo here make sense.
01:24:465 (4,1) - New combo on (4) and not (1), to keep consistency with 01:12:540 (1.2)
01:30:428 (4,1) - ^
Hitsounds[Suggestion 1]
Follow all or don't follow at allI notice in the beginning you didn't use any whistle, so here's some suggestion on where to put them.
00:13:285 (1) - End of slider
00:15:521 (3) - On this hit circle
00:16:266 (2) - End of this repeating slider
00:17:757 (2) - End of slider
00:19:248 (1) - ^
00:21:484 (3) - On the hit circle
00:22:974 (2) - Begin of slider
More interesting hitsound I think.
[Suggestion 2]
Follow all or don't follow at allJust suggestions, feel free to ignore
00:25:956 (1,2,3) - Remove all hitsound then put whistle on the end of these slider. It accent the vocal better I think.
00:29:682 (1,2) - Remove whistle from the end of these sliders, whistle only on the piano sound better to me.
00:39:186 (3) - Remove whistle from end and put in begin, accent the piano on (4) better to me.
00:41:981 (1) - Remove the whistle from begin
00:43:658 (2) - Whistle on begin, remove from end
00:44:589 (3) - Whistle on begin
00:46:453 (1) - ^
Whistle doesn't seem to be accenting anything to me, so by following my suggestion, I think it accent stuff better.
[Suggestion 3]
Follow all or don't follow at all00:49:434 (1) - Clap at end of slider
00:50:366 (2) - Whistle on repeat
00:51:484 (3) - Clap here
00:52:043 (1) - Clap on repeat
00:53:533 (2) - Whistle on repeat
00:55:024 (1) - Finish on the repeat with reduced volume
00:56:515 (2) - Whistle at end of slider
00:58:005 (4) - Finish at end with reduced volume
00:59:123 (1) - Finish on repeat with reduced volume
01:00:428 (2) - Finish at end with reduced volume
Finish with reduced volume sound really good here, you should use it
[Suggestion 4]
Follow all or don't follow at all01:10:304 (2) - Whistle on repeat OR whistle at end of slider [Choose one]
01:12:912 (2) - Whistle at end since you did a whistle at begin of 01:15:148 (1) which has the exact same drum sound.
01:17:384 (3) - Whistle on the repeat sound better, finish on a red tick doesn't sound too nice.
01:20:366 (3) - Whistle at begin instead of finish and remove whistle from end, you didn't do finish for 01:08:440 (3).
Just suggestions to keep hitsound more consistent and remove some random finishes.
Gameplay & Aesthetic00:22:974 (2) - Nicer if you put it like this for me
http://puu.sh/cnXE, feel a bit clustered together the way you put it.
00:35:273 (2) - Spread out your points more when you make a wave slider, so like this
http://puu.sh/cnYG00:44:589 (3) - ^
00:50:366 (2) - Move the middle anchor point, 2 grid left (grid 4), look almost like a straight slider to me.
01:12:912 (2,3) - Looks nicer to me like this
http://puu.sh/cnYa01:15:148 (1) - Same as 00:35:273
01:24:838 (1) - Put this slider at x:128 y:284 so that it's on the same y axis as 01:23:347 (2).
http://puu.sh/cnYt Looks cleaner to me, be sure to adjust the following note
01:30:800 (1) - Same as 00:35:273
CommentsFeel a bit like a Normal to me actually, but everything plays well and the star rating is low enough. Nice diff![
Ryafuka]
Timing Points00:01:360 (T) - 60% volume for this timing point? it's the same volume as the part in kiai time, I suggest 50% instead.
00:16:546 (T) - 40% if you change above
00:16:732 (T) - 50% if you change above
00:25:210 (T) - This timing point is no longer necessary if you did 50% for above
01:00:987 (T) - Why 5% volume here? 5% should only be used when the music is really quiet and here, I can clearly hear the piano, so remove it (and put finish, more on that later).
Also
About putting timing point 1/4 before a note incase someone hits early. This is completely unnecessary. You can easily test this by putting a hit circle, do a 100% Normal hit sound timing point on it, then do another timing point with 100% soft hitsound, 1 offset earlier (or 1/4, 1/6, 1/8 earlier), set the od to 0 and hit the note early. You'll get the normal hitsound. As long as your timing point is on the object, you'll get that hitsound.
Keep this in mind for future maps.
Combo Suggestions00:32:291 (4) - New combo make more sense here than 00:33:782 (1) so put it here and remove from there. Combo is long, but it make more sense like this.
