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paraoka - Manima ni

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kosiga
hi~

I like the song~ :)

↓my mod↓
日本語使います。(わからなければ聞いていただければ答えます。)

[General]
  1. Easyの次がいきなりHardなのでNromalも作った方がよいかと思います。(もしくは曲が長いのでEasyをNormal難易度に変えるか)
[Easy]
  1. 00:07:603(4,5) - 5が少し重なってるので4と合わせてこういうのはどうでしょうか?(4は1をCtrl+V,H,J) http://puu.sh/7jDW
  2. 00:12:144(3) - grid x144,y204 (grid level 4 Tiny)
  3. 00:30:954~00:41:333 - distance snap 1.1xで揃えましょう
  4. 00:38:089(3) - 折り返しが多すぎると思うので何かしらに変えたほうがいいと思います。
  5. 00:51:711(1) - 前との距離が遠いです DS1.1x plz ><
  6. 00:52:360(2,3,4,5,6) - 座標を見て自分で直すかosuファイルで入替えてみてください。

    88,184,52360,1,2
    176,248,53008,1,0
    264,184,53657,1,2
    352,120,54306,2,0,B|432:72,2,50.0000005960464,8|2|8
    416,208,55603,2,0,B|344:256,2,50.0000005960464,8|2|8
  7. 00:56:900(1) - 前との距離が遠いです DS1.1x plz ><
  8. 00:56:900~01:06:630 - distance snap 1.1xで揃えましょう
  9. 01:44:252(1) - 前との距離が遠いです DS1.1x plz ><
  10. 01:54:306(1,2,3,4) - タイミングが変わるのでちょっと難しい?一定にしては?   http://puu.sh/7jHu
  11. 01:59:171(1) - 前との距離が遠いです DS1.1x plz ><
  12. 01:59:171~02:08:252 - distance snap 1.1xで揃えましょう
  13. 02:19:927(2) - 前との距離が遠いです DS1.1x plz ><
  14. 02:25:116(1) - 前との距離が近いです DS1.1x plz ><
  15. 02:29:981(1) - スピナー始点 02:30:306
Easy,NormalはDSは一定したほうがいいかと思いますので直してみてください。 ;)

[Hard]
  1. 00:06:144 - add circle?
  2. 00:12:792(8) - slider end 00:13:279?
  3. 00:28;198(9,10,11) - 前との距離が遠いです
  4. 00:30:468(5,6,7) - ^
  5. 00:59:333(2,3,4) - ^
  6. 02:30:630(1) - スピナー始点 02:30:468
こちらもベースのDSで揃え、リズム、タイミングが変わるところではDSを変えるようにした方がきれいに見えるかと思います。

[Insane]
  1. 00:56:657 - add circle 00:56:738(1,2,3)がちょっと遠い気がするので連打で繋げた方がいい気がしました。
  2. 01:28:198(1) - スピナー始点 01:28:116 ?
  3. 02:08:089(1) - slider7の終点に重ねる。
  4. 02:08:171(2) - remove circle
  5. 02:08:900(7) - 折り返し1個のsliderに変更
  6. 02:30:468(1) - スピナー始点 02:30:387
  7. 03:32:738(1) - ^ 03:32:657
good Insane map :)

Good luck~ ;)
Topic Starter
Goisuke_old

kosiga wrote:

hi~

I like the song~ :)

↓my mod↓
日本語使います。(わからなければ聞いていただければ答えます。)

[General]
  1. Easyの次がいきなりHardなのでNromalも作った方がよいかと思います。(もしくは曲が長いのでEasyをNormal難易度に変えるか)
[Easy]
  1. 00:07:603(4,5) - 5が少し重なってるので4と合わせてこういうのはどうでしょうか?(4は1をCtrl+V,H,J) http://puu.sh/7jDW
  2. 00:12:144(3) - grid x144,y204 (grid level 4 Tiny)
  3. 00:30:954~00:41:333 - distance snap 1.1xで揃えましょう
  4. 00:38:089(3) - 折り返しが多すぎると思うので何かしらに変えたほうがいいと思います。
  5. 00:51:711(1) - 前との距離が遠いです DS1.1x plz ><
  6. 00:52:360(2,3,4,5,6) - 座標を見て自分で直すかosuファイルで入替えてみてください。

    88,184,52360,1,2
    176,248,53008,1,0
    264,184,53657,1,2
    352,120,54306,2,0,B|432:72,2,50.0000005960464,8|2|8
    416,208,55603,2,0,B|344:256,2,50.0000005960464,8|2|8
  7. 00:56:900(1) - 前との距離が遠いです DS1.1x plz ><
  8. 00:56:900~01:06:630 - distance snap 1.1xで揃えましょう
  9. 01:44:252(1) - 前との距離が遠いです DS1.1x plz ><
  10. 01:54:306(1,2,3,4) - タイミングが変わるのでちょっと難しい?一定にしては?   http://puu.sh/7jHu
  11. 01:59:171(1) - 前との距離が遠いです DS1.1x plz ><
  12. 01:59:171~02:08:252 - distance snap 1.1xで揃えましょう
  13. 02:19:927(2) - 前との距離が遠いです DS1.1x plz ><
  14. 02:25:116(1) - 前との距離が近いです DS1.1x plz ><
  15. 02:29:981(1) - スピナー始点 02:30:306
Easy,NormalはDSは一定したほうがいいかと思いますので直してみてください。 ;)

[Hard]
  1. 00:06:144 - add circle?
  2. 00:12:792(8) - slider end 00:13:279?
  3. 00:28;198(9,10,11) - 前との距離が遠いです
  4. 00:30:468(5,6,7) - ^
  5. 00:59:333(2,3,4) - ^
  6. 02:30:630(1) - スピナー始点 02:30:468
こちらもベースのDSで揃え、リズム、タイミングが変わるところではDSを変えるようにした方がきれいに見えるかと思います。

[Insane]
  1. 00:56:657 - add circle 00:56:738(1,2,3)がちょっと遠い気がするので連打で繋げた方がいい気がしました。
  2. 01:28:198(1) - スピナー始点 01:28:116 ?
  3. 02:08:089(1) - slider7の終点に重ねる。
  4. 02:08:171(2) - remove circle
  5. 02:08:900(7) - 折り返し1個のsliderに変更
  6. 02:30:468(1) - スピナー始点 02:30:387
  7. 03:32:738(1) - ^ 03:32:657
good Insane map :)

Good luck~ ;)
直しました!ヽ(´∀`)ノありがとうございます!

私の英語は日本語よりへたですから日本語でおk><!

Easyを作るのが一番難しいだOrz
kosiga
Star~☆

[Insane]
00:56:252~00:57:873

一応ペタリ(使うかはおまかせ)
使う場合は少し微調整が必要かも?

256,280,56252,1,2
256,296,56333,1,0
248,312,56414,1,0
232,320,56495,1,0
216,328,56576,1,4
200,328,56657,1,0
184,328,56738,1,0
168,320,56819,1,0
152,312,56900,6,0,B|104:296|104:248,1,75
56,200,57387,1,0
80,128,57549,2,0,B|128:144|128:192,1,75

no kudosu
TW-KUMA01

Goisuke wrote:

請問是指要我做一個太鼓專用的難度嗎?

或者是....?

