09:28 <Garven> : Snap your kiai times. They're all unsnapped. D:
09:28 *Garven is editing (Paraoka - Manima ni)[http://osu.ppy.sh/s/37358]
09:29 <Goisuke> : ok~
09:30 <Garven> : In easy:
09:30 <Garven> : 00:34:874 (5) - Reduce by one repeat.
09:30 <Garven> : Right now you have a jump there with a short repeating slider, and I'm not keen on that sort of thing in an easy.
09:30 <Garven> : 00:51:739 (1,2) - Spacing is bad here.
09:31 <Garven> : 00:38:117 (3,4,5) - hitsounding was weak for these sliders
09:32 <Garven> : 01:37:144 (1) - If you reduce one repeat on that previous slider, reduce by one on this slider as well to keep consistency.
09:32 <Goisuke> : oh @@
09:33 <Garven> : 02:06:982 (4) - I don't recommend stacking under slider ends for an Easy difficulty. It's hard to discern the rhythm for new players.
09:34 <Garven> : 02:12:820 (1) - Remove new combo
09:35 <Garven> : 03:01:469 - Extend break to here.
http://puu.sh/c7t009:35 <Garven> : 03:12:172 - starting kiai here feels better imo
09:37 <Garven> : In general, the Easy felt really bland. You use very simple rhythms and don't vary it much for the entire song. Your patterns also felt
09:37 <Garven> : very mechanical and not very fluid and smooth, as you used many straight lines.
09:39 <Garven> : Normal: Tick rate 1 at least, though I find tick rate 2 to fit this song better.
09:39 <Garven> : Easy is okay at tick rate 1 though - 2 feels too busy.
09:40 <Garven> : 00:17:685 (1,1) - I don't understand why you have these consecutive spinners.
09:40 <Garven> : They aren't timed with anything in the song and feel kind of thrown in for the heck of it
09:40 <Garven> : It's also the only difficulty that has them.
09:40 <Goisuke> : oh it`s my miss><
09:40 <Garven> : I'd delete the extra ones and extend the first spinner on all difficulties to 00:18:009 -
09:41 <Garven> : So you have a good feeling of resolution
09:41 <Garven> : 00:45:253 (8,1) - spacing
09:42 <Garven> : Hmm, I'm getting the same bland rhythm feeling from Normal like I did from Easy.
09:43 <Garven> : You also have a little more liberty with how you use rhythms for a Normal difficulty, so don't be afraid to make it more interesting to
09:43 <Garven> : play.
09:43 <Goisuke> : ok><
09:44 <Garven> : 01:43:955 (1,2) - Try to adjust these so there isn't a small overlap please.
09:44 <Garven> : Your custom clap feels really really overused.
09:45 <Garven> : You might want to reserve using it for the slower parts of the song, such as during 01:59:199 -
09:45 <Garven> : 02:24:496 (2) - That said, the normal clap intended here?
09:45 <Garven> : 02:24:172 (1) - remove new combo
09:46 <Garven> : 02:25:144 (3) - new combo
09:46 <Garven> : 02:59:523 (8) - Hrm, maybe add a repeat on this slider, then extend break to 03:01:469 - ?
09:47 <Garven> : So like
http://puu.sh/c7vH09:49 <Garven> : Hard: AR/OD -1?
09:49 <Goisuke> : ok
09:49 <Garven> : 00:35:523 (5,6) - This spacing is really dodgy after all those jumps. I really recommend you rethink this pattern
09:49 <Garven> : Also, that custom finish sounds way too loud
09:50 <Garven> : Especially when you hear it that many times in a row.
09:50 <Garven> : 00:46:874 (1,2,3) - All these triple stacks that you use in this difficulty really stick out and don't fit how you mapped the rest of the
09:50 <Garven> : rhythms.
09:51 <Garven> : They feel artificial and kind of wreck the difficulty's feel.
09:51 <Garven> : Though this difficulty is also getting kind of into the rather bland rhythm I mentioned from the Easy/Normal.
09:51 <Garven> : A lot of 1/1/1 rhythms with few 1/2's to break it up.
09:52 <Garven> : 00:47:036 (3,4,5) - Moving from such low spacing like this to higher spacing for the 1/2s at 00:48:496 (2,3,4,5) - doesn't flow well at all.
09:52 <Garven> : I'd stick with the distance snap you chose to make it read better.
09:53 <Garven> : Especially since you go back to the really low distance snap at 00:49:144 (6,7) -
09:53 <Garven> : Just makes it feel awkward at that point
09:54 <Garven> : 00:51:496 (10,11,12,13) - And yeah, these just feel like they were added in as an afterthought without much reference to the rest of the
09:54 <Garven> : map.
09:55 <Garven> : 00:54:009 (6,7) - Suddenly rather large jumps. Consider the pacing of your map prior to this point before you plan jumps. That way
09:55 <Garven> : you can keep a good feel for how things more and you can get a more natural feel to the player.
09:55 <Garven> : 01:06:009 (1,2,3,4,5) - Yeah, these huge difficulty spikes are no fun compared to the pacing of the majority of the map.
09:56 <Garven> : 01:17:685 (3,4) - Yeah, this spacing is just bad. Please don't do that.
09:56 <Garven> : 01:17:361 - I really expect to play a beat here considering how you've laid out the rest of the difficulty
09:57 <Garven> : 01:40:226 (5,6,7,8,9) - Ah, these play much better than the first iteration.
09:58 <Garven> : 01:50:766 - Felt like I should click something here
09:58 <Garven> : 02:08:280 (1,2,3,4,5) - Same comment about the difficulty spike. Tone these down a bit please
09:59 <Garven> : 02:09:577 - Start kiai here
09:59 <Garven> : 02:19:307 (1) - No custom clap?
10:00 <Garven> : 02:51:090 (1) - You really should set the slider speed back to 1x here
10:00 <Garven> : 03:12:172 - Start kiai here
10:01 <Garven> : I think I'll leave the Insane alone for now
10:01 <Garven> : I think that's plenty for you to do with the ENH, hehe
10:01 <Goisuke> : @@"
10:01 <Garven> : I really recommend that you rework the general structure and rhythm of these three difficulties. Especially the easy and normal
10:02 <Goisuke> : ok
10:02 <Garven> : Let me know if you have any questions.