00:47:571 (5) - Since these notes are following the instrument, I suggest putting new combo here.
01:06:391 (1) - Why new combo here? I suggest removing it.
01:08:440 (4) - Putting the new combo on here make more sense.
01:18:316 (1) - Same as 01:06:391, I suggest removing it.
01:19:248 (3) - You can do new combo on here since these notes are following instrument, if you feel the combo is too long.
Hitsounds[Suggestion 1]
Follow all or don't follow at allI notice no whistle at the beginning? Here some suggestion on where to put.
00:13:285 (1) - End of repeating slider
00:15:521 (4) - On hit circle
00:16:266 (1) - End of slider
00:18:502 (4) - Begin and end of slider
00:19:248 (1) - Listen to the music, add finish at begin of repeating slider. Also put whistle at end.
00:21:484 (4) - Whistle on hit circle
00:22:229 (6) - Whistle at begin and end of repeating slider
00:23:533 (1) - Why clap? Listen to the music, I can hear a cymbal sound, so finish instead at begin. Remove finish from end and put whistle instead OR reduced volume finish at end of this slider
[Suggestion 2]
Follow all or don't follow at all00:35:459 (4,5) - Whistle on (5) sound a bit weird to me, but it sound a bit empty without it. How about putting at end of slider (5) instead? Sound better to me.
00:37:881 (2) - Whistle at end of repeating slider, the last section, you've put whistle always on the down beat (sounds pretty good), but here not? So put it on the down beat here too for consistency.
00:38:999 (3) - Remove from begin the whistle.
00:39:745 (4) - Put whistle at end, same thing about the down beat, also to follow the piano.
00:40:490 (5,6) - Remove whistle from (5) and put at begin of (6) instead.
00:41:981 (1) - Add whistle on the repeat
00:42:540 (2) - Add whistle at end, sounds a bit empty
00:45:148 (2) - Whistle at begin instead and remove from end.
00:46:080 (3) - ^ (to follow the piano and the down beat)
00:46:825 (4) - ^ (whistle seems offbeat to me)
00:48:130 (6) - Sounds better with clap at end
[Suggestion 3]
Follow all or don't follow at all00:49:620 (2,3) - Clap fits better with drum sound here
00:50:366 (4) - Finish at begin sounds better than clap, put whistle at end to follow the tick sound.
00:51:297 (1) - Whistle at end to follow tick sound.
00:52:043 (2) - Whistle at end of repeating slider to follow piano
00:55:024 (1) - Finish at end to follow hi-hat sound
00:56:515 (2) - Clap at end to follow drum
00:57:260 (3) - Finish at end to follow cymbal in background
00:58:378 (1) - ^ (use reduced volume if you want, but I think it sounds fine with current volume)
00:58:937 (2) - Clap at end of slider
00:59:496 (1) - Finish on this slider, fits with the piano + cymbal sound where it ends (be sure to remove the 5% timing point on end).
[Suggestion 4]
Follow all or don't follow at allWhistle is underused here.
01:01:173 (1) - Clap sound better than a finish and two finish a row doesn't sound too nice.
01:04:714 (3) - Whistle at begin
01:05:459 (4) - Whistle at end
01:06:391 (1) - Whistle on here
01:07:695 (3) - Whistle on begin and repeat OR just on the begin
01:08:440 (4) - Whistle at begin
01:11:422 (2) - Whistle at begin (down beat)
01:12:912 (4) - Whistle on here (down beat)
01:13:099 (1) - Clap, listen to the music, I can hear drum sound here, be sure to put a 45% timing point at end of spinner to keep consistency with 01:01:173
01:16:640 (3) - Whistle at begin
01:17:384 (4,1) - Whistle at end of slider (4) and on (1)
01:18:502 (2) - Finish at end, to emphasize the piano
01:19:620 (4) - Whistle on begin and repeat OR just on the begin
01:20:366 (1,2) - Whistle on begin of both sliders.
01:22:602 (1,2,3,1,2) - Whistle on all beats without hitsounds
01:26:701 (4) - Whistle on the repeat
01:27:819 (1) - Whistle at end
01:28:751 (2) - Whistle on here
01:28:937 (3) - Should be a clap and not a finish
01:30:055 (4) - Whistle here
01:30:428 (1) - I can hear cymbal at begin so finish with reduced volume instead of clap.