我做0 0
kazumikos
Hiya~

[General]

SPOILER
* BG's size must be at a maximum of 1024x768, while ur BG is 1536x768,so u should resize it
* combo in ur map is long, and messy(especially in hard and insane diff), i think u can fix it urself, so no combo mod post here

[Insane]

SPOILER
AR is a bit high to me, but i guess this is personal interest lol
00:15:387 (1) - kinda expected a longer spinner here, i think it should end at 00:18:018, right at the white tick
00:29:495 (1,2,3,4,5) - nothing much, but it's confused me =P
00:59:171(x) - add a note here, to follow the rhythm
01:50:738(x) - seriously need a note here =/ (well i missed)
02:30:387 (1) - end at 02:32:900
03:32:657 (1) - end at 03:35:171
plz make a change in other diff as well if u decide to follow my mod ( about spinner particularly)
tbh, i set AR = 8 while testing 8-) *kazumi runs
[Hard]
SPOILER
u havent finished? If u have, all diff should have the same time length u know o_o (not to mention the time length of this diff is too short, just open AIMod and check lol)
00:47:008 (3,4,5) - spacing issue (cause confused)
00:58:198 (11) - ugly xD, but it's ok (just to let u know aha xD)
01:27:954 (1) - why is this spinner start at 01:27:954? O_o
[Easy]
SPOILER
00:34:846 (5) - one more reverse to end at 00:36:144
00:38:089 (3,4,5) - dont stack like this , it's confused new players
00:49:116 (4,5,6) - ^

good luck ^^
Topic Starter
Goisuke_old

kazumikos wrote:

Hiya~

[General]

SPOILER
* BG's size must be at a maximum of 1024x768, while ur BG is 1536x768,so u should resize it
* combo in ur map is long, and messy(especially in hard and insane diff), i think u can fix it urself, so no combo mod post here

[Insane]

SPOILER
AR is a bit high to me, but i guess this is personal interest lol
00:15:387 (1) - kinda expected a longer spinner here, i think it should end at 00:18:018, right at the white tick
00:29:495 (1,2,3,4,5) - nothing much, but it's confused me =P
00:59:171(x) - add a note here, to follow the rhythm
01:50:738(x) - seriously need a note here =/ (well i missed)
02:30:387 (1) - end at 02:32:900
03:32:657 (1) - end at 03:35:171
plz make a change in other diff as well if u decide to follow my mod ( about spinner particularly)
tbh, i set AR = 8 while testing 8-) *kazumi runs
[Hard]
SPOILER
u havent finished? If u have, all diff should have the same time length u know o_o (not to mention the time length of this diff is too short, just open AIMod and check lol)
00:47:008 (3,4,5) - spacing issue (cause confused)
00:58:198 (11) - ugly xD, but it's ok (just to let u know aha xD)
01:27:954 (1) - why is this spinner start at 01:27:954? O_o
[Easy]
SPOILER
00:34:846 (5) - one more reverse to end at 00:36:144
00:38:089 (3,4,5) - dont stack like this , it's confused new players
00:49:116 (4,5,6) - ^

good luck ^^
Thank for your suggestion!
I try to follow your suggestion to fix!
Sync
From #modreqs

General:
-- Offset is 4846. This is determined by the first note of your map.
-- Cut your MP3. You aren't using a lot of it and the DL is ~10MB.
-- I think custom hitsounds would do wonders for this mapset. EDIT: Nevermind, I didn't notice that you did in fact have some. Really good hitsounds, they sound perfect.
-- The difficulty spread is...well... bad. You should map a normal. I really like this song, so if you're adamant on not mapping your own normal, PM me and I might make one as a guest difficulty (if you'd like)
-- Great song!

Insane
00:12:954 (1) - Disorienting slider ;_;, I'd get rid of it
00:30:792 (9) - New combo
00:31:441 (4) - Get rid of this combo
00:33:387 (1) - NC
00:58:198 (4) - This slider sucks. :< Make it look better (I don't usually nazi mod)
00:59:171 (5) - NC
01:00:792 (1) - Get rid of this combo
01:01:765 (9) - NC
01:03:387 (8) - This slider still sucks
01:22:684 (7) - NC
02:00:468 (2) - See: above. It fits but it doesn't loo good.
02:05:657 (8) - ^
03:29:981 (10) - This is unpredictable. Remove the slider velocity change
03:31:279 (8) - ^
Fun map
Hard
00:08:576 (3,4,5,6) - Uneven spacing
00:40:684 (1) - This spinner should probably be removed. If you remove it, make 00:40:035 (3) repeat.
01:01:927 (9) - NC
01:03:387 (4) - :puke:
01:16:360 (1) - Remove this slider. Instead, see below
01:16:360 (14) - add a slider here that lasts until 1:17:008
01:37:116 (1,2,3,4) - I object to these jumps. Make the spacing even - you should really try to limit your jumps on this difficulty.
Easy
00:07:603 (4) - NC
01:02:089 (6) - NC
01:03:387 (1) - Remove combo
01:04:684 (1) - NC
01:05:981 (2) - Move this over 1 tick and mae it repeat once more.
01:15:062 (4) - NC
01:51:387 (4,5,6) - Too many stacks for a beginner. Spread these out.
02:01:765 (3) - NC
02:03:062 (3) - Move this back 1 tick and make it repeat once.
02:03:711 (1) - Move this forward one tick and shorten it by one tick.
02:14:738 (3) - NC
02:17:333 (5) - NC
02:18:630 (1) - Remove combo
02:19:927 (3) - NC
Topic Starter
Goisuke_old

Sync wrote:

From #modreqs

General:
-- Offset is 4846. This is determined by the first note of your map.
-- Cut your MP3. You aren't using a lot of it and the DL is ~10MB.
-- I think custom hitsounds would do wonders for this mapset. EDIT: Nevermind, I didn't notice that you did in fact have some. Really good hitsounds, they sound perfect.
-- The difficulty spread is...well... bad. You should map a normal. I really like this song, so if you're adamant on not mapping your own normal, PM me and I might make one as a guest difficulty (if you'd like)
-- Great song!

Insane
00:12:954 (1) - Disorienting slider ;_;, I'd get rid of it
00:30:792 (9) - New combo
00:31:441 (4) - Get rid of this combo
00:33:387 (1) - NC
00:58:198 (4) - This slider sucks. :< Make it look better (I don't usually nazi mod)
00:59:171 (5) - NC
01:00:792 (1) - Get rid of this combo
01:01:765 (9) - NC
01:03:387 (8) - This slider still sucks
01:22:684 (7) - NC
02:00:468 (2) - See: above. It fits but it doesn't loo good.
02:05:657 (8) - ^
03:29:981 (10) - This is unpredictable. Remove the slider velocity change
03:31:279 (8) - ^
Fun map
Hard
00:08:576 (3,4,5,6) - Uneven spacing
00:40:684 (1) - This spinner should probably be removed. If you remove it, make 00:40:035 (3) repeat.
01:01:927 (9) - NC
01:03:387 (4) - :puke:
01:16:360 (1) - Remove this slider. Instead, see below
01:16:360 (14) - add a slider here that lasts until 1:17:008
01:37:116 (1,2,3,4) - I object to these jumps. Make the spacing even - you should really try to limit your jumps on this difficulty.
Easy
00:07:603 (4) - NC
01:02:089 (6) - NC
01:03:387 (1) - Remove combo
01:04:684 (1) - NC
01:05:981 (2) - Move this over 1 tick and mae it repeat once more.
01:15:062 (4) - NC
01:51:387 (4,5,6) - Too many stacks for a beginner. Spread these out.
02:01:765 (3) - NC
02:03:062 (3) - Move this back 1 tick and make it repeat once.
02:03:711 (1) - Move this forward one tick and shorten it by one tick.
02:14:738 (3) - NC
02:17:333 (5) - NC
02:18:630 (1) - Remove combo
02:19:927 (3) - NC
Thank for your suggestion!

PM:)
Takos
great map~ :P
Topic Starter
Goisuke_old

Takos wrote:

great map~ :P

Thanks ><!
pikusizukannzaki3369
:D
Garven
Just did a quick playthrough on Insane since it's paraoka <3

02:08:928 (5) - The hitburst from this is really annoying to have a descending stream like that. Makes it really hard to tell if there's going to be more notes due to the hitburst.
02:25:145 (1) - New combo
02:34:226 - This break is huge. Then having the player play for ten seconds at 02:51:090 - then break again right afterward is really bad for general gameplay flow and makes me kinda bored. Especially when it's this close to the end of the map anyway.
03:27:415 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - These patterns were kind of boring for the finale of the map. It's just kind of simple crosses.
Topic Starter
Goisuke_old

Garven wrote:

Just did a quick playthrough on Insane since it's paraoka <3

02:08:928 (5) - The hitburst from this is really annoying to have a descending stream like that. Makes it really hard to tell if there's going to be more notes due to the hitburst.
02:25:145 (1) - New combo
02:34:226 - This break is huge. Then having the player play for ten seconds at 02:51:090 - then break again right afterward is really bad for general gameplay flow and makes me kinda bored. Especially when it's this close to the end of the map anyway.
03:27:415 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - These patterns were kind of boring for the finale of the map. It's just kind of simple crosses.

I have tried to fix it.

I hope the problem has been solved ><

Thank you for mod!
mochi
Insane difficulty is fun! But you can make your star patterns more beautiful.

00:48:334 (6,7,8,9,10)
01:37:144 (1,2,3,4,5)

Put a circle somewhere near center

Stack a circle onto previous circle and rotate (ctrl+shift+r) by 72 degrees, and repeat

Rearrange circle order so it follows a star pattern

You can change size of star using ctrl+shift+s
Apricot
曲のタイトルの「まにまに」は漢字で書くと「随に」になるので、タイトルを Mani mani から Manima ni に変更してください
Topic Starter
Goisuke_old

mochi wrote:

Insane difficulty is fun! But you can make your star patterns more beautiful.

00:48:334 (6,7,8,9,10)
01:37:144 (1,2,3,4,5)

Put a circle somewhere near center

Stack a circle onto previous circle and rotate (ctrl+shift+r) by 72 degrees, and repeat

Rearrange circle order so it follows a star pattern

You can change size of star using ctrl+shift+s
Thanks><!
Topic Starter
Goisuke_old

Apricot wrote:

曲のタイトルの「まにまに」は漢字で書くと「随に」になるので、タイトルを Mani mani から Manima ni に変更してください
漢字はそうだったのかw
教えてくれてありがとうございます!
AngelEyE
[Insane]
一直S音效聽著有點膩 適當來點N?
整首歌60-75%的音量幅度有點小幾乎很難區分
00:11:361 - add a note?
00:12:172 (7,8,9,10) - 換成一個滑條和一個note?
00:51:090 (1) - 這個spin開始的地方應該是一個note 不然沒有一段節奏打完的滿足感
01:47:523 (1) - ^
02:26:442 (1,2,3) - 換成3個壓白線的note?
02:56:766 - add a note
03:24:334 (6) - 去掉

刚尝试mapping 请多包涵LOL
Topic Starter
Goisuke_old

AngelEyE wrote:

[Insane]
一直S音效聽著有點膩 適當來點N?
整首歌60-75%的音量幅度有點小幾乎很難區分
00:11:361 - add a note?
00:12:172 (7,8,9,10) - 換成一個滑條和一個note?
00:51:090 (1) - 這個spin開始的地方應該是一個note 不然沒有一段節奏打完的滿足感
01:47:523 (1) - ^
02:26:442 (1,2,3) - 換成3個壓白線的note?
02:56:766 - add a note
03:24:334 (6) - 去掉

刚尝试mapping 请多包涵LOL

thank you for mod :D
Cinnbot 5000
This map is awesome. There was nothing wrong with any of the difficulties in my opinion. This thing should be ranked!
Topic Starter
Goisuke_old

Cinnamon Sugar wrote:

This map is awesome. There was nothing wrong with any of the difficulties in my opinion. This thing should be ranked!
thank><!
takoxzx
:) :) :) :) :)
Dementos
面白かったです。Rankedになってくれることを祈ります
Topic Starter
Goisuke_old

Dementos wrote:

面白かったです。Rankedになってくれることを祈ります
ありがとうございます><!

ランクされるようにがんばります!
Armin
[General]

*It seems you have more than one file .osb in your folder. It's okay to have only one .osb, but it's redundant to have 2 of these ones. Please remove one of them and then make a full submission.
*Your BG is a bit... heavy, because it's in a PNG format. I compressed it for you, here you are a jpeg version (only 416 kb): http://puu.sh/bOa2


[Easy]

00:41:361 (1) - Whoops, little but confusing spacing issue. Consider to fix it by using the distance snap
00:51:090 (6) - I usually don't reccomend stacked hitcircles after a slider with repeat in the easier difficulties. So... please consider to move this circle in another position. Similar problem here: 01:51:415 (4,5,6) : it just may confuse a newbie.
02:21:253 (2) - 02:22:550 (1) - These claps feels a bit random for me o.o Consider to replace them with another hitsound (a whistle would be fine)


[Normal]

It's fine for me :3

[Hard]

00:05:036 (2,3) - If I were you I'd NEVER use antijumps like this, these ones just confuse a lot the player and ruin the next pattern too. Please consider to use the distance snap here. Same stuff here: 00:06:334 (5,6) -
00:56:928 (7) - New combo here, please
01:00:009 (x) - What if you add a hitcircle here? It would follow the vocal voice in a better way
01:03:415 (12) - Did you obtain this shape by reversing the previous slider with the same shapes? If yes, consider to not reverse but just to flip horizontally (ctrl+ h)
01:12:172 (13) - Weird jump... can you reverse it please? In this way: http://osu.ppy.sh/ss/208208
01:16:388 (1,1,2,3) - Short recovery time between the spinner and the triplette for a Hard...
02:17:280 (x) - I would continue the stream by adding another hitcircle here.
03:30:658 (x) - please add another circle here, since you were following a rhythm based on white ticks

[Insane]

01:31:307 (5,6) - just to preserve the flow given by the jump of the two previous sliders, what if you flip horizontally these other two sliders?
Topic Starter
Goisuke_old

Armin wrote:

[General]

*It seems you have more than one file .osb in your folder. It's okay to have only one .osb, but it's redundant to have 2 of these ones. Please remove one of them and then make a full submission.
*Your BG is a bit... heavy, because it's in a PNG format. I compressed it for you, here you are a jpeg version (only 416 kb): http://puu.sh/bOa2


[Easy]

00:41:361 (1) - Whoops, little but confusing spacing issue. Consider to fix it by using the distance snap
00:51:090 (6) - I usually don't reccomend stacked hitcircles after a slider with repeat in the easier difficulties. So... please consider to move this circle in another position. Similar problem here: 01:51:415 (4,5,6) : it just may confuse a newbie.
02:21:253 (2) - 02:22:550 (1) - These claps feels a bit random for me o.o Consider to replace them with another hitsound (a whistle would be fine)


[Normal]

It's fine for me :3

[Hard]

00:05:036 (2,3) - If I were you I'd NEVER use antijumps like this, these ones just confuse a lot the player and ruin the next pattern too. Please consider to use the distance snap here. Same stuff here: 00:06:334 (5,6) -
00:56:928 (7) - New combo here, please
01:00:009 (x) - What if you add a hitcircle here? It would follow the vocal voice in a better way
01:03:415 (12) - Did you obtain this shape by reversing the previous slider with the same shapes? If yes, consider to not reverse but just to flip horizontally (ctrl+ h)
01:12:172 (13) - Weird jump... can you reverse it please? In this way: http://osu.ppy.sh/ss/208208
01:16:388 (1,1,2,3) - Short recovery time between the spinner and the triplette for a Hard...
02:17:280 (x) - I would continue the stream by adding another hitcircle here.
03:30:658 (x) - please add another circle here, since you were following a rhythm based on white ticks

[Insane]

01:31:307 (5,6) - just to preserve the flow given by the jump of the two previous sliders, what if you flip horizontally these other two sliders?

thank you for mod><!
Garven
I did a little IRC modding.