01:31:359 (3) - Whistle at begin
01:33:037 (2) - Whistle at begin and repeat OR just on the begin. Put clap instead of finish at end (cannot hear cymbal here).
01:33:782 (1,2) - Finish with reduce volume fits nicer with the piano, but whistle is fine if you don't want to.
Gameplay & Aesthetic00:15:521 (4,5) - I recommend spacing this out, you spaced 00:21:484 (4,5) out so why not here?
00:23:533 (1) - Why slider? Spinner seems better for me, but your choice.
00:49:620 (2,3) - Since these notes are on the red tick, I suggest a slider instead to make it easier to follow.
00:53:906 (3) - This slider doesn't look too nice for me, make a bit a better?
00:55:024 (1) - And this slider is not symmetrical, please fix it.
01:12:540 (3,4) - If you spaced out 00:15:521, space it out here as well for consistency, or if you really want a "hold" feel, then use a slider instead.
01:18:502 (2) - I like it more curved, straight make the movement here a bit rough for me
http://puu.sh/coaN01:33:782 (1,2) - I suggest a slider since (1,2) follow piano sound while (3) doesn't have piano sound, so by doing this, you distinguish between the two. Rhythm is also slightly hard to follow as (2) is on a red tick.
CommentsThose 1/2 stacks :/, I highly recommend for future map to try and not use them, they're hard to read since the approach circle are close to each other and I have seen beginners/casual player miss parts where there are 1/2 stacks in multiplayer so consider it.[
MiLu]
Timing Points00:23:440 (T) - Don't agree with 5% on this spinner at all, You should use 30% at least, it's weird to hear music, but not hear any hitsound for it and 5% should only be used when the music is really really quiet.
00:48:782 (T) - Don't think this timing point is necessary, I highly doubt anyone is going to hear a 3% different in volume.
Also, since I notice you put timing points 1/4 before a note
About putting timing point 1/4 before a note incase someone hits early. This is completely unnecessary. You can easily test this by putting a hit circle, do a 100% Normal hit sound timing point on it, then do another timing point with 100% soft hitsound, 1 offset earlier (or 1/4, 1/6, 1/8 earlier), set the od to 0 and hit the note early. You'll get the normal hitsound. As long as your timing point is on the object, you'll get that hitsound.
Keep this in mind for future maps.
Combo SuggestionsHm nothing to say really, I assume you kept the combo long on purpose (for example, you could have done a new combo on 00:59:123 (5) or 00:59:496 (7)). If not, be sure to tell me so I can recheck it.
HitsoundsWhy no whistle at begin :S
Take a look at suggestion for Easy/Normal, since I'm sure the whistle pattern for there will work here as well.
I'm sick of modding hitsound now, so just a quick look through instead
00:26:142 (6) - Sound like a whistle should be on the repeat
00:27:819 (9) - I think it sound better without this whistle
00:36:018 (2,3) - I think whistle sound better on (2), so remove from begin of (3) and put on (2).
00:39:745 (8) - Same as 00:27:819
00:40:676 (2) - Feel like a whistle should be at this slider begin
00:41:235 (3,4,5) - Remove whistle from begin of (3) and put on end instead, also put on (4) and (5) to follow guitar.
00:42:353 (3) - If you follow previous suggestion, putting a whistle on here.
00:42:540 (4) - Remove whistle from end, emphasize the whistle that follow the piano on (5) better.
00:45:521 (3) - Remove whistle from begin and put on the repeat instead, sound better to me.
00:50:925 (2,3) - Whistle on (2) and begin of (3) to follow ticks sound. Also put clap at end of (3) to follow drum sound in background.
00:52:602 (2) - Clap instead of whistle at begin to follow drum in background
00:55:397 (3) - Clap to follow drum in background
00:56:142 (5) - Finish sound better then whistle to follow the hi-hat sound., perhaps reduce volume for this finish a bit.
00:56:701 (6) - Clap to follow drum in background
00:57:633 (2) - ^
00:58:005 (3) - Clap at end
00:59:123 (5) - Clap here
00:59:496 (7) - Clap at end
01:00:987 (1) - Finish here (with reduced volume if you think it's too loud)
01:01:359 (3) - Clap at begin, finish at end (with reduced volume).
01:01:732 (4,5) - Whistle to follow piano
01:02:105 (6) - Clap to follow drum in background
01:03:409 (3) - Clap at begin and end OR just at the end
Hitsound feel a little plain at kiai time.
01:04:714 (3) - Whistle on begin
01:05:459 (5) - ^
01:06:018 (6) - ^
01:12:540 (6) - Clap (follow drum in background)
01:16:639 (3) - Whistle at begin
01:17:384 (1) - ^
01:17:943 (3) - ^
01:18:875 (1) - Finish here please.
01:28:937 (1) - Clap at end
01:30:428 (5) - Clap at begin or finish with reduce volume
01:32:664 (1) - Clap.
01:33:409 (5) - ^
Gameplay & Aesthetic00:14:589 (4) - Hm I feel like this jump is too big for Hard, you play a bunch of 1.0x distant snap note then all the sudden 1.7x. 1.5x seems nicer to me or use 1.2x distant snap for (2,3).
00:13:285 - 00:22:043 -I highly recommend 1.2x distant snap for all notes or 1.5x distant snap for all jump, playing 1.0x distant snap then a 1.7x distant snap jump don't flow nicely for me at all.
00:20:366 (3,4) - Make this diamond better?
http://puu.sh/cojC00:29:310 (2) - You can stack this note perfectly (0.00x distant snap), be sure to fix the stacking for (3) as well.
00:42:167 (2,3) - Lot of hit circles, how about making these two notes a slider instead? Also seems nicer as 00:41:235 (3) is a slider, so you begin with a slider and end with a slider.
00:49:061 (6,7) - 1.5x distant snap jump for this stack. With current spacing, I thought the space between (6) & (7) in the timeline is 1/1 while it's 1/2.
CommentsI recommend not putting more than 4 hit circles in a row due to the approach rate, you need higher approach rate the more hit circle (1/2 next to each other in timeline) you put or it'll not play very well, but I only mention the ones that annoyed me in my mod. And not fond of 1.0x > 1.7x jump. Other than, that, nice and clean map![
Insane]
Timing Points00:49:061 (T) - Add a 50% timing point here. This part sound louder than the previous part.
Nothing else
Combo SuggestionsNothing caught my attention (but I'm getting lazy)
Hitsounds00:13:285 - 00:23:347 - Same as Easy for whistle.
00:29:682 (1) - You should put a whistle at begin to follow piano (and downbeat)
00:31:173 (5) - ^ ( remove from end)
00:31:732 (6) - Put whistle on (6) instead
00:34:155 (5) - Whistle at begin
00:35:086 (1) - Remove whistle, doesn't sound good to me.
00:35:459 (3) - Whistle sound better at begin of this slider
00:39:745 (4,5) - Remove whistle from end and put on (5) instead.
00:43:099 (5,6) - ^
00:44:589 (2,3) - ^ Put at begin of (3) instead
00:46:825 (2) - Whistle at begin
00:49:620 (1) - Clap at begin
00:49:993 (2) - ^
00:51:484 (5) - Clap
00:52:602 (5) - ^
00:53:347 (1) - ^
00:53:720 (3) - ^
00:54:092 (2) - Whistle at begin and end
00:55:024 (1) - Clap at end
00:56:142 (3) - Finish sound better with hi-hat sound
00:56:515 (4) - Clap on repeat
00:58:005 (3) - Finish at begin instead of whistle
00:58:564 (5) - Finish here as well (reduced volume if you want)
00:59:496 (4) - ^ (I can hear cymbal here)
01:00:055 (1) - Whistle at begin
01:00:428 (2) - ^
01:01:546 (4) - Finish
Hitsound at kiai time seems good.
01:34:341 (3) - Finish at begin with reduce volume perhaps
May have miss some stuff, but similar suggestions to previous diffs.
Gameplay & Aesthetic00:15:148 (6) - I feel slider (ending at 00:15:335) fits nicer with the vocal, but you'll have to adjust this section to make it work.
00:18:130 (5) - ^
00:37:509 (2) - Make this slider better
http://puu.sh/cos400:39:745 (4) - Spread out the point more (look at Easy to see what I mean)
00:45:148 (3) - ^ This look just like a straight slider to me.
01:06:018 (1,2) - Perhaps stack (1) with (6), then unstack (2) a bit, something like this
http://puu.sh/cosF, jump feel a bit too big for me.
01:09:932 (1) - Stack this with begin of 01:08:254 (1)?
01:13:471 (3) - I think slider fits nicer with the the sound here (not sure what it's called), place like this
http://puu.sh/corE, spacing between (3) and (4) is 2.0x.
CommentsNice map.5 hrs modding this song, will never mod like this againGet this ranked!