Log
09:28 <Garven> : Snap your kiai times. They're all unsnapped. D:
09:28 *Garven is editing (Paraoka - Manima ni)[http://osu.ppy.sh/s/37358]
09:29 <Goisuke> : ok~
09:30 <Garven> : In easy:
09:30 <Garven> : 00:34:874 (5) - Reduce by one repeat.
09:30 <Garven> : Right now you have a jump there with a short repeating slider, and I'm not keen on that sort of thing in an easy.
09:30 <Garven> : 00:51:739 (1,2) - Spacing is bad here.
09:31 <Garven> : 00:38:117 (3,4,5) - hitsounding was weak for these sliders
09:32 <Garven> : 01:37:144 (1) - If you reduce one repeat on that previous slider, reduce by one on this slider as well to keep consistency.
09:32 <Goisuke> : oh @@
09:33 <Garven> : 02:06:982 (4) - I don't recommend stacking under slider ends for an Easy difficulty. It's hard to discern the rhythm for new players.
09:34 <Garven> : 02:12:820 (1) - Remove new combo
09:35 <Garven> : 03:01:469 - Extend break to here. http://puu.sh/c7t0
09:35 <Garven> : 03:12:172 - starting kiai here feels better imo
09:37 <Garven> : In general, the Easy felt really bland. You use very simple rhythms and don't vary it much for the entire song. Your patterns also felt
09:37 <Garven> : very mechanical and not very fluid and smooth, as you used many straight lines.
09:39 <Garven> : Normal: Tick rate 1 at least, though I find tick rate 2 to fit this song better.
09:39 <Garven> : Easy is okay at tick rate 1 though - 2 feels too busy.
09:40 <Garven> : 00:17:685 (1,1) - I don't understand why you have these consecutive spinners.
09:40 <Garven> : They aren't timed with anything in the song and feel kind of thrown in for the heck of it
09:40 <Garven> : It's also the only difficulty that has them.
09:40 <Goisuke> : oh it`s my miss><
09:40 <Garven> : I'd delete the extra ones and extend the first spinner on all difficulties to 00:18:009 -
09:41 <Garven> : So you have a good feeling of resolution
09:41 <Garven> : 00:45:253 (8,1) - spacing
09:42 <Garven> : Hmm, I'm getting the same bland rhythm feeling from Normal like I did from Easy.
09:43 <Garven> : You also have a little more liberty with how you use rhythms for a Normal difficulty, so don't be afraid to make it more interesting to
09:43 <Garven> : play.
09:43 <Goisuke> : ok><
09:44 <Garven> : 01:43:955 (1,2) - Try to adjust these so there isn't a small overlap please.
09:44 <Garven> : Your custom clap feels really really overused.
09:45 <Garven> : You might want to reserve using it for the slower parts of the song, such as during 01:59:199 -
09:45 <Garven> : 02:24:496 (2) - That said, the normal clap intended here?
09:45 <Garven> : 02:24:172 (1) - remove new combo
09:46 <Garven> : 02:25:144 (3) - new combo
09:46 <Garven> : 02:59:523 (8) - Hrm, maybe add a repeat on this slider, then extend break to 03:01:469 - ?
09:47 <Garven> : So like http://puu.sh/c7vH
09:49 <Garven> : Hard: AR/OD -1?
09:49 <Goisuke> : ok
09:49 <Garven> : 00:35:523 (5,6) - This spacing is really dodgy after all those jumps. I really recommend you rethink this pattern
09:49 <Garven> : Also, that custom finish sounds way too loud
09:50 <Garven> : Especially when you hear it that many times in a row.
09:50 <Garven> : 00:46:874 (1,2,3) - All these triple stacks that you use in this difficulty really stick out and don't fit how you mapped the rest of the
09:50 <Garven> : rhythms.
09:51 <Garven> : They feel artificial and kind of wreck the difficulty's feel.
09:51 <Garven> : Though this difficulty is also getting kind of into the rather bland rhythm I mentioned from the Easy/Normal.
09:51 <Garven> : A lot of 1/1/1 rhythms with few 1/2's to break it up.
09:52 <Garven> : 00:47:036 (3,4,5) - Moving from such low spacing like this to higher spacing for the 1/2s at 00:48:496 (2,3,4,5) - doesn't flow well at all.
09:52 <Garven> : I'd stick with the distance snap you chose to make it read better.
09:53 <Garven> : Especially since you go back to the really low distance snap at 00:49:144 (6,7) -
09:53 <Garven> : Just makes it feel awkward at that point
09:54 <Garven> : 00:51:496 (10,11,12,13) - And yeah, these just feel like they were added in as an afterthought without much reference to the rest of the
09:54 <Garven> : map.
09:55 <Garven> : 00:54:009 (6,7) - Suddenly rather large jumps. Consider the pacing of your map prior to this point before you plan jumps. That way
09:55 <Garven> : you can keep a good feel for how things more and you can get a more natural feel to the player.
09:55 <Garven> : 01:06:009 (1,2,3,4,5) - Yeah, these huge difficulty spikes are no fun compared to the pacing of the majority of the map.
09:56 <Garven> : 01:17:685 (3,4) - Yeah, this spacing is just bad. Please don't do that.
09:56 <Garven> : 01:17:361 - I really expect to play a beat here considering how you've laid out the rest of the difficulty
09:57 <Garven> : 01:40:226 (5,6,7,8,9) - Ah, these play much better than the first iteration.
09:58 <Garven> : 01:50:766 - Felt like I should click something here
09:58 <Garven> : 02:08:280 (1,2,3,4,5) - Same comment about the difficulty spike. Tone these down a bit please
09:59 <Garven> : 02:09:577 - Start kiai here
09:59 <Garven> : 02:19:307 (1) - No custom clap?
10:00 <Garven> : 02:51:090 (1) - You really should set the slider speed back to 1x here
10:00 <Garven> : 03:12:172 - Start kiai here
10:01 <Garven> : I think I'll leave the Insane alone for now
10:01 <Garven> : I think that's plenty for you to do with the ENH, hehe
10:01 <Goisuke> : @@"
10:01 <Garven> : I really recommend that you rework the general structure and rhythm of these three difficulties. Especially the easy and normal
10:02 <Goisuke> : ok
10:02 <Garven> : Let me know if you have any questions.
Topic Starter
Goisuke_old

Garven wrote:

I did a little IRC modding.

Log
09:28 <Garven> : Snap your kiai times. They're all unsnapped. D:
09:28 *Garven is editing (Paraoka - Manima ni)[http://osu.ppy.sh/s/37358]
09:29 <Goisuke> : ok~
09:30 <Garven> : In easy:
09:30 <Garven> : 00:34:874 (5) - Reduce by one repeat.
09:30 <Garven> : Right now you have a jump there with a short repeating slider, and I'm not keen on that sort of thing in an easy.
09:30 <Garven> : 00:51:739 (1,2) - Spacing is bad here.
09:31 <Garven> : 00:38:117 (3,4,5) - hitsounding was weak for these sliders
09:32 <Garven> : 01:37:144 (1) - If you reduce one repeat on that previous slider, reduce by one on this slider as well to keep consistency.
09:32 <Goisuke> : oh @@
09:33 <Garven> : 02:06:982 (4) - I don't recommend stacking under slider ends for an Easy difficulty. It's hard to discern the rhythm for new players.
09:34 <Garven> : 02:12:820 (1) - Remove new combo
09:35 <Garven> : 03:01:469 - Extend break to here. http://puu.sh/c7t0
09:35 <Garven> : 03:12:172 - starting kiai here feels better imo
09:37 <Garven> : In general, the Easy felt really bland. You use very simple rhythms and don't vary it much for the entire song. Your patterns also felt
09:37 <Garven> : very mechanical and not very fluid and smooth, as you used many straight lines.
09:39 <Garven> : Normal: Tick rate 1 at least, though I find tick rate 2 to fit this song better.
09:39 <Garven> : Easy is okay at tick rate 1 though - 2 feels too busy.
09:40 <Garven> : 00:17:685 (1,1) - I don't understand why you have these consecutive spinners.
09:40 <Garven> : They aren't timed with anything in the song and feel kind of thrown in for the heck of it
09:40 <Garven> : It's also the only difficulty that has them.
09:40 <Goisuke> : oh it`s my miss><
09:40 <Garven> : I'd delete the extra ones and extend the first spinner on all difficulties to 00:18:009 -
09:41 <Garven> : So you have a good feeling of resolution
09:41 <Garven> : 00:45:253 (8,1) - spacing
09:42 <Garven> : Hmm, I'm getting the same bland rhythm feeling from Normal like I did from Easy.
09:43 <Garven> : You also have a little more liberty with how you use rhythms for a Normal difficulty, so don't be afraid to make it more interesting to
09:43 <Garven> : play.
09:43 <Goisuke> : ok><
09:44 <Garven> : 01:43:955 (1,2) - Try to adjust these so there isn't a small overlap please.
09:44 <Garven> : Your custom clap feels really really overused.
09:45 <Garven> : You might want to reserve using it for the slower parts of the song, such as during 01:59:199 -
09:45 <Garven> : 02:24:496 (2) - That said, the normal clap intended here?
09:45 <Garven> : 02:24:172 (1) - remove new combo
09:46 <Garven> : 02:25:144 (3) - new combo
09:46 <Garven> : 02:59:523 (8) - Hrm, maybe add a repeat on this slider, then extend break to 03:01:469 - ?
09:47 <Garven> : So like http://puu.sh/c7vH
09:49 <Garven> : Hard: AR/OD -1?
09:49 <Goisuke> : ok
09:49 <Garven> : 00:35:523 (5,6) - This spacing is really dodgy after all those jumps. I really recommend you rethink this pattern
09:49 <Garven> : Also, that custom finish sounds way too loud
09:50 <Garven> : Especially when you hear it that many times in a row.
09:50 <Garven> : 00:46:874 (1,2,3) - All these triple stacks that you use in this difficulty really stick out and don't fit how you mapped the rest of the
09:50 <Garven> : rhythms.
09:51 <Garven> : They feel artificial and kind of wreck the difficulty's feel.
09:51 <Garven> : Though this difficulty is also getting kind of into the rather bland rhythm I mentioned from the Easy/Normal.
09:51 <Garven> : A lot of 1/1/1 rhythms with few 1/2's to break it up.
09:52 <Garven> : 00:47:036 (3,4,5) - Moving from such low spacing like this to higher spacing for the 1/2s at 00:48:496 (2,3,4,5) - doesn't flow well at all.
09:52 <Garven> : I'd stick with the distance snap you chose to make it read better.
09:53 <Garven> : Especially since you go back to the really low distance snap at 00:49:144 (6,7) -
09:53 <Garven> : Just makes it feel awkward at that point
09:54 <Garven> : 00:51:496 (10,11,12,13) - And yeah, these just feel like they were added in as an afterthought without much reference to the rest of the
09:54 <Garven> : map.
09:55 <Garven> : 00:54:009 (6,7) - Suddenly rather large jumps. Consider the pacing of your map prior to this point before you plan jumps. That way
09:55 <Garven> : you can keep a good feel for how things more and you can get a more natural feel to the player.
09:55 <Garven> : 01:06:009 (1,2,3,4,5) - Yeah, these huge difficulty spikes are no fun compared to the pacing of the majority of the map.
09:56 <Garven> : 01:17:685 (3,4) - Yeah, this spacing is just bad. Please don't do that.
09:56 <Garven> : 01:17:361 - I really expect to play a beat here considering how you've laid out the rest of the difficulty
09:57 <Garven> : 01:40:226 (5,6,7,8,9) - Ah, these play much better than the first iteration.
09:58 <Garven> : 01:50:766 - Felt like I should click something here
09:58 <Garven> : 02:08:280 (1,2,3,4,5) - Same comment about the difficulty spike. Tone these down a bit please
09:59 <Garven> : 02:09:577 - Start kiai here
09:59 <Garven> : 02:19:307 (1) - No custom clap?
10:00 <Garven> : 02:51:090 (1) - You really should set the slider speed back to 1x here
10:00 <Garven> : 03:12:172 - Start kiai here
10:01 <Garven> : I think I'll leave the Insane alone for now
10:01 <Garven> : I think that's plenty for you to do with the ENH, hehe
10:01 <Goisuke> : @@"
10:01 <Garven> : I really recommend that you rework the general structure and rhythm of these three difficulties. Especially the easy and normal
10:02 <Goisuke> : ok
10:02 <Garven> : Let me know if you have any questions.
Very thank you><!
warwolf
omg so fun map, star !!!!
or atleast i wish i could've starred it , but i dont see the star button -_-
Hika
I almost thought this was Apricot's map.. nevermind c: glad
ShoruRi
Rankedなるの楽しみに待ってるで :)
Topic Starter
Goisuke_old

warwolf wrote:

omg so fun map, star !!!!
or atleast i wish i could've starred it , but i dont see the star button -_-
thank you for playing><!
nm...If you want to star a map you have to cost 1 kudos.^_^
Topic Starter
Goisuke_old

DericeRt wrote:

Rankedなるの楽しみに待ってるで :)
がんばりますw
Melancholy

DericeRt wrote:

Rankedなるの楽しみに待ってるで :)
Garven
[General]
Hit sounds are really quiet compared to the song (especially the soft set hit sounds) though the custom one sticks out a bit in comparison.

[Easy]
01:37:144 (1,2) - I am wary of having the short repeating sliders like this with a note immediately afterward for an easy. Just reduce by one repeat and respace.
01:51:415 (4,5) - Spacing
03:12:172 - Please add a hit object here. The kiai fountain just doesn't have the same power it would without the player helping activate it.

[Normal]
Set slider tick rate to at least 1, please. 2 would be preferred.
00:30:658 (4) - Repeat is kind of covered from 00:29:036 (7) - 's hitburst
02:18:658 (9,2) - This overlap was kinda ugly
03:01:469 - Extend break to here


[Hard]
00:28:226 (9,10,11) - These types of rhythms really don't belong in a Hard difficulty imo. Especially when they are this fast. There's quite a few in your difficulty too, if you wish to remove them.
Compare 00:36:496 (1,2,3,4,5,1,2,3,4) - to 00:46:874 (1,2,3,4,5,1,2,3,4,5,6) -
There's a huge difference in gameplay difficulty here for the same phrase of music. Make things a little more consistent.
00:51:739 (10,1) - The jumps between phrases are a little large too
00:54:658 (8,1) - Spacing is rather close here
01:02:117 (11) - new combo
01:18:820 (6) - This stacked note really kills your flow. I'd unstack it and let the player move for this type of phrase. The underlying issue is probably that you put the slider's start on the wrong beat. Have it start at 01:18:334 - or 01:18:820 - so it will play more naturally.
01:25:144 (7) - new combo
01:27:090 (12,13) - Really should remove those custom sounds from here. Applies to later parts of the song that are similar
01:43:955 (1,2,3,4,5,6) - Spacing is really low, along with hit object density again. Feels kind of boring for a Hard.
01:51:415 (10,11,12,13) - More really low spacing.
Give your difficulty a really good look to find all of these small spacing issues. There's a lot of them.
02:08:280 (1,2,3,4,5) - Not a fun pattern to play.

Anyway, bypassing the Insane again for now. Keep working at these lower difficulties a bit more. Try getting others to mod this too, as different people have different focuses when they mod!

Good luck!
akrolsmir
(I'm here from my queue at the request of mochi.)
Nice, addictive song. Where can I get the full version xD?

AIBat Warnings
These warnings were generated by AIBat v1.0, based on the current ranking guidelines and rules. Some things (like breaks and spinners) can be ignored, but just know that it's generally bad practice.

[All .osu Files]
Kiai:
Inconsistency in Kiai Times:

- [Easy] :
Kiai #1: Starts on 01:07:307, ends on 01:26:766
Kiai #2: Starts on 02:09:577, ends on 02:28:388
Kiai #3: Starts on 03:12:172, ends on 03:30:009

- [Hard] :
Kiai #1: Starts on 01:07:307, ends on 01:26:766
Kiai #2: Starts on 02:09:577, ends on 02:28:388
Kiai #3: Starts on 03:12:496, ends on 03:30:009

- [Insane] :
Kiai #1: Starts on 01:07:307, ends on 01:26:766
Kiai #2: Starts on 02:09:577, ends on 02:28:388
Kiai #3: Starts on 03:12:496, ends on 03:30:009

- [Normal] :
Kiai #1: Starts on 01:07:307, ends on 01:26:766
Kiai #2: Starts on 02:09:577, ends on 02:28:388
Kiai #3: Starts on 03:12:172, ends on 03:30:009

[Difficulty: Easy]
Snapping:

Unsnapped inherited (green) timing point(s) at:
01:03:226 (snap to 01:03:090)
01:04:361 (snap to 01:04:388)
01:05:821 (snap to 01:05:685)
01:38:577 (snap to 01:38:442)
02:08:091 (snap to 02:07:955)
02:23:983 (snap to 02:23:847)
02:24:631 (snap to 02:24:496)

[Difficulty: Hard]
Snapping:

Unsnapped inherited (green) timing point(s) at:
00:35:819 (snap to 00:35:847)
00:58:037 (snap to 00:58:063)
00:59:010 (snap to 00:59:036)
01:03:226 (snap to 01:03:253)
01:04:191 (snap to 01:04:226)
01:05:821 (snap to 01:05:847)
01:36:956 (snap to 01:36:982)
01:38:577 (snap to 01:38:604)
02:00:307 (snap to 02:00:334)
02:01:279 (snap to 02:01:307)
02:05:496 (snap to 02:05:523)
02:06:469 (snap to 02:06:496)
02:23:983 (snap to 02:24:009)
02:24:631 (snap to 02:24:658)

[Difficulty: Insane]
Snapping:

Unsnapped inherited (green) timing point(s) at:
00:12:792 (snap to 00:12:820)
00:13:441 (snap to 00:13:469)
00:34:361 (snap to 00:34:388)
00:36:307 (snap to 00:36:334)
00:58:037 (snap to 00:58:063)
00:59:010 (snap to 00:59:036)
01:03:226 (snap to 01:03:253)
01:04:191 (snap to 01:04:226)
01:05:821 (snap to 01:05:847)
01:36:956 (snap to 01:36:982)
01:38:577 (snap to 01:38:604)
02:00:307 (snap to 02:00:334)
02:01:279 (snap to 02:01:307)
02:05:496 (snap to 02:05:523)
02:06:469 (snap to 02:06:496)
02:08:091 (snap to 02:08:117)
02:23:983 (snap to 02:24:009)
02:24:631 (snap to 02:24:658)
02:51:062 (snap to 02:51:090)
03:08:902 (snap to 03:08:928)
03:27:226 (snap to 03:27:253)
03:27:875 (snap to 03:27:901)

Breaks:
Consider adding a break before 01:55:031.

Spinner Length:
00:51:090 (1) - This spinner is 649 ms long, which is shorter than 750 ms; check that it gets at least 2000 on auto.

[Difficulty: Normal]
Snapping:

Unsnapped inherited (green) timing point(s) at:
01:03:226 (snap to 01:03:253)
01:04:361 (snap to 01:04:388)
01:05:821 (snap to 01:05:847)
01:38:577 (snap to 01:38:604)
02:08:091 (snap to 02:08:117)

Nothing really to worry about. You might want to sync up kiai times across all diffs, but that's up to you.

[Easy]
00:30:982 (1) - You could get this to wrap around (2) better by moving the center node down 3 grids, the last node left 3 grids, and then the whole thing right 3 grids.
00:34:874 (5) - Make it repeat one more time, so you have something filling up the long white tick?
00:41:361 (1) - Line this up with (5)?
01:04:712 (1) - Not NC for consistency with previous combos
02:01:793 (4) - Again, line this up with (3)? Or move the whole pattern up so it doesn't feel like they were supposed to be aligned.
02:06:982 (4) - Down 2 grids for a symmetric pattern
02:56:280 (1) - Make this symmetric by moving the last node 3 grids right. Then copy+paste for the next slider as well.

Cleanly mapped, the placement and timing of notes made intuitive sense, which is good.

[Normal]
00:10:550 (2) - This curve is a bit too sharp, just use a copy of (3).
00:36:820 (2,3) - Might want to space this out a bit more. Nazi, I know, but it happened to catch my attention.
00:45:253 (8) - Try and make long sliders like this symmetric- see viewtopic.php?f=56&t=37194
00:47:847 (4) - Move the center node 2 grids right, 1 grid up so it wraps better.
00:52:388 (2) - ^, except 2 grids left, 1 grid up.
00:56:928 (1) - Again, try to make this symmetric. It's not because the last node extends past the end of the slider.
01:18:009 (2) - Looks a bit sharp, flatten the angle and try making it symmetric.
01:22:874 (1) - Line this up with 10
01:39:739 (3) - I caution against curved sliders in an L-shape because they look too sharp; try remaking with 4 or more nodes
02:59:523 (8) - 1 grid right so it's equal between (7,8)
03:26:766 (8) - Adjust so it forms a rhombus pattern? Like:

Or move (6,7,8) all up so that (5,6,7,8) makes a symmetric zig-zag pattern.
03:31:144 (3) - This note feels out of place, delete it?

[Hard]
Even though this is a hard, you should still try and keep distance spacing the same within the same sections of the song. Otherwise the map plays quite confusingly. I'd rework this with a few set distance spacing (i.e. 0.8x for refrain, 1.2x for slowdowns, 1.5x for kiai or something like that) and try and keep to that, because right now it plays awkwardly with the different distance spacing.

00:25:631 (1,2,3) - Not sure if this is the best way to start a new section; I kept on failing to hit these notes at the right time because there wasn't a strong musical cue to tell me where they started. Perhaps replace with a repeating short slider.
00:27:415 (7,8,9) - Space these out evenly
00:56:928 (1) - If you're going to do the whole "slow down" thing for this section, space the notes closer.
01:19:793 (1,2) - I'd delete these notes. Yes, I can here the roll that justifies them, but at the same time the section from 01:18:334 (4) - to 01:22:226 (12) - feels tiresome because of a lack of short breaks.
01:37:144 (1,2,3,4,5) - How about a star pattern instead?

I'd break up these next few combos, because they're kind of long (going almost to 20), and it's more consistent with previous combos if you put them every 2 measures (8 beats). So new combos here:
01:41:036 (10) -
01:45:901 (6) -
01:51:415 (10) -
And so on.

01:59:523 (1) - This is the example of the kind of spacing you should have had at 00:56:928 (1) -
02:45:577 (1) - The NC should go on the next note, not this one.
02:59:361 (8) - 1 grid right for better spacing
03:09:253 (1) to the end- I really like the way these were mapped, simply using straight and horizontal sliders but making them flow very well. Good job!

[Insane]
Same note about using consistent spacing that I made with Hard.
A lot of the triples and streams seem thrown in at unexpected places- you don't need or want most of them.

00:12:334 (9,10) - Just because this is Insane doesn't mean you have to put in triples where they don't fit. It's nonsensically overmapped here, just remove these two.
00:13:793 (1,2) - Make these symmetric?
00:34:550 (1,2,3,4,5,6,7,8,1,2,3,4,5) - This part feels like too much of a spike in difficulty level all of a sudden. What with the 6.02x spacing and the spaced out streams. At the least, I"d delete 00:35:604 (2,3,4) because they don't actually fit the music.
00:48:334 (6,7,8,9,10) - Good idea, but perhaps space it closer, like 2.0x
01:48:658 (1,2) - Doesn't give enough time after the spinner, just remove these.
02:19:307 (1,2) - These are too loud, tone down the volume to fit in with the rest of the notes
Actually, the same holds true for the soft custom set 2 in general; the finish is too loud. Perhaps reduce the volume of the .wav file. See also:
03:09:253 (5,6,7,1,2,3) - , 03:11:847 (11) - 03:27:415 (1,2) -

In general:

Don't be afraid to use copy+paste to make notes that are supposed to be identical, identical.
Also, you might want to shy away from patterns that are just squares on easier diffs, because they can get repetitive/ too predictable.
Overall, I think you have a good sense of how to map, so just keep on working on making creative and fun patterns like the end of Hard. Starred!
val0108
req mod


[Easy]
00:36:172 - add note?
01:39:090 (4) - new combo
01:47:847 (8) - delete
02:55:631 (6) - シフト押しながら真上に配置して下さい

[Normal]
00:11:847 (4) - 2のスライダーに重なってるので重ならないように置いてください。
00:15:415 (1) - 他の難易度と終わりをあわせてください。
00:54:009 (5) - new combo
01:25:144 (7) - ^
02:22:226 (6) - ^
03:30:334 (2,3,4) - spacing

[Hard]
00:06:334 (5,6) - シフト押しながら真横に配置してください。
01:05:847 - add note
01:13:793 (6) - new combo
01:15:090 (12) - new combo
01:27:901 (1) - spin start 01:28:063 -
01:41:036 (10) - new combo
01:45:901 (6) - ^
01:51:415 (10) - ^
02:01:793 (7) - ^
02:26:604 (7,8,9) - spacing(他にもスペーシングがおかしいところがたくさんありました。Gridlevelを4にして綺麗に置きましょう。)
03:12:172 - 気合タイム
[insane]
00:49:144 (1,2,3) - しっかり重ねる
00:51:090 (1) - アンランクでは無いけど急なスピンだからノートに変えたほうがいいかも。
01:53:766 - 連打入れよう
02:52:550 (6,7) - 近い
03:00:172 (1) - スピン終わり03:01:469 -
03:12:172 - 気合タイム

gogogo
Topic Starter
Goisuke_old

akrolsmir wrote:

(I'm here from my queue at the request of mochi.)
Nice, addictive song. Where can I get the full version xD?

AIBat Warnings
These warnings were generated by AIBat v1.0, based on the current ranking guidelines and rules. Some things (like breaks and spinners) can be ignored, but just know that it's generally bad practice.

[All .osu Files]
Kiai:
Inconsistency in Kiai Times:

- [Easy] :
Kiai #1: Starts on 01:07:307, ends on 01:26:766
Kiai #2: Starts on 02:09:577, ends on 02:28:388
Kiai #3: Starts on 03:12:172, ends on 03:30:009

- [Hard] :
Kiai #1: Starts on 01:07:307, ends on 01:26:766
Kiai #2: Starts on 02:09:577, ends on 02:28:388
Kiai #3: Starts on 03:12:496, ends on 03:30:009

- [Insane] :
Kiai #1: Starts on 01:07:307, ends on 01:26:766
Kiai #2: Starts on 02:09:577, ends on 02:28:388
Kiai #3: Starts on 03:12:496, ends on 03:30:009

- [Normal] :
Kiai #1: Starts on 01:07:307, ends on 01:26:766
Kiai #2: Starts on 02:09:577, ends on 02:28:388
Kiai #3: Starts on 03:12:172, ends on 03:30:009

[Difficulty: Easy]
Snapping:

Unsnapped inherited (green) timing point(s) at:
01:03:226 (snap to 01:03:090)
01:04:361 (snap to 01:04:388)
01:05:821 (snap to 01:05:685)
01:38:577 (snap to 01:38:442)
02:08:091 (snap to 02:07:955)
02:23:983 (snap to 02:23:847)
02:24:631 (snap to 02:24:496)

[Difficulty: Hard]
Snapping:

Unsnapped inherited (green) timing point(s) at:
00:35:819 (snap to 00:35:847)
00:58:037 (snap to 00:58:063)
00:59:010 (snap to 00:59:036)
01:03:226 (snap to 01:03:253)
01:04:191 (snap to 01:04:226)
01:05:821 (snap to 01:05:847)
01:36:956 (snap to 01:36:982)
01:38:577 (snap to 01:38:604)
02:00:307 (snap to 02:00:334)
02:01:279 (snap to 02:01:307)
02:05:496 (snap to 02:05:523)
02:06:469 (snap to 02:06:496)
02:23:983 (snap to 02:24:009)
02:24:631 (snap to 02:24:658)

[Difficulty: Insane]
Snapping:

Unsnapped inherited (green) timing point(s) at:
00:12:792 (snap to 00:12:820)
00:13:441 (snap to 00:13:469)
00:34:361 (snap to 00:34:388)
00:36:307 (snap to 00:36:334)
00:58:037 (snap to 00:58:063)
00:59:010 (snap to 00:59:036)
01:03:226 (snap to 01:03:253)
01:04:191 (snap to 01:04:226)
01:05:821 (snap to 01:05:847)
01:36:956 (snap to 01:36:982)
01:38:577 (snap to 01:38:604)
02:00:307 (snap to 02:00:334)
02:01:279 (snap to 02:01:307)
02:05:496 (snap to 02:05:523)
02:06:469 (snap to 02:06:496)
02:08:091 (snap to 02:08:117)
02:23:983 (snap to 02:24:009)
02:24:631 (snap to 02:24:658)
02:51:062 (snap to 02:51:090)
03:08:902 (snap to 03:08:928)
03:27:226 (snap to 03:27:253)
03:27:875 (snap to 03:27:901)

Breaks:
Consider adding a break before 01:55:031.

Spinner Length:
00:51:090 (1) - This spinner is 649 ms long, which is shorter than 750 ms; check that it gets at least 2000 on auto.

[Difficulty: Normal]
Snapping:

Unsnapped inherited (green) timing point(s) at:
01:03:226 (snap to 01:03:253)
01:04:361 (snap to 01:04:388)
01:05:821 (snap to 01:05:847)
01:38:577 (snap to 01:38:604)
02:08:091 (snap to 02:08:117)

Nothing really to worry about. You might want to sync up kiai times across all diffs, but that's up to you.

[Easy]
00:30:982 (1) - You could get this to wrap around (2) better by moving the center node down 3 grids, the last node left 3 grids, and then the whole thing right 3 grids.
00:34:874 (5) - Make it repeat one more time, so you have something filling up the long white tick?
00:41:361 (1) - Line this up with (5)?
01:04:712 (1) - Not NC for consistency with previous combos
02:01:793 (4) - Again, line this up with (3)? Or move the whole pattern up so it doesn't feel like they were supposed to be aligned.
02:06:982 (4) - Down 2 grids for a symmetric pattern
02:56:280 (1) - Make this symmetric by moving the last node 3 grids right. Then copy+paste for the next slider as well.

Cleanly mapped, the placement and timing of notes made intuitive sense, which is good.

[Normal]
00:10:550 (2) - This curve is a bit too sharp, just use a copy of (3).
00:36:820 (2,3) - Might want to space this out a bit more. Nazi, I know, but it happened to catch my attention.
00:45:253 (8) - Try and make long sliders like this symmetric- see viewtopic.php?f=56&t=37194
00:47:847 (4) - Move the center node 2 grids right, 1 grid up so it wraps better.
00:52:388 (2) - ^, except 2 grids left, 1 grid up.
00:56:928 (1) - Again, try to make this symmetric. It's not because the last node extends past the end of the slider.
01:18:009 (2) - Looks a bit sharp, flatten the angle and try making it symmetric.
01:22:874 (1) - Line this up with 10
01:39:739 (3) - I caution against curved sliders in an L-shape because they look too sharp; try remaking with 4 or more nodes
02:59:523 (8) - 1 grid right so it's equal between (7,8)
03:26:766 (8) - Adjust so it forms a rhombus pattern? Like:

Or move (6,7,8) all up so that (5,6,7,8) makes a symmetric zig-zag pattern.
03:31:144 (3) - This note feels out of place, delete it?

[Hard]
Even though this is a hard, you should still try and keep distance spacing the same within the same sections of the song. Otherwise the map plays quite confusingly. I'd rework this with a few set distance spacing (i.e. 0.8x for refrain, 1.2x for slowdowns, 1.5x for kiai or something like that) and try and keep to that, because right now it plays awkwardly with the different distance spacing.

00:25:631 (1,2,3) - Not sure if this is the best way to start a new section; I kept on failing to hit these notes at the right time because there wasn't a strong musical cue to tell me where they started. Perhaps replace with a repeating short slider.
00:27:415 (7,8,9) - Space these out evenly
00:56:928 (1) - If you're going to do the whole "slow down" thing for this section, space the notes closer.
01:19:793 (1,2) - I'd delete these notes. Yes, I can here the roll that justifies them, but at the same time the section from 01:18:334 (4) - to 01:22:226 (12) - feels tiresome because of a lack of short breaks.
01:37:144 (1,2,3,4,5) - How about a star pattern instead?

I'd break up these next few combos, because they're kind of long (going almost to 20), and it's more consistent with previous combos if you put them every 2 measures (8 beats). So new combos here:
01:41:036 (10) -
01:45:901 (6) -
01:51:415 (10) -
And so on.

01:59:523 (1) - This is the example of the kind of spacing you should have had at 00:56:928 (1) -
02:45:577 (1) - The NC should go on the next note, not this one.
02:59:361 (8) - 1 grid right for better spacing
03:09:253 (1) to the end- I really like the way these were mapped, simply using straight and horizontal sliders but making them flow very well. Good job!

[Insane]
Same note about using consistent spacing that I made with Hard.
A lot of the triples and streams seem thrown in at unexpected places- you don't need or want most of them.

00:12:334 (9,10) - Just because this is Insane doesn't mean you have to put in triples where they don't fit. It's nonsensically overmapped here, just remove these two.
00:13:793 (1,2) - Make these symmetric?
00:34:550 (1,2,3,4,5,6,7,8,1,2,3,4,5) - This part feels like too much of a spike in difficulty level all of a sudden. What with the 6.02x spacing and the spaced out streams. At the least, I"d delete 00:35:604 (2,3,4) because they don't actually fit the music.
00:48:334 (6,7,8,9,10) - Good idea, but perhaps space it closer, like 2.0x
01:48:658 (1,2) - Doesn't give enough time after the spinner, just remove these.
02:19:307 (1,2) - These are too loud, tone down the volume to fit in with the rest of the notes
Actually, the same holds true for the soft custom set 2 in general; the finish is too loud. Perhaps reduce the volume of the .wav file. See also:
03:09:253 (5,6,7,1,2,3) - , 03:11:847 (11) - 03:27:415 (1,2) -

In general:

Don't be afraid to use copy+paste to make notes that are supposed to be identical, identical.
Also, you might want to shy away from patterns that are just squares on easier diffs, because they can get repetitive/ too predictable.
Overall, I think you have a good sense of how to map, so just keep on working on making creative and fun patterns like the end of Hard. Starred!
I think I have fixed all

about the full version...http://www.youtube.com/watch?v=o-ua2J26OYw
Topic Starter
Goisuke_old

val0108 wrote:

req mod


[Easy]
00:36:172 - add note?
01:39:090 (4) - new combo
01:47:847 (8) - delete
02:55:631 (6) - シフト押しながら真上に配置して下さい

[Normal]
00:11:847 (4) - 2のスライダーに重なってるので重ならないように置いてください。
00:15:415 (1) - 他の難易度と終わりをあわせてください。
00:54:009 (5) - new combo
01:25:144 (7) - ^
02:22:226 (6) - ^
03:30:334 (2,3,4) - spacing

[Hard]
00:06:334 (5,6) - シフト押しながら真横に配置してください。
01:05:847 - add note
01:13:793 (6) - new combo
01:15:090 (12) - new combo
01:27:901 (1) - spin start 01:28:063 -
01:41:036 (10) - new combo
01:45:901 (6) - ^
01:51:415 (10) - ^
02:01:793 (7) - ^
02:26:604 (7,8,9) - spacing(他にもスペーシングがおかしいところがたくさんありました。Gridlevelを4にして綺麗に置きましょう。)
03:12:172 - 気合タイム
[insane]
00:49:144 (1,2,3) - しっかり重ねる
00:51:090 (1) - アンランクでは無いけど急なスピンだからノートに変えたほうがいいかも。
01:53:766 - 連打入れよう
02:52:550 (6,7) - 近い
03:00:172 (1) - スピン終わり03:01:469 -
03:12:172 - 気合タイム

gogogo
ありがとうございますううう
[CSGA]Ar3sgice
Hi, from my queue

nice map~ /me ☆~ :)


General

  1. Add tag must die, it's album title
Easy

  1. 00:12:820 (5) - clap at the end?
  2. 00:39:090 (4) - as it's an easy level, I think remove this and place a circle at 00:39:415 is better
Normal

  1. 00:38:117 (5) - use 1/2 slider + reverse here ?
Insane

  1. 01:25:469 (7) - put it symmetical with (3) ? looks better imo
  2. 01:06:009 (6) - new combo here
  3. 01:59:199 (9) - why different spacing?
  4. 02:24:172 (6) - this note use 60% volume?
Hard

  1. 01:09:253 (7) - move it to (320,272) ?
  2. 02:08:442 (2) - why jump? it's not needed, I think use the same spacing is better
  3. 02:56:280 (1) - middle point 1 grid up
that's all~

Good luck~
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